2015-05-11 11:57:44 +00:00
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'use strict';
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2017-04-17 05:18:46 +00:00
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game.import('mode',function(lib,game,ui,get,ai,_status){
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2017-04-15 00:25:50 +00:00
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return {
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name:'identity',
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start:function(){
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"step 0"
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if(!lib.config.new_tutorial){
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ui.arena.classList.add('only_dialog');
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}
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_status.mode=get.config('identity_mode');
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if(_status.brawl&&_status.brawl.submode){
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_status.mode=_status.brawl.submode;
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}
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event.replacePile=function(){
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var list=['shengdong','qijia','caomu','jinchan','zengbin','fulei','qibaodao','zhungangshuo','lanyinjia'];
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var map={
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shunshou:'shengdong',
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jiedao:'qijia',
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bingliang:'caomu',
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wuxie:'jinchan',
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wuzhong:'zengbin',
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wugu:'zengbin',
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shandian:'fulei',
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qinggang:'qibaodao',
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qinglong:'zhungangshuo',
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bagua:'lanyinjia'
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};
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for(var i=0;i<lib.card.list.length;i++){
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var name=lib.card.list[i][2];
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if(list.contains(name)){
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lib.card.list.splice(i--,1);
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}
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else if(map[name]){
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lib.card.list[i][2]=map[name];
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lib.card.list[i]._replaced=true;
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}
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2017-04-02 03:11:26 +00:00
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}
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2017-04-15 00:25:50 +00:00
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}
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"step 1"
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var playback=localStorage.getItem(lib.configprefix+'playback');
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if(playback){
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ui.create.me();
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ui.arena.style.display='none';
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ui.system.style.display='none';
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_status.playback=playback;
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localStorage.removeItem(lib.configprefix+'playback');
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var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
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store.get(parseInt(playback)).onsuccess=function(e){
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if(e.target.result){
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game.playVideoContent(e.target.result.video);
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}
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else{
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alert('播放失败:找不到录像');
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game.reload();
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}
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2017-04-02 03:11:26 +00:00
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}
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2017-04-15 00:25:50 +00:00
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event.finish();
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2017-04-02 03:11:26 +00:00
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}
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2017-04-15 00:25:50 +00:00
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else if(!_status.connectMode){
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if(_status.mode=='zhong'){
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if(get.config('zhong_card')){
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event.replacePile();
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}
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game.prepareArena(8);
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2016-03-23 02:34:26 +00:00
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}
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else{
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2017-04-15 00:25:50 +00:00
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game.prepareArena();
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2016-03-23 02:34:26 +00:00
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}
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2017-04-15 00:25:50 +00:00
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if(!lib.config.new_tutorial){
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game.delay();
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2017-04-02 03:11:26 +00:00
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}
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2016-03-23 02:34:26 +00:00
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}
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2017-04-15 00:25:50 +00:00
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"step 2"
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2016-03-23 02:34:26 +00:00
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if(!lib.config.new_tutorial){
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2017-04-15 00:25:50 +00:00
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_status.new_tutorial=true;
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lib.init.onfree();
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game.saveConfig('version',lib.version);
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var clear=function(){
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ui.dialog.close();
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while(ui.controls.length) ui.controls[0].close();
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};
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var clear2=function(){
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ui.auto.show();
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ui.arena.classList.remove('only_dialog');
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};
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var step1=function(){
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ui.create.dialog('欢迎来到无名杀,是否进入新手向导?');
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game.saveConfig('new_tutorial',true);
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ui.dialog.add('<div class="text center">跳过后,你可以在选项-其它中重置新手向导');
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ui.auto.hide();
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ui.create.control('跳过向导',function(){
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clear();
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clear2();
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2019-06-07 03:46:13 +00:00
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// game.resume();
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// lib.cheat.cfg(); // owidgets
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2016-03-23 02:34:26 +00:00
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});
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2017-04-15 00:25:50 +00:00
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ui.create.control('继续',step2);
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}
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var step2=function(){
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if(!lib.config.phonelayout){
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clear();
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ui.create.dialog('如果你在使用手机,可能会觉得按钮有点小'+
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',将布局改成移动可以使按钮变大');
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ui.dialog.add('<div class="text center">你可以在选项-外观-布局中更改此设置');
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var lcontrol=ui.create.control('使用移动布局',function(){
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if(lib.config.phonelayout){
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ui.control.firstChild.firstChild.innerHTML='使用移动布局';
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game.saveConfig('phonelayout',false);
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lib.init.layout('mobile');
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}
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else{
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ui.control.firstChild.firstChild.innerHTML='使用默认布局';
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game.saveConfig('phonelayout',true);
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lib.init.layout('mobile');
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}
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});
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ui.create.control('继续',step3);
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}
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else{
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step3();
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}
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};
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var step3=function(){
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if(lib.config.touchscreen){
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clear();
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ui.create.dialog('触屏模式中,下划可以显示菜单,上划可以切换托管,双指单击可以暂停');
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ui.dialog.add('<div class="text center">你可以在选项-通用-中更改手势设置');
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ui.create.control('继续',step4);
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}
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else{
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step4();
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}
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};
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var step4=function(){
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2016-03-23 02:34:26 +00:00
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clear();
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2017-04-15 00:25:50 +00:00
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ui.window.classList.add('noclick_important');
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ui.click.configMenu();
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ui.control.classList.add('noclick_click_important');
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ui.control.style.top='calc(100% - 105px)';
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ui.create.control('在菜单中,可以进行各项设置',function(){
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ui.click.menuTab('选项');
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ui.controls[0].replace('如果你感到游戏较卡,可以开启流畅模式',function(){
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ui.controls[0].replace('在技能一栏中,可以设置自动发动或双将禁配的技能',function(){
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ui.click.menuTab('武将');
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ui.controls[0].replace('在武将或卡牌一栏中,单击武将/卡牌可以将其禁用',function(){
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ui.click.menuTab('战局');
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ui.controls[0].replace('在战局中可以输入游戏命令,或者管理录像',function(){
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ui.click.menuTab('帮助');
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ui.controls[0].replace('在帮助中,可以检查更新和下载素材',function(){
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ui.click.configMenu();
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ui.window.classList.remove('noclick_important');
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ui.control.classList.remove('noclick_click_important');
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ui.control.style.top='';
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step5();
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});
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2016-04-11 10:27:10 +00:00
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});
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2016-03-23 02:34:26 +00:00
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});
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});
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});
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2017-04-15 00:25:50 +00:00
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})
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};
