noname/card/standard.js

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JavaScript
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'use strict';
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game.import('card',function(lib,game,ui,get,ai,_status){
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return {
name:'standard',
connect:true,
card:{
damage:{
ai:{
result:{
target:-1.5
},
tag:{
damage:1
}
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}
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},
recover:{
ai:{
result:{
target:1.5
},
tag:{
recover:1
}
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}
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},
firedamage:{
ai:{
result:{
target:-1.5
},
tag:{
damage:1,
fireDamage:1,
natureDamage:1,
}
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}
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},
thunderdamage:{
ai:{
result:{
target:-1.5
},
tag:{
damage:1,
thunderDamage:1,
natureDamage:1,
}
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}
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},
respondShan:{
ai:{
result:{
target:-1.5,
},
tag:{
respond:1,
respondShan:1,
damage:1
}
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}
},
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sha:{
audio:true,
fullskin:true,
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nature:['thunder','fire','kami'],
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type:'basic',
enable:true,
usable:1,
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updateUsable:'phaseUse',
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range:{attack:1},
selectTarget:1,
filterTarget:function(card,player,target){return player!=target},
content:function(){
"step 0"
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if(typeof event.shanRequired!='number'||!event.shanRequired||event.shanRequired<0){
event.shanRequired=1;
}
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if(typeof event.baseDamage!='number') event.baseDamage=1;
if(typeof event.extraDamage!='number') event.extraDamage=0;
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"step 1"
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if(event.directHit||event.directHit2||(!_status.connectMode&&lib.config.skip_shan&&!target.hasShan())){
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event._result={bool:false};
}
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else if(event.skipShan){
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event._result={bool:true,result:'shaned'};
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}
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else{
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var next=target.chooseToUse('请使用一张闪响应杀');
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next.set('type','respondShan');
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next.set('filterCard',function(card,player){
if(get.name(card)!='shan') return false;
return lib.filter.cardEnabled(card,player,'forceEnable');
});
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if(event.shanRequired>1){
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next.set('prompt2','(共需使用'+event.shanRequired+'张闪)');
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}
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next.set('ai1',function(card){
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var target=_status.event.player;
var evt=_status.event.getParent();
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var bool=true;
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if(_status.event.shanRequired>1&&!get.is.object(card)&&target.countCards('h','shan')<_status.event.shanRequired){
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bool=false;
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}
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else if(target.hasSkillTag('useShan')){
bool=true;
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}
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else if(target.hasSkillTag('noShan')){
bool=false;
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}
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else if(get.damageEffect(target,evt.player,target,evt.card.nature)>=0) bool=false;
if(bool){
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return get.order(card);
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}
return 0;
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}).set('shanRequired',event.shanRequired);
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next.set('respondTo',[player,card]);
//next.autochoose=lib.filter.autoRespondShan;
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}
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"step 2"
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if(!result||!result.bool||!result.result||result.result!='shaned'){
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event.trigger('shaHit');
}
else{
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event.shanRequired--;
if(event.shanRequired>0){
event.goto(1);
}
else{
event.trigger('shaMiss');
event.responded=result;
}
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}
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"step 3"
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if((!result||!result.bool||!result.result||result.result!='shaned')&&!event.unhurt){
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target.damage(get.nature(event.card),event.baseDamage+event.extraDamage);
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event.result={bool:true}
event.trigger('shaDamage');
}
else{
event.result={bool:false}
event.trigger('shaUnhirt');
}
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},
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ai:{
basic:{
useful:[5,1],
value:[5,1],
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},
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order:function(item){
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if(_status.event.player.hasSkillTag('presha',true,null,true)) return 10;
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if(lib.linked.contains(get.nature(item))) return 3.1;
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return 3;
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},
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result:{
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target:function(player,target,card,isLink){
Our Song. 马上就要高考了,这次的版本更新应该是考前的最后一次更新了。 真的很感谢这段时间以来身边的大家。身边的老师和同学也好,Key圈的各位键子们也好,无名杀玩家们也好,正是有了你们的陪伴和支持,我才能够坚持下来,走到今天的这一步。 祝愿包括我自己在内的所有考生高考顺利,金榜题名吧! 最后,在这里复制粘贴一下《Angel Beats!》TV版的ED,某种意义上也是仲村ゆり的角色歌的《Brave Song》的歌词: ``` いつもひとりで歩いてた 振り返るとみんなは遠く 一路走来形单影只 转身回首望去 大家已经远去 それでもあたしは歩いた それが強さだった 即使如此我依然前行 这正是我的坚强 もう何も恐くない そう呟いてみせる 经历 使我无所畏惧 再多冷漠也是一句叹息 いつか人は一人になって 思い出の中に生きてくだけ 总有一天人将学会独立 在回忆中寻找自己的影子 孤独さえ愛し笑ってられるように あたしは戦うんだ 为了那笑容下与孤独作伴的勇气 我决定战斗到底 涙なんて見せないんだ 我已不再哭泣 いつもひとりで歩いてた 行く先には崖が待ってた 一路走来形单影只 而前方等着的却是山崖 それでもあたしは歩いた 強さの証明のため 即使如此我依然前行 为了证明这份坚强 吹き付ける強い風 汗でシャツが張りつく 强风吹过 汗水将衣服粘湿 いつか忘れてしまえるなら 生きることそれはたやすいもの 若有一天将一切尽数忘掉的话 生存其实并不困难 忘却の彼方へと落ちていくなら それは逃げることだろう 而若坠落在那忘却的彼端的话 那便成了逃避吧 生きた意味すら消えるだろう 就连生存的意义也会消失殆尽吧 風はやがて凪いでた 汗も乾いて 风终于停息 汗也干了 お腹が空いてきたな 何かあったっけ 肚子也饿了啊 有什么可吃的吗 賑やかな声と共にいい匂いがやってきた 同熙攘的声音一道 喷香的味道也传了过来 いつもひとりで歩いてた みんなが待っていた 一路走来形单影只 大家在前方等着我 いつか人は一人になって 思い出の中に生きてくだけ 总有一天人将学会独立 在回忆中寻找自己的影子 それでもいい 安らかなこの気持ちは それを仲間と呼ぶんだ 这倒也没什么 这种安宁的感情 称之为伙伴 いつかみんなと過ごした日々も忘れてどこかで生きてるよ 有一天我会忘掉和大家在一起度过的日子而生活在他乡 その時はもう強くなんかないよ 到了那时 我不会再坚强了 普通の女の子の弱さで涙を零すよ 像普通的女孩一样流下柔弱的泪水 ```
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if(!isLink&&player.hasSkill('jiu')){
if(!target.hasSkillTag('filterDamage',null,{
player:player,
card:card,
jiu:true,
})){
if(get.attitude(player,target)>0){
return -7;
}
else{
return -4;
}
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}
Our Song. 马上就要高考了,这次的版本更新应该是考前的最后一次更新了。 真的很感谢这段时间以来身边的大家。身边的老师和同学也好,Key圈的各位键子们也好,无名杀玩家们也好,正是有了你们的陪伴和支持,我才能够坚持下来,走到今天的这一步。 祝愿包括我自己在内的所有考生高考顺利,金榜题名吧! 最后,在这里复制粘贴一下《Angel Beats!》TV版的ED,某种意义上也是仲村ゆり的角色歌的《Brave Song》的歌词: ``` いつもひとりで歩いてた 振り返るとみんなは遠く 一路走来形单影只 转身回首望去 大家已经远去 それでもあたしは歩いた それが強さだった 即使如此我依然前行 这正是我的坚强 もう何も恐くない そう呟いてみせる 经历 使我无所畏惧 再多冷漠也是一句叹息 いつか人は一人になって 思い出の中に生きてくだけ 总有一天人将学会独立 在回忆中寻找自己的影子 孤独さえ愛し笑ってられるように あたしは戦うんだ 为了那笑容下与孤独作伴的勇气 我决定战斗到底 涙なんて見せないんだ 我已不再哭泣 いつもひとりで歩いてた 行く先には崖が待ってた 一路走来形单影只 而前方等着的却是山崖 それでもあたしは歩いた 強さの証明のため 即使如此我依然前行 为了证明这份坚强 吹き付ける強い風 汗でシャツが張りつく 强风吹过 汗水将衣服粘湿 いつか忘れてしまえるなら 生きることそれはたやすいもの 若有一天将一切尽数忘掉的话 生存其实并不困难 忘却の彼方へと落ちていくなら それは逃げることだろう 而若坠落在那忘却的彼端的话 那便成了逃避吧 生きた意味すら消えるだろう 就连生存的意义也会消失殆尽吧 風はやがて凪いでた 汗も乾いて 风终于停息 汗也干了 お腹が空いてきたな 何かあったっけ 肚子也饿了啊 有什么可吃的吗 賑やかな声と共にいい匂いがやってきた 同熙攘的声音一道 喷香的味道也传了过来 いつもひとりで歩いてた みんなが待っていた 一路走来形单影只 大家在前方等着我 いつか人は一人になって 思い出の中に生きてくだけ 总有一天人将学会独立 在回忆中寻找自己的影子 それでもいい 安らかなこの気持ちは それを仲間と呼ぶんだ 这倒也没什么 这种安宁的感情 称之为伙伴 いつかみんなと過ごした日々も忘れてどこかで生きてるよ 有一天我会忘掉和大家在一起度过的日子而生活在他乡 その時はもう強くなんかないよ 到了那时 我不会再坚强了 普通の女の子の弱さで涙を零すよ 像普通的女孩一样流下柔弱的泪水 ```
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return -0.5;
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}
return -1.5;
},
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},
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tag:{
respond:1,
respondShan:1,
damage:function(card){
if(card.nature=='poison') return;
return 1;
},
natureDamage:function(card){
if(card.nature) return 1;
},
fireDamage:function(card,nature){
if(card.nature=='fire') return 1;
},
thunderDamage:function(card,nature){
if(card.nature=='thunder') return 1;
},
poisonDamage:function(card,nature){
if(card.nature=='poison') return 1;
}
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}
}
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},
shacopy:{
ai:{
basic:{
useful:[5,1],
value:[5,1],
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},
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order:3,
result:{
target:-1.5,
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},
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tag:{
respond:1,
respondShan:1,
damage:function(card){
if(card.nature=='poison') return;
return 1;
},
natureDamage:function(card){
if(card.nature) return 1;
},
fireDamage:function(card,nature){
if(card.nature=='fire') return 1;
},
thunderDamage:function(card,nature){
if(card.nature=='thunder') return 1;
},
poisonDamage:function(card,nature){
if(card.nature=='poison') return 1;
}
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}
}
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},
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shan:{
audio:true,
fullskin:true,
type:'basic',
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cardcolor:'red',
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notarget:true,
