厕所通通通

This commit is contained in:
Spmario233 2020-11-13 15:36:36 +08:00
parent e16c401511
commit f8d218f952
17 changed files with 2006 additions and 845 deletions

View File

@ -1512,7 +1512,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
//priority:1,
check:function(event,player){
var target=event.player;
var eff=get.damageEffect(target,player,player);
var eff=get.damageEffect(target,player,player,event.nature);
if(get.attitude(player,target)>0){
if(eff>=0) return false;
return true;
@ -1596,13 +1596,23 @@ game.import('card',function(lib,game,ui,get,ai,_status){
},
mod:{
cardUsable:function(card,player,num){
if(card.name=='sha'){
var cardx=player.getEquip('zhuge');
if(card.name=='sha'&&(!cardx||player.hasSkill('zhuge_skill',null,false)||(!_status.zhuge_temp&&!ui.selected.cards.contains(cardx)))){
if(get.is.versus()||get.is.changban()){
return num+3;
}
return Infinity;
}
}
},
cardEnabled2:function(card,player){
if(!_status.event.addCount_extra||player.hasSkill('zhuge_skill',null,false)) return;
if(card&&card==player.getEquip('zhuge')){
_status.zhuge_temp=true;
var bool=lib.filter.cardUsable(get.autoViewAs({name:'sha'},ui.selected.cards.concat([card])),player);
delete _status.zhuge_temp;
if(!bool) return false;
}
},
},
},
cixiong_skill:{

View File

@ -3507,10 +3507,12 @@ game.import('card',function(lib,game,ui,get,ai,_status){
enable:'phaseUse',
usable:1,
filterTarget:function(card,player,target){
return target!=player&&target.countCards('h');
return player.canCompare(target);
},
filter:function(event,player){
return player.countCards('h')?true:false;
return player.countCards('h')&&game.hasPlayer(function(current){
return player.canCompare(current);
});
},
content:function(){
"step 0"

View File

@ -264,7 +264,11 @@ game.import('card',function(lib,game,ui,get,ai,_status){
fullskin:true,
type:'trick',
filterTarget:function(card,player,target){
return target!=player&&target.countCards('h')>0;
if(target==player) return false;
if(!ui.selected.targets.length) return target.countCards('h')>0&&game.hasPlayer(function(current){
return target.canCompare(current);
});
return ui.selected.targets[0].canCompare(target);
},
enable:function(){
return game.countPlayer()>2;
@ -280,6 +284,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
multitarget:true,
multiline:true,
singleCard:true,
complexSelect:true,
content:function(){
'step 0'
target.chooseToCompare(event.addedTarget);
@ -326,7 +331,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
content:function(){
'step 0'
var list=game.filterPlayer(function(current){
return current!=target&&current.countCards('h');
return current!=target&&target.canCompare(current);
});
if(!list.length){
target.draw(3);
@ -550,7 +555,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
type:'trick',
enable:true,
filterTarget:function(card,player,target){
return player!=target&&target.countCards('h');
return player.canCompare(target);
},
content:function(){
"step 0"

