This commit is contained in:
libccy 2016-02-01 17:32:18 +08:00
parent a0cf8a8559
commit 812a0d4e5e
64 changed files with 1313 additions and 112 deletions

View File

@ -517,7 +517,9 @@ character.extra={
trigger:{global:'dieAfter'},
forced:true,
content:function(){
player.loseHp(player.hp);
if(player.hp<Infinity){
player.loseHp(player.hp);
}
player.removeSkill('wuhun2');
}
},

View File

@ -166,7 +166,7 @@ character.shenhua={
content:function(){
"step 0"
var fang=player.hp>=2&&player.num('h')<=player.hp+1;
player.chooseTarget('是否发动放权?',function(card,player,target){
player.chooseTarget('是否发动放权',function(card,player,target){
return target!=player;
}).ai=function(target){
if(!fang) return -1;
@ -877,7 +877,7 @@ character.shenhua={
},
content:function(){
"step 0"
var next=player.chooseToDiscard('he','是否发动悲歌?');
var next=player.chooseToDiscard('he','是否发动悲歌');
next.ai=ai.get.unuseful2;
next.logSkill='beige';
"step 1"
@ -1957,7 +1957,7 @@ character.shenhua={
if(player==target&&get.subtype(card)=='equip2'){
if(ai.get.equipValue(card)<=8) return 0;
}
if(target.num('e','2')) return;
if(target.get('e','2')) return;
if(player.skills.contains('unequip')) return;
if(get.tag(card,'respondShan')) return [0.5,0];
}
@ -2039,13 +2039,16 @@ character.shenhua={
if(player.storage.niepan) return false;
},
content:function(){
'step 0'
player.hp=Math.min(3,player.maxHp);
player.discard(player.get('hej'));
player.draw(3);
player.unmarkSkill('niepan');
if(player.classList.contains('linked')) player.link();
if(player.classList.contains('turnedover')) player.turnOver();
player.storage.niepan=true;
'step 1'
if(player.classList.contains('linked')) player.link();
'step 2'
if(player.classList.contains('turnedover')) player.turnOver();
},
ai:{
skillTagFilter:function(player){
@ -2150,7 +2153,7 @@ character.shenhua={
},
content:function(){
"step 0"
player.chooseTarget([1,trigger.num],function(card,player,target){
player.chooseTarget('是否发动【节命】?',[1,trigger.num],function(card,player,target){
return target.num('h')<Math.min(target.maxHp,5);
}).ai=function(target){
var att=ai.get.attitude(_status.event.player,target);
@ -2470,7 +2473,7 @@ character.shenhua={
direct:true,
content:function(){
"step 0";
player.chooseTarget('是否发动新雷击').ai=function(target){
player.chooseTarget('是否发动【雷击·新】').ai=function(target){
return ai.get.damageEffect(target,player,player,'thunder');
};
"step 1"
@ -2800,7 +2803,7 @@ character.shenhua={
direct:true,
content:function(){
"step 0";
player.chooseTarget('是否发动雷击?').ai=function(target){
player.chooseTarget('是否发动雷击').ai=function(target){
return ai.get.damageEffect(target,player,player);
};
"step 1"
@ -3116,7 +3119,7 @@ character.shenhua={
hongyan:'红颜',
buqu:'不屈',
leiji:'雷击',
spleiji:'雷击',
spleiji:'雷击·新',
guidao:'鬼道',
huangtian:'黄天',
huangtian2:'黄天',

View File

@ -66,6 +66,7 @@ character.sp={
yinbing:{
trigger:{player:'phaseEnd'},
direct:true,
audio:2,
init:function(player){
player.storage.yinbing=[];
},
@ -145,6 +146,7 @@ character.sp={
return player.storage.yinbing&&player.storage.yinbing.length>0;
},
direct:true,
audio:2,
content:function(){
'step 0'
player.chooseTarget('是否发动【绝地】?',function(card,player,target){
@ -293,7 +295,7 @@ character.sp={
},
mumu:{
enable:'phaseUse',
// usable:1,
usable:1,
filterCard:function(card,player,target){
return card.name=='sha'||(get.type(card,'trick')=='trick'&&get.color(card)=='black');
},