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nodelay:true,
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content:function(){
event.result='shaned';
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event.getParent().delayx=false;
game.delay(0.5);
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},
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ai:{
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order:3,
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basic:{
useful:[7,2],
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value:[7,2],
},
result:{player:1},
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//expose:0.2
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}
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},
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tao:{
fullskin:true,
type:'basic',
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cardcolor:'red',
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toself:true,
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enable:function(card,player){
return player.hp<player.maxHp;
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},
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savable:true,
selectTarget:-1,
filterTarget:function(card,player,target){
return target==player&&target.hp<target.maxHp;
},
modTarget:function(card,player,target){
return target.hp<target.maxHp;
},
content:function(){
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target.recover(event.baseDamage||1);
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},
ai:{
basic:{
order:function(card,player){
if(player.hasSkillTag('pretao')) return 5;
return 2;
},
useful:[8,6.5,5,4],
value:[8,6.5,5,4],
},
result:{
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target:2,
target_use:function(player,target){
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// if(player==target&&player.hp<=0) return 2;
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if(player.hasSkillTag('nokeep',true,null,true)) return 2;
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var nd=player.needsToDiscard();
var keep=false;
if(nd<=0){
keep=true;
}
else if(nd==1&&target.hp>=2&&target.countCards('h','tao')<=1){
keep=true;
}
var mode=get.mode();
if(target.hp>=2&&keep&&target.hasFriend()){
if(target.hp>2||nd==0) return 0;
if(target.hp==2){
if(game.hasPlayer(function(current){
if(target!=current&&get.attitude(target,current)>=3){
if(current.hp<=1) return true;
if((mode=='identity'||mode=='versus'||mode=='chess')&&current.identity=='zhu'&&current.hp<=2) return true;
}
})){
return 0;
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}
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}
}
if(target.hp<0&&target!=player&&target.identity!='zhu') return 0;
var att=get.attitude(player,target);
if(att<3&&att>=0&&player!=target) return 0;
var tri=_status.event.getTrigger();
if(mode=='identity'&&player.identity=='fan'&&target.identity=='fan'){
if(tri&&tri.name=='dying'&&tri.source&&tri.source.identity=='fan'&&tri.source!=target){
var num=game.countPlayer(function(current){
if(current.identity=='fan'){
return current.countCards('h','tao');
}
});
if(num>1&&player==target) return 2;
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return 0;
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}
}
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if(mode=='identity'&&player.identity=='zhu'&&target.identity=='nei'){
if(tri&&tri.name=='dying'&&tri.source&&tri.source.identity=='zhong'){
return 0;
}
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}
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if(mode=='stone'&&target.isMin()&&
player!=target&&tri&&tri.name=='dying'&&player.side==target.side&&
tri.source!=target.getEnemy()){
return 0;
}
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return 2;
},
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},
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tag:{
recover:1,
save:1,
}
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}
},
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bagua:{
fullskin:true,
type:'equip',
subtype:'equip2',
ai:{
basic:{
equipValue:7.5
}
},
skills:['bagua_skill']
},
jueying:{
fullskin:true,
type:'equip',
subtype:'equip3',
distance:{globalTo:1},
},
dilu:{
fullskin:true,
type:'equip',
subtype:'equip3',
distance:{globalTo:1},
},
zhuahuang:{
fullskin:true,
type:'equip',
subtype:'equip3',
distance:{globalTo:1},
},
chitu:{
fullskin:true,
type:'equip',
subtype:'equip4',
distance:{globalFrom:-1},
},
dawan:{
fullskin:true,
type:'equip',
subtype:'equip4',
distance:{globalFrom:-1},
},
zixin:{
fullskin:true,
type:'equip',
subtype:'equip4',
distance:{globalFrom:-1},
},
zhuge:{
fullskin:true,
type:'equip',
subtype:'equip1',
ai:{
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order:function(){
return get.order({name:'sha'})-0.1;
},
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equipValue:function(card,player){
if(!game.hasPlayer(function(current){
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return player.canUse('sha',current)&&get.distance(player,current)<=1&&get.effect(current,{name:'sha'},player,player)>0;
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})){
return 1;
}
if(player.hasSha()&&_status.currentPhase==player){
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if(player.getEquip('zhuge')&&player.countUsed('sha')||player.getCardUsable('sha')==0){
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return 10;
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}
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}
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var num=player.countCards('h','sha');
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if(num>1) return 6+num;
return 3+num;
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},
basic:{
equipValue:5
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},
tag:{
valueswap:1
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}
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},
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skills:['zhuge_skill']
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},
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cixiong:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-1},
ai:{
basic:{
equipValue:2
}
},
skills:['cixiong_skill']
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
qinggang:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-1},
ai:{
basic:{
equipValue:2
}
},
skills:['qinggang_skill']
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
qinglong:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-2},
ai:{
2017-05-22 03:18:10 +00:00
equipValue:function(card,player){
return Math.min(2.5+player.countCards('h','sha'),4);
},
2017-04-15 00:25:50 +00:00
basic:{
2017-05-22 03:18:10 +00:00
equipValue:3.5
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
},
2018-08-13 07:17:34 +00:00
skills:['qinglong_skill','qinglong_guozhan']
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
zhangba:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-2},
ai:{
2017-05-22 03:18:10 +00:00
equipValue:function(card,player){
var num=2.5+player.countCards('h')/3;
return Math.min(num,4);
},
2017-04-15 00:25:50 +00:00
basic:{
2017-05-22 03:18:10 +00:00
equipValue:3.5
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
},
skills:['zhangba_skill']
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
guanshi:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-2},
ai:{
2017-05-22 03:18:10 +00:00
equipValue:function(card,player){
var num=2.5+(player.countCards('h')+player.countCards('e'))/2.5;
return Math.min(num,5);
},
2017-04-15 00:25:50 +00:00
basic:{
2017-05-22 03:18:10 +00:00
equipValue:4.5,
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
},
skills:['guanshi_skill']
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
fangtian:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-3},
ai:{
basic:{
equipValue:2.5
}
},
2018-08-13 07:17:34 +00:00
skills:['fangtian_skill','fangtian_guozhan']
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
qilin:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-4},
ai:{
basic:{
equipValue:3
}
},
skills:['qilin_skill']
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
wugu:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
2017-07-13 01:28:29 +00:00
cardcolor:'red',
2019-12-29 10:04:02 +00:00
selectTarget:-1,
2017-04-15 00:25:50 +00:00
filterTarget:true,
contentBefore:function(){
"step 0"
2020-04-18 05:32:41 +00:00
if(!targets.length){
event.finish();
return;
}
2017-04-15 00:25:50 +00:00
if(get.is.versus()){
player.chooseControl('顺时针','逆时针',function(event,player){
if(player.next.side==player.side) return '逆时针';
return '顺时针';
}).set('prompt','选择'+get.translation(card)+'的结算方向');
2017-02-08 01:53:23 +00:00
}
2017-04-15 00:25:50 +00:00
else{
2020-03-05 13:10:37 +00:00
event.goto(2);
2017-04-15 00:25:50 +00:00
}
2020-03-05 13:10:37 +00:00
"step 1"
2017-04-15 00:25:50 +00:00
if(result&&result.control=='顺时针'){
var evt=event.getParent();
evt.fixedSeat=true;
evt.targets.sortBySeat();
evt.targets.reverse();
if(evt.targets[evt.targets.length-1]==player){
evt.targets.unshift(evt.targets.pop());
}
}
2020-03-05 13:10:37 +00:00
"step 2"
2017-04-15 00:25:50 +00:00
ui.clear();
2017-04-23 06:40:20 +00:00
var num;
2020-03-05 13:10:37 +00:00
if(event.targets){
num=event.targets.length;
2017-04-23 06:40:20 +00:00
}
else{
num=game.countPlayer();
}
var cards=get.cards(num);
2020-03-05 13:10:37 +00:00
game.cardsGotoOrdering(cards).relatedEvent=event.getParent();
2016-04-02 08:05:24 +00:00
var dialog=ui.create.dialog('五谷丰登',cards,true);
_status.dieClose.push(dialog);
2017-04-15 00:25:50 +00:00
dialog.videoId=lib.status.videoId++;
game.addVideo('cardDialog',null,['五谷丰登',get.cardsInfo(cards),dialog.videoId]);
event.getParent().preResult=dialog.videoId;
game.broadcast(function(cards,id){
var dialog=ui.create.dialog('五谷丰登',cards,true);
_status.dieClose.push(dialog);
dialog.videoId=id;
},cards,dialog.videoId);
2017-11-18 10:26:57 +00:00
game.log(event.card,'亮出了',cards);
2017-04-15 00:25:50 +00:00
},
content:function(){
"step 0"
for(var i=0;i<ui.dialogs.length;i++){
if(ui.dialogs[i].videoId==event.preResult){
event.dialog=ui.dialogs[i];break;
}
}
if(!event.dialog){
event.finish();
return;
}
if(event.dialog.buttons.length>1){
var next=target.chooseButton(true,function(button){
return get.value(button.link,_status.event.player);
});
next.set('dialog',event.preResult);
next.set('closeDialog',false);
next.set('dialogdisplay',true);
}
else{
event.directButton=event.dialog.buttons[0];
}
"step 1"
var dialog=event.dialog;
var card;
if(event.directButton){
