This commit is contained in:
libccy 2016-05-11 23:50:00 +08:00
parent 179e58dad5
commit 3f66e72793
8 changed files with 490 additions and 22 deletions

View File

@ -11,6 +11,7 @@ card.extra={
},
usable:1,
selectTarget:-1,
modTarget:true,
filterTarget:function(card,player,target){
return target==player;
},
@ -22,18 +23,20 @@ card.extra={
}
}
else{
game.broadcastAll(function(target,card){
game.broadcastAll(function(target,card,gain2){
target.addSkill('jiu');
if(!target.node.jiu&&lib.config.jiu_effect){
target.node.jiu=ui.create.div('.playerjiu',target.node.avatar);
target.node.jiu2=ui.create.div('.playerjiu',target.node.avatar2);
}
if(card.clone&&(card.clone.parentNode==target.parentNode||card.clone.parentNode==ui.arena)){
if(gain2&&card.clone&&(card.clone.parentNode==target.parentNode||card.clone.parentNode==ui.arena)){
card.clone.moveDelete(target);
}
},target,card);
if(card.clone&&(card.clone.parentNode==target.parentNode||card.clone.parentNode==ui.arena)){
game.addVideo('gain2',target,get.cardsInfo([card]));
},target,card,target==targets[0]);
if(target==targets[0]){
if(card.clone&&(card.clone.parentNode==target.parentNode||card.clone.parentNode==ui.arena)){
game.addVideo('gain2',target,get.cardsInfo([card]));
}
}
}
},

View File

@ -14,6 +14,7 @@ card.guozhan={
if(player.identity=='ye') return true;
return player.identity!=target.identity;
},
multitarget:true,
content:function(){
game.asyncDraw([target,player],[1,get.mode()=='guozhan'?3:1]);
},

View File

@ -319,6 +319,7 @@ card.hearth={
return player==target;
},
selectTarget:-1,
modTarget:true,
content:function(){
target.changeHujia();
target.draw();
@ -441,6 +442,7 @@ card.hearth={
type:'basic',
enable:true,
selectTarget:-1,
modTarget:true,
filterTarget:function(card,player,target){return player==target},
content:function(){
target.gainMaxHp();

View File

@ -206,6 +206,9 @@ card.standard={
filterTarget:function(card,player,target){
return target==player&&target.hp<target.maxHp;
},
modTarget:function(card,player,target){
return target.hp<target.maxHp;
},
content:function(){
target.recover();
},
@ -726,6 +729,7 @@ card.standard={
filterTarget:function(card,player,target){
return target==player;
},
modTarget:true,
content:function(){
target.draw(2);
},

View File

@ -252,6 +252,7 @@ card.swd={
},
usable:1,
selectTarget:-1,
modTarget:true,
filterTarget:function(card,player,target){
return target==player;
},
@ -260,7 +261,7 @@ card.swd={
if(target==_status.dying) target.recover();
else{
target.addTempSkill('tianxianjiu',['phaseAfter','shaAfter']);
if(card.clone&&(card.clone.parentNode==player.parentNode||card.clone.parentNode==ui.arena)){
if(target==targets[0]&&card.clone&&(card.clone.parentNode==player.parentNode||card.clone.parentNode==ui.arena)){
card.clone.moveDelete(target);
game.addVideo('gain2',target,get.cardsInfo([card]));
}

