2016-06-08 01:43:10 +00:00
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'use strict';
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character.ow={
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character:{
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2016-06-08 09:05:04 +00:00
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ow_liekong:['female','shu',3,['shanxian','shanhui']],
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2016-06-25 16:38:59 +00:00
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ow_sishen:['male','shu',3,['xiandan','yihun','shouge']],
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2016-06-09 15:06:55 +00:00
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ow_tianshi:['female','qun',3,['shouhu','ziyu','feiying']],
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2016-06-10 02:56:48 +00:00
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ow_falaozhiying:['female','shu',3,['feidan','huoyu','feiying']],
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2016-06-09 15:06:55 +00:00
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ow_zhixuzhiguang:['female','qun',3,['guangshu']],
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ow_luxiao:['male','wu',3,['yuedong','kuoyin','huhuan']],
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2017-01-21 12:42:50 +00:00
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ow_shibing:['male','shu',4,['tuji','mujing','lichang']],
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2016-06-10 02:56:48 +00:00
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ow_yuanshi:['male','qun',3,['feiren','lianpo','zhanlong']],
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2016-07-16 02:11:40 +00:00
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ow_chanyata:['male','qun',3,['xie','luan','sheng']],
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2016-07-17 03:28:46 +00:00
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ow_dva:['female','shu',2,['jijia','tuijin','zihui','chongzhuang']],
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2016-07-17 08:06:07 +00:00
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ow_mei:['female','wei',3,['bingqiang','jidong','baoxue']],
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2016-07-25 15:33:50 +00:00
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ow_ana:['female','wei',3,['zhiyuan','mianzhen','aqianghua']],
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2016-07-17 03:28:46 +00:00
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ow_heibaihe:['female','qun',3,['juji','duwen','dulei']],
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2016-07-18 02:08:26 +00:00
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ow_maikelei:['male','shu',4,['shanguang','tiandan','shenqiang']],
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2016-07-19 07:32:04 +00:00
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ow_kuangshu:['male','shu',3,['liudan','shoujia','shihuo']],
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2016-07-16 02:11:40 +00:00
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2016-08-28 00:30:25 +00:00
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ow_tuobiang:['male','shu',3,['paotai','maoding']],
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2017-03-21 11:16:35 +00:00
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ow_baolei:['male','qun',4,['bshaowei','zhencha']],
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2017-02-25 02:29:16 +00:00
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ow_banzang:['male','qun',4,['bfengshi','yinbo']],
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2017-01-08 04:09:34 +00:00
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ow_laiyinhate:['male','qun',4,['zhongdun','mengji']],
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2017-02-11 15:40:08 +00:00
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ow_luba:['male','shu',4,['liangou','xiyang']],
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2017-03-21 16:12:12 +00:00
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ow_wensidun:['male','shu',4,['feitiao','dianji']],
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2017-03-21 03:05:50 +00:00
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ow_zhaliya:['female','wei',4,['pingzhang','liyong']],
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2017-03-22 07:05:47 +00:00
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2017-01-28 02:03:53 +00:00
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ow_heiying:['female','wei',3,['qinru','yinshen','maichong']],
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2017-03-22 07:05:47 +00:00
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ow_orisa:['female','wu',4,['qianggu','woliu']],
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2016-06-08 09:05:04 +00:00
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},
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2017-02-20 08:41:38 +00:00
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characterIntro:{
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2017-03-22 07:05:47 +00:00
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ow_orisa:'奥丽莎是用在努巴尼昙花一现的OR15防御机器人的零件组装而成的,她是这座城市的新一代守护者,但依然有很大的成长空间',
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2017-02-20 08:41:38 +00:00
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ow_liekong:'莉娜·奥克斯顿(代号:“猎空”)是守望先锋原型机试飞计划的最年轻成员。但在第一次试飞过程中,原型机的传送阵列出现故障,包括飞行员在内完全失踪。莉娜在几个月后再次出现,不过她身上的分子却无法和时间流同步。这种被称为“时间解离”的症状使她彻底变成了一个“活生生”的幽灵,时隐时现。直到一位名叫温斯顿的科学家设计出了“时间加速器”,一台可以让“猎空”维持在当前时间的装置。不仅如此,这一装置还让“猎空”有能力控制她自己的时间流,使她可以任意加速或减慢时间。有了这一全新的能力,她成了守望先锋最强大的特工之一。守望先锋解散后,“猎空”依旧选择为了正义而战,守护无辜。',
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ow_sishen:'关于这个黑袍恐怖分子的传闻并不多,只知道大家都称他为“死神”。虽然没人知道他的真实身份和动机,但有一点是可以肯定的,他的出现意味着死亡。“死神”是一名极其不稳定、残暴、冷酷的雇佣兵,在世界各地犯下多起恐怖袭击案件。在过去的数十年间,他参与了许多武装冲突,但其本人却不属于任何组织。在多年的追踪后,“死神”神秘的面纱终于被慢慢揭开。据信,“死神”正在追杀前守望先锋特工并系统地逐一消灭。',
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ow_tianshi:'齐格勒是瑞士一家顶尖医院的手术部门负责人。正是她在医学领域的成就,引起了守望先锋的注意。由于齐格勒的双亲都被战争夺走了生命,因此她从一开始就极其反对该组织通过军事手段进行维和。但最终,她意识到守望先锋给她提供了一个可以拯救更多人生命的机会。作为守望先锋医学研究部门的负责人,安吉拉致力于更好地在前线治疗受到致命伤的病员。尽管她对守望先锋做出了巨大的贡献,但齐格勒博士经常质疑她的上司以及守望先锋的长远目标。而当守望先锋解散之后,齐格勒博士便致力于帮助那些受战争波及的受难者。',
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ow_falaozhiying:'本名法芮尔,来自一个军功卓越的军人世家,贡献与荣耀就是她最高的追求。在加入埃及军队后,她的坚韧和在战术上的天赋使她很快就晋升为了一名军官。作为一名果敢的领袖,任何在她手下服役的士兵都对她抱有绝对的忠诚。有了所有这些卓越的表现,法芮尔自然成了守望先锋最青睐的一名候选人。但在她正式加入之前,守望先锋就解散了。当她带着所有的荣誉退役后,法芮尔加入了一家名为“海力士国际安保”的私人安保公司,该公司的最重要的一笔订单就是负责保护吉萨高原地下的人工智能研究设施。尽管她对守望先锋的解散感到无比的遗憾,但她依旧梦想着能为正义而战并改变这个残破的世界。',
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ow_zhixuzhiguang:'当被认为是为数不多可以成为光子建筑师的人才之后,年轻的塞特娅·法斯瓦尼离开了贫穷的家乡,成为了费斯卡光子建筑师学院的一员。她很快就成为了乌托邦最顶尖的光子建筑师。但费斯卡集团在塞特娅身上还是看到了更广阔的发展潜力。费斯卡集团称其为“秩序之光”,为了集团的利益和扩大在其他国家的影响力,将其派遣到全球执行秘密任务。虽然“秩序之光”相信她的所作所为是为了实现人性之“大善”,但有时候她也会怀疑她所希望实现的控制和秩序,是否真的是人类最需要的。',
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ow_luxiao:'卢西奥•科雷亚•多斯桑托斯在里约热内卢长大。“智能危机”结束后,由于经济的一蹶不振导致这里变成了一个贫穷拥挤的贫民区。他想找到一个办法激发周围人的信心与活力:音乐。他开始在街边、社区派对进行表演,随着年龄的增长便开始了一系列传奇的地下演出。但当多国集团费斯卡集团计划重建城市的大部分地区时,卢西奥所在的社区陷入了混乱,人们失去了自由。卢西奥绝对不会容忍这一切。他偷走了费斯卡用来压迫人民的音波技术,反过来将人们团结在一起。最终,在一场暴动中,他们将费斯卡集团赶出了家园。卢西奥的领导能力让他在一夜之间成为了明星和社会正能量的象征。他的音乐在人们心中的地位如火箭般蹿升。随着影响力的不断扩大,卢西奥意识到他有机会可以改变这个世界,让这个世界变得更美好。',
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ow_shibing:'被全球通缉的独行侠“士兵:76”独自一人发动了一场旨在查出守望先锋解散真相的战争。“士兵:76”在全球一系列针对金融机构、秘密集团和守望先锋基地的袭击活动中被曝光。尽管外界至今不清楚他的动机是什么,但有人认为他曾是一位守望先锋特工,决心查出守望先锋垮台的幕后黑手。',
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ow_yuanshi:'岛田忍者家族大名最年轻的儿子,但对家族的非法生意毫无兴趣,被视为一个危险的累赘。在家族大名意外死亡后,他与哥哥半藏的矛盾激化,最终导致了一场生死对决,源氏也因此差点送命。后来被守望先锋救下,并被改造成机械忍者以摧毁他父亲的邪恶帝国。在完成任务后,源氏因无法接受自己的机械身躯,离开了守户先锋,并游历世界希望能找到自己存在的意义。数年之后,他遇到了智械僧侣禅雅塔,并且在这位僧侣的引导下,源氏体内的人类和机械体验终于融合在了一起。他开始明白,尽管他有一副机械身躯,但他的人类灵魂是完整的,他渐渐意识到自己的新形态是给予自己的恩赐和力量。',
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ow_chanyata:'在“智能危机”结束之后,一群被放逐的智能机器人感受到了被其称为“灵魂觉醒”的升华之道,他们渐渐相信他们和人类一样,同样拥有灵魂。由神秘僧侣泰哈撒·孟达塔带领的这些僧侣开始寻找让人类和机器人重回曾经的和谐相处之道。他们最终被世人所接纳,并得到了全球数百万人的支持。但其中一位僧侣,禅雅塔并不赞同这一新道路。他认为要解决人类和机器人之间根深蒂固的问题,不能依靠循循善诱,而必须通过个体联系和互动。最终,他选择离开寺庙,游走世界,帮助那些他所遇到的人摆脱凡尘。但如果有必要,他也会为了保护无辜而拿起武器,无论人类还是机器人。',
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ow_dva:'D.Va曾是一名职业玩家,而现在则利用自己的技巧驾驶一台尖端机甲保卫国家。随着智能机械不断进化,它最终干扰了MEKA的无人机控制网络,迫使军方派驾驶员驾驶这些机甲。由于难以找到合适的候选人,政府开始向那些拥有足以操控机甲尖端武器系统的必要反应和本能的国内职业玩家寻求帮助,其中就包括顶尖玩家之一的“D.Va”宋哈娜。作为一名为了获胜不惜一切代价的精英玩家,D.Va从来都不会对对手表现出丝毫的仁慈。D.Va将这次新任务视为一款全新的游戏,无所畏惧地和其他MEKA机甲冲向战场,随时准备保卫自己的国家。最近,她开始向她的粉丝直播战斗行动,而这也让她成为了世界巨星。',
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ow_mei:'守望先锋为了查明全球不断升级的怪异气候现象的真正原因,在世界各个位置建立了一系列生态监测站。周美灵就是这一长久项目的成员之一。当她来到该项目的南极洲监控站时,一场突如其来的极地风暴摧毁了大部分设施并将这里与外界隔绝了开来。随着补给物资的不断消耗,科学家们进入了急冻状态希望能够撑到救援队抵达的那一天。但救援并没有抵达。几年后,当这些科学家的急冻舱最终被发现时,美是唯一的幸存者。此时,守望先锋已经解散,所有的生态监测站也都已经被废弃,他们之前收集的研究数据全部丢失。美最终决定独自继续她的工作。她带上了一台可穿戴式气候控制装置,游历世界,希望能够重新建立起生态监测网络,查出威胁着这个星球生态系统的真正原因。',
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ow_ana:'守望先锋的创始成员之一,世界公认的顶级狙击手。智械危机结束后,安娜被晋升为了上尉。尽管身居要职,但已年过半百的安娜拒绝离开战场,依然亲临前线。直至在一次人质解救行动中,遭遇了一个叫做“黑百合”的黑爪特工,所有人都认为安娜死在了那场战斗中。但事实上,安娜活了下来,身受重伤并且失去了自己的右眼。在恢复期间,她感受到了战斗中生命的不可承受之重,因此决定就此隐居。然而随着时间一天天过去,看着自己家乡遭到的威胁愈演愈烈,她突然意识到自己依然有责任保护身边的亲人。在“征用”了守望先锋军械库中的装备后,安娜重新回到了这个世界,为了一个更安全、稳定的和平世界而战。',
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ow_heibaihe:'“黑百合”在成为如今的杀手之前,曾与对抗恐怖组织“黑爪”的守望先锋探员杰哈·拉克瓦结婚。在多次刺杀杰哈无果之后,黑爪决定将目标转向他的妻子,艾米丽。黑爪特工绑架了艾米丽并对其进行了一项高强度神经重构计划。他们击垮了她的意志,抑制了其本身的人性,将其变成了一个潜伏特工。她最终被守望先锋探员找到并在确认无致命伤之后重新过上了以前的生活。两周之后,她杀死了睡梦中的杰哈,并回归了黑爪。',
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ow_maikelei:'曾是美国西南部因非法军火交易而臭名昭著的“死局”帮中,最令人胆寒的一员,后被守望先锋逮捕。由于其枪法精湛且足智多谋,守望先锋给了他两个选择:在最高安全级别的监狱中度过余生,或加入守望先锋的秘密行动部队“暗影守望”。他选择了后者。尽管一开始他对守望先锋的理念嗤之以鼻,但他逐渐相信可以通过扫除世上的不公,来弥补自己过去犯下的罪行。后来,暗影守望内部出现了异样的气氛:废除守望先锋,独掌大权。麦克雷由于不想参与其中,于是便独自离开,销声匿迹。多年之后,他以雇佣兵的身份再次出现。尽管许多大小团体都想拉拢他,但他只为自己眼中的正义而战。',
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ow_kuangshu:'由于澳大利亚智能中枢核心在遭到攻击后发生爆炸,这片地区现在变成了寸草不生的辐射荒地。但即便如此,还是有一群自称为“拾荒者”的人类生存了下来。他们在残骸中寻找一切还可利用的东西,渐渐形成了一个野蛮、危险的团体。“狂鼠”就是其中的一员。和其他人一样,他也受到了辐射,因此变成了一个痴迷于危险炸弹的疯子。当他在中枢废墟中发掘出一个极其珍贵的宝藏后,全世界都知道了这个疯子的名号。尽管几乎没人知道他到底发现了什么,但他身后总有数不清的赏金猎人、黑帮和投机分子想要杀掉他,直到他与“拾荒者”打手“路霸”达到了一个协议:只要今后找到的宝贝五五分成,“路霸”就会是“狂鼠”的私人保镖。',
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ow_tuobiang:'托比昂是一个极其不信任智械的天才工程师,但他的同行都认为这只是他杞人忧天而已。但托比昂最担心的事情最终还是发生了,一场机器人对抗其人类发明者的“智能危机”在全球范围内爆发。由于其在工程学方面的天才造诣,守望先锋向他伸出了橄榄枝,并将其纳入了最早的守望先锋攻击部队,而他也证明了自己在终结这场危机中的关键价值。但在守望先锋解散后,托比昂设计出的许多武器被偷走并被藏在世界各地。出于对自己作品的责任心,托比昂便发誓不能让这些武器落入敌手,危害无辜的世人。',
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ow_baolei:'“堡垒”系列在设计之初是被用于维和目的的,这一系列的机器单位拥有能够快速在突击和攻城模式之间转换的独特能力。但在“智能危机”期间,该系列却被用来对抗其人类发明者,成为了机器人叛军的中坚力量。随着后来危机的解除,几乎所有的“堡垒”系列机器人都被销毁或拆解。直到今天,“堡垒”依旧是当年那场可怕战争的代名词。但是有一台独特的“堡垒”机器人,在那场战争的决战中严重受损,因此被遗忘了数十年。直到有一天,它被意外地重新激活,它的战斗程序几乎全部受损,取而代之的是对自然世界及其住民的强烈好奇。好奇的“堡垒”于是在这个被战火蹂躏过的世界上,开始了探索和寻找自我价值的旅途。',
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ow_banzang:'岛田家据传已有数百年的历史。以忍者为主要成员的岛田家,经过多年的发展,已经建立起一个以军火和非法物资交易为主的庞大黑道帝国。作为大名的长子,半藏注定要继承他的父亲统治岛田帝国。父亲过世后,家族长老就建议半藏帮助他那刚愎自用的弟弟源氏,以便两人携手管理岛田帝国。在遭到源氏拒绝后,半藏被迫亲手了结了自己的弟弟。半藏因此深受打击,他拒绝继承父亲的遗产并最终抛弃了自己的家族和所有辛苦换来的成果。现在,半藏四海为家,不断磨练着自己作为一名武士的技巧,希望终有一天能挽回自己的名誉并真正放下自己的过去。',
|
|
|
|
|
ow_laiyinhate:'莱因哈特•威尔海姆的行事作风就像一个属于过去的勇士,时刻铭记着骑士的信条:无畏、公正、勇敢。莱因哈特独特的道德观和舍小为大的信念,深得其上级的喜爱。他有话直说,因此成为了守望先锋最坚定的拥护者,同时在有必要时,也是守望先锋最刻薄的批评者,时刻提醒着其他人,守望先锋是一支正义之师。莱因哈特一直服役到将近六十岁,因此不得不面临强制退役。而守望先锋又深陷腐败和煽动叛乱之嫌的泥沼,莱因哈特只能眼睁睁地看着自己守护了一生的信念被吞噬。尽管守望先锋最终解散,但莱因哈特绝不会在世界陷入混乱之时袖手旁观。他再一次穿上了十字军战甲,立誓为正义而战,像曾经的白银骑士那样守护欧罗巴大陆无辜的人民,坚信光明的未来必将到来。',
|
|
|
|
|
ow_luba:'“路霸”马可曾是众多居住在澳洲内陆的居民之一。在智能危机爆发后,政府作出了一个极具争议的决定,将这里送给了差点摧毁整个国家的智能机器人,以求达成永久的和平协定。这一决定直接导致马可和大批居民被迫离开,因失去家园而怒不可遏的马可和其他人开始了一场暴力起义,最终,引发了一场大爆炸,导致周围数公里地区全部遭到辐射,只留下了变形的金属和残骸。为了在这种环境下生存下来,他戴上了面具、骑着破烂摩托开上了通往澳洲内陆的残破高速公路。一路上,他的人性一点一点地被消磨,马可最终消失了,而“路霸”就此诞生。',
|
|
|
|
|
ow_wensidun:'在“地平线”月球殖民地的居民中,有一群经过基因改造的大猩猩。其中一只大猩猩在接受了哈罗德·温斯顿博士团队的基因改造后,显示出了极快的脑部发育迹象,博士本人也将人类科学和创造力教给了这只猩猩。但当其他大猩猩发动叛乱,杀死了所有科学家并占领殖民地后,他的生活便再也回不到过去了。出于对哈罗德博士的爱戴,这只大猩猩决定继承他的姓氏:温斯顿,并设计出了一枚临时火箭逃往了地球。他找到了新家:守望先锋 —— 这是一个代表着他所憧憬的所有人性的组织。温斯顿终于有机会实现哈罗德博士生前不断教导他的英雄理念。但随着后来守望先锋的解散,温斯顿也隐居了起来,再一次与他报以厚望的世界失去联系,但他却从未放弃对英雄最终回归的期望。',
|
|
|
|
|
ow_zhaliya:'亚历山德拉·查莉娅诺娃是世界上最强壮的女运动员之一。然而就在世锦赛前夕,一直处于休眠状态的西伯利亚机器人控制中枢再度发动攻击,战火再次蔓延到了她的家乡。早已名利双收的亚历山德拉,毅然抛弃了一切,立即回到家乡加入了当地的防御部队。',
|
|
|
|
|
ow_heiying:'作为全世界最臭名昭著的黑客,“黑影”利用信息与情报操控权贵。早在她称自己为“黑影”之前,░░░░░░是千千万万在智械危机后变成孤儿的儿童之一。在家乡大部分基础设施都被摧毁的情况下,她依靠自己在黑客以及计算机方面的天赋活了下来。在黑客领域的一连串的胜利让░░░░░░对自己的实力过度自信,最终她在毫无防备的情况下,陷入了一张覆盖全球的阴谋网——并且也因此被人盯上了。由于自己的安全面临严重威胁,░░░░░░不得不删除关于自己的全部信息,从此销声匿迹。后来,她以“黑影”的身份再度出现,经过改造的她决心查出那张阴谋网背后的真相。',
|
|
|
|
|
},
|
2016-06-08 09:05:04 +00:00
|
|
|
|
skill:{
|
2017-03-22 07:05:47 +00:00
|
|
|
|
woliu:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
direct:true,
|
|
|
|
|
unique:true,
|
|
|
|
|
forceunique:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt('woliu'),lib.filter.notMe,[1,2]).ai=function(target){
|
|
|
|
|
if(ai.get.attitude(player,target)<0){
|
|
|
|
|
return ai.get.effect(target,{name:'sha'},player,player);
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('woliu',result.targets);
|
|
|
|
|
var list=[player].concat(result.targets);
|
|
|
|
|
for(var i=0;i<list.length;i++){
|
|
|
|
|
list[i].storage.woliu2=list.slice(0);
|
|
|
|
|
list[i].addSkill('woliu2');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
group:'woliu_clear',
|
|
|
|
|
subSkill:{
|
|
|
|
|
clear:{
|
|
|
|
|
trigger:{player:['dieBegin','phaseBegin']},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
game.players[i].removeSkill('woliu2');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
woliu2:{
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'players'
|
|
|
|
|
},
|
|
|
|
|
trigger:{global:'useCard'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
onremove:function(player){
|
|
|
|
|
delete player.storage.woliu2;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
var current=game.players[i];
|
|
|
|
|
if(Array.isArray(current.storage.woliu2)&¤t.storage.woliu2.contains(player)){
|
|
|
|
|
current.storage.woliu2.remove(player);
|
|
|
|
|
current.updateMarks();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.card.name!='sha') return false;
|
|
|
|
|
if(!event.targets.contains(player)) return false;
|
|
|
|
|
if(!player.storage.woliu2) return false;
|
|
|
|
|
for(var i=0;i<player.storage.woliu2.length;i++){
|
|
|
|
|
var current=player.storage.woliu2[i];
|
|
|
|
|
if(current.isIn()&&event.player!=current&&!event.targets.contains(current)){
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
game.delayx();
|
|
|
|
|
'step 1'
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var i=0;i<player.storage.woliu2.length;i++){
|
|
|
|
|
var current=player.storage.woliu2[i];
|
|
|
|
|
if(current.isIn()&&trigger.player!=current&&!trigger.targets.contains(current)){
|
|
|
|
|
list.push(current);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
player.logSkill('woliu2',list);
|
|
|
|
|
trigger.targets.addArray(list);
|
|
|
|
|
},
|
|
|
|
|
group:'woliu2_die',
|
|
|
|
|
subSkill:{
|
|
|
|
|
die:{
|
|
|
|
|
trigger:{player:'dieBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
silent:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.removeSkill('woliu2');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
|
|
|
|
if(_status.woliu2_temp) return;
|
|
|
|
|
if(card.name=='sha'&&target.storage.woliu2){
|
|
|
|
|
_status.woliu2_temp=true;
|
|
|
|
|
var num=game.countPlayer(function(current){
|
|
|
|
|
if(current!=player&¤t!=target&&target.storage.woliu2.contains(current)){
|
|
|
|
|
return get.sgn(ai.get.effect(current,card,player,target));
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
delete _status.woliu2_temp;
|
|
|
|
|
if(target.hasSkill('qianggu2')&&ai.get.attitude(player,target)>0){
|
|
|
|
|
return [0,num];
|
|
|
|
|
}
|
2017-03-22 07:27:29 +00:00
|
|
|
|
if(target.hp==1&&!target.hasShan()) return;
|
2017-03-22 07:05:47 +00:00
|
|
|
|
return [1,num];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
qianggu:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterCard:true,
|
|
|
|
|
selectCard:2,
|
|
|
|
|
position:'he',
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 8-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
return player.countCards('he')>=2;
|
2017-03-22 07:05:47 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.changeHujia(2);
|
|
|
|
|
player.addTempSkill('qianggu2',{player:'phaseBegin'});
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
result:{
|
|
|
|
|
player:1
|
|
|
|
|
},
|
|
|
|
|
order:2.5
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
qianggu2:{
|
|
|
|
|
trigger:{target:'useCardToBefore'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card.name=='sha';
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'其他角色对你使用杀时需要弃置一张基本牌,否则杀对你无效'
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
var eff;
|
|
|
|
|
if(player.hasSkill('woliu2')){
|
|
|
|
|
eff=-ai.get.attitude(trigger.player,player);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
eff=ai.get.effect(player,trigger.card,trigger.player,trigger.player);
|
|
|
|
|
}
|
|
|
|
|
trigger.player.chooseToDiscard(function(card){
|
|
|
|
|
return get.type(card)=='basic';
|
|
|
|
|
}).set('ai',function(card){
|
|
|
|
|
if(_status.event.eff>0){
|
|
|
|
|
return 10-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}).set('eff',eff);
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool==false){
|
|
|
|
|
trigger.finish();
|
|
|
|
|
trigger.untrigger();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(card.name=='sha'){
|
|
|
|
|
if(_status.event.name=='qianggu2') return;
|
2017-03-22 07:27:29 +00:00
|
|
|
|
if(ai.get.attitude(player,target)>0) return;
|
2017-03-27 09:12:10 +00:00
|
|
|
|
var bs=player.getCards('h',{type:'basic'});
|
2017-03-22 07:05:47 +00:00
|
|
|
|
if(bs.length<2) return 0;
|
|
|
|
|
if(player.hasSkill('jiu')||player.hasSkill('tianxianjiu')) return;
|
|
|
|
|
if(bs.length<=3&&player.num('h','sha')<=1){
|
|
|
|
|
for(var i=0;i<bs.length;i++){
|
|
|
|
|
if(bs[i].name!='sha'&&ai.get.value(bs[i])<7){
|
|
|
|
|
return [1,0,1,-0.5];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
return [1,0,1,-0.5];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-03-21 16:12:12 +00:00
|
|
|
|
dianji:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filter:function(event,player){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
return player.countCards('h')>0;
|
2017-03-21 16:12:12 +00:00
|
|
|
|
},
|
|
|
|
|
filterCard:true,
|
|
|
|
|
usable:1,
|
|
|
|
|
viewAs:{name:'jingleishan',nature:'thunder'},
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 8-ai.get.value(card)
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:8,
|
|
|
|
|
expose:0.2,
|
|
|
|
|
