This commit is contained in:
libccy 2016-06-21 00:09:42 +08:00
parent 90d3e79031
commit 5954309986
3 changed files with 164 additions and 22 deletions

View File

@ -68,8 +68,8 @@ character.hearth={
hs_lafamu:['male','shu',4,['xieneng']],
hs_yelise:['female','wei',3,['xunbao','zhuizong']],
// hs_fandral:['male','shu',4,['nuyan']],
// hs_hallazeal:['male','shu',4,['nuyan']],
hs_fandral:['male','shu',4,['nuyan','chouhuo']],
hs_hallazeal:['male','wei',3,['shengteng','yuansu']],
// hs_nzoth:['male','shu',4,['nuyan']],
// hs_walian:['male','shu',4,['zhanyi']],
// hs_pengpeng:['male','qun',4,['zhadan']],
@ -81,6 +81,116 @@ character.hearth={
hs_malfurion:['hs_malorne'],
},
skill:{
chouhuo:{
unique:true,
trigger:{player:'phaseBegin'},
forced:true,
skillAnimation:true,
animationColor:'fire',
filter:function(event,player){
if(player.storage.nuyan&&player.storage.nuyan.length){
var num=0;
for(var i=0;i<lib.inpile.length;i++){
if(get.tag({name:lib.inpile[i]},'damage')){
num++;
}
}
return num<=player.storage.nuyan.length;
}
return false;
},
content:function(){
player.loseMaxHp();
player.changeHujia(2);
player.removeSkill('nuyan');
player.addSkill('nuyan2');
}
},
nuyan2:{
enable:'phaseUse',
usable:3,
chooseButton:{
dialog:function(event,player){
var list=[];
for(var i=0;i<lib.inpile.length;i++){
if(get.tag({name:lib.inpile[i]},'damage')){
list.push([get.type(lib.inpile[i]),'',lib.inpile[i]]);
}
}
return ui.create.dialog([list,'vcard']);
},
filter:function(button,player){
return lib.filter.filterCard({name:button.link[2]},player,_status.event.getParent());
},
check:function(button){
var player=_status.event.player;
var recover=0,lose=1;
for(var i=0;i<game.players.length;i++){
if(!game.players[i].isOut()){
if(game.players[i].hp<game.players[i].maxHp){
if(ai.get.attitude(player,game.players[i])>0){
if(game.players[i].hp<2){
lose--;
recover+=0.5;
}
lose--;
recover++;
}
else if(ai.get.attitude(player,game.players[i])<0){
if(game.players[i].hp<2){
lose++;
recover-=0.5;
}
lose++;
recover--;
}
}
else{
if(ai.get.attitude(player,game.players[i])>0){
lose--;
}
else if(ai.get.attitude(player,game.players[i])<0){
lose++;
}
}
}
}
if(button.link[2]=='nanman'||button.link[2]=='nanman'||button.link[2]=='yuansuhuimie'||
button.link[2]=='chiyuxi'||button.link[2]=='jingleishan'){
if(lose>recover&&lose>0){
return 2;
}
else{
return 0;
}
}
return 1;
},
backup:function(links,player){
return {
filterCard:function(){return false},
selectCard:-1,
popname:true,
viewAs:{name:links[0][2]},
onuse:function(result,player){
player.loseHp();
}
}
},
prompt:function(links,player){
return '失去一点体力,视为使用一张'+get.translation(links[0][2]);
}
},
ai:{
order:6,
result:{
player:function(player){
if(player.hp>1) return 1;
return 0;
}
},
}
},
nuyan:{
enable:'phaseUse',
usable:1,
@ -174,7 +284,6 @@ character.hearth={
},
}
},
hsshenqi_forbid:{},
duxin:{
trigger:{player:['phaseBegin','phaseEnd']},
frequent:true,
@ -4082,7 +4191,7 @@ character.hearth={
fullimage:true,
vanish:true,
enable:function(card,player){
return !player.hasSkill('hsshenqi_forbid');
return !player.isTurnedOver();
},
derivation:'hs_lafamu',
filterTarget:true,
@ -4095,7 +4204,6 @@ character.hearth={
if(!player.isTurnedOver()){
player.turnOver();
}
player.addTempSkill('hsshenqi_forbid','phaseAfter');
},
ai:{
order:5,
@ -4115,7 +4223,7 @@ character.hearth={
fullimage:true,
vanish:true,
enable:function(card,player){
return !player.hasSkill('hsshenqi_forbid');
return !player.isTurnedOver();
},
derivation:'hs_lafamu',
filterTarget:function(card,player,target){
@ -4129,7 +4237,6 @@ character.hearth={
if(!player.isTurnedOver()){
player.turnOver();
}
player.addTempSkill('hsshenqi_forbid','phaseAfter');
},
ai:{
order:9,
@ -4150,7 +4257,7 @@ character.hearth={
fullimage:true,
vanish:true,
enable:function(card,player){
return !player.hasSkill('hsshenqi_forbid');
return !player.isTurnedOver();
},
derivation:'hs_lafamu',
filterTarget:function(card,player,target){
@ -4164,7 +4271,6 @@ character.hearth={
if(!player.isTurnedOver()){
player.turnOver();
}
player.addTempSkill('hsshenqi_forbid','phaseAfter');
},
ai:{
order:9.5,
@ -4436,6 +4542,10 @@ character.hearth={
hs_yogg:'尤格萨隆',
hs_xialikeer:'夏克里尔',
shengteng:'升腾',
shengteng_info:'锁定技,每当你使用锦囊牌造成伤害,你增加一点体力上限并回复一点体力',
yuansu:'元素',
yuansu_info:'出牌阶段限一次,若你已损失的体力值不少于存活角色数,你可以将体力上限降至与体力值相同,视为使用一张元素毁灭',
nuyan:'怒焰',
nuyan2:'怒焰',
nuyan_backup:'怒焰',
@ -4498,11 +4608,11 @@ character.hearth={
bingyan_info:'出牌阶段限一次,你可以将一张红色牌当作炽羽袭,或将一张黑色牌当作惊雷闪使用',
hsshenqi:'神器',
hsshenqi_morijingxiang:'末日镜像',
hsshenqi_morijingxiang_info:'从所有其他角色的区域内各获得1~2张牌使用后将武将牌翻至背面且本回合内无法继续使用神器牌',
hsshenqi_morijingxiang_info:'限武将牌正面朝上时使用,从所有其他角色的区域内各获得1~2张牌使用后将武将牌翻至背面',
hsshenqi_kongbusangzhong:'恐怖丧钟',
hsshenqi_kongbusangzhong_info:'对所有其他角色各造成1~2点伤害使用后将武将牌翻至背面且本回合内无法继续使用神器牌',
hsshenqi_kongbusangzhong_info:'限武将牌正面朝上时使用,对所有其他角色各造成1~2点伤害使用后将武将牌翻至背面',
hsshenqi_nengliangzhiguang:'能量之光',
hsshenqi_nengliangzhiguang_info:'令一名角色增加一点体力上限,回复一点体力,并摸四张牌;使用后将武将牌翻至背面且本回合内无法继续使用神器牌',
hsshenqi_nengliangzhiguang_info:'限武将牌正面朝上时使用,令一名角色增加一点体力上限,回复一点体力,并摸四张牌;使用后将武将牌翻至背面',
hsbaowu:'宝物',
hsbaowu_huangjinyuanhou:'黄金猿猴',
hsbaowu_huangjinyuanhou_info:'回复全部体力,弃置所有手牌,并获得等量的无中生有;直到下个回合开始,防上即将受到的一切伤害',

