千 里 单 机
This commit is contained in:
parent
82cede0f0d
commit
ef51702769
|
@ -870,13 +870,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
return 0;
|
||||
},
|
||||
result:{
|
||||
player:function(player,target){
|
||||
return game.countPlayer(function(current){
|
||||
if(current==target||(get.distance(target,current,'pure')==1&¤t.countCards('he'))){
|
||||
return -get.sgn(get.attitude(player,current));
|
||||
}
|
||||
});
|
||||
}
|
||||
target:-1,
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -933,13 +927,17 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
multineg:1,
|
||||
},
|
||||
result:{
|
||||
player:function(player,target){
|
||||
return game.countPlayer(function(current){
|
||||
if(current==target||(get.distance(target,current,'pure')==1)){
|
||||
return get.sgn(get.effect(current,{name:'chiyuxi'},player,player));
|
||||
}
|
||||
});
|
||||
}
|
||||
target:function(player,target){
|
||||
if(target.hasSkillTag('nofire')) return 0;
|
||||
if(player.hasUnknown(2)) return 0;
|
||||
var nh=target.countCards('h');
|
||||
if(lib.config.mode=='identity'){
|
||||
if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
|
||||
}
|
||||
if(nh==0) return -2;
|
||||
if(nh==1) return -1.7
|
||||
return -1.5;
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
|
@ -280,27 +280,12 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
return 0;
|
||||
},
|
||||
result:{
|
||||
player:function(player,target){
|
||||
if(get.mode()=='versus') return game.countPlayer(function(current){
|
||||
if(target.isFriendOf(current)){
|
||||
if(current.isFriendOf(player)&¤t.isLinked()){
|
||||
return get.attitude(player,target);
|
||||
}
|
||||
else if(current.isEnemyOf(player)&&!current.isLinked()){
|
||||
return -get.attitude(player,target)*0.6;
|
||||
}
|
||||
}
|
||||
});
|
||||
return game.countPlayer(function(current){
|
||||
if(target.isMajor()==current.isMajor()){
|
||||
if(current.isLinked()){
|
||||
return get.attitude(player,target);
|
||||
}
|
||||
else{
|
||||
return -get.attitude(player,target)*0.8;
|
||||
}
|
||||
}
|
||||
});
|
||||
target:function(player,target){
|
||||
if(get.mode()=='versus'){
|
||||
if(target.isFriendOf(player)) return target.isLinked()?1:0;
|
||||
return target.isLinked()?0:-1;
|
||||
}
|
||||
return target.isLinked()?1:-1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -390,8 +375,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
value:4,
|
||||
useful:2,
|
||||
result:{
|
||||
player:1.5,
|
||||
target:1,
|
||||
target:function(player,target){
|
||||
if(player==target) return 2;
|
||||
return 1;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
|
|
4681
card/gwent.js
4681
card/gwent.js
File diff suppressed because it is too large
Load Diff
|
@ -677,7 +677,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
list:[
|
||||
['spade',1,'caomu'],
|
||||
['club',3,'caomu'],
|
||||
['heart',12,'shengdong',],
|
||||
['heart',12,'shengdong'],
|
||||
['club',9,'shengdong'],
|
||||
['spade',9,'shengdong'],
|
||||
['diamond',4,'zengbin'],
|
||||
|
@ -695,7 +695,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
["club",13,'jinchan'],
|
||||
["club",12,'qijia'],
|
||||
["club",13,'qijia'],
|
||||
["spade",1,'fulei','thunder'],
|
||||
["spade",1,'fulei'],
|
||||
["spade",6,'qibaodao'],
|
||||
["spade",5,'zhungangshuo'],
|
||||
["spade",2,'lanyinjia'],
|
||||
|
|
|
@ -278,7 +278,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
result:{
|
||||
target:function(player,target){
|
||||
// if(player==target&&player.hp<=0) return 2;
|
||||
if(player.hasSkillTag('nokeep')) return 2;
|
||||
if(player.hasSkillTag('nokeep',true,null,true)) return 2;
|
||||
var nd=player.needsToDiscard();
|
||||
var keep=false;
|
||||
if(nd<=0){
|
||||
|
|
|
@ -3145,14 +3145,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
mod:{
|
||||
cardUsable:function (card,player,num){
|
||||
if(player.hasMark('drlt_jieying_mark')&&game.hasPlayer(function(current){
|
||||
if(player.hasMark('drlt_jieying_mark')&&card.name=='sha') return num+game.countPlayer(function(current){
|
||||
return current.hasSkill('drlt_jieying');
|
||||
})&&card.name=='sha') return num+1;
|
||||
});
|
||||
},
|
||||
maxHandcard:function (player,num){
|
||||
if(player.hasMark('drlt_jieying_mark')&&game.hasPlayer(function(current){
|
||||
if(player.hasMark('drlt_jieying_mark')) return num+game.countPlayer(function(current){
|
||||
return current.hasSkill('drlt_jieying');
|
||||
})) return num+1;
|
||||
});
|
||||
},
|
||||
},
|
||||
audio:'drlt_jieying',
|
||||
|
@ -3166,12 +3166,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
});
|
||||
},
|
||||
content:function(){
|
||||
trigger.num++;
|
||||
trigger.num+=game.countPlayer(function(current){
|
||||
return current.hasSkill('drlt_jieying');
|
||||
});
|
||||
},
|
||||
ai:{
|
||||
nokeep:true,
|
||||
skillTagFilter:function(player){
|
||||
return player.hasMark('drlt_jieying_mark');
|
||||
if(!player.hasMark('drlt_jieying_mark')) return false;
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -3225,8 +3227,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var target=result.targets[0];
