This commit is contained in:
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commit
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@ -4418,7 +4418,7 @@ card.swd={
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lingjiandai:'零件袋',
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lingjiandai_info:'出牌阶段对自己使用,获得3张随机零件',
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mujiaren:'木甲人',
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mujiaren_info:'出牌阶段限用一次,将你手牌中的非基本牌(含此张)替换为随机的机关牌',
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mujiaren_info:'出牌阶段限用一次,获得一张随机机关牌,并将你手牌中的非基本牌替换为随机的机关牌',
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jiguanyaoshu:'机关要术',
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jiguanyaoshu_skill:'巧匠',
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jiguanyaoshu_skill_info:'每当你于回合外失去装备区内的牌,你获得一个随机零件',
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@ -334,7 +334,9 @@ character.hearth={
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lianjin:{
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enable:'phaseUse',
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usable:2,
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filterCard:true,
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filterCard:function(card){
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return get.type(card)!='hsyaoshui';
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},
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check:function(card){
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return 8-ai.get.value(card)
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},
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@ -444,6 +446,9 @@ character.hearth={
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targets.sort(lib.sort.seat);
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}
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else{
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if(target.isDead()){
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return;
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}
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targets.push(target);
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}
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player.useCard(game.createCard({name:name,suit:get.suit(card),number:card.number}),targets);
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@ -452,6 +457,7 @@ character.hearth={
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},
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ai:{
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order:9.1,
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threaten:1.5,
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result:{
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target:function(player,target,card){
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var info=get.info(card);
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@ -563,6 +569,7 @@ character.hearth={
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}
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},
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ai:{
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maixie:true,
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effect:{
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target:function(card,player,target){
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if(player.hasSkill('jueqing')) return [1,-2];
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@ -84,7 +84,10 @@ character.ow={
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content:function(){
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player.gain(game.createCard(get.typeCard('hslingjian').randomGet()),'gain2');
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},
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group:'maoding2'
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group:'maoding2',
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ai:{
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threaten:1.5
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}
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},
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maoding2:{
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enable:'phaseUse',
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@ -96,7 +99,7 @@ character.ow={
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return !target.hujia;
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},
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selectCard:2,
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usable:1,
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// usable:1,
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content:function(){
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target.changeHujia();
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},
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@ -170,11 +173,12 @@ character.ow={
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forced:true,
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popup:false,
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filter:function(event,player){
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return player.storage.paotai>0;
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return player.storage.paotai>0&&event.num>0;
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},
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content:function(){
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player.storage.paotai--;
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if(player.storage.paotai==0){