threaten:1.2
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
playerEnabled:function(card,player,target){
|
|
|
|
|
if(_status.event.skill=='dianji'&&get.distance(player,target)>2) return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
feitiao:{
|
|
|
|
|
trigger:{player:'phaseUseBegin'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
return player.countCards('he')>0;
|
2017-03-21 16:12:12 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var next=player.chooseCardTarget({
|
|
|
|
|
prompt:get.prompt('feitiao'),
|
|
|
|
|
position:'he',
|
|
|
|
|
filterCard:true,
|
|
|
|
|
ai1:function(card){
|
|
|
|
|
return 7-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
ai2:function(target){
|
|
|
|
|
var att=ai.get.attitude(player,target);
|
|
|
|
|
if(att>=0) return 0;
|
2017-03-27 08:48:22 +00:00
|
|
|
|
if(!target.countCards('he')) return -0.01;
|
2017-03-21 16:12:12 +00:00
|
|
|
|
var dist=get.distance(player,target);
|
|
|
|
|
if(dist>2){
|
|
|
|
|
att-=2;
|
|
|
|
|
}
|
|
|
|
|
else if(dist==2){
|
|
|
|
|
att--;
|
|
|
|
|
}
|
|
|
|
|
return -att;
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return player!=target;
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.discard(result.cards);
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
player.logSkill('feitiao',target);
|
|
|
|
|
player.storage.feitiao2=target;
|
|
|
|
|
player.addTempSkill('feitiao2','phaseAfter');
|
|
|
|
|
target.randomDiscard();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
feitiao2:{
|
|
|
|
|
mod:{
|
|
|
|
|
globalFrom:function(from,to){
|
|
|
|
|
if(to==from.storage.feitiao2) return -Infinity;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
mark:'character',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'与$的距离视为1直到回合结束'
|
|
|
|
|
},
|
|
|
|
|
onremove:true
|
|
|
|
|
},
|
2017-03-21 11:16:35 +00:00
|
|
|
|
zhencha:{
|
|
|
|
|
init:function(player){
|
|
|
|
|
player.storage.zhencha=true;
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:function(storage,player){
|
|
|
|
|
if(storage){
|
|
|
|
|
return '每当你使用一张杀,你摸一张牌或回复一点体力';
|
|
|
|
|
}
|
|
|
|
|
else if(player.hasSkill('bshaowei')&&player.storage.bshaowei){
|
2017-03-21 15:31:47 +00:00
|
|
|
|
return '你的杀无视距离和防具、无数量限制且不可闪避;你不能闪避杀';
|
2017-03-21 11:16:35 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return '无额外技能';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.hasSkill('zhencha2')) return false;
|
|
|
|
|
return !player.storage.zhencha;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.bshaowei=false;
|
|
|
|
|
player.storage.zhencha=true;
|
|
|
|
|
if(player.marks.zhencha){
|
|
|
|
|
player.marks.zhencha.firstChild.innerHTML='侦';
|
|
|
|
|
}
|
|
|
|
|
player.addTempSkill('zhencha2','phaseAfter');
|
2017-03-21 15:31:47 +00:00
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
sha:{
|
|
|
|
|
trigger:{player:'shaBegin'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.zhencha&&event.card&&event.card.name=='sha';
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.chooseDrawRecover(get.prompt('zhencha')).logSkill='zhencha';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
group:'zhencha_sha'
|
2017-03-21 11:16:35 +00:00
|
|
|
|
},
|
|
|
|
|
bshaowei:{
|
|
|
|
|
init:function(player){
|
|
|
|
|
player.storage.bshaowei=false;
|
|
|
|
|
},
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.hasSkill('zhencha2')) return false;
|
|
|
|
|
return !player.storage.bshaowei;
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
if(!player.hasShan()) return true;
|
|
|
|
|
if(!player.hasSha()) return false;
|
|
|
|
|
return Math.random()<0.5;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.bshaowei=true;
|
|
|
|
|
player.storage.zhencha=false;
|
|
|
|
|
if(player.marks.zhencha){
|
|
|
|
|
player.marks.zhencha.firstChild.innerHTML='哨';
|
|
|
|
|
}
|
|
|
|
|
player.addTempSkill('zhencha2','phaseAfter');
|
2017-03-21 15:31:47 +00:00
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
sha:{
|
|
|
|
|
mod:{
|
|
|
|
|
targetInRange:function(card,player,target,now){
|
|
|
|
|
if(card.name=='sha'&&player.storage.bshaowei) return true;
|
|
|
|
|
},
|
|
|
|
|
cardUsable:function(card,player,num){
|
|
|
|
|
if(card.name=='sha'&&player.storage.bshaowei) return Infinity;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
trigger:{target:'shaBegin',player:'shaBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.bshaowei;
|
|
|
|
|
},
|
|
|
|
|
check:function(){
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.directHit=true;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
unequip:true,
|
|
|
|
|
skillTagFilter:function(player,tag,arg){
|
|
|
|
|
if(!player.storage.bshaowei) return false;
|
|
|
|
|
if(arg&&arg.name=='sha') return true;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
group:'bshaowei_sha',
|
|
|
|
|
ai:{
|
2017-03-22 12:10:08 +00:00
|
|
|
|
threaten:function(player,target){
|
2017-03-21 15:31:47 +00:00
|
|
|
|
if(target.storage.bshaowei) return 1.7;
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2017-03-21 11:16:35 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
zhencha2:{},
|
2017-03-21 03:05:50 +00:00
|
|
|
|
pingzhang:{
|
|
|
|
|
trigger:{global:'damageBegin'},
|
2017-03-21 04:21:44 +00:00
|
|
|
|
alter:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:function(storage,player){
|
|
|
|
|
if(player.hasSkill('pingzhang2')){
|
|
|
|
|
if(player.hasSkill('pingzhang3')){
|
|
|
|
|
return '已对自已和其他角色发动屏障';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return '已对自已发动屏障';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return '已对其他角色发动屏障';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
markcount:function(storage,player){
|
|
|
|
|
if(player.hasSkill('pingzhang2')&&player.hasSkill('pingzhang3')){
|
|
|
|
|
return 2;
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-03-21 03:05:50 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.num<=0) return false;
|
2017-03-21 04:21:44 +00:00
|
|
|
|
var position=get.is.altered('pingzhang')?'h':'he';
|
2017-03-21 03:05:50 +00:00
|
|
|
|
if(event.player==player){
|
|
|
|
|
if(player.hasSkill('pingzhang2')) return false;
|
2017-03-21 04:21:44 +00:00
|
|
|
|
return player.num(position,{suit:'heart'});
|
2017-03-21 03:05:50 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(player.hasSkill('pingzhang3')) return false;
|
2017-03-21 04:21:44 +00:00
|
|
|
|
return player.num(position,{suit:'spade'});
|
2017-03-21 03:05:50 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
2017-03-21 04:21:44 +00:00
|
|
|
|
var position=get.is.altered('pingzhang')?'h':'he';
|
2017-03-21 03:05:50 +00:00
|
|
|
|
var suit=(player==trigger.player)?'heart':'spade';
|
2017-03-21 04:21:44 +00:00
|
|
|
|
var next=player.chooseToDiscard(position,{suit:suit},get.prompt('pingzhang',trigger.player));
|
2017-03-21 03:05:50 +00:00
|
|
|
|
next.ai=function(card){
|
|
|
|
|
if(ai.get.damageEffect(trigger.player,trigger.source,player)<0){
|
|
|
|
|
return 8-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
next.logSkill=['pingzhang',trigger.player];
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
trigger.num--;
|
|
|
|
|
if(player==trigger.player){
|
|
|
|
|
player.addSkill('pingzhang2');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.addSkill('pingzhang3');
|
|
|
|
|
}
|
2017-03-21 04:21:44 +00:00
|
|
|
|
player.markSkill('pingzhang');
|
2017-03-21 03:05:50 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
group:['pingzhang_count'],
|
|
|
|
|
subSkill:{
|
|
|
|
|
count:{
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
silent:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.pingzhang=0;
|
|
|
|
|
if(player.hasSkill('pingzhang2')){
|
|
|
|
|
player.storage.pingzhang++;
|
|
|
|
|
player.removeSkill('pingzhang2');
|
|
|
|
|
}
|
|
|
|
|
if(player.hasSkill('pingzhang3')){
|
|
|
|
|
player.storage.pingzhang++;
|
|
|
|
|
player.removeSkill('pingzhang3');
|
|
|
|
|
}
|
2017-03-21 04:21:44 +00:00
|
|
|
|
player.unmarkSkill('pingzhang');
|
2017-03-21 03:05:50 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
expose:0.2,
|
|
|
|
|
threaten:1.5
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
pingzhang2:{},
|
|
|
|
|
pingzhang3:{},
|
|
|
|
|
liyong:{
|
|
|
|
|
trigger:{player:'phaseDrawBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.pingzhang>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num+=player.storage.pingzhang;
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-01-28 10:00:20 +00:00
|
|
|
|
liangou:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterTarget:function(card,player,target){
|
2017-02-07 00:42:26 +00:00
|
|
|
|
return target!=player;
|
2017-01-28 10:00:20 +00:00
|
|
|
|
},
|
|
|
|
|
filterCard:true,
|
|
|
|
|
position:'he',
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 5-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.judge(function(card){
|
2017-02-07 00:42:26 +00:00
|
|
|
|
return get.suit(card)!='heart'?1:-1;
|
2017-01-28 10:00:20 +00:00
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
target.addTempSkill('liangou2','phaseAfter');
|
|
|
|
|
target.storage.liangou2=player;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:10,
|
|
|
|
|
expose:0.2,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(ai.get.damageEffect(target,player,target)<0&&player.num('h',function(card){
|
|
|
|
|
return get.tag(card,'damage')?true:false;
|
|
|
|
|
})){
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
liangou2:{
|
|
|
|
|
mod:{
|
2017-02-07 00:42:26 +00:00
|
|
|
|
// cardEnabled:function(card,player){
|
|
|
|
|
// return false;
|
|
|
|
|
// },
|
|
|
|
|
// cardUsable:function(card,player){
|
|
|
|
|
// return false;
|
|
|
|
|
// },
|
|
|
|
|
// cardRespondable:function(card,player){
|
|
|
|
|
// return false;
|
|
|
|
|
// },
|
|
|
|
|
// cardSavable:function(card,player){
|
|
|
|
|
// return false;
|
|
|
|
|
// },
|
2017-01-28 10:00:20 +00:00
|
|
|
|
globalTo:function(from,to){
|
|
|
|
|
if(from==to.storage.liangou2) return -Infinity;
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-02-05 03:56:18 +00:00
|
|
|
|
onremove:true,
|
2017-01-28 10:00:20 +00:00
|
|
|
|
trigger:{player:'damageBegin'},
|
|
|
|
|
usable:1,
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num++;
|
|
|
|
|
},
|
2017-02-07 00:42:26 +00:00
|
|
|
|
// ai:{
|
|
|
|
|
// effect:{
|
|
|
|
|
// target:function(card,player,target){
|
|
|
|
|
// if(get.tag(card,'damage')) return [1,-2];
|
|
|
|
|
// if(get.tag(card,'respond')) return [1,-1];
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// }
|
2017-01-28 10:00:20 +00:00
|
|
|
|
},
|
|
|
|
|
xiyang:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return !player.isTurnedOver()&&player.isDamaged();
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
return player.hp<=1;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.turnOver();
|
|
|
|
|
'step 1'
|
|
|
|
|
player.recover(2);
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-01-28 02:03:53 +00:00
|
|
|
|
qinru:{
|
|
|
|
|
trigger:{player:'useCardToBegin'},
|
|
|
|
|
filter:function(event,player){
|
2017-02-04 08:02:35 +00:00
|
|
|
|
return event.target!=player&&event.targets&&
|
|
|
|
|
event.targets.length==1&&!event.target.hasSkill('fengyin');
|
2017-01-28 02:03:53 +00:00
|
|
|
|
},
|
|
|
|
|
logTarget:'target',
|
|
|
|
|
check:function(event,player){
|
2017-01-28 10:00:20 +00:00
|
|
|
|
return ai.get.attitude(player,event.target)<0;
|
2017-01-28 02:03:53 +00:00
|
|
|
|
},
|
2017-01-28 03:10:59 +00:00
|
|
|
|
intro:{
|
|
|
|
|
content:'players'
|
|
|
|
|
},
|
2017-01-28 02:03:53 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
trigger.target.judge(function(card){
|
|
|
|
|
return get.suit(card)=='heart'?0:-1;
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.suit!='heart'){
|
|
|
|
|
var target=trigger.target;
|
|
|
|
|
if(!player.storage.qinru){
|
|
|
|
|
player.storage.qinru=[];
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<player.storage.qinru.length;i++){
|
|
|
|
|
if(!game.players.contains(player.storage.qinru[i])){
|
|
|
|
|
player.storage.qinru.splice(i--,1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
player.storage.qinru.remove(target);
|
|
|
|
|
player.storage.qinru.push(target);
|
|
|
|
|
if(player.storage.qinru.length>2){
|
|
|
|
|
player.storage.qinru.shift();
|
|
|
|
|
}
|
2017-01-28 03:10:59 +00:00
|
|
|
|
target.addTempSkill('fengyin',{player:'phaseAfter'});
|
|
|
|
|
player.markSkill('qinru');
|
2017-01-28 02:03:53 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
expose:0.2,
|
|
|
|
|
threaten:1.3,
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
yinshen:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('he',{type:'equip'})>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
var next=player.chooseToDiscard(get.prompt('yinshen'),'he',{type:'equip'});
|
|
|
|
|
next.logSkill='yinshen';
|
|
|
|
|
next.ai=function(card){
|
|
|
|
|
if(player.hp==1) return 8-ai.get.value(card);
|
|
|
|
|
if(player.isZhu) return 7-ai.get.value(card);
|
|
|
|
|
if(player.hp==2) return 6-ai.get.value(card);
|
|
|
|
|
return 5-ai.get.value(card);
|
|
|
|
|
};
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.addTempSkill('qianxing',{player:'phaseBegin'});
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
maichong:{
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.storage.qinru){
|
|
|
|
|
for(var i=0;i<player.storage.qinru.length;i++){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
if(player.storage.qinru[i].isIn()&&player.storage.qinru[i].countCards('he')) return true;
|
2017-01-28 02:03:53 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-02-23 12:28:36 +00:00
|
|
|
|
alter:true,
|
2017-01-28 02:03:53 +00:00
|
|
|
|
logTarget:function(event,player){
|
|
|
|
|
var list=[];
|
|
|
|
|
if(player.storage.qinru){
|
|
|
|
|
for(var i=0;i<player.storage.qinru.length;i++){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
if(player.storage.qinru[i].isIn()&&player.storage.qinru[i].countCards('he')){
|
2017-01-28 02:03:53 +00:00
|
|
|
|
list.push(player.storage.qinru[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return list;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var list=[];
|
|
|
|
|
if(player.storage.qinru){
|
|
|
|
|
for(var i=0;i<player.storage.qinru.length;i++){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
if(player.storage.qinru[i].isIn()&&player.storage.qinru[i].countCards('he')){
|
2017-01-28 02:03:53 +00:00
|
|
|
|
list.push(player.storage.qinru[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
event.list=list;
|
|
|
|
|
'step 1'
|
|
|
|
|
if(event.list.length){
|
|
|
|
|
var current=event.list.shift();
|
2017-03-27 08:48:22 +00:00
|
|
|
|
var he=current.getCards('he');
|
2017-01-28 02:03:53 +00:00
|
|
|
|
if(he.length){
|
|
|
|
|
var card=he.randomGet();
|
|
|
|
|
current.discard(card);
|
|
|
|
|
if(get.type(card)!='basic'){
|
|
|
|
|
event.bool=true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
'step 2'
|
2017-02-23 12:28:36 +00:00
|
|
|
|
if(event.bool&&!get.is.altered('maichong')){
|
2017-01-28 02:03:53 +00:00
|
|
|
|
player.draw();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.5
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-08-28 00:30:25 +00:00
|
|
|
|
mengji:{
|
|
|
|
|
trigger:{source:'damageBegin'},
|
|
|
|
|
forced:true,
|
2016-10-08 14:05:05 +00:00
|
|
|
|
unique:true,
|
2016-08-28 00:30:25 +00:00
|
|
|
|
filter:function(event,player){
|
2017-01-08 04:09:34 +00:00
|
|
|
|
return player.storage.zhongdun&&!player.hujia&&event.card&&event.card.name=='sha'&&event.notLink();
|
2016-08-28 00:30:25 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num++;
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-01-08 04:09:34 +00:00
|
|
|
|
zhongdun:{
|
2016-10-08 14:05:05 +00:00
|
|
|
|
unique:true,
|
2017-02-23 12:28:36 +00:00
|
|
|
|
alter:true,
|
2016-08-28 00:30:25 +00:00
|
|
|
|
init2:function(player){
|
2017-01-08 04:09:34 +00:00
|
|
|
|
if(!player.storage.zhongdun){
|
2017-02-23 12:28:36 +00:00
|
|
|
|
player.changeHujia(get.is.altered('zhongdun')?6:8);
|
2017-01-08 04:09:34 +00:00
|
|
|
|
player.storage.zhongdun=true;
|
2016-08-28 00:30:25 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.hujia>0;
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return !target.hujia;
|
|
|
|
|
},
|
|
|
|
|
filterCard:true,
|
|
|
|
|
position:'he',
|
|
|
|
|
check:function(card){
|
|
|
|
|
var player=_status.event.player;
|
2017-02-12 00:37:30 +00:00
|
|
|
|
if(game.hasPlayer(function(current){
|
|
|
|
|
return current.hp==1&&ai.get.attitude(player,current)>2;
|
|
|
|
|
})){
|
|
|
|
|
return 7-ai.get.value(card);
|
2016-08-28 00:30:25 +00:00
|
|
|
|
}
|
|
|
|
|
return 5-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.changeHujia(-1);
|
|
|
|
|
target.changeHujia();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:5,
|
|
|
|
|
expose:0.2,
|
|
|
|
|
return:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
return 1/Math.max(1,target.hp);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
maoding:{
|
|
|
|
|
trigger:{player:'damageEnd',source:'damageEnd'},
|
|
|
|
|
frequent:true,
|
2017-02-23 12:28:36 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(get.is.altered('maoding')&&event.source!=player) return false;
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
alter:true,
|
2016-08-28 00:30:25 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
player.gain(game.createCard(get.typeCard('hslingjian').randomGet()),'gain2');
|
|
|
|
|
},
|
2017-01-25 17:13:45 +00:00
|
|
|
|
group:'maoding2',
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.5
|
|
|
|
|
}
|
2016-08-28 00:30:25 +00:00
|
|
|
|
},
|
|
|
|
|
maoding2:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('h',{type:'hslingjian'})>1;
|
|
|
|
|
},
|
|
|
|
|
filterCard:{type:'hslingjian'},
|
2017-01-13 10:46:49 +00:00
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return !target.hujia;
|
|
|
|
|
},
|
2016-08-28 00:30:25 +00:00
|
|
|
|
selectCard:2,
|
2017-01-25 17:13:45 +00:00
|
|
|
|
// usable:1,
|
2016-08-28 00:30:25 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
target.changeHujia();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:9,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
return 2/Math.max(1,Math.sqrt(target.hp));
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
paotai:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
intro:{
|
|
|
|
|
content:function(storage){
|
|
|
|
|
var num;
|
|
|
|
|
switch(storage){
|
|
|
|
|
case 1:num=30;break;
|
|
|
|
|
case 2:num=60;break;
|
|
|
|
|
case 3:num=100;break;
|
|
|
|
|
}
|
2017-02-06 03:27:52 +00:00
|
|
|
|
return '结束阶段,有'+num+'%机率对一名随机敌人造成一点火焰伤害';
|
2016-08-28 00:30:25 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