View File

@ -10,6 +10,7 @@ window.noname_update={
'character/hearth.js',
'character/yijiang.js',
'mode/chess.js',
'mode/identity.js',
'game/game.js',
'game/asset.js',
],

View File

@ -579,24 +579,24 @@ mode.identity={
table.style.maxWidth='400px';
var tr=document.createElement('tr');
table.appendChild(tr);
var list;
var listi;
if(event.zhongmode){
list=['random','zhu','mingzhong','zhong','nei','fan'];
listi=['random','zhu','mingzhong','zhong','nei','fan'];
}
else{
list=['random','zhu','zhong','nei','fan'];
listi=['random','zhu','zhong','nei','fan'];
}
for(var i=0;i<list.length;i++){
for(var i=0;i<listi.length;i++){
var td=document.createElement('td');
tr.appendChild(td);
td.link=list[i];
td.link=listi[i];
td.style.fontSize='25px';
td.style.fontFamily='xinwei';
if(td.link===game.me.identity){
td.classList.add('thundertext');
}
td.innerHTML=get.translation(list[i]+'2');
td.innerHTML=get.translation(listi[i]+'2');
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
if(_status.dragged) return;
if(_status.justdragged) return;
@ -609,7 +609,31 @@ mode.identity={
delete game.zhu.isZhu;
delete game.zhu.identityShown;
}
dialog.close();
if(this.link!='zhu'&&game.me.identity!='zhu'){
var current=this.parentNode.querySelector('.thundertext');
if(current){
current.classList.remove('thundertext');
}
this.classList.add('thundertext');
event.list=event.list.concat(list);
event.list.randomSort();
num=get.config('choice_'+this.link);
list=event.list.splice(0,num);
var buttons=ui.create.div('.buttons');
var node=_status.event.dialog.buttons[0].parentNode;
_status.event.dialog.buttons=ui.create.buttons(list,'character',buttons);
_status.event.dialog.content.insertBefore(buttons,node);
buttons.animate('start');
node.remove();
game.uncheck();
game.check();
_status.event.parent.swapnodialog=true;
}
else{
_status.event.parent.swapnodialog=false;
dialog.close();
}
_status.event=_status.event.parent;
_status.event.step=0;
if(this.link!='random'){
@ -741,10 +765,17 @@ mode.identity={
list=list2.concat(list3.slice(0,num));
}
}
var dialog=ui.create.dialog('选择角色','hidden',[list,'character']);
if(get.config('change_identity')){
addSetting(dialog);
var dialog;
if(event.swapnodialog){
dialog=ui.dialog;
}
else{
dialog=ui.create.dialog('选择角色','hidden',[list,'character']);
if(get.config('change_identity')){
addSetting(dialog);
}
}
if(!event.chosen.length){
game.me.chooseButton(dialog,true).selectButton=function(){
return get.config('double_character')?2:1