v1.9.90.1

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Spmario233 2019-07-20 22:58:35 +08:00 committed by GitHub
parent 6bc5401cfa
commit 1b09055fbd
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17 changed files with 322 additions and 195 deletions

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@ -576,11 +576,11 @@ game.import('card',function(lib,game,ui,get,ai,_status){
jiu:'酒',
jiu_info:'出牌阶段,对自己使用,令自己的下一张使用的【杀】造成的伤害+1每回合限使用1次濒死阶段对自己使用回复1点体力',
huogong:'火攻',
tiesuo:'铁连环',
tiesuo:'铁连环',
tiesuo_info:'出牌阶段使用选择1至2个角色分别横置或重置这些角色',
huogong_bg:'攻',
huogong_info:'目标角色展示一张手牌然后若你能弃掉一张与所展示牌相同花色的手牌则火攻对该角色造成1点火焰伤害。',
tiesuo_bg:'',
tiesuo_bg:'',
bingliang:'兵粮寸断',
hualiu:'骅骝',
zhuque:'朱雀羽扇',

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@ -128,7 +128,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
'step 0'
player.draw(2);
'step 1'
player.loseHp();
if(player.hp>1) player.loseHp();
}
},
yuxi:{
@ -1283,7 +1283,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
feilongduofeng3:'飞龙夺凤',
feilongduofeng_info:'当你使用【杀】指定一名角色为目标后,你可令该角色弃置一张牌。当你使用【杀】令其他角色进入濒死状态时,你可以获得其一张手牌。',
taipingyaoshu:'太平要术',
taipingyaoshu_info:'锁定技,防止你受到的所有属性伤害;全场每有一名与你势力相同的角色存活,你的手牌上限便+1当你失去装备区里的【太平要术】时你摸两张牌然后失去1点体力。',
taipingyaoshu_info:'锁定技,防止你受到的所有属性伤害;全场每有一名与你势力相同的角色存活,你的手牌上限便+1当你失去装备区里的【太平要术】时你摸两张牌然后若你的体力值大于1失去1点体力。',
yuxi_skill:'玉玺',
yuxi_skill2:'玉玺',
yuxi:'玉玺',

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@ -16,7 +16,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"shen_liubei":["male","shen",6,["nzry_longnu","nzry_jieying"],["shu"]],
"shen_luxun":["male","shen",4,["nzry_junlve","nzry_cuike","nzry_dinghuo"],["wu"]],
"shen_zhangliao":["male","shen",4,["drlt_duorui","drlt_zhiti"],["wei"]],
"shen_ganning":["male","shen",3,["drlt_poxi","drlt_jieying"],["wu"]],
"shen_ganning":["male","shen","3/6",["drlt_poxi","drlt_jieying"],["wu"]],
},
characterIntro:{
shen_guanyu:'关羽,字云长。曾水淹七军、擒于禁、斩庞德、威震华夏,吓得曹操差点迁都躲避,但是东吴偷袭荆州,关羽兵败被害。后传说吕蒙因关羽之魂索命而死。',
@ -25,7 +25,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
shen_zhugeliang:'字孔明、号卧龙汉族琅琊阳都人三国时期蜀汉丞相、杰出的政治家、军事家、发明家、文学家。在世时被封为武乡侯死后追谥忠武侯后来东晋政权推崇诸葛亮军事才能特追封他为武兴王。诸葛亮为匡扶蜀汉政权呕心沥血、鞠躬尽瘁、死而后已。其代表作有《前出师表》、《后出师表》、《诫子书》等。曾发明木牛流马等并改造连弩可一弩十矢俱发。于234年在宝鸡五丈原逝世。',
},
characterTitle:{
shen_ganning:"体力上限6",
//shen_ganning:"体力上限6",
},
skill:{
"new_wuhun":{
@ -47,18 +47,35 @@ game.import('character',function(lib,game,ui,get,ai,_status){
source.markSkill('new_wuhun_mark');
},
contentx:function (){
"step 0"
source.line(player,{color:[255, 255, 0]});
source.logSkill('new_wuhun_die',player);
"step 0"
var num=0;
for(var i=0;i<game.players.length;i++){
var current=game.players[i];
if(current!=player&&current.storage.new_wuhun_mark&&current.storage.new_wuhun_mark>num){
num=current.storage.new_wuhun_mark;
}
}
player.chooseTarget(true,'请选择【武魂】的目标',function(card,player,target){
return target!=player&&target.storage.new_wuhun_mark==num;
}).set('ai',function(target){
return -get.attitude(_status.event.player,target);
}).set('forceDie',true);
"step 1"
if(result.bool&&result.targets&&result.targets.length){
var target=result.targets[0];
event.target=target;
player.logSkill('new_wuhun_die',target);
player.line(target,{color:[255, 255, 0]});
game.delay(2);
"step 1"
player.judge(function(card){
}
"step 2"
target.judge(function(card){
if(['tao','taoyuan'].contains(card.name)) return 10;
return -10;
});
"step 2"
"step 3"
if(!result.bool){
lib.element.player.die.apply(player,[]);
lib.element.player.die.apply(target,[]);
}
},
subSkill:{
@ -77,25 +94,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
content:function (){
"step 0"
var num=0;
for(var i=0;i<game.players.length;i++){
var current=game.players[i];
if(current!=player&&current.storage.new_wuhun_mark&&current.storage.new_wuhun_mark>num){
num=current.storage.new_wuhun_mark;
}
}
player.chooseTarget(true,'请选择【武魂】的目标',function(card,player,target){
return target!=player&&target.storage.new_wuhun_mark==num;
}).ai=function(target){
return -get.attitude(_status.event.player,target);
};
"step 1"
if(result.bool&&result.targets&&result.targets.length){
var next=game.createEvent('new_wuhun',null,trigger.parent);
next.player=result.targets[0];
next.source=player;
next.forceDie=true;
next.player=player;
next.setContent(lib.skill.new_wuhun.contentx);
}
},
sub:true,
},
@ -452,7 +454,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return event.num>0;
},
content:function(){
player.storage.baonu+=trigger.num;
if(player==trigger.player) player.storage.baonu+=trigger.num;
if(player==trigger.source) player.storage.baonu+=trigger.num;
player.markSkill('baonu');
player.syncStorage('baonu');
},
@ -2315,12 +2318,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
'drlt_poxi':{
init:function (player,skill){
if(player.hasStockSkill(skill)&&!player.storage[skill]){
player.gainMaxHp(3);
player.storage[skill]=true;
}
},
audio:2,
enable:'phaseUse',
usable:1,