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player.storage.paotai-=trigger.num;
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if(player.storage.paotai<=0){
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player.storage.paotai=0;
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player.unmarkSkill('paotai');
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}
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else{
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@ -2597,22 +2601,42 @@ character.ow={
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content:function(storage,player){
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var str='';
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if(player.storage.shanxian_h.length){
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str+='手牌区:'+get.translation(player.storage.shanxian_h);
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if(player.isUnderControl(true)){
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str+='手牌区:'+get.translation(player.storage.shanxian_h);
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}
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else{
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str+='手牌区:'+(player.storage.shanxian_h.length)+'张牌';
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}
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}
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if(player.storage.shanxian_e.length){
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if(str.length) str+='、';
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str+='装备区:'+get.translation(player.storage.shanxian_e);
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if(player.isUnderControl(true)){
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str+='装备区:'+get.translation(player.storage.shanxian_e);
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}
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else{
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str+='装备区:'+(player.storage.shanxian_e.length)+'张牌';
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}
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}
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return str;
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},
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mark:function(dialog,content,player){
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if(player.storage.shanxian_h.length){
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dialog.add('<div class="text center">手牌区</div>');
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dialog.addSmall(player.storage.shanxian_h);
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if(player.isUnderControl(true)){
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dialog.add('<div class="text center">手牌区</div>');
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dialog.addSmall(player.storage.shanxian_h);
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}
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else{
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dialog.add('<div class="text center">手牌区:'+player.storage.shanxian_h.length+'张牌</div>');
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}
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}
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if(player.storage.shanxian_e.length){
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dialog.add('<div class="text center">装备区</div>');
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dialog.addSmall(player.storage.shanxian_e);
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if(player.isUnderControl(true)){
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dialog.add('<div class="text center">装备区</div>');
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dialog.addSmall(player.storage.shanxian_e);
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}
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else{
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dialog.add('<div class="text center">装备区:'+player.storage.shanxian_e.length+'张牌</div>');
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}
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}
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},
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},
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@ -2730,10 +2754,10 @@ character.ow={
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zhongdun_info:'游戏开始时,你获得等同于游戏人数护甲;出牌阶段限一次,你可以弃置一张牌并将一点护甲分给一名没有护甲的其他角色',
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paotai:'炮台',
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paotai2:'炮台',
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paotai_info:'出牌阶段,你可以弃置一张杀布置或升级一个炮台(最高3级);回合结束阶段,炮台有一定机率对一名随机敌人造成一点火焰伤害;每当你受到一次伤害,炮台降低一级',
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paotai_info:'出牌阶段,你可以弃置一张杀布置或升级一个炮台(最高3级);回合结束阶段,炮台有一定机率对一名随机敌人造成一点火焰伤害;每当你受到一点伤害,炮台降低一级',
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maoding:'铆钉',
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maoding2:'铆钉',
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maoding_info:'每当你造成或受到一次伤害,你可以获得一个零件;出牌限阶段限一次,你可以弃置两张零件牌令一名没有护甲的角色获得一点护甲',
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maoding_info:'每当你造成或受到一次伤害,你可以获得一个零件;出牌限阶段,你可以弃置两张零件牌令一名没有护甲的角色获得一点护甲',
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fengshi:'风矢',
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fengshi2:'风矢',
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fengshi_info:'锁定技,在一合内每当你使用一张牌,你的攻击范围+1;你的杀增加20%的概率强制命中;你的杀造成伤害后增加20%的概率令伤害+1',
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@ -2708,8 +2708,8 @@ character.shenhua={