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var step5=function(){
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2016-03-23 02:34:26 +00:00
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clear();
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2017-04-15 00:25:50 +00:00
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ui.create.dialog('如果还有其它问题,欢迎来到百度无名杀吧进行交流');
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ui.create.control('完成',function(){
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clear();
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clear2();
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game.resume();
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})
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};
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game.pause();
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step1();
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2016-04-11 10:27:10 +00:00
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}
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2017-04-15 00:25:50 +00:00
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else{
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if(!_status.connectMode){
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game.showChangeLog();
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2017-04-02 03:11:26 +00:00
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}
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2016-03-31 06:00:53 +00:00
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}
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2017-04-15 00:25:50 +00:00
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"step 3"
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if(typeof _status.new_tutorial=='function'){
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_status.new_tutorial();
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2016-04-01 07:47:18 +00:00
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}
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2017-04-15 00:25:50 +00:00
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delete _status.new_tutorial;
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if(_status.connectMode){
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game.waitForPlayer(function(){
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if(lib.configOL.identity_mode=='zhong'){
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lib.configOL.number=8;
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}
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});
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2016-03-23 02:34:26 +00:00
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}
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2017-04-15 00:25:50 +00:00
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"step 4"
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if(_status.connectMode){
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_status.mode=lib.configOL.identity_mode;
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if(_status.mode=='zhong'){
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lib.configOL.number=8;
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if(lib.configOL.zhong_card){
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event.replacePile();
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}
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2017-04-01 15:43:10 +00:00
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}
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2017-04-15 00:25:50 +00:00
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if(lib.configOL.number<2){
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lib.configOL.number=2;
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2017-04-01 15:43:10 +00:00
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}
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2017-04-15 00:25:50 +00:00
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game.randomMapOL();
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2016-08-20 09:47:05 +00:00
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}
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else{
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2017-04-15 00:25:50 +00:00
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for(var i=0;i<game.players.length;i++){
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game.players[i].getId();
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2016-04-02 08:05:24 +00:00
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}
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2017-04-15 00:25:50 +00:00
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if(_status.brawl&&_status.brawl.chooseCharacterBefore){
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_status.brawl.chooseCharacterBefore();
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2016-04-02 08:05:24 +00:00
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}
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2017-04-15 00:25:50 +00:00
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game.chooseCharacter();
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2016-04-02 08:05:24 +00:00
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}
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2017-04-15 00:25:50 +00:00
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"step 5"
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if(ui.coin){
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_status.coinCoeff=get.coinCoeff([game.me.name]);
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2016-04-02 08:05:24 +00:00
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}
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2017-04-15 00:25:50 +00:00
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if(game.players.length==2){
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game.showIdentity(true);
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var map={};
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for(var i in lib.playerOL){
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map[i]=lib.playerOL[i].identity;
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}
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game.broadcast(function(map){
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for(var i in map){
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lib.playerOL[i].identity=map[i];
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lib.playerOL[i].setIdentity();
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lib.playerOL[i].ai.shown=1;
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}
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},map);
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2016-04-13 04:17:17 +00:00
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}
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2017-04-02 03:11:26 +00:00
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else{
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2017-04-15 00:25:50 +00:00
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for(var i=0;i<game.players.length;i++){
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game.players[i].ai.shown=0;
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}
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2017-02-01 05:25:53 +00:00
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}
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2017-04-15 00:25:50 +00:00
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if(game.zhu==game.me&&game.zhu.identity!='zhu'&&_status.brawl&&_status.brawl.identityShown){
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delete game.zhu;
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2017-02-01 06:25:39 +00:00
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}
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2017-04-15 00:25:50 +00:00
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else{
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game.zhu.ai.shown=1;
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if(game.zhu2){
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game.zhong=game.zhu;
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game.zhu=game.zhu2;
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delete game.zhu2;
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if(game.zhong.sex=='male'&&game.zhong.maxHp<=4){
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game.zhong.addSkill('dongcha');
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2015-11-30 13:08:29 +00:00
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}
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2017-04-15 00:25:50 +00:00
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else{
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game.zhong.addSkill('sheshen');
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2015-11-30 13:08:29 +00:00
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}
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}
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2017-04-15 00:25:50 +00:00
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var enhance_zhu=false;
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if(_status.connectMode){
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2017-07-19 03:36:21 +00:00
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enhance_zhu=(_status.mode!='zhong'&&lib.configOL.enhance_zhu&&get.population('fan')>=3);
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2015-12-15 08:20:57 +00:00
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}
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else{
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2017-04-15 00:25:50 +00:00
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enhance_zhu=(_status.mode!='zhong'&&get.config('enhance_zhu')&&get.population('fan')>=3);
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}
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if(enhance_zhu){
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var skill;
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switch(game.zhu.name){
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case 'liubei':skill='jizhen';break;
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case 'dongzhuo':skill='hengzheng';break;
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case 'sunquan':skill='batu';break;
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case 'sp_zhangjiao':skill='tiangong';break;
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case 'liushan':skill='shengxi';break;
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case 'sunce':skill='ciqiu';break;
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case 'yuanshao':skill='geju';break;
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case 're_caocao':skill='dangping';break;
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case 'caopi':skill='junxing';break;
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case 'liuxie':skill='moukui';break;
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default:skill='tianming';break;
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}
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|
game.broadcastAll(function(player,skill){
|
|
|
|
|
player.addSkill(skill);
|
|
|
|
|
player.storage.enhance_zhu=skill;
|
|
|
|
|
},game.zhu,skill);
|
2015-11-07 09:20:15 +00:00
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
game.syncState();
|
|
|
|
|
event.trigger('gameStart');
|
|
|
|
|
|
|
|
|
|
var players=get.players(lib.sort.position);
|
|
|
|
|
var info=[];
|
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
info.push({
|
|
|
|
|
name:players[i].name,
|
|
|
|
|
name2:players[i].name2,
|
|
|
|
|
identity:players[i].identity
|
|
|
|
|
});
|
2016-01-28 08:02:18 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
_status.videoInited=true,
|
|
|
|
|
game.addVideo('init',null,info);
|
|
|
|
|
|
|
|
|
|
game.gameDraw(game.zhong||game.zhu||_status.firstAct||game.me);
|
|
|
|
|
game.phaseLoop(game.zhong||game.zhu||_status.firstAct||game.me);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
game:{
|
|
|
|
|
getState:function(){
|
|
|
|
|
var state={};
|
|
|
|
|
for(var i in lib.playerOL){
|
|
|
|
|
var player=lib.playerOL[i];
|
|
|
|
|
state[i]={identity:player.identity};
|
|
|
|
|
if(player==game.zhu){
|
|
|
|
|
state[i].zhu=player.isZhu?true:false;
|
2016-08-20 04:17:33 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(player==game.zhong){
|
|
|
|
|
state[i].zhong=true;
|
|
|
|
|
}
|
2017-07-19 03:36:21 +00:00
|
|
|
|
if(player.special_identity){
|
|
|
|
|
state[i].special_identity=player.special_identity;
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
state[i].shown=player.ai.shown;
|
2016-08-20 04:17:33 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
return state;
|
|
|
|
|
},
|
|
|
|
|
updateState:function(state){
|
|
|
|
|
for(var i in state){
|
|
|
|
|
var player=lib.playerOL[i];
|
|
|
|
|
if(player){
|
|
|
|
|
player.identity=state[i].identity;
|
2017-07-19 03:36:21 +00:00
|
|
|
|
if(state[i].special_identity){
|
|
|
|
|
player.special_identity=state[i].special_identity;
|
|
|
|
|
if(player.node.dieidentity){
|
|
|
|
|
player.node.dieidentity.innerHTML=get.translation(state[i].special_identity);
|
|
|
|
|
player.node.identity.firstChild.innerHTML=get.translation(state[i].special_identity+'_bg');
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(typeof state[i].zhu=='boolean'){
|
|
|
|
|
game.zhu=player;
|
|
|
|
|
player.isZhu=state[i].zhu;
|
|
|
|
|
}
|
|
|
|
|
if(state[i].zhong){
|
|
|
|
|
game.zhong=player;
|
|
|
|
|
}
|
|
|
|
|
player.ai.shown=state[i].shown;
|
2016-08-20 04:17:33 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
getRoomInfo:function(uiintro){
|
|
|
|
|
uiintro.add('<div class="text chat">游戏模式:'+(lib.configOL.identity_mode=='zhong'?'明忠':'标准'));
|
|
|
|
|
uiintro.add('<div class="text chat">双将模式:'+(lib.configOL.double_character?'开启':'关闭'));
|
|
|
|
|
if(lib.configOL.identity_mode!='zhong'){
|
|
|
|
|