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@ -1868,9 +1868,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.num=trigger.num;
"step 1"
player.judge(function(card){
if(get.color(card)=='red') return _status.event.eff;
if(get.color(card)=='red') return 1;
return 0;
}).set('eff',get.damageEffect(trigger.source,player,player));
});
"step 2"
if(result.color=='black'){
if(trigger.source.countCards('he')){
@ -1882,13 +1882,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
event.num--;
if(event.num>0){
player.chooseBool('是否继续发动?');
player.chooseBool(get.prompt2('reganglie'));
}
else{
event.finish();
}
"step 3"
if(result.bool){
player.logSkill('reganglie',trigger.source);
event.goto(1);
}
},

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@ -63,7 +63,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
perfectPair:{
jiaxu:['liqueguosi'],
yuanshao:['yanwen'],
re_yuanshao:['yanwen'],
menghuo:['zhurong'],
sp_zhugeliang:['pangtong'],
sunce:['zhouyu','taishici','daqiao'],
@ -1180,9 +1180,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
forced:true,
filter:function(event,player){
return event.player.storage.nzry_huaiju&&event.player.storage.nzry_huaiju>0;
return !event.tachibanaed&&event.player.storage.nzry_huaiju&&event.player.storage.nzry_huaiju>0;
},
content:function(){
trigger.tachibanaed=true;
player.line(trigger.player,'green');
if(trigger.name=='damage'){
trigger.cancel();
@ -1279,7 +1280,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.chooseControl().set('ai',function(){
if(game.countPlayer(function(current){return get.attitude(player,current)<0&&current.hp==trigger.num})>0&&trigger.num<=3) return 1;
return 0;
}).set('choiceList',[event.str1,event.str2]);
}).set('choiceList',[event.str1,event.str2]).set('prompt','是否发动【溃诛】?');
'step 1'
event.control=[event.str1,event.str2][result.index];
'step 2'
@ -1293,10 +1294,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
num+=targets[i].hp;
};
return num+target.hp<=trigger.num;
}).ai=function(target){
}).set('ai',function(target){
if(ui.selected.targets[0]!=undefined) return -1;
return get.attitude(player,target)<0;
};
}).promptbar='none';
}else{
player.chooseTarget('请选择【溃诛】的目标',[1,trigger.num]).ai=function(target){
return get.attitude(player,target);
@ -1369,7 +1370,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
content:function(){
'step 0'
player.chooseTarget(get.prompt('nzry_zhizheng'),function(card,player,target){
player.chooseTarget(get.prompt2('nzry_zhizheng'),function(card,player,target){
return get.distance(target,player,'attack')>1&&target.countDiscardableCards(player,'he');
}).ai=function(target){
return -get.attitude(player,target);
@ -1528,9 +1529,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
prompt2:"当你使用牌指定目标时,若此牌与你本回合使用的牌类型均不同(包括装备牌),则你可以将此牌置于牌堆顶,然后摸一张牌",
trigger:{
player:['useCard','respond'],
player:['useCard','useCardAfter','respond'],
},
filter:function (event,player){
filter:function (event,player,name){
if(name=='useCard'&&!['equip','delay'].contains(get.type(event.card))) return false;
if(name=='useCardAfter'&&['equip','delay'].contains(get.type(event.card))) return false;
return ((event.name=='respond'&&event.card.name=='shan'&&event.parent.parent.name=='sha')||event.name=='useCard')&&event.cards.length>0&&player.storage.nzry_shicai!=undefined&&!player.storage.nzry_shicai.contains(get.type(event.card,'trick'));
},
check:function (event,player){
@ -2187,7 +2190,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
lianhuan4:{
mod:{
selectTarget:function(card,player,range){
if(card.name=='tiesuo'&&range[1]<3) range[1]=3;
if(card.name=='tiesuo'&&player.hasSkill('xinlianhuan')&&range[1]<3) range[1]=3;
},
},
},
@ -3139,12 +3142,34 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
// unique:true,
// gainable:true,
trigger:{global:'discardAfter'},
group:["guzheng_count"],
subSkill:{
count:{
trigger:{global:'discardAfter'},
forced:true,
silent:true,
popup:false,
filter:function(event,player){
if(event.guzhenged) return false;
if(!event.cards||!event.cards.length) return false;
var evt=event.getParent('phaseDiscard');
return evt&&evt.name=='phaseDiscard'&&evt.player!=player;
},
content:function(){
var evt=event.getParent('phaseDiscard');
trigger.guzhenged=true;
if(!evt.guzhengcards) evt.guzhengcards=[];
evt.guzhengcards.addArray(trigger.cards);
},
sub:true,
},
},
trigger:{global:'phaseDiscardAfter'},
filter:function(event,player){
if(event.player!=player&&event.player.isIn()&&
event.cards&&event.cards.length&&event.getParent(2).name=='phaseDiscard'){
for(var i=0;i<event.cards.length;i++){
if(get.position(event.cards[i])=='d'){
event.guzhengcards&&event.guzhengcards.length){
for(var i=0;i<event.guzhengcards.length;i++){
if(get.position(event.guzhengcards[i])=='d'){
return true;
}
}
@ -3154,10 +3179,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
checkx:function(event,player){
var du=false;
var num=0;
for(var i=0;i<event.cards.length;i++){
if(get.position(event.cards[i])=='d'){
for(var i=0;i<event.guzhengcards.length;i++){
if(get.position(event.guzhengcards[i])=='d'){
num++;
if(event.cards[i].name=='du'){
if(event.guzhengcards[i].name=='du'){
du=true;
}
}
@ -3174,7 +3199,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
direct:true,
content:function(){
"step 0"
event.cards=trigger.cards.slice(0);
event.cards=trigger.guzhengcards.slice(0);
for(var i=0;i<event.cards.length;i++){
if(get.position(event.cards[i])!='d'){
event.cards.splice(i,1);i--;
@ -4040,6 +4065,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
filterTarget:function(card,player,target){
return target.isMinHandcard();
},
prompt:'将一半的手牌交给场上手牌数最少的一名角色',
forced:true,
ai2:function(target){
return get.attitude(_status.event.player,target);
@ -6307,7 +6333,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"nzry_chenglve":"成略",
"nzry_chenglve_info":"转换技,出牌阶段限一次,①你可以摸一张牌,然后弃置两张手牌。②你可以摸两张牌,然后弃置一张手牌。若如此做,直到本回合结束,你使用与弃置牌花色相同的牌无距离和次数限制",
"nzry_shicai":"恃才",
"nzry_shicai_info":"当你使用牌指定目标时,若此牌与你本回合使用的牌类型均不同(包括装备牌),则你可以将此牌置于牌堆顶,然后摸一张牌",
"nzry_shicai_info":"当你使用牌时,若此牌与你本回合使用的牌类型均不同(包括装备牌),则你可以将此牌置于牌堆顶,然后摸一张牌",
"nzry_cunmu":"寸目",
"nzry_cunmu_info":"锁定技,当你摸牌时,改为从牌堆底摸牌",
"nzry_kuizhu":"溃诛",
@ -6440,7 +6466,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
hunzi_info:'觉醒技准备阶段若你的体力为1你须减1点体力上限并永久获得技能“英姿”和“英魂”。',
zhiba_info:'主公技,其他吴势力角色的出牌阶段,可与你进行一次拼点,若该角色没赢,你可以获得双方拼点的牌;你的觉醒技发动后,你可以拒绝此拼点。每回合限一次。',
zhijian_info:'出牌阶段,你可以将你手牌中的一张装备牌置于一名其他角色装备区里(不得替换原装备),然后摸一张牌。',
guzheng_info:'其他角色的弃牌阶段结束时,你可将其弃置的一张牌返回其手牌,然后获得其弃置的其它牌',
guzheng_info:'其他角色的弃牌阶段结束时,你可将本阶段进入弃牌堆的一张牌返回其手牌,然后获得其它牌',
beige_info:'一名角色每受到【杀】造成的一次伤害你可以弃一张牌并令其进行一次判定判定结果为♥该角色回复1点体力该角色摸两张牌♣伤害来源弃两张牌♠伤害来源将其武将牌翻面',
duanchang_info:'锁定技,杀死你的角色失去当前的所有技能直到游戏结束。',
// fushen_info:'回合开始前,你可以选择与任意一名角色交换控制权,该角色可选择在下一个回合开始前与你换回',

