This commit is contained in:
libccy 2016-08-17 00:25:34 +08:00
parent 3630f19b72
commit 216383b569
5 changed files with 576 additions and 86 deletions

View File

@ -1951,7 +1951,7 @@
onclick:function(bool){
game.saveConfig('continue_game',bool,this._link.config.mode);
if(get.config('continue_game')){
if(!ui.continue_game&&_status.over){
if(!ui.continue_game&&_status.over&&!_status.brawl){
ui.continue_game=ui.create.control('再战',game.reloadCurrent);
}
}
@ -2230,7 +2230,7 @@
onclick:function(bool){
game.saveConfig('continue_game',bool,this._link.config.mode);
if(get.config('continue_game')){
if(!ui.continue_game&&_status.over){
if(!ui.continue_game&&_status.over&&!_status.brawl){
ui.continue_game=ui.create.control('再战',game.reloadCurrent);
}
}
@ -7848,7 +7848,7 @@
if(get.config('revive')&&lib.mode[lib.config.mode].config.revive&&!ui.revive){
ui.revive=ui.create.control('revive',ui.click.dierevive);
}
if(get.config('continue_game')&&!ui.continue_game&&lib.mode[lib.config.mode].config.continue_game){
if(get.config('continue_game')&&!ui.continue_game&&lib.mode[lib.config.mode].config.continue_game&&!_status.brawl){
ui.continue_game=ui.create.control('再战',game.reloadCurrent);
}
if(get.config('dierestart')&&lib.mode[lib.config.mode].config.dierestart&&!ui.restart){
@ -12822,6 +12822,9 @@
if(_status.video) return;
if(name=='gameStart'){
_status.gameStarted=true;
if(_status.brawl&&_status.brawl.gameStart){
_status.brawl.gameStart();
}
}
if(!lib.hookmap[name]) return;
var event=this;
@ -18031,40 +18034,42 @@
if(game.controlOver){
game.controlOver();return;
}
if(lib.config.mode=='boss'){
ui.create.control('再战',function(){
var pointer=game.boss;
var map={boss:game.me==game.boss,links:[]};
for(var iwhile=0;iwhile<10;iwhile++){
pointer=pointer.nextSeat;
if(pointer==game.boss){
break;
}
map.links.push(pointer.name);
}
game.saveConfig('continue_name_boss',map);
game.saveConfig('mode',lib.config.mode);
localStorage.setItem(lib.configprefix+'directstart',true);
game.reload();
});
}
else if(lib.config.mode=='versus'){
if(_status.mode=='standard'){
ui.create.control('再战',function(){
game.saveConfig('continue_name_versus',{
friend:_status.friendBackup,
enemy:_status.enemyBackup,
color:_status.color
});
game.saveConfig('mode',lib.config.mode);
localStorage.setItem(lib.configprefix+'directstart',true);
game.reload();
});
}
}
else if(!_status.connectMode&&get.config('continue_game')&&!ui.continue_game){
ui.continue_game=ui.create.control('再战',game.reloadCurrent);
}
if(!_status.brawl){
if(lib.config.mode=='boss'){
ui.create.control('再战',function(){
var pointer=game.boss;
var map={boss:game.me==game.boss,links:[]};
for(var iwhile=0;iwhile<10;iwhile++){
pointer=pointer.nextSeat;
if(pointer==game.boss){
break;
}
map.links.push(pointer.name);
}
game.saveConfig('continue_name_boss',map);
game.saveConfig('mode',lib.config.mode);
localStorage.setItem(lib.configprefix+'directstart',true);
game.reload();
});
}
else if(lib.config.mode=='versus'){
if(_status.mode=='standard'){
ui.create.control('再战',function(){
game.saveConfig('continue_name_versus',{
friend:_status.friendBackup,
enemy:_status.enemyBackup,
color:_status.color
});
game.saveConfig('mode',lib.config.mode);
localStorage.setItem(lib.configprefix+'directstart',true);
game.reload();
});
}
}
else if(!_status.connectMode&&get.config('continue_game')&&!ui.continue_game&&!_status.brawl){
ui.continue_game=ui.create.control('再战',game.reloadCurrent);
}
}
if(!ui.restart){