View File

@ -61,6 +61,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
key_yuu:['male','key',3,['yuu_lveduo']],
key_ryoichi:['male','key',4,['ryoichi_baoyi','ryoichi_tuipi']],
key_kotori:['female','key',3,['kotori_yumo','kotori_huazhan']],
key_jojiro:['male','key',4,['jojiro_shensu','jojiro_shunying']],
key_kud:['female','key',3,['kud_qiaoshou','kud_buhui']],
key_misuzu:['female','key',3,['misuzu_hengzhou','misuzu_nongyin','misuzu_zhongxing']],
@ -137,8 +138,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
old_jiakui:['male','wei',4,['tongqu','xinwanlan']],
ol_guohuai:['male','wei',3,['rejingce']],
junk_zhangrang:['male','qun',3,['junktaoluan']],
},
characterFilter:{
key_jojiro:function(mode){
return mode=='chess'||mode=='tafang';
},
key_yuu:function(mode){
return mode=='identity'||mode=='doudizhu'||mode=='single'||(mode=='versus'&&_status.mode!='standard'&&_status.mode!='three');
},
@ -162,9 +167,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
diy_tieba:["ns_zuoci","ns_lvzhi","ns_wangyun","ns_nanhua","ns_nanhua_left","ns_nanhua_right","ns_huamulan","ns_huangzu","ns_jinke","ns_yanliang","ns_wenchou","ns_caocao","ns_caocaosp","ns_zhugeliang","ns_wangyue","ns_yuji","ns_xinxianying","ns_guanlu","ns_simazhao","ns_sunjian","ns_duangui","ns_zhangbao","ns_masu","ns_zhangxiu","ns_lvmeng","ns_shenpei","ns_yujisp","ns_yangyi","ns_liuzhang","ns_xinnanhua"],
diy_fakenews:["diy_wenyang","ns_zhangwei"],
diy_default:["diy_feishi","diy_liuyan","diy_yuji","diy_caiwenji","diy_lukang","diy_zhenji","diy_liufu","diy_xizhenxihong","diy_liuzan","diy_zaozhirenjun","diy_yangyi","diy_tianyu"],
diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo","key_yoshino","key_yui","key_tsumugi","key_saya","key_harukakanata","key_inari","key_shiina","key_sunohara","key_rin","key_sasami","key_akane","key_doruji","key_yuiko","key_riki","key_hisako","key_hinata","key_noda","key_tomoya","key_nagisa","key_ayato","key_ao","key_yuzuru","sp_key_kanade","key_mio","key_midori","key_kyoko","key_shizuru","key_shiorimiyuki","key_miki","key_shiori","key_kaori","sp_key_yuri","key_akiko","key_abyusa","key_godan","key_yuu","key_ryoichi","key_kotori"],
diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo","key_yoshino","key_yui","key_tsumugi","key_saya","key_harukakanata","key_inari","key_shiina","key_sunohara","key_rin","key_sasami","key_akane","key_doruji","key_yuiko","key_riki","key_hisako","key_hinata","key_noda","key_tomoya","key_nagisa","key_ayato","key_ao","key_yuzuru","sp_key_kanade","key_mio","key_midori","key_kyoko","key_shizuru","key_shiorimiyuki","key_miki","key_shiori","key_kaori","sp_key_yuri","key_akiko","key_abyusa","key_godan","key_yuu","key_ryoichi","key_kotori","key_jojiro"],
diy_yongjian:["ns_chendao","yj_caoang"],
diy_trashbin:['old_jiakui','ol_guohuai'],
diy_trashbin:['old_jiakui','ol_guohuai','junk_zhangrang'],
},
},
characterIntro:{
@ -179,6 +184,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
diy_tianyu:'字国让,渔阳雍奴(今天津市武清区东北)人。三国时期曹魏将领。初从刘备,因母亲年老回乡,后跟随公孙瓒,公孙瓒败亡,劝说鲜于辅加入曹操。曹操攻略河北时,田豫正式得到曹操任用,历任颖阴、郎陵令、弋阳太守等。',
},
characterTitle:{
key_jojiro:'#bCharlotte<br>战棋专属角色',
key_kotori:'#bRewrite',
key_ryoichi:'#bSummer Pockets',
key_yuu:'#bCharlotte',
@ -335,6 +341,110 @@ game.import('character',function(lib,game,ui,get,ai,_status){
key_lucia:['key_shizuru'],
},
skill:{
jojiro_shensu:{
group:['jojiro_shensu1','jojiro_shensu2','jojiro_shensu4'],
charlotte:true,
},
jojiro_shensu1:{
trigger:{player:'phaseJudgeBefore'},
direct:true,
content:function(){
"step 0"
var check= player.countCards('h')>2;
player.chooseTarget(get.prompt("jojiro_shensu"),"跳过判定阶段和摸牌阶段,视为对一名其他角色使用一张【杀】",function(card,player,target){
if(player==target) return false;
return player.canUse({name:'sha'},target,false);
}).set('check',check).set('ai',function(target){
if(!_status.event.check) return 0;
return get.effect(target,{name:'sha'},_status.event.player);
});
"step 1"
if(result.bool){
player.logSkill('jojiro_shensu',result.targets);
player.useCard({name:'sha',isCard:true},result.targets[0],false);
trigger.cancel();
player.skip('phaseDraw');
}
}
},
jojiro_shensu2:{
trigger:{player:'phaseUseBefore'},
direct:true,
filter:function(event,player){
return player.countCards('he',{type:'equip'})>0;
},
content:function(){
"step 0"
var check=player.needsToDiscard();
player.chooseCardTarget({
prompt:get.prompt('jojiro_shensu'),
prompt2:"弃置一张装备牌并跳过出牌阶段,视为对一名其他角色使用一张【杀】",
filterCard:function(card,player){
return get.type(card)=='equip'&&lib.filter.cardDiscardable(card,player)
},
position:'he',
filterTarget:function(card,player,target){
if(player==target) return false;
return player.canUse({name:'sha'},target,false);
},
ai1:function(card){
if(_status.event.check) return 0;
return 6-get.value(card);
},
ai2:function(target){
if(_status.event.check) return 0;
return get.effect(target,{name:'sha'},_status.event.player);
},
check:check
});
"step 1"
if(result.bool){
player.logSkill('jojiro_shensu',result.targets);
player.discard(result.cards[0]);
player.useCard({name:'sha',isCard:true},result.targets[0]);
trigger.cancel();
}
}
},
jojiro_shensu4:{
trigger:{player:'phaseDiscardBefore'},
direct:true,
content:function(){
"step 0"
var check=player.needsToDiscard()||player.isTurnedOver()||(player.hasSkill('shebian')&&player.canMoveCard(true,true));
player.chooseTarget(get.prompt('jojiro_shensu'),"跳过弃牌阶段并将武将牌翻面,视为对一名其他角色使用一张【杀】",function(card,player,target){
if(player==target) return false;
return player.canUse({name:'sha'},target,false);
}).set('check',check).set('ai',function(target){
if(!_status.event.check) return 0;
return get.effect(target,{name:'sha'},_status.event.player,_status.event.player);
});
"step 1"
if(result.bool){
player.logSkill('jojiro_shensu',result.targets);
player.turnOver();
player.useCard({name:'sha',isCard:true},result.targets[0],false);
trigger.cancel();
}
}
},
jojiro_shunying:{
trigger:{player:'phaseEnd'},
forced:true,
charlotte:true,
filter:function(event,player){
return player.getHistory('skipped').length>0;
},
content:function(){
'step 0'
var num=player.getHistory('skipped').length;
event.num=num;
player.chooseToMove(num,'瞬影:移动至多'+get.cnNumber(num)+'格或失去1点体力');
'step 1'
if(!result.bool) player.loseHp();
else player.draw(num);
},
},
kotori_yumo:{
trigger:{
global:'gameDrawAfter',
@ -3637,12 +3747,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
else return event.cards.filterInD('od').length>0;
},
logTarget:'player',
check:function(event,player){
if(get.attitude(player,event.player)>=0) return true;
if(player.hasSkill('sasami_funan_jiexun')) return true;
if(event.cards.length>1) return true;
return get.value(event.cards[0])>get.value(event.respondTo[1]);
},
content:function(){
'step 0'
if(!player.hasSkill('sasami_funan_jiexun')){
@ -6028,6 +6132,259 @@ game.import('character',function(lib,game,ui,get,ai,_status){
trigger.num++;
},
},
junktaoluan:{
audio:'taoluan',
enable:'chooseToUse',
filter:function(event,player){
return event.type!='wuxie'&&event.type!='respondShan'&&!player.hasSkill('junktaoluan3')&&player.countCards('he',function(card){
return !player.storage.junktaoluan2.contains(get.suit(card));
})>0;
},
init:function(player){
if(!player.storage.junktaoluan) player.storage.junktaoluan=[];
if(!player.storage.junktaoluan2) player.storage.junktaoluan2=[];
},
chooseButton:{
dialog:function(event,player){
var list=[];
for(var i=0;i<lib.inpile.length;i++){
var name=lib.inpile[i];
if(player.storage.junktaoluan.contains(name)) continue;
if(name=='sha'){
list.push(['基本','','sha']);
list.push(['基本','','sha','fire']);
list.push(['基本','','sha','thunder']);
}
else if(get.type(name)=='trick') list.push(['锦囊','',name]);
else if(get.type(name)=='basic') list.push(['基本','',name]);
