2024-01-23 09:10:35 +00:00
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import { game } from '../noname.js';
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2023-08-21 09:52:29 +00:00
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game.import('character',function(lib,game,ui,get,ai,_status){
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return {
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name:'jsrg',
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connect:true,
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characterSort:{
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jsrg:{
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jiangshanrugu_qi:['jsrg_liuhong','jsrg_hejin','jsrg_sunjian','jsrg_huangfusong','jsrg_xushao','jsrg_dongbai','jsrg_qiaoxuan','jsrg_yangbiao','jsrg_kongrong','jsrg_zhujun','jsrg_liubei','jsrg_wangyun','jsrg_liuyan','jsrg_caocao','jsrg_nanhualaoxian'],
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jiangshanrugu_cheng:['jsrg_sunce','jsrg_xuyou','jsrg_lvbu','jsrg_zhanghe','jsrg_zoushi','jsrg_guanyu','jsrg_chendeng','jsrg_zhenji','jsrg_zhangliao','jsrg_xugong','jsrg_chunyuqiong'],
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2023-10-18 00:44:27 +00:00
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jiangshanrugu_zhuan:['jsrg_guojia','jsrg_zhangfei','jsrg_machao','jsrg_lougui','jsrg_zhangren','jsrg_huangzhong','jsrg_xiahourong','jsrg_sunshangxiang','jsrg_pangtong','jsrg_hansui','jsrg_zhangchu','jsrg_xiahouen','jsrg_fanjiangzhangda'],
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2024-01-17 11:39:12 +00:00
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jiangshanrugu_he:['jsrg_zhugeliang','jsrg_jiangwei','jsrg_luxun','jsrg_zhaoyun','jsrg_simayi','jsrg_guoxun','jsrg_sunlubansunluyu','jsrg_caofang','jsrg_sunjun','jsrg_liuyong','jsrg_weiwenzhugezhi','jsrg_zhangxuan','jsrg_gaoxiang','jsrg_guozhao'],
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2023-08-21 09:52:29 +00:00
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},
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},
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character:{
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//起
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jsrg_liuhong:['male','qun',4,['jsrgchaozheng','jsrgshenchong','jsrgjulian'],['zhu']],
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jsrg_hejin:['male','qun',4,['jsrgzhaobing','jsrgzhuhuan','jsrgyanhuo']],
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jsrg_sunjian:['male','qun',4,['jsrgpingtao','jsrgjuelie']],
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jsrg_huangfusong:['male','qun',4,['jsrgguanhuo','jsrgjuxia']],
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jsrg_xushao:['male','qun',3,['sbyingmen','sbpingjian']],
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jsrg_dongbai:['female','qun',3,['jsrgshichong','jsrglianzhu']],
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jsrg_qiaoxuan:['male','qun',3,['jsrgjuezhi','jsrgjizhao']],
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jsrg_yangbiao:['male','qun','3/4',['jsrgzhaohan','jsrgrangjie','jsrgyizheng']],
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jsrg_kongrong:['male','qun',3,['jsrglirang','jsrgzhengyi']],