ui.restart=ui.create.control('restart',game.reload);
}
@ -18932,6 +18937,13 @@
}
}
if(!lib.config.show_playerids||!game.showIdentity){
ui.playerids.style.display='none';
}
else{
ui.playerids.style.display='';
}
game.createEvent('game',false).setContent(mode[lib.config.mode].start);
game.loop();
});

View File

@ -117,27 +117,26 @@ mode.brawl={
start.style.width='80px';
start.style.height='80px';
start.style.lineHeight='80px';
start.style.margin='0';
start.style.padding='5px';
start.style.fontSize='72px';
start.style.zIndex=2;
},
game:{
start.style.zIndex=3;
start.style.transition='all 0s';
},
brawl:{
duzhansanguo:{
name:'毒战三国',
mode:'identity',
intro:'牌堆中额外添加10%的毒',
showcase:function(){
showcase:function(init){
var node=this;
node.nodes=node.nodes||[];
node.showcaseinterval=setInterval(function(){
var func=function(){
var card=game.createCard('du');
node.nodes.push(card);
card.style.position='absolute';
var rand1=Math.round(Math.random()*100);
var rand2=Math.round(Math.random()*100);
var rand3=Math.round(Math.random()*360);
var rand3=Math.round(Math.random()*40)-20;
card.style.left='calc('+rand1+'% - '+rand1+'px)';
card.style.top='calc('+rand2+'% - '+rand2+'px)';
card.style.transform='scale(0.8) rotate('+rand3+'deg)';
@ -153,7 +152,14 @@ mode.brawl={
}
},500);
}
},1000);
};
if(init){
node.nodes=[];
for(var i=0;i<5;i++){
func();
}
}
node.showcaseinterval=setInterval(func,1000);
},
content:{
cardPile:function(list){
@ -310,17 +316,258 @@ mode.brawl={
name:'唯我独尊',
mode:'identity',
intro:[
'牌堆中杀的数量增加30',
'牌堆中杀的数量增加30%',
'游戏开始时,主公获得一枚战神标记',
'拥有战神标记的角色杀造成的伤害+1',
'受到杀造成的伤害后战神印记将移到伤害来源的武将牌上'
]
],
showcase:function(init){
var node=this;
var player;
if(init){
player=ui.create.player();
player.init('boss_lvbu2');
player.style.left='calc(50% - 75px)';
player.style.top='20px';
player.node.count.remove();
player.node.hp.remove();
player.style.transition='all 0.5s';
node.appendChild(player);
node.playernode=player;
}
else{
player=node.playernode;
}
var num=0;
var num2=0;
this.showcaseinterval=setInterval(function(){
var dx,dy
if(num2%3==0){
player.animate('target');
player.animate('zoomin');
}
num2++;
switch(num++){
case 0:dx=-150;dy=0;break;
case 1:dx=-120;dy=100;break;
case 2:dx=0;dy=155;break;
case 3:dx=120;dy=100;break;
case 4:dx=150;dy=0;break;
}
if(num>=5){
num=0;
}
var card=game.createCard('sha');
card.style.left='calc(50% - 52px)';
card.style.top='68px';
card.style.position='absolute';
card.style.margin=0;
card.style.zIndex=2;
card.style.opacity=0;
node.appendChild(card);
ui.refresh(card);
card.style.opacity=1;
card.style.transform='translate('+dx+'px,'+dy+'px)';
setTimeout(function(){
card.delete();
},700);
},700);
},
init:function(){
lib.skill.weiwoduzun={
mark:true,
intro:{
content:'杀造成的伤害+1'
},
group:['weiwoduzun_damage','weiwoduzun_lose'],
subSkill:{
damage:{
trigger:{source:'damageBegin'},
forced:true,
filter:function(event){
return event.card&&event.card.name=='sha'&&event.notLink();
},
content:function(){
trigger.num++;
}
},
lose:{
trigger:{player:'damageEnd'},
forced:true,
filter:function(event){
return event.source&&event.source.isAlive();
},
content:function(){
player.removeSkill('weiwoduzun');
trigger.source.addSkill('weiwoduzun');
}
}
}
};
lib.translate.weiwoduzun='战神';
lib.translate.weiwoduzun_bg='尊';
},
content:{
cardPile:function(list){
var num=0;
for(var i=0;i<list.length;i++){
if(list[i][2]=='sha') num++;
}
num=Math.round(num*0.3);
if(num<=0) return list;
while(num--){
var nature='';
var rand=Math.random();