init:function(player){
|
|
|
|
|
player.storage.paotai=0;
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('h','sha')>0&&player.storage.paotai<3;
|
|
|
|
|
},
|
|
|
|
|
filterCard:{name:'sha'},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.paotai++;
|
|
|
|
|
player.markSkill('paotai');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:5,
|
|
|
|
|
threaten:1.5,
|
|
|
|
|
result:{
|
|
|
|
|
player:1
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
group:['paotai2','paotai3']
|
|
|
|
|
},
|
|
|
|
|
paotai2:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var num=0;
|
|
|
|
|
switch(player.storage.paotai){
|
|
|
|
|
case 1:num=30;break;
|
|
|
|
|
case 2:num=60;break;
|
|
|
|
|
case 3:num=100;break;
|
|
|
|
|
}
|
|
|
|
|
return 100*Math.random()<num;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var targets=player.getEnemies();
|
|
|
|
|
if(targets.length){
|
|
|
|
|
var target=targets.randomGet();
|
|
|
|
|
target.addExpose(0.3);
|
|
|
|
|
player.addExpose(0.3);
|
|
|
|
|
target.damage('fire');
|
|
|
|
|
player.line(target,'fire');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
paotai3:{
|
|
|
|
|
trigger:{player:'damageEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter:function(event,player){
|
2017-01-25 17:13:45 +00:00
|
|
|
|
return player.storage.paotai>0&&event.num>0;
|
2016-08-28 00:30:25 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2017-01-25 17:13:45 +00:00
|
|
|
|
player.storage.paotai-=trigger.num;
|
|
|
|
|
if(player.storage.paotai<=0){
|
|
|
|
|
player.storage.paotai=0;
|
2016-08-28 00:30:25 +00:00
|
|
|
|
player.unmarkSkill('paotai');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.updateMarks();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-02-25 02:29:16 +00:00
|
|
|
|
bfengshi:{
|
2016-08-28 00:30:25 +00:00
|
|
|
|
trigger:{player:'shaBegin'},
|
|
|
|
|
forced:true,
|
2017-02-23 12:28:36 +00:00
|
|
|
|
alter:true,
|
2016-08-28 00:30:25 +00:00
|
|
|
|
check:function(event,player){
|
|
|
|
|
return ai.get.attitude(player,event.target)<=0;
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
2017-02-23 12:28:36 +00:00
|
|
|
|
var num=0.2;
|
2017-02-25 02:29:16 +00:00
|
|
|
|
if(get.is.altered('bfengshi')) num=0.15;
|
2017-02-23 12:28:36 +00:00
|
|
|
|
return Math.random()<num*get.cardCount(true,player);
|
2016-08-28 00:30:25 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.directHit=true;
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
attackFrom:function(from,to,distance){
|
|
|
|
|
return distance-get.cardCount(true,from);
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-02-25 02:29:16 +00:00
|
|
|
|
group:'bfengshi2'
|
2016-08-28 00:30:25 +00:00
|
|
|
|
},
|
2017-02-25 02:29:16 +00:00
|
|
|
|
bfengshi2:{
|
2016-08-28 00:30:25 +00:00
|
|
|
|
trigger:{source:'damageBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
return ai.get.attitude(player,event.target)<=0;
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
2017-02-23 12:28:36 +00:00
|
|
|
|
var num=0.2;
|
2017-02-25 02:29:16 +00:00
|
|
|
|
if(get.is.altered('bfengshi')) num=0.15;
|
2017-02-23 12:28:36 +00:00
|
|
|
|
return event.card&&event.card.name=='sha'&&Math.random()<num*get.cardCount(true,player);
|
2016-08-28 00:30:25 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num++;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
yinbo:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterCard:{suit:'spade'},
|
|
|
|
|
position:'he',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('he',{suit:'spade'})>0;
|
|
|
|
|
},
|
2016-08-28 01:31:36 +00:00
|
|
|
|
check:function(card){
|
2016-08-28 00:30:25 +00:00
|
|
|
|
return 7-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var targets=player.getEnemies(function(target){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
return target.countCards('he')>0;
|
2016-08-28 00:30:25 +00:00
|
|
|
|
});
|
|
|
|
|
if(targets.length){
|
|
|
|
|
event.targets=targets.randomGets(3);
|
|
|
|
|
event.targets.sort(lib.sort.seat);
|
|
|
|
|
player.line(event.targets,'green');
|
|
|
|
|
if(lib.config.mode=='identity'||lib.config.mode=='guozhan'){
|
|
|
|
|
for(var i=0;i<event.targets.length;i++){
|
|
|
|
|
event.targets[i].addExpose(0.3);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(event.targets.length){
|
|
|
|
|
var target=event.targets.shift();
|
2017-03-27 08:48:22 +00:00
|
|
|
|
var he=target.getCards('he');
|
2016-08-28 00:30:25 +00:00
|
|
|
|
if(he.length){
|
|
|
|
|
target.discard(he.randomGet());
|
|
|
|
|
}
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:10,
|
|
|
|
|
expose:0.3,
|
|
|
|
|
result:{
|
|
|
|
|
player:1
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-07-25 15:33:50 +00:00
|
|
|
|
aqianghua:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
2017-02-23 10:24:29 +00:00
|
|
|
|
alter:true,
|
2016-07-25 15:33:50 +00:00
|
|
|
|
filter:function(event,player){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
return player.countCards('h')>=1;
|
2016-07-25 15:33:50 +00:00
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player;
|
|
|
|
|
},
|
|
|
|
|
filterCard:true,
|
|
|
|
|
selectCard:-1,
|
|
|
|
|
discard:false,
|
2017-01-14 04:56:52 +00:00
|
|
|
|
prepare:'give',
|
2016-07-25 15:33:50 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
target.gain(cards);
|
2017-02-23 10:24:29 +00:00
|
|
|
|
if(!get.is.altered('aqianghua')) target.changeHujia();
|
2016-07-25 15:33:50 +00:00
|
|
|
|
target.addSkill('aqianghua2');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.5,
|
|
|
|
|
order:2.1,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(ai.get.attitude(player,target)<3) return 0;
|
|
|
|
|
if(target.num('j','lebu')) return 0;
|
|
|
|
|
if(target.hasSkill('aqianghua2')) return 0.1;
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
aqianghua2:{
|
|
|
|
|
trigger:{source:'damageBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num++;
|
|
|
|
|
player.unmarkSkill('aqianghua2');
|
|
|
|
|
player.removeSkill('aqianghua2');
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'下一次造成的伤害+1'
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-07-19 07:32:04 +00:00
|
|
|
|
shihuo:{
|
|
|
|
|
trigger:{global:'damageEnd'},
|
2016-07-18 02:08:26 +00:00
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event){
|
2016-07-19 07:32:04 +00:00
|
|
|
|
return event.nature=='fire';
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.draw();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shoujia:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
return player.countCards('h')>0;
|
2016-07-19 07:32:04 +00:00
|
|
|
|
},
|
|
|
|
|
filterCard:true,
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 6-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
discard:false,
|
2017-01-14 04:56:52 +00:00
|
|
|
|
prepare:'give2',
|
2016-07-19 07:32:04 +00:00
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player&&!target.hasSkill('shoujia2');
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
target.storage.shoujia=cards[0];
|
|
|
|
|
target.storage.shoujia2=player;
|
|
|
|
|
target.addSkill('shoujia2');
|
|
|
|
|
target.syncStorage('shoujia');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
expose:0.2,
|
|
|
|
|
threaten:1.4,
|
|
|
|
|
result:{
|
|
|
|
|
target:-1
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shoujia2:{
|
|
|
|
|
mark:true,
|
|
|
|
|
trigger:{player:'useCardToBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
2017-03-15 16:43:04 +00:00
|
|
|
|
return get.suit(event.card)==get.suit(player.storage.shoujia)&&event.target&&event.target!=player;
|
2016-07-19 07:32:04 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.showCards([player.storage.shoujia],get.translation(player)+'发动了【兽夹】');
|
|
|
|
|
'step 1'
|
|
|
|
|
ui.discardPile.appendChild(player.storage.shoujia);
|
|
|
|
|
delete player.storage.shoujia;
|
|
|
|
|
delete player.storage.shoujia2;
|
|
|
|
|
player.removeSkill('shoujia2');
|
|
|
|
|
game.addVideo('storage',player,['shoujia',null]);
|
|
|
|
|
game.addVideo('storage',player,['shoujia2',null]);
|
2017-02-23 07:12:32 +00:00
|
|
|
|
player.turnOver(true);
|
2016-07-19 07:32:04 +00:00
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
mark:function(dialog,content,player){
|
|
|
|
|
if(player.storage.shoujia2&&player.storage.shoujia2.isUnderControl(true)){
|
|
|
|
|
dialog.add([player.storage.shoujia]);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return '已成为'+get.translation(player.storage.shoujia2)+'的兽夹目标';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
content:function(content,player){
|
|
|
|
|
if(player.storage.shoujia2&&player.storage.shoujia2.isUnderControl(true)){
|
|
|
|
|
return get.translation(player.storage.shoujia);
|
|
|
|
|
}
|
|
|
|
|
return '已成为'+get.translation(player.storage.shoujia2)+'的兽夹目标';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
group:'shoujia3'
|
|
|
|
|
},
|
|
|
|
|
shoujia3:{
|
2017-01-13 10:46:49 +00:00
|
|
|
|
trigger:{global:'damageEnd'},
|
2016-07-19 07:32:04 +00:00
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player==player.storage.shoujia2;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
ui.discardPile.appendChild(player.storage.shoujia);
|
|
|
|
|
player.$throw(player.storage.shoujia);
|
2017-01-13 10:46:49 +00:00
|
|
|
|
game.log(player.storage.shoujia,'被置入弃牌堆')
|
2016-07-19 07:32:04 +00:00
|
|
|
|
delete player.storage.shoujia;
|
|
|
|
|
delete player.storage.shoujia2;
|
|
|
|
|
player.removeSkill('shoujia2');
|
|
|
|
|
game.addVideo('storage',player,['shoujia',null]);
|
|
|
|
|
game.addVideo('storage',player,['shoujia2',null]);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
liudan:{
|
|
|
|
|
trigger:{player:'useCard'},
|
|
|
|
|
check:function(event,player){
|
2017-02-12 00:37:30 +00:00
|
|
|
|
return game.countPlayer(function(current){
|
|
|
|
|
if(event.targets.contains(current)==false&¤t!=player&&
|
|
|
|
|
lib.filter.targetEnabled(event.card,player,current)){
|
|
|
|
|
return ai.get.effect(current,event.card,player,player);
|
|
|
|
|
}
|
|
|
|
|
})>=0;
|
2016-07-19 07:32:04 +00:00
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.card.name!='sha') return false;
|
2017-02-12 00:37:30 +00:00
|
|
|
|
return game.hasPlayer(function(current){
|
|
|
|
|
return (event.targets.contains(current)==false&¤t!=player&&
|
|
|
|
|
lib.filter.targetEnabled(event.card,player,current));
|
|
|
|
|
});
|
2016-07-19 07:32:04 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2017-02-12 00:37:30 +00:00
|
|
|
|
var list=game.filterPlayer(function(current){
|
|
|
|
|
return (trigger.targets.contains(current)==false&¤t!=player&&
|
|
|
|
|
lib.filter.targetEnabled(trigger.card,player,current));
|
|
|
|
|
});
|
2016-07-19 07:32:04 +00:00
|
|
|
|
if(list.length){
|
|
|
|
|
var list2=[];
|
|
|
|
|
for(var i=0;i<list.length;i++){
|
|
|
|
|
if(Math.random()<0.5){
|
|
|
|
|
list2.push(list[i]);
|
|
|
|
|
trigger.targets.push(list[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(list2.length){
|
|
|
|
|
game.log(list2,'被追加为额外目标');
|
|
|
|
|
player.line(list2,'green');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shenqiang:{
|
|
|
|
|
trigger:{source:'damageEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card&&event.card.name=='sha'&&_status.currentPhase==player;
|
2016-07-18 02:08:26 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.getStat().card.sha--;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tiandan:{
|
2016-07-19 07:32:04 +00:00
|
|
|
|
trigger:{player:'phaseDrawBegin'},
|
2016-07-18 02:08:26 +00:00
|
|
|
|
filter:function(event,player){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
return Math.min(5,player.hp)>player.countCards('h')&&!player.skipList.contains('phaseUse')&&!player.skipList.contains('phaseDiscard');
|
2016-07-18 02:08:26 +00:00
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
var nh=player.countCards('h');
|
2016-07-19 07:32:04 +00:00
|
|
|
|
if(Math.min(5,player.hp)-nh>=2) return true;
|
2016-07-18 02:08:26 +00:00
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
var num=Math.min(5,player.hp)-player.countCards('h');
|
2016-07-18 02:08:26 +00:00
|
|
|
|
var cards=[];
|
|
|
|
|
while(num--){
|
|
|
|
|
cards.push(game.createCard('sha'));
|
|
|
|
|
}
|
|
|
|
|
player.gain(cards,'gain2');
|
2016-07-19 07:32:04 +00:00
|
|
|
|
player.skip('phaseUse');
|
2016-07-18 02:08:26 +00:00
|
|
|
|
player.skip('phaseDiscard');
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-07-18 02:08:45 +00:00
|
|
|
|
shanguang:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
2016-09-10 12:18:27 +00:00
|
|
|
|
filterCard:{suit:'diamond'},
|
2016-07-18 02:08:45 +00:00
|
|
|
|
position:'he',
|
2016-09-10 12:18:27 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('he',{suit:'diamond'})>0;
|
|
|
|
|
},
|
2016-07-18 02:08:45 +00:00
|
|
|
|
filterTarget:function(card,player,target){
|
2016-09-10 12:18:27 +00:00
|
|
|
|
return target!=player&&get.distance(player,target,'attack')<=1;
|
2016-07-18 02:08:45 +00:00
|
|
|
|
},
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 6-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
target.addTempSkill('shanguang2','phaseAfter');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
2016-07-19 07:32:04 +00:00
|
|
|
|
order:7.9,
|
2016-07-18 02:08:45 +00:00
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
var nh=target.countCards('h');
|
2016-07-19 07:32:04 +00:00
|
|
|
|
if(ai.get.attitude(player,target)<0&&nh>=3&&
|
|
|
|
|
player.canUse('sha',target)&&player.num('h','sha')&&
|
|
|
|
|
ai.get.effect(target,{name:'sha'},player,player)>0){
|
|
|
|
|
return -nh-5;
|
|
|
|
|
}
|
|
|
|
|
return -nh;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shanguang2:{
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled:function(){
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
cardUsable:function(){
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
cardRespondable:function(){
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
cardSavable:function(){
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(get.tag(card,'respondShan')||get.tag(card,'respondSha')){
|
|
|
|
|
if(current<0) return 1.5;
|
|
|
|
|
}
|
2016-07-18 02:08:45 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-07-17 08:06:07 +00:00
|
|
|
|
baoxue:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
init:function(player){
|
|
|
|
|
player.storage.baoxue=false;
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'limited'
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
2016-09-27 03:26:24 +00:00
|
|
|
|
unique:true,
|
2016-07-17 08:06:07 +00:00
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'water',
|
|
|
|
|
line:'thunder',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return !player.storage.baoxue&&player.num('he',{color:'black'})>0;
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player;
|
|
|
|
|
},
|
|
|
|
|
selectTarget:function(){
|
|
|
|
|
return [1,_status.event.player.num('he',{color:'black'})];
|
|
|
|
|
},
|
2017-02-23 07:10:36 +00:00
|
|
|
|
alter:true,
|
2016-07-17 08:06:07 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
if(target==targets[0]){
|
|
|
|
|
player.storage.baoxue=true;
|
2017-01-23 09:28:05 +00:00
|
|
|
|
player.awakenSkill('baoxue');
|
2016-07-17 08:06:07 +00:00
|
|
|
|
player.showHandcards();
|
2017-03-27 09:12:10 +00:00
|
|
|
|
player.discard(player.getCards('he',{color:'black'}));
|
2016-07-17 08:06:07 +00:00
|
|
|
|
}
|
|
|
|
|
'step 1'
|
2017-02-23 07:10:36 +00:00
|
|
|
|
if(!get.is.altered('baoxue')){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
var he=target.getCards('he');
|
2017-02-23 07:10:36 +00:00
|
|
|
|
if(he.length){
|
|
|
|
|
target.discard(he.randomGet());
|
|
|
|
|
}
|
2016-07-17 08:06:07 +00:00
|
|
|
|
}
|
|
|
|
|
'step 2'
|
2017-02-23 07:10:36 +00:00
|
|
|
|
target.turnOver(true);
|
|
|
|
|
'step 3'
|
|
|
|
|
if(get.is.altered('baoxue')&&target==targets[targets.length-1]){
|
|
|
|
|
player.turnOver(true);
|
2016-07-17 08:06:07 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:function(skill,player){
|
2017-02-12 02:13:41 +00:00
|
|
|
|
var num=game.countPlayer(function(current){
|
|
|
|
|
return ai.get.attitude(player,current)<0;
|
|
|
|
|
});
|
|
|
|
|
var nh=player.num('he',{color:'black'});
|
2016-07-17 08:06:07 +00:00
|
|
|
|
if(nh==1&&num>1) return 0;
|
|
|
|
|
if(nh>num) return 1;
|
|
|
|
|
return 11;
|
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
2017-02-12 02:13:41 +00:00
|
|
|
|
if(player.hasUnknown()) return 0;
|
2016-07-17 08:06:07 +00:00
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-07-17 03:28:46 +00:00
|
|
|
|
mianzhen:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
return player.countCards('he')>0;
|
2016-07-17 03:28:46 +00:00
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player&&!target.hasSkill('mianzhen2');
|
|
|
|
|
},
|
2016-07-25 15:33:50 +00:00
|
|
|
|
filterCard:true,
|
2016-07-17 03:28:46 +00:00
|
|
|
|
position:'he',
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 8-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2016-07-25 15:33:50 +00:00
|
|
|
|
'step 0'
|
|
|
|
|
target.chooseToRespond({name:'shan'});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(!result.bool) target.addSkill('mianzhen2');
|
2016-07-17 03:28:46 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
2016-07-25 15:33:50 +00:00
|
|
|
|
order:2.2,
|
2016-07-17 03:28:46 +00:00
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
return Math.min(-0.1,-1-target.countCards('h')+Math.sqrt(target.hp)/2);
|
2016-07-17 03:28:46 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
mianzhen2:{
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'不能使用或打出手牌直到受到伤害或下一回合结束'
|
|
|
|
|
},
|
|
|
|
|
trigger:{player:['damageEnd','phaseEnd']},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.removeSkill('mianzhen2');
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled:function(){
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
cardUsable:function(){
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
cardRespondable:function(){
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
cardSavable:function(){
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-11-21 02:12:34 +00:00
|
|
|
|
ai:{
|
|
|
|
|
threaten:0.6
|
|
|
|
|
}
|
2016-07-17 03:28:46 +00:00
|
|
|
|
},
|
|
|
|
|
zhiyuan:{
|
|
|
|
|
trigger:{source:'damageBefore'},
|
|
|
|
|
check:function(event,player){
|
2017-01-16 13:32:31 +00:00
|
|
|
|
player.disableSkill('tmp','zhiyuan');
|
|
|
|
|
var eff=ai.get.damageEffect(event.player,player,player);
|
|
|
|
|
var att=ai.get.attitude(player,event.player);
|
|
|
|
|
var bool=false;
|
|
|
|
|
if(att>0){
|
|
|
|
|