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save:true,
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result:{
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player:function(player){
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if(player.hp<=1) return 10;
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if(player.hp==2&&player.num('he')<=1) return 10;
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if(player.hp==0) return 10;
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if(player.hp<=2&&player.num('he')<=1) return 10;
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return 0;
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}
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},
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@ -490,7 +490,7 @@ character.xianjian={
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event.finish();
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}
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'step 2'
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player.chooseCard('将两张牌置于牌堆顶(先选择的在上)',2,true);
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player.chooseCard('将两张牌置于牌堆顶(先选择的在上)',2,'he',true);
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'step 3'
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if(result.bool){
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player.lose(result.cards,ui.special);
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@ -540,6 +540,7 @@ character.xianjian={
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}
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"step 1"
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if(result.bool){
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player.logSkill('zhangmu');
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player.showCards(result.cards);
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trigger.untrigger();
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trigger.responded=true;
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@ -3233,6 +3233,7 @@ character.yijiang={
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huomo_sha:{
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enable:'chooseToUse',
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viewAs:{name:'sha'},
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position:'he',
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viewAsFilter:function(player){
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if(!player.storage.huomo) player.storage.huomo={};
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if(player.storage.huomo.sha) return false;
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@ -3291,6 +3292,7 @@ character.yijiang={
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}
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return false;
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},
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position:'he',
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precontent:function(){
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'step 0'
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var card=event.result.cards[0];
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@ -3350,6 +3352,7 @@ character.yijiang={
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'step 2'
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ui.cardPile.insertBefore(event.card,ui.cardPile.firstChild);
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},
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position:'he',
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filterCard:function(card){
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return get.type(card)!='basic'&&get.color(card)=='black';
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},
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51
game/game.js
51
game/game.js
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@ -1209,6 +1209,20 @@
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game.saveConfig('fewplayer',item);
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if(ui.arena) ui.arena.setNumber(ui.arena.dataset.number);
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}
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},
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player_height:{
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name:'手杀布局角色高度',
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init:'default',
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unfrequent:true,
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item:{
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short:'减短',
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default:'默认',
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long:'增长',
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},
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onclick:function(item){
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game.saveConfig('player_height',item);
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ui.arena.dataset.player_height=item;
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}
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},
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target_shake:{
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name:'目标特效',
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@ -1233,20 +1247,23 @@
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mark:'标记'
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},
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onclick:function(style){
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var list=[];