|
||||
player.line(target);
|
||||
player.logSkill('drlt_jieying',target);
|
||||
player.removeMark('drlt_jieying_mark',1);
|
||||
target.addMark('drlt_jieying_mark',1);
|
||||
var mark=player.countMark('drlt_jieying_mark');
|
||||
player.removeMark('drlt_jieying_mark',mark);
|
||||
target.addMark('drlt_jieying_mark',mark);
|
||||
};
|
||||
},
|
||||
},
|
||||
|
@ -3244,7 +3247,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(trigger.player.countCards('h')>0){
|
||||
trigger.player.give(trigger.player.getCards('h'),player);
|
||||
}
|
||||
trigger.player.removeMark('drlt_jieying_mark',1);
|
||||
trigger.player.removeMark('drlt_jieying_mark',trigger.player.countMark('drlt_jieying_mark'));
|
||||
},
|
||||
},
|
||||
},
|
||||
|
|
|
@ -4095,9 +4095,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
//audio:'kuangcai',
|
||||
silent:true,
|
||||
popup:false,
|
||||
usable:5,
|
||||
//usable:5,
|
||||
filter:function(event,player){
|
||||
if(!player.forceCountChoose){
|
||||
if(!player.forceCountChoose||!player.forceCountChoose.phaseUse){
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -4129,7 +4129,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
//ui.auto.show();
|
||||
player.removeSkill('kuangcai_use');
|
||||
player.removeSkill('kuangcai_cancel');
|
||||
if(player.storage.counttrigger) delete player.storage.counttrigger.kuangcai_use;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -4779,7 +4778,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(!['basic','trick'].contains(get.type(event.card))) return false;
|
||||
return player.getHistory('useCard',function(ev){
|
||||
return ev.getParent('phaseUse')==evt&&get.tag(ev.card,'damage')&&['basic','trick'].contains(get.type(ev.card));
|
||||
}).indexOf(event)==0;
|
||||
}).indexOf(event)==0&&game.hasPlayer(function(current){
|
||||
return current!=player&&!current.storage.weifeng2&&event.targets.contains(current);
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
|
|
|
@ -20,7 +20,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sp_guozhan2:["mifuren","mateng","tianfeng","chendong","sp_dongzhuo","jiangfei","jiangqing","kongrong","bianfuren","liqueguosi","lvfan","cuimao","jiling","zhangren","zoushi"],
|
||||
sp_guandu:["sp_zhanghe","xunchen","sp_shenpei","gaolan","lvkuanglvxiang","chunyuqiong","sp_xuyou"],
|
||||
sp_single:["hejin","hansui","niujin"],
|
||||
sp_others:["hanba"],
|
||||
sp_others:["hanba","caiyang"],
|
||||
},
|
||||
},
|
||||
characterFilter:{
|
||||
|
@ -32,6 +32,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
character:{
|
||||
caiyang:['male','qun',1,['yinka'],['forbidai','unseen']],
|
||||
sp_xuyou:['male','qun',3,['spshicai','spfushi']],
|
||||
chunyuqiong:['male','qun',5,['cangchu','sushou','liangying']],
|
||||
lvkuanglvxiang:['male','qun',4,['liehou','qigong']],
|
||||
|
@ -199,6 +200,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
//kaisa:["male","western",4,["zhengfu"]],
|
||||
},
|
||||
characterIntro:{
|
||||
caiyang:'蔡阳(?-201年),又作蔡扬,东汉丞相曹操部下武将,汝南太守。于建安六年(201)奉曹操之命攻击与刘备联合的汝南贼龚都等人,兵败被刘备所杀。明代小说《三国演义》改编为“云长擂鼓斩蔡阳”。',
|
||||
pujing:'湖北省当阳境内有一座山,名叫玉泉山。东汉建安末年,山上住着一个老和尚,法名普净,普净原来是沂水关镇国寺方丈,后因云游天下,来到此处,风这地方山明水秀,就于山中结草为庵,每天坐禅参道,身边只有一个小和尚,外出化一些斋饭,供养师父。在《三国演义》中,当关羽通过汜水关时,正是由于普净提醒,关羽才揭穿了卞喜的阴谋,并杀死了卞喜。关羽死后,其怨魂亦在普净的指点下醒悟,放下了心中的仇恨,专心致力于造福一方百姓。',
|
||||
huban:'为《三国演义》所杜撰的人物,正史无记载,荥阳太守王植麾下从事、桓帝时议郎胡华之子。关羽过五关斩六将时其中一关就是王植所镇守,胡班奉命放火夜袭关公,因敬服公之气概,并得其父托公所带家书,班看毕,叹曰:“险些误杀忠良!”故将之放走。胡班到荆州来投降关公,公念其旧日相救之情,甚爱之;令随费诗入川,见汉中王受爵。费诗辞别关公,带了胡班,自回蜀中去了。',
|
||||
chunyuqiong:'淳于琼(?-200年),字仲简,颍川(治今河南禹州)人。东汉时期官吏,于汉灵帝中平五年(188)被任命为西园八校尉之一的右校尉,与蹇硕、袁绍、鲍鸿、曹操、赵融、冯芳、夏牟同列。为袁绍大将,与张郃、高览等人齐名。在官渡之战时镇守乌巢,遭到曹操的偷袭而惨败,自己也被曹操处斩。',
|
||||
lvkuanglvxiang:'吕旷(生卒年不详),与吕翔同是袁绍属下,袁绍去世后,为袁尚守东平,后来投降曹操,并被封为列侯。在《三国演义》中,在曹操准备往南准备攻击前,两人跟著大将曹仁和将军李典准备要攻击刘备。但吕旷被赵云刺下马身亡,而吕翔也死于张飞矛下,可以算是出师未捷身先死',
|
||||
caobuxing:'曹不兴,亦名弗兴,三国时著名画家。孙吴吴兴(今浙江湖州)人,生卒年不详。他在黄武年间(222—229年)享有很大的声誉。被称为“佛画之祖”。与东晋顾恺之、南朝宋陆探微、南朝梁张僧繇并称“六朝四大家”。又与赵达的算术、严武的弈棋、皇象的草书等号称“吴中八绝”。曹不兴善画龙、虎、马及人物,有“落墨为蝇”等传奇故事,其佛画成就对后世影响很大,相传其所画龙头令谢赫叹服不已。画迹今已不存,据《贞观公私画史》载,作品有《青溪龙》、《赤盘龙》、《南海监牧进十种马图》、《夷事夷兽样》、《桃源图》等,惜早已散佚。 但之后的著名画家卫协直接师承其法。',
|
||||
|
@ -529,6 +533,34 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
skill:{
|
||||
//蔡阳
|
||||
yinka:{
|
||||
trigger:{player:['drawBegin','judgeBegin']},
|
||||
direct:true,
|
||||
filter:function(){
|
||||
return ui.cardPile.childNodes.length>0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseButton(['印卡:请选择要置于牌堆'+(trigger.bottom?'底':'顶')+'的牌(先选择的在上)',Array.from(ui.cardPile.childNodes)],[1,trigger.num||1]);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
while(result.links.length){
|
||||
if(trigger.bottom){
|
||||
var card=result.links.shift();
|
||||
ui.cardPile.removeChild(card);
|
||||
ui.cardPile.appendChild(card);
|
||||
}
|
||||
else{
|
||||
var card=result.links.pop();
|
||||
ui.cardPile.removeChild(card);
|
||||
ui.cardPile.insertBefore(card,ui.cardPile.firstChild)
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
ai:{isLuckyStar:true},
|
||||
},
|
||||
//吕旷吕翔和淳于琼和官渡哔哔机
|
||||
spshicai:{
|
||||
audio:2,
|
||||
|