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@ -4,7 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
name:'sp',
connect:true,
character:{
lijue:["male","qun",4,["xinfu_langxi","xinfu_yisuan"],[]],
lijue:["male","qun","4/6",["xinfu_langxi","xinfu_yisuan"],[]],
zhangji:["male","qun",4,["xinfu_lveming","xinfu_tunjun"],[]],
fanchou:["male","qun",4,["xinfu_xingluan"],[]],
guosi:["male","qun",4,["xinfu_tanbei","xinfu_sidao"],[]],
@ -2529,7 +2529,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
filterCard:function(){return false},
viewAsFilter:function(player){
if(player.hasSkill('weijing_disable')) return false;
if(!lib.filter.cardRespondable({name:'sha'},player)) return false;
if(!lib.filter.cardRespondable({name:'shan'},player)) return false;
if(_status.event.getParent().name!='sha') return false;
return true;
},
onrespond:function(event,player){
player.addTempSkill('weijing_disable','roundStart');
@ -4132,20 +4134,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
hengjiang:{
trigger:{player:'damageEnd'},
check:function(event,player){
return get.attitude(player,event.source)<0||!event.source.needsToDiscard(2);
return get.attitude(player,_status.currentPhase)<0||!_status.currentPhase.needsToDiscard(2);
},
filter:function(event){
return event.source&&event.source.isIn()&&event.num>0;
return _status.currentPhase&&_status.currentPhase.isIn()&&event.num>0;
},
logTarget:'source',
//logTarget:'source',
content:function(){
var source=trigger.source;
var source=_status.currentPhase;
if(source.hasSkill('hengjiang2')){
source.storage.hengjiang2+=trigger.num;
source.storage.hengjiang3.add(player);
source.updateMarks();
}
else{
source.storage.hengjiang3=player;
source.storage.hengjiang3=[player];
source.storage.hengjiang2=trigger.num;
source.addTempSkill('hengjiang2');
}
@ -4170,12 +4173,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
trigger:{player:'phaseDiscardEnd'},
filter:function(event,player){
return player.storage.hengjiang3.isIn()&&(!event.cards||event.cards.length==0);
if(event.cards&&event.cards.length) return false;
var players=player.storage.hengjiang3;
for(var i=0;i<players.length;i++){
if(players[i].isIn()) return true;
}
return false;
},
forced:true,
popup:false,
content:function(){
player.storage.hengjiang3.draw();
var players=player.storage.hengjiang3;
for(var i=0;i<players.length;i++){
if(players[i].isIn()){
players[i].logSkill('hengjiang');
players[i].line(player,'green');
}
}
game.asyncDraw(player.storage.hengjiang3);
}
},
shuangren:{
@ -9656,7 +9671,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
zhoufu3:{
trigger:{player:'phaseEnd'},
trigger:{global:'phaseEnd'},
silent:true,
content:function(){
if(player.storage.zhoufu3.isIn()){

