This commit is contained in:
libccy 2017-04-02 16:29:11 +08:00
parent 631540be28
commit 19d3fbd738
5 changed files with 24 additions and 18 deletions

View File

@ -339,10 +339,18 @@ card.standard={
})){
return 1;
}
if(player.hasSha()&&_status.currentPhase==player){
if(player.getEquip('zhuge')||player.getCardUsable('sha')==0){
return 10;
}
}
var num=player.countCards('h','sha');
if(num>1) return 4+num;
return 2+num;
}
},
tag:{
valueswap:1
}
},
skills:['zhuge_skill']

View File

@ -1206,6 +1206,7 @@ card.swd={
if(target.hasSkillTag('noe')) return target.countCards('e')*2;
if(target.getEquip('baiyin')&&target.isDamaged()) return 2;
if(target.getEquip('xuanyuanjian')||target.getEquip('qiankundai')) return 1;
if(target.hasSkill('jiguanyaoshu_skill')) return 0.5;
var num=0;
var es=target.getCards('e');
for(var i=0;i<es.length;i++){

View File

@ -420,6 +420,7 @@ character.swd={
content:function(){
if(targets.length==1){
target.damage('fire',2);
target.draw();
}
else{
target.damage('fire');
@ -429,24 +430,19 @@ character.swd={
ai:{
order:15,
expose:0.2,
threaten:1.5,
result:{
target:function(player,target){
if(player.hp<2) return 0;
if(ai.get.attitude(player,target)>=0) return 0;
if(ui.selected.targets.length){
if(ui.selected.targets[0].hp>1&&target.hp>1) return 0;
}
if(target.hp>player.hp) return 0;
var eff=ai.get.damageEffect(target,player,target,'fire');
if(eff<0){
var num=game.countPlayer(function(current){
return ai.get.attitude(player,current)<0&&
ai.get.damageEffect(current,player,player,'fire')>0&&
current.hp<=player.hp;
});
if(num>=2){
if(target.nodying) return eff/10;
return eff/Math.sqrt(target.hp);
if(ui.selected.targets.length&&target.hp>1&&ui.selected.targets[0].hp>1){
return 0;
}
if(target.nodying) return eff/10;
return eff/Math.sqrt(target.hp);
}
return 0;
}
@ -9303,7 +9299,7 @@ character.swd={
datong:'大同',
datong_info:'任意一名角色的结束阶段若全场手牌数最多和最少的角色手牌数之差不超过1人数不少于7时改为2你摸两张牌',
huodan:'火丹',
huodan_info:'出牌阶段限一次你可以弃置一张红色牌并失去一点体力然后将两点火属性伤害分配给1~2名角色',
huodan_info:'出牌阶段限一次你可以弃置一张红色牌并失去一点体力然后将两点火属性伤害分配给1~2名角色;若你只分配了一名角色,该角色在结算后摸一张牌',
sxianjing:'陷阱',
sxianjing_bg:'阱',
sxianjing_info:'出牌阶段,你可以将一张手牌背面朝上置于你的武将牌上(不能与已有花色相同)。当一名其他角色使用与一张“陷阱”牌花色相同的牌指定你为目标时,你移去对应的“陷阱”牌,然后随机获得该角色的一张牌。每当你受到一次伤害,你随机将一张“陷阱”牌返回手牌',

View File

@ -16007,7 +16007,7 @@
},
getEquip:function(name){
var es=this.getCards('e');
if(get.itemtype(name)=='card'){
if(typeof name=='object'&&get.info(name)){
name=get.info(name).subtype;
if(name){
name=parseInt(name[5]);
@ -40762,12 +40762,12 @@
if(!card||card.name!=name){
card={name:name};
}
var value1=ai.get.value(card,target);
var value1=ai.get.equipValue(card,target);
var value2=0;
var current=target.getEquip(card);
if(current&&current!=card){
value2=ai.get.value(current,target);
if(value2>0&&!target.needsToDiscard()){
value2=ai.get.equipValue(current,target);
if(value2>0&&!target.needsToDiscard()&&!get.tag(card,'valueswap')){
return 0;
}
}

View File

@ -921,11 +921,12 @@ mode.versus={
ui.cheat2.close();
delete ui.cheat2;
}
for(var i=0;i<result.links.length;i++){
game.addRecentCharacter(result.links[i]);
}
game.me.init(result.links[0]);
game.addRecentCharacter(game.me.name);
if(_status.replacetwo){
game.me.replacetwo=result.links[1];
game.addRecentCharacter(game.me.replacetwo);
}
event.list.remove(game.me.name);
for(var i=0;i<game.players.length;i++){