View File

@ -58,7 +58,7 @@ character.sp={
guansuo:['male','shu',4,['zhengnan','xiefang']],
tadun:['male','qun',4,['luanzhan']],
// yanbaihu:['male','qun',4,['zhidao','jili']],
yanbaihu:['male','qun',4,['zhidao','jili']],
},
perfectPair:{
zhugejin:['zhugeke'],
@ -79,6 +79,172 @@ character.sp={
cuiyan:['caocao'],
},
skill:{
jili:{
trigger:{global:'useCard'},
forced:true,
filter:function(event,player){
if(get.color(event.card)!='red') return false;
if(!event.targets) return false;
if(event.player==player) return false;
if(event.targets.contains(player)) return false;
var type=get.type(event.card);
if(type!='basic'&&type!='trick') return false;
if(lib.filter.targetEnabled2(event.card,event.player,player)){
for(var i=0;i<event.targets.length;i++){
if(get.distance(event.targets[i],player)<=1) return true;
}
}
return false;
},
content:function(){
'step 0'
game.delay(0.5);
'step 1'
trigger.targets.add(player);
trigger.player.line(player,'green');
}
},
zhidao:{
trigger:{source:'damageEnd'},
filter:function(event,player){
return _status.currentPhase==player&&event.player.isAlive()&&
event.player.num('hej')>0&&event.player!=player&&!player.skills.contains('zhidao2');
},
forced:true,
content:function(){
var num=0;
if(trigger.player.num('h')) num++;
if(trigger.player.num('e')) num++;
if(trigger.player.num('j')) num++;
if(num){
player.gainPlayerCard(trigger.player,num,'hej',true).set('filterButton',function(button){
for(var i=0;i<ui.selected.buttons.length;i++){
if(get.position(button.link)==get.position(ui.selected.buttons[i].link)) return false;
}
return true;
});
}
player.addTempSkill('zhidao2','phaseAfter');
}
},
zhidao2:{
mod:{
playerEnabled:function(card,player,target){
if(player!=target) return false;
}
}
},
luanzhan:{
mod:{
selectTarget:function(card,player,range){
if(!player.storage.luanzhan) return;
if(range[1]==-1) return;
if(card.name=='sha') range[1]+=player.storage.luanzhan;
if(get.color(card)=='black'&&get.type(card)=='trick'){
var info=get.info(card);
if(info.multitarget) return false;
range[1]+=player.storage.luanzhan;
}
},
},
trigger:{source:'damageEnd'},
forced:true,
popup:false,
silent:true,
mark:true,
intro:{
content:function(storage){
return '可以额外指定'+storage+'个目标';
}
},
init:function(player){
player.storage.luanzhan=0;
},
content:function(){
if(typeof player.storage.luanzhan=='number'){
player.storage.luanzhan+=trigger.num;
}
else{
player.storage.luanzhan=trigger.num;
}
player.markSkill('luanzhan');
},
group:'luanzhan_cancel',
subSkill:{
cancel:{
trigger:{player:'useCard'},
forced:true,
filter:function(event,player){
if(!player.storage.luanzhan) return false;
var check=false;
var card=event.card;
if(card.name=='sha'){
check=true;
}
else if(get.color(card)=='black'&&get.type(card)=='trick'){
var info=get.info(card);
if(!info.multitarget){
check=true;
if(info.selectTarget==-1){
check=false;
}
else if(Array.isArray(info.selectTarget)&&info.selectTarget[1]==-1){
check=false;
}
}
}
if(check&&event.targets&&event.targets.length<player.storage.luanzhan){
return true;
}
return false;
},
content:function(){
player.storage.luanzhan=0;
player.markSkill('luanzhan');
}
}
}
},
zhengnan:{
trigger:{global:'dieAfter'},
frequent:true,
content:function(){
'step 0'
player.draw(3);
var list=[];
if(!player.hasSkill('wusheng')){
list.push('wusheng');
}
if(!player.hasSkill('dangxian')){
list.push('dangxian');
}
if(!player.hasSkill('zhiman')){
list.push('zhiman');
}
if(list.length){
player.chooseControl(list).set('prompt','选择获得一项技能');
}
'step 1'
player.addSkill(result.control);
player.popup(result.control);
game.log(player,'获得技能','【'+get.translation(result.control)+'】');
},
ai:{
threaten:1.4
}
},
xiefang:{
mod:{
globalFrom:function(from,to,distance){
for(var i=0;i<game.players.length;i++){
if(game.players[i].sex=='female'){
distance--;
}
}
return distance;
}
}
},
qizhi:{
trigger:{player:'useCard'},
direct:true,
@ -5546,7 +5712,7 @@ character.sp={
yanbaihu:'严白虎',
zhidao:'雉盗',
zhidao_info:'锁定技,当你于出牌阶段内第一次对区域里有牌的其他角色造成伤害后,你获得其手牌、装备区和判定区里的各一张牌,然后直到回合结束,其他角色不能被选择为你使用牌的目标',
zhidao_info:'锁定技,当你于你的回合内第一次对区域里有牌的其他角色造成伤害后,你获得其手牌、装备区和判定区里的各一张牌,然后直到回合结束,其他角色不能被选择为你使用牌的目标',
jili:'寄篱',
jili_info:'锁定技当一名其他角色成为红色基本牌或红色非延时类锦囊牌的目标时若其与你的距离为1且你既不是此牌的使用者也不是目标你也成为此牌的目标',
luanzhan:'乱战',