View File

@ -71,7 +71,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
zhenji:['caopi'],
caocao:['xuzhu','dianwei','bianfuren'],
huangzhong:['weiyan'],
zhugeliang:['huangyueying'],
zhugeliang:['huangyueying','jiangwei','jiangfei'],
liubei:['guanyu','zhangfei','ganfuren'],
zhaoyun:['liushan'],
daqiao:['xiaoqiao'],
@ -1279,6 +1279,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(event.cards.length-top.length)+'下');
game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
game.updateRoundNumber();
game.delay(2);
}
},

View File

@ -30,7 +30,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
liuyan:"刘焉194年字君郎《华阳国志》又作君朗。江夏郡竟陵县今湖北省天门市人。东汉末年宗室、军阀汉末群雄之一西汉鲁恭王刘余之后。<br>刘焉初以汉朝宗室身份拜为中郎历任雒阳令、冀州刺史、南阳太守、宗正、太常等官。因益州刺史郄俭在益州大肆聚敛贪婪成风加上当时天下大乱。刘焉欲取得一安身立命之所割据一方于是向朝廷求为益州牧封阳城侯前往益州整饬吏治。郄俭为黄巾军所杀刘焉进入益州派张鲁盘踞汉中张鲁截断交通斩杀汉使从此益州与中央道路不通。刘焉进一步对内打击地方豪强巩固自身势力益州因而处于半独立的状态。兴平元年194年刘焉因背疮迸发而逝世其子刘璋继领益州牧。",
},
characterTitle:{
lijue:"体力上限6",
//lijue:"体力上限6",
},
perfectPair:{
lijue:['guosi','jiaxu'],
@ -71,12 +71,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"xinfu_yisuan":{
usable:1,
audio:2,
init:function (player){
if(player.hasStockSkill('xinfu_yisuan')&&!player.storage.xinfu_yisuan){
player.gainMaxHp(2);
player.storage.xinfu_yisuan=true;
}
},
trigger:{
player:"useCardAfter",
},
@ -2056,7 +2050,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
skillAnimation:true,
content:function (){
"step 0"
trigger.source.chooseBool('【许身】:是否将自己的武将牌替换为关索?').set('ai',function(){
trigger.source.chooseBool('【许身】:是否将自己的一张武将牌替换为关索').set('ai',function(){
return true;
});
"step 1"
@ -2069,12 +2063,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
else event.finish();
"step 2"
var num=4;
if(game.zhu==trigger.source&&game.players.length>=5){
if(trigger.source.name2!=undefined) num++;
num++;
}
trigger.source.reinit(result.control,'guansuo',num);
trigger.source.reinit(result.control,'guansuo');
player.recover();
player.addSkill('xinfu_zhennan');
},
@ -3479,8 +3468,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
forced:true,
filter:function (event,player){
if(!event.source) return false;
if(event.source.getAttackRange()==3) return false;
if(event.source.getAttackRange()<3&&event.num<=1) return false;
var range=event.source.getAttackRange();
if(range==3) return false;
if(range<3&&event.num<=1) return false;
return true;
},
priority:-9.5,
@ -4968,6 +4958,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"xinfu_jijie":{
enable:"phaseUse",
usable:1,
audio:2,
filter:function(){
return ui.cardPile.hasChildNodes();
},
@ -5010,6 +5001,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
global:["gainEnd","dying"],
},
priority:6,
audio:2,
filter:function (event,player){
if(event.name=='dying') return true;
if(['gainPlayerCard','gainMultiple'].contains(event.parent.name)) return false;
@ -5026,6 +5018,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
"xinfu_daigong":{
usable:1,
audio:2,
trigger:{
player:"damageBegin",
},
@ -5063,6 +5056,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
enable:"phaseUse",
usable:1,
audio:2,
init:function (player,skill){
if(!player.storage[skill]) player.storage[skill]=[];
},
@ -5147,6 +5141,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
"xinfu_qianchong":{
audio:3,
mod:{
targetInRange:function (card,player,target){
if(player.storage.xinfu_qianchong.contains(get.type(card,'trick'))){
@ -5213,6 +5208,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
"qc_weimu":{
audio:"xinfu_qianchong",
mod:{
targetEnabled:function (card,player,target){
var bool=true;
@ -5227,7 +5223,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
"qc_mingzhe":{
audio:2,
audio:"xinfu_qianchong",
trigger:{
player:["useCardAfter","respondAfter","discardAfter"],
},
@ -5260,6 +5256,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
trigger:{
global:"phaseEnd",
},
audio:2,
filter:function (event,player){
return player.storage.xinfu_shangjian<=player.hp&&player.storage.xinfu_shangjian>0;
},

View File

@ -7352,10 +7352,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
direct:true,
skillAnimation:true,
content:function(){
"step 0"
player.chooseTarget(get.prompt('zhuiyi'),function(card,player,target){
var next=game.createEvent('zhuiyi',null,trigger.parent);
next.forceDie=true;
next.player=player;
if(trigger.source) next.source=trigger.source;
next.setContent(lib.skill.zhuiyi.contentx);
},
contentx:function(){
"step 0"
player.chooseTarget(get.prompt2('zhuiyi'),function(card,player,target){
return player!=target&&_status.event.source!=target;
}).set('ai',function(target){
}).set('forceDie',true).set('ai',function(target){
var num=get.attitude(_status.event.player,target);
if(num>0){
if(target.hp==1){
@ -7366,22 +7373,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
}
return num;
}).set('source',trigger.source);
}).set('source',event.source);
"step 1"
if(result.bool){
var target=result.targets[0];
var next=game.createEvent('zhuiyi',null,trigger.parent);
next.player=target;
next.source=player;
next.setContent(lib.skill.zhuiyi.contentx);
var target=result.targets[0];
player.logSkill('zhuiyi',target);
player.line(target,'green');
target.recover();
target.draw(3);
}
},
contentx:function(){
event.source.logSkill('zhuiyi',player);
event.source.line(player,'green');
player.recover();
player.draw(3);
},
ai:{
expose:0.5,
}
@ -7442,7 +7443,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
for(var i=0;i<players.length;i++){
var num2=players[i].countCards('h');
var att2=get.attitude(player,players[i]);
if(att2>=0&&num2<num) return -1;
if(num2<num){
if(att2>0) return -3;
return -1;
}
}
return 0;
}
@ -7450,7 +7454,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return 1;
}
},
player:0.1
player:1,
}
}
},
@ -8512,30 +8516,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
content:function(){
"step 0"
player.chooseTarget([1,2],get.prompt('xuanfeng'),function(card,player,target){
event.count=2;
"step 1"
player.chooseTarget(get.prompt('xuanfeng'),function(card,player,target){
if(player==target) return false;
return target.countCards('he');
return target.countDiscardableCards(player,'he');
}).set('ai',function(target){
return -get.attitude(_status.event.player,target);
});
"step 1"
"step 2"
if(result.bool){
player.logSkill('xuanfeng',result.targets);
event.targets=result.targets
if(result.targets.length==1){
player.discardPlayerCard(event.targets[0],'he',[1,2],true);
}
else{
player.discardPlayerCard(event.targets[0],'he',true);
}
}
else{
event.finish();
}
"step 2"
if(targets.length==2){
player.discardPlayerCard(targets[1],'he',true);
player.line(result.targets,'green');
player.discardPlayerCard(result.targets[0],'he',true);
event.count--;
}
else event.finish();
"step 3"
if(event.count) event.goto(1);
},
ai:{
effect:{