card=event.directButton.link;
}
else{
card=result.links[0];
2015-11-04 01:59:00 +00:00
}
2016-04-02 08:05:24 +00:00
2017-04-15 00:25:50 +00:00
var button;
for(var i=0;i<dialog.buttons.length;i++){
if(dialog.buttons[i].link==card){
button=dialog.buttons[i];
2020-06-13 04:51:36 +00:00
button.querySelector('.info').innerHTML=function(target){
if(target._tempTranslate) return target._tempTranslate;
var name=target.name;
if(lib.translate[name+'_ab']) return lib.translate[name+'_ab'];
return get.translation(name);
}(target);
2017-04-15 00:25:50 +00:00
dialog.buttons.remove(button);
break;
}
2016-04-02 08:05:24 +00:00
}
2017-04-15 00:25:50 +00:00
var capt=get.translation(target)+'选择了'+get.translation(button.link);
if(card){
2020-03-19 13:24:54 +00:00
target.gain(card,'visible');
2017-04-15 00:25:50 +00:00
target.$gain2(card);
game.broadcast(function(card,id,name,capt){
var dialog=get.idDialog(id);
if(dialog){
dialog.content.firstChild.innerHTML=capt;
for(var i=0;i<dialog.buttons.length;i++){
if(dialog.buttons[i].link==card){
dialog.buttons[i].querySelector('.info').innerHTML=name;
dialog.buttons.splice(i--,1);
break;
}
}
}
2020-06-13 04:51:36 +00:00
},card,dialog.videoId,function(target){
if(target._tempTranslate) return target._tempTranslate;
var name=target.name;
if(lib.translate[name+'_ab']) return lib.translate[name+'_ab'];
return get.translation(name);
}(target),capt);
2017-04-15 00:25:50 +00:00
}
dialog.content.firstChild.innerHTML=capt;
game.addVideo('dialogCapt',null,[dialog.videoId,dialog.content.firstChild.innerHTML]);
game.log(target,'选择了',button.link);
game.delay();
},
contentAfter:function(){
for(var i=0;i<ui.dialogs.length;i++){
if(ui.dialogs[i].videoId==event.preResult){
var dialog=ui.dialogs[i];
dialog.close();
_status.dieClose.remove(dialog);
if(dialog.buttons.length){
event.remained=[];
for(var i=0;i<dialog.buttons.length;i++){
event.remained.push(dialog.buttons[i].link);
2016-04-02 08:05:24 +00:00
}
2017-04-15 00:25:50 +00:00
event.trigger('wuguRemained');
2016-04-02 08:05:24 +00:00
}
2017-04-15 00:25:50 +00:00
break;
2016-04-02 08:05:24 +00:00
}
2017-04-15 00:25:50 +00:00
}
game.broadcast(function(id){
var dialog=get.idDialog(id);
if(dialog){
dialog.close();
_status.dieClose.remove(dialog);
}
},event.preResult);
game.addVideo('cardDialog',null,event.preResult);
},
ai:{
wuxie:function(){
if(Math.random()<0.5) return 0;
},
basic:{
order:3,
useful:1,
},
result:{
target:function(player,target){
if(get.is.versus()){
if(target==player) return 1.5;
return 1;
2017-02-05 11:55:50 +00:00
}
2017-04-15 00:25:50 +00:00
if(player.hasUnknown(2)){
return 0;
}
return 2-2*get.distance(player,target,'absolute')/game.countPlayer();
2017-02-05 11:55:50 +00:00
}
2017-04-15 00:25:50 +00:00
},
tag:{
draw:1,
multitarget:1
2015-11-04 01:59:00 +00:00
}
}
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
taoyuan:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
2019-12-29 10:04:02 +00:00
selectTarget:-1,
2018-01-11 15:07:44 +00:00
cardcolor:'red',
2019-10-09 14:31:43 +00:00
reverseOrder:true,
2017-04-15 00:25:50 +00:00
filterTarget:function(card,player,target){
2019-06-17 07:19:46 +00:00
//return target.hp<target.maxHp;
return true;
2015-05-02 14:43:52 +00:00
},
2019-10-09 14:31:43 +00:00
ignoreTarget:function(card,player,target){
return target.isHealthy();
2019-07-31 12:01:43 +00:00
},
2017-04-15 00:25:50 +00:00
content:function(){
target.recover();
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
ai:{
basic:{
2020-03-19 13:24:54 +00:00
order:function(){
return 11;
2020-03-19 13:24:54 +00:00
},
2017-04-15 00:25:50 +00:00
useful:[3,1],
value:0
},
result:{
target:function(player,target){
return (target.hp<target.maxHp)?2:0;
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
},
tag:{
recover:0.5,
multitarget:1
2015-04-29 03:25:17 +00:00
}
}
},
2017-04-15 00:25:50 +00:00
nanman:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
2019-12-29 10:04:02 +00:00
selectTarget:-1,
2017-04-15 00:25:50 +00:00
filterTarget:function(card,player,target){
return target!=player;
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
reverseOrder:true,
content:function(){
"step 0"
2019-11-22 05:15:05 +00:00
if(typeof event.baseDamage!='number') event.baseDamage=1;
2019-10-31 04:40:01 +00:00
if(event.directHit) event._result={bool:false};
else{
var next=target.chooseToRespond({name:'sha'});
next.set('ai',function(card){
var evt=_status.event.getParent();
if(get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0;
if(evt.player.hasSkillTag('notricksource')) return 0;
if(evt.target.hasSkillTag('notrick')) return 0;
return 11-get.value(card);
});
next.autochoose=lib.filter.autoRespondSha;
}
2017-04-15 00:25:50 +00:00
"step 1"
if(result.bool==false){
2020-01-03 15:34:12 +00:00
target.damage(event.baseDamage,event.customSource||player);
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
ai:{
wuxie:function(target,card,player,viewer){
if(get.attitude(viewer,target)>0&&target.countCards('h','sha')){
if(!target.countCards('h')||target.hp==1||Math.random()<0.7) return 0;
2015-12-06 15:23:47 +00:00
}
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
basic:{
order:9,
useful:[5,1],
value:5
},
result:{
target_use:function(player,target){
2017-04-15 00:25:50 +00:00
if(player.hasUnknown(2)&&get.mode()!='guozhan') return 0;
var nh=target.countCards('h');
if(get.mode()=='identity'){
if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
}
if(nh==0) return -2;
if(nh==1) return -1.7
return -1.5;
},
target:function(player,target){
var nh=target.countCards('h');
if(get.mode()=='identity'){
if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
}
if(nh==0) return -2;
if(nh==1) return -1.7
return -1.5;
},
2017-04-15 00:25:50 +00:00
},
tag:{
respond:1,
respondSha:1,
damage:1,
multitarget:1,
multineg:1,
}
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
wanjian:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
2019-12-29 10:04:02 +00:00
selectTarget:-1,
2017-04-15 00:25:50 +00:00
reverseOrder:true,
filterTarget:function(card,player,target){
return target!=player;
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
content:function(){
"step 0"
2019-11-22 05:15:05 +00:00
if(typeof event.baseDamage!='number') event.baseDamage=1;
2019-10-31 04:40:01 +00:00
if(event.directHit) event._result={bool:false};
else{
var next=target.chooseToRespond({name:'shan'});
next.set('ai',function(card){
var evt=_status.event.getParent();
if(get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0;
if(evt.player.hasSkillTag('notricksource')) return 0;
if(evt.target.hasSkillTag('notrick')) return 0;
if(evt.target.hasSkillTag('noShan')){
return -1;
}
2017-04-15 00:25:50 +00:00
return 11-get.value(card);
2019-10-31 04:40:01 +00:00
});
next.autochoose=lib.filter.autoRespondShan;
}
2017-04-15 00:25:50 +00:00
"step 1"
if(result.bool==false){
2019-11-22 05:15:05 +00:00
target.damage(event.baseDamage);
2017-04-15 00:25:50 +00:00
}
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
ai:{
wuxie:function(target,card,player,viewer){
if(get.attitude(viewer,target)>0&&target.countCards('h','shan')){
if(!target.countCards('h')||target.hp==1||Math.random()<0.7) return 0;
2015-12-06 15:23:47 +00:00
}
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
basic:{
order:9,
useful:1,
value:5
},
result:{
target_use:function(player,target){
2017-04-15 00:25:50 +00:00
if(player.hasUnknown(2)&&get.mode()!='guozhan') return 0;
var nh=target.countCards('h');
if(get.mode()=='identity'){
if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
}
if(nh==0) return -2;
if(nh==1) return -1.7
return -1.5;
},
target:function(player,target){
var nh=target.countCards('h');
if(get.mode()=='identity'){
if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
}
if(nh==0) return -2;
if(nh==1) return -1.7
return -1.5;
},
2017-04-15 00:25:50 +00:00
},
tag:{
respond:1,
respondShan:1,
damage:1,
multitarget:1,
multineg:1,
2017-02-08 01:53:23 +00:00
}
}
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
wuzhong:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
selectTarget:-1,
2017-05-01 06:19:34 +00:00
cardcolor:'red',
2017-07-06 16:25:54 +00:00
toself:true,
2017-04-15 00:25:50 +00:00
filterTarget:function(card,player,target){
return target==player;
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
modTarget:true,
content:function(){
if(get.is.versus()){
if(game.friend.contains(target)){
if(game.friend.length<game.enemy.length){
target.draw(3);return;
2015-04-29 03:25:17 +00:00
}
}
else{
2017-04-15 00:25:50 +00:00
if(game.friend.length>game.enemy.length){
target.draw(3);return;
2015-04-29 03:25:17 +00:00
}
}
}
2017-04-15 00:25:50 +00:00
target.draw(2);
},
ai:{
basic:{
order:7.2,
2017-07-20 00:52:37 +00:00
useful:4.5,
2017-04-15 00:25:50 +00:00
value:9.2
},
result:{
target:2,
},
tag:{
draw:2
2015-04-29 03:25:17 +00:00
}
}
2017-04-15 00:25:50 +00:00
},
juedou:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
filterTarget:function(card,player,target){
return target!=player;
},
content:function(){
"step 0"
if(event.turn==undefined) event.turn=target;
2019-11-22 05:15:05 +00:00
if(typeof event.baseDamage!='number') event.baseDamage=1;
2019-07-14 10:57:05 +00:00
if(typeof event.extraDamage!='number'){
event.extraDamage=0;
}
2020-09-25 10:40:43 +00:00
if(!event.shaReq) event.shaReq={};
if(typeof event.shaReq[player.playerid]!='number') event.shaReq[player.playerid]=1;
if(typeof event.shaReq[target.playerid]!='number') event.shaReq[target.playerid]=1;
2019-07-14 10:57:05 +00:00
event.playerCards=[];
event.targetCards=[];
2017-04-15 00:25:50 +00:00
"step 1"
event.trigger('juedou');
2019-11-22 05:15:05 +00:00
event.shaRequired=event.shaReq[event.turn.playerid];
2017-04-15 00:25:50 +00:00
"step 2"
if(event.directHit){
event._result={bool:false};
2015-04-29 03:25:17 +00:00
}
else{
2017-04-15 00:25:50 +00:00
var next=event.turn.chooseToRespond({name:'sha'});
2019-11-22 05:15:05 +00:00
if(event.shaRequired>1){
next.set('prompt2','共需打出'+event.shaRequired+'张杀')
}
2017-04-15 00:25:50 +00:00
next.set('ai',function(card){
var event=_status.event;
var player=event.splayer;
var target=event.starget;
if(player.hasSkillTag('notricksource')) return 0;
if(target.hasSkillTag('notrick')) return 0;
2019-11-22 05:15:05 +00:00
if(event.shaRequired>1&&player.countCards('h','sha')<event.shaRequired) return 0;
2017-04-15 00:25:50 +00:00
if(event.player==target){
if(player.hasSkill('naman')) return -1;
if(get.attitude(target,player)<0||event.player.hp<=1){
return get.unuseful2(card)
}
return -1;
}
else{
if(target.hasSkill('naman')) return -1;
if(get.attitude(player,target)<0||event.player.hp<=1){
return get.unuseful2(card)
}
return -1;
}
});
next.set('splayer',player);
next.set('starget',target);