View File

@ -851,7 +851,7 @@ character.swd={
"step 0"
var save=false;
if(ai.get.attitude(player,trigger.target)>2){
if(player.num('h','shan')||player.num('e','2')||
if(player.num('h','shan')||player.get('e','2')||
trigger.target.hp==1||player.hp>trigger.target.hp+1){
if(!trigger.target.num('h','shan')||trigger.target.num('h')<player.num('h')){
save=true;

View File

@ -5,7 +5,9 @@ window.config={
forbidall:['caocao','simayi','guanyu','zhangfei','zhaoyun','ganning','lvmeng','lvbu',
'xiahouyuan','huangzhong','weiyan','dianwei','gongsunzan','zhangjiao'],
forbidversus:['swd_kangnalishi'],
forbidstone:['zhugedan','pal_xuanxiao'],
forbidstone:['zhugedan','pal_xuanxiao','hs_malfurion','lusu','chenlin','gjqt_bailitusu',
'swd_anka','swd_nicole','daqiao','re_daqiao','zhuran','huatuo','swd_tuwei','hs_guldan','wangyi',
'swd_guyue','swd_jiangziya','guojia','re_guojia','shen_caocao','swd_qiner','gjqt_aruan'],
forbidchess:['hetaihou','swd_kangnalishi'],
forbidboss:['caiwenji','gjqt_aruan','pal_xuanxiao','swd_hupo'],
forbiddouble:['zhugedan','swd_kangnalishi','dongzhuo','wutugu','jg_simayi','hs_siwangzhiyi','hs_ronghejuren','hs_shanlingjuren'],

View File

@ -419,6 +419,42 @@
}
}
},
// background_color_music:{
// name:'背景色',
// init:'black',
// item:{
// blue:'蓝色',
// black:'黑色',
// },
// onclick:function(color){
// game.saveConfig('background_color_music',color);
// document.body.dataset.background_color_music=color;
// }
// },
// background_color_wood:{
// name:'背景色',
// init:'blue',
// item:{
// blue:'蓝色',
// black:'黑色',
// },
// onclick:function(color){
// game.saveConfig('background_color_wood',color);
// document.body.dataset.background_color_wood=color;
// }
// },
// theme_color_music:{
// name:'主题色',
// init:'black',
// item:{
// blue:'蓝色',
// black:'黑色',
// },
// onclick:function(color){
// game.saveConfig('theme_color_music',color);
// document.body.dataset.theme_color_music=color;
// }
// },
ui_zoom:{
name:'界面缩放',
unfrequent:true,
@ -666,6 +702,20 @@
}
}
},
reduce_radius:{
name:'减小圆角',
init:false,
unfrequent:true,
onclick:function(bool){
game.saveConfig('reduce_radius',bool);
if(bool){
ui.window.classList.add('reduce_radius');
}
else{
ui.window.classList.remove('reduce_radius');
}
}
},
// popup_style:{
// name:'提示样式',
// init:'newstyle',
@ -1019,6 +1069,21 @@
ui.arena.dataset.identity_font=font;
}
},
cardtext_font:{
name:'卡牌字体',
init:'default',
unfrequent:true,
item:{
xinwei:'新魏',
huangcao:'黄草',
xiaozhuan:'小篆',
default:'默认',
},
onclick:function(font){
game.saveConfig('cardtext_font',font);
ui.arena.dataset.cardtext_font=font;
}
},
global_font:{
name:'界面字体',
init:'default',
@ -1078,6 +1143,24 @@
map.hide_card_prompt_basic.hide();
map.hide_card_prompt_equip.hide();
}
// if(config.theme=='woodden'&&config.image_background=='default'){
// map.background_color_wood.show();
// }
// else{
// map.background_color_wood.hide();
// }
// if(config.theme=='music'&&config.image_background=='default'){
// map.background_color_music.show();
// }
// else{
// map.background_color_music.hide();
// }
// if(config.theme=='music'){
// map.theme_color_music.show();
// }
// else{
// map.theme_color_music.hide();
// }
},
}
},
@ -1511,7 +1594,7 @@
map.player_number.show();
map.enhance_zhu.show();
map.auto_identity.show();
if(config.player_number=='8'){
if(config.player_number!='2'){
map.double_nei.show();
}
else{
@ -2556,7 +2639,7 @@
'随从与其他所有角色相互距离基数为1<li>'+
'主将杀死对方随从后获得一个额外的行动值并摸两张牌,杀死己方随从无惩罚,随从杀死随从无效果'+
'<li>主将可重铸随从牌但回合内总的重铸次数不能超过3随从不能重铸任何牌包括铁索等默认可以重铸的牌若重铸的牌为随从牌或法术牌则摸牌改为从牌库中获得一张法术牌'+
'<li>嘲讽:若一方阵营中有嘲讽角色,则同阵营的无嘲讽角色不以能成为杀或决斗的目标'+
'<li>嘲讽:若一方阵营中有嘲讽角色,则同阵营的无嘲讽角色不以能成为杀目标'+
'<li>行动顺序为先主将后随从。主将或随从死亡后立即移出游戏主将死亡后替补登场替补登场时摸3+X张牌X为对方存活的随从数无替补时游戏结束'
},
setPopped:function(node,func,width,height){
@ -12461,7 +12544,7 @@
}
}
},
asyncDraw:function(players,num){
asyncDraw:function(players,num,drawDeck){
for(var i=0;i<players.length;i++){
var num2=1;
if(typeof num=='number'){
@ -12470,7 +12553,12 @@
else if(Array.isArray(num)){
num2=num[i];
}
players[i].draw(num2,false);
if(drawDeck&&drawDeck.drawDeck){
players[i].draw(num2,false,drawDeck);
}
else{
players[i].draw(num2,false);
}
players[i].$draw(num2);
}
},
@ -13748,14 +13836,27 @@
if(lib.config.slim_player){
ui.arena.classList.add('slim_player');
}
if(lib.config.reduce_radius){
ui.window.classList.add('reduce_radius');
}
if(lib.config.layout=='default'&&lib.config.hp_style=='official'){
ui.arena.classList.add('hpimage');
}
if(!lib.config.target_shake){
ui.arena.classList.add('no_target_shake');
}
// var themeentry='background_color_'+lib.config.theme;
// if(lib.config[themeentry]){
// document.body.dataset[themeentry]=lib.config[themeentry];
// }
// themeentry='theme_color_'+lib.config.theme;
// if(lib.config[themeentry]){
// document.body.dataset[themeentry]=lib.config[themeentry];
// }
ui.arena.dataset.name_font=lib.config.name_font||'xinwei';
ui.arena.dataset.identity_font=lib.config.identity_font||'huangcao';
ui.arena.dataset.cardtext_font=lib.config.cardtext_font||'default';
ui.arena.dataset.global_font=lib.config.global_font||'default';
// ui.arena.dataset.font_size=lib.config.font_size||'16';
ui.arena.dataset.glow_phase=lib.config.glow_phase;
@ -16857,6 +16958,7 @@
for(var i=0;i<lib.card.list.length;i++){
if(lib.card[lib.card.list[i][2]]){
if(lib.config.bannedcards.contains(lib.card.list[i][2])) continue;
if(game.bannedcards&&game.bannedcards.contains(lib.card.list[i][2])) continue;
ui.create.card(ui.cardPile).init(lib.card.list[i]);
}
}