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jsrg_zhujun:['male','qun',4,['jsrgfendi','jsrgjuxiang']],
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jsrg_liubei:['male','qun',4,['jsrgjishan','jsrgzhenqiao']],
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jsrg_wangyun:['male','qun',3,['jsrgshelun','jsrgfayi'],['clan:太原王氏']],
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jsrg_liuyan:['male','qun',3,['xinfu_limu','jsrgtushe','jsrgtongjue'],['zhu']],
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jsrg_caocao:['male','qun',4,['jsrgzhenglve','jsrghuilie']],
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jsrg_nanhualaoxian:['male','qun',3,['jsrgshoushu','jsrgxundao','jsrglinghua']],
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//承
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jsrg_sunce:['male','wu',4,['jsrgduxing','jsrgzhiheng','jsrgzhasi','jsrgbashi'],['zhu']],
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jsrg_xuyou:['male','wei',3,['jsrglipan','jsrgqingxi','jsrgjinmie'],['doublegroup:wei:qun']],
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2023-08-26 13:04:21 +00:00
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jsrg_lvbu:['male','qun',5,['jsrgwuchang','jsrgqingjiao','jsrgchengxu'],['doublegroup:shu:qun']],
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jsrg_zhanghe:['male','wei',4,['jsrgqiongtu','jsrgxianzhu'],['doublegroup:wei:qun']],
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2023-08-21 09:52:29 +00:00
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jsrg_zoushi:['female','qun',3,['jsrgguyin','jsrgzhangdeng']],
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2023-08-24 14:56:06 +00:00
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jsrg_guanyu:['male','shu',5,['jsrgguanjue','jsrgnianen'],['border:wei']],
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2023-08-21 09:52:29 +00:00
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jsrg_chendeng:['male','qun',3,['jsrglunshi','jsrgguitu']],
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jsrg_zhenji:['female','qun',3,['jsrgjixiang','jsrgchengxian']],
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2023-08-26 13:04:21 +00:00
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jsrg_zhangliao:['male','qun',4,['jsrgzhengbing','jsrgtuwei'],['doublegroup:wei:qun']],
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2023-08-21 09:52:29 +00:00
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jsrg_xugong:['male','wu',3,['jsrgbiaozhao','jsrgyechou']],
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jsrg_chunyuqiong:['male','qun',4,['jsrgcangchu','jsrgshishou']],
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2023-10-18 00:44:27 +00:00
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//转
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jsrg_guojia:['male','wei',3,['jsrgqingzi','jsrgdingce','jsrgzhenfeng']],
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jsrg_zhangfei:['male','shu',5,['jsrgbaohe','jsrgxushi']],
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jsrg_machao:['male','qun',4,['jsrgzhuiming','mashu']],
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jsrg_lougui:['male','wei',3,['jsrgshacheng','jsrgninghan']],