if(rand<0.15){
nature='fire';
}
else if(rand<0.3){
nature='thunder';
}
var suit=['heart','spade','club','diamond'].randomGet();
var number=Math.ceil(Math.random()*13);
if(nature){
list.push([suit,number,'sha',nature]);
}
else{
list.push([suit,number,'sha']);
}
}
return list;
},
gameStart:function(){
if(_status.mode=='zhong'){
game.zhong.addSkill('weiwoduzun');
}
else{
game.zhu.addSkill('weiwoduzun');
}
}
}
},
tongxingzhizheng:{
name:'同姓之争',
mode:'versus',
submode:'2v2',
intro:'姓氏相同的武将组合一队'
intro:'姓氏相同的武将组合一队',
showcase:function(init){
var node=this;
var getList=function(){
var list=[['guanyu','guanping','guansuo','guanyinping'],
['caocao','caopi','caozhi','caorui'],['liubei','liushan','liuchen'],
['xiahouyuan','xiahouba','xiahoushi'],['sunjian','sunquan','sunce'],
['zhangjiao','zhangliang','zhangbao'],['zhugeliang','zhugeguo','zhugejin','zhugeke'],
['mateng','machao','madai','mayunlu']];
list.randomSort();
var list2=[];
for(var i=0;i<list.length;i++){
list2=list2.concat(list[i]);
}
node.list=list2;
};
var func=function(){
if(!node.list.length){
getList();
}
var card=ui.create.player();
card.init(node.list.shift());
card.node.marks.remove();
card.node.count.remove();
card.node.hp.remove();
node.nodes.push(card);
card.style.position='absolute';
var rand1=Math.round(Math.random()*100);
var rand2=Math.round(Math.random()*100);
var rand3=Math.round(Math.random()*40)-20;
card.style.left='calc('+rand1+'% - '+(rand1*1.5)+'px)';
card.style.top='calc('+rand2+'% - '+(rand2*1.8)+'px)';
card.style.transform='scale(1.2) rotate('+rand3+'deg)';
card.style.opacity=0;
ui.refresh(card);
node.appendChild(card);
ui.refresh(card);
card.style.transform='scale(0.9) rotate('+rand3+'deg)';
card.style.opacity=1;
if(node.nodes.length>4){
setTimeout(function(){
while(node.nodes.length>3){
node.nodes.shift().delete();
}
},500);
}
};
node.list=[];
if(init){
node.nodes=[];
for(var i=0;i<3;i++){
func();
}
}
node.showcaseinterval=setInterval(func,1000);
},
init:function(){
var map={};
var map3=[];
var list1=['司','夏','诸'];
var list2=['马','侯','葛'];
var exclude=['界','新','大'];
for(var i in lib.character){
if(lib.filter.characterDisabled(i)) continue;
var surname=lib.translate[i];
for(var j=0;j<surname.length;j++){
if(exclude.contains(surname[j])) continue;
if(!/[a-z]/i.test(surname[j])){
var index=list1.indexOf(surname[j]);
if(index!=-1&&surname[j+1]==list2[index]){
surname=surname[j]+surname[j+1];
}
else{
surname=surname[j];
}
break;
}
}
if(!map[surname]){
map[surname]=[];
}
map[surname].push(i);
}
for(var i in map){
if(map[i].length<4){
delete map[i];
}
else{
map3.push(i);
}
}
_status.brawl.map=map;
_status.brawl.map3=map3;
},
content:{
submode:'two',
chooseCharacterFixed:true,
chooseCharacter:function(list,player){
if(player.side==game.me.side){
if(_status.brawl.mylist){
return _status.brawl.mylist.randomGets(2);
}
}
else{
if(_status.brawl.enemylist){
return _status.brawl.enemylist.randomGets(2);
}
}
var surname=_status.brawl.map3.randomRemove();
var list=_status.brawl.map[surname];
if(player==game.me){
_status.brawl.mylist=list;
}
else{
_status.brawl.enemylist=list;
}
return list.randomRemove(2);
}
}
},
tongqueduopao:{
name:'铜雀夺袍',
@ -329,7 +576,84 @@ mode.brawl={
'主公必选曹操',
'其余玩家从曹休、文聘、曹洪、张郃、夏侯渊、徐晃、许褚这些武将中随机选中一个',
'游戏开始时将麒麟弓和爪黄飞电各置于每名角色的装备区内,大宛马洗入牌堆,移除其他的武器牌和坐骑牌'
]
],
init:function(){
game.saveConfig('player_number','8','identity');
game.saveConfig('double_character',false,'identity');
},
showcase:function(init){
var node=this;