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View File

@ -447,6 +447,9 @@ div:not(.handcards)>.card>.info>span,
border-radius:6px;
transition: opacity 0.3s;
}
#window.reduce_radius>.dialog.popped{
border-radius:4px;
}
#window>.dialog.popped>.bar{
display:none !important;
}
@ -723,6 +726,10 @@ margin-bottom: 5px;
background: rgba(63, 119, 173,1);
border: 1px solid rgba(31, 82, 131, 1);
}
.hp.actcount>div.overflow:not(.lost){
background: rgb(162, 162, 162);
border: 1px solid rgb(117, 117, 117);
}
.hp.actcount>.lost{
background: rgba(63, 119, 173,1);
border: 1px solid rgba(31, 82, 131, 1);
@ -881,7 +888,7 @@ margin-bottom: 5px;
animation: dialog_start2 0.3s;
-webkit-animation: dialog_start2 0.3s;
}
.dialog.removing{top: 100px}
/*.dialog.removing{top: 100px}*/
.card.drawing{
animation: drawing 1s;
animation-fill-mode: forwards;
@ -920,6 +927,9 @@ margin-bottom: 5px;
left:10px;
background-size:cover;
}
#window.reduce_radius #me>.fakeme.avatar{
border-radius:4px;
}
.card.removing{transform:scale(0);}
#me>div>div>.card.removing{margin-left: -52px;margin-right: -52px;}
@ -1042,6 +1052,9 @@ div:hover>.intro{opacity: 1;}
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px;
border-radius:8px;
}
#window.reduce_radius .shadowed{
border-radius: 4px;
}
.underline,.underlinenode{
padding:3px;
width:auto;
@ -1093,6 +1106,18 @@ div:hover>.intro{opacity: 1;}
#arena[data-identity_font='huangcao'] .player .identity>div{
font-family: 'huangcao','xinwei';
}
#arena[data-cardtext_font='xiaozhuan'] .card div:not(.info):not(.background){
font-family: 'xiaozhuan';
}
#arena[data-cardtext_font='xinwei'] .card div:not(.info):not(.background){
font-family: 'xinwei';
}
#arena[data-cardtext_font='huangcao'] .card div:not(.info):not(.background){
font-family: 'huangcao','xinwei';
}
.player .identity>div{
margin: auto;
position: relative;
@ -1430,6 +1455,11 @@ div:hover>.wunature{
border-radius:8px;
min-height:240px;
}
#window.reduce_radius .dialog.scroll1,
#window.reduce_radius .dialog.scroll2,
#window.reduce_radius .dialog.withbg{
border-radius:4px;
}
/*--------动画--------*/
@keyframes cardeffect{