2019-11-22 05:15:05 +00:00
next.set('shaRequired',event.shaRequired);
2017-04-15 00:25:50 +00:00
next.autochoose=lib.filter.autoRespondSha;
2015-12-03 16:28:06 +00:00
if(event.turn==target){
2017-04-15 00:25:50 +00:00
next.source=player;
}
else{
next.source=target;
}
}
"step 3"
if(event.target.isDead()||event.player.isDead()){
event.finish();
}
else{
if(result.bool){
2019-11-22 05:15:05 +00:00
event.shaRequired--;
2019-07-14 10:57:05 +00:00
if(event.turn==target){
2019-08-24 15:41:12 +00:00
if(result.cards) event.targetCards.addArray(result.cards);
2019-11-22 05:15:05 +00:00
if(event.shaRequired>0) event.goto(2);
else{
event.turn=player;
event.goto(1);
}
2019-07-14 10:57:05 +00:00
}
else{
2019-08-24 15:41:12 +00:00
if(result.cards) event.playerCards.addArray(result.cards);
2019-11-22 05:15:05 +00:00
if(event.shaRequired>0) event.goto(2);
else{
event.turn=target;
event.goto(1);
}
2019-07-14 10:57:05 +00:00
}
2015-12-03 16:28:06 +00:00
}
else{
2017-04-15 00:25:50 +00:00
if(event.turn==target){
2019-08-24 15:41:12 +00:00
target.damage(event.baseDamage+event.extraDamage);
2017-04-15 00:25:50 +00:00
}
else{
2019-07-14 10:57:05 +00:00
player.damage(target,event.baseDamage+event.extraDamage);
2017-04-15 00:25:50 +00:00
}
}
}
},
ai:{
2019-12-28 14:03:35 +00:00
wuxie:function(target,card,player,viewer){
if(player==game.me&&get.attitude(viewer,player)>0){
return 0;
}
},
2017-04-15 00:25:50 +00:00
basic:{
order:5,
useful:1,
2018-01-10 10:21:50 +00:00
value:5.5
2017-04-15 00:25:50 +00:00
},
result:{
target:-1.5,
player:function(player,target){
if(get.damageEffect(target,player,target)>0&&get.attitude(player,target)>0&&get.attitude(target,player)>0){
return 0;
}
var hs1=target.getCards('h','sha');
var hs2=player.getCards('h','sha');
if(hs1.length>hs2.length+1){
return -2;
}
var hsx=target.getCards('h');
if(hsx.length>2&&hs2.length==0&&hsx[0].number<6){
return -2;
}
if(hsx.length>3&&hs2.length==0){
return -2;
}
if(hs1.length>hs2.length&&(!hs2.length||hs1[0].number>hs2[0].number)){
return -2;
}
return -0.5;
2015-12-03 16:28:06 +00:00
}
2017-04-15 00:25:50 +00:00
},
tag:{
respond:2,
respondSha:2,
damage:1,
2015-04-29 03:25:17 +00:00
}
}
},
2017-04-15 00:25:50 +00:00
shunshou:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
range:{global:1},
selectTarget:1,
postAi:function(targets){
return targets.length==1&&targets[0].countCards('j');
},
filterTarget:function(card,player,target){
if(player==target) return false;
2019-11-07 14:38:08 +00:00
return target.countGainableCards(player,get.is.single()?'he':'hej')>0;
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
content:function(){
2019-11-07 14:38:08 +00:00
var position=get.is.single()?'he':'hej';
if(target.countGainableCards(player,position)){
player.gainPlayerCard(position,target,true);
2017-04-15 00:25:50 +00:00
}
},
ai:{
wuxie:function(target,card,player,viewer){
if(get.attitude(viewer,player)>0&&get.attitude(viewer,target)>0){
2015-04-29 03:25:17 +00:00
return 0;
}
2017-04-15 00:25:50 +00:00
},
basic:{
order:7.5,
useful:4,
value:9
},
result:{
target:function(player,target){
2020-06-20 04:53:15 +00:00
if(get.attitude(player,target)<=0) return (target.countCards('he',function(card){
return card.name=='tengjia'||get.value(card)>0;
2020-06-20 04:53:15 +00:00
})>0)?-1.5:1.5;
2017-04-15 00:25:50 +00:00
var js=target.getCards('j');
if(js.length){
var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
if(jj.name=='shunshou') return 3;
if(js.length==1&&get.effect(target,jj,target,player)>=0){
return -1.5;
}
return 3;
}
return -1.5;
},
player:function(player,target){
if(get.attitude(player,target)<0&&!target.countCards('he')){
return 0;
}
if(get.attitude(player,target)>1){
var js=target.getCards('j');
if(js.length){
var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
if(jj.name=='shunshou') return 1;
if(js.length==1&&get.effect(target,jj,target,player)>=0){
return 0;
}
return 1;
}
return 0;
}
return 1;
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
},
tag:{
loseCard:1,
gain:1,
2015-04-29 03:25:17 +00:00
}
}
},
2017-04-15 00:25:50 +00:00
guohe:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
selectTarget:1,
postAi:function(targets){
return targets.length==1&&targets[0].countCards('j');
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
filterTarget:function(card,player,target){
if(player==target) return false;
2019-11-07 14:38:08 +00:00
return target.countDiscardableCards(player,get.is.single()?'he':'hej');
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
content:function(){
2019-11-07 14:38:08 +00:00
'step 0'
if(!get.is.single()&&target.countDiscardableCards(player,'hej')){
2017-04-15 00:25:50 +00:00
player.discardPlayerCard('hej',target,true);
2019-11-07 14:38:08 +00:00
event.finish();
}
else{
var bool1=target.countDiscardableCards(player,'h');
var bool2=target.countDiscardableCards(player,'e');
if(bool1&&bool2){
player.chooseControl('手牌区','装备区').set('ai',function(){
return Math.random()<0.5?1:0;
}).set('prompt','弃置'+(get.translation(target))+'装备区的一张牌,或观看其手牌并弃置其中的一张牌。');
}
else event._result={control:bool1?'手牌区':'装备区'};
2017-04-15 00:25:50 +00:00
}
2019-11-07 14:38:08 +00:00
'step 1'
var pos=result.control=='手牌区'?'h':'e';
player.discardPlayerCard(target,pos,true,'visible');
2017-04-15 00:25:50 +00:00
},
ai:{
basic:{
order:9,
useful:1,
value:5,
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
result:{
target:function(player,target){
2017-05-10 06:40:14 +00:00
var att=get.attitude(player,target);
2017-04-15 00:25:50 +00:00
var nh=target.countCards('h');
2017-05-10 06:40:14 +00:00
if(att>0){
var js=target.getCards('j');
if(js.length){
var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
if(jj.name=='guohe'||js.length>1||get.effect(target,jj,target,player)<0){
2018-08-10 15:48:28 +00:00
return 3;
2017-05-10 06:40:14 +00:00
}
}
if(target.getEquip('baiyin')&&target.isDamaged()&&
2017-05-18 22:15:32 +00:00
get.recoverEffect(target,player,player)>0){
2017-05-10 06:40:14 +00:00
if(target.hp==1&&!target.hujia) return 1.6;
if(target.hp==2) return 0.01;
return 0;
2015-11-06 10:05:08 +00:00
}
}
2017-05-10 06:40:14 +00:00
var es=target.getCards('e');
var noe=(es.length==0||target.hasSkillTag('noe'));
Our Song. 马上就要高考了,这次的版本更新应该是考前的最后一次更新了。 真的很感谢这段时间以来身边的大家。身边的老师和同学也好,Key圈的各位键子们也好,无名杀玩家们也好,正是有了你们的陪伴和支持,我才能够坚持下来,走到今天的这一步。 祝愿包括我自己在内的所有考生高考顺利,金榜题名吧! 最后,在这里复制粘贴一下《Angel Beats!》TV版的ED,某种意义上也是仲村ゆり的角色歌的《Brave Song》的歌词: ``` いつもひとりで歩いてた 振り返るとみんなは遠く 一路走来形单影只 转身回首望去 大家已经远去 それでもあたしは歩いた それが強さだった 即使如此我依然前行 这正是我的坚强 もう何も恐くない そう呟いてみせる 经历 使我无所畏惧 再多冷漠也是一句叹息 いつか人は一人になって 思い出の中に生きてくだけ 总有一天人将学会独立 在回忆中寻找自己的影子 孤独さえ愛し笑ってられるように あたしは戦うんだ 为了那笑容下与孤独作伴的勇气 我决定战斗到底 涙なんて見せないんだ 我已不再哭泣 いつもひとりで歩いてた 行く先には崖が待ってた 一路走来形单影只 而前方等着的却是山崖 それでもあたしは歩いた 強さの証明のため 即使如此我依然前行 为了证明这份坚强 吹き付ける強い風 汗でシャツが張りつく 强风吹过 汗水将衣服粘湿 いつか忘れてしまえるなら 生きることそれはたやすいもの 若有一天将一切尽数忘掉的话 生存其实并不困难 忘却の彼方へと落ちていくなら それは逃げることだろう 而若坠落在那忘却的彼端的话 那便成了逃避吧 生きた意味すら消えるだろう 就连生存的意义也会消失殆尽吧 風はやがて凪いでた 汗も乾いて 风终于停息 汗也干了 お腹が空いてきたな 何かあったっけ 肚子也饿了啊 有什么可吃的吗 賑やかな声と共にいい匂いがやってきた 同熙攘的声音一道 喷香的味道也传了过来 いつもひとりで歩いてた みんなが待っていた 一路走来形单影只 大家在前方等着我 いつか人は一人になって 思い出の中に生きてくだけ 总有一天人将学会独立 在回忆中寻找自己的影子 それでもいい 安らかなこの気持ちは それを仲間と呼ぶんだ 这倒也没什么 这种安宁的感情 称之为伙伴 いつかみんなと過ごした日々も忘れてどこかで生きてるよ 有一天我会忘掉和大家在一起度过的日子而生活在他乡 その時はもう強くなんかないよ 到了那时 我不会再坚强了 普通の女の子の弱さで涙を零すよ 像普通的女孩一样流下柔弱的泪水 ```
2020-07-03 05:22:31 +00:00
var noe2=(es.filter(function(esx){
return esx.name=='tengjia'||get.value(esx)>0
}).length==0);
2017-05-10 06:40:14 +00:00
var noh=(nh==0||target.hasSkillTag('noh'));
if(noh&&(noe||noe2)) return 0;
if(att<=0&&!target.countCards('he')) return 1.5;
2017-04-15 00:25:50 +00:00
return -1.5;
},
},
tag:{
loseCard:1,
discard:1
2015-11-06 10:05:08 +00:00
}
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
jiedao:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
selectTarget:2,
singleCard:true,
multitarget:true,
targetprompt:['被借刀','出杀目标'],
complexTarget:true,
2017-08-05 02:57:53 +00:00
multicheck:function(){
return game.hasPlayer(function(current){
if(current.getEquip(1)){
return game.hasPlayer(function(current2){
2019-11-23 12:41:07 +00:00
return lib.filter.filterTarget({name:'sha'},current,current2);
2017-08-05 02:57:53 +00:00
})
}
});
},
2017-04-15 00:25:50 +00:00
filterTarget:function(card,player,target){
if(ui.selected.targets.length==0){
return (player!=target&&target.getCards('e',{subtype:'equip1'}).length);
}
else{
2019-11-23 12:41:07 +00:00
return lib.filter.filterTarget({name:'sha'},ui.selected.targets[0],target);
2017-04-15 00:25:50 +00:00
}
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
content:function(){
"step 0"
2020-03-05 13:10:37 +00:00
if(event.directHit||(!_status.connectMode&&lib.config.skip_shan&&!target.hasSha())){
2017-04-15 00:25:50 +00:00
event.directfalse=true;
}
else{
target.chooseToUse('对'+get.translation(event.addedTarget)+'使用一张杀,或令'+get.translation(player)+'获得你的武器牌',function(card,player){
if(get.name(card)!='sha') return false;
return lib.filter.filterCard.apply(this,arguments);
}).set('targetRequired',true).set('complexSelect',true).set('filterTarget',function(card,player,target){
2019-11-14 05:47:38 +00:00
if(target!=_status.event.sourcex&&!ui.selected.targets.contains(_status.event.sourcex)) return false;
return lib.filter.filterTarget.apply(this,arguments);
2020-03-05 13:10:37 +00:00
}).set('sourcex',event.addedTarget).set('addCount',false).set('respondTo',[player,card]);
2017-04-15 00:25:50 +00:00
}
"step 1"
if(event.directfalse||result.bool==false){
2020-01-13 15:03:45 +00:00
var cards=target.getCards('e',{subtype:'equip1'});
2020-01-13 16:34:32 +00:00
if(cards.length) player.gain(cards,target,'give');
2017-04-15 00:25:50 +00:00
}
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
ai:{
2020-04-18 05:32:41 +00:00
wuxie:function(target,card,player,viewer){
if(player==game.me&&get.attitude(viewer,player)>0){
return 0;
}
},
2017-04-15 00:25:50 +00:00
basic:{
order:8,
value:2,
useful:1,
},
result:{
target:-1.5,
player:function(player){
if(player.getCards('he',{subtype:'equip1'}).length) return 0;
return 1.5;
},
},
tag:{
gain:1,
use:1,
useSha:1,
loseCard:1,
}
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
wuxie:{
audio:true,
fullskin:true,
type:'trick',
ai:{
basic:{
useful:[6,4],
value:[6,4],
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
result:{player:1},
expose:0.2
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
notarget:true,
2019-10-09 14:31:43 +00:00
contentBefore:function(){
'step 0'
2020-03-05 13:10:37 +00:00
if(get.mode()=='guozhan'&&get.cardtag(card,'guo')){
2019-10-09 14:31:43 +00:00
var trigger=event.getParent(2);
if(trigger.triggername!='phaseJudge'&&!trigger.statecard&&trigger.target.identity!='ye'&&trigger.target.identity!='unknown'){
player.chooseControl('对单体使用','对势力使用').set('prompt','请选择'+get.translation(card)+'的使用方式').set('ai',function(){
