This commit is contained in:
libccy 2017-03-21 19:16:35 +08:00
parent 1b0a97bbb4
commit 3763e50d09
13 changed files with 161 additions and 9 deletions

View File

@ -243,6 +243,7 @@ character.extra={
},
ai:{
maixie:true,
maixie_hp:true,
effect:{
target:function(card,player,target){
if(player.hasSkill('jueqing')) return [1,-2];
@ -562,6 +563,7 @@ character.extra={
},
ai:{
maixie:true,
maixie_hp:true,
threaten:function(player,target){
if(target.hp==1) return 2.5;
return 1;

View File

@ -845,6 +845,7 @@ character.hearth={
},
ai:{
maixie:true,
maixie_hp:true,
effect:{
target:function(card,player,target){
if(get.tag(card,'damage')){
@ -1169,6 +1170,7 @@ character.hearth={
},
ai:{
maixie:true,
maixie_hp:true,
effect:{
target:function(card,player,target){
if(player.hasSkill('jueqing')) return [1,-2];
@ -2841,6 +2843,7 @@ character.hearth={
},
ai:{
maixie:true,
maixie_hp:true,
effect:{
target:function(card,player,target){
if(get.tag(card,'damage')){

View File

@ -18,7 +18,7 @@ character.ow={
ow_kuangshu:['male','shu',3,['liudan','shoujia','shihuo']],
ow_tuobiang:['male','shu',3,['paotai','maoding']],
// ow_baolei:['male','qun',4,[]],
ow_baolei:['male','qun',4,['bshaowei','zhencha']],
ow_banzang:['male','qun',4,['bfengshi','yinbo']],
ow_laiyinhate:['male','qun',4,['zhongdun','mengji']],
ow_luba:['male','shu',4,['liangou','xiyang']],
@ -52,6 +52,62 @@ character.ow={
ow_heiying:'作为全世界最臭名昭著的黑客,“黑影”利用信息与情报操控权贵。早在她称自己为“黑影”之前,░░░░░░是千千万万在智械危机后变成孤儿的儿童之一。在家乡大部分基础设施都被摧毁的情况下,她依靠自己在黑客以及计算机方面的天赋活了下来。在黑客领域的一连串的胜利让░░░░░░对自己的实力过度自信,最终她在毫无防备的情况下,陷入了一张覆盖全球的阴谋网——并且也因此被人盯上了。由于自己的安全面临严重威胁,░░░░░░不得不删除关于自己的全部信息,从此销声匿迹。后来,她以“黑影”的身份再度出现,经过改造的她决心查出那张阴谋网背后的真相。',
},
skill:{
zhencha:{
init:function(player){
player.storage.zhencha=true;
},
mark:true,
intro:{
content:function(storage,player){
if(storage){
return '每当你使用一张杀,你摸一张牌或回复一点体力';
}
else if(player.hasSkill('bshaowei')&&player.storage.bshaowei){
return '你的杀无视距离和防具并可额外指定一个目标;你使用杀无次数限制;你不能闪避杀';
}
else{
return '无额外技能';
}
}
},
trigger:{player:'phaseEnd'},
filter:function(event,player){
if(player.hasSkill('zhencha2')) return false;
return !player.storage.zhencha;
},
content:function(){
player.storage.bshaowei=false;
player.storage.zhencha=true;
if(player.marks.zhencha){
player.marks.zhencha.firstChild.innerHTML='侦';
}
player.addTempSkill('zhencha2','phaseAfter');
}
},
bshaowei:{
init:function(player){
player.storage.bshaowei=false;
},
trigger:{player:'phaseEnd'},
filter:function(event,player){
if(player.hasSkill('zhencha2')) return false;
return !player.storage.bshaowei;
},
check:function(event,player){
if(!player.hasShan()) return true;
if(!player.hasSha()) return false;
return Math.random()<0.5;
},
content:function(){
player.storage.bshaowei=true;
player.storage.zhencha=false;
if(player.marks.zhencha){
player.marks.zhencha.firstChild.innerHTML='哨';
}
player.addTempSkill('zhencha2','phaseAfter');
}
},
zhencha2:{},
pingzhang:{
trigger:{global:'damageBegin'},
alter:true,
@ -3046,9 +3102,9 @@ character.ow={
feitiao:'飞跳',
feitiao_info:'出牌阶段限一次你可以弃置一张牌并指定一名其他角色你与该角色的距离视为1直到回合结束然后该角色随机弃置一张牌',
bshaowei:'哨卫',
bshaowei_info:'结束阶段,你可以切换至模式。当处于时模式时,每当你使用一张杀,你摸一张牌或回复一点体力',
bshaowei_info:'结束阶段,你可以切换至哨卫模式。当处于时模式时,每当你使用一张杀,你摸一张牌或回复一点体力',
zhencha:'侦查',
zhencha_info:'结束阶段,你可以切换至此模式,然后获得一点护甲。当处于时模式时,你的杀无视距离和防具并可额外指定一个目标;你使用杀无次数限制;你不能闪避杀',
zhencha_info:'结束阶段,你可以切换至侦查模式,并获得一点护甲。当处于时模式时,你的杀无视距离和防具并可额外指定一个目标;你使用杀无次数限制;你不能闪避杀',
liangou:'链钩',
liangou_info:'出牌阶段限一次你可以弃置一张牌指定一名其他角色并进行一次判定若结果不为红桃该角色与你距离为1且受到的首次伤害+1直到回合结束',
xiyang:'吸氧',