@ -16815,6 +16847,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
trigger:{
|
||||
global:"gameDrawAfter",
|
||||
player:"enterGame",
|
||||
},
|
||||
forced:true,
|
||||
filter:function (){
|
||||
|
@ -19310,6 +19343,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zezhu_info:'出牌阶段限一次,你可以获得双方主帅的各一张牌(若无牌则改为你摸一张牌),然后交给双方主帅各一张牌。',
|
||||
chenggong:'逞功',
|
||||
chenggong_info:'当有角色使用牌指定目标后,若此牌对目标数大于1,则你可令使用者摸一张牌。',
|
||||
caiyang:'蔡阳',
|
||||
yinka:'印卡',
|
||||
|
||||
sp_default:"常规",
|
||||
sp_whlw:"文和乱武",
|
||||
|
|
|
@ -10426,6 +10426,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:function(){
|
||||
"step 0"
|
||||
player.draw();
|
||||
var cards=Array.from(ui.ordering.childNodes);
|
||||
while(cards.length){
|
||||
cards.shift().discard();
|
||||
}
|
||||
"step 1"
|
||||
var evt=_status.event.getParent('phase');
|
||||
if(evt){
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.100.7',
|
||||
'v1.9.101',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -3189,6 +3189,9 @@ window.noname_asset_list=[
|
|||
'image/character/yj_zhangliao.jpg',
|
||||
'image/character/key_miki.jpg',
|
||||
'image/character/key_shiki.jpg',
|
||||
'image/character/caiyang.jpg',
|
||||
'image/character/huban.jpg',
|
||||
'image/character/pujing.jpg',
|
||||
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/baosanniang.jpg',
|
||||
|
|
152
game/game.js
152
game/game.js
|
@ -6013,6 +6013,11 @@
|
|||
init:true,
|
||||
frequent:true
|
||||
},
|
||||
qianlidanji:{
|
||||
name:'千里单骑',
|
||||
init:true,
|
||||
frequent:true
|
||||
},
|
||||
liangjunduilei:{
|
||||
name:'两军对垒',
|
||||
init:true,
|
||||
|
@ -9883,7 +9888,7 @@
|
|||
if(!_status.event.targets.contains(target)) return false;
|
||||
return lib.filter[_status.event.nodistance?'targetEnabled':'filterTarget'].apply(this,arguments);
|
||||
});
|
||||
next.set('ai',event.ai||get.effect);
|
||||
next.set('ai',event.ai||get.effect_use);
|
||||
next.set('selectTarget',event.selectTarget||lib.filter.selectTarget);
|
||||
if(event.nodistance) next.set('nodistance',true);
|
||||
if(event.forced) next.set('forced',true);
|
||||
|
@ -13677,39 +13682,48 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
if(true){
|
||||
var str='';
|
||||
if(targets.length){
|
||||
str+='对<span class="bluetext">'+(targets[0]==player?'自己':get.translation(targets[0]));
|
||||
for(var i=1;i<targets.length;i++){
|
||||
str+='、'+(targets[i]==player?'自己':get.translation(targets[i]));
|
||||
}
|
||||
str+='</span>'
|
||||
}
|
||||
str+='使用了';
|
||||
if(targets.length){
|
||||
var str=(targets.length==1&&targets[0]==player)?'#b自己':targets;
|
||||
if(cards.length&&!card.isCard){
|
||||
if(event.addedTarget){
|
||||
game.log(player,str,card,'(',cards,',指向',event.addedTargets,')');
|
||||
game.log(player,'对',str,'使用了',card,'(',cards,',指向',event.addedTargets,')');
|
||||
}
|
||||
else{
|
||||
game.log(player,str,card,'(',cards,')');
|
||||
game.log(player,'对',str,'使用了',card,'(',cards,')');
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(event.addedTarget){
|
||||
game.log(player,str,card,'(指向',event.addedTargets,')');
|
||||
game.log(player,'对',str,'使用了',card,'(指向',event.addedTargets,')');
|
||||
}
|
||||
else{
|
||||
game.log(player,str,card);
|
||||
game.log(player,'对',str,'使用了',card);
|
||||
}
|
||||
}
|
||||
if(card.name=='wuxie'){
|
||||
game.logv(player,[card,cards],[event.getTrigger().card]);
|
||||
}
|
||||
else{
|
||||
if(cards.length&&!card.isCard){
|
||||
if(event.addedTarget){
|
||||
game.log(player,'使用了',card,'(',cards,',指向',event.addedTargets,')');
|
||||
}
|
||||
else{
|
||||
game.log(player,'使用了',card,'(',cards,')');
|
||||
}
|
||||
}
|
||||
else{
|
||||
game.logv(player,[card,cards],targets);
|
||||
if(event.addedTarget){
|
||||
game.log(player,'使用了',card,'(指向',event.addedTargets,')');
|
||||
}
|
||||
else{
|
||||
game.log(player,'使用了',card);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(card.name=='wuxie'){ game.logv(player,[card,cards],[event.getTrigger().card]);
|
||||
}
|
||||
else{
|
||||
game.logv(player,[card,cards],targets);
|
||||
}
|
||||
event.trigger('useCard1');
|
||||
"step 1"
|
||||
event.trigger('useCard2');
|
||||
|
@ -17360,7 +17374,7 @@
|
|||
next.selectTarget=lib.filter.selectTarget;
|
||||
}
|
||||
if(next.ai1==undefined) next.ai1=get.order;
|
||||
if(next.ai2==undefined) next.ai2=get.effect;
|
||||
if(next.ai2==undefined) next.ai2=get.effect_use;
|
||||
next.setContent('chooseToUse');
|
||||
next._args=Array.from(arguments);
|
||||
return next;
|
||||
|
@ -19276,12 +19290,8 @@
|
|||
if(lib.translate[name]){
|
||||
this.trySkillAnimate(name,popname,checkShow);
|
||||
if(typeof targets=='object'&&targets.length){
|
||||
var str='对<span class="bluetext">'+(targets[0]==this?'自己':get.translation(targets[0]));
|
||||
for(var i=1;i<targets.length;i++){
|
||||
str+='、'+(targets[i]==this?'自己':get.translation(targets[i]));
|
||||
}
|
||||
str+='</span>发动了';
|
||||
game.log(this,str,'【'+get.skillTranslation(name,this)+'】');
|
||||
var str=(targets[0]==this?'#b自己':targets);
|
||||
game.log(this,'对',str,'发动了','【'+get.skillTranslation(name,this)+'】');
|
||||
}
|
||||
else{
|
||||