var list=['caoxiu','wenpin','caohong','zhanghe','xiahouyuan','xuhuang','re_xuzhu'];
list.randomSort();
list.push('re_caocao');
var func=function(){
var card=ui.create.player();
card.init(list.shift());
card.node.marks.remove();
card.node.count.remove();
card.node.hp.remove();
node.nodes.push(card);
card.style.position='absolute';
var rand1=Math.round(Math.random()*100);
var rand2=Math.round(Math.random()*100);
var rand3=Math.round(Math.random()*40)-20;
card.style.left='calc('+rand1+'% - '+(rand1*1.5)+'px)';
card.style.top='calc('+rand2+'% - '+(rand2*1.8)+'px)';
card.style.transform='scale(0.8) rotate('+rand3+'deg)';
node.appendChild(card);
};
if(init){
node.nodes=[];
}
else{
while(node.nodes.length){
node.nodes.shift().remove();
}
}
for(var i=0;i<8;i++){
func();
}
},
content:{
cardPile:function(list){
for(var i=0;i<list.length;i++){
var subtype=get.subtype(list[i][2]);
if(subtype=='equip1'||subtype=='equip3'||subtype=='equip4'){
list.splice(i--,1);
}
}
for(var i=0;i<8;i++){
list.push([['heart','diamond','club','spade'].randomGet(),Math.ceil(Math.random()*13),'dawan']);
}
return list;
},
gameStart:function(){
for(var i=0;i<game.players.length;i++){
game.players[i].$equip(game.createCard('qilin'));
game.players[i].$equip(game.createCard('zhuahuang'));
}
},
submode:'normal',
list:['caoxiu','wenpin','caohong','zhanghe','xiahouyuan','xuhuang','re_xuzhu'],
chooseCharacterFixed:true,
chooseCharacterAi:function(player){
if(player==game.zhu){
player.init('re_caocao');
}
else{
_status.brawl.list.remove(game.me.name);
player.init(_status.brawl.list.randomRemove());
}
},
chooseCharacter:function(){
if(game.me==game.zhu){
return ['re_caocao'];
}
else{
return _status.brawl.list.randomGets(1);
}
}
}
},
// shenrudihou:{
// name:'深入敌后',
@ -340,17 +664,100 @@ mode.brawl={
tongjiangmoshi:{
name:'同将模式',
mode:'identity',
intro:'主公选择一个武将,所有角色均使用此武将',
intro:'玩家选择一个武将,所有角色均使用此武将',
showcase:function(init){
if(init){
this.nodes=[];
}
else{
while(this.nodes.length){
this.nodes.shift().remove();
}
}
var lx=this.offsetWidth/2-120;
var ly=Math.min(lx,this.offsetHeight/2-60);
var setPos=function(node){
var i=node.index;
var deg=Math.PI/4*i;
var dx=lx*Math.cos(deg);
var dy=ly*Math.sin(deg);
node.style.transform='translate('+dx+'px,'+dy+'px)';
}
for(var i=0;i<8;i++){
var node=ui.create.player();
this.nodes.push(node);
node.init('zuoci');
node.classList.add('minskin');
node.node.marks.remove();
node.node.hp.remove();
node.node.count.remove();
node.style.left='calc(50% - 60px)';
node.style.top='calc(50% - 60px)';
node.index=i;
setPos(node);
this.appendChild(node);
}
var nodes=this.nodes;
this.showcaseinterval=setInterval(function(){
for(var i=0;i<nodes.length;i++){
nodes[i].index++;
if(nodes[i].index>7){
nodes[i].index=0;
}
setPos(nodes[i]);
}
},1000);
},
content:{
gameStart:function(){
var target=(_status.mode=='zhong')?game.zhong:game.zhu;
if(get.config('double_character')){
target.init(game.me.name,game.me.name2);
}
else{
target.init(game.me.name);
}
target.hp++;
target.maxHp++;
target.update();
},
chooseCharacterAi:function(player,list,list2,back){
if(player==game.zhu){
return;
}
else{
if(get.config('double_character')){
player.init(game.me.name,game.me.name2);
}
else{
player.init(game.me.name);
}
}
},
chooseCharacter:function(list,list2,num){
if(game.me!=game.zhu){
return list.slice(0,list2);
}
else{
if(_status.event.zhongmode){
return list.slice(0,6);
}
else{
return list.concat(list2.slice(0,num));
}
}
}
}
},
baiyudujiang:{
name:'白衣渡江',
mode:'versus',