View File

@ -9246,6 +9246,7 @@
wuColor:"#b2d9a9",
qunColor:"#f6f6f6",
shenColor:"#ffe14c",
westernColor:"#ffe14c",
basic:'基本',
equip:'装备',
trick:'锦囊',
@ -11576,10 +11577,12 @@
if(event.prompt2){
event.dialog.addText(event.prompt2,event.prompt2.length<=20);
}
event.promptbar=event.dialog.add('0/'+get.numStr(get.select(event.selectTarget)[1],'target'));
event.custom.add.target=function(){
_status.event.promptbar.innerHTML=
ui.selected.targets.length+'/'+get.numStr(get.select(event.selectTarget)[1],'target');
if(event.promptbar!='none'){
event.promptbar=event.dialog.add('0/'+get.numStr(get.select(event.selectTarget)[1],'target'));
event.custom.add.target=function(){
_status.event.promptbar.innerHTML=
ui.selected.targets.length+'/'+get.numStr(get.select(event.selectTarget)[1],'target');
}
}
}
else if(get.itemtype(event.dialog)=='dialog'){
@ -14452,14 +14455,17 @@
}
}
var hp1=get.infoHp(info[2]);
var maxHp1=get.infoMaxHp(info[2]);
this.node.avatar.show();
this.node.count.show();
this.node.equips.show();
this.name=character;
this.sex=info[0];
this.group=info[1];
this.hp=info[2];
this.maxHp=info[2];
this.hp=hp1;
this.maxHp=maxHp1;
this.hujia=0;
this.node.intro.innerHTML=lib.config.intro;
this.node.name.dataset.nature=get.groupnature(this.group);
@ -14489,7 +14495,8 @@
this.node.avatar2.show();
this.name2=character2;
var hp1=info[2],hp2=info2[2];
var hp2=get.infoHp(info2[2]);
var maxHp2=get.infoMaxHp(info2[2]);
var double_hp;
if(_status.connectMode){
double_hp='pingjun';
@ -14499,16 +14506,31 @@
}
switch(double_hp){
case 'pingjun':{
this.maxHp=Math.floor((hp1+hp2)/2);
this.singleHp=((hp1+hp2)%2===1);
this.maxHp=Math.floor((maxHp1+maxHp2)/2);
this.hp=Math.floor((hp1+hp2)/2);
this.singleHp=((maxHp1+maxHp2)%2===1);
break;
}
case 'zuidazhi':this.maxHp=Math.max(hp1,hp2);break;
case 'zuixiaozhi':this.maxHp=Math.min(hp1,hp2);break;
case 'zonghe':this.maxHp=hp1+hp2;break;
default:this.maxHp=hp1+hp2-3;
case 'zuidazhi':{
this.maxHp=Math.max(maxHp1,maxHp2);
this.hp=Math.max(hp1,hp2);
break;
}
case 'zuixiaozhi':{
this.maxHp=Math.min(maxHp1,maxHp2);
this.hp=Math.min(hp1,hp2);
break;
}
case 'zonghe':{
this.maxHp=maxHp1+maxHp2;
this.hp=hp1+hp2;
break;
}
default:{
this.maxHp=maxHp1+maxHp2-3;
this.hp=hp1+hp2-3;
};
}
this.hp=this.maxHp;
this.node.count.classList.add('p2');
skills=skills.concat(info2[3]);
@ -14692,7 +14714,7 @@
}
else{
if(typeof maxHp!='number'){
maxHp=info2[2];
maxHp=get.infoMaxHp(info2[2]);
}
num=maxHp-info1[2];
}
@ -18890,16 +18912,16 @@
}
return num;
},
getAttackRange:function(){
getAttackRange:function(raw){
var player=this;
var range=0;
range=game.checkMod(player,player,range,'globalFrom',player);
if(raw) range=game.checkMod(player,player,range,'globalFrom',player);
range=game.checkMod(player,player,range,'attackFrom',player);
var equips=player.getCards('e');
for(var i=0;i<equips.length;i++){
var info=get.info(equips[i]).distance;
if(!info) continue;
if(info.globalFrom){
if(raw&&info.globalFrom){
range+=info.globalFrom;
}
if(info.attackFrom){
@ -21014,6 +21036,10 @@
else if(typeof card=='object'){
card=[card.suit,card.number,card.name,card.nature];
}
var cardnum=card[1]||'';
if([1,11,12,13].contains(cardnum)){
cardnum={'1':'A','11':'J','12':'Q','13':'K'}[cardnum]
}
if(!lib.card[card[2]]){
lib.card[card[2]]={};
}
@ -21217,7 +21243,7 @@
this.node.info.innerHTML=info.modinfo;
}
else{
this.node.info.innerHTML=get.translation(card[0])+'<span> </span>'+card[1];
this.node.info.innerHTML=get.translation(card[0])+'<span> </span>'+cardnum;
}
if(info.addinfo){
if(!this.node.addinfo){
@ -21254,7 +21280,7 @@
this.node.name.classList.add('longlong');
}
}
this.node.name2.innerHTML=get.translation(card[0])+card[1]+' '+name;
this.node.name2.innerHTML=get.translation(card[0])+cardnum+' '+name;
this.suit=card[0];
this.number=parseInt(card[1])||0;
this.name=card[2];
@ -22727,8 +22753,8 @@
var name2=info[4][j].slice(9);
var info2=lib.character[name2];
player.storage.dualside.push(name2);
player.storage.dualside.push(info2[2]);
player.storage.dualside.push(info2[2]);
player.storage.dualside.push(get.infoHp(info2[2]));