game.log(this,'发动了','【'+get.skillTranslation(name,this)+'】');
|
||||
|
@ -32551,24 +32561,16 @@
|
|||
}
|
||||
},
|
||||
log:function(){
|
||||
var str='',logvid=null;
|
||||
var str='',str2='',logvid=null;
|
||||
for(var i=0;i<arguments.length;i++){
|
||||
var itemtype=get.itemtype(arguments[i]);
|
||||
if(itemtype=='player'||itemtype=='players'){
|
||||
if(lib.config.log_highlight){
|
||||
str+='<span class="bluetext">'+get.translation(arguments[i])+'</span>';
|
||||
}
|
||||
else{
|
||||
str+=get.translation(arguments[i]);
|
||||
}
|
||||
str+='<span class="bluetext">'+get.translation(arguments[i])+'</span>';
|
||||
str2+=get.translation(arguments[i]);
|
||||
}
|
||||
else if(itemtype=='cards'||itemtype=='card'||(typeof arguments[i]=='object'&&arguments[i]&&arguments[i].name)){
|
||||
if(lib.config.log_highlight){
|
||||
str+='<span class="yellowtext">'+get.translation(arguments[i])+'</span>';
|
||||
}
|
||||
else{
|
||||
str+=get.translation(arguments[i]);
|
||||
}
|
||||
str+='<span class="yellowtext">'+get.translation(arguments[i])+'</span>';
|
||||
str2+=get.translation(arguments[i]);
|
||||
}
|
||||
else if(typeof arguments[i]=='object'){
|
||||
if(arguments[i]){
|
||||
|
@ -32577,52 +32579,52 @@
|
|||
}
|
||||
else{
|
||||
str+=get.translation(arguments[i]);
|
||||
str2+=get.translation(arguments[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(typeof arguments[i]=='string'){
|
||||
if(lib.config.log_highlight){
|
||||
if(arguments[i][0]=='【'&&arguments[i][arguments[i].length-1]=='】'){
|
||||
str+='<span class="greentext">'+get.translation(arguments[i])+'</span>';
|
||||
}
|
||||
else if(arguments[i][0]=='#'){
|
||||
var color='';
|
||||
switch(arguments[i][1]){
|
||||
case 'b':color='blue';break;
|
||||
case 'y':color='yellow';break;
|
||||
case 'g':color='green';break;
|
||||
}
|
||||
str+='<span class="'+color+'text">'+get.translation(arguments[i].slice(2))+'</span>';
|
||||
}
|
||||
else{
|
||||
str+=get.translation(arguments[i]);
|
||||
if(arguments[i][0]=='【'&&arguments[i][arguments[i].length-1]=='】'){
|
||||
str+='<span class="greentext">'+get.translation(arguments[i])+'</span>';
|
||||
str2+=get.translation(arguments[i]);
|
||||
}
|
||||
else if(arguments[i][0]=='#'){
|
||||
var color='';
|
||||
switch(arguments[i][1]){
|
||||
case 'b':color='blue';break;
|
||||
case 'y':color='yellow';break;
|
||||
case 'g':color='green';break;
|
||||
}
|
||||
str+='<span class="'+color+'text">'+get.translation(arguments[i].slice(2))+'</span>';
|
||||
str2+=get.translation(arguments[i].slice(2));
|
||||
}
|
||||
else{
|
||||
str+=get.translation(arguments[i]);
|
||||
str2+=get.translation(arguments[i]);
|
||||
}
|
||||
}
|
||||
else{
|
||||
str+=arguments[i];
|
||||
str2+=arguments[i];
|
||||
}
|
||||
|
||||
}
|
||||
var node=ui.create.div();
|
||||
node.innerHTML=str;
|
||||
node.innerHTML=lib.config.log_highlight?str:str2;
|
||||
ui.sidebar.insertBefore(node,ui.sidebar.firstChild);
|
||||
game.addVideo('log',null,str);
|
||||
game.broadcast(function(str){
|
||||
game.log(str);
|
||||
},str);
|
||||
game.addVideo('log',null,lib.config.log_highlight?str:str2);
|
||||
game.broadcast(function(str,str2){
|
||||
game.log(lib.config.log_highlight?str:str2);
|
||||
},str,str2);
|
||||
if(!_status.video&&!game.online){
|
||||
if(!logvid){
|
||||
logvid=_status.event.getLogv();
|
||||
}
|
||||
if(logvid){
|
||||
game.logv(logvid,'<div class="text center">'+str+'</div>');
|
||||
game.logv(logvid,'<div class="text center">'+lib.config.log_highlight?str:str2+'</div>');
|
||||
}
|
||||
}
|
||||
// if(lib.config.title) document.title=str;
|
||||
// if(lib.config.title) document.title=lib.config.log_highlight?str:str2;
|
||||
if(lib.config.show_log!='off'&&!game.chess){
|
||||
var nodeentry=node.cloneNode(true);
|
||||
ui.arenalog.insertBefore(nodeentry,ui.arenalog.firstChild);
|
||||
|
@ -40184,7 +40186,7 @@
|
|||
row2.hide();
|
||||
}
|
||||
if(lib.config.mode=='identity'||lib.config.mode=='guozhan'){
|
||||
if(!game.phaseNumber){
|
||||
if(!game.phaseNumber||_status.qianlidanji){
|
||||
nodereplace.classList.add('unselectable');
|
||||
}
|
||||
else if(_status.event.isMine()&&ui.auto.classList.contains('hidden')){
|
||||
|
@ -49507,7 +49509,7 @@
|
|||
uiintro.addText(get.colorspan(lib.characterTitle[node.name]));
|
||||
}
|
||||
|
||||
if(node.isUnderControl()||(game.me&&game.me.hasSkillTag('viewHandcard',null,node,true))){
|
||||
if(node.isUnderControl()||(!game.observe&&game.me&&game.me.hasSkillTag('viewHandcard',null,node,true))){
|
||||
var hs=node.getCards('h');
|
||||
if(hs.length){
|
||||
uiintro.add('<div class="text center">手牌</div>');
|
||||
|
@ -50726,6 +50728,32 @@
|
|||
}
|
||||
return result;
|
||||
},
|
||||
effect_use:function(target,card,player,player2,isLink){
|
||||
var event=_status.event;
|
||||
var eventskill=null;
|
||||
if(player==undefined) player=_status.event.player;
|
||||
if(typeof card!='string'&&(typeof card!='object'||!card.name)){
|
||||
var skillinfo=get.info(event.skill);
|
||||
if(event.skill&&skillinfo.viewAs==undefined) card=_status.event.skill;
|
||||
else{
|
||||
card=get.card();
|
