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@ -1686,8 +1686,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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};
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'step 1'
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var list=game.filterPlayer(function(current){
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if(game.checkMod(trigger.card,player,trigger.target,current,'unchanged','wuxieEnabled',current)==false) return false;
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if(game.checkMod(trigger.card,player,trigger.target,current,'unchanged','wuxieRespondable',player)==false) return false;
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if(event.triggername=='phaseJudge'){
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if(game.checkMod(trigger.card,player,current,'unchanged','wuxieJudgeEnabled',current)==false) return false;
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if(game.checkMod(trigger.card,player,current,'unchanged','wuxieJudgeRespondable',player)==false) return false;
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}
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else{
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if(game.checkMod(trigger.card,player,trigger.target,current,'unchanged','wuxieEnabled',current)==false) return false;
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if(game.checkMod(trigger.card,player,trigger.target,current,'unchanged','wuxieRespondable',player)==false) return false;
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}
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return current.hasWuxie();
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});
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event.list=list;
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@ -42,6 +42,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gw_meizi:['female','wei',3,['gwjieyin']],
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gw_aimin:['female','wu',3,['huanshu']],
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gw_puxila:['female','qun',3,['gwqinwu']],
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gw_xigedelifa:['female','qun',3,['gwfusheng']],
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gw_laomaotou:['male','qun',4,[]],
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gw_qigaiwang:['male','qun',3,[]],
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},
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characterIntro:{
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gw_huoge:'那个老年痴呆?不知道他是活着还是已经被制成标本了!',
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@ -57,6 +61,32 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gw_yioufeisi:'国王还是乞丐,两者有何区别,人类少一个算一个',
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},
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skill:{
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gwfusheng:{
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enable:'chooseToUse',
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filter:function(event,player){
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return event.type=='dying'&&event.dying&&!event.dying.isTurnedOver();
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},
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filterTarget:function(card,player,target){
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return target==_status.event.dying;
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},
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selectTarget:-1,
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content:function(){
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target.turnOver();
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target.recover();
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player.draw();
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},
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ai:{
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order:0.1,
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skillTagFilter:function(player){
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if(!_status.event.dying||_status.event.dying.isTurnedOver()) return false;
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},
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save:true,
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result:{
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target:3
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},
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threaten:1.6
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},
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},
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gwqinwu:{
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trigger:{player:'useCard'},
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filter:function(event,player){
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@ -2003,6 +2033,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gw_aimin:'艾敏',
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gw_puxila:'普希拉',
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gw_xigedelifa:'希格德莉法',
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gw_laomaotou:'毛矛头',
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gw_laomaotou2:'毛矛头',
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gw_qigaiwang:'乞丐王',
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gwfusheng:'复生',
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gwfusheng_info:'在当一名未翻面角色的濒死状态,你可以令其翻面并回复一点体力,然后你摸一张牌',
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gwqinwu:'琴舞',
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gwqinwu2:'琴舞',
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gwqinwu_info:'每当你使用一张基本牌,你可以令一名角色摸一张牌并获得技能【琴舞】直到其下一回合结束',
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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'1.9.33.1',
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'1.9.33.2',
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'image/background/huangtian_bg.jpg',
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'image/background/ol_bg.jpg',
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'image/background/september_bg.jpg',
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@ -399,14 +399,18 @@ window.noname_asset_list=[
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'image/character/gw_kaxier.jpg',
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'image/character/gw_kuite.jpg',
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'image/character/gw_laduoweide.jpg',
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'image/character/gw_laomaotou.jpg',
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'image/character/gw_laomaotou2.jpg',
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'image/character/gw_luobo.jpg',
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'image/character/gw_luoqi.jpg',
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'image/character/gw_meizi.jpg',
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'image/character/gw_mieren.jpg',
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'image/character/gw_puxila.jpg',
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'image/character/gw_qigaiwang.jpg',
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'image/character/gw_sanhanya.jpg',
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'image/character/gw_shanhu.jpg',
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'image/character/gw_telisi.jpg',
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'image/character/gw_xigedelifa.jpg',
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'image/character/gw_xili.jpg',
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'image/character/gw_yenaifa.jpg',
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'image/character/gw_yioufeisi.jpg',
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@ -8165,7 +8165,7 @@
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ui.arena.classList.remove('selecting');
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},
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p:function(name,i,skin){
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var list=['swd','hs','pal','gjqt','ow'];
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var list=['swd','hs','pal','gjqt','ow','gw'];
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if(!lib.character[name]){
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for(var j=0;j<list.length;j++){
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if(lib.character[list[j]+'_'+name]){
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@ -1,6 +1,6 @@
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window.noname_update={
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version:'1.9.33.1',
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update:'1.9.32',
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version:'1.9.33.2',
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update:'1.9.33.1',
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changeLog:[
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'bug修复',
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],
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@ -12,18 +12,18 @@ window.noname_update={
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// 'game/pressure.js',
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'game/asset.js',
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// 'card/*',
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'card/gwent.js',
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'card/swd.js',
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'card/gujian.js',
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'card/standard.js',
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// 'card/swd.js',
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// 'card/gujian.js',
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// 'character/*',
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'character/hearth.js',
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'character/extra.js',
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// 'character/hearth.js',
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// 'character/extra.js',
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'character/gwent.js',
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'character/sp.js',
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'character/swd.js',
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'character/rank.js',
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'character/yijiang.js',
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'character/xianjian.js',
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// 'character/sp.js',
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// 'character/swd.js',
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// 'character/rank.js',
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// 'character/yijiang.js',
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// 'character/xianjian.js',
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// 'mode/identity.js',
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// 'mode/guozhan.js',
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// 'mode/versus.js',
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@ -34,7 +34,7 @@ window.noname_update={
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// 'theme/music/style.css',
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// 'theme/woodden/style.css',
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// 'theme/simple/style.css',
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'layout/default/layout.css',
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// 'layout/default/layout.css',
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// 'layout/default/phone.css',
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// 'layout/default/menu.css',
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// 'theme/style/cardback/*',
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