uiintro.add('<div class="text chat">双内奸:'+(lib.configOL.double_nei?'开启':'关闭'));
|
|
|
|
|
uiintro.add('<div class="text chat">加强主公:'+(lib.configOL.enhance_zhu?'开启':'关闭'));
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
uiintro.add('<div class="text chat">卡牌替换:'+(lib.configOL.zhong_card?'开启':'关闭'));
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2019-06-07 03:46:13 +00:00
|
|
|
|
var last=uiintro.add('<div class="text chat">出牌时限:'+lib.configOL.choose_timeout+'秒');
|
|
|
|
|
// uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
|
|
|
|
|
// var last=uiintro.add('<div class="text chat">屏蔽强将:'+(lib.configOL.ban_strong?'开启':'关闭'));
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(lib.configOL.banned.length){
|
|
|
|
|
last=uiintro.add('<div class="text chat">禁用武将:'+get.translation(lib.configOL.banned));
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(lib.configOL.bannedcards.length){
|
|
|
|
|
last=uiintro.add('<div class="text chat">禁用卡牌:'+get.translation(lib.configOL.bannedcards));
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
last.style.paddingBottom='8px';
|
|
|
|
|
},
|
|
|
|
|
getIdentityList:function(player){
|
|
|
|
|
if(player.identityShown) return;
|
|
|
|
|
if(player==game.me) return;
|
|
|
|
|
if(_status.mode=='zhong'){
|
2017-05-10 06:40:14 +00:00
|
|
|
|
if(player.fanfixed) return;
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(game.zhu&&game.zhu.isZhu){
|
|
|
|
|
return {
|
|
|
|
|
fan:'反',
|
|
|
|
|
zhong:'忠',
|
|
|
|
|
nei:'内',
|
|
|
|
|
cai:'猜',
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return {
|
|
|
|
|
fan:'反',
|
|
|
|
|
zhong:'忠',
|
|
|
|
|
nei:'内',
|
|
|
|
|
zhu:'主',
|
|
|
|
|
cai:'猜',
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
return {
|
|
|
|
|
fan:'反',
|
|
|
|
|
zhong:'忠',
|
|
|
|
|
nei:'内',
|
|
|
|
|
cai:'猜',
|
2016-08-16 16:25:34 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
2017-11-13 12:05:05 +00:00
|
|
|
|
getIdentityList2:function(list){
|
|
|
|
|
for(var i in list){
|
|
|
|
|
switch(i){
|
|
|
|
|
case 'fan':list[i]='反贼';break;
|
|
|
|
|
case 'zhong':list[i]='忠臣';break;
|
|
|
|
|
case 'nei':list[i]='内奸';break;
|
|
|
|
|
case 'zhu':list[i]='主公';break;
|
|
|
|
|
case 'cai':list[i]='未知';break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
getVideoName:function(){
|
|
|
|
|
var str=get.translation(game.me.name);
|
|
|
|
|
if(game.me.name2){
|
|
|
|
|
str+='/'+get.translation(game.me.name2);
|
|
|
|
|
}
|
|
|
|
|
var name=[
|
|
|
|
|
str,
|
|
|
|
|
get.cnNumber(get.playerNumber())+'人'+
|
|
|
|
|
get.translation(lib.config.mode)+' - '+lib.translate[game.me.identity+'2']
|
|
|
|
|
];
|
|
|
|
|
return name;
|
|
|
|
|
},
|
|
|
|
|
addRecord:function(bool){
|
|
|
|
|
if(typeof bool=='boolean'){
|
|
|
|
|
var data=lib.config.gameRecord.identity.data;
|
|
|
|
|
var identity=game.me.identity;
|
|
|
|
|
if(identity=='mingzhong'){
|
|
|
|
|
identity='zhong';
|
|
|
|
|
}
|
|
|
|
|
if(!data[identity]){
|
|
|
|
|
data[identity]=[0,0];
|
|
|
|
|
}
|
|
|
|
|
if(bool){
|
|
|
|
|
data[identity][0]++;
|
2015-11-07 09:20:15 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
data[identity][1]++;
|
2015-11-07 09:20:15 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
var list=['zhu','zhong','nei','fan'];
|
|
|
|
|
var str='';
|
|
|
|
|
for(var i=0;i<list.length;i++){
|
|
|
|
|
if(data[list[i]]){
|
|
|
|
|
str+=lib.translate[list[i]+'2']+':'+data[list[i]][0]+'胜'+' '+data[list[i]][1]+'负<br>';
|
|
|
|
|
}
|
2015-11-07 09:20:15 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
lib.config.gameRecord.identity.str=str;
|
|
|
|
|
game.saveConfig('gameRecord',lib.config.gameRecord);
|
2015-11-07 09:20:15 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
showIdentity:function(me){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
// if(me===false&&game.players[i]==game.me) continue;
|
|
|
|
|
game.players[i].node.identity.classList.remove('guessing');
|
|
|
|
|
game.players[i].identityShown=true;
|
|
|
|
|
game.players[i].ai.shown=1;
|
|
|
|
|
game.players[i].setIdentity(game.players[i].identity);
|
2017-07-19 04:16:09 +00:00
|
|
|
|
if(game.players[i].special_identity){
|
|
|
|
|
game.players[i].node.identity.firstChild.innerHTML=get.translation(game.players[i].special_identity+'_bg');
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(game.players[i].identity=='zhu'){
|
|
|
|
|
game.players[i].isZhu=true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(_status.clickingidentity){
|
|
|
|
|
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
|
|
|
|
_status.clickingidentity[1][i].delete();
|
|
|
|
|
_status.clickingidentity[1][i].style.transform='';
|
|
|
|
|
}
|
|
|
|
|
delete _status.clickingidentity;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
checkResult:function(){
|
|
|
|
|
if(_status.brawl&&_status.brawl.checkResult){
|
|
|
|
|
_status.brawl.checkResult();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if(!game.zhu){
|
|
|
|
|
if(get.population('fan')==0){
|
|
|
|
|
switch(game.me.identity){
|
|
|
|
|
case 'fan':game.over(false);break;
|
|
|
|
|
case 'zhong':game.over(true);break;
|
|
|
|
|
default:game.over();break;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
else if(get.population('zhong')==0){
|
|
|
|
|
switch(game.me.identity){
|
|
|
|
|
case 'fan':game.over(true);break;
|
|
|
|
|
case 'zhong':game.over(false);break;
|
|
|
|
|
default:game.over();break;
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if(game.zhu.isAlive()&&get.population('fan')+get.population('nei')>0) return;
|
|
|
|
|
if(game.zhong){
|
|
|
|
|
game.zhong.identity='zhong';
|
|
|
|
|
}
|
|
|
|
|
game.showIdentity();
|
|
|
|
|
if(game.me.identity=='zhu'||game.me.identity=='zhong'){
|
|
|
|
|
if(game.zhu.classList.contains('dead')){
|
|
|
|
|
game.over(false);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
game.over(true);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2015-06-10 09:10:24 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
else if(game.me.identity=='nei'){
|
|
|
|
|
if(game.players.length==1&&game.me.isAlive()){
|
|
|
|
|
game.over(true);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
game.over(false);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2015-06-10 09:10:24 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if((get.population('fan')+get.population('zhong')>0||get.population('nei')>1)&&
|
|
|
|
|
game.zhu.classList.contains('dead')){
|
|
|
|
|
game.over(true);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
game.over(false);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
checkOnlineResult:function(player){
|
|
|
|
|
if(game.zhu.isAlive()){
|
|
|
|
|
return (player.identity=='zhu'||player.identity=='zhong');
|
2016-01-28 06:46:42 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
else if(game.players.length==1&&game.players[0].identity=='nei'){
|
|
|
|
|
return player.isAlive();
|
2015-11-07 09:20:15 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
return player.identity=='fan';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
chooseCharacter:function(){
|
|
|
|
|
var next=game.createEvent('chooseCharacter',false);
|
|
|
|
|
next.showConfig=true;
|
|
|
|
|
next.addPlayer=function(player){
|
|
|
|
|
var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0);
|
|
|
|
|
var list2=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
|
|
|
|
|
for(var i=0;i<list.length;i++) list2.remove(list[i]);
|
|
|
|
|
player.identity=list2[0];
|
|
|
|
|
player.setIdentity('cai');
|
|
|
|
|
};
|
|
|
|
|
next.removePlayer=function(){
|
|
|
|
|
return game.players.randomGet(game.me,game.zhu);
|
|
|
|
|
};
|
|
|
|
|
next.ai=function(player,list,list2,back){
|
|
|
|
|
if(_status.brawl&&_status.brawl.chooseCharacterAi){
|
|
|
|
|
if(_status.brawl.chooseCharacterAi(player,list,list2,back)!==false){
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(_status.event.zhongmode){
|
|
|
|
|
if(get.config('double_character')){
|
|
|
|
|
player.init(list[0],list[1]);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.init(list[0]);
|
|
|
|
|
}
|
|
|
|
|
if(player.identity=='mingzhong'){
|
|
|
|
|
player.hp++;
|
|
|
|
|
player.maxHp++;
|
|
|
|
|
player.update();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(player.identity=='zhu'){
|
|
|
|
|
list2.randomSort();
|
|
|
|
|
var choice,choice2;
|
|
|
|
|
if(!_status.event.zhongmode&&Math.random()-0.8<0&&list2.length){
|
|
|
|
|
choice=list2[0];
|
|
|
|
|
choice2=list[0];
|
|
|
|
|
if(choice2==choice){
|
|
|
|
|
choice2=list[1];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
choice=list[0];
|
|
|
|
|
choice2=list[1];
|
|
|
|
|
}
|
|
|
|
|
if(get.config('double_character')){
|
|
|
|
|
player.init(choice,choice2);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.init(choice);
|
|
|
|
|
}
|
|
|
|
|
if(game.players.length>4){
|
|
|
|
|
player.hp++;
|
|
|
|
|
player.maxHp++;
|
|
|
|
|
player.update();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(player.identity=='zhong'&&Math.random()<0.5){
|
|
|
|
|
var choice=0;
|
|
|
|
|
for(var i=0;i<list.length;i++){
|
|
|
|
|
if(lib.character[list[i]][1]==game.zhu.group){
|
|
|
|
|
choice=i;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(get.config('double_character')){
|
|
|
|
|
player.init(list[choice],list[choice==0?choice+1:choice-1]);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.init(list[choice]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(get.config('double_character')){
|
|
|
|
|
player.init(list[0],list[1]);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.init(list[0]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(back){
|
|
|
|
|
list.remove(player.name);
|
|
|
|
|
list.remove(player.name2);
|
|
|
|
|
for(var i=0;i<list.length;i++){
|
|
|
|
|
back.push(list[i]);
|
2016-02-01 09:32:18 +00:00
|
|
|
|
}
|
2015-11-07 09:20:15 +00:00
|
|
|
|
}
|
2019-06-07 03:46:13 +00:00
|
|
|
|
if(typeof lib.config.test_game=='string'&&player==game.me.next){
|
|
|
|
|
player.init(lib.config.test_game);
|
|
|
|
|
}
|
2019-07-23 09:59:48 +00:00
|
|
|
|
if(get.config('choose_group')&&player.group=='shen'){
|
2019-07-20 14:58:35 +00:00
|
|
|
|
var list=lib.group.slice(0);
|
|
|
|
|
list.remove('shen');
|
|
|
|
|
if(list.length) player.group=list.randomGet();
|
|
|
|
|
}
|
|
|
|
|
player.node.name.dataset.nature=get.groupnature(player.group);
|
2015-11-06 10:05:08 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
next.setContent(function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
ui.arena.classList.add('choose-character');
|
|
|
|
|
var i;
|
|
|
|
|
var list;
|
|
|
|
|
var list2=[];
|
|
|
|
|
var list3=[];
|
|
|
|
|
var identityList;
|
|
|
|
|
var chosen=lib.config.continue_name||[];
|
|
|
|
|
game.saveConfig('continue_name');
|
|
|
|
|
event.chosen=chosen;
|
|
|
|
|
if(_status.mode=='zhong'){
|
|
|
|
|
event.zhongmode=true;
|
|
|
|
|
identityList=['zhu','zhong','mingzhong','nei','fan','fan','fan','fan'];
|
2015-11-07 09:20:15 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
identityList=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
|
|
|
|
|
if(get.config('double_nei')){
|
|
|
|
|
switch(get.playerNumber()){
|
|
|
|
|
case 8:
|
|
|
|
|
identityList.remove('fan');
|
|
|
|
|
identityList.push('nei');
|
|
|
|
|
break;
|
|
|
|
|
case 7:
|
|
|
|
|
identityList.remove('zhong');
|
|
|
|
|
identityList.push('nei');
|
|
|
|
|
break;
|
|
|
|
|
case 6:
|
|
|
|
|
identityList.remove('fan');
|
|
|
|
|
identityList.push('nei');
|
|
|
|
|
break;
|
|
|
|
|
case 5:
|
|
|
|
|
identityList.remove('fan');
|
|
|
|
|
identityList.push('nei');
|
|
|
|
|
break;
|
|
|
|
|
case 4:
|
|
|
|
|
identityList.remove('zhong');
|
|
|
|
|
identityList.push('nei');
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
identityList.remove('fan');
|
|
|
|
|
identityList.push('nei');
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-11-07 09:20:15 +00:00
|
|
|
|
}
|
|
|
|
|
|
2017-04-15 00:25:50 +00:00
|
|
|
|
var addSetting=function(dialog){
|
2017-05-31 07:07:05 +00:00
|
|
|
|
dialog.add('选择身份').classList.add('add-setting');
|
2017-05-31 07:55:11 +00:00
|
|
|
|
var table=document.createElement('div');
|
2017-05-31 07:07:05 +00:00
|
|
|
|
table.classList.add('add-setting');
|
2017-05-31 07:55:11 +00:00
|
|
|
|
table.style.margin='0';
|
|
|
|
|
table.style.width='100%';
|
|
|
|
|
table.style.position='relative';
|
2017-04-15 00:25:50 +00:00
|
|
|
|
var listi;
|
|
|
|
|
if(event.zhongmode){
|
|
|
|
|
listi=['random','zhu','mingzhong','zhong','nei','fan'];
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
listi=['random','zhu','zhong','nei','fan'];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for(var i=0;i<listi.length;i++){
|
2017-08-03 01:36:36 +00:00
|
|
|
|
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
td.link=listi[i];
|
|
|
|
|
if(td.link===game.me.identity){
|
2017-05-31 07:55:11 +00:00
|
|
|
|
td.classList.add('bluebg');
|
2016-06-21 01:08:42 +00:00
|
|
|
|
}
|
2017-05-31 07:55:11 +00:00
|
|
|
|
table.appendChild(td);
|
2017-04-15 00:25:50 +00:00
|
|
|
|
td.innerHTML='<span>'+get.translation(listi[i]+'2')+'</span>';
|
|
|
|
|
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
|
|
|
|
if(_status.dragged) return;
|
|
|
|
|
if(_status.justdragged) return;
|
|
|
|
|
_status.tempNoButton=true;
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
_status.tempNoButton=false;
|
|
|
|
|
},500);
|
|
|
|
|
var link=this.link;
|
|
|
|
|
if(game.zhu.name){
|
|
|
|
|
if(link!='random'){
|
|
|
|
|
_status.event.parent.fixedseat=get.distance(game.me,game.zhu,'absolute');
|
|
|
|
|
}
|
|
|
|
|
game.zhu.uninit();
|
|
|
|
|
delete game.zhu.isZhu;
|
|
|
|
|
delete game.zhu.identityShown;
|
2017-02-06 09:27:53 +00:00
|
|
|
|
}
|
2017-05-31 07:55:11 +00:00
|
|
|
|
var current=this.parentNode.querySelector('.bluebg');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(current){
|
2017-05-31 07:55:11 +00:00
|
|
|
|
current.classList.remove('bluebg');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
2017-05-31 07:55:11 +00:00
|
|
|
|
current=seats.querySelector('.bluebg');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(current){
|
2017-05-31 07:55:11 +00:00
|
|
|
|
current.classList.remove('bluebg');
|
2017-02-06 09:27:53 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(link=='random'){
|
|
|
|
|
if(event.zhongmode){
|
|
|
|
|
link=['zhu','zhong','nei','fan','mingzhong'].randomGet();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