||||
if(skillinfo&&skillinfo.viewAs&&card.name===skillinfo.viewAs.name){
|
||||
eventskill=event.skill;
|
||||
}
|
||||
}
|
||||
}
|
||||
var info=get.info(card);
|
||||
if(typeof card=='object'&&info&&info.changeTarget){
|
||||
var targets=[target];
|
||||
info.changeTarget(player,targets);
|
||||
var eff=0;
|
||||
for(var i of targets){
|
||||
eff+=get.effect(i,card,player,player2,isLink);
|
||||
}
|
||||
return eff;
|
||||
}
|
||||
return get.effect.apply(this,arguments);
|
||||
},
|
||||
effect:function(target,card,player,player2,isLink){
|
||||
var event=_status.event;
|
||||
var eventskill=null;
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
window.noname_update={
|
||||
version:'1.9.100.7.1',
|
||||
update:'1.9.100.7',
|
||||
version:'1.9.101',
|
||||
update:'1.9.100.7.1',
|
||||
changeLog:[
|
||||
'神山识',
|
||||
'千里单骑(乱斗)',
|
||||
'bug修复',
|
||||
|
||||
],
|
||||
files:[
|
||||
//'card/extra.js',
|
||||
//'card/huanlekapai.js',
|
||||
//'card/sp.js',
|
||||
//'card/standard.js',
|
||||
'card/sp.js',
|
||||
'card/standard.js',
|
||||
//'card/swd.js',
|
||||
//'card/mtg.js',
|
||||
//'card/gujian.js',
|
||||
//'card/guozhan.js',
|
||||
//'card/gwent.js',
|
||||
'card/gujian.js',
|
||||
'card/guozhan.js',
|
||||
'card/gwent.js',
|
||||
//'card/yunchou.js',
|
||||
//'card/zhenfa.js',
|
||||
//'card/zhulu.js',
|
||||
|
@ -25,18 +25,18 @@ window.noname_update={
|
|||
//'character/gujian.js',
|
||||
//'character/gwent.js',
|
||||
//'character/hearth.js',
|
||||
//'character/mobile.js',
|
||||
'character/mobile.js',
|
||||
//'character/mtg.js',
|
||||
//'character/old.js',
|
||||
//'character/refresh.js',
|
||||
//'character/shenhua.js',
|
||||
//'character/sp.js',
|
||||
'character/sp.js',
|
||||
//'character/tw.js',
|
||||
//'character/standard.js',
|
||||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
//'character/yijiang.js',
|
||||
'character/yijiang.js',
|
||||
//'character/yxs.js',
|
||||
//'extension/boss/extension.js',
|
||||
//'layout/default/layout.css',
|
||||
|
@ -48,10 +48,10 @@ window.noname_update={
|
|||
//'mode/tafang.js',
|
||||
//'mode/single.js',
|
||||
//'mode/stone.js',
|
||||
//'mode/brawl.js',
|
||||
'mode/brawl.js',
|
||||
//'mode/versus.js',
|
||||
//'mode/boss.js',
|
||||
//'game/game.js',
|
||||
'game/game.js',
|
||||
//'game/NoSleep.js',
|
||||
//'game/config.js',
|
||||
//'game/package.js',
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 170 KiB |
Binary file not shown.
After Width: | Height: | Size: 115 KiB |
Binary file not shown.
After Width: | Height: | Size: 143 KiB |
539
mode/brawl.js
539
mode/brawl.js
|
@ -424,6 +424,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
init:function(){},
|
||||
content:{
|
||||
submode:'normal',
|
||||
chooseCharacterBefore:function(){
|
||||
game.identityVideoName='幻化之战';
|
||||
var skills=[];
|
||||
|
@ -2443,6 +2444,544 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
},
|
||||
qianlidanji:{
|
||||
name:'千里单骑',
|
||||
mode:'identity',
|
||||
showcase:function(init){
|
||||
var node=this;
|
||||
var player1;
|
||||
if(init){
|
||||
player1=ui.create.player(null,true).init('jsp_guanyu');
|
||||
player1.node.marks.remove();
|
||||
player1.node.hp.remove();
|
||||
player1.style.left='20px';
|
||||
player1.style.top='20px';
|
||||
player1.style.transform='scale(0.9)';
|
||||
player1.node.count.remove();
|
||||
this.appendChild(player1);
|
||||
this.player1=player1;
|
||||
}
|
||||
else{
|
||||
player1=this.player1;
|
||||
}
|
||||
var rect1=player1.getBoundingClientRect();
|
||||
var func=function(){
|
||||
var player2=ui.create.player(null,true).init('caiyang');
|
||||
player2.node.marks.remove();
|
||||
player2.node.hp.remove();
|
||||
player2.style.left='auto';
|
||||
player2.style.right='20px';
|
||||
player2.style.top='20px';
|
||||
player2.node.count.remove();
|
||||
player2.style.transform='scale(0.7)';
|
||||
player2.style.opacity=0;
|
||||
node.appendChild(player2);
|
||||
ui.refresh(player2);
|
||||
player2.style.opacity=1;
|
||||
player2.style.transform='scale(0.9)';
|
||||
var rect2=player2.getBoundingClientRect();
|
||||
var left1=rect1.left+rect1.width/2-ui.arena.offsetLeft;
|
||||
var left2=rect2.left+rect2.width/2-ui.arena.offsetLeft;
|
||||
var top1=rect1.top+rect1.height/2-ui.arena.offsetTop;
|
||||
var top2=rect2.top+rect2.height/2-ui.arena.offsetTop;
|
||||
setTimeout(function(){
|
||||
if(!player2) return;
|
||||
game.linexy([left1,top1,left2,top2]);
|
||||
var popup=ui.create.div('.damage');
|
||||
popup.innerHTML='-1';
|
||||
popup.dataset.nature='soil';
|
||||
player2.appendChild(popup);
|
||||
ui.refresh(popup);
|
||||
popup.classList.add('damageadded');
|
||||
popup.listenTransition(function(){
|
||||
setTimeout(function(){
|
||||
popup.delete();
|
||||
},200);
|
||||
});
|
||||
},600);
|
||||
setTimeout(function(){
|
||||
if(!player2) return;
|
||||
player2.style.transition='all 0.5s';
|
||||
player2.style.transform='scale(1.2)';
|
||||
player2.delete();
|
||||
},1100);
|
||||
};
|
||||
node.showcaseinterval=setInterval(func,2600);
|
||||
func();
|
||||
},
|
||||
intro:[
|
||||
'无尽而漫长的单挑试炼',
