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@ -1005,23 +1005,29 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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result:{
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target:function(player,target){
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var es=target.getCards('e');
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var att=get.attitude(player,target);
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var nh=target.countCards('h');
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var noe=(es.length==0||target.hasSkillTag('noe'));
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var noe2=(es.length==1&&es[0].name=='baiyin'&&target.hp<target.maxHp);
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var noh=(nh==0||target.hasSkillTag('noh'));
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if(noh&&noe) return 0;
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if(noh&&noe2) return 0.01;
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if(get.attitude(player,target)<=0) return (target.countCards('he'))?-1.5:1.5;
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var js=target.getCards('j');
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if(js.length){
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var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
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if(jj.name=='guohe') return 3;
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if(js.length==1&&get.effect(target,jj,target,player)>=0){
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return -1.5;
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if(att>0){
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var js=target.getCards('j');
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if(js.length){
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var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
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if(jj.name=='guohe'||js.length>1||get.effect(target,jj,target,player)<0){
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return 2;
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}
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}
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if(target.getEquip('baiyin')&&target.isDamaged()&&
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ai.get.recoverEffect(target,player,player)>0){
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if(target.hp==1&&!target.hujia) return 1.6;
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if(target.hp==2) return 0.01;
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return 0;
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}
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return 2;
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}
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var es=target.getCards('e');
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var noe=(es.length==0||target.hasSkillTag('noe'));
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var noe2=(es.length==1&&es[0].name=='baiyin'&&target.isDamaged());
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var noh=(nh==0||target.hasSkillTag('noh'));
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if(noh&&(noe||noe2)) return 0;
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if(att<=0&&!target.countCards('he')) return 1.5;
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return -1.5;
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},
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},
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@ -2115,7 +2115,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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lianjin:{
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enable:'phaseUse',
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usable:2,
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usable:1,
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filterCard:function(card){
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return get.type(card)!='hsyaoshui';
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},
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@ -2269,6 +2269,34 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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threaten:1.4
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},
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group:'lianjin_discard',
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subSkill:{
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discard:{
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trigger:{player:'discardAfter'},
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forced:true,
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filter:function(event){
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for(var i=0;i<event.cards.length;i++){
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if(get.type(event.cards[i])=='hsyaoshui') return true;
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}
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return false;
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},
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content:function(){
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var list=[],cards=[];
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for(var i=0;i<trigger.cards.length;i++){
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if(get.type(trigger.cards[i])=='hsyaoshui'){
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list.push(trigger.cards[i]);
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}
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}
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for(var i=0;i<list.length;i++){
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var names=get.info(list[i]).names;
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if(names){
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cards.push(game.createCard(names.randomGet()));
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}
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}
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player.gain(cards,'draw2','log');
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}
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}
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}
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},
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shouji:{
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group:['shouji_begin','shouji_miss'],
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@ -7658,7 +7686,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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qingzun_info:'本局对战中,每当你使用一张青玉牌,你的手牌上限+1;当你累计使用两张青玉牌后,你可以于准备阶段摸一张牌;当你累计使用六张青玉牌后,你可以于结束阶段摸一张牌',
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qingzun_info_alter:'本局对战中,每当你使用一张青玉牌,你的手牌上限+1;当你累计使用三张青玉牌后,你可以于准备阶段摸一张牌;当你累计使用九张青玉牌后,你可以于结束阶段摸一张牌',
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lianjin:'炼金',
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lianjin_info:'出牌阶段限两次,你可以将一张手牌永久转化为一张由三张随机牌组成的药水',
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lianjin_info:'出牌阶段限一次,你可以将一张手牌永久转化为一张由三张随机牌组成的药水;当你因弃置而失去药水牌时,你随机获得药水的组成卡牌之一',
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shouji:'收集',
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shouji_info:'每当你使用一张杀,你可以获得一张目标随机手牌的复制;每当你的杀被闪避,你可以获得一张目标随机非特殊装备牌的复制;每回合限各限一次',
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guimou:'鬼谋',
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@ -352,6 +352,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(player.identityShown) return;
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if(player==game.me) return;
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if(_status.mode=='zhong'){
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if(player.fanfixed) return;
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if(game.zhu&&game.zhu.isZhu){
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return {
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fan:'反',
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@ -1864,14 +1865,41 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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trigger:{player:'phaseBegin'},
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direct:true,
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unique:true,
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filter:function(event,player){
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return game.hasPlayer(function(current){
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return current.countCards('ej');
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});
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},
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forceunique:true,
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt('dongcha'),function(card,player,target){
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return target.countCards('hej')>0;
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return target.countCards('ej')>0;
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}).set('ai',function(target){
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var player=_status.event.player;
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return get.attitude(player,target)*lib.card.guohe.ai.result.target(player,target);
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var att=get.attitude(player,target);
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if(att>0){
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var js=target.getCards('j');
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if(js.length){
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var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
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if(jj.name=='guohe'||js.length>1||get.effect(target,jj,target,player)<0){
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return 2*att;
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}
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}
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if(target.getEquip('baiyin')&&target.isDamaged()&&
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ai.get.recoverEffect(target,player,player)>0){
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if(target.hp==1&&!target.hujia) return 1.6*att;
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if(target.hp==2) return 0.01*att;
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return 0;
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}
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}
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var es=target.getCards('e');
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var noe=target.hasSkillTag('noe');
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var noe2=(es.length==1&&es[0].name=='baiyin'&&target.isDamaged());
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if(noe||noe2) return 0;
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if(att<=0&&!es.length) return 1.5*att;
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return -1.5*att;
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});
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'step 1'
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if(result.bool){
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@ -1885,10 +1913,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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'step 2'
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if(event.target){
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player.discardPlayerCard('hej',true,event.target);
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player.discardPlayerCard('ej',true,event.target);
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}
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},
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group:'dongcha_begin',
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group:['dongcha_begin','dongcha_log'],
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subSkill:{
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begin:{
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trigger:{global:'gameStart'},
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@ -1903,7 +1931,29 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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var target=list.randomGet();
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player.storage.dongcha=target;
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player.chooseControl('ok').set('dialog',[get.translation(target)+'是反贼',[[target.name],'character']]);
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if(!_status.connectMode){
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if(player==game.me){
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target.setIdentity('fan');
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target.node.identity.classList.remove('guessing');
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target.fanfixed=true;
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player.line(target,'green');
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player.popup('dongcha');
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}
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}
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else{
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player.chooseControl('ok').set('dialog',[get.translation(target)+'是反贼',[[target.name],'character']]);
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}
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}
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},
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log:{
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trigger:{player:'useCard'},
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forced:true,
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popup:false,
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filter:function(event,player){
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return event.targets.length==1&&event.targets[0]==player.storage.dongcha&&event.targets[0].ai.shown<0.95;
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},
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content:function(){
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trigger.targets[0].addExpose(0.2);
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}
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}
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}
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