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for(var i=0;i<game.players.length;i++){
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if(ui.arena.classList.contains('oblongcard')&&game.players[i]==game.me) continue;
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if(game.players[i].isLinked()){
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if(style=='mark'){
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game.players[i].classList.add('linked2');
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game.players[i].classList.remove('linked');
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}
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else{
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game.players[i].classList.add('linked');
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game.players[i].classList.remove('linked2');
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}
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list.push(game.players[i]);
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}
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}
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game.saveConfig('link_style',style);
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for(var i=0;i<list.length;i++){
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if(get.is.linked2(list[i])){
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list[i].classList.add('linked2');
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list[i].classList.remove('linked');
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}
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else{
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list[i].classList.add('linked');
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list[i].classList.remove('linked2');
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}
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}
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}
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},
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cardshape:{
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@ -9138,7 +9155,11 @@
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}
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if(!this.node.serving){
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this.node.serving=ui.create.div('.gaming','服务器',this);
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this.node.serving.dataset.nature='water';
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this.node.serving.dataset.nature='wood';
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}
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if(!this.node.waiting){
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this.node.waiting=ui.create.div('.gaming','等待中',this);
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this.node.waiting.dataset.nature='water';
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}
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this.serving=false;
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if(!info||info=='server'){
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@ -9155,6 +9176,7 @@
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this.node.serving.hide();
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}
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this.node.gaming.hide();
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this.node.waiting.hide();
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}
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else{
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this.roomempty=false;
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@ -9162,9 +9184,11 @@
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this.initOL(get.modetrans(config),info[1]);
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if(config.gameStarted){
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this.node.gaming.show();
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this.node.waiting.hide();
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}
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else{
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this.node.gaming.hide();
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this.node.waiting.show();
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}
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this.node.serving.hide();
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this.setNickname(info[0]);
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@ -28153,7 +28177,6 @@
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if(lib.config.textequip=='text') ui.arena.classList.add('textequip');
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if(lib.config.cardshape=='oblong') ui.arena.classList.add('oblongcard');
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}
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if(lib.config.blur_ui){
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ui.window.classList.add('blur_ui');
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}
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@ -28166,6 +28189,7 @@
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// document.body.dataset[themeentry]=lib.config[themeentry];
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// }
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ui.arena.dataset.player_height=lib.config.player_height||'default';
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ui.arena.dataset.target_shake=lib.config.target_shake||'off';
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ui.arena.dataset.name_font=lib.config.name_font||'xinwei';