if(eff<=0||event.player.hp<event.player.maxHp){
|
|
|
|
|
bool=true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(eff<0&&event.player.hp==event.player.maxHp){
|
|
|
|
|
bool=true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
player.enableSkill('tmp','zhiyuan');
|
|
|
|
|
return bool;
|
2016-07-17 03:28:46 +00:00
|
|
|
|
},
|
2016-09-20 05:06:35 +00:00
|
|
|
|
logTarget:'player',
|
2016-07-17 03:28:46 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.num>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.untrigger();
|
|
|
|
|
trigger.finish();
|
|
|
|
|
trigger.player.recover(trigger.num);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
player:function(card,player,target){
|
|
|
|
|
if(get.tag(card,'damage')&&ai.get.attitude(player,target)>0){
|
|
|
|
|
if(target.hp==target.maxHp) return [0,0,0,0];
|
|
|
|
|
return [0,0,0,1];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
duwen:{
|
|
|
|
|
trigger:{source:'damageBegin'},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
return ai.get.attitude(player,event.player)<=0;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
return player.countCards('h')==event.player.countCards('h')&&event.notLink();
|
2016-07-17 03:28:46 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2016-07-26 16:43:59 +00:00
|
|
|
|
trigger.num++;
|
2016-07-17 03:28:46 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.5
|
2016-07-26 16:43:59 +00:00
|
|
|
|
},
|
2016-07-17 03:28:46 +00:00
|
|
|
|
},
|
|
|
|
|
duwen2:{
|
|
|
|
|
trigger:{source:'damageEnd'},
|
|
|
|
|
forced:true,
|
2016-07-26 16:43:59 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card&&event.card.name=='sha'&&player.hp==event.player.hp&&event.notLink();
|
2016-07-17 03:28:46 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2016-07-26 16:43:59 +00:00
|
|
|
|
player.draw(2);
|
2016-07-17 03:28:46 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2016-07-25 15:33:50 +00:00
|
|
|
|
juji:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
2016-07-26 16:43:59 +00:00
|
|
|
|
position:'he',
|
|
|
|
|
filter:function(event,player){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
return player.countCards('he')>0;
|
2016-07-26 16:43:59 +00:00
|
|
|
|
},
|
2016-07-25 15:33:50 +00:00
|
|
|
|
filterCard:function(card){
|
|
|
|
|
var suit=get.suit(card);
|
|
|
|
|
for(var i=0;i<ui.selected.cards.length;i++){
|
|
|
|
|
if(get.suit(ui.selected.cards[i])==suit) return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
},
|
2017-02-10 06:05:14 +00:00
|
|
|
|
complexCard:true,
|
2016-07-25 15:33:50 +00:00
|
|
|
|
filterTarget:function(card,player,target){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
return target!=player&&target.countCards('h')>0;
|
2016-07-25 15:33:50 +00:00
|
|
|
|
},
|
|
|
|
|
check:function(card){
|
|
|
|
|
if(ui.selected.cards.length>1) return 0;
|
|
|
|
|
return 5-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
selectCard:[1,4],
|
|
|
|
|
content:function(){
|
|
|
|
|
var suits=[];
|
|
|
|
|
for(var i=0;i<cards.length;i++){
|
|
|
|
|
suits.push(get.suit(cards[i]));
|
|
|
|
|
}
|
|
|
|
|
var success=false;
|
|
|
|
|
for(var i=0;i<suits.length;i++){
|
|
|
|
|
if(target.num('h',{suit:suits[i]})){
|
|
|
|
|
success=true;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(!success){
|
|
|
|
|
player.popup('失败');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.popup('成功');
|
|
|
|
|
player.addSkill('juji2');
|
|
|
|
|
player.storage.juji2=target;
|
|
|
|
|
player.markSkillCharacter('juji2',target,'狙击','与'+get.translation(target)+'的距离视为1且'+get.translation(target)+'不能闪避你的杀,直到回合结束');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:4,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(!player.num('h','sha')) return 0;
|
2017-03-27 08:48:22 +00:00
|
|
|
|
if(target.countCards('h')<=1&&get.distance(player,target,'attack')<=1) return 0;
|
2016-07-25 15:33:50 +00:00
|
|
|
|
var min=[];
|
|
|
|
|
var num=0;
|
2017-02-12 02:13:41 +00:00
|
|
|
|
var players=game.filterPlayer();
|
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
if(players[i]!=player&&player.canUse('sha',players[i],false)){
|
|
|
|
|
var eff=ai.get.effect(players[i],{name:'sha'},player,player);
|
2016-07-25 15:33:50 +00:00
|
|
|
|
if(eff>num){
|
|
|
|
|
min.length=0;
|
2017-02-12 02:13:41 +00:00
|
|
|
|
min.push(players[i]);
|
2016-07-25 15:33:50 +00:00
|
|
|
|
num=eff;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<min.length;i++){
|
|
|
|
|
if(ai.get.attitude(player,min[i])>0) return 0;
|
2017-03-27 08:48:22 +00:00
|
|
|
|
if(min[i].countCards('h')<=1&&get.distance(player,min[i],'attack')<=1) return 0;
|
2016-07-25 15:33:50 +00:00
|
|
|
|
}
|
|
|
|
|
if(min.contains(target)) return -1;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
juji2:{
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
player:function(card,player,target){
|
|
|
|
|
if(card.name=='sha'&&target==player.storage.juji2) return [1,0,1,-1];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
trigger:{player:'phaseAfter'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.unmarkSkill('juji2');
|
|
|
|
|
player.removeSkill('juji2');
|
|
|
|
|
delete player.storage.juji2;
|
|
|
|
|
},
|
|
|
|
|
group:'juji3'
|
|
|
|
|
},
|
|
|
|
|
juji3:{
|
|
|
|
|
trigger:{player:'shaBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.target==player.storage.juji2;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.directHit=true;
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
globalFrom:function(from,to){
|
|
|
|
|
if(to==from.storage.juji2) return -Infinity;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-07-17 03:28:46 +00:00
|
|
|
|
dulei:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filter:function(event,player){
|
2016-08-12 08:26:31 +00:00
|
|
|
|
return !player.hasSkill('dulei2');
|
2016-07-17 03:28:46 +00:00
|
|
|
|
},
|
|
|
|
|
filterCard:true,
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 6-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
discard:false,
|
|
|
|
|
prepare:function(cards,player){
|
2017-01-14 04:56:52 +00:00
|
|
|
|
player.$give(1,player,false);
|
2016-07-17 03:28:46 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.dulei=cards[0];
|
|
|
|
|
player.addSkill('dulei2');
|
|
|
|
|
player.syncStorage('dulei');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
player:1
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
dulei2:{
|
|
|
|
|
mark:true,
|
|
|
|
|
trigger:{target:'useCardToBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player!=player&&get.suit(event.card)==get.suit(player.storage.dulei);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
2016-07-20 07:04:45 +00:00
|
|
|
|
player.showCards([player.storage.dulei],get.translation(player)+'发动了【诡雷】');
|
2016-07-17 03:28:46 +00:00
|
|
|
|
'step 1'
|
|
|
|
|
ui.discardPile.appendChild(player.storage.dulei);
|
|
|
|
|
delete player.storage.dulei;
|
|
|
|
|
player.removeSkill('dulei2');
|
|
|
|
|
game.addVideo('storage',player,['dulei',null]);
|
|
|
|
|
trigger.player.loseHp();
|
|
|
|
|
'step 2'
|
2017-03-27 08:48:22 +00:00
|
|
|
|
var he=trigger.player.getCards('he');
|
2016-07-17 03:28:46 +00:00
|
|
|
|
if(he.length){
|
|
|
|
|
trigger.player.discard(he.randomGet());
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
mark:function(dialog,content,player){
|
|
|
|
|
if(player==game.me||player.isUnderControl()){
|
|
|
|
|
dialog.add([player.storage.dulei]);
|
|
|
|
|
}
|
|
|
|
|
else{
|
2016-07-20 07:04:45 +00:00
|
|
|
|
return '已发动诡雷';
|
2016-07-17 03:28:46 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
content:function(content,player){
|
|
|
|
|
if(player==game.me||player.isUnderControl()){
|
|
|
|
|
return get.translation(player.storage.dulei);
|
|
|
|
|
}
|
2016-07-20 07:04:45 +00:00
|
|
|
|
return '已发动诡雷';
|
2016-07-17 03:28:46 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-07-24 05:22:17 +00:00
|
|
|
|
juji_old:{
|
2016-07-17 03:28:46 +00:00
|
|
|
|
trigger:{player:'shaBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return get.distance(event.target,player,'attack')>1;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.directHit=true;
|
|
|
|
|
},
|
|
|
|
|
group:'juji2'
|
|
|
|
|
},
|
2016-07-25 15:33:50 +00:00
|
|
|
|
juji2_old:{
|
2016-07-17 03:28:46 +00:00
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
target.addTempSkill('juji3',{player:'phaseEnd'});
|
|
|
|
|
if(!target.storage.juji3){
|
|
|
|
|
target.storage.juji3=[];
|
|
|
|
|
}
|
|
|
|
|
target.storage.juji3.push(player);
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
targetInRange:function(card,player,target){
|
|
|
|
|
if(target.hasSkill('juji3')&&Array.isArray(target.storage.juji3)&&target.storage.juji3.contains(player)){
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-07-25 15:33:50 +00:00
|
|
|
|
juji3_old:{
|
2016-07-17 03:28:46 +00:00
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
nocount:true,
|
|
|
|
|
content:function(storage){
|
|
|
|
|
return '对'+get.translation(storage)+'使用卡牌无视距离';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
targetInRange:function(card,player,target){
|
|
|
|
|
if(Array.isArray(player.storage.juji3)&&player.storage.juji3.contains(target)){
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
zhuagou:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
changeSeat:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return player!=target&&player.next!=target;
|
|
|
|
|
},
|
|
|
|
|
filterCard:true,
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 4-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
while(player.next!=target){
|
|
|
|
|
game.swapSeat(player,player.next);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:5,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player,target){
|
|
|
|
|
var att=ai.get.attitude(player,target);
|
|
|
|
|
if(target==player.previous&&att>0) return 1;
|
|
|
|
|
if(target==player.next.next&&ai.get.attitude(player,player.next)<0) return 1;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-07-16 18:53:04 +00:00
|
|
|
|
bingqiang:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
position:'he',
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
var color=get.color(card);
|
|
|
|
|
for(var i=0;i<ui.selected.cards.length;i++){
|
|
|
|
|
if(get.color(ui.selected.cards[i])!=color) return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
selectCard:[1,Infinity],
|
2017-02-10 06:05:14 +00:00
|
|
|
|
complexCard:true,
|
2016-07-16 18:53:04 +00:00
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return !target.hasSkill('bingqiang2')&&!target.hasSkill('bingqiang5')&&
|
|
|
|
|
!target.next.hasSkill('bingqiang2')&&!target.next.hasSkill('bingqiang5')&&
|
|
|
|
|
!target.previous.hasSkill('bingqiang2')&&!target.previous.hasSkill('bingqiang5');
|
|
|
|
|
},
|
|
|
|
|
check:function(card){
|
2016-08-28 00:30:25 +00:00
|
|
|
|
if(ui.selected.cards.length) return 0;
|
2016-07-16 18:53:04 +00:00
|
|
|
|
var player=_status.event.player;
|
2017-02-12 09:31:40 +00:00
|
|
|
|
var max=0,min=0,players=game.filterPlayer();
|
2017-02-12 02:13:41 +00:00
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
if(!lib.skill.bingqiang.filterTarget(null,player,players[i])) continue;
|
|
|
|
|
var num=lib.skill.bingqiang.ai.result.playerx(player,players[i]);
|
2016-07-16 18:53:04 +00:00
|
|
|
|
if(num>max){
|
|
|
|
|
max=num;
|
|
|
|
|
}
|
|
|
|
|
if(num<min){
|
|
|
|
|
min=num;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(max==-min){
|
|
|
|
|
return 5-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
else if(max>-min){
|
|
|
|
|
if(get.color(card)=='red') return 5-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(get.color(card)=='black') return 5-ai.get.value(card);
|
|
|
|
|
}
|
2016-07-20 10:51:00 +00:00
|
|
|
|
return 0;
|
2016-07-16 18:53:04 +00:00
|
|
|
|
},
|
|
|
|
|
changeTarget:function(player,targets){
|
|
|
|
|
var target=targets[0];
|
2016-07-17 03:28:46 +00:00
|
|
|
|
var add=game.filterPlayer(function(player){
|
|
|
|
|
return get.distance(target,player,'pure')==1;
|
|
|
|
|
});
|
|
|
|
|
for(var i=0;i<add.length;i++){
|
|
|
|
|
targets.add(add[i]);
|
|
|
|
|
}
|
2016-07-16 18:53:04 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
if(get.color(cards[0])=='red'){
|
|
|
|
|
target.storage.bingqiang2=cards.length;
|
|
|
|
|
target.addSkill('bingqiang2');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.storage.bingqiang5=cards.length;
|
|
|
|
|
target.addSkill('bingqiang5');
|
|
|
|
|
}
|
|
|
|
|
if(!player.storage.bingqiang){
|
|
|
|
|
player.storage.bingqiang=[];
|
|
|
|
|
}
|
|
|
|
|
player.storage.bingqiang.add(target);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:11,
|
|
|
|
|
result:{
|
|
|
|
|
playerx:function(player,target){
|
2016-07-17 03:28:46 +00:00
|
|
|
|
var targets=game.filterPlayer(function(player){
|
|
|
|
|
return player==target||get.distance(target,player,'pure')==1;
|
|
|
|
|
});
|
|
|
|
|
var num=0;
|
|
|
|
|
for(var i=0;i<targets.length;i++){
|
|
|
|
|
num+=ai.get.attitude(player,targets[i]);
|
|
|
|
|
}
|
|
|
|
|
return num;
|
2016-07-16 18:53:04 +00:00
|
|
|
|
},
|
|
|
|
|
player:function(player,target){
|
|
|
|
|
var num=lib.skill.bingqiang.ai.result.playerx(player,target);
|
|
|
|
|
if(ui.selected.cards.length){
|
|
|
|
|
if(get.color(ui.selected.cards[0])=='black'){
|
|
|
|
|
return -num;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return num;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
group:'bingqiang_remove'
|
|
|
|
|
},
|
|
|
|
|
bingqiang_remove:{
|
|
|
|
|
trigger:{player:['phaseBegin','dieBegin']},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.bingqiang&&player.storage.bingqiang.length>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
for(var i=0;i<player.storage.bingqiang.length;i++){
|
|
|
|
|
player.storage.bingqiang[i].removeSkill('bingqiang2');
|
|
|
|
|
player.storage.bingqiang[i].removeSkill('bingqiang5');
|
|
|
|
|
}
|
|
|
|
|
player.storage.bingqiang=[];
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
bingqiang_old:{
|
|
|
|
|
trigger:{global:'phaseBegin'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
return player.countCards('he')>0;
|
2016-07-16 18:53:04 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var goon=false;
|
|
|
|
|
var goon2=false;
|
|
|
|
|
var att=ai.get.attitude(player,trigger.player);
|
|
|
|
|
if(att>0){
|
|
|
|
|
if(trigger.player.hp==1) goon=true;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(Math.random()<0.5) goon=true;
|
|
|
|
|
}
|
|
|
|
|
if(Math.random()<0.3) goon2=true;
|
2017-03-27 08:48:22 +00:00
|
|
|
|
player.chooseToDiscard([1,player.countCards('h')],'he',get.prompt('bingqiang',trigger.player)).set('logSkill',['bingqiang',trigger.player]).ai=function(card){
|
2016-07-16 18:53:04 +00:00
|
|
|
|
if(ui.selected.cards.length) return 0;
|
|
|
|
|
if(goon) return 6-ai.get.value(card);
|
|
|
|
|
if(goon2) return 4-ai.get.value(card);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var num=result.cards.length;
|
|
|
|
|
event.num=num;
|
|
|
|
|
player.chooseControl('选项一','选项二','选项三','选项四',function(){
|
|
|
|
|
if(ai.get.attitude(player,trigger.player)>0){
|
|
|
|
|
if(Math.random()<0.7) return '选项一';
|
|
|
|
|
return '选项三';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(Math.random()<0.7) return '选项四';
|
|
|
|
|
return '选项二';
|
|
|
|
|
}
|
|
|
|
|
return '';
|
|
|
|
|
}).set('prompt','冰墙<br><br><div class="text center">选项一:防御距离+'+num+
|
|
|
|
|
'</div><br><div class="text center">选项二:防御距离-'+num+
|
|
|
|
|
'</div><br><div class="text center">选项三:进攻距离+'+num+
|
|
|
|
|
'</div><br><div class="text center">选项四:进攻距离-'+num+'</div>');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
'step 2'
|
|
|
|
|
switch(result.control){
|
|
|
|
|
case '选项一':{
|
|
|
|
|
trigger.player.storage.bingqiang2=event.num;
|
|
|
|
|
trigger.player.addTempSkill('bingqiang2',{player:'phaseBegin'});
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case '选项二':{
|
|
|
|
|
trigger.player.storage.bingqiang3=event.num;
|
|
|
|
|
trigger.player.addTempSkill('bingqiang3',{player:'phaseBegin'});
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case '选项三':{
|
|
|
|
|
trigger.player.storage.bingqiang4=event.num;
|
|
|
|
|
trigger.player.addTempSkill('bingqiang4',{player:'phaseBegin'});
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case '选项四':{
|
|
|
|
|
trigger.player.storage.bingqiang5=event.num;
|
|
|
|
|
trigger.player.addTempSkill('bingqiang5',{player:'phaseBegin'});
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
expose:0.1
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
bingqiang2:{
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
2017-02-06 07:35:38 +00:00
|
|
|
|
content:'防御距离+#'
|
2016-07-16 18:53:04 +00:00
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
globalTo:function(from,to,distance){
|
|
|
|
|
if(typeof to.storage.bingqiang2=='number') return distance+to.storage.bingqiang2;
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
bingqiang3:{
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
2017-02-06 07:35:38 +00:00
|
|
|
|
content:'防御距离-#'
|
2016-07-16 18:53:04 +00:00
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
globalTo:function(from,to,distance){
|
|
|
|
|
if(typeof to.storage.bingqiang3=='number') return distance-to.storage.bingqiang3;
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
bingqiang4:{
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
2017-02-06 07:35:38 +00:00
|
|
|
|
content:'进攻距离+#'
|
2016-07-16 18:53:04 +00:00
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
globalFrom:function(from,to,distance){
|
|
|
|
|
if(typeof from.storage.bingqiang4=='number') return distance-from.storage.bingqiang4;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
bingqiang5:{
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
2017-02-06 07:35:38 +00:00
|
|
|
|
content:'进攻距离-#'
|
2016-07-16 18:53:04 +00:00
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
globalFrom:function(from,to,distance){
|
|
|
|
|
if(typeof from.storage.bingqiang5=='number') return distance+from.storage.bingqiang5;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shuangqiang:{
|
|
|
|
|
trigger:{source:'damageBegin'},
|
|
|
|
|
check:function(event,player){
|
2016-07-17 03:28:46 +00:00
|
|
|
|
var att=ai.get.attitude(player,event.player);
|
|
|
|
|
if(event.player.hp==1) return att>0;
|
2016-07-16 18:53:04 +00:00
|
|
|
|
return att<=0;
|
|
|
|
|
},
|
2016-09-20 05:06:35 +00:00
|
|
|
|
logTarget:'player',
|
2016-07-16 18:53:04 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return !event.player.isTurnedOver()&&event.num>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num--;
|
|
|
|
|
trigger.player.draw();
|
|
|
|
|
