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@ -5,11 +5,8 @@ card.shenqi={
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type:'equip',
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subtype:'equip5',
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skills:['donghuangzhong'],
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enable:function(card,player){return player==game.me;},
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ai:{
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basic:{
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equipValue:6
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}
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equipValue:6
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}
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},
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xuanyuanjian:{
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@ -2438,18 +2438,12 @@ character.hearth={
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return true;
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},
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content:function(){
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'step 0'
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if(player.storage.anying){
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target.loseHp();
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event.finish();
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}
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else{
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target.recover();
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}
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'step 1'
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if(target.hp<target.maxHp){
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target.draw();
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}
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},
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ai:{
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order:9,
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@ -4495,7 +4489,7 @@ character.hearth={
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shijie:'视界',
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shijie_info:'回合结束阶段,你可以获得一名其他角色的一张手牌,然后该角色摸一张牌',
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shengguang:'圣光',
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shengguang_info:'出牌阶段限一次,你可以弃置一张红色牌令一名角色回复一点体力,若其仍处于受伤状态则摸一张牌',
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shengguang_info:'出牌阶段限一次,你可以弃置一张红色牌令一名角色回复一点体力',
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bingjia:'冰甲',
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bingjia2:'冰甲',
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bingjia_info:'出牌阶段,若你武将牌上没有牌,你可以将一张手牌背面朝上置于你的武将牌上,当你成为其他角色的与此牌花色相同的牌的目标时,你将此牌置于弃牌堆,并获得一点护甲值',
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@ -65,6 +65,7 @@ character.ow={
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var n1=player.num('he');
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var n2=player.storage.shanxian_h.length+player.storage.shanxian_e.length;
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if(n1==n2+1) return true;
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if(n2==n2+2&&player.hp<=1) return true;
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if(n1<n2) return true;
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return false;
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},
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@ -80,14 +81,12 @@ character.ow={
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content:function(){
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game.addVideo('skill',player,'shanhui');
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for(var i=0;i<player.storage.shanxian_h.length;i++){
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if(player.storage.shanxian_h[i].parentNode!=ui.cardPile&&
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player.storage.shanxian_h[i].parentNode!=ui.discardPile){
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if(get.position(player.storage.shanxian_h[i])=='s'){
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player.storage.shanxian_h[i]=game.createCard(player.storage.shanxian_h[i]);
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}
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}
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for(var i=0;i<player.storage.shanxian_e.length;i++){
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if(player.storage.shanxian_e[i].parentNode!=ui.cardPile&&
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player.storage.shanxian_e[i].parentNode!=ui.discardPile){
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if(get.position(player.storage.shanxian_e[i])=='s'){
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player.storage.shanxian_e[i]=game.createCard(player.storage.shanxian_e[i]);
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}
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}
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