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ui.arena.dataset.identity_font=lib.config.identity_font||'huangcao';
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@ -31643,12 +31667,11 @@
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is:{
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linked2:function(player){
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if(lib.config.link_style=='mark') return true;
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if(lib.config.layout=='long'||lib.config.layout=='long2') return true;
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if(player.dataset.position=='0'){
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return ui.arena.classList.contains('oblongcard');
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}
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else{
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return lib.config.layout=='long'||lib.config.layout=='long2';
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}
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return false;
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},
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empty:function(obj){
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for(var i in obj) return false;
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@ -5,13 +5,18 @@ window.noname_update={
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'bug修复',
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],
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files:[
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// 'game/game.js',
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'game/game.js',
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'character/ow.js',
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'character/hearth.js',
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'character/old.js',
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'character/rank.js',
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'character/xianjian.js',
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'character/yijiang.js',
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// 'card/swd.js',
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// 'mode/tafang.js',
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'card/swd.js',
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'mode/chess.js',
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'theme/simple/style.css',
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'layout/long/layout.css',
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'layout/mobile/layout.css',
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'layout/newlayout/global.css',
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]
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}
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@ -3,31 +3,37 @@
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width: 120px !important;
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height: 220px !important;
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}
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#arena:not(.fewplayer)[data-player_height='default']>.player:not(.minskin):not(*[data-position='0']){
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height: 200px !important;
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}
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#arena:not(.fewplayer)[data-player_height='short']>.player:not(.minskin):not(*[data-position='0']){
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height: 180px !important;
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}
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#arena:not(.fewplayer)>.player:not(.minskin):not(*[data-position='0'])>.equips{
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transform: scale(0.8);
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transform-origin: bottom left;
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}
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#arena:not(.fewplayer)>.player:not(.minskin):not(*[data-position='0'])>.avatar,
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#arena:not(.fewplayer)>.player:not(.minskin):not(*[data-position='0'])>.avatar2{
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width: 106px !important;
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height: 206px !important;
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width: calc(100% - 14px) !important;
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height: calc(100% - 14px) !important;
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background-position: 50% !important;
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}
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#arena.uslim_player:not(.fewplayer)>.player:not(.minskin):not(*[data-position='0'])>.avatar,
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#arena.uslim_player:not(.fewplayer)>.player:not(.minskin):not(*[data-position='0'])>.avatar2{
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width: 114px !important;
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height: 214px !important;
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width: calc(100% - 6px) !important;
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height: calc(100% - 6px) !important;
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background-position: 50% !important;
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}
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#arena:not(.fewplayer)>.player.fullskin2:not(.minskin):not(*[data-position='0'])>.avatar,
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#arena:not(.fewplayer)>.player.fullskin2:not(.minskin):not(*[data-position='0'])>.avatar2{