link=['zhu','zhong','nei','fan'].randomGet();
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<this.parentNode.childElementCount;i++){
|
|
|
|
|
if(this.parentNode.childNodes[i].link==link){
|
2017-05-31 07:55:11 +00:00
|
|
|
|
this.parentNode.childNodes[i].classList.add('bluebg');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
2016-06-21 01:08:42 +00:00
|
|
|
|
}
|
2016-06-20 16:09:42 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
else{
|
2017-05-31 07:55:11 +00:00
|
|
|
|
this.classList.add('bluebg');
|
2017-03-31 13:58:38 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
num=get.config('choice_'+link);
|
|
|
|
|
if(event.zhongmode){
|
|
|
|
|
num=6;
|
|
|
|
|
if(link=='zhu'||link=='nei'||link=='mingzhong'){
|
|
|
|
|
num=8;
|
2016-06-21 01:08:42 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
_status.event.parent.swapnodialog=function(dialog,list){
|
|
|
|
|
var buttons=ui.create.div('.buttons');
|
|
|
|
|
var node=dialog.buttons[0].parentNode;
|
|
|
|
|
dialog.buttons=ui.create.buttons(list,'character',buttons);
|
|
|
|
|
dialog.content.insertBefore(buttons,node);
|
|
|
|
|
buttons.animate('start');
|
|
|
|
|
node.remove();
|
|
|
|
|
game.uncheck();
|
|
|
|
|
game.check();
|
2017-05-31 08:08:12 +00:00
|
|
|
|
for(var i=0;i<seats.childElementCount;i++){
|
|
|
|
|
if(get.distance(game.zhu,game.me,'absolute')===seats.childNodes[i].link){
|
|
|
|
|
seats.childNodes[i].classList.add('bluebg');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
_status.event=_status.event.parent;
|
|
|
|
|
_status.event.step=0;
|
|
|
|
|
_status.event.identity=link;
|
|
|
|
|
if(link!=(event.zhongmode?'mingzhong':'zhu')){
|
|
|
|
|
seats.previousSibling.style.display='';
|
|
|
|
|
seats.style.display='';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
seats.previousSibling.style.display='none';
|
|
|
|
|
seats.style.display='none';
|
|
|
|
|
}
|
|
|
|
|
game.resume();
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
dialog.content.appendChild(table);
|
|
|
|
|
|
2017-05-31 07:07:05 +00:00
|
|
|
|
dialog.add('选择座位').classList.add('add-setting');
|
2017-05-31 07:55:11 +00:00
|
|
|
|
var seats=document.createElement('div');
|
2017-05-31 07:07:05 +00:00
|
|
|
|
seats.classList.add('add-setting');
|
2017-05-31 07:55:11 +00:00
|
|
|
|
seats.style.margin='0';
|
|
|
|
|
seats.style.width='100%';
|
|
|
|
|
seats.style.position='relative';
|
2017-04-15 00:25:50 +00:00
|
|
|
|
for(var i=2;i<=game.players.length;i++){
|
2017-08-03 01:36:36 +00:00
|
|
|
|
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
|
2017-05-31 07:55:11 +00:00
|
|
|
|
td.innerHTML=get.cnNumber(i,true);
|
2017-04-15 00:25:50 +00:00
|
|
|
|
td.link=i-1;
|
2017-05-31 07:55:11 +00:00
|
|
|
|
seats.appendChild(td);
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(get.distance(game.zhu,game.me,'absolute')===i-1){
|
2017-05-31 07:55:11 +00:00
|
|
|
|
td.classList.add('bluebg');
|
2016-06-20 16:09:42 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
|
|
|
|
if(_status.dragged) return;
|
|
|
|
|
if(_status.justdragged) return;
|
|
|
|
|
if(get.distance(game.zhu,game.me,'absolute')==this.link) return;
|
2017-05-31 07:55:11 +00:00
|
|
|
|
var current=this.parentNode.querySelector('.bluebg');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(current){
|
2017-05-31 07:55:11 +00:00
|
|
|
|
current.classList.remove('bluebg');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
2017-05-31 07:55:11 +00:00
|
|
|
|
this.classList.add('bluebg');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(get.distance(game.players[i],game.me,'absolute')==this.link){
|
|
|
|
|
game.swapSeat(game.zhu,game.players[i],false);return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
dialog.content.appendChild(seats);
|
|
|
|
|
if(game.me==game.zhu){
|
|
|
|
|
seats.previousSibling.style.display='none';
|
|
|
|
|
seats.style.display='none';
|
|
|
|
|
}
|
|
|
|
|
|
2017-05-31 15:56:06 +00:00
|
|
|
|
dialog.add(ui.create.div('.placeholder.add-setting'));
|
2017-06-02 03:17:14 +00:00
|
|
|
|
dialog.add(ui.create.div('.placeholder.add-setting'));
|
|
|
|
|
if(get.is.phoneLayout()) dialog.add(ui.create.div('.placeholder.add-setting'));
|
2017-04-15 00:25:50 +00:00
|
|
|
|
};
|
|
|
|
|
var removeSetting=function(){
|
|
|
|
|
var dialog=_status.event.dialog;
|
2017-05-31 07:07:05 +00:00
|
|
|
|
if(dialog){
|
|
|
|
|
dialog.style.height='';
|
|
|
|
|
delete dialog._scrollset;
|
|
|
|
|
var list=Array.from(dialog.querySelectorAll('.add-setting'));
|
|
|
|
|
while(list.length){
|
|
|
|
|
list.shift().remove();
|
|
|
|
|
}
|
|
|
|
|
ui.update();
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
event.addSetting=addSetting;
|
|
|
|
|
event.removeSetting=removeSetting;
|
|
|
|
|
event.list=[];
|
|
|
|
|
identityList.randomSort();
|
|
|
|
|
if(event.identity){
|
|
|
|
|
identityList.remove(event.identity);
|
|
|
|
|
identityList.unshift(event.identity);
|
|
|
|
|
if(event.fixedseat){
|
|
|
|
|
var zhuIdentity=(_status.mode=='zhong')?'mingzhong':'zhu';
|
|
|
|
|
if(zhuIdentity!=event.identity){
|
|
|
|
|
identityList.remove(zhuIdentity);
|
|
|
|
|
identityList.splice(event.fixedseat,0,zhuIdentity);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
delete event.fixedseat;
|
|
|
|
|
}
|
|
|
|
|
delete event.identity;
|
|
|
|
|
}
|
|
|
|
|
else if(_status.mode!='zhong'&&(!_status.brawl||!_status.brawl.identityShown)){
|
|
|
|
|
var ban_identity=[];
|
|
|
|
|
ban_identity.push(get.config('ban_identity')||'off');
|
|
|
|
|
if(ban_identity[0]!='off'){
|
|
|
|
|
ban_identity.push(get.config('ban_identity2')||'off');
|
|
|
|
|
if(ban_identity[1]!='off'){
|
|
|
|
|
ban_identity.push(get.config('ban_identity3')||'off');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
|
|
|
|
ban_identity.remove('off');
|
|
|
|
|
if(ban_identity.length){
|
|
|
|
|
var identityList2=identityList.slice(0);
|
|
|
|
|
for(var i=0;i<ban_identity.length;i++){
|
|
|
|
|
while(identityList2.remove(ban_identity[i]));
|
|
|
|
|
}
|
|
|
|
|
ban_identity=identityList2.randomGet();
|
|
|
|
|
identityList.remove(ban_identity);
|
|
|
|
|
identityList.splice(game.players.indexOf(game.me),0,ban_identity);
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
for(i=0;i<game.players.length;i++){
|
|
|
|
|
if(_status.brawl&&_status.brawl.identityShown){
|
|
|
|
|
if(game.players[i].identity=='zhu') game.zhu=game.players[i];
|
|
|
|
|
game.players[i].identityShown=true;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
game.players[i].node.identity.classList.add('guessing');
|
|
|
|
|
game.players[i].identity=identityList[i];
|
|
|
|
|
game.players[i].setIdentity('cai');
|
|
|
|
|
if(event.zhongmode){
|
|
|
|
|
if(identityList[i]=='mingzhong'){
|
|
|
|
|
game.zhu=game.players[i];
|
|
|
|
|
}
|
|
|
|
|
else if(identityList[i]=='zhu'){
|
|
|
|
|
game.zhu2=game.players[i];
|
|
|
|
|
}
|
2015-05-01 06:16:03 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
else{
|
|
|
|
|
if(identityList[i]=='zhu'){
|
|
|
|
|
game.zhu=game.players[i];
|
2015-05-01 06:16:03 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
game.players[i].identityShown=false;
|
2017-01-29 10:11:17 +00:00
|
|
|
|
}
|
2017-01-08 04:09:34 +00:00
|
|
|
|
}
|
2017-07-19 04:06:06 +00:00
|
|
|
|
|
|
|
|
|
if(get.config('special_identity')&&!event.zhongmode&&game.players.length==8){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
delete game.players[i].special_identity;
|
|
|
|
|
}
|
|
|
|
|
event.special_identity=[];
|
|
|
|
|
var zhongs=game.filterPlayer(function(current){
|
|
|
|
|
return current.identity=='zhong';
|
|
|
|
|
});
|
|
|
|
|
var fans=game.filterPlayer(function(current){
|
|
|
|
|
return current.identity=='fan';
|
|
|
|
|
});
|
|
|
|
|
if(fans.length>=1){
|
|
|
|
|
fans.randomRemove().special_identity='identity_zeishou';
|
|
|
|
|
event.special_identity.push('identity_zeishou');
|
|
|
|
|
}
|
|
|
|
|
if(zhongs.length>1){
|
|
|
|
|
zhongs.randomRemove().special_identity='identity_dajiang';
|
|
|
|
|
zhongs.randomRemove().special_identity='identity_junshi';
|
|
|
|
|
event.special_identity.push('identity_dajiang');
|
|
|
|
|
event.special_identity.push('identity_junshi');
|
|
|
|
|
}
|
|
|
|
|
else if(zhongs.length==1){
|
|
|
|
|
if(Math.random()<0.5){
|
|
|
|
|
zhongs.randomRemove().special_identity='identity_dajiang';
|
|
|
|
|
event.special_identity.push('identity_dajiang');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
zhongs.randomRemove().special_identity='identity_junshi';
|
|
|
|
|
event.special_identity.push('identity_junshi');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(!game.zhu) game.zhu=game.me;
|
2015-11-07 09:20:15 +00:00
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
game.zhu.setIdentity();
|
|
|
|
|
game.zhu.identityShown=true;
|
|
|
|
|
game.zhu.isZhu=(game.zhu.identity=='zhu');
|
|
|
|
|
game.zhu.node.identity.classList.remove('guessing');
|
|
|
|
|
game.me.setIdentity();
|
|
|
|
|
game.me.node.identity.classList.remove('guessing');
|
|
|
|
|
}
|
|
|
|
|
for(i in lib.character){
|
|
|
|
|
if(chosen.contains(i)) continue;
|
|
|
|
|
if(lib.filter.characterDisabled(i)) continue;
|
|
|
|
|
event.list.push(i);
|
|
|
|
|
if(lib.character[i][4]&&lib.character[i][4].contains('zhu')){
|
|
|
|
|
list2.push(i);
|
2015-11-07 09:20:15 +00:00
|
|
|
|
}
|
2016-08-20 09:47:05 +00:00
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
list3.push(i);
|
2016-08-20 09:47:05 +00:00
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
event.list.randomSort();
|
|
|
|
|
list3.randomSort();
|
|
|
|
|
if(_status.brawl&&_status.brawl.chooseCharacterFilter){
|
|
|
|
|
_status.brawl.chooseCharacterFilter(event.list,list2,list3);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
var num=get.config('choice_'+game.me.identity);
|
|
|
|
|
if(event.zhongmode){
|
|
|
|
|
num=6;
|
|
|
|
|
if(game.me.identity=='zhu'||game.me.identity=='nei'||game.me.identity=='mingzhong'){
|
|
|
|
|
num=8;
|
|
|
|
|
}
|
2017-03-31 13:58:38 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(game.zhu!=game.me){
|
|
|
|
|
event.ai(game.zhu,event.list,list2)
|
|
|
|
|
event.list.remove(game.zhu.name);
|
|
|
|
|
event.list.remove(game.zhu.name2);
|
|
|
|
|
if(_status.brawl&&_status.brawl.chooseCharacter){
|
|
|
|
|
list=_status.brawl.chooseCharacter(event.list,num);
|
|
|
|
|
if(list===false||list==='nozhu'){
|
|
|
|
|
list=event.list.slice(0,num);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
2016-08-28 00:30:25 +00:00
|
|
|
|
list=event.list.slice(0,num);
|
|
|
|
|
}
|
2016-08-16 16:25:34 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(_status.brawl&&_status.brawl.chooseCharacter){
|
|
|
|
|
list=_status.brawl.chooseCharacter(list2,list3,num);
|
|
|
|
|
if(list===false){
|
|
|
|
|
if(event.zhongmode){
|
|
|
|
|
list=list3.slice(0,6);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
list=list2.concat(list3.slice(0,num));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(list==='nozhu'){
|
|
|
|
|
list=event.list.slice(0,num);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
2016-08-28 00:30:25 +00:00
|
|
|
|
if(event.zhongmode){
|
2017-04-15 00:25:50 +00:00
|
|
|
|
list=list3.slice(0,8);
|
2016-08-28 00:30:25 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
list=list2.concat(list3.slice(0,num));
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
|
|
|
|
delete event.swapnochoose;
|
|
|
|
|
var dialog;
|
|
|
|
|
if(event.swapnodialog){
|
|
|
|
|
dialog=ui.dialog;
|
|
|
|
|
event.swapnodialog(dialog,list);
|
|
|
|
|
delete event.swapnodialog;
|
2015-11-07 09:20:15 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
var str='选择角色';
|
|
|
|
|
if(_status.brawl&&_status.brawl.chooseCharacterStr){
|
|
|
|
|
str=_status.brawl.chooseCharacterStr;
|
2016-08-16 16:25:34 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
dialog=ui.create.dialog(str,'hidden',[list,'character']);
|
|
|
|
|
if(!_status.brawl||!_status.brawl.noAddSetting){
|
|
|
|
|
if(get.config('change_identity')){
|
|
|
|
|
addSetting(dialog);
|
|
|
|
|
}
|
2016-08-16 16:25:34 +00:00
|
|
|
|
}
|
2015-11-07 09:20:15 +00:00
|
|
|
|
}
|
2017-07-19 04:06:06 +00:00
|
|
|
|
if(game.me.special_identity){
|
|
|
|
|
dialog.setCaption('选择角色('+get.translation(game.me.special_identity)+')');
|
|
|
|
|
game.me.node.identity.firstChild.innerHTML=get.translation(game.me.special_identity+'_bg');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog.setCaption('选择角色');
|
|
|
|
|
game.me.setIdentity();
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(!event.chosen.length){
|
|
|
|
|
game.me.chooseButton(dialog,true).set('onfree',true).selectButton=function(){
|
|
|
|
|
if(_status.brawl&&_status.brawl.doubleCharacter) return 2;
|
|
|
|
|
return get.config('double_character')?2:1
|
|
|
|
|
};
|
2016-08-28 00:30:25 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
else{
|
|
|
|
|
lib.init.onfree();
|
2016-06-20 16:09:42 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
ui.create.cheat=function(){
|
|
|
|
|
_status.createControl=ui.cheat2;
|
|
|
|
|
ui.cheat=ui.create.control('更换',function(){
|
|
|
|
|
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if(game.changeCoin){
|
|
|
|
|
game.changeCoin(-3);
|
|
|
|
|
}
|
|
|
|
|
if(game.zhu!=game.me){
|
|
|
|
|
event.list.randomSort();
|
|
|
|
|
if(_status.brawl&&_status.brawl.chooseCharacter){
|
|
|
|
|
list=_status.brawl.chooseCharacter(event.list,num);
|
|
|
|
|
if(list===false||list==='nozhu'){
|
|
|
|
|
list=event.list.slice(0,num);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
2016-08-28 00:30:25 +00:00
|
|
|
|
list=event.list.slice(0,num);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
list3.randomSort();
|
|
|
|
|
if(_status.brawl&&_status.brawl.chooseCharacter){
|
|
|
|
|
list=_status.brawl.chooseCharacter(list2,list3,num);
|
|
|
|
|
if(list===false){
|
|
|
|
|
if(event.zhongmode){
|
|
|
|
|
list=list3.slice(0,6);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
list=list2.concat(list3.slice(0,num));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(list==='nozhu'){
|
|
|
|
|
event.list.randomSort();
|
|
|
|
|
list=event.list.slice(0,num);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
2016-08-28 00:30:25 +00:00
|
|
|
|
if(event.zhongmode){
|
|
|
|
|
list=list3.slice(0,6);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
list=list2.concat(list3.slice(0,num));
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
|
|
|
|
var buttons=ui.create.div('.buttons');