trigger.player.turnOver();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jidong:{
|
|
|
|
|
trigger:{global:'phaseEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.hp==1&&!player.isTurnedOver();
|
|
|
|
|
},
|
2017-02-23 07:10:36 +00:00
|
|
|
|
alter:true,
|
2016-07-16 18:53:04 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.turnOver();
|
|
|
|
|
player.recover(2);
|
|
|
|
|
'step 1'
|
2017-02-23 07:10:36 +00:00
|
|
|
|
if(player.isTurnedOver()&&!get.is.altered('jidong')){
|
2016-07-16 18:53:04 +00:00
|
|
|
|
player.addTempSkill('jidong2',{player:'turnOverAfter'});
|
|
|
|
|
}
|
2016-07-17 08:06:07 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:function(player,target){
|
|
|
|
|
if(target.hp==1) return 2;
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2016-07-16 18:53:04 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jidong2:{
|
|
|
|
|
trigger:{player:'damageBefore'},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.untrigger();
|
|
|
|
|
trigger.finish();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
nofire:true,
|
|
|
|
|
nothunder:true,
|
|
|
|
|
nodamage:true,
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(get.tag(card,'damage')) return [0,0];
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
targetEnabled:function(card,player,target){
|
|
|
|
|
if(player!=target) return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-07-16 06:16:24 +00:00
|
|
|
|
chongzhuang:{
|
|
|
|
|
trigger:{source:'damageEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.jijia<=0&&event.num>0;
|
|
|
|
|
},
|
|
|
|
|
popup:false,
|
|
|
|
|
unique:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.jijia2+=trigger.num;
|
|
|
|
|
if(player.storage.jijia2>=4){
|
|
|
|
|
player.storage.jijia=4;
|
|
|
|
|
player.storage.jijia2=0;
|
|
|
|
|
player.markSkill('jijia');
|
|
|
|
|
if(lib.config.skill_animation){
|
|
|
|
|
player.logSkill('chongzhuang');
|
|
|
|
|
player.$skill('重装')
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tuijin:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
unique:true,
|
|
|
|
|
filter:function(event,player){
|
2016-07-16 18:53:04 +00:00
|
|
|
|
if(player.storage.jijia>0){
|
2017-02-12 02:13:41 +00:00
|
|
|
|
return game.hasPlayer(function(current){
|
|
|
|
|
return get.distance(player,current)>1
|
|
|
|
|
});
|
2016-07-16 06:16:24 +00:00
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player&&get.distance(player,target)>1;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.tuijin2=target;
|
2017-03-21 16:12:12 +00:00
|
|
|
|
player.addTempSkill('tuijin2','phaseAfter');
|
2016-07-16 06:16:24 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:11,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(ai.get.attitude(player,target)<0){
|
|
|
|
|
if(get.distance(player,target)>2) return -1.5;
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
return 0.3;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tuijin2:{
|
|
|
|
|
mod:{
|
|
|
|
|
globalFrom:function(from,to){
|
2017-03-21 16:12:12 +00:00
|
|
|
|
if(to==from.storage.feitiao2) return -Infinity;
|
2016-07-16 06:16:24 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2017-03-21 16:12:12 +00:00
|
|
|
|
mark:'character',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'与$的距离视为1直到回合结束'
|
|
|
|
|
},
|
|
|
|
|
onremove:true
|
2016-07-16 06:16:24 +00:00
|
|
|
|
},
|
2016-07-16 03:32:55 +00:00
|
|
|
|
jijia:{
|
|
|
|
|
mark:true,
|
2016-07-16 06:16:24 +00:00
|
|
|
|
unique:true,
|
2016-07-16 03:32:55 +00:00
|
|
|
|
init:function(player){
|
|
|
|
|
player.storage.jijia=4;
|
|
|
|
|
player.storage.jijia2=0;
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
2017-02-06 07:35:38 +00:00
|
|
|
|
content:'机甲体力值:#'
|
2016-07-16 03:32:55 +00:00
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
maxHandcard:function(player,num){
|
|
|
|
|
if(player.storage.jijia>0){
|
|
|
|
|
return num+player.storage.jijia;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
trigger:{player:'changeHp'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.jijia>0&&event.parent.name=='damage'&&event.num<0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.hp-=trigger.num;
|
|
|
|
|
player.update();
|
|
|
|
|
player.storage.jijia+=trigger.num;
|
|
|
|
|
if(player.storage.jijia<=0){
|
|
|
|
|
player.unmarkSkill('jijia');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.updateMarks();
|
|
|
|
|
}
|
2016-07-16 06:16:24 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:function(player,target){
|
|
|
|
|
if(target.storage.jijia<=0) return 2;
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
zihui:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.jijia>0;
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player&&get.distance(player,target)<=2;
|
|
|
|
|
},
|
|
|
|
|
unique:true,
|
|
|
|
|
selectTarget:-1,
|
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'fire',
|
|
|
|
|
line:'fire',
|
2017-02-23 07:10:36 +00:00
|
|
|
|
alter:true,
|
2016-07-16 06:16:24 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
2017-02-23 07:10:36 +00:00
|
|
|
|
var num=player.storage.jijia;
|
|
|
|
|
if(get.is.altered('zihui')){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
num=Math.max(1,Math.min(num,target.countCards('he')));
|
2017-02-23 07:10:36 +00:00
|
|
|
|
}
|
|
|
|
|
target.chooseToDiscard(num,'he','弃置'+get.cnNumber(num)+'张牌,或受到2点火焰伤害').ai=function(card){
|
2016-07-16 06:16:24 +00:00
|
|
|
|
if(target.hasSkillTag('nofire')) return 0;
|
|
|
|
|
if(get.type(card)!='basic') return 11-ai.get.value(card);
|
|
|
|
|
if(target.hp>4) return 7-ai.get.value(card);
|
2017-02-23 07:10:36 +00:00
|
|
|
|
if(target.hp==4&&num>=3) return 7-ai.get.value(card);
|
|
|
|
|
if(target.hp==3&&num>=4) return 7-ai.get.value(card);
|
|
|
|
|
if(num>1) return 8-ai.get.value(card);
|
2016-07-16 06:16:24 +00:00
|
|
|
|
return 10-ai.get.value(card);
|
|
|
|
|
};
|
|
|
|
|
'step 1'
|
|
|
|
|
if(!result.bool){
|
|
|
|
|
target.damage(2,'fire');
|
|
|
|
|
}
|
|
|
|
|
if(target==targets[targets.length-1]){
|
|
|
|
|
player.storage.jijia=0;
|
|
|
|
|
player.unmarkSkill('jijia');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:2,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player){
|
|
|
|
|
var num=0;
|
2017-02-12 02:13:41 +00:00
|
|
|
|
var players=game.filterPlayer();
|
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
if(players[i]==player||players[i].hasSkillTag('nofire')||get.distance(player,players[i])>2) continue;
|
2017-03-27 08:48:22 +00:00
|
|
|
|
var nh=players[i].countCards('h');
|
2017-02-12 02:13:41 +00:00
|
|
|
|
var att=ai.get.attitude(player,players[i]);
|
2016-07-16 06:16:24 +00:00
|
|
|
|
if(nh<player.storage.jijia){
|
|
|
|
|
if(att<0){
|
2017-02-12 02:13:41 +00:00
|
|
|
|
if(players[i].hp<=2){
|
2016-07-16 06:16:24 +00:00
|
|
|
|
num+=2;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
num+=1.5;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(att>0){
|
2017-02-12 02:13:41 +00:00
|
|
|
|
if(players[i].hp<=2){
|
2016-07-16 06:16:24 +00:00
|
|
|
|
num-=2;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
num-=1.5;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(nh==player.storage.jijia){
|
|
|
|
|
if(att<0){
|
|
|
|
|
num+=0.5;
|
|
|
|
|
}
|
|
|
|
|
else if(att>0){
|
|
|
|
|
num-=0.5;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(num>=2) return 1;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
2016-07-16 03:32:55 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2016-06-25 16:38:59 +00:00
|
|
|
|
xiandan:{
|
|
|
|
|
trigger:{player:'shaBegin'},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
2017-03-27 08:48:22 +00:00
|
|
|
|
var dis=trigger.target.num('h','shan')||trigger.target.num('e','bagua')||trigger.target.countCards('h')>2;
|
2016-09-20 05:06:35 +00:00
|
|
|
|
var next=player.chooseToDiscard(get.prompt('xiandan'));
|
2016-06-25 16:38:59 +00:00
|
|
|
|
next.ai=function(card){
|
|
|
|
|
if(dis) return 7-ai.get.value(card);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
next.logSkill='xiandan';
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
if(get.color(result.cards[0])=='red'){
|
|
|
|
|
trigger.directHit=true;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.addTempSkill('xiandan2','shaAfter');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
xiandan2:{
|
|
|
|
|
trigger:{source:'damageBegin'},
|
|
|
|
|
filter:function(event){
|
|
|
|
|
return event.card&&event.card.name=='sha'&&event.notLink();
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num++;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shouge:{
|
|
|
|
|
trigger:{source:'dieAfter'},
|
|
|
|
|
frequent:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.gain(game.createCard('zhiliaobo'),'gain2');
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-06-10 02:56:48 +00:00
|
|
|
|
tuji:{
|
|
|
|
|
mod:{
|
|
|
|
|
globalFrom:function(from,to,distance){
|
|
|
|
|
if(_status.currentPhase==from){
|
|
|
|
|
return distance-get.cardCount(true,from);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
mujing:{
|
2017-01-21 12:42:50 +00:00
|
|
|
|
enable:['chooseToRespond','chooseToUse'],
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.color(card)=='black';
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
|
|
|
|
viewAs:{name:'sha'},
|
|
|
|
|
viewAsFilter:function(player){
|
|
|
|
|
if(!player.num('he',{color:'black'})) return false;
|
|
|
|
|
},
|
|
|
|
|
prompt:'将一张黑色牌当杀使用或打出',
|
|
|
|
|
check:function(card){return 4-ai.get.value(card)},
|
|
|
|
|
ai:{
|
|
|
|
|
skillTagFilter:function(player){
|
|
|
|
|
if(!player.num('he',{color:'black'})) return false;
|
|
|
|
|
},
|
|
|
|
|
respondSha:true,
|
|
|
|
|
},
|
|
|
|
|
group:'mujing2'
|
|
|
|
|
},
|
|
|
|
|
mujing2:{
|
|
|
|
|
trigger:{player:'shaMiss'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter:function(event){
|
|
|
|
|
return !event.parent._mujinged;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.parent._mujinged=true;
|
|
|
|
|
player.getStat().card.sha--;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
lichang:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('he',{color:'red'})>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
var next=player.chooseToDiscard(get.prompt('lichang'),'he',{color:'red'});
|
|
|
|
|
next.logSkill='lichang';
|
|
|
|
|
next.ai=function(card){
|
|
|
|
|
return 6-ai.get.value(card);
|
|
|
|
|
};
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.addSkill('lichang2');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
lichang2:{
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
direct:true,
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
2017-02-06 03:27:52 +00:00
|
|
|
|
content:'下个准备阶段令一名距离1以内的角色回复一点体力或摸两张牌'
|
2017-01-21 12:42:50 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
2017-03-21 13:25:59 +00:00
|
|
|
|
player.chooseTarget(get.prompt('lichang'),function(card,player,target){
|
2017-01-21 12:42:50 +00:00
|
|
|
|
return get.distance(player,target)<=1;
|
|
|
|
|
}).ai=function(target){
|
|
|
|
|
var att=ai.get.attitude(player,target);
|
|
|
|
|
if(att>0){
|
|
|
|
|
if(target.hp==1&&target.maxHp>1) return att*2;
|
|
|
|
|
}
|
|
|
|
|
return att;
|
|
|
|
|
};
|
|
|
|
|
player.removeSkill('lichang2');
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('lichang',result.targets);
|
2017-03-21 12:17:27 +00:00
|
|
|
|
result.targets[0].chooseDrawRecover(2,true);
|
2017-01-21 12:42:50 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
mujing_old:{
|
2016-06-10 02:56:48 +00:00
|
|
|
|
trigger:{player:'useCardToBegin'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.target&&event.target!=player&&get.distance(event.target,player,'attack')>1;
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
2016-09-20 05:06:35 +00:00
|
|
|
|
player.discardPlayerCard(get.prompt('mujing'),trigger.target).logSkill=['mujing'];
|
2016-06-10 02:56:48 +00:00
|
|
|
|
'step 1'
|
2017-03-27 08:48:22 +00:00
|
|
|
|
if(result.bool&&player.countCards('h')<=trigger.target.countCards('h')){
|
2016-06-10 02:56:48 +00:00
|
|
|
|
player.draw();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
zhanlong:{
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
unique:true,
|
|
|
|
|
mark:true,
|
|
|
|
|
skillAnimation:true,
|
|
|
|
|
init:function(player){
|
|
|
|
|
player.storage.zhanlong=false;
|
|
|
|
|
},
|
2017-01-30 03:28:18 +00:00
|
|
|
|
check:function(event,player){
|
|
|
|
|
if(player.num('j','lebu')) return false;
|
|
|
|
|
return true;
|
|
|
|
|
},
|
2016-06-10 02:56:48 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.storage.zhanlong) return false;
|
2017-03-27 08:48:22 +00:00
|
|
|
|
if(player.countCards('he')==0) return false;
|
2016-06-10 02:56:48 +00:00
|
|
|
|
if(player.hp!=1) return false;
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
2017-03-27 08:48:22 +00:00
|
|
|
|
player.discard(player.getCards('he'));
|
2016-06-10 02:56:48 +00:00
|
|
|
|
'step 1'
|
|
|
|
|
player.addTempSkill('zhanlong2','phaseAfter');
|
2017-01-23 09:28:05 +00:00
|
|
|
|
player.awakenSkill('zhanlong');
|
2016-06-10 02:56:48 +00:00
|
|
|
|
player.storage.zhanlong=true;
|
|
|
|
|
var cards=[];
|
|
|
|
|
for(var i=0;i<3;i++){
|
|
|
|
|
cards.push(game.createCard('sha'));
|
|
|
|
|
}
|
|
|
|
|
player.gain(cards,'gain2');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:function(player,target){
|
|
|
|
|
if(target.hp==1) return 3;
|
|
|
|
|
return 1;
|
|
|
|
|
},
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
|
|
|
|
if(!target.hasFriend()) return;
|
2017-03-27 08:48:22 +00:00
|
|
|
|
if(get.tag(card,'damage')==1&&target.hp==2&&target.countCards('he')&&
|
2016-10-17 05:38:11 +00:00
|
|
|
|
!target.isTurnedOver()&&_status.currentPhase!=target){
|
|
|
|
|
if(get.distance(_status.currentPhase,target,'absolute')<=2) return [0.5,1];
|
|
|
|
|
return 0.8;
|
|
|
|
|
}
|
2016-06-10 02:56:48 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'limited'
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
zhanlong2:{
|
|
|
|
|
mod:{
|
|
|
|
|
cardUsable:function(card){
|
|
|
|
|
if(card.name=='sha') return Infinity;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
feiren:{
|
2017-02-16 11:12:52 +00:00
|
|
|
|
trigger:{source:'damageBegin'},
|
2016-06-10 02:56:48 +00:00
|
|
|
|
forced:true,
|
2017-02-23 07:33:18 +00:00
|
|
|
|
alter:true,
|
2017-02-16 11:12:52 +00:00
|
|
|
|
filter:function(event,player){
|
2017-02-23 07:33:18 +00:00
|
|
|
|
return !get.is.altered('feiren')&&event.card&&event.card.name=='sha'&&get.suit(event.card)=='spade'&&event.notLink();
|
2016-06-10 02:56:48 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2017-02-16 11:12:52 +00:00
|
|
|
|
trigger.num++;
|
2016-06-10 02:56:48 +00:00
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
targetInRange:function(card){
|
|
|
|
|
if(card.name=='sha') return true;
|
|
|
|
|
},
|
|
|
|
|
selectTarget:function(card,player,range){
|
|
|
|
|
if(card.name=='sha'&&range[1]!=-1&&get.suit(card)=='club'){
|
|
|
|
|
range[1]++;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.4
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-01-18 03:00:22 +00:00
|
|
|
|
feiren3:{
|
2016-06-10 02:56:48 +00:00
|
|
|
|
trigger:{player:'useCardAfter'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.parent.name=='feiren2') return false;
|
|
|
|
|
if(event.card.name!='sha') return false;
|
|
|
|
|
if(get.suit(event.card)!='spade') return false;
|
|
|
|
|
var card=game.createCard(event.card.name,event.card.suit,event.card.number,event.card.nature);
|
|
|
|
|
for(var i=0;i<event.targets.length;i++){
|
2017-02-12 02:13:41 +00:00
|
|
|
|
if(!event.targets[i].isIn()) return false;
|
2016-06-10 02:56:48 +00:00
|
|
|
|
if(!player.canUse({name:event.card.name},event.targets[i],false,false)){
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var card=game.createCard(trigger.card.name,trigger.card.suit,trigger.card.number,trigger.card.nature);
|
|
|
|
|
player.useCard(card,trigger.targets);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.3
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
xie:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
unique:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player&&!target.hasSkill('xie2');
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('h',{suit:'heart'});
|
|
|
|
|
},
|
|
|
|
|
filterCard:{suit:'heart'},
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 7-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var current=game.findPlayer(function(player){
|
|
|
|
|
return player.hasSkill('xie2');
|
|
|
|
|
});
|
|
|
|
|
if(current){
|
|
|
|
|
current.removeSkill('xie2');
|
|
|
|
|
}
|
|
|
|
|
target.addSkill('xie2');
|
2016-06-11 02:51:33 +00:00
|
|
|
|
target.storage.xie='now';
|
2016-06-10 02:56:48 +00:00
|
|
|
|
target.storage.xie2=player;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
2016-06-11 02:51:33 +00:00
|
|
|
|
expose:0.2,
|
2016-06-10 02:56:48 +00:00
|
|
|
|
order:9.1,
|
|
|
|
|
threaten:2,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var current=game.findPlayer(function(player){
|
|
|
|
|
return player.hasSkill('xie2');
|
|
|
|
|
});
|
|
|
|
|
if(current&&ai.get.recoverEffect(current,player,player)>0){
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
return ai.get.recoverEffect(target,player,target);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
xie2:{
|
|
|
|
|
mark:true,
|
2016-06-11 02:51:33 +00:00
|
|
|
|
trigger:{global:'phaseEnd'},
|
2016-06-10 02:56:48 +00:00
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
2016-06-11 02:51:33 +00:00
|
|
|
|
if(player.storage.xie=='now'){
|
|
|
|
|
return event.player==player;
|
|
|
|
|
}
|
|
|
|
|
var num=game.phaseNumber-player.storage.xie;
|
|
|
|
|
return num&&num%6==0;
|
2016-06-10 02:56:48 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2016-06-11 02:51:33 +00:00
|
|
|
|
if(player.storage.xie=='now'){
|
|
|
|
|
player.storage.xie=game.phaseNumber;
|
|
|
|
|
}
|
2016-06-10 02:56:48 +00:00
|
|
|
|
player.recover();
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
2016-06-11 02:51:33 +00:00
|
|
|
|
content:function(storage,player){
|
|
|
|
|
var str='每隔六回合回复一点体力,直到'+get.translation(storage)+'死亡';
|
|
|
|
|
if(typeof player.storage.xie=='number'){
|
|
|
|
|
var num=game.phaseNumber-player.storage.xie;
|
|
|
|
|
num=num%6;
|
|
|
|
|
if(num==0){
|
|
|
|
|
str+='(下次生效于本回合)'
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
str+='(下次生效于'+(6-num)+'回合后)'
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return str;
|
2016-06-10 02:56:48 +00:00
|
|
|
|
},
|
|
|
|
|
onunmark:function(storage,player){
|
|
|
|
|
delete player.storage.xie;
|
|
|
|
|
delete player.storage.xie2;
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-06-11 14:11:37 +00:00