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height: 110px !important;
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height: 50% !important;
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background-position: 0 0 !important;
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border-radius: 8px !important;
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}
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#arena.uslim_player:not(.fewplayer)>.player.fullskin2:not(.minskin):not(*[data-position='0'])>.avatar,
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#arena.uslim_player:not(.fewplayer)>.player.fullskin2:not(.minskin):not(*[data-position='0'])>.avatar2{
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height: 107px !important;
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height: calc(50% + 4px) !important;
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}
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#window[data-radius_size='reduce'] #arena:not(.fewplayer)>.player.fullskin2:not(.minskin):not(*[data-position='0'])>.avatar,
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#window[data-radius_size='reduce'] #arena:not(.fewplayer)>.player.fullskin2:not(.minskin):not(*[data-position='0'])>.avatar2{
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|
@ -43,13 +49,25 @@
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}
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#arena:not(.fewplayer)>.player.fullskin2:not(.minskin):not(.unseen2):not(*[data-position='0'])>.avatar{
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border-radius: 8px 8px 0 0 !important;
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height: 124px !important;
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height: calc(50% + 14px) !important;
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-webkit-clip-path: polygon(-10px -10px, 116px -10px, 116px 92px, 106px 92px, 0px 114px, -10px 114px);
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}
|
||||
#arena:not(.fewplayer)[data-player_height='default']>.player.fullskin2:not(.minskin):not(.unseen2):not(*[data-position='0'])>.avatar{
|
||||
-webkit-clip-path: polygon(-10px -10px, 116px -10px, 116px 82px, 106px 82px, 0px 104px, -10px 104px);
|
||||
}
|
||||
#arena:not(.fewplayer)[data-player_height='short']>.player.fullskin2:not(.minskin):not(.unseen2):not(*[data-position='0'])>.avatar{
|
||||
-webkit-clip-path: polygon(-10px -10px, 116px -10px, 116px 72px, 106px 72px, 0px 94px, -10px 94px);
|
||||
}
|
||||
#arena.uslim_player:not(.fewplayer)>.player.fullskin2:not(.minskin):not(.unseen2):not(*[data-position='0'])>.avatar{
|
||||
height: 128px !important;
|
||||
height: calc(50% + 18px) !important;
|
||||
-webkit-clip-path: polygon(-10px -10px, 124px -10px, 124px 96px, 114px 96px, 0px 118px, -10px 118px);
|
||||
}
|
||||
#arena.uslim_player:not(.fewplayer)[data-player_height='default']>.player.fullskin2:not(.minskin):not(.unseen2):not(*[data-position='0'])>.avatar{
|
||||
-webkit-clip-path: polygon(-10px -10px, 124px -10px, 124px 86px, 114px 86px, 0px 108px, -10px 108px);
|
||||
}
|
||||
#arena.uslim_player:not(.fewplayer)[data-player_height='short']>.player.fullskin2:not(.minskin):not(.unseen2):not(*[data-position='0'])>.avatar{
|
||||
-webkit-clip-path: polygon(-10px -10px, 124px -10px, 124px 76px, 114px 76px, 0px 98px, -10px 98px);
|
||||
}
|
||||
#window[data-radius_size='reduce'] #arena:not(.fewplayer)>.player.fullskin2:not(.minskin):not(.unseen2):not(*[data-position='0'])>.avatar{
|
||||
border-radius: 4px 4px 0 0 !important;
|
||||
}
|
||||
|
@ -61,14 +79,14 @@
|
|||
}
|
||||
#arena:not(.fewplayer)>.player.fullskin2:not(.minskin):not(.unseen):not(*[data-position='0'])>.avatar2{
|
||||
border-radius: 0 0 8px 8px !important;
|
||||
top: 89px !important;
|
||||
height: 124px !important;
|
||||
top: calc(50% - 21px) !important;
|
||||
height: calc(50% + 14px) !important;
|
||||
background-position: 0 10px !important;
|
||||
-webkit-clip-path: polygon(-10px 32px, 0 32px, 106px 10px, 116px 10px, 116px 134px, -10px 134px);
|
||||
}
|
||||
#arena.uslim_player:not(.fewplayer)>.player.fullskin2:not(.minskin):not(.unseen):not(*[data-position='0'])>.avatar2{
|
||||
top: 89px !important;
|
||||
height: 128px !important;
|
||||
top: calc(50% - 21px) !important;
|
||||
height: calc(50% + 18px) !important;
|
||||
-webkit-clip-path: polygon(-10px 32px, 0 32px, 114px 10px, 124px 10px, 124px 138px, -10px 138px);
|
||||
}
|
||||
#window[data-radius_size='reduce'] #arena:not(.fewplayer)>.player.fullskin2:not(.minskin):not(.unseen):not(*[data-position='0'])>.avatar2{
|
||||
|
@ -81,7 +99,7 @@
|
|||
border-radius: 0 0 16px 16px !important;
|
||||
}
|
||||
#arena:not(.fewplayer)>.player.fullskin2:not(.minskin):not(*[data-position='0'])>.avatar2{
|
||||
top: 103px !important;
|
||||
top: calc(50% - 7px) !important;
|
||||
}
|
||||
#arena:not(.fewplayer)>.player:not(.minskin):not(*[data-position='0'])>.identity{
|
||||
left: 102px;
|
||||
|
@ -92,20 +110,20 @@
|
|||
#arena:not(.fewplayer)>.player:not(.minskin):not(*[data-position='0'])>.hp:not(.actcount).text{
|
||||
left: 89px;
|
||||
}
|
||||
#arena:not(.fewplayer).player.fullskin2 .avatar2{
|
||||
#arena:not(.fewplayer)>.player.fullskin2 .avatar2{
|
||||
z-index: 2;
|
||||
}
|
||||
#arena:not(.fewplayer).player.unseen:not(.unseen2) .count{
|
||||
#arena:not(.fewplayer)>.player.unseen:not(.unseen2) .count{
|
||||
text-align: left;
|
||||
border-radius:3px 0 0 3px;
|
||||
}
|
||||
#arena:not(.fewplayer).player.unseen2 .count{
|
||||
#arena:not(.fewplayer)>.player.unseen2 .count{
|
||||
border-radius: 3px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#arena:not(.fewplayer) .timerbar>div{
|
||||
top: 205px;
|
||||
top: calc(100% - 15px);
|
