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@ -3579,7 +3579,7 @@ character.hearth={
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hs_hudunren:'护盾人',
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hs_nate:'纳特',
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hs_shifazhe:'嗜法者',
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xueren:'血刃',
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xueren_info:'每当你使用杀造成伤害,你可以令受伤害角色与你各流失一点体力,然后你摸两张牌',
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maoxian:'冒险',
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732
game/game.js
732
game/game.js
File diff suppressed because it is too large
Load Diff
122
mode/identity.js
122
mode/identity.js
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@ -19,8 +19,8 @@ mode.identity={
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else{
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lib.configOL.number=lib.configOL.player_number;
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}
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lib.configOL.characterPack='standard';
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lib.configOL.cardPack='standard';
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lib.configOL.characterPack=['standard','wind'];
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lib.configOL.cardPack=['standard'];
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lib.configOL.mode='identity';
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}
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"step 1"
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@ -175,13 +175,13 @@ mode.identity={
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for(var i=0;i<lib.node.clients.length;i++){
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var current=list.randomRemove();
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current.ws=lib.node.clients[i];
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current.setNameOL(current.ws.nickname);
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current.playerid=current.ws.id;
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current.nickname=current.ws.nickname;
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current.setNickname();
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}
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game.me.playerid=get.id();
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game.me.nickname=lib.config.connect_nickname;
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game.me.setNameOL(game.me.nickname);
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game.me.setNickname();
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for(var i=0;i<game.players.length;i++){
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if(!game.players[i].playerid){
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game.players[i].playerid=get.id();
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@ -202,8 +202,11 @@ mode.identity={
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}
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for(var i=0;i<game.players.length;i++){
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game.players[i].playerid=map[i][0];
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game.players[i].setNameOL(map[i][1]);
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game.players[i].nickname=map[i][1];
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game.players[i].setNickname();
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lib.playerOL[game.players[i].playerid]=game.players[i];
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}
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_status.mode=lib.configOL.identity_mode;
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},map);
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game.chooseCharacterOL();
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}
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@ -216,6 +219,11 @@ mode.identity={
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}
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if(game.players.length==2){
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game.showIdentity(true);
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if(game.me.next.isOnline){
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game.me.next.send(function(identity){
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game.me.next.setIdentity(identity);
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},game.me.identity);
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}
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}
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else{
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for(var i=0;i<game.players.length;i++){
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@ -896,65 +904,109 @@ mode.identity={
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game.zhu.isZhu=(game.zhu.identity=='zhu');
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game.me.setIdentity();
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for(var i=0;i<game.players.length;i++){
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game.players[i].send(function(zhu,me,identity){
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for(var i in lib.playerOL){
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lib.playerOL[i].setIdentity('cai');
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}
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zhu.identityShown=true;
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zhu.setIdentity('zhu');
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me.setIdentity(identity);
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},game.zhu,game.players[i],game.players[i].identity);
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}
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var list;
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var list2=[];
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var list3=[];
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event.list=[];
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for(i in lib.character){
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if(lib.character[i][4]&&lib.character[i][4].contains('forbidai')) continue;
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var libCharacter={};
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for(var i=0;i<lib.configOL.characterPack.length;i++){
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var pack=lib.characterPack[lib.configOL.characterPack[i]];
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for(var j in pack){
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libCharacter[j]=pack[j];
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}
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}
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for(i in libCharacter){
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if(libCharacter[i][4]&&libCharacter[i][4].contains('forbidai')) continue;
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if(lib.config.forbidai.contains(i)) continue;
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if(lib.config.forbidall.contains(i)) continue;
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// if(lib.config.forbidall.contains(i)) continue;
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if(lib.config.banned.contains(i)) continue;
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if(!get.config('double_character')&&get.config('ban_weak')&&
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(lib.config.forbidsingle.contains(i)||lib.rank.c.contains(i)||lib.rank.d.contains(i))) continue;
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if(get.config('ban_strong')&&(lib.rank.s.contains(i)||lib.rank.ap.contains(i))) continue;
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if(get.config('double_character')&&lib.config.forbiddouble.contains(i)) continue;
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event.list.push(i);
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if(lib.character[i][4]&&lib.character[i][4].contains('zhu')){
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if(libCharacter[i][4]&&libCharacter[i][4].contains('zhu')){
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list2.push(i);
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}
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else{
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list3.push(i);
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}
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}
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var num=get.config('choice_'+game.zhu.identity);
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if(event.zhongmode){
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num=3;
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}
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if(event.zhongmode){
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list=event.list.randomGets(6);
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}
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else{
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list=list2.concat(list3.randomGets(num));
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list=list2.concat(list3.randomGets(3));
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}
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var next=game.zhu.chooseButton(true);
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next.selectButton=(lib.configOL.double_character?2:1);
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next.createDialog=['选择角色','hidden',[list,'character']];
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next.ai=function(button){
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next.set('selectButton',(lib.configOL.double_character?2:1));
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next.set('createDialog',['选择角色',[list,'character']]);
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next.set('callback',function(player,result){
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player.init(result.links[0],result.links[1]);
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});
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next.set('ai',function(button){
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return Math.random();
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}
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});
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"step 1"
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if(result.buttons.length==2){
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if(game.me!=game.zhu){
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game.zhu.init(result.links[0],result.links[1])
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}
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else{
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game.zhu.init(result.links[0])
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}
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event.list.remove(game.zhu.name);
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event.list.remove(game.zhu.name2);
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// game.addRecentCharacter(game.me.name,game.me.name2);
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// event.list.remove(game.me.name);
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// event.list.remove(game.me.name2);
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// if(game.me==game.zhu&&game.players.length>4){
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// game.me.hp++;
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// game.me.maxHp++;
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// game.me.update();
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// }
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// for(var i=0;i<game.players.length;i++){
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// if(game.players[i]!=game.zhu&&game.players[i]!=game.me){
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// event.ai(game.players[i],event.list.splice(0,get.config('choice_'+game.players[i].identity)),null,event.list)
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// }
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// }
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game.broadcast(function(zhu,name,name2){
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if(game.zhu!=game.me){
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zhu.init(name,name2);
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}
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},game.zhu,game.zhu.name,game.zhu.name2);
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var list=[];
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var selectButton=(lib.configOL.double_character?2:1);
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for(var i=0;i<game.players.length;i++){
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if(game.players[i]!=game.zhu){
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var num;
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switch(game.players[i].identity){
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case 'zhong':num=4;break;
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case 'nei':num=5;break;
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default:num=3;break;
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}
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list.push([game.players[i],['选择角色',[event.list.randomRemove(num),'character']],selectButton,true]);
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}
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}
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game.me.chooseButtonOL(list,function(player,result){
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if(game.online||player==game.me) player.init(result.links[0],null,result.links[1]);
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});
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"step 2"
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for(var i in result){
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if(result[i]=='ai'){
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result[i]=event.list.randomRemove(lib.configOL.double_character?2:1);
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}
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else{
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result[i]=result[i].links
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}
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if(!lib.playerOL[i].name){
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lib.playerOL[i].init(result[i][0],result[i][1]);
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}
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}
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game.broadcast(function(result){
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for(var i in result){
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if(!lib.playerOL[i].name){
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lib.playerOL[i].init(result[i][0],result[i][1]);
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}
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}
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},result);
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}
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},
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},
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