|
|
|
|
|
var node=_status.event.dialog.buttons[0].parentNode;
|
|
|
|
|
_status.event.dialog.buttons=ui.create.buttons(list,'character',buttons);
|
|
|
|
|
_status.event.dialog.content.insertBefore(buttons,node);
|
|
|
|
|
buttons.animate('start');
|
|
|
|
|
node.remove();
|
|
|
|
|
game.uncheck();
|
|
|
|
|
game.check();
|
|
|
|
|
});
|
|
|
|
|
delete _status.createControl;
|
|
|
|
|
};
|
|
|
|
|
if(lib.onfree){
|
|
|
|
|
lib.onfree.push(function(){
|
2017-05-31 08:43:00 +00:00
|
|
|
|
event.dialogxx=ui.create.characterDialog('heightset');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(ui.cheat2){
|
2017-04-15 09:22:17 +00:00
|
|
|
|
ui.cheat2.animate('controlpressdownx',500);
|
2017-04-15 00:25:50 +00:00
|
|
|
|
ui.cheat2.classList.remove('disabled');
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else{
|
2017-05-31 08:43:00 +00:00
|
|
|
|
event.dialogxx=ui.create.characterDialog('heightset');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ui.create.cheat2=function(){
|
|
|
|
|
ui.cheat2=ui.create.control('自由选将',function(){
|
|
|
|
|
if(this.dialog==_status.event.dialog){
|
|
|
|
|
if(game.changeCoin){
|
|
|
|
|
game.changeCoin(50);
|
|
|
|
|
}
|
|
|
|
|
this.dialog.close();
|
|
|
|
|
_status.event.dialog=this.backup;
|
|
|
|
|
this.backup.open();
|
|
|
|
|
delete this.backup;
|
|
|
|
|
game.uncheck();
|
|
|
|
|
game.check();
|
|
|
|
|
if(ui.cheat){
|
2017-04-15 09:22:17 +00:00
|
|
|
|
ui.cheat.animate('controlpressdownx',500);
|
2017-04-15 00:25:50 +00:00
|
|
|
|
ui.cheat.classList.remove('disabled');
|
2016-08-28 00:30:25 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(game.changeCoin){
|
|
|
|
|
game.changeCoin(-10);
|
2016-08-28 00:30:25 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
this.backup=_status.event.dialog;
|
|
|
|
|
_status.event.dialog.close();
|
|
|
|
|
_status.event.dialog=_status.event.parent.dialogxx;
|
|
|
|
|
this.dialog=_status.event.dialog;
|
|
|
|
|
this.dialog.open();
|
|
|
|
|
game.uncheck();
|
|
|
|
|
game.check();
|
|
|
|
|
if(ui.cheat){
|
|
|
|
|
ui.cheat.classList.add('disabled');
|
2016-08-28 00:30:25 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
});
|
|
|
|
|
if(lib.onfree){
|
|
|
|
|
ui.cheat2.classList.add('disabled');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
|
|
|
|
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
|
|
|
|
|
if(!ui.cheat&&get.config('change_choice'))
|
|
|
|
|
ui.create.cheat();
|
|
|
|
|
if(!ui.cheat2&&get.config('free_choose'))
|
|
|
|
|
ui.create.cheat2();
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
if(ui.cheat){
|
|
|
|
|
ui.cheat.close();
|
|
|
|
|
delete ui.cheat;
|
|
|
|
|
}
|
|
|
|
|
if(ui.cheat2){
|
|
|
|
|
ui.cheat2.close();
|
|
|
|
|
delete ui.cheat2;
|
|
|
|
|
}
|
2019-07-20 14:58:35 +00:00
|
|
|
|
var chooseGroup=false;
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(event.chosen.length){
|
2019-07-20 14:58:35 +00:00
|
|
|
|
if(lib.character[event.chosen[0]][1]=='shen'){
|
|
|
|
|
chooseGroup=true;
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
|
|
|
|
else if(event.modchosen){
|
|
|
|
|
if(event.modchosen[0]=='random') event.modchosen[0]=result.buttons[0].link;
|
|
|
|
|
else event.modchosen[1]=result.buttons[0].link;
|
|
|
|
|
}
|
|
|
|
|
else if(result.buttons.length==2){
|
2019-07-20 14:58:35 +00:00
|
|
|
|
event.choosed=[result.buttons[0].link,result.buttons[1].link];
|
2019-06-07 03:46:13 +00:00
|
|
|
|
game.addRecentCharacter(result.buttons[0].link,result.buttons[1].link);
|
2019-07-20 14:58:35 +00:00
|
|
|
|
if(lib.character[event.choosed[0]][1]=='shen'){
|
|
|
|
|
chooseGroup=true;
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2019-07-20 14:58:35 +00:00
|
|
|
|
event.choosed=[result.buttons[0].link];
|
|
|
|
|
if(lib.character[event.choosed[0]][1]=='shen'){
|
|
|
|
|
chooseGroup=true;
|
|
|
|
|
}
|
2019-06-07 03:46:13 +00:00
|
|
|
|
game.addRecentCharacter(result.buttons[0].link);
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
2019-07-23 09:59:48 +00:00
|
|
|
|
if(get.config('choose_group')&&chooseGroup){
|
2019-07-20 14:58:35 +00:00
|
|
|
|
var list=lib.group.slice(0);
|
|
|
|
|
list.remove('shen');
|
|
|
|
|
game.me.chooseControl(list).prompt='请选择神武将的势力';
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
event.group=result.control||false;
|
|
|
|
|
if(event.chosen.length){
|
|
|
|
|
game.me.init(event.chosen[0],event.chosen[1]);
|
|
|
|
|
}
|
|
|
|
|
else if(event.modchosen){
|
|
|
|
|
game.me.init(event.modchosen[0],event.modchosen[1]);
|
|
|
|
|
}
|
|
|
|
|
else if(event.choosed.length==2){
|
|
|
|
|
game.me.init(event.choosed[0],event.choosed[1]);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
game.me.init(event.choosed[0]);
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
event.list.remove(game.me.name);
|
|
|
|
|
event.list.remove(game.me.name2);
|
|
|
|
|
if(game.me==game.zhu&&game.players.length>4){
|
|
|
|
|
game.me.hp++;
|
|
|
|
|
game.me.maxHp++;
|
|
|
|
|
game.me.update();
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i]!=game.zhu&&game.players[i]!=game.me){
|
|
|
|
|
event.ai(game.players[i],event.list.splice(0,get.config('choice_'+game.players[i].identity)),null,event.list)
|
2017-03-27 02:17:09 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
2019-07-20 14:58:35 +00:00
|
|
|
|
"step 3"
|
|
|
|
|
if(event.group){
|
|
|
|
|
game.me.group=event.group;
|
|
|
|
|
game.me.node.name.dataset.nature=get.groupnature(game.me.group);
|
|
|
|
|
game.me.update();
|
|
|
|
|
}
|
|
|
|
|
"step 4"
|
2017-04-15 00:25:50 +00:00
|
|
|
|
setTimeout(function(){
|
|
|
|
|
ui.arena.classList.remove('choose-character');
|
|
|
|
|
},500);
|
2017-07-19 04:06:06 +00:00
|
|
|
|
|
|
|
|
|
if(event.special_identity){
|
|
|
|
|
for(var i=0;i<event.special_identity.length;i++){
|
|
|
|
|
game.zhu.addSkill(event.special_identity[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
chooseCharacterOL:function(){
|
|
|
|
|
var next=game.createEvent('chooseCharacter',false);
|
|
|
|
|
next.setContent(function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
ui.arena.classList.add('choose-character');
|
|
|
|
|
var i;
|
|
|
|
|
var identityList;
|
|
|
|
|
if(_status.mode=='zhong'){
|
|
|
|
|
event.zhongmode=true;
|
|
|
|
|
identityList=['zhu','zhong','mingzhong','nei','fan','fan','fan','fan'];
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
identityList=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
|
|
|
|
|
if(lib.configOL.double_nei){
|
|
|
|
|
switch(lib.configOL.number){
|
|
|
|
|
case 8:
|
|
|
|
|
identityList.remove('fan');
|
|
|
|
|
identityList.push('nei');
|
|
|
|
|
break;
|
|
|
|
|
case 7:
|
|
|
|
|
identityList.remove('zhong');
|
|
|
|
|
identityList.push('nei');
|
|
|
|
|
break;
|
|
|
|
|
case 6:
|
|
|
|
|
identityList.remove('fan');
|
|
|
|
|
identityList.push('nei');
|
|
|
|
|
break;
|
|
|
|
|
case 5:
|
|
|
|
|
identityList.remove('fan');
|
|
|
|
|
identityList.push('nei');
|
|
|
|
|
break;
|
|
|
|
|
case 4:
|
|
|
|
|
identityList.remove('zhong');
|
|
|
|
|
identityList.push('nei');
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
identityList.remove('fan');
|
|
|
|
|
identityList.push('nei');
|
|
|
|
|
break;
|
2015-12-27 08:09:12 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
identityList.randomSort();
|
|
|
|
|
for(i=0;i<game.players.length;i++){
|
|
|
|
|
game.players[i].identity=identityList[i];
|
|
|
|
|
game.players[i].setIdentity('cai');
|
|
|
|
|
game.players[i].node.identity.classList.add('guessing');
|
|
|
|
|
if(event.zhongmode){
|
|
|
|
|
if(identityList[i]=='mingzhong'){
|
|
|
|
|
game.zhu=game.players[i];
|
|
|
|
|
}
|
|
|
|
|
else if(identityList[i]=='zhu'){
|
|
|
|
|
game.zhu2=game.players[i];
|
2015-09-03 03:49:14 +00:00
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(identityList[i]=='zhu'){
|
|
|
|
|
game.zhu=game.players[i];
|
2015-09-03 03:49:14 +00:00
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
game.players[i].identityShown=false;
|
2017-03-27 02:17:09 +00:00
|
|
|
|
}
|
2017-07-19 03:36:21 +00:00
|
|
|
|
if(lib.configOL.special_identity&&!event.zhongmode&&game.players.length==8){
|
|
|
|
|
var map={};
|
|
|
|
|
var zhongs=game.filterPlayer(function(current){
|
|
|
|
|
return current.identity=='zhong';
|
|
|
|
|
});
|
|
|
|
|
var fans=game.filterPlayer(function(current){
|
|
|
|
|
return current.identity=='fan';
|
|
|
|
|
});
|
|
|
|
|
if(fans.length>=1){
|
|
|
|
|
map.identity_zeishou=fans.randomRemove();
|
|
|
|
|
}
|
|
|
|
|
if(zhongs.length>1){
|
|
|
|
|
map.identity_dajiang=zhongs.randomRemove();
|
|
|
|
|
map.identity_junshi=zhongs.randomRemove();
|
|
|
|
|
}
|
|
|
|
|
else if(zhongs.length==1){
|
|
|
|
|
if(Math.random()<0.5){
|
|
|
|
|
map.identity_dajiang=zhongs.randomRemove();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
map.identity_junshi=zhongs.randomRemove();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
game.broadcastAll(function(zhu,map){
|
|
|
|
|
for(var i in map){
|
|
|
|
|
map[i].special_identity=i;
|
|
|
|
|
}
|
|
|
|
|
},game.zhu,map);
|
|
|
|
|
event.special_identity=map;
|
|
|
|
|
}
|
|
|
|
|
|
2017-04-15 00:25:50 +00:00
|
|
|
|
game.zhu.setIdentity();
|
|
|
|
|
game.zhu.identityShown=true;
|
|
|
|
|
game.zhu.isZhu=(game.zhu.identity=='zhu');
|
|
|
|
|
game.zhu.node.identity.classList.remove('guessing');
|
|
|
|
|
game.me.setIdentity();
|
|
|
|
|
game.me.node.identity.classList.remove('guessing');
|
2017-07-19 03:36:21 +00:00
|
|
|
|
if(game.me.special_identity){
|
|
|
|
|
game.me.node.identity.firstChild.innerHTML=get.translation(game.me.special_identity+'_bg');
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
game.players[i].send(function(zhu,zhuid,me,identity){
|
|
|
|
|
for(var i in lib.playerOL){
|
|
|
|
|
lib.playerOL[i].setIdentity('cai');
|
|
|
|
|
lib.playerOL[i].node.identity.classList.add('guessing');
|
|
|
|
|
}
|
|
|
|
|
zhu.identityShown=true;
|
|
|
|
|
zhu.identity=zhuid;
|
|
|
|
|
zhu.setIdentity();
|
|
|
|
|
zhu.node.identity.classList.remove('guessing');
|
|
|
|
|
me.setIdentity(identity);
|
|
|
|
|
me.node.identity.classList.remove('guessing');
|
2017-07-19 03:36:21 +00:00
|
|
|
|
if(me.special_identity){
|
|
|
|
|
me.node.identity.firstChild.innerHTML=get.translation(me.special_identity+'_bg');
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
ui.arena.classList.add('choose-character');
|
|
|
|
|
},game.zhu,game.zhu.identity,game.players[i],game.players[i].identity);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
|
|
|
|
|
var list;
|
|
|
|
|
var list2=[];
|
|
|
|
|
var list3=[];
|
|
|
|
|
event.list=[];
|
|
|
|
|
event.list2=[];
|
|
|
|
|
|
|
|
|
|
var libCharacter={};
|
|
|
|
|
for(var i=0;i<lib.configOL.characterPack.length;i++){
|
|
|
|
|
var pack=lib.characterPack[lib.configOL.characterPack[i]];
|
|
|
|
|
for(var j in pack){
|
2017-05-07 14:52:50 +00:00
|
|
|
|
if(j=='zuoci'||j=='miheng') continue;
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(lib.character[j]) libCharacter[j]=pack[j];
|
2016-03-31 06:00:53 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
for(i in libCharacter){
|
|
|
|
|
if(lib.filter.characterDisabled(i,libCharacter)) continue;
|
|
|
|
|
event.list.push(i);
|
|
|
|
|
event.list2.push(i);
|
|
|
|
|
if(libCharacter[i][4]&&libCharacter[i][4].contains('zhu')){
|
|
|
|
|
list2.push(i);
|
2016-03-31 06:00:53 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
else{
|
|
|
|
|
list3.push(i);
|
2016-03-31 06:00:53 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(event.zhongmode){
|
|
|
|
|
list=event.list.randomGets(8);
|
2016-03-31 06:00:53 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
list=list2.concat(list3.randomGets(3));
|
2016-03-31 06:00:53 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
var next=game.zhu.chooseButton(true);
|
|
|
|
|
next.set('selectButton',(lib.configOL.double_character?2:1));
|
|
|
|
|
next.set('createDialog',['选择角色',[list,'character']]);
|
|
|
|
|
next.set('callback',function(player,result){
|
|
|
|
|
player.init(result.links[0],result.links[1]);
|
|
|
|
|
});
|
|
|
|
|
next.set('ai',function(button){
|
|
|
|
|
return Math.random();
|
|
|
|
|
});
|
|
|
|
|
"step 1"
|
|
|
|
|
if(game.me!=game.zhu){
|
|
|
|
|
game.zhu.init(result.links[0],result.links[1])
|
2016-04-01 07:47:18 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
event.list.remove(game.zhu.name);
|
|
|
|
|
event.list.remove(game.zhu.name2);
|
|
|
|
|
event.list2.remove(game.zhu.name);
|
|
|
|
|
event.list2.remove(game.zhu.name2);
|
|
|
|
|
|
|
|
|
|
if(game.players.length>4){
|
|
|
|
|
game.zhu.maxHp++;
|
|
|
|
|
game.zhu.hp++;
|
|
|
|
|
game.zhu.update();
|
2016-04-03 09:03:46 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
game.broadcast(function(zhu,name,name2,addMaxHp){
|
|
|
|
|
if(game.zhu!=game.me){
|
|
|
|
|
zhu.init(name,name2);
|
|
|
|
|
}
|
|
|
|
|
if(addMaxHp){
|
|
|
|
|
zhu.maxHp++;
|
|
|
|
|
zhu.hp++;
|
|
|
|
|
zhu.update();
|
|
|
|
|
}
|
|
|
|
|
},game.zhu,game.zhu.name,game.zhu.name2,game.players.length>4);
|
2016-04-01 07:47:18 +00:00
|
|
|
|
|
2017-04-15 00:25:50 +00:00
|
|
|
|
var list=[];
|
|
|
|
|
var selectButton=(lib.configOL.double_character?2:1);
|
2016-04-15 16:20:05 +00:00
|
|
|
|
|
2017-04-15 00:25:50 +00:00
|
|
|
|
var num,num2=0;
|
|
|
|
|
if(event.zhongmode){
|
|
|
|
|
num=6;
|
2016-04-15 16:20:05 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
else{
|
|
|
|
|
num=Math.floor(event.list.length/(game.players.length-1));
|
|
|
|
|
num2=event.list.length-num*(game.players.length-1);
|
|
|
|
|
if(lib.configOL.double_nei){
|
|
|
|
|
num2=Math.floor(num2/2);
|
|
|
|
|
}
|
|
|
|
|
if(num>5){
|
|
|
|
|
num=5;
|
|
|
|
|
}
|
|
|
|
|
if(num2>2){
|
|
|
|
|
num2=2;
|
|
|
|
|
}
|
2016-04-15 16:20:05 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i]!=game.zhu){
|
|
|
|
|
var num3=0;
|
|
|
|
|
if(event.zhongmode){
|
|
|
|
|
if(game.players[i].identity=='nei'||game.players[i].identity=='zhu'){
|
|
|
|
|
num3=2;
|
|
|
|
|
}
|
2017-03-31 14:35:57 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
else{
|
|
|
|
|
if(game.players[i].identity=='nei'){
|
|
|
|
|
num3=num2;
|
|
|
|
|
}
|
2017-03-31 14:35:57 +00:00
|
|
|
|
}
|
2017-07-19 03:36:21 +00:00
|
|
|
|
var str='选择角色';
|
|
|
|
|
if(game.players[i].special_identity){
|
|
|
|
|
str+='('+get.translation(game.players[i].special_identity)+')';
|
|
|
|
|
}
|
|
|
|
|
list.push([game.players[i],[str,[event.list.randomRemove(num+num3),'character']],selectButton,true]);