submode:'2v2',
intro:[
'玩家在选将时可从6-8张的武将牌里选择两张武将牌一张面向大家可见加入游戏另一张是隐藏面孔暗置',
'选择的两张武将牌需满足以下至少两个条件1.性别相同2.体力上限相同3.技能数量相同',
'每名玩家在其回合开始或回合结束时,可以选择将自己的武将牌弃置,然后使用暗置的武将牌进行剩余的游戏'
]
}
// baiyudujiang:{
// name:'白衣渡江',
// mode:'versus',
// submode:'2v2',
// intro:[
// '玩家在选将时可从6-8张的武将牌里选择两张武将牌一张面向大家可见加入游戏另一张是隐藏面孔暗置',
// '选择的两张武将牌需满足以下至少两个条件1.性别相同2.体力上限相同3.技能数量相同',
// '每名玩家在其回合开始或回合结束时,可以选择将自己的武将牌弃置,然后使用暗置的武将牌进行剩余的游戏'
// ]
// }
}
};

View File

@ -29,6 +29,12 @@ mode.guozhan={
game.delay();
game.showChangeLog();
}
if(!_status.connectMode){
_status.mode=get.config('guozhan_mode');
if(_status.brawl&&_status.brawl.submode){
_status.mode=_status.brawl.submode;
}
}
"step 1"
if(_status.connectMode){
game.randomMapOL();
@ -97,7 +103,7 @@ mode.guozhan={
}
_status.videoInited=true,
game.addVideo('init',null,info);
if(get.config('guozhan_mode')=='mingjiang'){
if(_status.mode=='mingjiang'){
game.showIdentity(true);
}
else{
@ -369,6 +375,11 @@ mode.guozhan={
next.showConfig=true;
next.addPlayer=true;
next.ai=function(player,list,back){
if(_status.brawl&&_status.brawl.chooseCharacterAi){
if(_status.brawl.chooseCharacterAi(player,list,back)!==false){
return;
}
}
for(var i=0;i<list.length-1;i++){
for(var j=i+1;j<list.length;j++){
if(lib.character[list[i]][1]==lib.character[list[j]][1]){
@ -451,9 +462,18 @@ mode.guozhan={
if(lib.character[i][2]==3||lib.character[i][2]==4||lib.character[i][2]==5)
event.list.push(i);
}
if(_status.brawl&&_status.brawl.chooseCharacterFilter){
event.list=_status.brawl.chooseCharacterFilter(event.list);
}
event.list.randomSort();
// var list=event.list.splice(0,parseInt(get.config('choice_num')));
var list=game.getCharacterChoice(event.list,parseInt(get.config('choice_num')));
var list;
if(_status.brawl&&_status.brawl.chooseCharacter){
list=_status.brawl.chooseCharacter(event.list,game.me);
}
else{
list=game.getCharacterChoice(event.list,parseInt(get.config('choice_num')));
}
if(_status.auto){
event.ai(game.me,list);
}
@ -544,10 +564,12 @@ mode.guozhan={
});
delete _status.createControl;
}
if(!ui.cheat&&get.config('change_choice'))
ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose'))
ui.create.cheat2();
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
if(!ui.cheat&&get.config('change_choice'))
ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose'))
ui.create.cheat2();
}
}
"step 1"
if(ui.cheat){
@ -931,7 +953,7 @@ mode.guozhan={
},this,this.name,this.sex,num,this.identity);
this.identityShown=true;
var initdraw=parseInt(get.config('initshow_draw'));
if(!_status.initshown&&!_status.overing&&initdraw&&this.isAlive()&&get.config('guozhan_mode')!='mingjiang'){
if(!_status.initshown&&!_status.overing&&initdraw&&this.isAlive()&&_status.mode!='mingjiang'){
this.popup('首亮');
game.log(this,'首先明置武将,得到奖励');
game.log(this,'摸了'+get.cnNumber(initdraw)+'张牌');

View File

@ -6,6 +6,9 @@ mode.identity={
ui.arena.classList.add('only_dialog');
}
_status.mode=get.config('identity_mode');
if(_status.brawl&&_status.brawl.submode){
_status.mode=_status.brawl.submode;
}
"step 1"
var playback=localStorage.getItem(lib.configprefix+'playback');
if(playback){
@ -442,6 +445,11 @@ mode.identity={
return game.players.randomGet(game.me,game.zhu);
};
next.ai=function(player,list,list2,back){
if(_status.brawl&&_status.brawl.chooseCharacterAi){
if(_status.brawl.chooseCharacterAi(player,list,list2,back)!==false){
return;
}
}
if(_status.event.zhongmode){
if(get.config('double_character')){
player.init(list[0],list[1]);