player.storage.dualside.push(get.infoMaxHp(info2[2]));
}
}
}
@ -23175,7 +23201,7 @@
if(!trigger.notLink()) event.finish();
"step 1"
event.targets=game.filterPlayer(function(current){
return current.isLinked();
return current!=event.player&&current.isLinked();
});
lib.tempSortSeat=_status.currentPhase||player;
event.targets.sort(lib.sort.seat);
@ -24176,7 +24202,7 @@
}
},
suit:['club','spade','diamond','heart'],
group:['wei','shu','wu','qun','shen','western'],
group:['wei','shu','wu','qun','shen'],
nature:['fire','thunder','poison'],
linked:['fire','thunder'],
groupnature:{
@ -35094,7 +35120,8 @@
}
}
var hp=page.querySelector('input.new_hp').value;
hp=parseInt(hp)||1;
if(hp=='Infinity') hp=Infinity;
else if(hp.indexOf('/')==-1) hp=parseInt(hp)||1;
var skills=[];
for(var i=0;i<skillList.firstChild.childNodes.length;i++){
skills.add(skillList.firstChild.childNodes[i].skill);
@ -40125,7 +40152,7 @@
if(infoitem[2]==0){
node.node.hp.hide();
}
else if(infoitem[2]<=3){
else if(get.infoHp(infoitem[2])<=3){
node.node.hp.dataset.condition='mid';
}
else{
@ -40133,8 +40160,9 @@
}
}
else{
if(infoitem[2]>14){
node.node.hp.innerHTML=get.numStr(infoitem[2]);
if(typeof infoitem[2]=='string'||infoitem[2]>14){
if(typeof infoitem[2]=='string') node.node.hp.innerHTML=infoitem[2];
else node.node.hp.innerHTML=get.numStr(infoitem[2]);
node.node.hp.classList.add('text');
}
else{
@ -42816,7 +42844,7 @@
var range=get.info(this).range;
if(range){
if(typeof range.attack==='number'){
player.createRangeShadow(Math.min(8,player.getAttackRange()+range.attack-1));
player.createRangeShadow(Math.min(8,player.getAttackRange(true)+range.attack-1));
}
else if(typeof range.global==='number'){
player.createRangeShadow(Math.min(8,player.getGlobalFrom()+range.global));
@ -44469,6 +44497,20 @@
},
};
var get={
infoHp:function(hp){
if(typeof hp=='number') return hp;
else if(typeof hp=='string'&&hp.indexOf('/')!=-1){
return parseInt(hp.slice(0,hp.indexOf('/')));
}
return 0;
},
infoMaxHp:function(hp){
if(typeof hp=='number') return hp;
else if(typeof hp=='string'&&hp.indexOf('/')!=-1){
return parseInt(hp.slice(hp.indexOf('/')+1));
}
return 0;
},
is:{
converted:function(event){
return !(event.cards&&event.card&&event.cards.length==1&&event.cards[0]==event.card);
@ -46146,11 +46188,15 @@
}
}
if(str.suit&&str.number){
var cardnum=str.number||'';
if([1,11,12,13].contains(cardnum)){
cardnum={'1':'A','11':'J','12':'Q','13':'K'}[cardnum]
}
if(arg=='viewAs'&&str.viewAs!=str.name&&str.viewAs){
str2+=''+get.translation(str)+'';
}
else{
str2+='【'+get.translation(str.suit)+str.number+'】';
str2+='【'+get.translation(str.suit)+cardnum+'】';
// var len=str2.length-1;
// str2=str2.slice(0,len)+'<span style="letter-spacing: -2px">'+str2[len]+'·</span>'+get.translation(str.suit)+str.number;
}
@ -46737,8 +46783,8 @@
node=node.link;
}
var capt=get.translation(node.name);
if(lib.character[node.name]&&lib.character[node.name][1]){
capt+='&nbsp;&nbsp;'+lib.translate[lib.character[node.name][1]];
if(lib.character[node.name]&&(lib.character[node.name][1]||lib.group.contains(node.group))){
capt+='&nbsp;&nbsp;'+(lib.group.contains(node.group)?get.translation(node.group):lib.translate[lib.character[node.name][1]]);
}
uiintro.add(capt);

View File

@ -1,33 +1,26 @@
window.noname_update={
version:'1.9.90',
update:'1.9.89.4',
version:'1.9.90.1',
update:'1.9.90',
changeLog:[
'手杀武将单独分包',
'统率三军文聘和诸葛瑾',
'英文版三国杀特典武将凯撒',
'其他bug修复',
'players://["kaisa"]',
'神武将选择势力(仅限单机身份模式)',
'bug修复',
],
files:[
'card/standard.js',
'character/diy.js',
'card/extra.js',
'card/guozhan.js',
'character/extra.js',
'character/mobile.js',
'character/old.js',
'character/sp.js',
'character/yijiang.js',
'character/refresh.js',
'character/shenhua.js',
'character/sp.js',
'character/standard.js',
'character/xinghuoliaoyuan.js',
'character/yxs.js',
'character/yijiang.js',
'mode/boss.js',
'mode/guozhan.js',
'mode/identity.js',
'mode/versus.js',
//'game/asset.js',
'game/config.js',
'game/game.js',
'game/package.js',
'game/source.js',
//'game/package.js'
'layout/default/layout.css',
'layout/mobile/layout.css',
]
};