|
2016-04-01 07:47:18 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
game.me.chooseButtonOL(list,function(player,result){
|
|
|
|
|
if(game.online||player==game.me) player.init(result.links[0],result.links[1]);
|
|
|
|
|
});
|
|
|
|
|
"step 2"
|
|
|
|
|
for(var i in result){
|
|
|
|
|
if(result[i]&&result[i].links){
|
|
|
|
|
for(var j=0;j<result[i].links.length;j++){
|
|
|
|
|
event.list2.remove(result[i].links[j]);
|
|
|
|
|
}
|
2016-04-15 16:20:05 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2016-04-01 07:47:18 +00:00
|
|
|
|
for(var i in result){
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(result[i]=='ai'){
|
|
|
|
|
result[i]=event.list2.randomRemove(lib.configOL.double_character?2:1);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
result[i]=result[i].links
|
|
|
|
|
}
|
2016-04-01 07:47:18 +00:00
|
|
|
|
if(!lib.playerOL[i].name){
|
|
|
|
|
lib.playerOL[i].init(result[i][0],result[i][1]);
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-07-19 03:36:21 +00:00
|
|
|
|
if(event.special_identity){
|
|
|
|
|
for(var i in event.special_identity){
|
|
|
|
|
game.zhu.addSkill(i);
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
game.broadcast(function(result){
|
|
|
|
|
for(var i in result){
|
|
|
|
|
if(!lib.playerOL[i].name){
|
|
|
|
|
lib.playerOL[i].init(result[i][0],result[i][1]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
setTimeout(function(){
|
|
|
|
|
ui.arena.classList.remove('choose-character');
|
|
|
|
|
},500);
|
|
|
|
|
},result);
|
2017-01-26 03:58:50 +00:00
|
|
|
|
setTimeout(function(){
|
|
|
|
|
ui.arena.classList.remove('choose-character');
|
|
|
|
|
},500);
|
2017-04-15 00:25:50 +00:00
|
|
|
|
});
|
|
|
|
|
},
|
2016-03-31 06:00:53 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
translate:{
|
|
|
|
|
zhu:"主",
|
|
|
|
|
zhong:"忠",
|
|
|
|
|
mingzhong:"忠",
|
|
|
|
|
nei:"内",
|
|
|
|
|
fan:"反",
|
|
|
|
|
cai:"猜",
|
|
|
|
|
zhu2:"主公",
|
|
|
|
|
zhong2:"忠臣",
|
|
|
|
|
mingzhong2:"明忠",
|
|
|
|
|
nei2:"内奸",
|
|
|
|
|
fan2:"反贼",
|
|
|
|
|
random2:"随机",
|
2017-07-19 03:36:21 +00:00
|
|
|
|
identity_junshi_bg:'师',
|
|
|
|
|
identity_dajiang_bg:'将',
|
|
|
|
|
identity_zeishou_bg:'首',
|
|
|
|
|
identity_junshi:'军师',
|
|
|
|
|
identity_dajiang:'大将',
|
|
|
|
|
identity_zeishou:'贼首',
|
2017-04-15 00:25:50 +00:00
|
|
|
|
ai_strategy_1:'均衡',
|
|
|
|
|
ai_strategy_2:'偏反',
|
|
|
|
|
ai_strategy_3:'偏主',
|
|
|
|
|
ai_strategy_4:'酱油',
|
|
|
|
|
ai_strategy_5:'天使',
|
|
|
|
|
ai_strategy_6:'仇主',
|
|
|
|
|
dongcha:'洞察',
|
|
|
|
|
dongcha_info:'游戏开始时,随机一名反贼的身份对你可见;准备阶段,你可以弃置场上的一张牌',
|
|
|
|
|
sheshen:'舍身',
|
|
|
|
|
sheshen_info:'锁定技,主公处于濒死状态即将死亡时,令主公+1体力上限,回复体力至X点(X为你的体力值数),获得你的所有牌,然后你死亡',
|
|
|
|
|
},
|
|
|
|
|
element:{
|
|
|
|
|
player:{
|
|
|
|
|
$dieAfter:function(){
|
|
|
|
|
if(_status.video) return;
|
|
|
|
|
if(!this.node.dieidentity){
|
2017-07-19 03:36:21 +00:00
|
|
|
|
var str;
|
|
|
|
|
if(this.special_identity){
|
|
|
|
|
str=get.translation(this.special_identity);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
str=get.translation(this.identity+'2');
|
|
|
|
|
}
|
|
|
|
|
var node=ui.create.div('.damage.dieidentity',str,this);
|
2017-04-15 00:25:50 +00:00
|
|
|
|
ui.refresh(node);
|
|
|
|
|
node.style.opacity=1;
|
|
|
|
|
this.node.dieidentity=node;
|
|
|
|
|
}
|
|
|
|
|
var trans=this.style.transform;
|
|
|
|
|
if(trans){
|
|
|
|
|
if(trans.indexOf('rotateY')!=-1){
|
|
|
|
|
this.node.dieidentity.style.transform='rotateY(180deg)';
|
|
|
|
|
}
|
|
|
|
|
else if(trans.indexOf('rotateX')!=-1){
|
|
|
|
|
this.node.dieidentity.style.transform='rotateX(180deg)';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
this.node.dieidentity.style.transform='';
|
|
|
|
|
}
|
2016-04-03 16:11:05 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
this.node.dieidentity.style.transform='';
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
dieAfter:function(source){
|
|
|
|
|
if(!this.identityShown){
|
2017-07-19 04:16:09 +00:00
|
|
|
|
game.broadcastAll(function(player,identity,identity2){
|
2017-04-15 00:25:50 +00:00
|
|
|
|
player.setIdentity(player.identity);
|
|
|
|
|
player.identityShown=true;
|
|
|
|
|
player.node.identity.classList.remove('guessing');
|
2017-07-19 03:36:21 +00:00
|
|
|
|
if(identity){
|
|
|
|
|
player.node.identity.firstChild.innerHTML=get.translation(identity+'_bg');
|
|
|
|
|
game.log(player,'的身份是','#g'+get.translation(identity));
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
game.log(player,'的身份是','#g'+get.translation(identity2+'2'));
|
|
|
|
|
}
|
2017-07-19 04:16:09 +00:00
|
|
|
|
},this,this.special_identity,this.identity);
|
|
|
|
|
}
|
|
|
|
|
if(this.special_identity){
|
|
|
|
|
game.broadcastAll(function(zhu,identity){
|
|
|
|
|
zhu.removeSkill(identity);
|
|
|
|
|
},game.zhu,this.special_identity);
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
|
|
|
|
game.checkResult();
|
|
|
|
|
if(game.zhu&&game.zhu.isZhu){
|
|
|
|
|
if(get.population('zhong')+get.population('nei')==0||
|
|
|
|
|
get.population('zhong')+get.population('fan')==0){
|
|
|
|
|
game.broadcastAll(game.showIdentity);
|
|
|
|
|
}
|
2017-03-31 13:58:38 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(this.identity=='fan'&&source) source.draw(3);
|
|
|
|
|
else if(this.identity=='mingzhong'&&source){
|
|
|
|
|
if(source.identity=='zhu'){
|
|
|
|
|
source.discard(source.getCards('he'));
|
2016-04-04 14:15:58 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
else{
|
|
|
|
|
source.draw(3);
|
2016-04-03 09:03:46 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
else if(this.identity=='zhong'&&source&&source.identity=='zhu'&&source.isZhu){
|
|
|
|
|
source.discard(source.getCards('he'));
|
2016-04-03 09:03:46 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(game.zhu&&game.zhu.storage.enhance_zhu&&get.population('fan')<3){
|
|
|
|
|
game.zhu.removeSkill(game.zhu.storage.enhance_zhu);
|
|
|
|
|
delete game.zhu.storage.enhance_zhu;
|
|
|
|
|
}
|
|
|
|
|
if(this==game.zhong){
|
|
|
|
|
game.broadcastAll(function(player){
|
|
|
|
|
game.zhu=player;
|
|
|
|
|
game.zhu.identityShown=true;
|
|
|
|
|
game.zhu.ai.shown=1;
|
|
|
|
|
game.zhu.setIdentity();
|
|
|
|
|
game.zhu.isZhu=true;
|
|
|
|
|
game.zhu.node.identity.classList.remove('guessing');
|
|
|
|
|
if(lib.config.animation&&!lib.config.low_performance) game.zhu.$legend();
|
|
|
|
|
delete game.zhong;
|
|
|
|
|
if(_status.clickingidentity&&_status.clickingidentity[0]==game.zhu){
|
|
|
|
|
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
|
|
|
|
_status.clickingidentity[1][i].delete();
|
|
|
|
|
_status.clickingidentity[1][i].style.transform='';
|
|
|
|
|
}
|
|
|
|
|
delete _status.clickingidentity;
|
|
|
|
|
}
|
|
|
|
|
},game.zhu);
|
|
|
|
|
game.delay(2);
|
|
|
|
|
game.zhu.playerfocus(1000);
|
|
|
|
|
_status.event.trigger('zhuUpdate');
|
2016-04-03 09:03:46 +00:00
|
|
|
|
}
|
|
|
|
|
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(!_status.over){
|
|
|
|
|
var giveup;
|
|
|
|
|
if(get.population('fan')+get.population('nei')==1){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].identity=='fan'||game.players[i].identity=='nei'){
|
|
|
|
|
giveup=game.players[i];break;
|
|
|
|
|
}
|
2017-01-29 13:36:29 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
else if(get.population('zhong')+get.population('mingzhong')+get.population('nei')==0){
|
|
|
|
|
giveup=game.zhu;
|
2017-01-29 13:36:29 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(giveup){
|
|
|
|
|
giveup.showGiveup();
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2016-02-18 06:22:24 +00:00
|
|
|
|
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
logAi:function(targets,card){
|
|
|
|
|
if(this.ai.shown==1||this.isMad()) return;
|
|
|
|
|
if(typeof targets=='number'){
|
|
|
|
|
this.ai.shown+=targets;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
var effect=0,c,shown;
|
|
|
|
|
var info=get.info(card);
|
|
|
|
|
if(info.ai&&info.ai.expose){
|
|
|
|
|
if(_status.event.name=='_wuxie'){
|
|
|
|
|
if(_status.event.source&&_status.event.source.ai.shown){
|
|
|
|
|
this.ai.shown+=0.2;
|
|
|
|
|
}
|
2016-02-18 06:22:24 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
this.ai.shown+=info.ai.expose;
|
2016-02-18 06:22:24 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(targets.length>0){
|
|
|
|
|
for(var i=0;i<targets.length;i++){
|
|
|
|
|
shown=Math.abs(targets[i].ai.shown);
|
|
|
|
|
if(shown<0.2||targets[i].identity=='nei') c=0;
|
|
|
|
|
else if(shown<0.4) c=0.5;
|
|
|
|
|
else if(shown<0.6) c=0.8;
|
|
|
|
|
else c=1;
|
|
|
|
|
var eff=get.effect(targets[i],card,this);
|
|
|
|
|
effect+=eff*c;
|
|
|
|
|
if(eff==0&&shown==0&&this.identity=='zhong'&&targets[i]!=this){
|
|
|
|
|
effect+=0.1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(effect>0){
|
|
|
|
|
if(effect<1) c=0.5;
|
2016-02-18 06:22:24 +00:00
|
|
|
|
else c=1;
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(targets.length==1&&targets[0]==this);
|
|
|
|
|
else if(targets.length==1) this.ai.shown+=0.2*c;
|
|
|
|
|
else this.ai.shown+=0.1*c;
|
|
|
|
|
}
|
|
|
|
|
else if(effect<0&&this==game.me&&game.me.identity!='nei'){
|
|
|
|
|
if(targets.length==1&&targets[0]==this);
|
|
|
|
|
else if(targets.length==1) this.ai.shown-=0.2;
|
|
|
|
|
else this.ai.shown-=0.1;
|
2016-02-18 06:22:24 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(this!=game.me) this.ai.shown*=2;
|
|
|
|
|
if(this.ai.shown>0.95) this.ai.shown=0.95;
|
|
|
|
|
if(this.ai.shown<-0.5) this.ai.shown=-0.5;
|
|
|
|
|
|
|
|
|
|
var marknow=(!_status.connectMode&&this!=game.me&&get.config('auto_mark_identity')&&this.ai.identity_mark!='finished');
|
2017-11-13 12:05:05 +00:00
|
|
|
|
// if(true){
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(marknow&&_status.clickingidentity&&_status.clickingidentity[0]==this){
|
|
|
|
|
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
|
|
|
|
_status.clickingidentity[1][i].delete();
|
|
|
|
|
_status.clickingidentity[1][i].style.transform='';
|
2016-02-18 06:22:24 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
delete _status.clickingidentity;
|
2016-02-18 06:22:24 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(!Array.isArray(targets)){
|
|
|
|
|
targets=[];
|
|
|
|
|
}
|
|
|
|
|
var effect=0,c,shown;
|
|
|
|
|
var zhu=game.zhu;
|
|
|
|
|
if(_status.mode=='zhong'&&!game.zhu.isZhu){
|
|
|
|
|
zhu=game.zhong;
|
|
|
|
|
}
|
|
|
|
|
if(targets.length==1&&targets[0]==this){
|
|
|
|
|
effect=0;
|
|
|
|
|
}
|
|
|
|
|
else if(this.identity!='nei'){
|
|
|
|
|
if(this.ai.shown>0){
|
|
|
|
|
if(this.identity=='fan'){
|
|
|
|
|
effect=-1;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
effect=1;
|
|
|
|
|
}
|
2016-02-18 06:22:24 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
|
|
|
|
else if(targets.length>0){
|
|
|
|
|
for(var i=0;i<targets.length;i++){
|
|
|
|
|
shown=Math.abs(targets[i].ai.shown);
|
|
|
|
|
if(shown<0.2||targets[i].identity=='nei') c=0;
|
|
|
|
|
else if(shown<0.4) c=0.5;
|
|
|
|
|
else if(shown<0.6) c=0.8;
|
|
|
|
|
else c=1;
|
|
|
|
|
effect+=get.effect(targets[i],card,this,zhu)*c;
|
2016-02-18 06:22:24 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(this.identity=='nei'){
|
|
|
|
|
if(effect>0){
|
|
|
|
|
if(this.ai.identity_mark=='fan'){
|
|
|
|
|
if(marknow) this.setIdentity();
|
|
|
|
|
this.ai.identity_mark='finished';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(marknow) this.setIdentity('zhong');
|
|
|
|
|
this.ai.identity_mark='zhong';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(effect<0&&get.population('fan')>0){
|
|
|
|
|
if(this.ai.identity_mark=='zhong'){
|
|
|
|
|
if(marknow) this.setIdentity();
|
|
|
|
|
this.ai.identity_mark='finished';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(marknow) this.setIdentity('fan');
|
|
|
|
|
this.ai.identity_mark='fan';
|
|
|
|
|
}
|
|
|
|
|
}
|
2016-02-18 06:22:24 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
else if(marknow){
|
|
|
|
|
if(effect>0&&this.identity!='fan'){
|
|
|
|
|
this.setIdentity('zhong');
|
|
|
|
|
this.ai.identity_mark='finished';
|
|
|
|
|
}
|
|
|
|
|
else if(effect<0&&this.identity=='fan'){
|
|
|
|
|
this.setIdentity('fan');
|
|
|
|
|
this.ai.identity_mark='finished';
|
|
|
|
|
}
|
2016-02-18 06:22:24 +00:00
|
|
|
|
}
|
2017-11-13 12:05:05 +00:00
|
|
|
|
// }
|
2016-03-21 09:05:16 +00:00
|
|
|
|
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
2017-12-31 10:52:23 +00:00
|
|
|
|
showIdentity:function(){
|
|
|
|
|
this.node.identity.classList.remove('guessing');
|
|
|
|
|
this.identityShown=true;
|
|
|
|
|
this.ai.shown=1;
|
|
|
|
|
this.setIdentity();
|
|
|
|
|
if(this.special_identity){
|
|
|
|
|
this.node.identity.firstChild.innerHTML=get.translation(game.players[i].special_identity+'_bg');
|
|
|
|
|
}
|
|
|
|
|
if(this.identity=='zhu'){
|
|
|
|
|
this.isZhu=true;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
delete this.isZhu;
|
|
|
|
|
}
|
|
|
|
|
if(_status.clickingidentity){
|
|
|
|
|
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
|
|
|
|
_status.clickingidentity[1][i].delete();
|
|
|
|
|
_status.clickingidentity[1][i].style.transform='';
|
|
|
|
|
}
|
|
|
|
|
delete _status.clickingidentity;
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-02 09:33:42 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
get:{
|
|
|
|
|
rawAttitude:function(from,to){
|
|
|
|
|
var x=0,num=0,temp,i;
|
|
|
|
|
if(_status.ai.customAttitude){
|
|
|
|
|
for(i=0;i<_status.ai.customAttitude.length;i++){
|
|
|
|
|
temp=_status.ai.customAttitude[i](from,to);
|
|
|
|
|
if(temp!=undefined){
|
|
|
|
|
x+=temp;
|
|
|
|
|
num++;
|
2016-03-21 09:05:16 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(num){
|
|
|
|
|
return x/num;
|
2017-04-02 09:33:42 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
var difficulty=0;
|
|
|
|
|
if(to==game.me) difficulty=2-get.difficulty();
|
|
|
|
|
if(from==to||to.identityShown||(from.storage.dongcha==to)){
|
|
|
|
|
return get.realAttitude(from,to)+difficulty*1.5;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(from.identity=='zhong'&&to.ai.shown==0&&from.ai.tempIgnore&&
|
|
|
|
|
!from.ai.tempIgnore.contains(to)){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].ai.shown==0&&game.players[i].identity=='fan'){
|
|
|
|
|
return -0.1+difficulty*1.5;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
var aishown=to.ai.shown;
|
|
|
|
|