View File

@ -868,6 +868,7 @@ character.refresh={
},
ai:{
maixie:true,
maixie_hp:true,
effect:{
target:function(card,player,target){
if(player.hasSkill('jueqing')) return [1,-1];
@ -946,6 +947,7 @@ character.refresh={
},
ai:{
maixie:true,
maixie_hp:true,
result:{
effect:function(card,player,target){
if(get.tag(card,'damage')){

View File

@ -1958,6 +1958,7 @@ character.shenhua={
},
ai:{
maixie:true,
maixie_hp:true,
effect:{
target:function(card,player,target){
if(get.tag(card,'damage')){
@ -2926,6 +2927,7 @@ character.shenhua={
},
ai:{
maixie:true,
maixie_hp:true,
effect:{
target:function(card,player,target,current){
if(get.tag(card,'damage')&&target.hp>1){

View File

@ -140,6 +140,7 @@ character.standard={
},
ai:{
maixie:true,
maixie_hp:true,
effect:{
target:function(card,player){
if(player.hasSkill('jueqing')) return [1,-1];
@ -398,6 +399,7 @@ character.standard={
},
ai:{
maixie:true,
maixie_hp:true,
effect:{
target:function(card,player,target){
if(get.tag(card,'damage')){

View File

@ -2685,6 +2685,7 @@ character.swd={
},
ai:{
maixie:true,
maixie_hp:true,
effect:function(card,player,target){
if(get.tag(card,'damage')){
if(player.hasSkill('jueqing')) return [1,-0.5];
@ -2899,6 +2900,7 @@ character.swd={
group:'pozhou2',
ai:{
maixie:true,
maixie_hp:true,
effect:{
target:function(card,player,target){
if(get.tag(card,'damage')){
@ -5076,6 +5078,7 @@ character.swd={
},
ai:{
maixie:true,
maixie_hp:true,
effect:{
target:function(card,player,target){
if(get.tag(card,'damage')){
@ -7044,7 +7047,6 @@ character.swd={
}
},
ai:{
maixie:true,
effect:{
target:function(card,player,target,current){
if(card.name=='sha'&&(get.color(card)=='red')){

View File

@ -4860,6 +4860,7 @@ character.yijiang={
},
ai:{
maixie:true,
maixie_hp:true,
threaten:0.8,
effect:{
target:function(card,player,target){
@ -6898,6 +6899,7 @@ character.yijiang={
},
ai:{
maixie:true,
maixie_hp:true,
effect:{
target:function(card,player,target){
if(get.tag(card,'damage')){