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jsrg_zhangren:['male','qun',4,['jsrgfuni','jsrgchuanxin']],
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jsrg_huangzhong:['male','shu',4,['jsrgcuifeng','jsrgdengnan']],
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jsrg_xiahourong:['male','wei',4,['jsrgfenjian']],
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jsrg_sunshangxiang:['female','wu',3,['jsrgguiji','jsrgjiaohao']],
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jsrg_pangtong:['male','qun',3,['jsrgmanjuan','jsrgyangming']],
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jsrg_hansui:['male','qun',4,['jsrgniluan','jsrghuchou','jsrgjiemeng'],['zhu']],
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jsrg_zhangchu:['female','qun',3,['jsrghuozhong','jsrgrihui']],
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jsrg_xiahouen:['male','wei',4,['jsrghujian','jsrgshili'],['die_audio:tw_xiahouen']],
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jsrg_fanjiangzhangda:['male','wu',5,['jsrgfushan']],
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2024-01-17 11:39:12 +00:00
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//合
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jsrg_zhugeliang:['male','shu',3,['jsrgwentian','jsrgchushi','jsrgyinlve']],
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jsrg_jiangwei:['male','shu',4,['jsrgjinfa','jsrgfumou','jsrgxuanfeng'],['border:wei']],
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jsrg_luxun:['male','wu',3,['jsrgyoujin','jsrgdailao','jsrgzhubei']],
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jsrg_zhaoyun:['male','shu',4,['jsrglonglin','jsrgzhendan']],
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jsrg_simayi:['male','wei',4,['jsrgyingshi','jsrgtuigu']],
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jsrg_guoxun:['male','wei',4,['jsrgeqian','jsrgfusha']],
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jsrg_sunlubansunluyu:['female','wu',3,['jsrgdaimou','jsrgfangjie']],
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2024-01-25 01:36:28 +00:00
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jsrg_caofang:['male','wei','3/4',['jsrgzhaotu','jsrgjingju','jsrgweizhui'],['zhu']],
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2024-01-17 11:39:12 +00:00
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jsrg_sunjun:['male','wu',4,['jsrgyaoyan','jsrgbazheng']],
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jsrg_liuyong:['male','shu',3,['jsrgdanxin','jsrgfengxiang']],
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jsrg_weiwenzhugezhi:['male','wu',4,['jsrgfuhai']],
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jsrg_zhangxuan:['female','wu',4,['jsrgtongli','jsrgshezang']],
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jsrg_gaoxiang:['male','shu',4,['jsrgchiying']],
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jsrg_guozhao:['female','wei',3,['jsrgpianchong','jsrgzunwei']],
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2023-08-21 09:52:29 +00:00
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},
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characterIntro:{