}
if(list.length==0){
return ui.create.dialog('滔乱已无可用牌');
}
return ui.create.dialog('滔乱',[list,'vcard']);
},
filter:function(button,player){
return _status.event.getParent().filterCard({name:button.link[2]},player,_status.event.getParent());
},
check:function(button){
var player=_status.event.player;
if(player.countCards('h',button.link[2])>0) return 0;
if(button.link[2]=='wugu') return;
var effect=player.getUseValue(button.link[2]);
if(effect>0) return effect;
return 0;
},
backup:function(links,player){
return {
filterCard:function(card,player){
return !player.storage.junktaoluan2.contains(get.suit(card));
},
audio:'taoluan',
selectCard:1,
popname:true,
check:function(card){
return 6-get.value(card);
},
position:'he',
viewAs:{name:links[0][2],nature:links[0][3]},
onuse:function(result,player){
player.storage.junktaoluan2.add(get.suit(result.cards[0],player));
var evt=_status.event.getParent('phase');
if(evt&&evt.name=='phase'&&!evt.junktaoluan){
evt.junktaoluan=true;
var next=game.createEvent('taoluan_clear');
_status.event.next.remove(next);
evt.after.push(next);
next.player=player;
next.setContent(function(){
player.storage.junktaoluan=[];
player.storage.junktaoluan2=[];
});
}
player.storage.junktaoluan.add(result.card.name);
},
}
},
prompt:function(links,player){
return '将一张牌当做'+(get.translation(links[0][3])||'')+get.translation(links[0][2])+'使用';
}
},
ai:{
order:4,
result:{
player:function(player){
if(!player.storage.junktaoluan2) player.storage.junktaoluan2=0;
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i]!=player&&players[i].countCards('he')>((player.storage.junktaoluan2+1)*2)&&get.attitude(player,players[i])>0){
return 1;
}
}
return 0;
}
},
threaten:1.9,
},
group:['junktaoluan2','junktaoluan4','junktaoluan5']
},
junktaoluan2:{
trigger:{player:['useCardAfter','respondAfter']},
forced:true,
popup:false,
filter:function(event,player){
return event.skill=='junktaoluan_backup'||event.skill=='junktaoluan5'||event.skill=='junktaoluan4';
},
content:function(){
'step 0'
player.chooseTarget(true,function(card,player,target){
return target!=player;
},'###滔乱###令一名其他角色选择一项1.交给你一张与你以此法使用的牌类别不同的牌2.你失去1点体力').set('ai',function(target){
var player=_status.event.player;
if(get.attitude(player,target)>0){
if(get.attitude(target,player)>0){
return target.countCards('h');
}
return target.countCards('h')/2;
}
return 0;
});
'step 1'
var target=result.targets[0];
event.target=target;
player.line(target,'green');
var type=get.type(trigger.card,'trick');
target.chooseCard('###滔乱###交给'+get.translation(player)+'一张不为'+get.translation(type)+'牌的牌或令其失去1点体力且滔乱无效直到回合结束','he',num,function(card,player,target){
return get.type(card,'trick')!=_status.event.cardType;
}).set('cardType',type).set('ai',function(card){
if(_status.event.att){
return 11-get.value(card);
}
return 0;
}).set('att',get.attitude(target,player)>0);
'step 2'
if(result.bool){
player.gain(result.cards,target,'give');
}
else{
player.addTempSkill('junktaoluan3');
}
}
},
junktaoluan3:{
trigger:{player:'phaseEnd'},
forced:true,
popup:false,
content:function(){
player.loseHp();
},
},
junktaoluan4:{
audio:'taoluan',
prompt:'将一张牌当做闪使用',
enable:'chooseToUse',
filter:function(event,player){
return player.countCards('he',function(card){
return !player.storage.junktaoluan2.contains(get.suit(card));
})&&!player.storage.junktaoluan.contains('shan')&&!player.hasSkill('junktaoluan3');
},
onuse:function(result,player){
player.storage.junktaoluan2.add(get.suit(result.cards[0],player));
var evt=_status.event.getParent('phase');
if(evt&&evt.name=='phase'&&!evt.junktaoluan){
var next=game.createEvent('taoluan_clear');
_status.event.next.remove(next);
evt.after.push(next);
evt.junktaoluan=true;
next.player=player;
next.setContent(function(){
player.storage.junktaoluan=[];
player.storage.junktaoluan2=[];
});
}
player.storage.junktaoluan.add('shan');
},
filterCard:function(card,player){
return !player.storage.junktaoluan2.contains(get.suit(card));
},
position:'he',
selectCard:1,
viewAs:{name:'shan'},
check:function(card){
var player=_status.event.player;
if(!player.storage.junktaoluan2) player.storage.junktaoluan2=0;
var allshown=true,players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].ai.shown==0){
allshown=false;
}
if(players[i]!=player&&players[i].countCards('he')>((player.storage.junktaoluan2+1)*2)&&get.attitude(player,players[i])>0){
return 6-get.value(card);
}
}
return 0;
},
ai:{
skillTagFilter:function(player){
return player.countCards('he')&&!player.storage.junktaoluan.contains('shan')&&!player.hasSkill('junktaoluan3');
},
threaten:1.5,
respondShan:true,
}
},
junktaoluan5:{
audio:'taoluan',
enable:'chooseToUse',
prompt:'将一张牌当做无懈可击使用',
filter:function(event,player){
return player.countCards('he',function(card){
return !player.storage.junktaoluan2.contains(get.suit(card));
})&&(!player.storage.junktaoluan.contains('wuxie'))&&!player.hasSkill('junktaoluan3');
},
viewAsFilter:function(player){
return player.countCards('he',function(card){
return !player.storage.junktaoluan2.contains(get.suit(card));
})&&(!player.storage.junktaoluan.contains('wuxie'))&&!player.hasSkill('junktaoluan3');
},
onuse:function(result,player){
player.storage.junktaoluan2.add(get.suit(result.cards[0],player));
var evt=_status.event.getParent('phase');
if(evt&&evt.name=='phase'&&!evt.junktaoluan){
evt.junktaoluan=true;
var next=game.createEvent('taoluan_clear');
_status.event.next.remove(next);
evt.after.push(next);
next.player=player;
next.setContent(function(){
player.storage.junktaoluan=[];
player.storage.junktaoluan2=[];
});
}
player.storage.junktaoluan.add('wuxie');
},
filterCard:function(card,player){
return !player.storage.junktaoluan2.contains(get.suit(card));
},
position:'he',
selectCard:1,
viewAs:{name:'wuxie'},
check:function(card){
var player=_status.event.player;
if(player.isPhaseUsing()) return 0;
if(!player.storage.junktaoluan2) player.storage.junktaoluan2=0;
var allshown=true,players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(players[i].ai.shown==0){
allshown=false;
}
if(players[i]!=player&&players[i].countCards('he')>((player.storage.junktaoluan2+1)*2)&&get.attitude(player,players[i])>0){
return 6-get.value(card);
}
}
return 0;
},
},
junktaoluan_backup:{},
yjxuepin:{
enable:'phaseUse',
@ -10858,6 +11215,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
key_yuu:'乙坂有宇',
key_ryoichi:'三谷良一',
key_kotori:'神户小鸟',
key_jojiro:'高城丈士朗',
lucia_duqu:'毒躯',
lucia_duqu_info:'锁定技,①当你对其他角色造成伤害或受到其他角色的伤害时,你和对方各获得一张花色点数随机的【毒】。<br>②当你因【毒】失去体力时,你改为回复等量的体力。<br>③当你处于濒死状态时,你可以使用一张【毒】(每回合限一次)。',
lucia_zhenren:'振刃',
@ -11134,6 +11492,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
kotori_yumo_key:'<span class="legendtext">魔物</span>',
kotori_huazhan:'花绽',
kotori_huazhan_info:'每回合每种魔物限一次,你可将一个蓝色/红色/绿色/黄色/紫色魔物当做【树上开花】使用。',
jojiro_shensu:'神速',
jojiro_shensu_info:'你可以选择一至三项1. 跳过判定阶段和摸牌阶段2. 跳过出牌阶段并弃置一张装备牌3. 跳过弃牌阶段并将你的武将牌翻面。你每选择一项,视为你对一名其他角色使用一张没有距离限制的【杀】',
jojiro_shensu1:'神速',
jojiro_shensu2:'神速',
jojiro_shensu4:'神速',
jojiro_shunying:'瞬影',
jojiro_shunying_info:'锁定技回合结束时若你本回合内跳过了阶段则你选择一项1.失去1点体力。2.移动至多X格并摸X张牌X为你本回合内跳过的阶段数。',
key_kud:'库特莉亚芙卡',
kud_qiaoshou:'巧手',
@ -11432,6 +11797,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
moshou_info:'锁定技,你不能成为乐不思蜀和兵粮寸断的目标。',
xicai_info:'你可以立即获得对你造成伤害的牌',
diyjianxiong_info:'锁定技,在身份局中,在你回合内死亡的角色均视为反贼,国战中,在你回合内死亡的角色若与你势力相同则随机改为另一个势力',
junk_zhangrang:'四花张让',
junktaoluan:'滔乱',
junktaoluan3:'滔乱',
junktaoluan4:'滔乱',
junktaoluan5:'滔乱',
junktaoluan_backup:'滔乱',
junktaoluan_info:'你可将一张牌当做任意一张基本牌或普通锦囊牌使用此牌不得是本局游戏你以此法使用过的牌且每回合每种花色限一次然后你令一名其他角色选择一项1.交给你一张与“滔乱”声明的牌类别不同的牌2.本回合“滔乱”失效且回合结束时你失去1点体力。',
diy_tieba:'吧友设计',
diy_default:'常规',
diy_key:'论外',