View File

@ -428,6 +428,9 @@
top:0;
position: absolute;
}
#window.reduce_radius .menu-buttons>.new_character>.avatar>input{
border-radius: 4px;
}
.menu-buttons>.new_character>.avatar>.select_avatar{
font-family: 'xinwei';
font-size: 20px;
@ -545,11 +548,8 @@
.menubutton{
box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px, rgba(0, 0, 0, 0.2) 0 3px 10px;
border-radius:8px;
background-image: linear-gradient(rgba(75,75,75,1), rgba(70,70,70,1));
}
.menubutton{
border-radius:4px;
background-image: linear-gradient(rgba(75,75,75,1), rgba(70,70,70,1));
}
.menubutton.active{
background-image: linear-gradient(rgba(47,101,150,1), rgba(43, 90, 132,1));

View File

@ -25,7 +25,7 @@
width: calc(5000% / 47);
left:calc(-150% / 47);
top:auto;
border-radius:0;
border-radius:0 !important;
height:120px;
}
#arena:not(.chess) #handcards1{

View File

@ -75,10 +75,6 @@
top:auto;
bottom:65px;
height:calc(100% - 383px);
/*min-height: 207px;*/
background: rgba(0,0,0,0.2);
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px;
border-radius:8px;
animation: dialog_start2 0.5s;
-webkit-animation: dialog_start2 0.5s;
}

View File

@ -61,6 +61,9 @@
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px;
border-radius:8px;
}
#window.reduce_radius>.dialog{
border-radius:4px;
}
#arena>.dialog.slim:not(.center){
top:40px;
}
@ -139,6 +142,10 @@
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px;
border-radius:8px;
}
#window.reduce_radius .player.playergrid,
#window.reduce_radius .player.obstacle{
border-radius:4px;
}
.player.playerblank{
background: none;
}

View File

@ -54,7 +54,7 @@
.player .actcount.hp{
top: 18px;
left: 15px;
width: 130px;
width: 120px;
bottom: auto;
right: auto;
text-align: left;
@ -76,6 +76,9 @@
.player.fullskin2 .avatar{
border-radius:8px 0 0 8px;
}
#window.reduce_radius .player.fullskin2 .avatar{
border-radius:4px 0 0 4px;
}
.player.fullskin2 .avatar2{
top:10px;
left:auto;
@ -381,7 +384,6 @@
.dialog.withbg{
background: rgba(0,0,0,0.2);
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px;
border-radius:8px;
min-height:240px;
}
.dialog>.bar{

View File

@ -528,6 +528,7 @@ mode.boss={
dialog.classList.add('fixed');
ui.window.appendChild(dialog);
dialog.classList.add('bosscharacter');
dialog.classList.add('withbg');
// dialog.add('0/3');
dialog.add([list.slice(0,20),'character']);
dialog.noopen=true;
@ -553,6 +554,7 @@ mode.boss={
_status.event.dialog=ui.create.dialog('选择参战角色','hidden');
ui.window.appendChild(_status.event.dialog);
_status.event.dialog.classList.add('bosscharacter');
_status.event.dialog.classList.add('withbg');
_status.event.dialog.classList.add('fixed');
// _status.event.dialog.add('0/3');
_status.event.dialog.add([list.slice(0,20),'character']);
@ -566,6 +568,7 @@ mode.boss={
};
event.dialogxx=ui.create.characterDialog();
event.dialogxx.classList.add('bosscharacter');
event.dialogxx.classList.add('withbg');
event.dialogxx.classList.add('fixed');
ui.create.cheat2=function(){
_status.createControl=event.asboss;