View File

@ -528,6 +528,7 @@ character.yxs={
},
ai:{
maixie:true,
maixie_hp:true,
expose:0.2,
effect:{
target:function(card,player,target){
@ -890,7 +891,6 @@ character.yxs={
}
},
ai:{
maixie:true,
effect:{
target:function(card,player,target){
if(get.tag(card,'damage')){
@ -2008,6 +2008,7 @@ character.yxs={
},
ai:{
maixie:true,
maixie_hp:true,
effect:{
target:function(card,player,target){
if(get.tag(card,'damage')){

View File

@ -9689,6 +9689,56 @@
if(event.dialog) event.dialog.close();
event.resume();
},
chooseDrawRecover:function(){
'step 0'
if(player.isHealthy()&&event.forced){
player.draw(event.num1);
event.finish();
return;
}
var controls=['draw_card'];
if(player.isDamaged()){
event.num1=Math.min(event.num1,player.maxHp-player.hp);
controls.push('recover_hp');
}
if(!event.forced){
controls.push('cancel2');
}
var prompt=event.prompt;
if(!prompt){
if(player.isHealthy()){
prompt='是否摸'+get.cnNumber(event.num1)+'张牌?';
}
else{
prompt='摸'+get.cnNumber(event.num1)+'张牌或回复'+get.cnNumber(event.num2)+'点体力';
}
}
var func=event.ai;
if(typeof func!='function'){
var choice='draw_card';
var nh=player.num('h');
if(player.isDamaged()&&ai.get.recoverEffect(player)>0){
if(player.hp==1||player.needsToDiscard()||player.hasSkillTag('maixie_hp')){
choice='recover_hp';
}
else if(player.hp==2){
if(event.num2>event.num1){
choice='recover_hp';
}
else if(event.num2==event.num1){
if(nh>=2){
choice='recover_hp';
}
}
}
else{
if(event.num1<event.num2){
choice='recover_hp';
}
}
}
}
},
choosePlayerCard:function(){
"step 0"
if(!event.dialog) event.dialog=ui.create.dialog('hidden');
@ -13052,6 +13102,35 @@
next._args=Array.from(arguments);
return next;
},
chooseDrawRecover:function(){
var next=game.createEvent('chooseDrawRecover',false);
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='number'){
if(typeof next.num1=='number'){
next.num2=arguments[i];
}
else{
next.num1=arguments[i];
}
}
else if(typeof arguments[i]=='boolean'){
next.forced=arguments[i];
}
else if(typeof arguments[i]=='string'){
next.prompt=arguments[i];
}
else if(typeof arguments[i]=='function'){
next.ai=arguments[i];
}
}
if(typeof next.num1!='number'){
next.num1=1;
}
if(typeof next.num2!='number'){
next.num2=1;
}
next.setContent('chooseDrawRecover');
},
choosePlayerCard:function(){
var next=game.createEvent('choosePlayerCard');
next.player=this;

View File

@ -18,7 +18,7 @@ window.noname_update={
// 'character/hearth.js',
// 'character/extra.js',
// 'character/sp.js',
// 'mode/boss.js',
'mode/boss.js',
// 'mode/chess.js',
// 'mode/versus.js',
'mode/guozhan.js',

View File

@ -469,9 +469,9 @@ not(.removing):not(.dialog):not(.centermenu):not(.popup-container):not(.forceopa
}
#historybar>div>.avatar2.avatar3{
left: 12px;
width: 14px;
top: 31px;
height: 14px;
transform: scale(0.7);
transform-origin: top left;
}
#window.rightbar #historybar,

View File

@ -1093,7 +1093,8 @@ mode.boss={
}
},
ai:{
maixie:true
maixie:true,
maixie_hp:true,
}
},
boss_zhangwu_ai:{