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qiaoxuan:'桥玄(110年-184年6月6日),一作乔玄,字公祖。梁国睢阳县(今河南省商丘市睢阳区)人。东汉时期名臣。桥玄年轻时曾任睢阳县功曹,因坚持追究陈国相羊昌的恶行而闻名。后被举为孝廉,历任洛阳左尉、齐相及上谷、汉阳太守、司徒长史、将作大匠。汉桓帝末年,出任度辽将军,击败鲜卑、南匈奴、高句丽侵扰,保境安民。汉灵帝初年,迁任河南尹、少府、大鸿胪。建宁三年(170年),迁司空。次年,拜司徒。光和元年(178年),升任太尉。桥玄有感于国势日衰,于是称病请辞,改任太中大夫。光和七年(184年),桥玄去世,年七十五。桥玄性格刚强,不阿权贵,待人谦俭,尽管屡历高官,但不因为自己处在高位而有所私请。他为官清廉,去世后连下葬的钱都没有,被时人称为名臣。',
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2023-10-18 00:44:27 +00:00
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lougui:'娄圭,字子伯,荆州南阳郡(治今河南南阳)人。曹魏时期著名谋士、将军,娄圭年轻时与曹操有交情,曾经随曹操平定冀州,南征刘表,击破马超,立有功劳,连曹操都感叹他的计谋。 后来曹操和他的儿子们一起出去游玩,娄圭当时也一起随行。因言语不当,被南郡(治今湖北荆州)人习授举报,曹操认为有意诽谤,遭杀害。在小说《三国演义》里,娄圭被设定为京兆人(今陕西西安),隐居终南山,道号“梦梅居士”。于第59回登场。',
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xiahourong:'夏侯荣(207年—219年) ,字幼权,名将夏侯渊之子。建安二十四年(219年)汉中之战,父亲夏侯渊战死后,夏侯荣不愿逃跑,随后拔剑冲入敌阵,战死。',
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2024-01-17 11:39:12 +00:00
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guoxun:'郭脩(?~253年),一作郭循,字孝先,凉州西平人,三国时期曹魏官员。原为曹魏中郎,被蜀汉将领姜维俘虏后降蜀汉,任左将军,后来刺杀了蜀汉大将军费祎。被曹魏追封为长乐乡侯,谥曰威侯。',
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caofang:'曹芳(232年-274年),字兰卿,沛国谯县(今安徽省亳州市)人。三国时期曹魏第三位皇帝(239年1月22日-254年10月17日在位),疑为魏武帝曹操曾孙,任城威王曹彰之孙,任城王曹楷之子。太和六年(232年),生于任城王府。青龙三年(235年),选为魏明帝曹叡养子,册封齐王。景初三年(239年),立为皇太子,同日魏明帝曹叡病死,曹芳正式即位,由大将军曹爽和太尉司马懿共同辅政。正始十年,经历高平陵之变,曹爽倒台,政权落入司马氏手中。嘉平六年(254年),中书令李丰和光禄大夫张缉图谋废掉司马师,改立夏侯玄为大将军。司马师平定叛乱后,将曹芳废为齐王,拥戴高贵乡公曹髦继位。西晋建立后,册封邵陵县公。泰始十年(274年),曹芳病逝,终年四十三岁,谥号为厉。',
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sunjun:'孙峻(219年-256年10月19日),字子远,扬州吴郡富春(今浙江省杭州市)人,昭义中郎将孙静曾孙,定武中郎将孙暠之孙,散骑侍郎孙恭之子。三国时期吴国宗室、权臣。孙峻从小弓马娴熟,胆量非凡。孙权晚年时,孙峻担任武卫都尉,掌握军权,然后又任侍中,开始涉足朝政。孙权临终前,孙峻接受遗诏同诸葛恪、滕胤共同辅佐朝政。此后,其身兼武卫将军,一直主持宫廷的值班、守卫等要害部门,并被封为都乡侯。孙峻生性喜好专断,容不下诸葛恪,于是与吴主孙亮密谋发动政变,在酒宴中设伏兵杀死诸葛恪。孙峻谋杀诸葛恪之后,升任丞相、大将军,督察内外一切军务,假节,晋封富春侯。此后,孙峻独揽朝政。孙峻在任职期间,滥施刑杀,淫乱宫女,和全公主孙鲁班私通。五凤元年(254年),吴侯孙英企图谋杀孙峻,后来事情被泄露,孙英自杀。时隔一年,吴国将军孙仪、张怡、林恂等人乘蜀国使节来访之机,共同谋划诛杀孙峻。后被孙峻发觉,孙仪自杀,林恂等被认为有罪诛死。太平元年(256年),孙峻梦见被诸葛恪所击,因惊悸恐惧发病而死,时年38岁。',
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sunlubansunluyu:'孙鲁班,孙权之女。孙鲁班与孙权二子孙和不睦。孙权长子孙登死后,孙和被立为太子。孙鲁班向孙权进谗言废孙和太子之位,孙和被废后忧愤而死。<br>孙鲁育,又名小虎,孙权与步练师之女。吴后期,孙鲁班诬陷孙鲁育参与谋反,于是孙峻杀害了孙鲁育。',
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2023-08-22 03:48:35 +00:00
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jsrg_caocao:'初平元年二月,董卓徙天子都长安,焚洛阳宫室,众诸侯畏卓兵强,莫敢进。操怒斥众人:“为人臣而临此境,当举义兵以诛暴乱,大众已合,诸君何疑?此一战而天下定矣!”遂引兵汴水,遇卓将徐荣,大破之。操迎天子,攻吕布,伐袁术,安汉室,拜为征西将军。是时,袁绍兼四州之地,将攻许都。操欲扫清寰宇,兴复汉室,遂屯兵官渡。既克绍,操曰:“若天命在吾,吾为周文王矣。”',
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jsrg_sunce:'建安五年,操、绍相拒于官渡,孙策欲阴袭许昌,迎汉帝,遂密治兵,部署诸将。未发,会为许贡门客所刺,将计就计,尽托江东于权,诈死以待天时。八月,操、绍决战,孙策亲冒矢石,斩将刈旗,得扬、豫之地。曹操败走冀、青,刘备远遁荆、益。而后历时七年,孙策三分天下已有其二,帝于洛阳,建霸王未竟之功业。权表求吴王,封为仲帝,共治天下。',
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2024-01-17 11:39:12 +00:00
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jsrg_guojia:'初平元年二月,郭嘉拜见袁绍,闻曹操怒斥众诸侯,乃对曰:“董卓于汴水或有埋伏,慎之!”曹操未从,果败于徐荣。三月,曹操与郭嘉论天下事:“使孤成大业者,必此人也。”郭嘉从破袁绍,讨谭、尚,连战数克,计定辽东。时年三十八,征乌桓归途郭嘉因劳染疾,命悬之际竟意外饮下柳皮醋水而愈。建安十三年,曹操屯兵赤壁,郭嘉识破连环之计,议上中下三策,可胜刘备。尚未献策,曹操便决意采纳上策,“奉孝之才,足胜孤百倍,卿言上策,如何不取?”由此,赤壁战后曹操尽得天下。',
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jsrg_zhugeliang:'建兴六年春,汉丞相诸葛亮使赵云、邓芝为先锋,马谡为副将拒箕谷,牵制曹真主力。自率三十万大军攻祁山,三郡叛魏应亮,关中响震。曹叡命张郃拒亮,亮使定军山降将姜维与郃战于街亭,张郃久攻不下。后曹真强攻赵云军,赵云死战,坚守箕谷,马谡、邓芝当场战死忠勇殉国。……既克张郃,曹真溃逃,曹叡弃守长安,迁都邺城。十月,司马懿击退孙权,回援曹真。而后三年,丞相所到之处,无不望风而降,皆箪食壶浆,以迎汉军。尽收豫、徐、兖、并之地,建兴十年春,司马懿父子三人死于诸葛武侯火计,同年,孙权上表称臣,至此四海清平,大汉一统。而后诸葛亮荐蒋琬为丞相,姜维为大将军,自回隆中归隐,后主挽留再三,皆不受。魏延亦辞官相随,侍奉左右。后主时有不决之事,便往隆中拜访相父,均未得面,童子答曰外出云游,遗数锦囊,拆而视之,皆治国之良策也。',