|
||||
(lib.config.qianlidanji_level?('你的最高纪录是连续通过'+lib.config.qianlidanji_level+'关,是否能够突破这一记录呢?'):'你能否过五关斩六将,击败古城战神蔡阳呢?'),
|
||||
],
|
||||
init:function(){
|
||||
if(!_status.qianlidanji) _status.qianlidanji={
|
||||
completeNumber:0,
|
||||
used:['pujing','huban','caiyang'],
|
||||
addFellow:function(name){
|
||||
game.fan.dataset.position=2;
|
||||
ui.arena.setNumber(3);
|
||||
game.fellow=game.addFellow(1,name);
|
||||
game.fellow.gain(get.cards(4));
|
||||
game.fellow.identity='zhong';
|
||||
game.fellow.setIdentity();
|
||||
game.fellow.identityShown=true;
|
||||
game.fellow.node.identity.classList.remove('guessing');
|
||||
_status.event.getParent('phaseLoop').player=game.fellow;
|
||||
},
|
||||
completeReward:[
|
||||
['回复1点体力并摸一张牌',function(){
|
||||
game.zhu.recover();
|
||||
game.zhu.draw();
|
||||
}],
|
||||
['摸三张牌',function(){
|
||||
game.zhu.recover();
|
||||
}],
|
||||
['将一张防具牌置入装备区并摸一张牌',function(){
|
||||
var card=get.cardPile(function(card){
|
||||
return get.subtype(card)=='equip2'&&!get.cardtag(card,'gifts');
|
||||
});
|
||||
if(card) game.zhu.equip(card);
|
||||
game.zhu.draw();
|
||||
}],
|
||||
['将一张武器牌置入装备区并摸一张牌',function(){
|
||||
var card=get.cardPile(function(card){
|
||||
return get.subtype(card)=='equip1'&&!get.cardtag(card,'gifts');
|
||||
});
|
||||
if(card) game.zhu.equip(card);
|
||||
game.zhu.draw();
|
||||
}],
|
||||
['回复2点体力并弃置一张牌',function(){
|
||||
game.zhu.recover(2);
|
||||
game.zhu.chooseToDiscard('he',true);
|
||||
}],
|
||||
['摸五张牌,然后弃置三张牌',function(){
|
||||
game.zhu.draw(5);
|
||||
game.zhu.chooseToDiscard(3,'he',true);
|
||||
}],
|
||||
['摸五张牌,然后对手摸两张牌',function(){
|
||||
game.zhu.draw(5);
|
||||
game.fan.draw(2);
|
||||
}],
|
||||
['将一张武器牌和一张防具牌置入装备区',function(){
|
||||
var card=get.cardPile(function(card){
|
||||
return get.subtype(card)=='equip1'&&!get.cardtag(card,'gifts');
|
||||
});
|
||||
if(card) game.zhu.equip(card);
|
||||
var card2=get.cardPile(function(card){
|
||||
return get.subtype(card)=='equip2'&&!get.cardtag(card,'gifts');
|
||||
});
|
||||
if(card2) game.zhu.equip(card2);
|
||||
}],
|
||||
['将一张武器牌和一张防御坐骑牌置入装备区',function(){
|
||||
var card=get.cardPile(function(card){
|
||||
return get.subtype(card)=='equip1'&&!get.cardtag(card,'gifts');
|
||||
});
|
||||
if(card) game.zhu.equip(card);
|
||||
var card2=get.cardPile(function(card){
|
||||
return get.subtype(card)=='equip3'&&!get.cardtag(card,'gifts');
|
||||
});
|
||||
if(card2) game.zhu.equip(card2);
|
||||
}],
|
||||
['弃置所有手牌并于下一关获得【涅槃】(标)',function(){
|
||||
var hs=game.zhu.getCards('h');
|
||||
if(hs.length) game.zhu.discard(hs);
|
||||
game.zhu.addTempSkill('oldniepan','dieBegin');
|
||||
game.zhu.restoreSkill('oldniepan');
|
||||
}],
|
||||
['获得两张锦囊牌',function(){
|
||||
var list=[];
|
||||
while(list.length<2){
|
||||
var card=get.cardPile(function(card){
|
||||
return !list.contains(card)&&get.type(card,'trick')=='trick';
|
||||
});
|
||||
if(!card) break;
|
||||
list.push(card);
|
||||
}
|
||||
if(list.length) game.zhu.gain(list,'gain2','log');
|
||||
}],
|
||||
['将体力回复至体力上限,然后弃置一张牌',function(){
|
||||
var num=game.zhu.maxHp-game.zhu.hp;
|
||||
if(num) game.zhu.recover(num);
|
||||
game.zhu.chooseToDiscard('he',true);
|
||||
}],
|
||||
['弃置两张牌,在下一关的第一个回合后进行一个额外的回合',function(){
|
||||
game.zhu.chooseToDiscard(2,true,'he');
|
||||
game.zhu.addSkill('qianlidanji_phase');
|
||||
}],
|
||||
['摸一张牌,然后将对手翻面',function(){
|
||||
game.zhu.draw();
|
||||
game.fan.turnOver(true);
|
||||
}],
|
||||
['摸一张牌,然后令对手受到1点伤害',function(){
|
||||
game.zhu.draw();
|
||||
game.fan.damage(game.zhu);
|
||||
}],
|
||||
['获得五张基本牌',function(){
|
||||
var list=[];
|
||||
while(list.length<5){
|
||||
var card=get.cardPile(function(card){
|
||||
return !list.contains(card)&&get.type(card)=='basic';
|
||||
});
|
||||
if(!card) break;
|
||||
list.push(card);
|
||||
}
|
||||
if(list.length) game.zhu.gain(list,'gain2','log');
|
||||
}],
|
||||
['失去1点体力,然后摸五张牌',function(){
|
||||
game.zhu.loseHp();
|
||||
game.zhu.draw(5);
|
||||
}],
|
||||
['失去体力至1点,然后摸七张牌',function(){
|
||||
var num=game.zhu.hp-1;
|
||||
if(num) game.zhu.loseHp(num);
|
||||
game.zhu.draw(7)
|
||||
}],
|
||||
['弃置一张牌,然后令对手受到2点伤害',function(){
|
||||
game.zhu.chooseToDiscard('he',true);
|
||||
game.fan.damage(game.zhu,2);
|
||||
}],
|
||||
['在下一关中召唤普净一同战斗',function(){
|
||||
_status.qianlidanji.addFellow('pujing');
|
||||
}],
|
||||
['在下一关中召唤胡班一同战斗',function(){
|
||||
_status.qianlidanji.addFellow('huban');
|
||||
}],
|
||||
],
|
||||
replace_character:function(){
|
||||
'step 0'
|
||||
_status.qianlidanji.completeNumber++;
|
||||
if(!lib.config.qianlidanji_level||lib.config.qianlidanji_level<_status.qianlidanji.completeNumber){
|
||||
lib.config.qianlidanji_level=_status.qianlidanji.completeNumber;
|
||||
game.saveConfig('qianlidanji_level',lib.config.qianlidanji_level);
|
||||
}
|
||||
if(game.fellow&&game.fellow.isAlive()){
|
||||
if(ui.land&&ui.land.player==game.fellow){
|
||||
game.addVideo('destroyLand');
|
||||
ui.land.destroy();
|
||||
}
|
||||
game.zhu.next=game.fan;
|
||||
game.fan.next=game.zhu;
|
||||
game.zhu.nextSeat=game.fan;
|
||||