View File

@ -242,7 +242,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
fullskin:true,
type:"equip",
subtype:"equip2",
cardnature:"fire",
//cardnature:"fire",
ai:{
equipValue:function(card,player){
if(player.hasSkillTag('maixie')&&player.hp>1) return 0;
@ -713,7 +713,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
//苏飞,新贾逵
tongqu:{
audio:'zhongzuo',
audio:2,
trigger:{
global:['gameDrawAfter','dying','phaseDrawBegin2'],
player:['enterGame','phaseZhunbeiBegin'],
@ -1915,6 +1915,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return player.countCards('he')>0;
},
filterCard:true,
position:'he',
filterTarget:lib.filter.notMe,
check:function(card){
return 6-get.value(card);
@ -2297,10 +2298,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
mod:{
cardUsable:function(card,player,num){
if(card.name=='sha'){
var cardx=player.getEquip('rewrite_zhuge');
if(card.name=='sha'&&(!cardx||player.hasSkill('rw_zhuge_skill',null,false)||(!_status.rw_zhuge_temp&&!ui.selected.cards.contains(cardx)))){
return Infinity;
}
}
},
cardEnabled2:function(card,player){
if(!_status.event.addCount_extra||player.hasSkill('rw_zhuge_skill',null,false)) return;
if(card&&card==player.getEquip('rewrite_zhuge')){
_status.rw_zhuge_temp=true;
var bool=lib.filter.cardUsable(get.autoViewAs({name:'sha'},ui.selected.cards.concat([card])),player);
delete _status.rw_zhuge_temp;
if(!bool) return false;
}
},
},
},
xinqingjian:{
@ -2585,12 +2596,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
qiaosi_c6:0,
}
event.map={
qiaosi_c1:[10,15],
qiaosi_c2:[20,35],
qiaosi_c3:[40,60],
qiaosi_c4:[40,60],
qiaosi_c5:[20,35],
qiaosi_c6:[10,15],
qiaosi_c1:[40,60],
qiaosi_c2:[80,120],
qiaosi_c3:[90,110],
qiaosi_c4:[90,110],
qiaosi_c5:[80,120],
qiaosi_c6:[40,60],
}
event.finishedx=[];
event.str='请开始你的表演<br><img src="'+lib.assetURL+'image/card/qiaosi_card1.png" width="60" height="60">qiaosi_c1% <img src="'+lib.assetURL+'image/card/qiaosi_card2.png" width="60" height="60">qiaosi_c2% <img src="'+lib.assetURL+'image/card/qiaosi_card3.png" width="60" height="60">qiaosi_c3%<br><img src="'+lib.assetURL+'image/card/qiaosi_card4.png" width="60" height="60">qiaosi_c4%<img src="'+lib.assetURL+'image/card/qiaosi_card5.png" width="60" height="60">qiaosi_c5% <img src="'+lib.assetURL+'image/card/qiaosi_card6.png" width="60" height="60">qiaosi_c6%';
@ -4042,6 +4053,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 1'
if(result.bool&&result.targets.length){
player.line(result.targets,'fire');
result.targets.sortBySeat();
for(var i=0;i<result.targets.length;i++){
result.targets[i].damage('fire');
}
@ -4063,6 +4075,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 1'
if(result.bool&&result.targets.length){
player.line(result.targets,'green');
result.targets.sortBySeat();
for(var i=0;i<result.targets.length;i++){
result.targets[i].link();
}
@ -5943,7 +5956,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
rw_zhuge_skill_info:'锁定技,你于出牌阶段内使用【杀】无次数限制。',
takaramono:"宝物",
"wolong_card":"卧龙",
"wolong_card_info":"对一名角色造成1点火焰伤害。若场上有存活的诸葛亮(火),则改为对至多两名角色各造成点火焰伤害。",
"wolong_card_info":"对一名角色造成1点火焰伤害。若场上有存活的诸葛亮(火),则改为对至多两名角色各造成1点火焰伤害。",
"fengchu_card":"凤雏",
"fengchu_card_info":"横置至多三名角色。若场上有存活的庞统(火),则改为横置至多四名角色。",
"xuanjian_card":"玄剑",

File diff suppressed because it is too large Load Diff

View File

@ -382,6 +382,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
viewAsFilter:function(player){
return !player.isLinked();
},
filter:function(event,player){
return !player.isLinked();
},
filterCard:function(){return false},
selectCard:-1,
precontent:function(){
@ -403,9 +406,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
source:'damageSource',
player:'damageEnd',
},
prompt:'是否发动【醇醪】将武将牌置?',
prompt:'是否发动【醇醪】将武将牌置?',
filter:function(event,player){
return player.isLinked()&event.num>1;
return player.isLinked()&&event.num>1;
},
content:function(){
player.link();
@ -3058,7 +3061,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.finish();
}
'step 1'
player.chooseToCompare(target).set('small',target==source&&get.attitude(player,target)>0);
player.chooseToCompare(target).set('small',target==source&&get.attitude(player,target)>0).clear=false;
'step 2'
if(player==source&&result.bool||target==source&&!result.bool){
event.cards=[result.player,result.target].filterInD('d');
@ -3071,6 +3074,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
else event.finish();
'step 3'
if(result.control!='cancel2') source.gain(event.cards,'gain2','log');
else ui.clear();
},
},
olzhiba3:{},
@ -7471,10 +7475,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
//priority:5,
content:function(){
"step 0"
player.chooseToCompare(trigger.target);
player.chooseToCompare(trigger.target).clear=false;
"step 1"
if(result.bool){
if(trigger.target.countGainableCards(player,'he')) player.gainPlayerCard(trigger.target,true,'he');
ui.clear();
}
else{
var card1=result.player;
@ -7847,13 +7852,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_wuguotai:'界吴国太',
re_gaoshun:'界高顺',
reganlu:'甘露',
reganlu_info:'出牌阶段限一次,你可以选择装备区牌数之差的绝对值不于X的两名角色或包含你在内的两名角色然后交换这两名角色装备区内的牌。X为你已损失的体力值',
reganlu_info:'出牌阶段限一次,你可以选择装备区牌数之差的绝对值不于X的两名角色或包含你在内的两名角色然后交换这两名角色装备区内的牌。X为你已损失的体力值',
repojun:'破军',
repojun2:'破军',
repojun3:'破军',
repojun_info:'当你使用【杀】指定目标后你可以将其的至多X张牌置于其武将牌上X为其体力值然后其于当前回合结束时获得这些牌。当你因执行【杀】的效果而对一名角色造成伤害时若该角色的手牌数和装备区内的牌数均不大于你则此伤害+1。',
rexianzhen:'陷阵',
rexianzhen_info:'出牌阶段限一次,你可以和一名其他角色拼点。若你赢,你本回合内对其使用牌没有次数和距离限制。若你没赢,你本回合内不能使用【杀】。若你以此法失去的拼点牌为【杀】,则你的【杀】不计入本回合的手牌上限。',
rexianzhen_info:'出牌阶段限一次,你可以和一名其他角色拼点。若你赢,你本回合内对其使用牌没有次数和距离限制且无视其防具。若你没赢,你本回合内不能使用【杀】。若你以此法失去的拼点牌为【杀】,则你的【杀】不计入本回合的手牌上限。',
rejinjiu:'禁酒',
rejinjiu_info:'锁定技,你的【酒】均视为【杀】。其他角色不能于你的回合内使用【酒】。当你受到酒【杀】的伤害时,你令此伤害-XX为影响过此【杀】的伤害值的【酒】的数量',
rejinjiu2:'禁酒',