if(to.identity=='nei'&&to.ai.shown<1&&(to.ai.identity_mark=='fan'||to.ai.identity_mark=='zhong')){
|
|
|
|
|
aishown=0.5;
|
|
|
|
|
}
|
|
|
|
|
else if(aishown==0&&to.identity!='fan'&&to.identity!='zhu'){
|
|
|
|
|
var fanshown=true;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].identity=='fan'&&game.players[i].ai.shown==0&&game.players[i]!=from){
|
|
|
|
|
fanshown=false;break;
|
|
|
|
|
}
|
2016-03-26 08:24:43 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(fanshown) aishown=0.3;
|
2016-03-26 08:24:43 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
return get.realAttitude(from,to)*aishown+difficulty*1.5;
|
2016-03-26 08:24:43 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
realAttitude:function(from,to){
|
|
|
|
|
if(!game.zhu){
|
|
|
|
|
if(from.identity=='nei'||to.identity=='nei') return -1;
|
|
|
|
|
if(from.identity==to.identity) return 6;
|
|
|
|
|
return -6;
|
|
|
|
|
}
|
|
|
|
|
var situation=get.situation();
|
|
|
|
|
var identity=from.identity;
|
|
|
|
|
var identity2=to.identity;
|
|
|
|
|
if(identity2=='zhu'&&!to.isZhu){
|
|
|
|
|
identity2='zhong';
|
|
|
|
|
if(from==to) return 10;
|
|
|
|
|
}
|
|
|
|
|
if(from!=to&&to.identity=='nei'&&to.ai.shown<1&&(to.ai.identity_mark=='fan'||to.ai.identity_mark=='zhong')){
|
|
|
|
|
identity2=to.ai.identity_mark;
|
|
|
|
|
}
|
|
|
|
|
if(from.identity!='nei'&&from!=to&&get.population('fan')==0&&identity2=='zhong'){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].identity=='nei'&&
|
|
|
|
|
game.players[i].ai.identity_mark=='zhong'&&
|
|
|
|
|
game.players[i].ai.shown<1){
|
|
|
|
|
identity2='nei';break;
|
|
|
|
|
}
|
2017-04-02 09:33:42 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
var zhongmode=false;
|
|
|
|
|
if(!game.zhu.isZhu){
|
|
|
|
|
zhongmode=true;
|
|
|
|
|
}
|
|
|
|
|
switch(identity){
|
|
|
|
|
case 'zhu':
|
|
|
|
|
switch(identity2){
|
|
|
|
|
case 'zhu': return 10;
|
|
|
|
|
case 'zhong':case 'mingzhong': return 6;
|
|
|
|
|
case 'nei':
|
|
|
|
|
if(game.players.length==2) return -10;
|
|
|
|
|
if(to.identity=='zhong') return 0;
|
|
|
|
|
if(get.population('fan')==0){
|
|
|
|
|
if(to.ai.identity_mark=='zhong'&&to.ai.shown<1) return 0;
|
|
|
|
|
return -0.5;
|
2016-03-20 14:53:44 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(zhongmode&&to.ai.sizhong&&to.ai.shown<1) return 6;
|
|
|
|
|
if(get.population('fan')==1&&get.population('nei')==1&&game.players.length==3){
|
|
|
|
|
var fan;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].identity=='fan'){
|
|
|
|
|
fan=game.players[i];break;
|
|
|
|
|
}
|
2016-03-20 14:53:44 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(fan){
|
|
|
|
|
if(to.hp>1&&to.hp>fan.hp&&to.countCards('he')>fan.countCards('he')){
|
|
|
|
|
return -3;
|
|
|
|
|
}
|
2015-12-06 15:23:47 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
return 0;
|
2015-12-06 15:23:47 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(situation>1) return 0;
|
|
|
|
|
return Math.min(3,get.population('fan'));
|
|
|
|
|
case 'fan':
|
|
|
|
|
if(get.population('fan')==1&&get.population('nei')==1&&game.players.length==3){
|
|
|
|
|
var nei;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].identity=='nei'){
|
|
|
|
|
nei=game.players[i];break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(nei){
|
|
|
|
|
if(nei.hp>1&&nei.hp>to.hp&&nei.countCards('he')>to.countCards('he')){
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
2017-04-02 09:33:42 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
return -3;
|
2015-11-07 09:20:15 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
return -4;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 'zhong':case 'mingzhong':
|
|
|
|
|
switch(identity2){
|
|
|
|
|
case 'zhu': return 10;
|
|
|
|
|
case 'zhong':case 'mingzhong': return 4;
|
|
|
|
|
case 'nei':
|
|
|
|
|
if(get.population('fan')==0) return -2;
|
|
|
|
|
if(zhongmode&&to.ai.sizhong&&to.ai.shown<1) return 6;
|
|
|
|
|
return Math.min(3,-situation);
|
|
|
|
|
case 'fan': return -8;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 'nei':
|
|
|
|
|
if(identity2=='zhu'&&game.players.length==2) return -10;
|
|
|
|
|
var strategy=get.aiStrategy();
|
|
|
|
|
if(strategy==4){
|
|
|
|
|
if(from==to) return 10;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
var num;
|
|
|
|
|
switch(identity2){
|
|
|
|
|
case 'zhu':
|
|
|
|
|
if(strategy==6) return -1;
|
|
|
|
|
if(strategy==5) return 10;
|
|
|
|
|
if(to.hp<=0) return 10;
|
|
|
|
|
if(get.population('fan')==1){
|
|
|
|
|
var fan;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].identity=='fan'){
|
|
|
|
|
fan=game.players[i];break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(fan){
|
|
|
|
|
if(to.hp>1&&to.hp>fan.hp&&to.countCards('he')>fan.countCards('he')){
|
|
|
|
|
return -3;
|
|
|
|
|
}
|
2016-02-18 06:22:24 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(situation>1||get.population('fan')==0) num=0;
|
|
|
|
|
else num=get.population('fan')+Math.max(0,3-game.zhu.hp);
|
2016-02-18 06:22:24 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(strategy==2) num--;
|
|
|
|
|
if(strategy==3) num++;
|
|
|
|
|
return num;
|
|
|
|
|
case 'zhong':
|
|
|
|
|
if(strategy==5) return Math.min(0,-situation);
|
|
|
|
|
if(strategy==6) return Math.max(-1,-situation);
|
|
|
|
|
if(get.population('fan')==0) num=-5;
|
|
|
|
|
else if(situation<=0) num=0;
|
|
|
|
|
else if(game.zhu&&game.zhu.hp<2) num=0;
|
|
|
|
|
else if(game.zhu&&game.zhu.hp==2) num=-1;
|
|
|
|
|
else if(game.zhu&&game.zhu.hp<=2&&situation>1) num=-1;
|
|
|
|
|
else num=-2;
|
|
|
|
|
if(zhongmode&&situation<2){
|
|
|
|
|
num=4;
|
|
|
|
|
}
|
|
|
|
|
if(strategy==2) num--;
|
|
|
|
|
if(strategy==3) num++;
|
|
|
|
|
return num;
|
|
|
|
|
case 'mingzhong':
|
|
|
|
|
if(zhongmode){
|
|
|
|
|
if(from.ai.sizhong==undefined){
|
|
|
|
|
from.ai.sizhong=(Math.random()<0.5);
|
2017-04-02 09:33:42 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(from.ai.sizhong) return 6;
|
2015-11-07 00:01:37 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(strategy==5) return Math.min(0,-situation);
|
|
|
|
|
if(strategy==6) return Math.max(-1,-situation);
|
|
|
|
|
if(get.population('fan')==0) num=-5;
|
|
|
|
|
else if(situation<=0) num=0;
|
|
|
|
|
else num=-3;
|
|
|
|
|
if(strategy==2) num--;
|
|
|
|
|
if(strategy==3) num++;
|
|
|
|
|
return num;
|
|
|
|
|
case 'nei':
|
|
|
|
|
if(from==to) return 10;
|
|
|
|
|
if(from.ai.friend.contains(to)) return 5;
|
|
|
|
|
if(get.population('fan')+get.population('zhong')>0) return 0;
|
|
|
|
|
return -5;
|
|
|
|
|
case 'fan':
|
|
|
|
|
if(strategy==5) return Math.max(-1,situation);
|
|
|
|
|
if(strategy==6) return Math.min(0,situation);
|
|
|
|
|
if((game.zhu&&game.zhu.hp<=2&&situation<0)||situation<-1) num=-3;
|
|
|
|
|
else if(situation<0||get.population('zhong')+get.population('mingzhong')==0) num=-2;
|
|
|
|
|
else if((game.zhu&&game.zhu.hp>=4&&situation>0)||situation>1) num=1;
|
|
|
|
|
else num=0;
|
|
|
|
|
if(strategy==2) num++;
|
|
|
|
|
if(strategy==3) num--;
|
|
|
|
|
return num;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 'fan':
|
|
|
|
|
switch(identity2){
|
|
|
|
|
case 'zhu':
|
|
|
|
|
if(get.population('nei')>0){
|
|
|
|
|
if(situation==1) return -6;
|
|
|
|
|
if(situation>1) return -5;
|
2016-03-21 09:05:16 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
return -8;
|
|
|
|
|
case 'zhong':
|
|
|
|
|
if(!zhongmode&&game.zhu.hp>=3&&to.hp==1){
|
|
|
|
|
return -10;
|
|
|
|
|
}
|
|
|
|
|
return -7;
|
|
|
|
|
case 'mingzhong':return -5;
|
|
|
|
|
case 'nei':
|
|
|
|
|
if(zhongmode&&to.ai.sizhong) return -7;
|
|
|
|
|
if(get.population('fan')==1) return 0;
|
|
|
|
|
if(get.population('zhong')+get.population('mingzhong')==0) return -7;
|
|
|
|
|
if(game.zhu&&game.zhu.hp<=2) return -1;
|
|
|
|
|
return Math.min(3,situation);
|
|
|
|
|
case 'fan': return 5;
|
|
|
|
|
}
|
2017-04-01 15:43:10 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
situation:function(absolute){
|
|
|
|
|
var i,j,player;
|
|
|
|
|
var zhuzhong=0,total=0,zhu,fan=0;
|
|
|
|
|
for(i=0;i<game.players.length;i++){
|
|
|
|
|
player=game.players[i];
|
|
|
|
|
var php=player.hp;
|
|
|
|
|
if(player.hasSkill('benghuai')&&php>4){
|
|
|
|
|
php=4;
|
|
|
|
|
}
|
|
|
|
|
else if(php>6){
|
|
|
|
|
php=6;
|
|
|
|
|
}
|
|
|
|
|
j=player.countCards('h')+player.countCards('e')*1.5+php*2;
|
|
|
|
|
if(player.identity=='zhu'){
|
|
|
|
|
zhuzhong+=j*1.2+5;
|
|
|
|
|
total+=j*1.2+5;
|
|
|
|
|
zhu=j;
|
|
|
|
|
}
|
|
|
|
|
else if(player.identity=='zhong'||player.identity=='mingzhong'){
|
|
|
|
|
zhuzhong+=j*0.8+3;
|
|
|
|
|
total+=j*0.8+3;
|
|
|
|
|
}
|
|
|
|
|
else if(player.identity=='fan'){
|
|
|
|
|
zhuzhong-=j+4;
|
|
|
|
|
total+=j+4;
|
|
|
|
|
fan+=j+4;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(absolute) return zhuzhong;
|
|
|
|
|
var result=parseInt(10*Math.abs(zhuzhong/total));
|
|
|
|
|
if(zhuzhong<0) result=-result;
|
|
|
|
|
if(!game.zhong){
|
|
|
|
|
if(zhu<12&&fan>30) result--;
|
|
|
|
|
if(zhu<6&&fan>15) result--;
|
|
|
|
|
if(zhu<4) result--;
|
|
|
|
|
}
|
|
|
|
|
return result;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
skill:{
|
2017-07-19 03:36:21 +00:00
|
|
|
|
identity_junshi:{
|
|
|
|
|
name:'军师',
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'准备阶段开始时,可以观看牌堆顶的三张牌,然后将这些牌以任意顺序置于牌堆顶或牌堆底'
|
2017-07-19 04:16:09 +00:00
|
|
|
|
},
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
silent:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
if(player.isUnderControl()){
|
|
|
|
|
game.modeSwapPlayer(player);
|
|
|
|
|
}
|
|
|
|
|
var num=3;
|
|
|
|
|
var cards=get.cards(num);
|
|
|
|
|
event.cards=cards;
|
|
|
|
|
var switchToAuto=function(){
|
|
|
|
|
_status.imchoosing=false;
|
|
|
|
|
if(event.dialog) event.dialog.close();
|
|
|
|
|
if(event.control) event.control.close();
|
|
|
|
|
var top=[];
|
|
|
|
|
var judges=player.node.judges.childNodes;
|
|
|
|
|
var stopped=false;
|
|
|
|
|
if(!player.countCards('h','wuxie')){
|
|
|
|
|
for(var i=0;i<judges.length;i++){
|
|
|
|
|
var judge=get.judge(judges[i]);
|
|
|
|
|
cards.sort(function(a,b){
|
|
|
|
|
return judge(b)-judge(a);
|
|
|
|
|
});
|
|
|
|
|
if(judge(cards[0])<0){
|
|
|
|
|
stopped=true;break;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
top.unshift(cards.shift());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
var bottom;
|
|
|
|
|
if(!stopped){
|
|
|
|
|
cards.sort(function(a,b){
|
|
|
|
|
return get.value(b,player)-get.value(a,player);
|
|
|
|
|
});
|
|
|
|
|
while(cards.length){
|
|
|
|
|
if(get.value(cards[0],player)<=5) break;
|
|
|
|
|
top.unshift(cards.shift());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
bottom=cards;
|
|
|
|
|
for(var i=0;i<top.length;i++){
|
|
|
|
|
ui.cardPile.insertBefore(top[i],ui.cardPile.firstChild);
|
|
|
|
|
}
|
|
|
|
|
for(i=0;i<bottom.length;i++){
|
|
|
|
|
ui.cardPile.appendChild(bottom[i]);
|
|
|
|
|
}
|
|
|
|
|
player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(bottom.length)+'下');
|
|
|
|
|
game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
|
|
|
|
|
game.delay(2);
|
|
|
|
|
};
|
|
|
|
|
var chooseButton=function(online,player,cards){
|
|
|
|
|
var event=_status.event;
|
|
|
|
|
player=player||event.player;
|
|
|
|
|
cards=cards||event.cards;
|
|
|
|
|
event.top=[];
|
|
|
|
|
event.bottom=[];
|
|
|
|
|
event.status=true;
|
|
|
|
|
event.dialog=ui.create.dialog('按顺序选择置于牌堆顶的牌(先选择的在上)',cards);
|
|
|
|
|
for(var i=0;i<event.dialog.buttons.length;i++){
|
|
|
|
|
event.dialog.buttons[i].classList.add('pointerdiv');
|
|
|
|
|
}
|
|
|
|
|
event.switchToAuto=function(){
|
|
|
|
|
event._result='ai';
|
|
|
|
|
event.dialog.close();
|
|
|
|
|
event.control.close();
|
|
|
|
|
_status.imchoosing=false;
|
|
|
|
|
},
|
|
|
|
|
event.control=ui.create.control('ok','pileTop','pileBottom',function(link){
|
|
|
|
|
var event=_status.event;
|
|
|
|
|
if(link=='ok'){
|
|
|
|
|
if(online){
|
|
|
|
|
event._result={
|
|
|
|
|
top:[],
|
|
|
|
|
bottom:[]
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<event.top.length;i++){
|
|
|
|
|
event._result.top.push(event.top[i].link);
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<event.bottom.length;i++){
|
|
|
|
|
event._result.bottom.push(event.bottom[i].link);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
var i;
|
|
|
|
|
for(i=0;i<event.top.length;i++){
|
|
|
|
|
ui.cardPile.insertBefore(event.top[i].link,ui.cardPile.firstChild);
|
|
|
|
|
}
|
|
|
|
|
for(i=0;i<event.bottom.length;i++){
|
|
|
|
|
ui.cardPile.appendChild(event.bottom[i].link);
|
|
|
|
|
}
|
|
|
|
|
for(i=0;i<event.dialog.buttons.length;i++){
|
|
|
|
|
if(event.dialog.buttons[i].classList.contains('glow')==false&&
|
|
|
|
|
event.dialog.buttons[i].classList.contains('target')==false)
|
|
|
|
|
ui.cardPile.appendChild(event.dialog.buttons[i].link);
|
|
|
|
|
}
|
|
|
|
|
player.popup(get.cnNumber(event.top.length)+'上'+get.cnNumber(event.cards.length-event.top.length)+'下');
|
|
|
|
|
game.log(player,'将'+get.cnNumber(event.top.length)+'张牌置于牌堆顶');
|
|
|
|
|
}
|
|
|
|
|
event.dialog.close();
|
|
|
|
|
event.control.close();
|
|
|
|
|
game.resume();
|
|
|
|
|
_status.imchoosing=false;
|
|
|
|
|
}
|
|
|
|
|
else if(link=='pileTop'){
|
|
|
|
|
event.status=true;
|
|
|
|
|
event.dialog.content.childNodes[0].innerHTML='按顺序选择置于牌堆顶的牌';
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.status=false;
|
|
|
|
|
event.dialog.content.childNodes[0].innerHTML='按顺序选择置于牌堆底的牌';
|
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
for(var i=0;i<event.dialog.buttons.length;i++){
|
|
|
|
|
event.dialog.buttons[i].classList.add('selectable');
|
|
|
|
|
}
|
|
|
|
|
event.custom.replace.button=function(link){
|
|
|
|
|
var event=_status.event;
|
|
|
|
|
if(link.classList.contains('target')){
|
|
|
|
|
link.classList.remove('target');
|
|
|
|
|
event.top.remove(link);
|
|
|
|
|
}
|
|
|
|
|
else if(link.classList.contains('glow')){
|
|
|
|
|
link.classList.remove('glow');
|
|
|
|
|
event.bottom.remove(link);
|
|
|
|
|
}
|
|
|
|
|
else if(event.status){
|
|
|
|
|
link.classList.add('target');
|
|
|
|
|
event.top.unshift(link);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
link.classList.add('glow');
|
|
|
|
|
event.bottom.push(link);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
event.custom.replace.window=function(){
|
|
|
|
|
for(var i=0;i<_status.event.dialog.buttons.length;i++){
|
|
|
|
|
_status.event.dialog.buttons[i].classList.remove('target');
|
|
|
|
|
_status.event.dialog.buttons[i].classList.remove('glow');