game.fan.nextSeat=game.zhu;
|
||||
game.players.remove(game.fellow);
|
||||
_status.dying.remove(game.fellow);
|
||||
game.fellow.out();
|
||||
for(var mark in game.fellow.marks){
|
||||
game.fellow.unmarkSkill(mark);
|
||||
}
|
||||
while(game.fellow.node.marks.childNodes.length>1){
|
||||
game.fellow.node.marks.lastChild.remove();
|
||||
}
|
||||
for(var i in game.fellow.tempSkills){
|
||||
game.fellow.removeSkill(i);
|
||||
}
|
||||
var skills=game.fellow.getSkills();
|
||||
for(var i=0;i<skills.length;i++){
|
||||
if(lib.skill[skills[i]].temp){
|
||||
game.fellow.removeSkill(skills[i]);
|
||||
}
|
||||
}
|
||||
var cards=game.fellow.getCards('hej');
|
||||
while(cards.length){
|
||||
ui.discardPile.appendChild(cards.shift());
|
||||
}
|
||||
}
|
||||
'step 1'
|
||||
if(game.fellow){
|
||||
game.dead.remove(game.fellow);
|
||||
game.fellow.remove();
|
||||
game.fan.dataset.position=1;
|
||||
ui.arena.setNumber(2);
|
||||
game.zhu.next=game.fan;
|
||||
game.fan.next=game.zhu;
|
||||
game.zhu.nextSeat=game.fan;
|
||||
game.fan.nextSeat=game.zhu;
|
||||
}
|
||||
if(_status.qianlidanji.completeNumber!=5){
|
||||
var list=_status.qianlidanji.completeReward.randomGets(3);
|
||||
var list2=[];
|
||||
for(var i=0;i<list.length;i++){
|
||||
list2.push(list[i][1]);
|
||||
list[i]=list[i][0];
|
||||
}
|
||||
if(_status.qianlidanji.completeNumber>=6){
|
||||
list.push('我不想再打了,直接在这里结束吧!');
|
||||
list2.push(function(){
|
||||
game.over(true);
|
||||
});
|
||||
}
|
||||
event.list=list2;
|
||||
game.zhu.chooseControl().set('choiceList',list).set('prompt','请选择一项奖励(当前已通过'+_status.qianlidanji.completeNumber+'关)');
|
||||
}
|
||||
'step 2'
|
||||
if(_status.qianlidanji.completeNumber!=5){
|
||||
if(result.index==3){
|
||||
game.over(true);
|
||||
return;
|
||||
}
|
||||
event.reward=event.list[result.index];
|
||||
}
|
||||
_status.characterlist.removeArray(_status.qianlidanji.used);
|
||||
if(_status.qianlidanji.completeNumber==5) event._result={links:['caiyang']};
|
||||
else game.zhu.chooseButton(['选择下一关出战的对手',[_status.characterlist.randomGets(3),'character']],true);
|
||||
'step 3'
|
||||
_status.event.getParent('phaseLoop').player=game.zhu;
|
||||
var source=game.fan;
|
||||
var name=result.links[0];
|
||||
source.revive(null,false);
|
||||
_status.characterlist.remove(name);
|
||||
_status.qianlidanji.used.push(name);
|
||||
source.uninit();
|
||||
source.init(name);
|
||||
game.addVideo('reinit',source,[name]);
|
||||
source.lose(source.getCards('hej'))._triggered=null;
|
||||
var gain=4;
|
||||
var add=0;
|
||||
switch(_status.qianlidanji.completeNumber){
|
||||
case 5:break;
|
||||
case 1:gain=5;break;
|
||||
case 2:gain=5;add=1;break;
|
||||
case 3:gain=6;add=1;break;
|
||||
default:gain=6;add=2;break;
|
||||
};
|
||||
source.hp+=add;
|
||||
source.maxHp+=add;
|
||||
source.update();
|
||||
source.gain(get.cards(gain))._triggered=null;
|
||||
game.triggerEnter(source);
|
||||
if(event.reward) event.reward();
|
||||
'step 4'
|
||||
var cards=Array.from(ui.ordering.childNodes);
|
||||
while(cards.length){
|
||||
cards.shift().discard();
|
||||
}
|
||||
var evt=_status.event.getParent('phase');
|
||||
if(evt){
|
||||
game.resetSkills();
|
||||
_status.event=evt;
|
||||
_status.event.finish();
|
||||
_status.event.untrigger(true);
|
||||
}
|
||||
},
|
||||
};
|
||||
_status.qianlidanji.player_number=get.config('player_number');
|
||||
game.saveConfig('player_number','2','identity');
|
||||
},
|
||||
content:{
|
||||
submode:'normal',
|
||||
chooseCharacterBefore:function(){
|
||||
game.identityVideoName='千里单骑';
|
||||
game.saveConfig('player_number',_status.qianlidanji.player_number,'identity');
|
||||
game.chooseCharacter=function(){
|
||||
var next=game.createEvent('chooseCharacter',false);
|
||||
next.showConfig=true;
|
||||
next.setContent(function(){
|
||||
"step 0"
|
||||
ui.arena.classList.add('choose-character');
|
||||
game.me.identity='zhu';
|
||||
game.zhu=game.me;
|
||||
game.fan=game.me.next;
|
||||
game.fan.identity='fan';
|
||||
game.zhu.setIdentity();
|
||||
game.zhu.identityShown=true;
|
||||
game.zhu.node.identity.classList.remove('guessing');
|
||||
game.fan.setIdentity();
|
||||
game.fan.identityShown=true;
|
||||
game.fan.node.identity.classList.remove('guessing');
|
||||
|
||||
event.list=[];
|
||||
for(var i in lib.character){
|
||||
if(lib.filter.characterDisabled(i)) continue;
|
||||
event.list.push(i);
|
||||
}
|
||||
event.list.randomSort();
|
||||
_status.characterlist=event.list.slice(0);
|
||||
var list=event.list.slice(0,5);
|
||||
delete event.swapnochoose;
|
||||
var dialog;
|
||||
if(event.swapnodialog){
|
||||
dialog=ui.dialog;
|
||||
event.swapnodialog(dialog,list);
|
||||
delete event.swapnodialog;
|
||||
}
|
||||
else{
|
||||
var str='选择角色';
|
||||
dialog=ui.create.dialog(str,'hidden',[list,'character']);
|
||||
}
|
||||
dialog.setCaption('选择角色');
|
||||
game.me.chooseButton(dialog,true).set('onfree',true);
|
||||
|
||||
ui.create.cheat=function(){
|
||||
_status.createControl=ui.cheat2;
|
||||
ui.cheat=ui.create.control('更换',function(){
|
||||
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