View File

@ -5804,7 +5804,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
trigger:{player:'phaseUseBefore'},
direct:true,
filter:function(event,player){
return player.countCards('he',{type:'equip'})>0;
return player.countCards('he',function(card){
if(_status.connectMode) return true;
return get.type(card)=='equip';
})>0;
},
content:function(){
"step 0"
@ -5834,7 +5837,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(result.bool){
player.logSkill('shensu2',result.targets);
player.discard(result.cards[0]);
player.useCard({name:'sha',isCard:true},result.targets[0]);
player.useCard({name:'sha',isCard:true},result.targets[0],false);
trigger.cancel();
}
}

View File

@ -2164,7 +2164,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
audio:2,
content:function(){
player.draw(player.getAttackRange());
player.draw(player.getHistory('useCard').length+player.getHistory('respond').length);
},
ai:{
threaten:1.8,
@ -5302,7 +5302,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
group:['fanghun_sha','fanghun_draw'],
subSkill:{
draw:{
trigger:{player:['useCard','respond']},
trigger:{player:['useCardAfter','respondAfter']},
forced:true,
popup:false,
filter:function(event){
@ -5313,6 +5313,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
sha:{
audio:'fanghun',
enable:['chooseToUse','chooseToRespond'],
prompt:'弃置一枚【梅影】标记,将杀当做闪,或将闪当做杀,或将桃当做酒,或将酒当做桃使用或打出',
viewAs:function(cards,player){
@ -14101,6 +14102,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(!player.hasMark('xinfu_falu_'+suit)) player.addMark('xinfu_falu_'+suit);
}
},
ai:{threaten:1.4},
},
"xinfu_dianhua":{
trigger:{
@ -14120,16 +14122,189 @@ game.import('character',function(lib,game,ui,get,ai,_status){
for(var i=0;i<lib.suit.length;i++){
if(player.hasMark('xinfu_falu_'+lib.suit[i])) num++;
}
player.chooseCardButton(num,true,get.cards(num),'【点化】:按顺将卡牌置于牌堆顶(先选择的在上)').set('ai',function(button){
return get.value(button.link);
});
'step 1'
if(result.bool){
var list=result.links.slice(0);
while(list.length){
ui.cardPile.insertBefore(list.pop(),ui.cardPile.firstChild);
}
if(player.isUnderControl()){
game.swapPlayerAuto(player);
}
var cards=get.cards(num);
event.cards=cards;
var switchToAuto=function(){
_status.imchoosing=false;
if(event.dialog) event.dialog.close();
if(event.control) event.control.close();
var top=[];
var judges=player.getCards('j');
var stopped=false;
if(!player.hasWuxie()){
for(var i=0;i<judges.length;i++){
var judge=get.judge(judges[i]);
cards.sort(function(a,b){
return judge(b)-judge(a);
});
if(judge(cards[0])<0){
stopped=true;break;
}
else{
top.unshift(cards.shift());
}
}
}
var bottom;
if(!stopped){
cards.sort(function(a,b){
return get.value(b,player)-get.value(a,player);
});
while(cards.length){
if(get.value(cards[0],player)<=5) break;
top.unshift(cards.shift());
}
}
bottom=cards;
for(var i=0;i<top.length;i++){
ui.cardPile.insertBefore(top[i],ui.cardPile.firstChild);
}
for(i=0;i<bottom.length;i++){
ui.cardPile.appendChild(bottom[i]);
}
player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(bottom.length)+'下');
game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
game.delay(2);
};
var chooseButton=function(online,player,cards){
var event=_status.event;
player=player||event.player;
cards=cards||event.cards;
event.top=[];
event.bottom=[];
event.status=true;
event.dialog=ui.create.dialog('按顺序选择置于牌堆顶的牌(先选择的在上)',cards);
for(var i=0;i<event.dialog.buttons.length;i++){
event.dialog.buttons[i].classList.add('pointerdiv');
}
event.switchToAuto=function(){
event._result='ai';
event.dialog.close();
event.control.close();
_status.imchoosing=false;
},
event.control=ui.create.control('ok','pileTop','pileBottom',function(link){
var event=_status.event;
if(link=='ok'){
if(online){
event._result={
top:[],
bottom:[]
}
for(var i=0;i<event.top.length;i++){
event._result.top.push(event.top[i].link);
}
for(var i=0;i<event.bottom.length;i++){
event._result.bottom.push(event.bottom[i].link);
}
}
else{
var i;
for(i=0;i<event.top.length;i++){
ui.cardPile.insertBefore(event.top[i].link,ui.cardPile.firstChild);
}
for(i=0;i<event.bottom.length;i++){
ui.cardPile.appendChild(event.bottom[i].link);
}
for(i=0;i<event.dialog.buttons.length;i++){
if(event.dialog.buttons[i].classList.contains('glow')==false&&
event.dialog.buttons[i].classList.contains('target')==false)
ui.cardPile.appendChild(event.dialog.buttons[i].link);
}
player.popup(get.cnNumber(event.top.length)+'上'+get.cnNumber(event.cards.length-event.top.length)+'下');
game.log(player,'将'+get.cnNumber(event.top.length)+'张牌置于牌堆顶');
}
event.dialog.close();
event.control.close();
game.resume();
_status.imchoosing=false;
}
else if(link=='pileTop'){
event.status=true;
event.dialog.content.childNodes[0].innerHTML='按顺序选择置于牌堆顶的牌';
}
else{
event.status=false;
event.dialog.content.childNodes[0].innerHTML='按顺序选择置于牌堆底的牌';
}
})
for(var i=0;i<event.dialog.buttons.length;i++){
event.dialog.buttons[i].classList.add('selectable');
}
event.custom.replace.button=function(link){
var event=_status.event;
if(link.classList.contains('target')){
link.classList.remove('target');
event.top.remove(link);
}
else if(link.classList.contains('glow')){
link.classList.remove('glow');
event.bottom.remove(link);
}
else if(event.status){
link.classList.add('target');
event.top.unshift(link);
}
else{
link.classList.add('glow');
event.bottom.push(link);
}
}
event.custom.replace.window=function(){
for(var i=0;i<_status.event.dialog.buttons.length;i++){
_status.event.dialog.buttons[i].classList.remove('target');
_status.event.dialog.buttons[i].classList.remove('glow');
_status.event.top.length=0;
_status.event.bottom.length=0;
}
}
game.pause();
game.countChoose();
};
event.switchToAuto=switchToAuto;
if(event.isMine()){
chooseButton();
event.finish();
}
else if(event.isOnline()){
event.player.send(chooseButton,true,event.player,event.cards);
event.player.wait();
game.pause();
}
else{
event.switchToAuto();
event.finish();
}
"step 1"
if(event.result=='ai'||!event.result){
event.switchToAuto();
}