View File

@ -2469,6 +2469,10 @@ div:not(.handcards)>.card>.info>span,
border-radius: 21px;
z-index: 1
}
.equips>.equip6 {
bottom: 3;
left: calc(50% - 21px);
}
.equips>div>div:not(.image),.judges>div>div:not(.image),.marks>div>div:not(.image) {
display: none;
}
@ -3689,6 +3693,11 @@ span[data-nature='firemx'] {
text-shadow: black 0 0 1px,rgba(191, 0, 0,0.2) 0 0 2px,rgba(191, 0, 0,1) 0 0 2px,rgba(191, 0, 0,1) 0 0 5px,
rgba(191, 0, 0,1) 0 0 5px,black 0 0 1px;
}
div[data-nature='firemm'],
span[data-nature='firemm'] {
text-shadow: black 0 0 1px,rgba(232, 53, 53,1) 0 0 2px,rgba(232, 53, 53,1) 0 0 2px,rgba(232, 53, 53,1) 0 0 2px,
rgba(232, 53, 53,1) 0 0 2px,black 0 0 1px;
}
.player .identity[data-color="mingzhong"] {
text-shadow: black 0 0 1px,rgba(255, 120, 0,1) 0 0 2px,rgba(255, 120, 0,1) 0 0 5px,rgba(255, 120, 0,1) 0 0 10px,

View File

@ -188,6 +188,7 @@
#arena:not(.chess) .player[data-position='0']>.equips>.equip2{top: 10px;right: 10px;}
#arena:not(.chess) .player[data-position='0']>.equips>.equip3{bottom: 10px;left: 10px;}
#arena:not(.chess) .player[data-position='0']>.equips>.equip4{bottom: 10px;right: 10px;}
#arena:not(.chess) .player[data-position='0']>.equips>.equip6{bottom: 10px;right: 10px;}
#arena:not(.chess) .player[data-position='0']>.name,
#arena:not(.chess) .player[data-position='0'].linked>.name{
@ -305,7 +306,8 @@
top:20px;
}
#arena.mobile.oblongcard:not(.chess):not(.textequip) .player[data-position='0']>.equips>.equip3,
#arena.mobile.oblongcard:not(.chess):not(.textequip) .player[data-position='0']>.equips>.equip4{
#arena.mobile.oblongcard:not(.chess):not(.textequip) .player[data-position='0']>.equips>.equip4,
#arena.mobile.oblongcard:not(.chess):not(.textequip) .player[data-position='0']>.equips>.equip6{
bottom:20px;
}

View File

@ -737,13 +737,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
characterPack:{
mode_boss:{
boss_hundun:['male','shen',25,['boss_xiongshou','boss_wuzang','boss_xiangde','boss_yinzei','boss_yinzei_switch'],['qun','boss','bossallowed'],'qun'],
boss_qiongqi:['male','shen',20,['boss_xiongshou','boss_zhue','boss_futai','boss_yandu','boss_yandu_switch'],['qun','boss','bossallowed'],'qun'],
boss_qiongqi:['male','shen','20/25',['boss_xiongshou','boss_zhue','boss_futai','boss_yandu','boss_yandu_switch'],['qun','boss','bossallowed'],'qun'],
boss_taotie:['male','shen',20,['boss_xiongshou','boss_tanyu','boss_cangmu','boss_jicai','boss_jicai_switch'],['qun','boss','bossallowed'],'qun'],
boss_taowu:['male','shen',25,['boss_xiongshou','boss_minwan','boss_nitai','boss_luanchang','boss_luanchang_switch'],['qun','boss','bossallowed'],'qun'],
boss_zhuyin:['male','shen',4,['boss_xiongshou'],['qun','hiddenboss','bossallowed'],'qun'],
boss_xiangliu:['male','shen',25,['boss_yaoshou','boss_duqu','boss_jiushou','boss_echou','boss_echou_switch'],['qun','boss','bossallowed'],'qun'],
boss_zhuyan:['male','shen',25,['boss_yaoshou','boss_bingxian','boss_juyuan','boss_xushi','boss_xushi_switch'],['qun','boss','bossallowed'],'qun'],
boss_zhuyan:['male','shen','25/30',['boss_yaoshou','boss_bingxian','boss_juyuan','boss_xushi','boss_xushi_switch'],['qun','boss','bossallowed'],'qun'],
boss_bifang:['male','shen',25,['boss_yaoshou','boss_zhaohuo','boss_honglianx','boss_yanyu','boss_yanyu_switch'],['qun','boss','bossallowed'],'qun'],
boss_yingzhao:['male','shen',25,['boss_yaoshou','boss_fengdong','boss_xunyou','boss_sipu','boss_sipu_switch'],['qun','boss','bossallowed'],'qun'],
@ -1905,7 +1905,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
trigger:{global:'gameStart'},
content:function(){
player.disableSkill('boss_xushi_awake','boss_xushi');
player.gainMaxHp(5);
},
silent:true
},
@ -2575,7 +2574,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
trigger:{global:'gameStart'},
content:function(){
player.disableSkill('boss_yandu_awake','boss_yandu');
player.gainMaxHp(5);
},
silent:true
},
@ -5665,11 +5663,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
group:['boss_manjia1','boss_manjia2']
},
boss_manjia1:{
trigger:{target:'useCardToBefore'},
trigger:{target:['useCardToBefore','shaBegin']},
forced:true,
priority:6,
filter:function(event,player){
filter:function(event,player,name){
if(player.getEquip(2)) return false;
if(name=='shaBegin') return lib.skill.tengjia3.filter(event,player);
return lib.skill.tengjia1.filter(event,player);
},
content:function(){
@ -7484,7 +7483,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
shenqu:'神躯',
shenqu_info:'每名角色的准备阶段,若你的手牌数少于或等于你的体力上限数,你可以摸两张牌;当你受到伤害后,你可以使用一张【桃】',
jiwu:'极武',
jiwu_info:'出牌阶段,你可以弃置一张手牌,然后获得一项:“强袭”、“烈刃”、“旋风”、“完杀”,直到回合结束',
jiwu_info:'出牌阶段,你可以弃置一张牌,然后获得一项:“强袭”、“铁骑”(界)、“旋风”、“完杀”,直到回合结束',
mode_boss_card_config:'挑战卡牌',
mode_boss_character_config:'挑战武将',