View File

@ -66,8 +66,8 @@ character.yijiang={
xin_yujin:['male','wei',4,['jieyue']],
xin_liru:['male','qun',3,['xinjuece','xinmieji','xinfencheng']],
// guohuanghou:['female','wei',3,['jiaozhao','danxin']],
// liuyu:['male','qun',2,['zhige','zongzuo']],
guohuanghou:['female','wei',3,['jiaozhao','danxin']],
liuyu:['male','qun',2,['zhige','zongzuo']],
liyan:['male','shu',3,['duliang','fulin']],
sundeng:['male','wu',4,['kuangbi']],
},
@ -88,6 +88,283 @@ character.yijiang={
guanping:['guanyu'],
},
skill:{
jiaozhao:{
enable:'phaseUse',
usable:1,
check:function(card){
return 8-ai.get.value(card);
},
filterCard:true,
discard:false,
lose:false,
content:function(){
'step 0'
player.showCards(cards);
'step 1'
if(player.storage.jiaozhao2){
event.target=player;
}
else{
var targets=game.players.slice(0);
targets.remove(player);
targets.sort(function(a,b){
return Math.max(1,get.distance(player,a))-Math.max(1,get.distance(player,b));
});
var distance=Math.max(1,get.distance(player,targets[0]));
for(var i=1;i<targets.length;i++){
if(Math.max(1,get.distance(player,targets[i]))>distance){
targets.splice(i);break;
}
}
player.chooseTarget(true,function(card,player,target){
return _status.event.targets.contains(target);
}).set('ai',function(target){
return ai.get.attitude(_status.event.player,target);
}).set('targets',targets);
}
'step 2'
if(!event.target){
event.target=result.targets[0];
player.line(result.targets,'green');
}
if(!event.target){
event.finish();
return;
}
var list=['sha','shan','tao','jiu'];
if(player.storage.jiaozhao1){
list=list.concat(['taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman']);
}
for(var i=0;i<list.length;i++){
if(i<=4){
list[i]=['基本','',list[i]];
}
else{
list[i]=['锦囊','',list[i]];
}
}
var att=ai.get.attitude(event.target,player);
event.target.chooseButton(['矫诏',[list,'vcard']],true).set('ai',function(button){
if(att<=0){
return button.link=='shan'?1:0;
}
else{
if(!_status.event.trick){
return button.link=='sha'?1:0;
}
var player=_status.event.player;
var recover=0,lose=1;
for(var i=0;i<game.players.length;i++){
if(!game.players[i].isOut()&&game.players[i]!=player){
if(game.players[i].hp<game.players[i].maxHp){
if(ai.get.attitude(player,game.players[i])>0){
if(game.players[i].hp<2){
lose--;
recover+=0.5;
}
lose--;
recover++;
}
else if(ai.get.attitude(player,game.players[i])<0){
if(game.players[i].hp<2){
lose++;
recover-=0.5;
}
lose++;
recover--;
}
}
else{
if(ai.get.attitude(player,game.players[i])>0){
lose--;
}
else if(ai.get.attitude(player,game.players[i])<0){
lose++;
}
}
}
}
if(lose>recover&&lose>0) return (button.link[2]=='nanman')?1:-1;
if(lose<recover&&recover>0) return (button.link[2]=='taoyuan')?1:-1;
return (button.link[2]=='shunshou')?1:-1;
}
}).set('att',att).set('trick',player.storage.jiaozhao1);
'step 3'
event.target.showCards(game.createCard(result.links[0]),get.translation(event.target)+'声明了'+get.translation(result.links[0][2]));
player.storage.jiaozhao=cards[0];
player.storage.jiaozhao_card=result.links[0][2];
game.broadcastAll(function(name){
lib.skill.jiaozhao2.viewAs={name:name};
},result.links[0][2]);
},
ai:{
order:9,
result:{
player:1
}
},
intro:{
content:function(storage,player){
if(player.storage.jiaozhao2){
return '出牌阶段限一次,你可以展示一张手牌,然后你声明一张基本牌或非延时类锦囊牌的牌名。在此出牌阶段内,你可以将此手牌当声明的牌使用且你不能被选择为目标';
}
else{
return '出牌阶段限一次,你可以展示一张手牌,然后选择距离最近的一名其他角色,该角色声明一张基本牌或非延时类锦囊牌的牌名。在此出牌阶段内,你可以将此手牌当声明的牌使用且你不能被选择为目标';
}
}
},
group:['jiaozhao2','jiaozhao3']
},
jiaozhao2:{
enable:'phaseUse',
filter:function(event,player){
if(!player.storage.jiaozhao) return false;