else{
var top=event.result.top||[];
var bottom=event.result.bottom||[];
for(var i=0;i<top.length;i++){
ui.cardPile.insertBefore(top[i],ui.cardPile.firstChild);
}
for(i=0;i<bottom.length;i++){
ui.cardPile.appendChild(bottom[i]);
}
for(i=0;i<event.cards.length;i++){
if(!top.contains(event.cards[i])&&!bottom.contains(event.cards[i])){
ui.cardPile.appendChild(event.cards[i]);
}
}
player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(event.cards.length-top.length)+'下');
game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
game.updateRoundNumber();
game.delay(2);
}
},
ai:{
threaten:2.2
},
},
"xinfu_zhenyi":{
@ -14139,7 +14314,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
audio:2,
filter:function (event,player){
if(!event.nature) return false;
//if(!event.nature) return false;
return player.hasMark('xinfu_falu_diamond');
},
prompt2:'弃置「勾陈♦」标记,从牌堆中获得每种类型的牌各一张。',
@ -14171,56 +14346,49 @@ game.import('character',function(lib,game,ui,get,ai,_status){
global:"judge",
},
direct:true,
filter:function (event,player){
filter:function(event,player){
return player.hasMark('xinfu_falu_spade');
},
content:function (){
content:function(){
"step 0"
var str=get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
get.translation(trigger.player.judging[0])+',是否发动【真仪】,弃置「紫薇♠」标记并修改判定结果?';
player.chooseControl('黑桃5','红桃5','取消').set('prompt',str).set('ai',function(){
player.chooseControl('spade','heart','diamond','club','cancel2').set('prompt',str).set('ai',function(){
//return '取消';
var judging=_status.event.judging;
var cards={name:judging.name,suit:"spade",number:5};
var cardh={name:judging.name,suit:"heart",number:5};
var results=trigger.judge(cards)-trigger.judge(judging);
var resulth=trigger.judge(cardh)-trigger.judge(judging);
var trigger=_status.event.getTrigger();
var res1=trigger.judge(judging);
var list=lib.suit.slice(0);
var attitude=get.attitude(player,trigger.player);
if(attitude==0||(resulth==0&&results==0)) return '取消';
if(attitude>0){
if(results>0){
if(resulth>results) return '红桃5';
return '黑桃5';
}
else if(resulth>0) return '红桃5';
return '取消';
}
else{
if(results<0){
if(resulth<results) return '红桃5';
return '黑桃5';
}
else if(resulth<0) return '红桃5';
return '取消';
}
if(attitude==0) return 0;
var getj=function(suit){
return trigger.judge({
name:get.name(judging),
nature:get.nature(judging),
suit:suit,
number:2,
})
};
list.sort(function(a,b){
return (getj(b)-getj(a))*get.sgn(attitude);
});
if((getj(list[0])-res1)*attitude>0) return list[0];
return 'cancel2';
}).set('judging',trigger.player.judging[0]);
"step 1"
if(['黑桃5','红桃5'].contains(result.control)){
if(result.control!='cancel2'){
player.addExpose(0.25);
player.removeMark('xinfu_falu_spade');
player.logSkill('xinfu_zhenyi',trigger.player);
//player.line(trigger.player);
player.popup(result.control);
game.log(player,'将判定结果改为了','#y'+result.control);
game.log(player,'将判定结果改为了','#y'+get.translation(result.control+2)+5);
trigger.fixedResult={
suit:result.control=='黑桃5'?'spade':'heart',
color:result.control=='黑桃5'?'black':'red',
suit:result.control,
color:get.color({name:result.control}),
number:5,
};
}
else{
event.finish();
}
},
ai:{
rejudge:true,
@ -14233,9 +14401,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"zhenyi_club":{
audio:'xinfu_zhenyi',
enable:"chooseToUse",
filter:function (event,player){
if(!player.isDying()) return false;
return player.hasMark('xinfu_falu_club');
viewAsFilter:function(player){
if(player==_status.currentPhase) return false;
return player.hasMark('xinfu_falu_club')&&player.countCards('h')>0;
},
filterCard:true,
position:"h",
@ -14243,20 +14411,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
name:"tao",
},
prompt:"弃置「后土♣」标记,将一张手牌当桃使用",
check:function (card){return 15-get.value(card)},
precontent:function (){
check:function(card){return 15-get.value(card)},
precontent:function(){
player.removeMark('xinfu_falu_club');
},
ai:{
skillTagFilter:function (player){
if(!player.isDying()) return false;
return player.hasMark('xinfu_falu_club');
skillTagFilter:function(player){
if(player==_status.currentPhase) return false;
return player.hasMark('xinfu_falu_club')&&player.countCards('h')>0;
},
save:true,
respondTao:true,
},
},
"zhenyi_heart":{
zhenyi_heart:{
trigger:{
source:"damageBegin1",
},
@ -14270,23 +14437,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player:player,
card:event.card,
})) return false;
return player.hasMark('xinfu_falu_spade')||get.color(ui.cardPile.firstChild)=='black';
return true;
//return player.hasMark('xinfu_falu_spade')||get.color(ui.cardPile.firstChild)=='black';
},
prompt2:function(event){
return '弃置「玉清♥」标记,然后进行判定。若结果为黑色,则对'+get.translation(event.player)+'即将造成的伤害+1。';
return '弃置「玉清♥」标记,对'+get.translation(event.player)+'即将造成的伤害+1。';
},
logTarget:"player",
content:function (){
"step 0"
player.removeMark('xinfu_falu_heart')
player.judge(function(card){
if(get.color(card)=='black') return 4;
return -1;
});
"step 1"
if(result.bool==true){
trigger.num++;
}
content:function(){
player.removeMark('xinfu_falu_heart');
trigger.num++;
},
},
"xinfu_zhennan":{
@ -14552,9 +14712,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"xinfu_falu":"法箓",
"xinfu_falu_info":"锁定技游戏开始时你获得「紫薇」「后土」「玉清」「勾陈」标记各一个。当你的牌因弃置而进入弃牌堆后根据这些牌的花色你获得对应的标记黑桃你获得1枚「紫薇」梅花你获得1枚「后土」红桃你获得1枚「玉清」方块你获得1枚「勾陈」。每种标记限拥有1个",
"xinfu_dianhua":"点化",
"xinfu_dianhua_info":"准备阶段或结束阶段你可以观看牌堆顶的X张牌X为你的「紫薇」「后土」「玉清」「勾陈」标记数的总和。若如此做你将这些牌以任意顺序放回牌堆顶。",
"xinfu_dianhua_info":"准备阶段或结束阶段你可以观看牌堆顶的X张牌X为你的「紫薇」「后土」「玉清」「勾陈」标记数的总和。若如此做你将这些牌以任意顺序放回牌堆顶或牌堆底。",
"xinfu_zhenyi":"真仪",
"xinfu_zhenyi_info":"你可以在以下时机弃置相应的标记来发动以下效果:一名角色的判定牌生效前,你可以弃置一枚「紫薇」,然后将判定结果改为黑桃5或红桃5当你处于濒死状态时,你可以弃置一枚「后土」,然后将你的一张手牌当【桃】使用;当你造成伤害时,你可以弃置一枚「玉清」,然后你进行一次判定。若结果为黑色,此伤害+1当你受到属性伤害后,你可以弃置一张「勾陈」,然后你从牌堆中随机获得三种类型的牌各一张。",
"xinfu_zhenyi_info":"你可以在以下时机弃置相应的标记来发动以下效果:一名角色的判定牌生效前,你可以弃置一枚「紫薇」,然后将判定结果改为任意花色且点数为5你的回合外,你可以弃置一枚「后土」,然后将你的一张手牌当【桃】使用;当你造成伤害时,你可以弃置一枚「玉清」,然后令此伤害+1当你受到伤害后,你可以弃置一张「勾陈」,然后你从牌堆中随机获得三种类型的牌各一张。",
"zhenyi_spade":"真仪",
"zhenyi_spade_info":"",
"zhenyi_club":"真仪",

