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@ -1647,8 +1647,8 @@ character.gujian={
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yuehua:'月华',
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yuehua_info:'每当你于回合外使用、打出或弃置红色牌,你可以摸一张牌',
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xuelu:'血戮',
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xuelu_info:'结束阶段,你可以弃置一张红色牌并对一名其他角色造成X点火焰伤害,X为你已损失体力值的一半,向上取整且不超过2',
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xuelu_info_alter:'结束阶段,你可以弃置一张红色牌并对一名其他角色造成一点火焰伤害',
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xuelu_info:'结束阶段,若你已受伤,你可以弃置一张红色牌并对一名其他角色造成一点火焰伤害;若你已损失体力值不少于3,改为造成两点火焰伤害',
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xuelu_info_alter:'结束阶段,若你已受伤,你可以弃置一张红色牌并对一名其他角色造成一点火焰伤害',
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fanshi:'反噬',
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fanshi_info:'锁定技,弃牌阶段结束时,若你本回合内造成过伤害,你流失一点体力并摸一张牌',
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shahun:'煞魂',
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@ -54,22 +54,46 @@ character.ow={
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skill:{
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pingzhang:{
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trigger:{global:'damageBegin'},
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alter:true,
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intro:{
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content:function(storage,player){
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if(player.hasSkill('pingzhang2')){
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if(player.hasSkill('pingzhang3')){
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return '已对自已和其他角色发动屏障';
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}
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else{
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return '已对自已发动屏障';
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}
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}
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else{
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return '已对其他角色发动屏障';
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}
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},
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markcount:function(storage,player){
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if(player.hasSkill('pingzhang2')&&player.hasSkill('pingzhang3')){
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return 2;
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}
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return 1;
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}
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},
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filter:function(event,player){
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if(event.num<=0) return false;
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var position=get.is.altered('pingzhang')?'h':'he';
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if(event.player==player){
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if(player.hasSkill('pingzhang2')) return false;
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return player.num('he',{suit:'heart'});
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return player.num(position,{suit:'heart'});
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}
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else{
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if(player.hasSkill('pingzhang3')) return false;
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return player.num('he',{suit:'spade'});
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return player.num(position,{suit:'spade'});
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}
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},
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direct:true,
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content:function(){
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'step 0'
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var position=get.is.altered('pingzhang')?'h':'he';
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var suit=(player==trigger.player)?'heart':'spade';
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var next=player.chooseToDiscard('he',{suit:suit},get.prompt('pingzhang',trigger.player));
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var next=player.chooseToDiscard(position,{suit:suit},get.prompt('pingzhang',trigger.player));
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next.ai=function(card){
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if(ai.get.damageEffect(trigger.player,trigger.source,player)<0){
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return 8-ai.get.value(card);
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@ -86,6 +110,7 @@ character.ow={
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else{
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player.addSkill('pingzhang3');
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}
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player.markSkill('pingzhang');
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}
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},
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group:['pingzhang_count'],
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@ -105,6 +130,7 @@ character.ow={
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player.storage.pingzhang++;
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player.removeSkill('pingzhang3');
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}
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player.unmarkSkill('pingzhang');
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}
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}
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},
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@ -3012,6 +3038,7 @@ character.ow={
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translate:{
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pingzhang:'屏障',
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pingzhang_info:'每轮各限一次,当你受到伤害时,你可以弃置一张红桃牌令伤害-1;当一名其他角色受到伤害时,你可以弃置一张黑桃牌令伤害-1',
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pingzhang_info_alter:'每轮各限一次,当你受到伤害时,你可以弃置一张红桃手牌令伤害-1;当一名其他角色受到伤害时,你可以弃置一张黑桃手牌令伤害-1',
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liyong:'力涌',
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liyong_info:'锁定技,你摸牌阶段摸牌数+X,X为你上一轮发动屏障的次数',
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dianji:'电击',
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@ -16,6 +16,7 @@ window.characterRank={
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'hs_medivh',
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],
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ap:[
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'ow_zhaliya',
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'pal_liumengli',
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'pal_yuntianhe',
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'pal_lixiaoyao',
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@ -2603,7 +2603,7 @@ character.xianjian={
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runxin_info:'每当你使用或打出一张红桃牌,你可以令一名角色回复一点体力',
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tannang:'探囊',
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tannang_info:'出牌阶段限一次,你可以将一张梅花手牌当顺手牵羊使用;你的顺手牵羊无距离限制',
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tuoqiao:'脱壳',
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tuoqiao:'烟瘴',
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tuoqiao_info:'你可以将一张黑色牌当作石灰粉使用',
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xiaoyao:'逍遥',
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xiaoyao_info:'每当你成为其他角色的卡牌目标,你可以弃置一张与之花色相同的手牌取消之',
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@ -2171,6 +2171,7 @@ character.yxs={
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content:function(){
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trigger.source.chooseToDiscard(2,'he',true);
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},
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logTarget:'source',
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ai:{
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expose:0.3,
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result:{
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@ -1,5 +1,5 @@
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window.noname_update={
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version:'1.9.12.3',
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version:'1.9.12.4',
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update:'1.9.12.3',
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changeLog:[
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'bug修复',
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@ -11,11 +11,11 @@ window.noname_update={
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// 'game/source.js',
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// 'game/asset.js',
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// 'card/standard.js',
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// 'character/rank.js',
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// 'character/gwent.js',
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'character/*',
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// 'character/xianjian.js',
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// 'character/ow.js',
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// 'character/swd.js',
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'character/hearth.js',
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// 'character/yxs.js',
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// 'character/hearth.js',
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// 'character/extra.js',
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// 'character/sp.js',
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// 'mode/boss.js',
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