This commit is contained in:
libccy 2016-07-16 14:16:24 +08:00
parent f67b684e2f
commit 25ea4af1c2
4 changed files with 168 additions and 12 deletions

View File

@ -11,9 +11,9 @@ character.ow={
ow_yuanshi:['male','qun',3,['feiren','lianpo','zhanlong']],
ow_chanyata:['male','qun',3,['xie','luan','sheng']],
ow_dva:['female','qun',2,['jijia','tuijin','zihui','chongzhuang']],
ow_mei:['female','shu',3,[]],
// ow_heibaihe:['female','shu',3,[]],
// ow_mei:['female','shu',3,[]],
// ow_baolei:['female','shu',3,[]],
// ow_ana:['female','shu',4,[]],
// ow_maikelei:['male','shu',4,[]],
@ -26,8 +26,78 @@ character.ow={
// ow_zhaliya:['female','shu',4,[]],
},
skill:{
chongzhuang:{
trigger:{source:'damageEnd'},
forced:true,
filter:function(event,player){
return player.storage.jijia<=0&&event.num>0;
},
popup:false,
unique:true,
content:function(){
player.storage.jijia2+=trigger.num;
if(player.storage.jijia2>=4){
player.storage.jijia=4;
player.storage.jijia2=0;
player.markSkill('jijia');
if(lib.config.skill_animation){
player.logSkill('chongzhuang');
player.$skill('重装')
}
}
}
},
tuijin:{
enable:'phaseUse',
usable:1,
unique:true,
filter:function(event,player){
if(!(player.storage.jijia>0)) return false;
for(var i=0;i<game.players.length;i++){
if(get.distance(player,game.players[i])>1) return true;
}
return false;
},
filterTarget:function(card,player,target){
return target!=player&&get.distance(player,target)>1;
},
content:function(){
player.storage.tuijin2=target;
player.markSkillCharacter('tuijin2',target,'推进','与'+get.translation(target)+'的距离视为1直到回合结束');
player.addSkill('tuijin2');
},
ai:{
order:11,
result:{
target:function(player,target){
if(ai.get.attitude(player,target)<0){
if(get.distance(player,target)>2) return -1.5;
return -1;
}
return 0.3;
}
}
}
},
tuijin2:{
mod:{
globalFrom:function(from,to){
if(to==from.storage.tuijin2) return -Infinity;
}
},
trigger:{player:'phaseEnd'},
priority:-1,
forced:true,
popup:false,
content:function(){
player.unmarkSkill('tuijin2');
player.removeSkill('tuijin2');
delete player.storage.tuijin2;
}
},
jijia:{
mark:true,
unique:true,
init:function(player){
player.storage.jijia=4;
player.storage.jijia2=0;
@ -60,6 +130,87 @@ character.ow={
else{
player.updateMarks();
}
},
ai:{
threaten:function(player,target){
if(target.storage.jijia<=0) return 2;
return 1;
}
}
},
zihui:{
enable:'phaseUse',
filter:function(event,player){
return player.storage.jijia>0;
},
filterTarget:function(card,player,target){
return target!=player&&get.distance(player,target)<=2;
},
unique:true,
selectTarget:-1,
skillAnimation:true,
animationColor:'fire',
line:'fire',
content:function(){
'step 0'
target.chooseToDiscard(player.storage.jijia,'弃置'+get.cnNumber(player.storage.jijia)+'张牌或受到2点火焰伤害').ai=function(card){
if(target.hasSkillTag('nofire')) return 0;
if(get.type(card)!='basic') return 11-ai.get.value(card);
if(target.hp>4) return 7-ai.get.value(card);
if(target.hp==4&&player.storage.jijia>=3) return 7-ai.get.value(card);
if(target.hp==3&&player.storage.jijia>=4) return 7-ai.get.value(card);
if(player.storage.hujia>1) return 8-ai.get.value(card);
return 10-ai.get.value(card);
};
'step 1'
if(!result.bool){
target.damage(2,'fire');
}
if(target==targets[targets.length-1]){
player.storage.jijia=0;
player.unmarkSkill('jijia');
}
},
ai:{
order:2,
result:{
player:function(player){
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i]==player||game.players[i].hasSkillTag('nofire')||get.distance(player,game.players[i])>2) continue;
var nh=game.players[i].num('h');
var att=ai.get.attitude(player,game.players[i]);
if(nh<player.storage.jijia){
if(att<0){
if(game.players[i].hp<=2){
num+=2;
}
else{
num+=1.5;
}
}
else if(att>0){
if(game.players[i].hp<=2){
num-=2;
}
else{
num-=1.5;
}
}
}
else if(nh==player.storage.jijia){
if(att<0){
num+=0.5;
}
else if(att>0){
num-=0.5;
}
}
}
if(num>=2) return 1;
return 0;
}
}
}
},
xiandan:{
@ -1192,11 +1343,11 @@ character.ow={
jijia:'机甲',
jijia_info:'锁定技游戏开始时你获得一个体力为4的机甲你的手牌上限为你和机甲的体力之和你受到的伤害由机甲承担',
zihui:'自毁',
zihui_info:'出牌阶段,你可以摧毁你的机甲,然后令所有其他角色选择一项弃置数量等同你机甲体力值的牌或受到2点火焰伤害',
zihui_info:'出牌阶段,你可以令距离2以内的所有其他角色选择一项弃置数量等同你机甲体力值的牌或受到2点火焰伤害,并在结算完毕后摧毁你的机甲',
tuijin:'推进',
tuijin_info:'出牌阶段限一次若你有机甲你可以指定一名角色本回合内视为与其距离为1',
chongzhuang:'重装',
chongzhuang_info:'若你没有机甲在你回合结束或造成伤害时你获得一个机甲标记当你有4个机甲标记时你立即重新获得机甲',
chongzhuang_info:'在你失去机甲后当你累计造成了4点伤害时重新获得机甲',
shouge:'收割',
shouge_info:'每当你杀死一名角色,你可以获得一张治疗波',
tuji:'突击',

View File

@ -376,6 +376,9 @@ character.xianjian={
player.logSkill('shuiyun5',trigger.player,'thunder');
game.addVideo('storage',player,['shuiyun',get.cardsInfo(player.storage.shuiyun),'cards']);
}
else{
event.finish();
}
"step 2"
if(trigger.player!=player){
game.delay();

View File

@ -3338,15 +3338,6 @@
game.saveConfig('layout','phone');
}
}
if(lib.device&&window.devicePixelRatio>1&&document.documentElement.offsetWidth<960){
game.documentZoom=document.documentElement.offsetWidth/960;
game.deviceZoom=game.documentZoom;
document.documentElement.style.zoom=game.documentZoom;
}
else{
game.documentZoom=1;
game.deviceZoom=1;
}
if(lib.config.extensions.length){
window.resetExtension=function(){
@ -3672,6 +3663,16 @@
}
});
}
if(lib.device&&window.devicePixelRatio>1&&document.documentElement.offsetWidth<900&&
navigator.userAgent.toLowerCase().indexOf('crosswalk')==-1){
game.documentZoom=document.documentElement.offsetWidth/960;
game.deviceZoom=game.documentZoom;
document.documentElement.style.zoom=game.documentZoom;
}
else{
game.documentZoom=1;
game.deviceZoom=1;
}
// if(lib.config.debug&&window.require){
// window.require('remote').getCurrentWindow().openDevTools();
// }

View File

@ -12,6 +12,7 @@ window.noname_update={
'character/rank.js',
'character/ow.js',
'character/hearth.js',
'character/xianjian.js',
],
'1.8.17.5':[],
}