View File

@ -3727,7 +3727,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
equipSkill:true,
mod:{
cardUsable:function(card,player,num){
if(card.name=='sha') return num+1;
var cardx=player.getEquip('pyzhuren_diamond');
if(card.name=='sha'&&(!cardx||player.hasSkill('pyzhuren_diamond',null,false)||(!_status.pyzhuren_diamond_temp&&!ui.selected.cards.contains(cardx)))){
return num+1;
}
},
cardEnabled2:function(card,player){
if(!_status.event.addCount_extra||player.hasSkill('pyzhuren_diamond',null,false)) return;
if(card&&card==player.getEquip('pyzhuren_diamond')){
_status.pyzhuren_diamond_temp=true;
var bool=lib.filter.cardUsable(get.autoViewAs({name:'sha'},ui.selected.cards.concat([card])),player);
delete _status.pyzhuren_diamond_temp;
if(!bool) return false;
}
},
},
filter:function(event,player){
@ -3819,7 +3831,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.addTempSkill('pyzhuren_spade2');
player.addMark('pyzhuren_spade2',1,false);
//trigger.target.gain(trigger.cards.filterInD(),'gain2','log');
trigger.target.loseHp(Math.min(player.countMark('pyzhuren_spade2'),5)).set('source',player);
trigger.target.loseHp(Math.min(player.countMark('pyzhuren_spade2'),5));//.set('source',player);
},
ai:{
jueqing:true,

View File

@ -77,7 +77,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
zhenji:['caopi'],
caocao:['xuzhu','dianwei','bianfuren'],
huangzhong:['weiyan'],
zhugeliang:['jiangwei','jiangfei'],
zhugeliang:['jiangwei','jiangfei','huangyueying'],
liubei:['guanyu','zhangfei','ganfuren'],
zhaoyun:['liushan'],
daqiao:['xiaoqiao'],

View File

@ -6109,7 +6109,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(get.color(trigger.card)=='red'){
go=true;
}
else if(trigger.addCount===false) go=false;
else if(trigger.addCount===false||!trigger.player.isPhaseUsing()) go=false;
else if(!trigger.player.hasSkill('paoxiao')&&
!trigger.player.hasSkill('tanlin3')&&
!trigger.player.hasSkill('zhaxiang2')&&

View File

@ -1,5 +1,5 @@
window.noname_asset_list=[
'v1.9.105.8',
'v1.9.105.9.1',
'audio/background/aozhan_chaoming.mp3',
'audio/background/aozhan_online.mp3',
'audio/background/aozhan_rewrite.mp3',
@ -2797,6 +2797,8 @@ window.noname_asset_list=[
'audio/skill/rexingxue2.mp3',
'audio/skill/reyanzhu1.mp3',
'audio/skill/reyanzhu2.mp3',
'audio/skill/tongqu1.mp3',
'audio/skill/tongqu2.mp3',
'font/huangcao.ttf',
'font/shousha.ttf',
@ -3441,6 +3443,8 @@ window.noname_asset_list=[
'image/character/re_hejin.jpg',
'image/character/re_sunxiu.jpg',
'image/character/xin_baosanniang.jpg',
'image/character/key_jojiro.jpg',
'image/character/junk_zhangrang.jpg',
'image/character/baiwuchang.jpg',
'image/character/baosanniang.jpg',