|
||||
return;
|
||||
}
|
||||
if(game.changeCoin){
|
||||
game.changeCoin(-3);
|
||||
}
|
||||
|
||||
event.list.randomSort();
|
||||
list=event.list.slice(0,5);
|
||||
|
||||
var buttons=ui.create.div('.buttons');
|
||||
var node=_status.event.dialog.buttons[0].parentNode;
|
||||
_status.event.dialog.buttons=ui.create.buttons(list,'character',buttons);
|
||||
_status.event.dialog.content.insertBefore(buttons,node);
|
||||
buttons.animate('start');
|
||||
node.remove();
|
||||
game.uncheck();
|
||||
game.check();
|
||||
});
|
||||
delete _status.createControl;
|
||||
};
|
||||
if(lib.onfree){
|
||||
lib.onfree.push(function(){
|
||||
event.dialogxx=ui.create.characterDialog('heightset');
|
||||
if(ui.cheat2){
|
||||
ui.cheat2.animate('controlpressdownx',500);
|
||||
ui.cheat2.classList.remove('disabled');
|
||||
}
|
||||
});
|
||||
}
|
||||
else{
|
||||
event.dialogxx=ui.create.characterDialog('heightset');
|
||||
}
|
||||
|
||||
ui.create.cheat2=function(){
|
||||
ui.cheat2=ui.create.control('自由选将',function(){
|
||||
if(this.dialog==_status.event.dialog){
|
||||
if(game.changeCoin){
|
||||
game.changeCoin(50);
|
||||
}
|
||||
this.dialog.close();
|
||||
_status.event.dialog=this.backup;
|
||||
this.backup.open();
|
||||
delete this.backup;
|
||||
game.uncheck();
|
||||
game.check();
|
||||
if(ui.cheat){
|
||||
ui.cheat.animate('controlpressdownx',500);
|
||||
ui.cheat.classList.remove('disabled');
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(game.changeCoin){
|
||||
game.changeCoin(-10);
|
||||
}
|
||||
this.backup=_status.event.dialog;
|
||||
_status.event.dialog.close();
|
||||
_status.event.dialog=_status.event.parent.dialogxx;
|
||||
this.dialog=_status.event.dialog;
|
||||
this.dialog.open();
|
||||
game.uncheck();
|
||||
game.check();
|
||||
if(ui.cheat){
|
||||
ui.cheat.classList.add('disabled');
|
||||
}
|
||||
}
|
||||
});
|
||||
if(lib.onfree){
|
||||
ui.cheat2.classList.add('disabled');
|
||||
}
|
||||
}
|
||||
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
|
||||
if(!ui.cheat&&get.config('change_choice'))
|
||||
ui.create.cheat();
|
||||
if(!ui.cheat2&&get.config('free_choose'))
|
||||
ui.create.cheat2();
|
||||
}
|
||||
"step 1"
|
||||
if(ui.cheat){
|
||||
ui.cheat.close();
|
||||
delete ui.cheat;
|
||||
}
|
||||
if(ui.cheat2){
|
||||
ui.cheat2.close();
|
||||
delete ui.cheat2;
|
||||
}
|
||||
game.addRecentCharacter(result.buttons[0].link);
|
||||
game.zhu.init(result.buttons[0].link);
|
||||
_status.characterlist.remove(result.buttons[0].link);
|
||||
_status.qianlidanji.used.add(result.buttons[0].link);
|
||||
game.zhu.chooseControl('地狱','困难','普通','简单','无双').set('prompt','请选择游戏难度');
|
||||
"step 2"
|
||||
var hp=Math.floor(result.index/2);
|
||||
event.draw=Math.floor((result.index+1)/2);
|
||||
if(hp){
|
||||
game.zhu.hp+=hp;
|
||||
game.zhu.maxHp+=hp;
|
||||
game.zhu.update();
|
||||
}
|
||||
game.zhu.chooseButton(['请选择对手的登场武将',[_status.characterlist.randomGets(3),'character']],true);
|
||||
"step 3"
|
||||
game.fan.init(result.links[0]);
|
||||
_status.characterlist.remove(result.links[0]);
|
||||
_status.qianlidanji.used.add(result.links[0]);
|
||||
if(event.draw){
|
||||
game.zhu.directgain(get.cards(event.draw));
|
||||
}
|
||||
setTimeout(function(){
|
||||
ui.arena.classList.remove('choose-character');
|
||||
},500);
|
||||
|
||||
var pack={
|
||||
character:{
|
||||
pujing:['male','qun',1,[],[]],
|
||||
huban:['male','qun',2,[],[]],
|
||||
},
|
||||
translate:{
|
||||
pujing:'普净',
|
||||
huban:'胡班',
|
||||
},
|
||||
skill:{
|
||||
qianlidanji_phase:{
|
||||
trigger:{global:'phaseBefore'},
|
||||
forced:true,
|
||||
silent:true,
|
||||
firstDo:true,
|
||||
content:function(){
|
||||
player.removeSkill('qianlidanji_phase');
|
||||
player.insertPhase();
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
for(var i in pack){
|
||||
for(var j in pack[i]){
|
||||
lib[i][j]=pack[i][j];
|
||||
}
|
||||
}
|
||||
delete pack.skill;
|
||||
game.addVideo('arrangeLib',null,pack);
|
||||
game.addOverDialog=function(dialog){
|
||||
dialog.addText('共计通过'+_status.qianlidanji.completeNumber+'关');
|
||||
};
|
||||
lib.element.player.dieAfter=function(){
|
||||
if(this==game.fellow) return;
|
||||
_status.characterlist.removeArray(_status.qianlidanji.used);
|
||||
if(game.zhu==this||!_status.characterlist.length){
|
||||
var bool=false;
|
||||
if(_status.qianlidanji.completeNumber>5) bool=true;
|
||||
game.over(bool);
|
||||
}
|
||||
else{
|
||||
var next=game.createEvent('qianlidanji_replace',false);
|
||||
next.setContent(_status.qianlidanji.replace_character);
|
||||
}
|
||||
};
|
||||
lib.element.player.dieAfter2=function(){
|
||||
_status.characterlist.removeArray(_status.qianlidanji.used);
|
||||
};
|
||||
game.zhu.dieAfter=lib.element.player.dieAfter;
|
||||
game.fan.dieAfter=lib.element.player.dieAfter;
|
||||
game.zhu.dieAfter2=lib.element.player.dieAfter2;
|
||||
game.fan.dieAfter2=lib.element.player.dieAfter2;
|
||||
});
|
||||
};
|
||||
}
|
||||
}
|
||||
},
|
||||
liangjunduilei:{
|
||||
name:'两军对垒',
|
||||
mode:'versus',
|
||||
|
|
Loading…
Reference in New Issue