||||
width: 96px;
|
||||
left: 12px;
|
||||
}
|
||||
|
|
|
@ -19,19 +19,29 @@
|
|||
bottom:150px;
|
||||
height: 40px;
|
||||
}
|
||||
/*#control>div{
|
||||
height: 40px;
|
||||
font-family: 'xinwei';
|
||||
font-size: 30px;
|
||||
line-height: 34px;
|
||||
}*/
|
||||
#arena:not(.chess)>#me,
|
||||
#arena:not(.chess)>#mebg,
|
||||
#arena:not(.chess)>#autonode{
|
||||
bottom: 50px;
|
||||
width: calc(100% - 20px);
|
||||
left: 20px;
|
||||
top: auto;
|
||||
height: 120px;
|
||||
bottom:30px;
|
||||
width: calc(5000% / 47);
|
||||
left:calc(-150% / 47);
|
||||
top:auto;
|
||||
border-radius:0 !important;
|
||||
height:120px;
|
||||
}
|
||||
#arena:not(.chess)>#autonode{
|
||||
width: calc(5000% / 47 - 240px);
|
||||
left:calc(-150% / 47 + 120px);
|
||||
}
|
||||
#arena:not(.mobile).single-handcard #handcards1{
|
||||
width: calc(100% - 120px);
|
||||
}
|
||||
#window.leftbar #arena:not(.chess)>#me,
|
||||
#window.leftbar #arena:not(.chess)>#mebg,
|
||||
#window.leftbar #arena:not(.chess)>#autonode,
|
||||
|
@ -60,8 +70,8 @@
|
|||
top:calc(100% - 120px);
|
||||
}
|
||||
#arena:not(.chess):not(.single-handcard) #handcards1{
|
||||
width: calc(100% - 100px);
|
||||
left: 100px;
|
||||
width:calc(100% - 240px);
|
||||
left:calc(150% / 47 - 300% / 94 + 625% / 47 - 105px + 120px);
|
||||
}
|
||||
#handcards2{
|
||||
display:none;
|
||||
|
@ -87,18 +97,14 @@
|
|||
#window[data-radius_size='reduce'] #me>.fakeme.avatar{
|
||||
border-radius:0px;
|
||||
}
|
||||
#arena>.player[data-position='0']{
|
||||
left: 0;
|
||||
top: calc(100% - 220px);
|
||||
}
|
||||
#arena:not(.mobile):not(.single-handcard) #handcards1>div{
|
||||
left: 0;
|
||||
#arena>.player[data-position='0']:not(.minskin){
|
||||
top: calc(100% - 238px);
|
||||
}
|
||||
|
||||
|
||||
#arena>.player:not(.minskin){
|
||||
width: 120px !important;
|
||||
height: 180px !important;
|
||||
height: 200px !important;
|
||||
}
|
||||
#arena>.player:not(.minskin)>.equips{
|
||||
transform: scale(0.8);
|
||||
|
@ -186,6 +192,14 @@
|
|||
#arena>.player:not(.minskin)>.hp:not(.actcount).text{
|
||||
left: 89px;
|
||||
}
|
||||
#arena>.player.fullskin2 .avatar2{
|
||||
z-index: 2;
|
||||
}
|
||||
#arena>.player .count{
|
||||
text-align: center;
|
||||
border-radius: 3px;
|
||||
z-index: 3;
|
||||
}
|
||||
|
||||
.timerbar>div{
|
||||
top: 205px;
|
||||
|
@ -201,6 +215,8 @@
|
|||
#arena[data-number='8']>.player[data-position='5']{top:0;left:calc(-300% / 94 + 1875% / 47 - 315px + 240px);}
|
||||
#arena[data-number='8']>.player[data-position='6']{top:calc(8% - 32px);left:calc(-300% / 94 + 1250% / 47 - 210px + 120px);}
|
||||
#arena[data-number='8']>.player[data-position='7']{top:calc(30% - 120px);left:calc(-300% / 94 + 625% / 47 - 105px);}
|
||||
#arena[data-number='8']>.player[data-position='0']{left:calc(-300% / 94 + 625% / 47 - 105px);}
|
||||
#arena>.player[data-position='0']{left:0;}
|
||||
@media screen and (min-width: 1105px){
|
||||
#arena[data-number='8']>.player[data-position='1']{left:calc(100% - 120px);}
|
||||
#arena[data-number='8']>.player[data-position='2']{left:calc(500% / 6 - 100px);}
|
||||
|
@ -209,6 +225,7 @@
|
|||
#arena[data-number='8']>.player[data-position='5']{left:calc(200% / 6 - 40px);}
|
||||
#arena[data-number='8']>.player[data-position='6']{left:calc(100% / 6 - 20px);}
|
||||
#arena[data-number='8']>.player[data-position='7']{left:0;}
|
||||
#arena[data-number='8']>.player[data-position='0']{left:0;}
|
||||
}
|
||||
/*--------位置(7人)------*/
|
||||
#arena[data-number='7']>.player[data-position='1']{top:calc(30% - 120px);left:calc(100% - 120px);}
|
||||
|
|
|
@ -222,9 +222,9 @@
|
|||
text-align: right;
|
||||
}
|
||||
#arena.uslim_player .player:not([data-position='0'])>.count{
|
||||
z-index: 3;
|
||||
border-radius: 2px;
|
||||
text-align: center;
|
||||
z-index: 3 !important;
|
||||
border-radius: 2px !important;
|
||||
text-align: center !important;
|
||||
}
|
||||
#arena:not(.chess) .player[data-position='0']>.hp.actcount{
|
||||
top:10px;
|
||||
|
|
|
@ -21,6 +21,9 @@
|
|||
height: 174px;
|
||||
left:3px;
|
||||
top:3px;
|
||||
}
|
||||
#arena:not(.mobile).uslim_player .player:not(.minskin):not(.fakeme) .avatar,
|
||||
#arena.mobile.uslim_player .player:not(.minskin):not(.fakeme):not(*[data-position='0']) .avatar{
|
||||
box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px;
|
||||
}
|
||||
#window>.player.minskin>.avatar{
|
||||
|
|
|
@ -4675,10 +4675,19 @@ mode.chess={
|
|||
return num+get.cardCount(true,player)-get.cardCount('sha',player);
|
||||
}
|
||||
},
|
||||
attackFrom:function(from,to,distance){
|
||||
return distance-1;
|
||||
}
|
||||
},
|
||||
trigger:{player:'useCard'},
|
||||
frequent:true,
|
||||
filter:function(event){
|
||||
return event.card&&event.card.name=='sha';
|
||||
},
|
||||
usable:1,
|
||||
content:function(){
|
||||
player.draw();
|
||||
},
|
||||
ai:{
|
||||
threaten:1.5
|
||||
}
|
||||
},
|
||||
pianyi:{
|
||||
trigger:{player:'phaseEnd'},
|
||||
|
@ -5191,7 +5200,7 @@ mode.chess={
|
|||
lingdong:'灵动',
|
||||
lingdong_info:'回合结束阶段,你可以移动X个格,X为你回合内出杀的次数',
|
||||
lianshe:'箭舞',
|
||||
lianshe_info:'你的攻击范围+1;回合内,你回合内,每当你使用一张不是杀的牌,你可以额外使用一张杀',
|
||||
lianshe_info:'当你于一个回合中首次使用杀时,你可以摸一张牌;在你的回合内,每当你使用一张不是杀的牌,你可以额外使用一张杀',
|
||||
zhiming:'穿杨',
|
||||
zhiming_info:'锁定技,当你使用杀造成伤害时,若你不在目标的攻击范围内,此伤害+1',
|
||||
sanjiansheji:'散箭',
|
||||
|
@ -5511,7 +5520,7 @@ mode.chess={
|
|||
//
|
||||
// chess_lvbu:['male','qun',3,['']],
|
||||
chess_sunshangxiang:['female','wu',3,['lingdong','lianshe','gongji']],
|
||||
chess_diaochan:['female','qun',3,['xingzhui','pianyi']],
|
||||
chess_diaochan:['female','qun',3,['xingzhui','pianyi','biyue']],
|
||||
// chess_huatuo:['male','qun',3,['zhenjiu','mazui']],
|
||||
// chess_zhangjiao:['male','qun',3,['']],
|
||||
// chess_menghuo:['male','qun',3,['']],
|
||||
|
|
Loading…
Reference in New Issue