View File

@ -3192,6 +3192,15 @@
}
}
},
show_rarity:{
name:'显示武将评级',
init:false,
intro:'仅供娱乐,重启后生效',
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_rarity',bool);
}
},
mark_identity_style:{
name:'标记身份操作',
intro:'设置单击身份按钮时的操作',
@ -5791,11 +5800,13 @@
if(config.chess_mode=='leader'){
map.chess_leader_save.show();
map.chess_leader_clear.show();
map.chess_leader_allcharacter.show();
map.chess_character.hide();
}
else{
map.chess_leader_save.hide();
map.chess_leader_clear.hide();
map.chess_leader_allcharacter.hide();
map.chess_character.show();
}
if(config.chess_mode=='combat'){
@ -5832,12 +5843,25 @@
restart:true,
frequent:true,
},
chess_leader_allcharacter:{
name:'启用全部角色',
init:true,
onclick:function(bool){
if(confirm('调整该设置将清除所有进度,是否继续?')){
for(var i=1;i<6;i++) game.save('save'+i,null);
game.saveConfig('chess_leader_allcharacter',bool,this._link.config.mode)
game.reload();
return;
}
else this.classList.toggle('on');
},
},
chess_leader_clear:{
name:'清除进度',
onclick:function(){
var node=this;
if(node._clearing){
game.save(get.config('chess_leader_save'),null);
for(var i=1;i<6;i++) game.save('save'+i,null);
game.reload();
return;
}
@ -8198,7 +8222,7 @@
continue;
}
if(j=='character'&&!lib.config.characters.contains(i)&&lib.config.mode!='connect'){
if(lib.config.mode=='chess'&&get.config('chess_mode')=='leader'){
if(lib.config.mode=='chess'&&get.config('chess_mode')=='leader'&&get.config('chess_leader_allcharacter')){
for(k in character[i][j]){
lib.hiddenCharacters.push(k);
}
@ -9750,6 +9774,11 @@
},
},
translate:{
junk:'平凡',
common:'普通',
rare:'精品',
epic:'史诗',
legend:'传说',
'default':"默认",
special:'特殊',
zhenfa:'阵法',
@ -9943,6 +9972,7 @@
next.set('selectTarget',event.selectTarget||lib.filter.selectTarget);
if(event.nodistance) next.set('nodistance',true);
if(event.forced) next.set('forced',true);
if(event.addCount!==false) next.set('addCount_extra',true);
next.set('targets',targets);
next.set('prompt',event.prompt||('选择'+get.translation(card)+'的目标'));
if(event.prompt2) next.set('prompt2',event.prompt2);
@ -24465,12 +24495,13 @@
cardUsable:function(card,player,event){
card=get.autoViewAs(card,null,player);
var info=get.info(card);
event=event||_status.event;
if(player!=_status.event.player) return true;
if(info.updateUsable=='phaseUse'){
event=event||_status.event;
if(player!=_status.event.player) return true;
if(event.getParent().name!='phaseUse') return true;
if(event.getParent().player!=player) return true;
}
event.addCount_extra=true;
var num=info.usable;
if(typeof num=='function') num=num(card,player);
num=game.checkMod(card,player,num,'cardUsable',player);
@ -24479,7 +24510,6 @@
if(game.hasPlayer(function(current){
return game.checkMod(card,player,current,false,'cardUsableTarget',player);
})){
_status.event.addCount_extra=true;
return true;
}
return false;
@ -26553,6 +26583,14 @@
phaseName:['phaseZhunbei','phaseJudge','phaseDraw','phaseUse','phaseDiscard','phaseJieshu'],
};
var game={
getRarity:function(name){
var rank=lib.rank.rarity;
if(rank.legend.contains(name)) return 'legend';
if(rank.epic.contains(name)) return 'epic';
if(rank.rare.contains(name)) return 'rare';
if(get.mode()!='chess'&&rank.junk.contains(name)) return 'junk';
return 'common';
},
getGlobalHistory:function(key,filter){
if(!key) return _status.globalHistory[_status.globalHistory.length-1];
if(!filter) return _status.globalHistory[_status.globalHistory.length-1][key];
@ -33877,6 +33915,24 @@
void window.getComputedStyle(node, null).getPropertyValue("opacity");
},
create:{
rarity:function(button){
var rarity=game.getRarity(button.link);
if(rarity!='common'){
var intro=button.node.intro;
intro.classList.add('showintro');
intro.style.fontFamily='yuanli';
intro.style.fontSize='16px';
intro.style.bottom='6px';
intro.style.left='6px';
switch(rarity){
case 'rare':intro.dataset.nature='thunderm';break;
case 'epic':intro.dataset.nature='metalm';break;
case 'legend':intro.dataset.nature='orangem';break;
case 'junk':intro.dataset.nature='woodm';break;
}
intro.innerHTML=get.translation(rarity);
}
},
div:function(){
var str,innerHTML,position,position2,style,divposition,listen;
for(var i=0;i<arguments.length;i++){
@ -36267,6 +36323,7 @@
for(var i=0;i<buttons.length;i++){
buttons[i].classList.add('noclick');
buttons[i].listen(banCharacter);
if(lib.config.show_rarity) ui.create.rarity(buttons[i]);
buttons[i].node.hp.style.transition='all 0s';
buttons[i].node.hp._innerHTML=buttons[i].node.hp.innerHTML;
if(mode!='mode_banned'){
@ -36286,6 +36343,7 @@
for(var i=0;i<buttons.length;i++){
buttons[i].classList.add('noclick');
buttons[i].listen(banCharacter);
if(lib.config.show_rarity) ui.create.rarity(buttons[i]);
buttons[i].node.hp.style.transition='all 0s';
buttons[i].node.hp._innerHTML=buttons[i].node.hp.innerHTML;
if(mode!='mode_banned'){
@ -36298,6 +36356,7 @@
var buttons=ui.create.buttons(list,'character',page);
for(var i=0;i<buttons.length;i++){
buttons[i].classList.add('noclick');
if(lib.config.show_rarity) ui.create.rarity(buttons[i]);
buttons[i].listen(banCharacter);
buttons[i].node.hp.style.transition='all 0s';
buttons[i].node.hp._innerHTML=buttons[i].node.hp.innerHTML;
@ -49506,6 +49565,7 @@
var list=[];
for(var i in lib.character){
var info=lib.character[i];
if(!info) continue;
if(typeof func=='function'&&!func(info,i)) continue;
if(lib.filter.characterDisabled(i)) continue;
if(lib.filter.characterDisabled2(i)) continue;

View File

@ -1,26 +1,26 @@
window.noname_update={
version:'1.9.105.8.1',
update:'1.9.105.8',
version:'1.9.105.9.1',
update:'1.9.105.9',
changeLog:[
'界于吉解禁',
'张翼技能调整',
'bug修复',
'四花张让',
'修复飞弩bug',
'其他bug修复',
],
files:[
'card/extra.js',
//'card/extra.js',
//'card/huanlekapai.js',
//'card/sp.js',
'card/standard.js',
//'card/swd.js',
'card/swd.js',
//'card/mtg.js',
//'card/gujian.js',
//'card/guozhan.js',
//'card/gwent.js',
//'card/yunchou.js',
'card/yunchou.js',
//'card/zhenfa.js',
//'card/zhulu.js',
'character/diy.js',
'character/extra.js',
//'character/extra.js',
//'character/hearth.js',
//'character/gujian.js',
//'character/gwent.js',
@ -28,12 +28,13 @@ window.noname_update={
'character/mobile.js',
//'character/mtg.js',
//'character/old.js',
'character/rank.js',
'character/refresh.js',
'character/shenhua.js',
'character/sp.js',
'character/sp2.js',
//'character/tw.js',
//'character/standard.js',
'character/standard.js',
//'character/swd.js',
//'character/xianjian.js',
//'character/xinghuoliaoyuan.js',
@ -50,13 +51,13 @@ window.noname_update={
//'mode/single.js',
//'mode/stone.js',
//'mode/brawl.js',
//'mode/versus.js',
'mode/versus.js',
//'mode/boss.js',
'game/game.js',
//'game/keyWords.js',
//'game/server.js',
//'game/NoSleep.js',
'game/config.js',
//'game/config.js',
//'game/package.js',
//'game/asset.js',
//'game/source.js',

Binary file not shown.

After

Width:  |  Height:  |  Size: 180 KiB

View File

@ -3869,14 +3869,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
["diamond",13,"hualiu"],
["club",1,"baiyin"],
["spade",2,"tengjia",'fire'],
["club",2,"tengjia",'fire'],
["spade",2,"tengjia"],
["club",2,"tengjia"],
["spade",1,"guding"],
["diamond",1,"zhuque",'fire'],
["diamond",1,"zhuque"],
["heart",2,"huogong","fire"],
["heart",3,"huogong","fire"],
["diamond",12,"huogong","fire"],
["heart",2,"huogong"],
["heart",3,"huogong"],
["diamond",12,"huogong"],
["spade",11,"tiesuo"],
["spade",12,"tiesuo"],
["club",10,"tiesuo"],
@ -4033,13 +4033,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
["diamond",13,"hualiu"],
["club",1,"baiyin"],
["spade",2,"tengjia",'fire'],
["spade",2,"tengjia",],
["spade",1,"guding"],
["diamond",1,"zhuque",'fire'],
["diamond",1,"zhuque"],
["heart",2,"huogong","fire"],
["heart",3,"huogong","fire"],
["diamond",12,"huogong","fire"],
["heart",2,"huogong"],
["heart",3,"huogong"],
["diamond",12,"huogong"],
["spade",11,"tiesuo"],
["spade",12,"tiesuo"],
["club",10,"tiesuo"],