var name=player.storage.jiaozhao_card;
if(name=='tao'||name=='shan'||name=='wuzhong'||name=='jiu') return false;
return player.get('h').contains(player.storage.jiaozhao);
},
filterCard:function(card,player){
return card==player.storage.jiaozhao;
},
selectCard:-1,
popname:true,
filterTarget:function(card,player,target){
if(player==target) return false;
return lib.filter.filterTarget({name:player.storage.jiaozhao_card},player,target);
},
},
jiaozhao3:{
trigger:{player:'phaseEnd'},
forced:true,
popup:false,
content:function(){
delete player.storage.jiaozhao;
delete player.storage.jiaozhao2;
}
},
danxin:{
trigger:{player:'damageEnd'},
frequent:true,
content:function(){
'step 0'
if(player.storage.jiaozhao1&&player.storage.jiaozhao2){
player.draw();
event.finish();
}
else{
var list=['draw_card','更改描述'];
var prompt;
if(player.storage.jiaozhao1){
prompt='摸一张牌或更改矫诏的描述<br><br><div class="text">更改描述:将“选择距离最近的一名其他角色,该角色”改为“你”';
}
else{
prompt='摸一张牌或更改矫诏的描述<br><br><div class="text">更改描述:将“基本牌”改为“基本牌或非延时类锦囊牌”';
}
player.chooseControl(list,function(){
if(!_status.event.player.hasSkill('jiaozhao')) return 'draw_card';
return '更改描述';
}).set('prompt',prompt);
}
'step 1'
if(result.control=='draw_card'){
player.draw();
}
else{
game.log(player,'更改了','【矫诏】','的描述');
player.popup('更改描述');
player.markSkill('jiaozhao');
if(player.storage.jiaozhao1){
player.storage.jiaozhao2=true;
}
else{
player.storage.jiaozhao1=true;
}
}
}
},
zongzuo:{
trigger:{global:'phaseBefore'},
forced:true,
priority:10,
filter:function(event,player){
return !player.storage.zongzuo;
},
content:function(){
'step 0'
player.storage.zongzuo=true;
var list=['wei','shu','wu','qun'],num=0;
for(var i=0;i<game.players.length&&list.length;i++){
if(list.contains(game.players[i].group)){
list.remove(game.players[i].group);
num++;
}
}
player.gainMaxHp(num);
event.num=num;
'step 1'
player.hp+=event.num;
player.update();
},
group:'zongzuo_lose',
subSkill:{
lose:{
trigger:{global:'dieAfter'},
forced:true,
filter:function(event,player){
var list=['wei','shu','wu','qun'];
if(!list.contains(event.player.group)) return false;
for(var i=0;i<game.players.length;i++){
if(game.players[i].group==event.player.group){
return false;
}
}
return true;
},
content:function(){
player.loseMaxHp();
}
}
}
},
zhige:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.num('h')>player.hp;
},
filterTarget:function(card,player,target){
return get.distance(target,player,'attack')<=1&&target.num('e')>0;
},
content:function(){
'step 0'
target.chooseToUse({name:'sha'},player,-1,'止戈:使用一张杀,或将其装备区里的一张牌交给'+get.translation(player));
'step 1'
if(!result.bool&&target.num('e')){
target.chooseCard('e',true,'将其装备区里的一张牌交给'+get.translation(player));
}
else{
event.finish();
}
'step 2'
if(result.bool&&result.cards&&result.cards.length){
player.gain(result.cards);
target.$give(result.cards,player);
}
},
ai:{
order:5,
result:{
target:-1,
player:function(player,target){
if(target.num('h')==0) return 0;
if(target.num('h')==1) return -0.1;
if(player.hp<=2) return -2;
if(player.num('h','shan')==0) return -1;
return -0.5;
}
}
}
},
kuangbi:{
enable:'phaseUse',
usable:1,
@ -6272,7 +6549,8 @@ character.yijiang={
liyan:'李严',
jiaozhao:'矫诏',
jiaozhao_info:'出牌阶段限一次,你可以展示一张手牌,然后选择距离最近的一名其他角色,该角色声明一张基本牌的牌名。直到回合结束,你可以将此手牌当声明的牌使用且你不能被选择为目标',
jiaozhao2:'矫诏',
jiaozhao_info:'出牌阶段限一次,你可以展示一张手牌,然后选择距离最近的一名其他角色,该角色声明一张基本牌的牌名。在此出牌阶段内,你可以将此手牌当声明的牌使用且你不能被选择为目标',
danxin:'殚心',
danxin_info:'当你受到伤害后你可以摸一张牌或对“矫诏”的描述依次执行下列一项修改1.将“基本牌”改为“基本牌或非延时类锦囊牌”2.将“选择距离最近的一名其他角色,该角色”改为“你”',
duliang:'督粮',

