v1.9.94.3
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23a5f7a110
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@ -578,7 +578,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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if(result.bool){
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trigger.untrigger();
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trigger.responded=true;
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trigger.result={bool:true,card:result.links[0]};
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trigger.result={bool:true,card:result.links[0],cards:result.links.slice(0)};
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var muniu=player.getEquip(5);
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muniu.cards.remove(result.links[0]);
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lib.skill.muniu_skill.sync(muniu);
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@ -703,15 +703,18 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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reverseOrder:true,
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content:function(){
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"step 0"
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var next=target.chooseToRespond({name:'sha'});
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next.set('ai',function(card){
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var evt=_status.event.getParent();
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if(get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0;
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if(evt.player.hasSkillTag('notricksource')) return 0;
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if(evt.target.hasSkillTag('notrick')) return 0;
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return 11-get.value(card);
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});
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next.autochoose=lib.filter.autoRespondSha;
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if(event.directHit) event._result={bool:false};
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else{
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var next=target.chooseToRespond({name:'sha'});
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next.set('ai',function(card){
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var evt=_status.event.getParent();
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if(get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0;
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if(evt.player.hasSkillTag('notricksource')) return 0;
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if(evt.target.hasSkillTag('notrick')) return 0;
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return 11-get.value(card);
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});
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next.autochoose=lib.filter.autoRespondSha;
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}
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"step 1"
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if(result.bool==false){
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target.damage();
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@ -761,18 +764,21 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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"step 0"
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var next=target.chooseToRespond({name:'shan'});
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next.set('ai',function(card){
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var evt=_status.event.getParent();
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if(get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0;
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if(evt.player.hasSkillTag('notricksource')) return 0;
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if(evt.target.hasSkillTag('notrick')) return 0;
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if(evt.target.hasSkillTag('noShan')){
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return -1;
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}
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if(event.directHit) event._result={bool:false};
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else{
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var next=target.chooseToRespond({name:'shan'});
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next.set('ai',function(card){
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var evt=_status.event.getParent();
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if(get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0;
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if(evt.player.hasSkillTag('notricksource')) return 0;
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if(evt.target.hasSkillTag('notrick')) return 0;
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if(evt.target.hasSkillTag('noShan')){
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return -1;
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}
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return 11-get.value(card);
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});
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next.autochoose=lib.filter.autoRespondShan;
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});
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next.autochoose=lib.filter.autoRespondShan;
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}
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"step 1"
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if(result.bool==false){
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target.damage();
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@ -1196,7 +1202,12 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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},
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content:function(){
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event.result='wuxied';
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var evt=event.getParent();
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event.result={
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wuxied:true,
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directHit:evt.directHit||[],
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nowuxie:evt.nowuxie,
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};
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if(player.isOnline()){
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player.send(function(player){
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if(ui.tempnowuxie&&!player.hasWuxie()){
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@ -1733,6 +1744,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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filter:function(event,player){
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if(event.card.storage&&event.card.storage.nowuxie) return false;
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if(event.name!='phaseJudge'){
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if(event.getParent().nowuxie) return false;
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var info=get.info(event.card);
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if(!event.target){
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if(info.wuxieable) return true;
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@ -1889,12 +1901,15 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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};
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'step 1'
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var list=game.filterPlayer(function(current){
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if(event.nowuxie) return false;
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if(event.directHit&&event.directHit.contains(current)) return false;
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if(event.triggername=='phaseJudge'){
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if(game.checkMod(trigger.card,player,current,'unchanged','wuxieJudgeEnabled',current)==false) return false;
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if(game.checkMod(trigger.card,player,current,'unchanged','wuxieJudgeRespondable',player)==false) return false;
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if(event.stateplayer&&event.statecard&&(game.checkMod(event.statecard,event.stateplayer,player,current,'unchanged','wuxieRespondable',event.stateplayer)==false)) return false;
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}
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else{
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if(!event.statecard&&trigger.getParent().directHit.contains(current)) return false;
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if(game.checkMod(trigger.card,player,trigger.target,current,'unchanged','wuxieEnabled',current)==false) return false;
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if(game.checkMod(trigger.card,player,trigger.target,current,'unchanged','wuxieRespondable',player)==false) return false;
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if(event.stateplayer&&event.statecard&&(game.checkMod(event.statecard,event.stateplayer,trigger.player,current,'unchanged','wuxieRespondable',event.stateplayer)==false)) return false;
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@ -2003,7 +2018,9 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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'step 9'
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if(event.wuxieresult){
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if(result=='wuxied'){
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if(result.wuxied){
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event.nowuxie=result.nowuxie;
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event.directHit=result.directHit;
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if(!event.stateplayer&&event.wuxieresult)event.stateplayer=event.wuxieresult;
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if(event.wuxieresult2&&event.wuxieresult2.used){
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event.statecard=event.wuxieresult2.used;
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