return '对势力使用'
});
}
else event.finish();
}
else event.finish();
'step 1'
if(result.control=='对势力使用'){
player.chat('对势力使用');
event.getParent(2).guowuxie=true;
}
},
2017-04-15 00:25:50 +00:00
content:function(){
2019-10-31 04:40:01 +00:00
var evt=event.getParent();
event.result={
wuxied:true,
directHit:evt.directHit||[],
nowuxie:evt.nowuxie,
};
2017-04-15 00:25:50 +00:00
if(player.isOnline()){
player.send(function(player){
if(ui.tempnowuxie&&!player.hasWuxie()){
ui.tempnowuxie.close();
delete ui.tempnowuxie;
}
},player);
}
else if(player==game.me){
2016-04-11 10:14:04 +00:00
if(ui.tempnowuxie&&!player.hasWuxie()){
ui.tempnowuxie.close();
delete ui.tempnowuxie;
}
}
2017-04-15 00:25:50 +00:00
},
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
lebu:{
audio:true,
fullskin:true,
type:'delay',
filterTarget:function(card,player,target){
return (lib.filter.judge(card,player,target)&&player!=target);
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
judge:function(card){
if(get.suit(card)=='heart') return 0;
return -3;
},
effect:function(){
if(result.bool==false){
player.skip('phaseUse');
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
ai:{
basic:{
order:1,
useful:1,
value:8,
},
result:{
target:function(player,target){
var num=target.hp-target.countCards('h')-2;
if(num>-1) return -0.01;
if(target.hp<3) num--;
if(target.isTurnedOver()) num/=2;
var dist=get.distance(player,target,'absolute');
if(dist<1) dist=1;
return num/Math.sqrt(dist);
}
},
tag:{
skip:'phaseUse'
}
2015-04-29 03:25:17 +00:00
}
2017-01-15 09:55:22 +00:00
},
2017-04-15 00:25:50 +00:00
shandian:{
audio:true,
fullskin:true,
type:'delay',
2017-05-06 17:25:44 +00:00
cardnature:'thunder',
2017-04-15 00:25:50 +00:00
modTarget:function(card,player,target){
return lib.filter.judge(card,player,target);
},
enable:function(card,player){
return player.canAddJudge(card);
},
filterTarget:function(card,player,target){
return (lib.filter.judge(card,player,target)&&player==target);
},
selectTarget:[-1,-1],
judge:function(card){
if(get.suit(card)=='spade'&&get.number(card)>1&&get.number(card)<10) return -6;
return 0;
},
effect:function(){
2017-04-15 00:57:33 +00:00
if(result.bool==false){
2017-04-15 00:25:50 +00:00
player.damage(3,'thunder','nosource');
}
else{
player.addJudgeNext(card);
}
},
cancel:function(){
2017-04-02 05:04:48 +00:00
player.addJudgeNext(card);
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
ai:{
basic:{
order:1,
useful:0,
value:0,
},
result:{
target:function(player,target){
var num=game.countPlayer(function(current){
var skills=current.getSkills();
for(var j=0;j<current.skills.length;j++){
var rejudge=get.tag(current.skills[j],'rejudge',current);
if(rejudge!=undefined){
if(get.attitude(target,current)>0&&
get.attitude(current,target)>0){
return rejudge;
}
else{
return -rejudge;
}
}
}
});
if(num>0) return num;
if(num==0){
var mode=get.mode();
if(mode=='identity'){
if(target.identity=='nei') return 1;
var situ=get.situation();
if(target.identity=='fan'){
if(situ>1) return 1;
2017-02-11 14:16:35 +00:00
}
else{
2017-04-15 00:25:50 +00:00
if(situ<-1) return 1;
2017-02-11 14:16:35 +00:00
}
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
else if(mode=='guozhan'){
if(target.identity=='ye') return 1;
if(game.hasPlayer(function(current){
return current.identity=='unknown';
})){
return -1;
}
if(get.population(target.identity)==1){
if(target.maxHp>2&&target.hp<2) return 1;
if(game.countPlayer()<3) return -1;
if(target.hp<=2&&target.countCards('he')<=3) return 1;
}
2015-04-29 03:25:17 +00:00
}
}
2017-04-15 00:25:50 +00:00
return -1;
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
},
tag:{
// damage:1,
// natureDamage:1,
// thunderDamage:1,
2015-04-29 03:25:17 +00:00
}
2016-07-05 14:11:33 +00:00
}
},
2017-04-15 00:25:50 +00:00
hanbing:{
fullskin:true,
type:"equip",
subtype:"equip1",
distance:{attackFrom:-1},
skills:['hanbing_skill'],
ai:{
basic:{
equipValue:2
}
2016-07-05 14:11:33 +00:00
},
},
2017-04-15 00:25:50 +00:00
renwang:{
fullskin:true,
type:"equip",
subtype:"equip2",
skills:['renwang_skill'],
ai:{
basic:{
equipValue:7.5
},
},
2016-07-05 14:11:33 +00:00
},
},
2017-04-15 00:25:50 +00:00
skill:{
2018-08-13 07:17:34 +00:00
qinglong_guozhan:{
2019-11-14 05:47:38 +00:00
equipSkill:true,
2018-08-13 07:17:34 +00:00
trigger:{player:'useCard'},
forced:true,
2020-02-14 05:33:43 +00:00
audio:'qinglong_skill',
2019-06-17 07:19:46 +00:00
filter:function(event,player){
return get.mode()=='guozhan'&&event.card.name=='sha';
2018-08-13 07:17:34 +00:00
},
content:function(){
2020-02-14 05:33:43 +00:00
if(!_status.qinglong_guozhan) _status.qinglong_guozhan=[];
_status.qinglong_guozhan=[];
_status.qinglong_guozhan.add(trigger);
game.countPlayer2(function(current){
current.addTempSkill('qinglong_guozhan_mingzhi');
});
var next=game.createEvent('qinglong_guozhan');
event.next.remove(next);
trigger.after.add(next);
next.setContent(function(){
_status.qinglong_guozhan.remove(event.parent);
});
2018-08-13 07:17:34 +00:00
}
},
qinglong_guozhan_mingzhi:{
ai:{
2020-02-14 05:33:43 +00:00
nomingzhi:true,
skillTagFilter:function(player){
if(_status.qinglong_guozhan){
for(var i=0;i<_status.qinglong_guozhan.length;i++){
if(_status.qinglong_guozhan[i].targets.contains(player)) return true;
}
}
return false;
},
2018-08-13 07:17:34 +00:00
}
},
2017-04-15 00:25:50 +00:00
hanbing_skill:{
2019-11-14 05:47:38 +00:00
equipSkill:true,
trigger:{source:'damageBegin2'},
2019-06-17 07:19:46 +00:00
//direct:true,
2017-04-15 00:25:50 +00:00
audio:true,
filter:function(event){
2019-06-17 07:19:46 +00:00
return event.card&&event.card.name=='sha'&&event.notLink()&&event.player.getCards('he').length>0;
2017-04-15 00:25:50 +00:00
},
2019-11-22 05:15:05 +00:00
//priority:1,
2019-06-17 07:19:46 +00:00
check:function(event,player){
2019-08-24 15:41:12 +00:00
var target=event.player;
2020-11-13 07:36:36 +00:00
var eff=get.damageEffect(target,player,player,event.nature);
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if(get.attitude(player,target)>0){
if(eff>=0) return false;
return true;
}
if(eff<=0) return true;
if(target.hp==1) return false;
if(event.num>1||player.hasSkill('tianxianjiu')||
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player.hasSkill('luoyi2')||player.hasSkill('reluoyi2')) return false;
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if(target.countCards('he')<2) return false;
var num=0;
var cards=target.getCards('he');
for(var i=0;i<cards.length;i++){
if(get.value(cards[i])>6) num++;
}
if(num>=2) return true;
return false;
},
logTarget:"player",
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content:function(){
"step 0"
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trigger.cancel();
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"step 1"
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if(trigger.player.countDiscardableCards(player,'he')){
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player.line(trigger.player);
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player.discardPlayerCard('he',trigger.player,true);
}
"step 2"
if(trigger.player.countDiscardableCards(player,'he')){
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player.line(trigger.player);
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player.discardPlayerCard('he',trigger.player,true);
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}
}
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},
renwang_skill:{
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equipSkill:true,
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trigger:{target:'shaBegin'},
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forced:true,
priority:6,
audio:true,
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filter:function(event,player){
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if(player.hasSkillTag('unequip2')) return false;
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if(event.player.hasSkillTag('unequip',false,{
name:event.card?event.card.name:null,
target:player,
card:event.card
})) return false;
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return (event.card.name=='sha'&&get.color(event.card)=='black')
},
content:function(){
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trigger.cancel();
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},
ai:{
effect:{
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target:function(card,player,target){
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if(target.hasSkillTag('unequip2')) return;
2018-08-20 05:51:05 +00:00
if(player.hasSkillTag('unequip',false,{
name:card?card.name:null,
target:player,
card:card
2020-02-14 05:33:43 +00:00
})||player.hasSkillTag('unequip_ai',false,{
name:card?card.name:null,
target:player,
card:card
2018-08-20 05:51:05 +00:00
})) return;
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if(card.name=='sha'&&get.color(card)=='black') return 'zerotarget';
2017-02-08 01:53:23 +00:00
}
}
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}
},
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zhuge_skill:{
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equipSkill:true,
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audio:true,
firstDo:true,
trigger:{player:'useCard1'},
forced:true,
filter:function(event,player){
return !event.audioed&&event.card.name=='sha'&&player.countUsed('sha',true)>1&&event.getParent().type=='phase';
},
content:function(){
trigger.audioed=true;
},
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mod:{
cardUsable:function(card,player,num){
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var cardx=player.getEquip('zhuge');
if(card.name=='sha'&&(!cardx||player.hasSkill('zhuge_skill',null,false)||(!_status.zhuge_temp&&!ui.selected.cards.contains(cardx)))){
2019-11-16 05:36:25 +00:00
if(get.is.versus()||get.is.changban()){
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return num+3;
}
return Infinity;
}
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},
cardEnabled2:function(card,player){
if(!_status.event.addCount_extra||player.hasSkill('zhuge_skill',null,false)) return;
if(card&&card==player.getEquip('zhuge')){
_status.zhuge_temp=true;
var bool=lib.filter.cardUsable(get.autoViewAs({name:'sha'},ui.selected.cards.concat([card])),player);
delete _status.zhuge_temp;
if(!bool) return false;
}
},
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},
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},
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cixiong_skill:{
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equipSkill:true,
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trigger:{player:'useCardToPlayered'},
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audio:true,