|
|
|
|
group:['xie3','xie4']
|
|
|
|
|
},
|
|
|
|
|
xie3:{
|
|
|
|
|
trigger:{global:'phaseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
var num=game.phaseNumber-player.storage.xie;
|
|
|
|
|
num=num%6;
|
|
|
|
|
if(num){
|
|
|
|
|
num=6-num;
|
|
|
|
|
}
|
|
|
|
|
player.storage.xie2_markcount=num;
|
|
|
|
|
player.updateMarks();
|
|
|
|
|
}
|
2016-06-10 02:56:48 +00:00
|
|
|
|
},
|
|
|
|
|
xie4:{
|
|
|
|
|
trigger:{global:'dieAfter'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player==player.storage.xie2;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2016-07-16 02:11:40 +00:00
|
|
|
|
game.log(player,'解除了','【谐】');
|
2016-06-10 02:56:48 +00:00
|
|
|
|
player.removeSkill('xie2');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
luan:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
unique:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player&&!target.hasSkill('luan2');
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('h',{suit:'spade'});
|
|
|
|
|
},
|
|
|
|
|
filterCard:{suit:'spade'},
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 7-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var current=game.findPlayer(function(player){
|
|
|
|
|
return player.hasSkill('luan2');
|
|
|
|
|
});
|
|
|
|
|
if(current){
|
|
|
|
|
current.removeSkill('luan2');
|
|
|
|
|
}
|
|
|
|
|
target.addSkill('luan2');
|
2016-07-16 02:11:40 +00:00
|
|
|
|
// target.storage.luan='now';
|
2016-06-10 02:56:48 +00:00
|
|
|
|
target.storage.luan2=player;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
2016-06-11 02:51:33 +00:00
|
|
|
|
expose:0.2,
|
2016-06-10 02:56:48 +00:00
|
|
|
|
order:9.1,
|
|
|
|
|
threaten:2,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var current=game.findPlayer(function(player){
|
|
|
|
|
return player.hasSkill('luan2');
|
|
|
|
|
});
|
2016-09-14 15:16:33 +00:00
|
|
|
|
if(current&&ai.get.attitude(player,current)<0){
|
2016-06-10 02:56:48 +00:00
|
|
|
|
return 0;
|
|
|
|
|
}
|
2017-01-27 11:31:29 +00:00
|
|
|
|
if(target.hp==1) return 0.5;
|
2016-07-16 02:11:40 +00:00
|
|
|
|
return -1;
|
2016-06-10 02:56:48 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
luan2:{
|
2016-07-16 02:11:40 +00:00
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
2017-01-19 13:00:41 +00:00
|
|
|
|
content:'受到的伤害后流失一点体力,直到首次进入濒死状态'
|
2016-07-16 02:11:40 +00:00
|
|
|
|
},
|
2016-08-28 00:30:25 +00:00
|
|
|
|
trigger:{player:'damageEnd'},
|
2016-07-16 02:11:40 +00:00
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
2016-08-28 00:30:25 +00:00
|
|
|
|
player.loseHp();
|
2016-07-16 02:11:40 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.2
|
|
|
|
|
},
|
|
|
|
|
group:['luan3','luan4']
|
|
|
|
|
},
|
|
|
|
|
luan3:{
|
|
|
|
|
trigger:{player:'dyingAfter'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
game.log(player,'解除了','【乱】');
|
|
|
|
|
player.removeSkill('luan2');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
luan2_old:{
|
2016-06-10 02:56:48 +00:00
|
|
|
|
mark:true,
|
2016-06-11 02:51:33 +00:00
|
|
|
|
trigger:{global:'phaseEnd'},
|
2016-06-10 02:56:48 +00:00
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
2016-06-11 02:51:33 +00:00
|
|
|
|
if(player.storage.luan=='now'){
|
|
|
|
|
return event.player==player;
|
|
|
|
|
}
|
|
|
|
|
var num=game.phaseNumber-player.storage.luan;
|
|
|
|
|
return num&&num%6==0;
|
2016-06-10 02:56:48 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2016-06-11 02:51:33 +00:00
|
|
|
|
if(player.storage.luan=='now'){
|
|
|
|
|
player.storage.luan=game.phaseNumber;
|
|
|
|
|
}
|
2016-06-10 02:56:48 +00:00
|
|
|
|
player.loseHp();
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
2016-06-11 02:51:33 +00:00
|
|
|
|
content:function(storage,player){
|
|
|
|
|
var str='每隔六回合失去一点体力,直到'+get.translation(storage)+'死亡';
|
|
|
|
|
if(typeof player.storage.luan=='number'){
|
|
|
|
|
var num=game.phaseNumber-player.storage.luan;
|
|
|
|
|
num=num%6;
|
|
|
|
|
if(num==0){
|
|
|
|
|
str+='(下次生效于本回合)'
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
str+='(下次生效于'+(6-num)+'回合后)'
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return str;
|
2016-06-10 02:56:48 +00:00
|
|
|
|
},
|
|
|
|
|
onunmark:function(storage,player){
|
|
|
|
|
delete player.storage.luan;
|
|
|
|
|
delete player.storage.luan2;
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-06-11 14:11:37 +00:00
|
|
|
|
group:['luan3','luan4']
|
|
|
|
|
},
|
2016-07-16 02:11:40 +00:00
|
|
|
|
luan3_old:{
|
2016-06-11 14:11:37 +00:00
|
|
|
|
trigger:{global:'phaseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
var num=game.phaseNumber-player.storage.luan;
|
|
|
|
|
num=num%6;
|
|
|
|
|
if(num){
|
|
|
|
|
num=6-num;
|
|
|
|
|
}
|
|
|
|
|
player.storage.luan2_markcount=num;
|
|
|
|
|
player.updateMarks();
|
|
|
|
|
}
|
2016-06-10 02:56:48 +00:00
|
|
|
|
},
|
|
|
|
|
luan4:{
|
|
|
|
|
trigger:{global:'dieAfter'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player==player.storage.luan2;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2016-07-16 02:11:40 +00:00
|
|
|
|
game.log(player,'解除了','【乱】');
|
2016-06-10 02:56:48 +00:00
|
|
|
|
player.removeSkill('luan2');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
sheng:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
unique:true,
|
|
|
|
|
mark:true,
|
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'metal',
|
|
|
|
|
init:function(player){
|
|
|
|
|
player.storage.sheng=false;
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.storage.sheng) return false;
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target.isDamaged();
|
|
|
|
|
},
|
|
|
|
|
selectTarget:[1,Infinity],
|
|
|
|
|
content:function(){
|
|
|
|
|
if(target==targets[0]){
|
|
|
|
|
player.turnOver();
|
|
|
|
|
player.addSkill('sheng2');
|
2017-01-23 09:28:05 +00:00
|
|
|
|
player.awakenSkill('sheng');
|
2016-06-10 02:56:48 +00:00
|
|
|
|
player.storage.sheng=true;
|
|
|
|
|
}
|
|
|
|
|
target.recover();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var eff=ai.get.recoverEffect(target,player,target);
|
|
|
|
|
if(player.hp==1) return eff;
|
|
|
|
|
if(player.hasUnknown()) return 0;
|
2017-02-12 02:13:41 +00:00
|
|
|
|
var num1=0,num2=0,num3=0,players=game.filterPlayer();
|
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
if(ai.get.attitude(player,players[i])>0){
|
2016-06-10 02:56:48 +00:00
|
|
|
|
num1++;
|
2017-02-12 02:13:41 +00:00
|
|
|
|
if(players[i].isDamaged()){
|
2016-06-10 02:56:48 +00:00
|
|
|
|
num2++;
|
2017-02-12 02:13:41 +00:00
|
|
|
|
if(players[i].hp<=1){
|
2016-06-10 02:56:48 +00:00
|
|
|
|
num3++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(num1==num2) return eff;
|
|
|
|
|
if(num2==num1-1&&num3) return eff;
|
|
|
|
|
if(num3>=2) return eff;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'limited'
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
sheng2:{
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.removeSkill('sheng2');
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
targetEnabled:function(card,player,target){
|
|
|
|
|
if(player!=target) return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
yihun:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
2017-02-08 05:53:41 +00:00
|
|
|
|
return player.num('he',{color:'black'})>0&&!player.hasSkill('yihun2');
|
2016-06-10 02:56:48 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
2016-06-20 12:02:56 +00:00
|
|
|
|
var next=player.chooseCardTarget({
|
2016-09-20 05:06:35 +00:00
|
|
|
|
prompt:get.prompt('yihun'),
|
2016-06-20 12:02:56 +00:00
|
|
|
|
position:'he',
|
2017-01-13 18:51:13 +00:00
|
|
|
|
filterCard:function(card,player){
|
2017-02-08 05:53:41 +00:00
|
|
|
|
return get.color(card)=='black'&&lib.filter.cardDiscardable(card,player);
|
2017-01-13 18:51:13 +00:00
|
|
|
|
},
|
2016-06-20 12:02:56 +00:00
|
|
|
|
ai1:function(card){
|
|
|
|
|
return 7-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
ai2:function(target){
|
|
|
|
|
var att=-ai.get.attitude(player,target);
|
|
|
|
|
if(target==player.next){
|
|
|
|
|
att/=10;
|
|
|
|
|
}
|
|
|
|
|
if(target==player.next.next){
|
|
|
|
|
att/=2;
|
|
|
|
|
}
|
|
|
|
|
return att;
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return player!=target;
|
|
|
|
|
},
|
|
|
|
|
});
|
2016-06-10 02:56:48 +00:00
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
2016-06-20 12:02:56 +00:00
|
|
|
|
player.discard(result.cards);
|
|
|
|
|
player.logSkill('yihun',result.targets);
|
|
|
|
|
player.addSkill('yihun2');
|
2016-07-01 01:31:02 +00:00
|
|
|
|
var target=result.targets[0]
|
|
|
|
|
player.storage.yihun2=target;
|
|
|
|
|
if(target&&(get.mode()!='guozhan')||!target.isUnseen()){
|
2017-02-06 03:27:52 +00:00
|
|
|
|
player.markSkillCharacter('yihun2',target,'移魂','在'+get.translation(target)+'的下一准备阶段视为对其使用一张杀');
|
2016-07-01 01:31:02 +00:00
|
|
|
|
}
|
2016-06-10 02:56:48 +00:00
|
|
|
|
}
|
2016-06-20 12:02:56 +00:00
|
|
|
|
},
|
2016-06-10 02:56:48 +00:00
|
|
|
|
},
|
|
|
|
|
yihun2:{
|
2016-06-25 16:38:59 +00:00
|
|
|
|
trigger:{global:['phaseBegin','dieAfter']},
|
2016-06-20 12:02:56 +00:00
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player==player.storage.yihun2;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2017-02-12 02:13:41 +00:00
|
|
|
|
if(player.storage.yihun2.isIn()){
|
2016-06-25 16:38:59 +00:00
|
|
|
|
player.useCard({name:'sha'},player.storage.yihun2);
|
|
|
|
|
}
|
2016-06-20 12:02:56 +00:00
|
|
|
|
player.removeSkill('yihun2');
|
|
|
|
|
delete player.storage.yihun2;
|
|
|
|
|
},
|
2016-06-10 02:56:48 +00:00
|
|
|
|
mod:{
|
|
|
|
|
targetEnabled:function(){
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
cardEnabled:function(card,player){
|
|
|
|
|
return false;
|
2016-06-20 12:02:56 +00:00
|
|
|
|
},
|
2016-06-10 02:56:48 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2016-06-09 15:06:55 +00:00
|
|
|
|
huoyu:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
unique:true,
|
|
|
|
|
mark:true,
|
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'fire',
|
|
|
|
|
init:function(player){
|
|
|
|
|
player.storage.huoyu=false;
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.storage.huoyu) return false;
|
2016-06-10 02:56:48 +00:00
|
|
|
|
if(player.num('he',{color:'red'})<2) return false;
|
2016-06-09 15:06:55 +00:00
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return player.canUse('chiyuxi',target);
|
|
|
|
|
},
|
|
|
|
|
filterCard:{color:'red'},
|
|
|
|
|
selectCard:2,
|
|
|
|
|
position:'he',
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 7-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
selectTarget:-1,
|
|
|
|
|
multitarget:true,
|
|
|
|
|
multiline:true,
|
|
|
|
|
line:'fire',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
targets.sort(lib.sort.seat);
|
2017-01-23 09:28:05 +00:00
|
|
|
|
player.awakenSkill('huoyu');
|
2016-06-09 15:06:55 +00:00
|
|
|
|
player.storage.huoyu=true;
|
|
|
|
|
player.useCard({name:'chiyuxi'},targets).animate=false;
|
|
|
|
|
'step 1'
|
|
|
|
|
player.useCard({name:'chiyuxi'},targets).animate=false;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:5,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(player.hasUnknown()) return 0;
|
|
|
|
|
return ai.get.effect(target,{name:'chiyuxi'},player,target);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'limited'
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-06-10 02:56:48 +00:00
|
|
|
|
feidan:{
|
2016-06-09 15:06:55 +00:00
|
|
|
|
trigger:{source:'damageAfter'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
if(player.countCards('he')==0) return false;
|
2016-06-09 15:06:55 +00:00
|
|
|
|
if(!event.card) return false;
|
|
|
|
|
if(event.card.name!='sha') return false;
|
2017-02-12 02:13:41 +00:00
|
|
|
|
return game.hasPlayer(function(current){
|
|
|
|
|
return current!=event.player&&get.distance(event.player,current)<=1
|
|
|
|
|
});
|
2016-06-09 15:06:55 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
var eff=0;
|
2017-02-12 02:13:41 +00:00
|
|
|
|
var targets=game.filterPlayer(function(current){
|
|
|
|
|
if(current!=trigger.player&&get.distance(trigger.player,current)<=1){
|
|
|
|
|
eff+=ai.get.damageEffect(current,player,player);
|
|
|
|
|
return true;
|
2016-06-09 15:06:55 +00:00
|
|
|
|
}
|
2017-02-12 02:13:41 +00:00
|
|
|
|
});
|
|
|
|
|
event.targets=targets;
|
|
|
|
|
player.chooseToDiscard(get.prompt('feidan',targets)).set('ai',function(card){
|
2016-06-09 15:06:55 +00:00
|
|
|
|
if(eff>0) return 7-ai.get.value(card);
|
|
|
|
|
return 0;
|
2016-06-10 02:56:48 +00:00
|
|
|
|
}).set('logSkill',['feidan',targets]);
|
2016-06-09 15:06:55 +00:00
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
event.targets.sort(lib.sort.seat);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
if(event.targets.length){
|
|
|
|
|
event.targets.shift().damage();
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
targetInRange:function(card,player,target){
|
|
|
|
|
if(card.name=='sha'){
|
|
|
|
|
if(get.distance(player,target)<=1) return false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
yuedong:{
|
2017-02-12 14:25:43 +00:00
|
|
|
|
trigger:{player:'phaseUseEnd'},
|
2016-06-09 15:06:55 +00:00
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var num=1+player.storage.yuedong_num;
|
2016-09-20 05:06:35 +00:00
|
|
|
|
player.chooseTarget(get.prompt('yuedong'),[1,num],function(card,player,target){
|
2016-06-09 15:06:55 +00:00
|
|
|
|
if(player.storage.yuedong_recover){
|
|
|
|
|
return target.hp<target.maxHp;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}).set('ai',function(target){
|
|
|
|
|
if(player.storage.yuedong_recover){
|
|
|
|
|
return ai.get.recoverEffect(target,player,player);
|
|
|
|
|
}
|
2017-03-27 08:48:22 +00:00
|
|
|
|
var att=ai.get.attitude(player,target)/Math.sqrt(2+target.countCards('h'));
|
2017-02-12 14:25:43 +00:00
|
|
|
|
if(player==target){
|
|
|
|
|
var num2=player.needsToDiscard(num);
|
|
|
|
|
if(num2>1) return att/5;
|
|
|
|
|
if(num2==1){
|
|
|
|
|
if(num>1) return att/3;
|
|
|
|
|
return att/4;
|
|
|
|
|
}
|
|
|
|
|
return att;
|
|
|
|
|
}
|
|
|
|
|
return att;
|
2016-06-09 15:06:55 +00:00
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('yuedong',result.targets);
|
|
|
|
|
var eff=1+player.storage.yuedong_eff;
|
|
|
|
|
if(player.storage.yuedong_recover){
|
|
|
|
|
result.targets.sort(lib.sort.seat);
|
|
|
|
|
for(var i=0;i<result.targets.length;i++){
|
|
|
|
|
result.targets[i].recover(eff);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
game.asyncDraw(result.targets,eff);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
expose:0.2,
|
|
|
|
|
threaten:1.6
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
huhuan:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filterCard:true,
|
|
|
|
|
selectCard:2,
|
|
|
|
|
position:'he',
|
|
|
|
|
filter:function(event,player){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
return player.countCards('he')>1&&!player.storage.yuedong_recover;
|
2016-06-09 15:06:55 +00:00
|
|
|
|
},
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 6-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.yuedong_recover=true;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:10.2,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player){
|
2017-02-12 02:13:41 +00:00
|
|
|
|
var num1=0,num2=0,players=game.filterPlayer();
|
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
if(ai.get.attitude(player,players[i])>0){
|
2016-06-09 15:06:55 +00:00
|
|
|
|
num2++;
|
2017-02-12 02:13:41 +00:00
|
|
|
|
if(players[i].hp<=2&&players[i].maxHp>2){
|
2016-06-09 15:06:55 +00:00
|
|
|
|
num1++;
|
2017-02-12 02:13:41 +00:00
|
|
|
|
if(players[i].hp==1){
|
2016-06-09 15:06:55 +00:00
|
|
|
|
num1++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(num1>=3){
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
kuoyin:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filterCard:true,
|
|
|
|
|
selectCard:function(){
|
2017-02-23 10:24:29 +00:00
|
|
|
|
if(get.is.altered('kuoyin')) return 1;
|
2016-06-09 15:06:55 +00:00
|
|
|
|
if(_status.event.player.storage.yuedong_eff) return 1;
|
2016-06-10 15:45:51 +00:00
|
|
|
|
if(_status.event.player.storage.yuedong_num) return 2;
|
2016-06-09 15:06:55 +00:00
|
|
|
|
return [1,2];
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
2017-02-23 10:24:29 +00:00
|
|
|
|
alter:true,
|
2016-06-09 15:06:55 +00:00
|
|
|
|
filter:function(event,player){
|
2017-02-23 10:24:29 +00:00
|
|
|
|
if(get.is.altered('kuoyin')&&player.storage.yuedong_num) return false;
|
2016-06-09 15:06:55 +00:00
|
|
|
|
if(player.storage.yuedong_eff&&player.storage.yuedong_num) return false;
|
2017-03-27 08:48:22 +00:00
|
|
|
|
return player.countCards('he')>0;
|
2016-06-09 15:06:55 +00:00
|
|
|
|
},
|
|
|
|
|
check:function(card){
|
|
|
|
|
var player=_status.event.player;
|
2017-02-12 02:13:41 +00:00
|
|
|
|
var num1=0,num2=0,players=game.filterPlayer();
|
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
if(ai.get.attitude(player,players[i])>0){
|
2016-06-09 15:06:55 +00:00
|
|
|
|
num2++;
|
2017-02-12 02:13:41 +00:00
|
|
|
|
if(players[i].hp<=2&&players[i].maxHp>2){
|
2016-06-09 15:06:55 +00:00
|
|
|
|
num1++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(player.storage.yuedong_recover){
|
|
|
|
|
if(num1>1&&!player.storage.yuedong_num){
|
|
|
|
|
if(ui.selected.cards.length) return 0;
|
|
|
|
|
return 7-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(num2>1&&!player.storage.yuedong_num){
|
|
|
|
|
if(ui.selected.cards.length) return 0;
|
|
|
|
|
return 7-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
if(num2>2){
|
|
|
|
|
return 6-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
return 5-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
if(cards.length==1){
|
|
|
|
|
player.storage.yuedong_num+=2;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.storage.yuedong_eff++;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.6,
|
|
|
|
|
order:10.1,
|
|
|
|
|
result:{
|
|
|
|
|
player:1
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
group:'kuoyin2'
|
|
|
|
|
},
|
|
|
|
|
kuoyin2:{
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
silent:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.yuedong_recover=false;
|
|
|
|
|
player.storage.yuedong_num=0;
|
|
|
|
|
player.storage.yuedong_eff=0;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
guangshu:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
check:function(card){
|
2016-06-10 15:45:51 +00:00
|
|
|
|
var player=_status.event.player;
|
2016-06-09 15:06:55 +00:00
|
|
|
|
var suit=get.suit(card);
|
|
|
|
|
if(suit=='heart'){
|
2017-02-12 02:13:41 +00:00
|
|
|
|
if(game.hasPlayer(function(current){
|
|
|
|
|