|
|
|
|
|
_status.event.top.length=0;
|
|
|
|
|
_status.event.bottom.length=0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
game.pause();
|
|
|
|
|
game.countChoose();
|
|
|
|
|
};
|
|
|
|
|
event.switchToAuto=switchToAuto;
|
|
|
|
|
|
|
|
|
|
if(event.isMine()){
|
|
|
|
|
chooseButton();
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
else if(event.isOnline()){
|
|
|
|
|
event.player.send(chooseButton,true,event.player,event.cards);
|
|
|
|
|
event.player.wait();
|
|
|
|
|
game.pause();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.switchToAuto();
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
if(event.result=='ai'||!event.result){
|
|
|
|
|
event.switchToAuto();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
var top=event.result.top||[];
|
|
|
|
|
var bottom=event.result.bottom||[];
|
|
|
|
|
for(var i=0;i<top.length;i++){
|
|
|
|
|
ui.cardPile.insertBefore(top[i],ui.cardPile.firstChild);
|
|
|
|
|
}
|
|
|
|
|
for(i=0;i<bottom.length;i++){
|
|
|
|
|
ui.cardPile.appendChild(bottom[i]);
|
|
|
|
|
}
|
|
|
|
|
for(i=0;i<event.cards.length;i++){
|
|
|
|
|
if(!top.contains(event.cards[i])&&!bottom.contains(event.cards[i])){
|
|
|
|
|
ui.cardPile.appendChild(event.cards[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(event.cards.length-top.length)+'下');
|
|
|
|
|
game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
|
|
|
|
|
game.delay(2);
|
|
|
|
|
}
|
2017-07-19 03:36:21 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
identity_dajiang:{
|
|
|
|
|
name:'大将',
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'手牌上限+1'
|
2017-07-19 04:16:09 +00:00
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
maxHandcard:function(player,num){
|
|
|
|
|
return num+1;
|
|
|
|
|
}
|
2017-07-19 03:36:21 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
identity_zeishou:{
|
|
|
|
|
name:'贼首',
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'手牌上限-1'
|
2017-07-19 04:16:09 +00:00
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},
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mod:{
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maxHandcard:function(player,num){
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return num-1;
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}
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2017-07-19 03:36:21 +00:00
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}
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},
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2017-04-15 00:25:50 +00:00
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dongcha:{
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trigger:{player:'phaseBegin'},
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direct:true,
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unique:true,
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2017-05-10 06:40:14 +00:00
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filter:function(event,player){
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return game.hasPlayer(function(current){
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return current.countCards('ej');
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});
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},
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2017-04-15 00:25:50 +00:00
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forceunique:true,
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt('dongcha'),function(card,player,target){
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2017-05-10 06:40:14 +00:00
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return target.countCards('ej')>0;
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2017-04-15 00:25:50 +00:00
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}).set('ai',function(target){
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var player=_status.event.player;
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2017-05-10 06:40:14 +00:00
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var att=get.attitude(player,target);
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if(att>0){
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var js=target.getCards('j');
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if(js.length){
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var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
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if(jj.name=='guohe'||js.length>1||get.effect(target,jj,target,player)<0){
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return 2*att;
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}
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}
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if(target.getEquip('baiyin')&&target.isDamaged()&&
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2017-05-18 22:15:32 +00:00
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get.recoverEffect(target,player,player)>0){
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2017-05-10 06:40:14 +00:00
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if(target.hp==1&&!target.hujia) return 1.6*att;
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if(target.hp==2) return 0.01*att;
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return 0;
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}
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}
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var es=target.getCards('e');
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var noe=target.hasSkillTag('noe');
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var noe2=(es.length==1&&es[0].name=='baiyin'&&target.isDamaged());
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if(noe||noe2) return 0;
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if(att<=0&&!es.length) return 1.5*att;
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return -1.5*att;
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2017-04-15 00:25:50 +00:00
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});
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'step 1'
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if(result.bool){
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event.target=result.targets[0];
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event.target.addExpose(0.1);
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player.logSkill('dongcha',event.target);
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game.delayx();
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}
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else{
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event.finish();
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}
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'step 2'
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if(event.target){
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2017-05-10 06:40:14 +00:00
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player.discardPlayerCard('ej',true,event.target);
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2017-04-15 00:25:50 +00:00
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}
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},
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2017-05-10 06:40:14 +00:00
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group:['dongcha_begin','dongcha_log'],
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2017-04-15 00:25:50 +00:00
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subSkill:{
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begin:{
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trigger:{global:'gameStart'},
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forced:true,
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popup:false,
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content:function(){
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var list=[];
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].identity=='fan'){
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list.push(game.players[i]);
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}
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2017-04-01 15:43:10 +00:00
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}
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2017-04-15 00:25:50 +00:00
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var target=list.randomGet();
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player.storage.dongcha=target;
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2017-05-10 06:40:14 +00:00
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if(!_status.connectMode){
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if(player==game.me){
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target.setIdentity('fan');
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target.node.identity.classList.remove('guessing');
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target.fanfixed=true;
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player.line(target,'green');
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player.popup('dongcha');
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}
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}
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else{
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player.chooseControl('ok').set('dialog',[get.translation(target)+'是反贼',[[target.name],'character']]);
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}
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}
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},
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log:{
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trigger:{player:'useCard'},
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forced:true,
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popup:false,
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filter:function(event,player){
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return event.targets.length==1&&event.targets[0]==player.storage.dongcha&&event.targets[0].ai.shown<0.95;
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},
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content:function(){
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trigger.targets[0].addExpose(0.2);
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2017-04-01 15:43:10 +00:00
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}
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}
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}
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},
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2017-04-15 00:25:50 +00:00
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sheshen:{
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trigger:{global:'dieBefore'},
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forced:true,
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unique:true,
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forceunique:true,
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filter:function(event,player){
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return event.player==game.zhu&&player.hp>0;
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},
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logTarget:'player',
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content:function(){
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'step 0'
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trigger.player.gainMaxHp();
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'step 1'
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var dh=player.hp-trigger.player.hp;
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if(dh>0){
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trigger.player.recover(dh);
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}
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'step 2'
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var cards=player.getCards('he');
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if(cards.length){
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trigger.player.gain(cards,player);
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player.$giveAuto(cards,trigger.player);
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}
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'step 3'
|
2017-09-15 08:03:55 +00:00
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trigger.cancel();
|
2017-04-15 00:25:50 +00:00
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player.die();
|
2017-04-01 15:43:10 +00:00
|
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}
|
2015-04-29 03:25:17 +00:00
|
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|
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}
|
2017-04-15 00:25:50 +00:00
|
|
|
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},
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help:{
|
2017-07-19 03:36:21 +00:00
|
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|
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'身份模式':'<div style="margin:10px">选项</div><ul style="margin-top:0"><li>加强主公<br>反贼人数多于2时主公会额外增加一个技能(每个主公的额外技能固定,非常备主公增加天命)<li>特殊身份<br><ul style="padding-left:20px;padding-top:5px"><li>军师:忠臣身份。只要军师存活,主公在准备阶段开始时,可以观看牌堆顶的三张牌,然后将这些牌以任意顺序置于牌堆顶或牌堆底<li>大将:忠臣身份。只要大将存活,主公手牌上限+1<li>贼首:反贼身份,只要贼首存活,主公手牌上限-1</ul></ul>'+
|
2017-04-15 00:25:50 +00:00
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'<div style="margin:10px">明忠</div><ul style="margin-top:0"><li>本模式需要8名玩家进行游戏,使用的身份牌为:1主公、2忠臣、4反贼和1内奸。游戏开始时,每名玩家随机获得一个身份,由系统随机选择一名忠臣身份的玩家亮出身份(将忠臣牌正面朝上放在面前),其他身份(包括主公)的玩家不亮出身份。<li>'+
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'首先由亮出身份的忠臣玩家随机获得六张武将牌,挑选一名角色,并将选好的武将牌展示给其他玩家。之后其余每名玩家随机获得三张武将牌,各自从其中挑选一张同时亮出<li>'+
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'亮出身份牌的忠臣增加1点体力上限。角色濒死和死亡的结算及胜利条件与普通身份局相同。',
|
2015-04-29 03:25:17 +00:00
|
|
|
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}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
};
|
2017-04-14 23:35:56 +00:00
|
|
|
|
});
|