View File

@ -869,7 +869,7 @@ mode.guozhan={
if(from.identity==toidentity&&toidentity!='ye'){
return 4+difficulty;
}
if(lib.character[from.name1][1]==toidentity){
if(from.identity=='unknown'&&lib.character[from.name1][1]==toidentity){
if(get.totalPopulation(toidentity)+1<=get.population()/2) return 4+difficulty;
}
var groups=[];
@ -902,7 +902,7 @@ mode.guozhan={
if(to==game.me) difficulty=(2-get.difficulty())*1.5;
if(from==to) return 5+difficulty;
if(from.identity==to.identity&&from.identity!='unknown'&&from.identity!='ye') return 5+difficulty;
if(lib.character[from.name1][1]==to.identity){
if(from.identity=='unknown'&&lib.character[from.name1][1]==to.identity){
if(get.totalPopulation(to.identity)+1<=get.population()/2) return 4+difficulty;
}
var toidentity=to.identity;

View File

@ -326,7 +326,7 @@ mode.identity={
}
}
else if(game.me.identity=='nei'){
if(get.population('fan')+get.population('zhu')+get.population('zhong')==0){
if(game.players.length==1){
game.over(true);
}
else{
@ -334,7 +334,8 @@ mode.identity={
}
}
else{
if(get.population('fan')+get.population('zhong')>0&&game.zhu.classList.contains('dead')){
if((get.population('fan')+get.population('zhong')>0||get.population('nei')>1)&&
game.zhu.classList.contains('dead')){
game.over(true);
}
else{
@ -441,9 +442,33 @@ mode.identity={
}
else{
identityList=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
if(get.config('player_number')=='8'&&get.config('double_nei')){
identityList.remove('fan');
identityList.push('nei');
if(get.config('double_nei')){
switch(get.config('player_number')){
case '8':
identityList.remove('fan');
identityList.push('nei');
break;
case '7':
identityList.remove('zhong');
identityList.push('nei');
break;
case '6':
identityList.remove('fan');
identityList.push('nei');
break;
case '5':
identityList.remove('fan');
identityList.push('nei');
break;
case '4':
identityList.remove('zhong');
identityList.push('nei');
break;
case '3':
identityList.remove('fan');
identityList.push('nei');
break;
}
}
}
@ -995,7 +1020,7 @@ mode.identity={
if(from==to) return 10;
if(from.ai.friend.contains(to)) return 5;
if(get.population('fan')+get.population('zhong')>0) return 0;
return -1;
return -5;
case 'fan':
if(strategy==5) return Math.max(-1,situation);
if(strategy==6) return Math.min(0,situation);

File diff suppressed because it is too large Load Diff

View File

@ -481,8 +481,13 @@ mode.versus={
event.list=[];
event.filterChoice=function(name){
if(get.config('enable_all')) return false;
if(['yuanshu','re_yuanshu','zhangxingcai','hetaiyou','wenpin','yuji','sunluyu',
'sp_zhaoyun','sp_diaochan','sp_pangtong','sp_caoren'].contains(name)){
if(['yuanshu','re_yuanshu','zhangxingcai','hetaiyou','wenpin','yuji',
'xunyu','lusu','guanping','zhangzong','zhoutai','sp_zhangjiao','zhangjiao',
'shixie','zhanglu','chenlin','mayunlu','yangxiu','zhugeke','chengyu',
'zhangbao','zhangliang','sunhao','wutugu','zhugeguo','liuzan','lingcao',
'sunru','lingju','lifeng','hanba','sunluyu','zhuling',
'sp_zhaoyun','sp_diaochan','sp_pangtong','sp_caoren','sp_daqiao',
'sp_ganning','sp_zhangfei','sp_xiahoudun'].contains(name)){
return true;
}
if(lib.characterPack.refresh[name]) return false;