return current.hp==1&&ai.get.attitude(player,current)>0
|
|
|
|
|
}));
|
2016-06-09 15:06:55 +00:00
|
|
|
|
}
|
|
|
|
|
else if(suit=='spade'){
|
|
|
|
|
return 7-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
return 6-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
return player.countCards('he')>0;
|
2016-06-09 15:06:55 +00:00
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return !target.hasSkill('guangshu_heart')&&
|
|
|
|
|
!target.hasSkill('guangshu_spade')&&
|
|
|
|
|
!target.hasSkill('guangshu_club')&&
|
|
|
|
|
!target.hasSkill('guangshu_diamond');
|
|
|
|
|
},
|
|
|
|
|
filterCard:true,
|
|
|
|
|
position:'he',
|
|
|
|
|
content:function(){
|
|
|
|
|
target.addSkill('guangshu_'+get.suit(cards[0]));
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
expose:0.2,
|
|
|
|
|
threaten:1.6,
|
|
|
|
|
order:5,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(!ui.selected.cards.length) return 0;
|
|
|
|
|
switch(get.suit(ui.selected.cards[0])){
|
|
|
|
|
case 'heart':if(target.hp==1) return 1;return 0.1;
|
2017-03-27 08:48:22 +00:00
|
|
|
|
case 'diamond':return 1+Math.sqrt(target.countCards('h'));
|
|
|
|
|
case 'club':return -target.countCards('h')-Math.sqrt(target.num('h','sha'));
|
2016-06-09 15:06:55 +00:00
|
|
|
|
case 'spade':return ai.get.damageEffect(target,player,target,'thunder');
|
|
|
|
|
default:return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
guangshu_diamond:{
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'下次造成伤害时摸两张牌'
|
|
|
|
|
},
|
|
|
|
|
trigger:{source:'damageEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.draw(2);
|
|
|
|
|
player.removeSkill('guangshu_diamond');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
guangshu_heart:{
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
2016-08-28 00:30:25 +00:00
|
|
|
|
content:'下次受到伤害时回复一点体力'
|
2016-06-09 15:06:55 +00:00
|
|
|
|
},
|
2016-08-28 00:30:25 +00:00
|
|
|
|
trigger:{player:'damageEnd'},
|
2016-06-09 15:06:55 +00:00
|
|
|
|
priority:6,
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.recover();
|
|
|
|
|
player.removeSkill('guangshu_heart');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
guangshu_club:{
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'无法使用杀直到下一回合结束'
|
|
|
|
|
},
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.removeSkill('guangshu_club');
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled:function(card){
|
|
|
|
|
if(card.name=='sha') return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
guangshu_spade:{
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
2017-02-06 03:27:52 +00:00
|
|
|
|
content:'下个结束阶段受到一点无来源的雷电伤害'
|
2016-06-09 15:06:55 +00:00
|
|
|
|
},
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.damage('thunder','nosource');
|
|
|
|
|
player.removeSkill('guangshu_spade');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ziyu:{
|
|
|
|
|
trigger:{global:'phaseEnd'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
2017-02-23 12:28:36 +00:00
|
|
|
|
if(get.is.altered('ziyu')) return game.phaseNumber%6==0;
|
2016-06-09 15:06:55 +00:00
|
|
|
|
return game.phaseNumber%4==0;
|
|
|
|
|
},
|
2017-02-23 12:28:36 +00:00
|
|
|
|
alter:true,
|
2016-06-09 15:06:55 +00:00
|
|
|
|
content:function(){
|
2017-03-21 13:25:59 +00:00
|
|
|
|
player.chooseDrawRecover(get.prompt('ziyu')).logSkill='ziyu';
|
2016-06-09 15:06:55 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shouhu:{
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled:function(card){
|
|
|
|
|
if(card.name=='sha') return false;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('h','sha')>0;
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target.hp<target.maxHp&&target!=player;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
target.recover();
|
|
|
|
|
},
|
|
|
|
|
filterCard:{name:'sha'},
|
|
|
|
|
ai:{
|
|
|
|
|
order:7,
|
|
|
|
|
threaten:2,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
return ai.get.recoverEffect(target,player,target);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-06-08 09:05:04 +00:00
|
|
|
|
shanxian:{
|
|
|
|
|
trigger:{global:'phaseBefore'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player!=player&&!player.isTurnedOver()&&!player.storage.shanxian;
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
return ai.get.attitude(player,event.player)<0&&
|
2017-03-27 08:48:22 +00:00
|
|
|
|
((player.countCards('h')>player.hp&&player.num('h','lebu')==0)||get.distance(player,event.player)>1);
|
2016-06-08 09:05:04 +00:00
|
|
|
|
},
|
2017-02-23 07:33:18 +00:00
|
|
|
|
alter:true,
|
2017-01-21 05:30:20 +00:00
|
|
|
|
intro:{
|
|
|
|
|
content:function(storage,player){
|
|
|
|
|
var str='';
|
|
|
|
|
if(player.storage.shanxian_h.length){
|
2017-01-25 17:13:45 +00:00
|
|
|
|
if(player.isUnderControl(true)){
|
|
|
|
|
str+='手牌区:'+get.translation(player.storage.shanxian_h);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
str+='手牌区:'+(player.storage.shanxian_h.length)+'张牌';
|
|
|
|
|
}
|
2017-01-21 05:30:20 +00:00
|
|
|
|
}
|
|
|
|
|
if(player.storage.shanxian_e.length){
|
|
|
|
|
if(str.length) str+='、';
|
2017-01-25 17:13:45 +00:00
|
|
|
|
if(player.isUnderControl(true)){
|
|
|
|
|
str+='装备区:'+get.translation(player.storage.shanxian_e);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
str+='装备区:'+(player.storage.shanxian_e.length)+'张牌';
|
|
|
|
|
}
|
2017-01-21 05:30:20 +00:00
|
|
|
|
}
|
|
|
|
|
return str;
|
|
|
|
|
},
|
|
|
|
|
mark:function(dialog,content,player){
|
|
|
|
|
if(player.storage.shanxian_h.length){
|
2017-01-25 17:13:45 +00:00
|
|
|
|
if(player.isUnderControl(true)){
|
|
|
|
|
dialog.add('<div class="text center">手牌区</div>');
|
|
|
|
|
dialog.addSmall(player.storage.shanxian_h);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog.add('<div class="text center">手牌区:'+player.storage.shanxian_h.length+'张牌</div>');
|
|
|
|
|
}
|
2017-01-21 05:30:20 +00:00
|
|
|
|
}
|
|
|
|
|
if(player.storage.shanxian_e.length){
|
2017-01-25 17:13:45 +00:00
|
|
|
|
if(player.isUnderControl(true)){
|
|
|
|
|
dialog.add('<div class="text center">装备区</div>');
|
|
|
|
|
dialog.addSmall(player.storage.shanxian_e);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog.add('<div class="text center">装备区:'+player.storage.shanxian_e.length+'张牌</div>');
|
|
|
|
|
}
|
2017-01-21 05:30:20 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
2016-09-20 05:06:35 +00:00
|
|
|
|
logTarget:'player',
|
2016-06-08 09:05:04 +00:00
|
|
|
|
content:function(){
|
2016-07-09 00:56:41 +00:00
|
|
|
|
"step 0"
|
2017-02-23 07:33:18 +00:00
|
|
|
|
if(!get.is.altered('shanxian')){
|
|
|
|
|
player.draw(false);
|
|
|
|
|
player.$draw();
|
|
|
|
|
}
|
2016-07-09 00:56:41 +00:00
|
|
|
|
"step 1"
|
2017-03-27 08:48:22 +00:00
|
|
|
|
player.storage.shanxian_h=player.getCards('h');
|
|
|
|
|
player.storage.shanxian_e=player.getCards('e');
|
2017-01-21 05:30:20 +00:00
|
|
|
|
player.storage.shanxian_n=1;
|
2016-06-08 09:05:04 +00:00
|
|
|
|
player.syncStorage('shanxian_e');
|
|
|
|
|
player.phase();
|
|
|
|
|
player.storage.shanxian=trigger.player;
|
2016-06-15 14:16:41 +00:00
|
|
|
|
player.removeSkill('shanxian2');
|
2017-01-21 05:30:20 +00:00
|
|
|
|
player.markSkill('shanxian');
|
2016-07-09 00:56:41 +00:00
|
|
|
|
"step 2"
|
2017-02-23 07:12:32 +00:00
|
|
|
|
player.turnOver(true);
|
2016-06-08 09:05:04 +00:00
|
|
|
|
delete player.storage.shanxian;
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
targetInRange:function(card,player,target,now){
|
|
|
|
|
if(target==player.storage.shanxian) return true;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
expose:0.1,
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card){
|
|
|
|
|
if(card.name=='guiyoujie') return [0,0];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-06-15 14:16:41 +00:00
|
|
|
|
shanxian2:{
|
|
|
|
|
trigger:{player:['gainBegin','loseBegin']},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.removeSkill('shanxian2');
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-06-08 09:05:04 +00:00
|
|
|
|
shanhui:{
|
|
|
|
|
unique:true,
|
2016-06-15 14:16:41 +00:00
|
|
|
|
trigger:{player:'damageEnd',source:'damageEnd'},
|
2016-06-08 09:05:04 +00:00
|
|
|
|
filter:function(event,player){
|
2016-06-15 14:16:41 +00:00
|
|
|
|
return player.storage.shanxian_h&&player.storage.shanxian_e&&
|
|
|
|
|
player.storage.shanxian_n>0&&!player.hasSkill('shanxian2');
|
2016-06-08 09:05:04 +00:00
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
var n1=player.countCards('he');
|
2016-06-08 09:05:04 +00:00
|
|
|
|
var n2=player.storage.shanxian_h.length+player.storage.shanxian_e.length;
|
2016-06-15 14:16:41 +00:00
|
|
|
|
if(n1<n2) return true;
|
|
|
|
|
if(player.hp==player.maxHp) return false;
|
2016-06-08 09:05:04 +00:00
|
|
|
|
if(n1==n2+1) return true;
|
2016-06-08 13:06:42 +00:00
|
|
|
|
if(n2==n2+2&&player.hp<=1) return true;
|
2016-06-08 09:05:04 +00:00
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
video:function(player){
|
2017-03-27 08:48:22 +00:00
|
|
|
|
var cards=player.getCards('he');
|
2016-06-08 09:05:04 +00:00
|
|
|
|
for(var i=0;i<cards.length;i++){
|
|
|
|
|
cards[i].remove();
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<player.storage.shanxian_e.length;i++){
|
|
|
|
|
player.$equip(player.storage.shanxian_e[i]);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
game.addVideo('skill',player,'shanhui');
|
|
|
|
|
for(var i=0;i<player.storage.shanxian_h.length;i++){
|
2016-06-08 13:06:42 +00:00
|
|
|
|
if(get.position(player.storage.shanxian_h[i])=='s'){
|
2016-06-08 09:05:04 +00:00
|
|
|
|
player.storage.shanxian_h[i]=game.createCard(player.storage.shanxian_h[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<player.storage.shanxian_e.length;i++){
|
2016-06-08 13:06:42 +00:00
|
|
|
|
if(get.position(player.storage.shanxian_e[i])=='s'){
|
2016-06-08 09:05:04 +00:00
|
|
|
|
player.storage.shanxian_e[i]=game.createCard(player.storage.shanxian_e[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-02-06 06:56:22 +00:00
|
|
|
|
player.removeEquipTrigger();
|
2017-03-27 08:48:22 +00:00
|
|
|
|
var cards=player.getCards('he');
|
2016-06-08 09:05:04 +00:00
|
|
|
|
for(var i=0;i<cards.length;i++){
|
|
|
|
|
ui.discardPile.appendChild(cards[i]);
|
|
|
|
|
}
|
|
|
|
|
player.directgain(player.storage.shanxian_h);
|
|
|
|
|
for(var i=0;i<player.storage.shanxian_e.length;i++){
|
|
|
|
|
player.$equip(player.storage.shanxian_e[i]);
|
|
|
|
|
}
|
|
|
|
|
if(cards.length>player.storage.shanxian_h.length+player.storage.shanxian_e.length){
|
|
|
|
|
player.recover();
|
|
|
|
|
}
|
2016-06-15 14:16:41 +00:00
|
|
|
|
player.storage.shanxian_n--;
|
|
|
|
|
if(player.storage.shanxian_n<=0){
|
|
|
|
|
delete player.storage.shanxian_h;
|
|
|
|
|
delete player.storage.shanxian_e;
|
|
|
|
|
delete player.storage.shanxian_n;
|
2017-01-21 05:30:20 +00:00
|
|
|
|
player.unmarkSkill('shanxian');
|
2016-06-15 14:16:41 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.addSkill('shanxian2');
|
|
|
|
|
}
|
2016-06-08 09:05:04 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
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translate:{
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2017-03-22 07:05:47 +00:00
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woliu:'涡流',
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woliu2:'涡流',
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woliu_info:'结束阶段,你可以选择至多两名角色,当你或目标中的任意一名角色成为杀的目标时,其余角色也将被追加为目标,直到你死亡或下一回合开始',
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qianggu:'强固',
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qianggu_info:'出牌阶段限一次,你可以弃置两张牌并获得两点护甲,若如此做,直到你的下个回合开始,其他角色对你使用杀时需要弃置一张基本牌,否则杀对你无效',
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qianggu2:'强固',
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qianggu2_bg:'固',
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qianggu2_info:'其他角色对你使用杀时需要弃置一张基本牌,否则杀对你无效',
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2017-03-21 03:05:50 +00:00
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pingzhang:'屏障',
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pingzhang_info:'每轮各限一次,当你受到伤害时,你可以弃置一张红桃牌令伤害-1;当一名其他角色受到伤害时,你可以弃置一张黑桃牌令伤害-1',
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2017-03-21 04:21:44 +00:00
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pingzhang_info_alter:'每轮各限一次,当你受到伤害时,你可以弃置一张红桃手牌令伤害-1;当一名其他角色受到伤害时,你可以弃置一张黑桃手牌令伤害-1',
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2017-03-21 03:05:50 +00:00
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liyong:'力涌',
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liyong_info:'锁定技,你摸牌阶段摸牌数+X,X为你上一轮发动屏障的次数',
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dianji:'电击',
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2017-03-21 16:12:12 +00:00
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dianji_info:'出牌阶段限一次,你可以将一张手牌当作惊雷闪对距离2以内的角色使用',
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2017-03-21 03:05:50 +00:00
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feitiao:'飞跳',
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2017-03-21 16:12:12 +00:00
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feitiao2:'飞跳',
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feitiao_info:'出牌阶段开始时,你可以弃置一张牌并指定一名角色,你与该角色的距离视为1直到回合结束,然后该角色随机弃置一张牌',
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2017-03-21 03:05:50 +00:00
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bshaowei:'哨卫',
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2017-03-21 15:31:47 +00:00
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bshaowei_info:'结束阶段,你可以切换至哨卫模式。当处于此模式时,你的杀无视距离和防具、无数量限制且不可闪避;你不能闪避杀',
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2017-03-21 03:05:50 +00:00
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zhencha:'侦查',
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2017-03-21 15:31:47 +00:00
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zhencha_info:'结束阶段,你可以切换至侦查模式。当处于此模式时,每当你使用一张杀,你摸一张牌或回复一点体力',
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2017-01-28 10:00:20 +00:00
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liangou:'链钩',
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2017-02-07 00:42:26 +00:00
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liangou_info:'出牌阶段限一次,你可以弃置一张牌,指定一名其他角色并进行一次判定,若结果不为红桃,该角色与你距离为1且受到的首次伤害+1直到回合结束',
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2017-01-28 10:00:20 +00:00
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xiyang:'吸氧',
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2017-02-06 03:27:52 +00:00
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xiyang_info:'结束阶段,若你武将牌正面朝上,你可以翻面并回复两点体力',
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2017-01-28 02:03:53 +00:00
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qinru:'侵入',
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qinru_info:'每当你使用卡牌指定惟一目标时,你可以令目标进行一次判定,若结果不为红桃,该角色的非锁定技失效直到其下一回合结束',
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yinshen:'隐身',
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2017-02-06 03:27:52 +00:00
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yinshen_info:'结束阶段,你可以弃置一张装备牌并获得潜行直到下一回合开始',
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2017-01-28 02:03:53 +00:00
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maichong:'脉冲',
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2017-02-06 03:27:52 +00:00
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maichong_info:'准备阶段,你可以令最近两名被你侵入的角色各随机弃置一张牌,若弃置的牌中有非基本牌,你摸一张牌',
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2017-02-23 12:28:36 +00:00
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maichong_info_alter:'准备阶段,你可以令最近两名被你侵入的角色各随机弃置一张牌',
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2017-01-21 12:42:50 +00:00
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lichang:'力场',
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lichang2:'力场',
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2017-02-06 03:27:52 +00:00
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lichang_info:'结束阶段,你可以弃置一张红色牌,若如此做,你可以在下个准备阶段令一名距离1以内的角色回复一点体力或摸两张牌',
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2016-08-28 00:30:25 +00:00
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mengji:'猛击',
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2016-09-01 10:36:59 +00:00
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mengji_info:'锁定技,若你已发动重盾,当你没有护甲时,你的杀造成的伤害+1',
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2017-01-08 04:09:34 +00:00
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zhongdun:'重盾',
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2017-02-23 12:28:36 +00:00
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zhongdun_info:'游戏开始时,你获得8点护甲;出牌阶段限一次,你可以弃置一张牌并将一点护甲分给一名没有护甲的其他角色',
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zhongdun_info_alter:'游戏开始时,你获得6点护甲;出牌阶段限一次,你可以弃置一张牌并将一点护甲分给一名没有护甲的其他角色',
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2016-08-28 00:30:25 +00:00
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paotai:'炮台',
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paotai2:'炮台',
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2017-02-06 03:27:52 +00:00
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paotai_info:'出牌阶段,你可以弃置一张杀布置或升级一个炮台(最高3级);结束阶段,炮台有一定机率对一名随机敌人造成一点火焰伤害;每当你受到一点伤害,炮台降低一级',
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2016-08-28 00:30:25 +00:00
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maoding:'铆钉',
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maoding2:'铆钉',
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2017-02-23 12:28:36 +00:00
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maoding_info:'每当你造成或受到一次伤害,你可以获得一个零件;出牌阶段,你可以弃置两张零件牌令一名没有护甲的角色获得一点护甲',
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maoding_info_alter:'每当你造成一次伤害,你可以获得一个零件;出牌阶段,你可以弃置两张零件牌令一名没有护甲的角色获得一点护甲',
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2017-02-25 02:29:16 +00:00
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bfengshi:'风矢',
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bfengshi2:'风矢',
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bfengshi_info:'锁定技,在一合内每当你使用一张牌,你的攻击范围+1;你的杀增加20%的概率强制命中;你的杀造成伤害后增加20%的概率令伤害+1',
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bfengshi_info_alter:'锁定技,在一合内每当你使用一张牌,你的攻击范围+1;你的杀增加15%的概率强制命中;你的杀造成伤害后增加15%的概率令伤害+1',
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2016-08-28 00:30:25 +00:00
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yinbo:'音波',
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yinbo_info:'出牌阶段限一次,你可以弃置一张黑桃牌,然后随机弃置三名敌人各一张牌',