logTarget:'target',
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check:function(event,player){
if(get.attitude(player,event.target)>0) return true;
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var target=event.target;
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return target.countCards('h')==0||!target.hasSkillTag('noh');
},
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filter:function(event,player){
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if(event.card.name!='sha') return false;
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if(player.sex=='male'&&event.target.sex=='female') return true;
if(player.sex=='female'&&event.target.sex=='male') return true;
2017-02-28 05:24:12 +00:00
return false;
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},
content:function(){
"step 0"
trigger.target.chooseToDiscard('弃置一张手牌,或令'+get.translation(player)+'摸一张牌').set('ai',function(card){
var trigger=_status.event.getTrigger();
return -get.attitude(trigger.target,trigger.player)-get.value(card);
});
"step 1"
if(result.bool==false) player.draw();
2017-02-28 05:24:12 +00:00
}
2016-04-04 14:15:58 +00:00
},
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qinggang_skill:{
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equipSkill:true,
audio:true,
trigger:{
player:'useCardToPlayered',
},
filter:function(event){
return event.card.name=='sha';
},
forced:true,
logTarget:'target',
content:function(){
trigger.target.addTempSkill('qinggang2');
trigger.target.storage.qinggang2.add(trigger.card);
},
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ai:{
unequip_ai:true,
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skillTagFilter:function(player,tag,arg){
if(arg&&arg.name=='sha') return true;
return false;
}
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}
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},
qinggang2:{
firstDo:true,
ai:{unequip2:true},
init:function(player,skill){
if(!player.storage[skill]) player.storage[skill]=[];
},
onremove:true,
trigger:{
player:['damage','damageCancelled','damageZero'],
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target:['shaMiss','useCardToExcluded','shaEnd'],
global:['useCardEnd'],
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},
charlotte:true,
filter:function(event,player){
return player.storage.qinggang2&&event.card&&player.storage.qinggang2.contains(event.card);
},
silent:true,
forced:true,
popup:false,
priority:12,
content:function(){
Our Song. 马上就要高考了,这次的版本更新应该是考前的最后一次更新了。 真的很感谢这段时间以来身边的大家。身边的老师和同学也好,Key圈的各位键子们也好,无名杀玩家们也好,正是有了你们的陪伴和支持,我才能够坚持下来,走到今天的这一步。 祝愿包括我自己在内的所有考生高考顺利,金榜题名吧! 最后,在这里复制粘贴一下《Angel Beats!》TV版的ED,某种意义上也是仲村ゆり的角色歌的《Brave Song》的歌词: ``` いつもひとりで歩いてた 振り返るとみんなは遠く 一路走来形单影只 转身回首望去 大家已经远去 それでもあたしは歩いた それが強さだった 即使如此我依然前行 这正是我的坚强 もう何も恐くない そう呟いてみせる 经历 使我无所畏惧 再多冷漠也是一句叹息 いつか人は一人になって 思い出の中に生きてくだけ 总有一天人将学会独立 在回忆中寻找自己的影子 孤独さえ愛し笑ってられるように あたしは戦うんだ 为了那笑容下与孤独作伴的勇气 我决定战斗到底 涙なんて見せないんだ 我已不再哭泣 いつもひとりで歩いてた 行く先には崖が待ってた 一路走来形单影只 而前方等着的却是山崖 それでもあたしは歩いた 強さの証明のため 即使如此我依然前行 为了证明这份坚强 吹き付ける強い風 汗でシャツが張りつく 强风吹过 汗水将衣服粘湿 いつか忘れてしまえるなら 生きることそれはたやすいもの 若有一天将一切尽数忘掉的话 生存其实并不困难 忘却の彼方へと落ちていくなら それは逃げることだろう 而若坠落在那忘却的彼端的话 那便成了逃避吧 生きた意味すら消えるだろう 就连生存的意义也会消失殆尽吧 風はやがて凪いでた 汗も乾いて 风终于停息 汗也干了 お腹が空いてきたな 何かあったっけ 肚子也饿了啊 有什么可吃的吗 賑やかな声と共にいい匂いがやってきた 同熙攘的声音一道 喷香的味道也传了过来 いつもひとりで歩いてた みんなが待っていた 一路走来形单影只 大家在前方等着我 いつか人は一人になって 思い出の中に生きてくだけ 总有一天人将学会独立 在回忆中寻找自己的影子 それでもいい 安らかなこの気持ちは それを仲間と呼ぶんだ 这倒也没什么 这种安宁的感情 称之为伙伴 いつかみんなと過ごした日々も忘れてどこかで生きてるよ 有一天我会忘掉和大家在一起度过的日子而生活在他乡 その時はもう強くなんかないよ 到了那时 我不会再坚强了 普通の女の子の弱さで涙を零すよ 像普通的女孩一样流下柔弱的泪水 ```
2020-07-03 05:22:31 +00:00
player.storage.qinggang2.remove(trigger.card);
if(!player.storage.qinggang2.length) player.removeSkill('qinggang2');
2019-11-14 05:47:38 +00:00
},
2016-07-01 03:09:23 +00:00
},
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qinglong_skill:{
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equipSkill:true,
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trigger:{player:'shaMiss'},
direct:true,
filter:function(event,player){
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if(get.mode()=='guozhan') return false;
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return player.canUse('sha',event.target,false)&&(player.hasSha()||_status.connectMode&&player.countCards('h'));
2017-04-15 00:25:50 +00:00
},
content:function(){
"step 0"
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player.chooseToUse(get.prompt('qinglong'),function(card,player,event){
if(get.name(card)!='sha') return false;
return lib.filter.filterCard.apply(this,arguments);
},trigger.target,-1).set('addCount',false).logSkill='qinglong_skill';
2017-04-15 00:25:50 +00:00
}
2016-01-24 08:34:21 +00:00
},
2017-04-15 00:25:50 +00:00
zhangba_skill:{
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equipSkill:true,
2017-04-15 00:25:50 +00:00
enable:['chooseToUse','chooseToRespond'],
filterCard:true,
selectCard:2,
position:'h',
viewAs:{name:'sha'},
2020-03-07 14:00:26 +00:00
complexCard:true,
2017-04-15 00:25:50 +00:00
filter:function(event,player){
2017-03-27 08:48:22 +00:00
return player.countCards('h')>=2;
2016-07-01 03:09:23 +00:00
},
2017-04-15 00:25:50 +00:00
audio:true,
prompt:'将两张手牌当杀使用或打出',
check:function(card){
if(card.name=='sha') return 0;
2020-03-09 13:12:08 +00:00
return 5-get.value(card)
2017-04-15 00:25:50 +00:00
},
ai:{
respondSha:true,
skillTagFilter:function(player){
return player.countCards('h')>=2;
},
}
2015-04-29 03:25:17 +00:00
},
2017-04-15 00:25:50 +00:00
guanshi_skill:{
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equipSkill:true,
2017-04-15 00:25:50 +00:00
trigger:{player:'shaMiss'},
direct:true,
audio:true,
filter:function(event,player){
2020-08-19 13:55:13 +00:00
return player.countCards('he',function(card){
return card!=player.getEquip('guanshi');
})>=2&&event.target.isAlive();
2017-04-15 00:25:50 +00:00
},
content:function(){
"step 0"
var next=player.chooseToDiscard(get.prompt('guanshi'),2,'he',function(card){
2020-08-19 13:55:13 +00:00
return _status.event.player.getEquip('guanshi')!=card;
2017-04-15 00:25:50 +00:00
});
next.logSkill='guanshi_skill';
next.set('ai',function(card){
2020-10-09 03:37:02 +00:00
var evt=_status.event.getTrigger();
if(get.attitude(evt.player,evt.target)<0){
if(evt.baseDamage+evt.extraDamage>=Math.min(2,evt.target.hp)){
2017-04-15 00:25:50 +00:00
return 8-get.value(card)
}
return 5-get.value(card)
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
return -1;
});
"step 1"
if(result.bool){
trigger.untrigger();
trigger.trigger('shaHit');
trigger._result.bool=false;
2019-12-12 15:00:19 +00:00
trigger._result.result=null;
2015-04-29 03:25:17 +00:00
}
}
},
2017-04-15 00:25:50 +00:00
fangtian_skill:{
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equipSkill:true,
2019-12-13 14:13:01 +00:00
audio:true,
2020-01-11 12:17:57 +00:00
trigger:{player:'useCard1'},
forced:true,
firstDo:true,
filter:function(event,player){
if(event.card.name!='sha'||get.mode()=='guozhan') return false;
var card=event.card;
var range;
var select=get.copy(get.info(card).selectTarget);
if(select==undefined){
if(get.info(card).filterTarget==undefined) return false;
range=[1,1];
}
else if(typeof select=='number') range=[select,select];
else if(get.itemtype(select)=='select') range=select;
else if(typeof select=='function') range=select(card,player);
game.checkMod(card,player,range,'selectTarget',player);
return range[1]!=-1&&event.targets.length>range[1];
},
content:function(){},
2017-04-15 00:25:50 +00:00
mod:{
selectTarget:function(card,player,range){
if(card.name!='sha') return;
2018-08-13 07:17:34 +00:00
if(get.mode()=='guozhan') return;
2017-04-15 00:25:50 +00:00
if(range[1]==-1) return;
var cards=player.getCards('h');
2020-01-11 12:17:57 +00:00
if(!cards.length) return;
2017-04-15 00:25:50 +00:00
for(var i=0;i<cards.length;i++){
if(cards[i].classList.contains('selected')==false)
return;
}
range[1]+=2;
}
2015-04-29 03:25:17 +00:00
}
2016-07-17 03:28:46 +00:00
},
2018-08-13 07:17:34 +00:00
fangtian_guozhan:{
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equipSkill:true,
2019-12-13 14:13:01 +00:00
trigger:{player:'useCard2'},
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filter:function(event,player){
if(get.mode()!='guozhan') return false;
2019-12-13 14:13:01 +00:00
if(event.card.name!='sha') return false;
return game.hasPlayer(function(target){
if(event.targets.contains(target)) return false;
if(!lib.filter.filterTarget(event.card,player,target)) return false;
if(target.identity=='ye'||target.identity=='unknown') return true;
for(var i=0;i<event.targets.length;i++){
if(target.identity==event.targets[i].identity) return false;
}
return true;
});
2018-08-13 07:17:34 +00:00
},
2019-12-13 14:13:01 +00:00
direct:true,
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content:function(){
2019-12-13 14:13:01 +00:00
'step 0'
player.chooseTarget(get.prompt2('fangtian'),[1,Infinity],function(card,player,target){
var cardx=_status.event.cardx;
if(!lib.filter.filterTarget(cardx,player,target)) return false;
var targets=_status.event.targets.slice(0).concat(ui.selected.targets);
if(targets.contains(target)) return false;
if(target.identity=='ye'||target.identity=='unknown') return true;
2019-08-13 04:37:11 +00:00
for(var i=0;i<targets.length;i++){
2019-12-13 14:13:01 +00:00
if(target.identity==targets[i].identity) return false;
2018-08-13 07:17:34 +00:00
}
2019-12-13 14:13:01 +00:00
return true;
2020-02-16 04:25:41 +00:00
}).set('promptbar','none').set('cardx',trigger.card).set('targets',trigger.targets).set('ai',function(target){
2019-12-13 14:13:01 +00:00
var player=_status.event.player;
return get.effect(target,_status.event.cardx,player,player)
});
'step 1'
if(result.bool){
player.logSkill('fangtian_skill',result.targets);
if(!player.storage.fangtian_guozhan_trigger) player.storage.fangtian_guozhan_trigger=[];
player.storage.fangtian_guozhan_trigger.add(trigger.card);
trigger.targets.addArray(result.targets);
player.addTempSkill('fangtian_guozhan_trigger');
2018-08-13 07:17:34 +00:00
}
2019-12-13 14:13:01 +00:00
},
2018-08-13 07:17:34 +00:00
},
fangtian_guozhan_trigger:{
trigger:{player:'shaMiss'},
silent:true,
onremove:true,
content:function(){
2019-12-13 14:13:01 +00:00
if(player.storage[event.name].contains(trigger.card)) trigger.getParent().excluded.addArray(trigger.getParent().targets);
},
group:'fangtian_guozhan_remove',
2018-08-13 07:17:34 +00:00
},
fangtian_guozhan_remove:{
2019-12-13 14:13:01 +00:00
trigger:{player:['useCardAfter','useCardCancelled']},
2018-08-13 07:17:34 +00:00
silent:true,
filter:function(event,player){
return player.storage.fangtian_guozhan_trigger&&player.storage.fangtian_guozhan_trigger.contains(event.card);
},
content:function(){