View File

@ -808,6 +808,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
init:function(player){player.storage.gzweidi=[]},
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.storage.gzweidi.length>0
},
filterTarget:function(card,player,target){return target!=player&&player.storage.gzweidi.contains(target)},
content:function(){
'step 0'
@ -852,7 +855,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
trigger:{global:'gainBefore'},
silent:true,
filter:function(event,player){
if(player.storage.gzweidi.contains(event.player)||_status.currentPhase!=player) return false;
if(player==event.player||player.storage.gzweidi.contains(event.player)||_status.currentPhase!=player) return false;
if(event.cards.length){
if(event.getParent().name=='draw') return true;
for(var i=0;i<event.cards.length;i++) if(get.position(event.cards[i])=='c') return true;
@ -1137,7 +1140,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
content:function(){
'step 0'
player.chooseBool('总御</br></br><div="center text">是否与'+get.translation(trigger.player)+'交换装备区内坐骑牌</div>');
player.chooseBool('是否发动【总御】,与'+get.translation(trigger.player)+'交换装备区内坐骑牌');
'step 1'
if(result.bool){
player.logSkill('gzzongyu_others',trigger.player);
@ -2459,7 +2462,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
filterTarget:function (card,player,target){
if(player==target) return false;
for(var i=0;i<ui.selected.targets.length;i++){
if(ui.selected.targets[i].group==target.group) return false;
if(ui.selected.targets[i].isFriendOf(target)) return false;
}
return target.countCards('he')>0;
},

View File

@ -617,6 +617,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(typeof lib.config.test_game=='string'&&player==game.me.next){
player.init(lib.config.test_game);
}
if(player.group=='shen'){
var list=lib.group.slice(0);
list.remove('shen');
if(list.length) player.group=list.randomGet();
}
player.node.name.dataset.nature=get.groupnature(player.group);
}
next.setContent(function(){
"step 0"
@ -1143,22 +1149,49 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
ui.cheat2.close();
delete ui.cheat2;
}
var chooseGroup=false;
if(event.chosen.length){
game.me.init(event.chosen[0],event.chosen[1]);
if(lib.character[event.chosen[0]][1]=='shen'){
chooseGroup=true;
}
}
else if(event.modchosen){
if(event.modchosen[0]=='random') event.modchosen[0]=result.buttons[0].link;
else event.modchosen[1]=result.buttons[0].link;
game.me.init(event.modchosen[0],event.modchosen[1]);
}
else if(result.buttons.length==2){
game.me.init(result.buttons[0].link,result.buttons[1].link);
event.choosed=[result.buttons[0].link,result.buttons[1].link];
game.addRecentCharacter(result.buttons[0].link,result.buttons[1].link);
if(lib.character[event.choosed[0]][1]=='shen'){
chooseGroup=true;
}
}
else{
game.me.init(result.buttons[0].link);
event.choosed=[result.buttons[0].link];
if(lib.character[event.choosed[0]][1]=='shen'){
chooseGroup=true;
}
game.addRecentCharacter(result.buttons[0].link);
}
if(chooseGroup){
var list=lib.group.slice(0);
list.remove('shen');
game.me.chooseControl(list).prompt='请选择神武将的势力';
}
"step 2"
event.group=result.control||false;
if(event.chosen.length){
game.me.init(event.chosen[0],event.chosen[1]);
}
else if(event.modchosen){
game.me.init(event.modchosen[0],event.modchosen[1]);
}
else if(event.choosed.length==2){
game.me.init(event.choosed[0],event.choosed[1]);
}
else{
game.me.init(event.choosed[0]);
}
event.list.remove(game.me.name);
event.list.remove(game.me.name2);
if(game.me==game.zhu&&game.players.length>4){
@ -1171,6 +1204,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
event.ai(game.players[i],event.list.splice(0,get.config('choice_'+game.players[i].identity)),null,event.list)
}
}
"step 3"
if(event.group){
game.me.group=event.group;
game.me.node.name.dataset.nature=get.groupnature(game.me.group);
game.me.update();
}
"step 4"
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);

View File

@ -98,8 +98,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
game.prepareArena(2);
}
else if(_status.mode=='three'){
lib.character.wenpin[3]=['zhenwei_three'];
lib.character.zhugejin[3]=['hongyuan','huanshi_three','mingzhe'];
if(lib.character.wenpin) lib.character.wenpin[3]=['zhenwei_three'];
if(lib.character.zhugejin) lib.character.zhugejin[3]=['hongyuan','huanshi_three','mingzhe'];
if(!get.config('enable_all_cards')){
lib.translate.wuzhong_info+='若对方存活角色多于己方,则额外摸一张牌';
lib.translate.zhuge_info='锁定技,出牌阶段,你使用杀的次数上限+3';
@ -4239,14 +4239,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
unique:true,
content:function(){
"step 0"
event.players=get.players(player);
event.players=game.filterPlayer(function(current){
return current.isEnemyOf(player);
});
"step 1"
if(event.players.length){
var current=event.players.shift();
if(current.isEnemyOf(player)){
player.line(current,'fire');
current.damage('fire');
}
player.line(current,'fire');
current.damage('fire');
event.redo();
}
},
@ -4820,7 +4820,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
event.cards=get.cards(3);
event.cards2=[];
for(var i=0;i<event.cards.length;i++){
var type=get.type(event.cards[i]);
var type=get.type(event.cards[i],'trick');
if(type=='trick'||type=='equip'){
event.cards2.push(event.cards[i]);
}