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2016-07-19 07:32:04 +00:00
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liudan:'榴弹',
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liudan_info:'每当你使用一张杀,你可以令所有不是此杀目标的其他角色有50%概率成为此杀的额外目标',
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shoujia:'兽夹',
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shoujia2:'兽夹',
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shoujia3:'兽夹',
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2017-02-06 03:27:52 +00:00
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shoujia_info:'出牌阶段限一次,你可以将一张牌背面朝上置于一名其他角色的武将牌上,当该角色使用一张与此牌花色相同的牌指定其他角色为目标时,移去此牌,该角色将武将牌翻至背面;当你受到伤害时,移去此牌',
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2016-07-19 07:32:04 +00:00
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shihuo:'嗜火',
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shihuo_info:'锁定技,每当一名角色受到火焰伤害,你摸一张牌',
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2016-07-18 02:08:26 +00:00
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shanguang:'闪光',
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2016-09-10 12:18:27 +00:00
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shanguang_info:'出牌阶段限一次,你可以弃置一张方片牌令攻击范围内的一名其他角色本回合内不能使用或打出卡牌',
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2016-07-18 02:08:26 +00:00
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tiandan:'填弹',
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2016-07-19 07:32:04 +00:00
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tiandan_info:'摸牌阶段开始时,你可以跳过出牌和弃牌阶段,然后获得若干张杀直到你的手牌数等于你的体值(最多为5)',
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2016-07-18 02:08:26 +00:00
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shenqiang:'神枪',
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2016-10-09 04:59:47 +00:00
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shenqiang_info:'锁定技,每当你在出牌阶段使用杀造成伤害,本阶段内出杀次数上限+1',
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2016-07-17 03:28:46 +00:00
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mianzhen:'眠针',
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mianzhen2:'眠针',
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2016-07-25 15:33:50 +00:00
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mianzhen_info:'出牌阶段限一次,你可以弃置一张牌并令一名其他角色打出一张闪,否则该角色不能使用或打出卡牌直到其受到伤害或下一回合结束',
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aqianghua:'强化',
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aqianghua2:'强化',
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2016-07-30 13:28:26 +00:00
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aqianghua_info:'出牌阶段限一次,你可以将你的全部手牌(至少一张)交给一名其他角色,该角色获得一点护甲且下一次造成的伤害+1',
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2017-02-23 10:24:29 +00:00
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aqianghua_info_alter:'出牌阶段限一次,你可以将你的全部手牌(至少一张)交给一名其他角色,该角色下一次造成的伤害+1',
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2016-07-17 03:28:46 +00:00
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zhiyuan:'支援',
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zhiyuan_info:'每当你即将造成伤害,你可以防止此伤害,改为令目标回复等量的体力',
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juji:'狙击',
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juji2:'狙击',
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juji3:'狙击',
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2016-07-24 05:22:17 +00:00
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juji_info:'出牌阶段限一次,你可以弃置任意张花色不同的牌并指定一名有手牌的其他角色,若该角色的手牌中含有与你弃置的牌花色相同的牌,则本回合内你与其距离为1且该角色不能闪避你的杀',
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2016-07-17 03:28:46 +00:00
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duwen:'毒吻',
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2016-07-26 16:43:59 +00:00
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duwen2:'毒吻',
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duwen_info:'锁定技,当你造成伤害时,若你的手牌数与受伤害角色相等,此伤害+1',
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2016-07-17 03:28:46 +00:00
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zhuagou:'抓钩',
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zhuagou_info:'出牌阶段限一次,你可以弃置一张手牌并将你的座位移到任意位置',
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dulei:'诡雷',
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dulei2:'诡雷',
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2017-02-06 03:27:52 +00:00
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dulei_info:'出牌阶段,若你武将牌上没有牌,你可以将一张牌背面朝上置于你的武将牌上,当一名角色使用与该牌花色相同的牌指定你为目标时,你展示并移去此牌,然后该角色失去一点体力并随机弃置一张牌',
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2016-07-16 18:53:04 +00:00
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shuangqiang:'霜枪',
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shuangqiang_info:'每当你对一名未翻面的角色造成伤害,你可以令伤害-1,然后令受伤害角色翻面',
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2016-07-17 08:06:07 +00:00
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baoxue:'暴雪',
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2016-08-28 00:30:25 +00:00
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baoxue_info:'限定技,出牌阶段,你可以展示并弃置你的所有黑色牌,然后令至多X名其他角色随机弃置一张牌并将武将牌翻至背面,X为你的弃牌数',
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2017-02-23 07:10:36 +00:00
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baoxue_info_alter:'限定技,出牌阶段,你可以展示并弃置你的所有黑色牌,并选择等量其他角色将武将牌翻至背面,结算后你将武将牌翻至背面',
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2016-07-16 18:53:04 +00:00
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bingqiang:'冰墙',
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bingqiang2:'冰墙',
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bingqiang2_bg:'墙',
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bingqiang3:'冰墙',
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bingqiang3_bg:'墙',
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bingqiang4:'冰墙',
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bingqiang4_bg:'墙',
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bingqiang5:'冰墙',
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2016-07-17 08:06:07 +00:00
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bingqiang5_bg:'障',
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2016-07-16 18:53:04 +00:00
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bingqiang_info:'出牌阶段,你可以弃置X张红色牌令一名角色和其相邻角色的防御离+X,或弃置X张黑色牌令一名角色和其相邻角色的进攻离-X,效果持续到你的下个回合开始',
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jidong:'急冻',
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2017-02-06 03:27:52 +00:00
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jidong_info:'在一名角色的结束阶段,若你的体力值为1,你可以翻面并回复两点体力,在你的武将牌翻至正面前,你防止所有伤害,也不能成为其他角色卡牌的目标',
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2017-02-23 07:10:36 +00:00
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jidong_info_alter:'在一名角色的结束阶段,若你的体力值为1,你可以翻面并回复两点体力',
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2016-07-16 03:32:55 +00:00
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jijia:'机甲',
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jijia_info:'锁定技,游戏开始时,你获得一个体力为4的机甲;你的手牌上限为你和机甲的体力之和;你受到的伤害由机甲承担',
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zihui:'自毁',
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2016-07-16 06:16:24 +00:00
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zihui_info:'出牌阶段,你可以令距离2以内的所有其他角色选择一项:弃置数量等同你机甲体力值的牌,或受到2点火焰伤害,并在结算完毕后摧毁你的机甲',
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2017-02-23 07:10:36 +00:00
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zihui_info_alter:'出牌阶段,你可以令距离2以内的所有其他角色选择一项:1. 弃置数量等同你机甲体力值的牌(不足则全弃,至少弃1张);2. 或受到2点火焰伤害,并在结算完毕后摧毁你的机甲',
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2016-07-16 03:32:55 +00:00
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tuijin:'推进',
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2017-03-21 16:12:12 +00:00
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tuijin2:'推进',
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2016-07-16 03:32:55 +00:00
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tuijin_info:'出牌阶段限一次,若你有机甲,你可以指定一名角色,本回合内视为与其距离为1',
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chongzhuang:'重装',
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2016-07-16 06:16:24 +00:00
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chongzhuang_info:'在你失去机甲后,当你累计造成了4点伤害时,你重新获得机甲',
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2016-06-25 16:38:59 +00:00
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shouge:'收割',
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shouge_info:'每当你杀死一名角色,你可以获得一张治疗波',
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2016-06-10 02:56:48 +00:00
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tuji:'突击',
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2017-02-06 12:28:57 +00:00
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tuji_info:'锁定技,在你的回合内,每当你使用一张牌,你的进攻距离+1',
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2016-06-10 02:56:48 +00:00
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mujing:'目镜',
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2017-01-21 12:42:50 +00:00
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mujing2:'目镜',
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mujing_info:'你可以将一张黑色牌当作杀使用或打出;当你的杀被闪避后,此杀不计入出杀次数',
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mujing_old_info:'每当你对攻击范围不含你的角色使用一张牌,你可以弃置目标一张牌;若你的手牌数不多于目标,你摸一张牌',
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2016-06-10 02:56:48 +00:00
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feiren:'飞刃',
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feiren2:'飞刃',
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2017-02-16 11:12:52 +00:00
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feiren_info:'你的杀无视距离;你的黑桃杀造成的伤害+1,梅花杀可以额外指定一个目标',
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2017-02-23 07:33:18 +00:00
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feiren_info_alter:'你的杀无视距离;你的梅花杀可以额外指定一个目标',
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2016-06-10 02:56:48 +00:00
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zhanlong:'斩龙',
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2017-02-06 03:27:52 +00:00
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zhanlong_info:'限定技,准备阶段,若你体力值为1,你可以弃置所有牌(至少一张),然后将三张杀置入你的手牌,若如此做,你本回合使用杀无次数限制',
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2016-06-10 02:56:48 +00:00
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xie:'谐',
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xie2:'谐',
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2016-06-11 02:51:33 +00:00
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xie_info:'出牌阶段,你可以弃置一张红桃手牌并指定一名角色,该角色自其下一回合开始每隔六回合回复一点体力,直到你死亡。同一时间只能对一人发动',
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2016-06-10 02:56:48 +00:00
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luan:'乱',
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luan2:'乱',
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2016-07-16 02:11:40 +00:00
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luan_old_info:'出牌阶段,你可以弃置一张黑桃手牌并指定一名角色,该角色自其下一回合开始每隔六回合失去一点体力,直到你死亡。同一时间只能对一人发动',
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2016-08-28 00:30:25 +00:00
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luan_info:'出牌阶段,你可以弃置一张黑桃手牌并指定一名角色,该角色受到伤害后流失一点体力,直到你死亡或其首次进入濒死状态。同一时间只能对一人发动',
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2016-06-10 02:56:48 +00:00
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sheng:'圣',
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sheng_info:'限定技,出牌阶段,你可以将你的武将牌翻面,然后令任意名角色回复一点体力,若如此做,你不能成为其他角色的卡牌目标直到下一回合开始',
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xiandan:'霰弹',
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2016-06-25 16:38:59 +00:00
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xiandan_info:'每当你使用一张杀,你可以弃置一张红色牌令此杀不可闪避,或弃置一张黑色牌令此杀伤害+1',
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2016-06-10 02:56:48 +00:00
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yihun:'移魂',
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2017-02-08 05:53:41 +00:00
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yihun_info:'结束阶段,你可以弃置一张黑色牌并指定一名其他角色,你在该角色下一准备阶段视为对其使用一张杀;在此之前,你不能使用卡牌,也不能成为卡牌的目标',
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2016-06-10 02:56:48 +00:00
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feidan:'飞弹',
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feidan_info:'你的杀只能对距离1以外的角色使用;每当你使用杀造成伤害后,你可以弃置一张牌对距离目标1以内的其他角色各造成一点伤害',
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2016-06-09 15:06:55 +00:00
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huoyu:'火雨',
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huoyu_info:'限定技,出牌阶段,你可以弃置两张红色牌,视为使用两张炽羽袭',
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yuedong:'乐动',
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2017-02-12 14:25:43 +00:00
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yuedong_info:'出牌阶段结束时,你可以令一名角色摸一张牌',
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2016-06-09 15:06:55 +00:00
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kuoyin:'扩音',
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2017-02-07 09:35:22 +00:00
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kuoyin_info:'出牌阶段,你可以弃置一张牌令本回合乐动的目标数改为3,或弃置两张牌令本回合乐动的摸牌量改为2',
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2017-02-23 10:24:29 +00:00
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kuoyin_info_alter:'出牌阶段,你可以弃置一张牌令本回合乐动的目标数改为3',
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2016-06-09 15:06:55 +00:00
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huhuan:'互换',
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2017-02-07 09:35:22 +00:00
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huhuan_info:'出牌阶段,你可以弃置两张牌令本回合乐动的摸牌效果改为回复等量体力',
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2016-06-09 15:06:55 +00:00
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guangshu:'光枢',
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guangshu_heart:'光盾',
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guangshu_spade:'光塔',
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guangshu_club:'光井',
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guangshu_diamond:'光流',
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2017-02-06 03:27:52 +00:00
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guangshu_info:'出牌阶段,你可以弃置一张牌,并指定一名角色,根据弃置牌的花色执行如下效果:♥该角色下次受到伤害时回复一点体力;♦︎该角色下次造成伤害时摸两张牌;♣该角色无法使用杀直到下一回合结束;♠该角色于下个结束阶段受到一点无来源的雷电伤害',
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2016-06-09 15:06:55 +00:00
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ziyu:'自愈',
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2017-02-06 03:27:52 +00:00
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ziyu_info:'在一名角色的结束阶段,你可以回复一点体力或摸一张牌,每隔四回合发动一次',
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2017-02-23 12:28:36 +00:00
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ziyu_info_alter:'在一名角色的结束阶段,你可以回复一点体力或摸一张牌,每隔六回合发动一次',
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2016-06-09 15:06:55 +00:00
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shouhu:'守护',
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shouhu_info:'你不能使用杀;出牌阶段,你可以弃置一张杀令一名其他角色回复一点体力',
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2016-06-08 09:05:04 +00:00
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shanxian:'闪现',
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2016-07-09 00:56:41 +00:00
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shanxian_info:'在一名其他角色的回合开始前,若你的武将牌正面朝上,你可以摸一张牌并进行一个额外回合,并在回合结束后将武将牌翻至背面。若如此做,你对其使用卡牌无视距离直到回合结束。',
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2017-02-23 07:33:18 +00:00
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shanxian_info_alter:'在一名其他角色的回合开始前,若你的武将牌正面朝上,你可以进行一个额外回合,并在回合结束后将武将牌翻至背面。若如此做,你对其使用卡牌无视距离直到回合结束。',
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2016-06-08 09:05:04 +00:00
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shanhui:'闪回',
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2017-02-09 01:29:32 +00:00
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shanhui_info:'当你造成或受到伤害后,你可以将你的牌重置为上次发动闪现时的状态,若你的牌数因此而减少,你回复一点体力',
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2016-06-08 09:05:04 +00:00
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ow_liekong:'猎空',
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ow_sishen:'死神',
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ow_tianshi:'天使',
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ow_falaozhiying:'法老之鹰',
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ow_zhixuzhiguang:'秩序之光',
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ow_luxiao:'卢西奥',
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ow_shibing:'士兵76',
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ow_yuanshi:'源氏',
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2016-07-16 03:32:55 +00:00
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ow_chanyata:'禅雅塔',
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ow_dva:'DVA',
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2016-07-16 18:53:04 +00:00
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ow_mei:'小美',
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2016-07-17 03:28:46 +00:00
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ow_heibaihe:'黑百合',
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ow_ana:'安娜',
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ow_baolei:'堡垒',
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ow_maikelei:'麦克雷',
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ow_banzang:'半藏',
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ow_kuangshu:'狂鼠',
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ow_tuobiang:'托比昂',
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ow_laiyinhate:'莱因哈特',
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ow_luba:'路霸',
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ow_wensidun:'温斯顿',
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ow_zhaliya:'查莉娅',
|
2017-01-28 10:00:20 +00:00
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ow_heiying:'黑影',
|
2017-03-22 07:05:47 +00:00
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ow_orisa:'奥丽莎',
|
2016-06-08 01:43:10 +00:00
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}
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|
};
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