player.storage.fangtian_guozhan_trigger.remove(trigger.card);
}
},
2017-04-15 00:25:50 +00:00
qilin_skill:{
2019-11-14 05:47:38 +00:00
equipSkill:true,
trigger:{source:'damageBegin2'},
2017-04-15 00:25:50 +00:00
filter:function(event,player){
2019-07-07 10:35:24 +00:00
return event.card&&event.card.name=='sha'&&event.notLink()&&event.player.getCards('e',{subtype:['equip3','equip4','equip6']}).length>0
2017-04-15 00:25:50 +00:00
},
direct:true,
audio:true,
content:function(){
"step 0"
2019-06-17 07:19:46 +00:00
var att=(get.attitude(player,trigger.player)<=0);
2017-04-15 00:25:50 +00:00
var next=player.chooseButton();
next.set('att',att);
2019-07-07 10:35:24 +00:00
next.set('createDialog',['是否发动【麒麟弓】,弃置'+get.translation(trigger.player)+'的一张坐骑牌?',trigger.player.getCards('e',{subtype:['equip3','equip4','equip6']})]);
2017-04-15 00:25:50 +00:00
next.set('ai',function(button){
if(_status.event.att) return get.buttonValue(button);
return 0;
});
"step 1"
if(result.bool){
2019-06-17 07:19:46 +00:00
player.logSkill('qilin_skill',trigger.player);
trigger.player.discard(result.links[0]);
2017-04-15 00:25:50 +00:00
}
2015-04-29 03:25:17 +00:00
}
},
2017-04-15 00:25:50 +00:00
bagua_skill:{
2019-11-14 05:47:38 +00:00
equipSkill:true,
2019-12-05 15:05:56 +00:00
trigger:{player:['chooseToRespondBegin','chooseToUseBegin']},
2017-04-15 00:25:50 +00:00
filter:function(event,player){
if(event.responded) return false;
2020-02-14 05:33:43 +00:00
if(event.bagua_skill) return false;
2019-12-06 04:56:09 +00:00
if(!event.filterCard({name:'shan'},player,event)) return false;
2019-12-05 15:05:56 +00:00
if(event.name=='chooseToRespond'&&!lib.filter.cardRespondable({name:'shan'},player,event)) return false;
2019-11-14 05:47:38 +00:00
if(player.hasSkillTag('unequip2')) return false;
2017-04-15 00:25:50 +00:00
var evt=event.getParent();
2018-08-20 05:51:05 +00:00
if(evt.player&&evt.player.hasSkillTag('unequip',false,{
name:evt.card?evt.card.name:null,
target:player,
card:evt.card
})) return false;
2017-04-15 00:25:50 +00:00
return true;
},
audio:true,
check:function(event,player){
2019-12-07 12:48:38 +00:00
if(event&&(event.ai||event.ai1)){
var ai=event.ai||event.ai1;
var tmp=_status.event;
_status.event=event;
var result=ai({name:'shan'},_status.event.player,event);
_status.event=tmp;
return result>0;
}
2017-04-15 00:25:50 +00:00
return true;
},
content:function(){
"step 0"
2020-02-23 05:45:11 +00:00
trigger.bagua_skill=true;
2017-04-15 00:25:50 +00:00
player.judge('bagua',function(card){return (get.color(card)=='red')?1.5:-0.5});
"step 1"
if(result.judge>0){
trigger.untrigger();
2019-12-28 14:03:35 +00:00
trigger.set('responded',true);
2020-03-05 13:10:37 +00:00
trigger.result={bool:true,card:{name:'shan',isCard:true}}
2015-04-29 03:25:17 +00:00
}
2017-04-15 00:25:50 +00:00
},
ai:{
2019-12-06 15:36:01 +00:00
respondShan:true,
2017-04-15 00:25:50 +00:00
effect:{
target:function(card,player,target,effect){
2020-02-14 05:33:43 +00:00
if(target.hasSkillTag('unequip2')) return;
2018-08-20 05:51:05 +00:00
if(player.hasSkillTag('unequip',false,{
name:card?card.name:null,
target:player,
card:card
2020-02-14 05:33:43 +00:00
})||player.hasSkillTag('unequip_ai',false,{
name:card?card.name:null,
target:player,
card:card
2018-08-20 05:51:05 +00:00
})) return;
2017-04-15 00:25:50 +00:00
if(get.tag(card,'respondShan')) return 0.5;
}
2017-02-04 17:02:18 +00:00
}
2016-04-02 08:05:24 +00:00
}
},
2017-04-15 00:25:50 +00:00
_wuxie:{
2019-12-28 14:03:35 +00:00
trigger:{player:['useCardToBegin','phaseJudge']},
2017-04-15 00:25:50 +00:00
priority:5,
popup:false,
forced:true,
filter:function(event,player){
2017-11-08 02:40:40 +00:00
if(event.card.storage&&event.card.storage.nowuxie) return false;
2017-04-15 00:25:50 +00:00
if(event.name!='phaseJudge'){
2019-10-31 04:40:01 +00:00
if(event.getParent().nowuxie) return false;
2017-04-15 00:25:50 +00:00
var info=get.info(event.card);
if(!event.target){
if(info.wuxieable) return true;
return false;
}
2017-04-15 03:39:51 +00:00
if(event.player.hasSkillTag('playernowuxie',false,event.card)) return false;
2017-04-15 00:25:50 +00:00
if(get.type(event.card)!='trick'&&!info.wuxieable) return false;
2016-04-13 04:17:17 +00:00
}
2017-04-15 00:25:50 +00:00
return true;
},
content:function(){
'step 0'
2020-11-07 08:52:28 +00:00
delete event.wuxieresult;
delete event.wuxieresult2;
2017-04-15 00:25:50 +00:00
if(trigger.multitarget){
event.targets=trigger.targets;
}
event.target=trigger.target;
if(event.triggername=='phaseJudge'){
event.target=trigger.player;
2016-04-13 04:17:17 +00:00
}
2017-04-15 00:25:50 +00:00
event.sourcex=event.targets||event.target;
if(!event.targets&&trigger.targets&&trigger.targets.length==1){
event.sourcex2=trigger.player;
2016-04-02 08:05:24 +00:00
}
2017-04-15 00:25:50 +00:00
event.source=trigger.player;
2020-11-07 08:52:28 +00:00
if(event.state==undefined) event.state=true;
2017-04-15 00:25:50 +00:00
event.card=trigger.card;
event._global_waiting=true;
event.tempnowuxie=(trigger.targets&&trigger.targets.length>1&&!trigger.multitarget);
event.filterCard=function(card,player){
2019-11-22 05:15:05 +00:00
if(get.name(card)!='wuxie') return false;
2017-04-15 00:25:50 +00:00
return lib.filter.cardEnabled(card,player,'forceEnable');
};
event.send=function(player,state,isJudge,card,source,target,targets,id,id2,tempnowuxie,skillState){
if(skillState){
player.applySkills(skillState);
}
state=state?1:-1;
var str='';
if(isJudge){
str+=get.translation(source)+'的';
}
if(isJudge){
str+=get.translation(card,'viewAs');
}
else{
str+=get.translation(card);
}
if((targets||target)&&!isJudge){
str+='对'+get.translation(targets||target);
}
str+='将'+(state>0?'生效':'失效')+',是否无懈?';
2016-04-06 03:07:53 +00:00
2017-04-15 00:25:50 +00:00
if(player.isUnderControl(true)&&!_status.auto&&!ui.tempnowuxie&&tempnowuxie){
var translation=get.translation(card.name);
if(translation.length>=4){
translation=lib.translate[card.name+'_ab']||translation.slice(0,2);
}
ui.tempnowuxie=ui.create.control('不无懈'+translation,ui.click.tempnowuxie,'stayleft');
ui.tempnowuxie._origin=id2;
2016-07-16 03:32:55 +00:00
}
2017-04-15 00:25:50 +00:00
var next=player.chooseToUse({
filterCard:function(card,player){
2019-11-22 05:15:05 +00:00
if(get.name(card)!='wuxie') return false;
2017-04-15 00:25:50 +00:00
return lib.filter.cardEnabled(card,player,'forceEnable');
},
prompt:str,
type:'wuxie',
state:state,
_global_waiting:true,
ai1:function(){
if(isJudge){
var name=card.viewAs||card.name;
var info=lib.card[name];
if(info&&info.ai&&info.ai.wuxie){
var aiii=info.ai.wuxie(source,card,source,_status.event.player,state);
if(typeof aiii=='number') return aiii;
2016-04-02 08:05:24 +00:00
}
2017-04-15 00:25:50 +00:00
if(Math.abs(get.attitude(_status.event.player,source))<3) return 0;
2020-07-31 02:16:01 +00:00
if(source.hasSkillTag('nowuxie_judge')||source.hasSkillTag('guanxing')&&(source!=player||!source.hasSkill('guanxing_fail'))) return 0;
2017-04-15 00:25:50 +00:00
if(name!='lebu'&&name!='bingliang'){
if(source!=_status.event.player){
return 0;
}
}
var card2;
if(name!=card.name){
card2={name:name};
}
else{
card2=card;
}
var eff=get.effect(source,card2,source,source);
if(eff>=0) return 0;
return state*get.attitude(_status.event.player,source);
2016-04-11 06:13:35 +00:00
}
2020-03-07 14:00:26 +00:00
else if(target){
2017-04-15 00:25:50 +00:00
var triggerevent=_status.event.getTrigger();
if(triggerevent&&triggerevent.parent&&
triggerevent.parent.postAi&&
triggerevent.player.isUnknown(_status.event.player)){
return 0;
}
var info=get.info(card);
if(info.ai&&info.ai.wuxie){
var aiii=info.ai.wuxie(target,card,source,_status.event.player,state);
if(typeof aiii=='number') return aiii;
}
if(info.multitarget&&targets){
var eff=0;
for(var i=0;i<targets.length;i++){
eff+=get.effect(targets[i],card,source,_status.event.player)
}
return -eff*state;
}
if(Math.abs(get.attitude(_status.event.player,target))<3) return 0;
return -get.effect(target,card,source,_status.event.player)*state;
2016-04-11 06:13:35 +00:00
}
2020-03-07 14:00:26 +00:00
else{
var triggerevent=_status.event.getTrigger();
if(triggerevent&&triggerevent.parent&&
triggerevent.parent.postAi&&
triggerevent.player.isUnknown(_status.event.player)){
return 0;
}
var info=get.info(card);
if(info.ai&&info.ai.wuxie){
var aiii=info.ai.wuxie(target,card,source,_status.event.player,state);
if(typeof aiii=='number') return aiii;
}
if(Math.abs(get.attitude(_status.event.player,source))<3) return 0;
2020-06-13 04:51:36 +00:00
return -get.attitude(_status.event.player,source)*state;
2020-03-07 14:00:26 +00:00
}
2017-04-15 00:25:50 +00:00
},
source:target,
source2:targets,
id:id,
id2:id2
});
2019-10-09 14:31:43 +00:00
if(event.stateplayer&&event.statecard) next.set('respondTo',[event.stateplayer,event.statecard]);
else if(!isJudge){
2017-11-07 13:00:33 +00:00
next.set('respondTo',[source,card]);
}
2017-04-15 00:25:50 +00:00
if(game.online){
_status.event._resultid=id;
game.resume();
}
else{
next.nouse=true;
}
};
2018-08-13 10:54:35 +00:00
event.settle=function(){
if(!event.state){
if(event.triggername=='phaseJudge'){
trigger.untrigger();
trigger.cancelled=true;
}
else{
trigger.cancel();
2019-10-09 14:31:43 +00:00
if(event.guowuxie==true){
2018-08-13 10:54:35 +00:00
if(trigger.target.identity!='ye'&&trigger.target.identity!='unknown'){
trigger.getParent().excluded.addArray(game.filterPlayer(function(current){
return current.identity==trigger.target.identity;
}));
}
}
}
}
event.finish();
};
2017-04-15 00:25:50 +00:00
'step 1'
var list=game.filterPlayer(function(current){
2019-10-31 04:40:01 +00:00
if(event.nowuxie) return false;
if(event.directHit&&event.directHit.contains(current)) return false;
2017-07-28 08:21:24 +00:00
if(event.triggername=='phaseJudge'){
if(game.checkMod(trigger.card,player,current,'unchanged','wuxieJudgeEnabled',current)==false) return false;
if(game.checkMod(trigger.card,player,current,'unchanged','wuxieJudgeRespondable',player)==false) return false;
2019-10-09 14:31:43 +00:00
if(event.stateplayer&&event.statecard&&(game.checkMod(event.statecard,event.stateplayer,player,current,'unchanged','wuxieRespondable',event.stateplayer)==false)) return false;
2017-07-28 08:21:24 +00:00
}
else{
2019-10-31 04:40:01 +00:00
if(!event.statecard&&trigger.getParent().directHit.contains(current)) return false;
2017-07-28 08:21:24 +00:00
if(game.checkMod(trigger.card,player,trigger.target,current,'unchanged','wuxieEnabled',current)==false) return false;
if(game.checkMod(trigger.card,player,trigger.target,current,'unchanged','wuxieRespondable',player)==false) return false;
2019-10-09 14:31:43 +00:00
if(event.stateplayer&&event.statecard&&(game.checkMod(event.statecard,event.stateplayer,trigger.player,current,'unchanged','wuxieRespondable',event.stateplayer)==false)) return false;