View File

@ -3828,6 +3828,8 @@
if(pilecfg){
lib.config.bannedpile=pilecfg[0]||{};
lib.config.addedpile=pilecfg[1]||{};
lib.config.bannedpile=JSON.parse(JSON.stringify(lib.config.bannedpile));
lib.config.addedpile=JSON.parse(JSON.stringify(lib.config.addedpile));
}
}
else{
@ -5759,7 +5761,7 @@
}
event.dialog.close();
"step 2"
if(game.online){
if(game.online||!event.result.bool){
event.finish();
}
"step 3"
@ -11790,6 +11792,14 @@
if(typeof filter=='boolean') return filter;
if(typeof filter=='function') return filter(card,player,target);
},
targetEnabled2:function(card,player,target){
if(lib.filter.targetEnabled(card,player,target)) return true;
if(card==undefined) return false;
var filter=get.info(card).modTarget;
if(typeof filter=='boolean') return filter;
if(typeof filter=='function') return filter(card,player,target);
return false;
},
targetInRange:function(card,player,target){
var mod=game.checkMod(card,player,target,'unchanged','targetInRange',player.get('s'));
var extra=0;
@ -16814,11 +16824,11 @@
}
}
var pilecfg=lib.config.customcardpile[get.config('cardpilename')];
if(pilecfg){
lib.config.bannedpile=pilecfg[0]||{};
lib.config.addedpile=pilecfg[1]||{};
}
// var pilecfg=lib.config.customcardpile[get.config('cardpilename')];
// if(pilecfg){
// lib.config.bannedpile=pilecfg[0]||{};
// lib.config.addedpile=pilecfg[1]||{};
// }
try{
lib.storage=JSON.parse(localStorage.getItem(lib.configprefix+lib.config.mode));
@ -19996,7 +20006,10 @@
var toggleCardPile=function(bool){
var name=this._link.config._name;
var number=this._link.config._number;
if(!bool){
if(!lib.config.bannedpile[name]){
lib.config.bannedpile[name]=[];
}
if(bool){
lib.config.bannedpile[name].remove(number);
}
else{
@ -20291,8 +20304,8 @@
that.innerHTML='使用默认牌堆';
},1000);
game.saveConfig('cardpilename',null,true);
game.saveConfig('bannedpile');
game.saveConfig('addedpile');
game.saveConfig('bannedpile',{});
game.saveConfig('addedpile',{});
updatePileConfig();
},page);
var exportCardPile;
@ -20326,8 +20339,8 @@
lib.config.customcardpile[name]=[lib.config.bannedpile,lib.config.addedpile];
game.saveConfig('cardpilename',name,true);
game.saveConfig('customcardpile',lib.config.customcardpile);
game.saveConfig('bannedpile');
game.saveConfig('addedpile');
game.saveConfig('bannedpile',{});
game.saveConfig('addedpile',{});
createPileNode(name);
updatePileConfig();
};