View File

@ -1,8 +1,13 @@
html{
color: white;
text-shadow: black 0 0 2px;
}
body{
background: url('grid.png'),linear-gradient(#333333, #222222) fixed;
}
body[data-background_color_music='blue']{
background: url('grid.png'),linear-gradient(#6c7989, #434b55) fixed;
}
#system>div>div,#mebg,.control,.player,.card,.avatar,.avatar2,.button,#window>.dialog.popped,
.player.unseen .equips:not(*:empty),.menu,#splash>div,
#arena.mobile:not(.chess) .player[data-position='0'] .equips{
@ -10,6 +15,40 @@ html{
background-image: linear-gradient(#4b4b4b, #464646);
border-radius: 8px;
}
#window.reduce_radius #system>div>div,
#window.reduce_radius #mebg,
#window.reduce_radius .control,
#window.reduce_radius .player,
#window.reduce_radius .card,
#window.reduce_radius .avatar,
#window.reduce_radius .avatar2,
#window.reduce_radius .button,
#window.reduce_radius #window>.dialog.popped,
#window.reduce_radius .player.unseen .equips:not(*:empty),
#window.reduce_radius .menu,#splash>div,
#window.reduce_radius.mobile:not(.chess) .player[data-position='0'] .equips{
border-radius: 4px;
}
body[data-background_color_music='blue'] #system>div>div,
body[data-background_color_music='blue'] #mebg,
body[data-background_color_music='blue'] .control,
body[data-background_color_music='blue'] .player,
body[data-background_color_music='blue'] .card,
body[data-background_color_music='blue'] .avatar,
body[data-background_color_music='blue'] .avatar2,
body[data-background_color_music='blue'] .button,
body[data-background_color_music='blue'] #window>.dialog.popped,
body[data-background_color_music='blue'] .player.unseen .equips:not(*:empty),
body[data-background_color_music='blue'] .menu,#splash>div,
body[data-background_color_music='blue'] #arena.mobile:not(.chess) .player[data-position='0'] .equips{
background-image: linear-gradient(#6c7989, #434b55);
}
/*.player.current_action{
background-image: linear-gradient(rgba(57, 123, 4,1), rgb(48, 103, 3));
}*/

View File

@ -21,6 +21,23 @@ body{
background-image: linear-gradient(rgba(0,0,0,0.4), rgba(0,0,0,0.4));
border-radius: 8px;
}
#window.reduce_radius #system>div>div,
#window.reduce_radius #mebg,
#window.reduce_radius .control,
#window.reduce_radius .player,
#window.reduce_radius .card,
#window.reduce_radius .avatar,
#window.reduce_radius .avatar2,
#window.reduce_radius .button,
#window.reduce_radius #window>.dialog.popped,
#window.reduce_radius .player.unseen .equips:not(*:empty),
#window.reduce_radius .menu,.menubutton,
#window.reduce_radius #splash>div,
#window.reduce_radius.mobile:not(.chess) .player[data-position='0'] .equips{
border-radius: 4px;
}
/*.player.current_action{
background-image: linear-gradient(rgba(47,101,150,1), rgba(43, 90, 132,1));
}*/

View File

@ -1,13 +1,35 @@
html{
color: white;
text-shadow: black 0 0 2px;
}
body{
background: url('grid.png'),linear-gradient(#6c7989, #434b55) fixed;
}
body[data-background_color_wood='black']{
background: url('grid.png'),linear-gradient(#333333, #222222) fixed;
}
#system>div>div,#mebg,.control,.player,.card,.avatar,.avatar2,.button,.dialog>.bar,.menu,#splash>div,
#arena.mobile:not(.chess) .player[data-position='0'] .equips{
box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px, rgba(0, 0, 0, 0.45) 0 3px 10px;
border-radius: 8px;
}
#window.reduce_radius #system>div>div,
#window.reduce_radius #mebg,
#window.reduce_radius .control,
#window.reduce_radius .player,
#window.reduce_radius .card,
#window.reduce_radius .avatar,
#window.reduce_radius .avatar2,
#window.reduce_radius .button,
#window.reduce_radius .dialog>.bar,
#window.reduce_radius .menu,
#window.reduce_radius #splash>div,
#window.reduce_radius.mobile:not(.chess) .player[data-position='0'] .equips{
border-radius: 4px;
}
.menu.main>.menu-tab>div:not(.active):not(*:hover),
.menu.main>.menu-tab>.disabled{
color: rgba(77, 60, 51,0.5);