2017-07-28 08:21:24 +00:00
}
2017-04-15 00:25:50 +00:00
return current.hasWuxie();
});
event.list=list;
event.id=get.id();
list.sort(function(a,b){
return get.distance(event.source,a,'absolute')-get.distance(event.source,b,'absolute');
});
'step 2'
if(event.list.length==0){
2018-08-13 10:54:35 +00:00
event.settle();
2017-04-15 00:25:50 +00:00
}
else if(_status.connectMode&&(event.list[0].isOnline()||event.list[0]==game.me)){
event.goto(4);
2016-04-02 08:05:24 +00:00
}
else{
2017-04-15 00:25:50 +00:00
event.current=event.list.shift();
event.send(event.current,event.state,event.triggername=='phaseJudge',
event.card,event.source,event.target,event.targets,event.id,trigger.parent.id,event.tempnowuxie);
2016-04-02 08:05:24 +00:00
}
2017-04-15 00:25:50 +00:00
'step 3'
if(result.bool){
event.wuxieresult=event.current;
2016-04-02 08:05:24 +00:00
event.wuxieresult2=result;
2017-04-15 00:25:50 +00:00
event.goto(8);
2016-04-02 08:05:24 +00:00
}
else{
2017-04-15 00:25:50 +00:00
event.goto(2);
2016-04-02 08:05:24 +00:00
}
2017-04-15 00:25:50 +00:00
'step 4'
var id=event.id;
var sendback=function(result,player){
if(result&&result.id==id&&!event.wuxieresult&&result.bool){
event.wuxieresult=player;
event.wuxieresult2=result;
game.broadcast('cancel',id);
if(_status.event.id==id&&_status.event.name=='chooseToUse'&&_status.paused){
return (function(){
event.resultOL=_status.event.resultOL;
ui.click.cancel();
if(ui.confirm) ui.confirm.close();
});
}
}
else{
if(_status.event.id==id&&_status.event.name=='chooseToUse'&&_status.paused){
return (function(){
event.resultOL=_status.event.resultOL;
});
}
}
};
2016-04-02 08:05:24 +00:00
2017-04-15 00:25:50 +00:00
var withme=false;
var withol=false;
var list=event.list;
for(var i=0;i<list.length;i++){
if(list[i].isOnline()){
withol=true;
list[i].wait(sendback);
list[i].send(event.send,list[i],event.state,event.triggername=='phaseJudge',
event.card,event.source,event.target,event.targets,event.id,trigger.parent.id,event.tempnowuxie,get.skillState(list[i]));
list.splice(i--,1);
}
else if(list[i]==game.me){
withme=true;
event.send(list[i],event.state,event.triggername=='phaseJudge',
event.card,event.source,event.target,event.targets,event.id,trigger.parent.id,event.tempnowuxie);
list.splice(i--,1);
}
2016-04-02 08:05:24 +00:00
}
2017-04-15 00:25:50 +00:00
if(!withme){
event.goto(6);
}
if(_status.connectMode){
if(withme||withol){
for(var i=0;i<game.players.length;i++){
game.players[i].showTimer();
}
2016-04-04 11:20:05 +00:00
}
2016-04-03 09:56:33 +00:00
}
2017-04-15 00:25:50 +00:00
event.withol=withol;
'step 5'
if(result&&result.bool&&!event.wuxieresult){
game.broadcast('cancel',event.id);
event.wuxieresult=game.me;
event.wuxieresult2=result;
2016-04-02 08:05:24 +00:00
}
2017-04-15 00:25:50 +00:00
'step 6'
if(event.withol&&!event.resultOL){
game.pause();
}
'step 7'
for(var i=0;i<game.players.length;i++){
game.players[i].hideTimer();
}
'step 8'
if(event.wuxieresult){
2017-11-07 13:00:33 +00:00
var next=event.wuxieresult.useResult(event.wuxieresult2);
2020-03-05 13:10:37 +00:00
if(event.stateplayer&&event.statecard) next.respondTo=[event.stateplayer,event.statecard];
else if(event.triggername!='phaseJudge'){
next.respondTo=[trigger.player,trigger.card];
2017-11-07 13:00:33 +00:00
}
2017-04-15 00:25:50 +00:00
}
'step 9'
if(event.wuxieresult){
2019-10-31 04:40:01 +00:00
if(result.wuxied){
event.nowuxie=result.nowuxie;
event.directHit=result.directHit;
2020-02-23 05:45:11 +00:00
event.stateplayer=event.wuxieresult;
2019-10-09 14:31:43 +00:00
if(event.wuxieresult2&&event.wuxieresult2.used){
event.statecard=event.wuxieresult2.used;
}
else{
event.statecard=true;
2018-08-13 10:54:35 +00:00
}
2017-04-15 00:25:50 +00:00
event.state=!event.state;
2020-02-23 05:45:11 +00:00
event.goto(1);
2016-04-02 08:05:24 +00:00
}
2020-02-23 05:45:11 +00:00
else event.settle();
2017-04-15 00:25:50 +00:00
}
else if(event.list.length){
event.goto(2);
}
else{
2018-08-13 10:54:35 +00:00
event.settle();
2016-04-02 08:05:24 +00:00
}
2017-04-15 00:25:50 +00:00
delete event.resultOL;
delete event.wuxieresult;
delete event.wuxieresult2;
2016-04-02 08:05:24 +00:00
}
2017-04-15 00:25:50 +00:00
},
},
translate:{
sha:'杀',
huosha:'火杀',
leisha:'雷杀',
shan:'闪',
tao:'桃',
bagua:'八卦阵',
bagua_bg:'卦',
bagua_skill:'八卦阵',
jueying:'绝影',
dilu:'的卢',
zhuahuang:'爪黄飞电',
jueying_bg:'+马',
dilu_bg:'+马',
zhuahuang_bg:'+马',
chitu:'赤兔',
chitu_bg:'-马',
dawan:'大宛',
dawan_bg:'-马',
zixin:'紫骍',
zixin_bg:'-马',
zhuge:'诸葛连弩',
cixiong:'雌雄双股剑',
zhuge_bg:'弩',
cixiong_bg:'双',
qinggang:'青釭剑',
qinglong:'青龙偃月刀',
zhangba:'丈八蛇矛',
qinglong_bg:'偃',
zhangba_bg:'蛇',
guanshi:'贯石斧',
fangtian:'方天画戟',
qilin:'麒麟弓',
qilin_bg:'弓',
zhuge_skill:'诸葛连弩',
cixiong_skill:'雌雄双股剑',
qinggang_skill:'青釭剑',
qinglong_skill:'青龙偃月刀',
2020-02-14 05:33:43 +00:00
qinglong_guozhan:'青龙偃月刀',
2017-04-15 00:25:50 +00:00
zhangba_skill:'丈八蛇矛',
guanshi_skill:'贯石斧',
fangtian_skill:'方天画戟',
qilin_skill:'麒麟弓',
wugu:'五谷丰登',
taoyuan:'桃园结义',
nanman:'南蛮入侵',
wanjian:'万箭齐发',
wuzhong:'无中生有',
juedou:'决斗',
wugu_bg:'谷',
taoyuan_bg:'园',
nanman_bg:'蛮',
wanjian_bg:'箭',
wuzhong_bg:'生',
juedou_bg:'斗',
shunshou:'顺手牵羊',
guohe:'过河拆桥',
guohe_bg:'拆',
jiedao:'借刀杀人',
wuxie:'无懈可击',
wuxie_bg:'懈',
lebu:'乐不思蜀',
shandian:'闪电',
shandian_bg:'电',
hanbing:'寒冰剑',
renwang:'仁王盾',
hanbing_bg:'冰',
renwang_bg:'盾',
hanbing_skill:'寒冰剑',
renwang_skill:'仁王盾',
2019-12-13 14:13:01 +00:00
hanbing_info:'当你使用杀造成伤害时,你可以防止此伤害,改为依次弃置目标角色的两张牌。',
hanbing_skill_info:'当你使用杀造成伤害时,你可以防止此伤害,改为依次弃置目标角色的两张牌。',
renwang_info:'锁定技,黑色的杀对你无效',
renwang_skill_info:'锁定技,黑色的杀对你无效',
sha_info:'出牌阶段,对攻击范围内的一名角色使用,令其使用一张【闪】,否则受到一点伤害。',
2019-12-12 04:55:15 +00:00
shan_info:'抵消一张【杀】',
2017-04-15 00:25:50 +00:00
tao_info:'出牌阶段,对自己使用,回复一点体力。',
2019-12-13 14:13:01 +00:00
bagua_info:'当你需要使用或打出一张【闪】时,你可以进行一次判定,若判定结果为红色,视为你使用或打出了一张【闪】。',
bagua_skill_info:'当你需要使用或打出一张【闪】时,你可以进行一次判定,若判定结果为红色,视为你使用或打出了一张【闪】。',
jueying_info:'锁定技,其他角色计算与你的距离+1。',
dilu_info:'锁定技,其他角色计算与你的距离+1。',
zhuahuang_info:'锁定技,其他角色计算与你的距离+1。',
chitu_info:'锁定技,你计算与其他角色的距离-1。',
dawan_info:'锁定技,你计算与其他角色的距离-1。',
zixin_info:'锁定技,你计算与其他角色的距离-1。',
zhuge_skill_info:'锁定技,你于出牌阶段内使用【杀】无次数限制。',
zhuge_info:'锁定技,你于出牌阶段内使用【杀】无次数限制。',
cixiong_skill_info:'当你使用【杀】指定一名异性的目标角色后你可以令其选择一项1.弃置一张手牌2.令你摸一张牌。',
cixiong_info:'当你使用【杀】指定一名异性的目标角色后你可以令其选择一项1.弃置一张手牌2.令你摸一张牌。',
qinggang_skill_info:'锁定技,当你使用【杀】指定一名目标角色后,你令其防具技能无效直到此【杀】被抵消或造成伤害。',
qinggang_info:'锁定技,当你使用【杀】指定一名目标角色后,你令其防具技能无效直到此【杀】被抵消或造成伤害。',
qinglong_skill_info:'当你使用的【杀】被目标角色使用的【闪】抵消时,你可以对其使用一张【杀】(无距离限制)。',
qinglong_guozhan_info:'锁定技,当你使用【杀】指定目标后,所有目标角色不能明置武将牌直到此【杀】结算完毕为止。',
qinglong_info:'当你使用的【杀】被目标角色使用的【闪】抵消时,你可以对其使用一张【杀】(无距离限制)。',
qinglong_info_guozhan:'锁定技,当你使用【杀】指定目标后,所有目标角色不能明置武将牌直到此【杀】结算完毕为止。',
2017-04-15 00:25:50 +00:00
zhangba_skill_info:'你可以将两张手牌当【杀】使用或打出。',
zhangba_info:'你可以将两张手牌当【杀】使用或打出。',
2019-12-13 14:13:01 +00:00
guanshi_skill_info:'当你使用的【杀】被目标角色使用的【闪】抵消时,你可以弃置两张牌,令此【杀】依然对其造成伤害。',
guanshi_info:'当你使用的【杀】被目标角色使用的【闪】抵消时,你可以弃置两张牌,令此【杀】依然对其造成伤害。',
2017-04-15 00:25:50 +00:00
fangtian_skill_info:'你使用的【杀】若是你最后的手牌,你可以额外选择至多两个目标。',
fangtian_info:'你使用的【杀】若是你最后的手牌,你可以额外选择至多两个目标。',
2018-08-13 07:17:34 +00:00
fangtian_info_guozhan:'你使用【杀】可以指定任意名角色为目标(不能包含势力相同的角色),若任意一名目标角色使用【闪】抵消了此【杀】,则此【杀】对剩余的目标角色无效。',
2019-12-13 14:13:01 +00:00
qilin_skill_info:'当你使用【杀】对目标角色造成伤害时,你可以弃置其装备区里的一张坐骑牌。',
qilin_info:'当你使用【杀】对目标角色造成伤害时,你可以弃置其装备区里的一张坐骑牌。',
2017-04-23 06:40:20 +00:00
wugu_info:'出牌阶段,对所有角色使用。(选择目标后)你从牌堆顶亮出等同于目标数量的牌,每名目标角色获得这些牌中(剩余的)的任意一张。',
2017-04-15 00:25:50 +00:00
taoyuan_info:'出牌阶段对所有角色使用。每名目标角色回复1点体力。',
nanman_info:'出牌阶段对所有其他角色使用。每名目标角色需打出一张【杀】否则受到1点伤害。',
wanjian_info:'出牌阶段对所有其他角色使用。每名目标角色需打出一张【闪】否则受到1点伤害。',
wuzhong_info:'出牌阶段,对你使用。你摸两张牌。',
juedou_info:'出牌阶段对一名其他角色使用。由其开始其与你轮流打出一张【杀】直到其中一方未打出【杀】为止。未打出【杀】的一方受到另一方对其造成的1点伤害。',
shunshou_info:'出牌阶段对距离为1且区域里有牌的一名其他角色使用。你获得其区域里的一张牌。',
guohe_info:'出牌阶段,对区域里有牌的一名其他角色使用。你弃置其区域里的一张牌。',
jiedao_info:'出牌阶段,对装备区里有武器牌且有使用【杀】的目标的一名其他角色使用。令其对你指定的一名角色使用一张【杀】,否则将其装备区里的武器牌交给你。',
wuxie_info:'一张锦囊牌生效前,对此牌使用。抵消此牌对一名角色产生的效果,或抵消另一张【无懈可击】产生的效果。',
lebu_info:'出牌阶段,对一名其他角色使用。若判定结果不为红桃,跳过其出牌阶段。',
shandian_info:'出牌阶段对自己使用。若判定结果为黑桃2~9则目标角色受到3点雷电伤害。若判定不为黑桃2~9将之移动到下家的判定区里。',
2016-04-02 08:05:24 +00:00
},
2017-04-15 00:25:50 +00:00
list:[
["spade",7,"sha"],
["spade",8,"sha"],
["spade",8,"sha"],
["spade",9,"sha"],
["spade",9,"sha"],
["spade",10,"sha"],
["spade",10,"sha"],
["club",2,"sha"],
["club",3,"sha"],
["club",4,"sha"],
["club",5,"sha"],
["club",6,"sha"],
["club",7,"sha"],
["club",8,"sha"],
["club",8,"sha"],
["club",9,"sha"],
["club",9,"sha"],
["club",10,"sha"],
["club",10,"sha"],
["club",11,"sha"],
["club",11,"sha"],
["heart",10,"sha"],
["heart",10,"sha"],
["heart",11,"sha"],
["diamond",6,"sha"],
["diamond",7,"sha"],
["diamond",8,"sha"],
["diamond",9,"sha"],
["diamond",10,"sha"],
["diamond",13,"sha"],
["heart",2,"shan"],
["heart",2,"shan"],
["heart",13,"shan"],
["diamond",2,"shan"],
["diamond",2,"shan"],
["diamond",3,"shan"],
["diamond",4,"shan"],
["diamond",5,"shan"],
["diamond",6,"shan"],
["diamond",7,"shan"],
["diamond",8,"shan"],
["diamond",9,"shan"],
["diamond",10,"shan"],
["diamond",11,"shan"],
["diamond",11,"shan"],
["heart",3,"tao"],
["heart",4,"tao"],
["heart",6,"tao"],
["heart",7,"tao"],
["heart",8,"tao"],
["heart",9,"tao"],
["heart",12,"tao"],
["diamond",12,"tao"],
2015-04-29 03:25:17 +00:00
2017-04-15 00:25:50 +00:00
["spade",2,"bagua"],
["club",2,"bagua"],
["spade",5,"jueying"],
["club",5,"dilu"],
["heart",13,"zhuahuang"],
["heart",5,"chitu"],
["spade",13,"dawan"],
["diamond",13,"zixin"],
["club",1,"zhuge"],
["diamond",1,"zhuge"],
["spade",2,"cixiong"],
["spade",6,"qinggang"],
["spade",5,"qinglong"],
["spade",12,"zhangba"],
["diamond",5,"guanshi"],
["diamond",12,"fangtian"],
["heart",5,"qilin"],
2015-04-29 03:25:17 +00:00
2017-04-15 00:25:50 +00:00
["heart",3,"wugu"],
["heart",4,"wugu"],
["heart",1,"taoyuan"],
["spade",7,"nanman"],
["spade",13,"nanman"],
["club",7,"nanman"],
["heart",1,"wanjian"],
["spade",1,"juedou"],
["club",1,"juedou"],
["diamond",1,"juedou"],
["heart",7,"wuzhong"],
["heart",8,"wuzhong"],
["heart",9,"wuzhong"],
["heart",11,"wuzhong"],
["spade",3,'shunshou'],
["spade",4,'shunshou'],
["spade",11,'shunshou'],
["diamond",3,'shunshou'],
["diamond",4,'shunshou'],
["spade",3,'guohe'],
["spade",4,'guohe'],
["spade",12,'guohe'],
["club",3,'guohe'],
["club",4,'guohe'],
["heart",12,'guohe'],
["club",12,'jiedao'],
["club",13,'jiedao'],
["spade",11,'wuxie'],
["club",12,'wuxie'],
["club",13,'wuxie'],
["spade",6,'lebu'],
["club",6,'lebu'],
["heart",6,'lebu'],
2019-11-03 01:16:02 +00:00
["spade",1,'shandian'],
2017-04-15 00:25:50 +00:00
["spade",2,'hanbing'],
["club",2,'renwang'],
2019-11-03 01:16:02 +00:00
["heart",12,'shandian'],
2017-04-15 00:25:50 +00:00
["diamond",12,'wuxie'],
],
};
2017-04-14 23:35:56 +00:00
});