@ -746,6 +754,9 @@ mode.identity={
}
event.list.randomSort();
list3.randomSort();
if(_status.brawl&&_status.brawl.chooseCharacterFilter){
_status.brawl.chooseCharacterFilter(event.list,list2,list3);
}
var num=get.config('choice_'+game.me.identity);
if(event.zhongmode){
num=3;
@ -754,14 +765,24 @@ mode.identity={
event.ai(game.zhu,event.list,list2)
event.list.remove(game.zhu.name);
event.list.remove(game.zhu.name2);
list=event.list.slice(0,num);
}
else{
if(event.zhongmode){
list=list3.slice(0,6);
if(_status.brawl&&_status.brawl.chooseCharacter){
list=_status.brawl.chooseCharacter(event.list,num);
}
else{
list=list2.concat(list3.slice(0,num));
list=event.list.slice(0,num);
}
}
else{
if(_status.brawl&&_status.brawl.chooseCharacter){
list=_status.brawl.chooseCharacter(list2,list3,num);
}
else{
if(event.zhongmode){
list=list3.slice(0,6);
}
else{
list=list2.concat(list3.slice(0,num));
}
}
}
delete event.swapnochoose;
@ -845,10 +866,12 @@ mode.identity={
}
});
}
if(!ui.cheat&&get.config('change_choice'))
ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose'))
ui.create.cheat2();
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
if(!ui.cheat&&get.config('change_choice'))
ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose'))
ui.create.cheat2();
}
"step 1"
if(ui.cheat){
ui.cheat.close();

View File

@ -3,6 +3,9 @@ mode.versus={
start:function(){
"step 0"
_status.mode=get.config('versus_mode');
if(_status.brawl&&_status.brawl.submode){
_status.mode=_status.brawl.submode;
}
"step 1"
var playback=localStorage.getItem(lib.configprefix+'playback');
if(playback){
@ -505,8 +508,10 @@ mode.versus={
}
});
}
if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose')) ui.create.cheat2();
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose')) ui.create.cheat2();
}
break;
case 'mech':
dialog=ui.create.dialog('选择角色',[list[game.me.identity+'mech'],'character']);
@ -675,7 +680,14 @@ mode.versus={
event.addSetting=addSetting;
event.removeSetting=removeSetting;
var dialog=ui.create.dialog('选择角色',[list.randomGets(7),'character']);
var characterChoice;
if(_status.brawl&&_status.brawl.chooseCharacter){
characterChoice=_status.brawl.chooseCharacter(list,game.me);
}
else{
characterChoice=list.randomGets(7);
}
var dialog=ui.create.dialog('选择角色',[characterChoice,'character']);
game.me.chooseButton(true,dialog);
if(get.config('change_identity')){
addSetting(dialog);
@ -735,10 +747,14 @@ mode.versus={
}
});
}
if(!ui.cheat&&get.config('change_choice'))
ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose'))
ui.create.cheat2();
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
if(!ui.cheat&&get.config('change_choice')){
ui.create.cheat();
}
if(!ui.cheat2&&get.config('free_choose')){
ui.create.cheat2();
}
}
'step 1'
if(ui.cheat){
ui.cheat.close();
@ -753,7 +769,14 @@ mode.versus={
event.list.remove(game.me.name);
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.me){
game.players[i].init(event.list.randomRemove());
if(_status.brawl&&_status.brawl.chooseCharacter){
var list=_status.brawl.chooseCharacter(event.list,game.players[i]);
game.players[i].init(list.randomGet());
event.list.remove(game.players[i].name);
}
else{
game.players[i].init(event.list.randomRemove());
}
}
}
});
@ -820,6 +843,9 @@ mode.versus={
list2.push(i);
}
}
if(_status.brawl&&_status.brawl.chooseCharacterFilter){
event.list=_status.brawl.chooseCharacterFilter(event.list);
}
event.list.randomSort();
event.list2=list2;
event.current=game.players.randomGet();