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2023-08-21 09:52:29 +00:00
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},
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characterTitle:{
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},
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perfectPair:{},
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card:{
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2024-01-12 16:41:41 +00:00
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xumou_jsrg:{
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2024-01-13 03:10:41 +00:00
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type:'special_delay',
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2024-01-12 16:41:41 +00:00
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allowDuplicate:true,
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blankCard:true,
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2024-01-13 03:10:41 +00:00
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fullimage:true,
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2024-01-17 11:39:12 +00:00
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wuxieable:false,
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2024-01-12 16:41:41 +00:00
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effect:function(){
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'step 0'
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2024-01-17 11:39:12 +00:00
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|
|
|
var card=get.autoViewAs(event.cards[0]);
|
|
|
|
|
card.storage.xumou_jsrg=true;
|
|
|
|
|
player.chooseUseTarget(card,event.cards,`蓄谋:是否使用${get.translation(card)}?`,`请选择要使用的目标。若不使用此牌,则判定区内的所有“蓄谋”牌都将被置入弃牌堆。`);
|
2024-01-12 16:41:41 +00:00
|
|
|
|
'step 1'
|
|
|
|
|
if(!result.bool){
|
|
|
|
|
var cards=player.getCards('j',card=>{
|
|
|
|
|
return (card.viewAs||card.name)=='xumou_jsrg';
|
|
|
|
|
});
|
|
|
|
|
if(cards.length>0) player.loseToDiscardpile(cards);
|
|
|
|
|
}
|
2024-01-17 11:39:12 +00:00
|
|
|
|
else{
|
|
|
|
|
player.addTempSkill('xumou_jsrg_temp','phaseChange');
|
|
|
|
|
player.markAuto('xumou_jsrg_temp',[event.cards[0].name])
|
|
|
|
|
}
|
2024-01-12 16:41:41 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
2023-10-18 00:44:27 +00:00
|
|
|
|
ying:{
|
|
|
|
|
audio:true,
|
|
|
|
|
fullskin:true,
|
|
|
|
|
type:'basic',
|
|
|
|
|
enable:false,
|
2023-10-27 16:57:08 +00:00
|
|
|
|
destroy:'discardPile',
|
2023-10-18 00:44:27 +00:00
|
|
|
|
getYing:function(count){
|
|
|
|
|
var cards=[];
|
|
|
|
|
if(typeof count!='number') count=1;
|
|
|
|
|
while(count--){
|
2023-10-27 16:57:08 +00:00
|
|
|
|
let card=game.createCard('ying','spade',1);
|
|
|
|
|
cards.push(card);
|
2023-10-18 00:44:27 +00:00
|
|
|
|
}
|
|
|
|
|
return cards;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
useful:0,
|
|
|
|
|
value:0,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
characterFilter:{
|
|
|
|
|
jsrg_xushao:function(mode){
|
|
|
|
|
return mode!='guozhan';
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
skill:{
|
2024-01-17 11:39:12 +00:00
|
|
|
|
//江山如故·合
|
|
|
|
|
//蓄谋临时禁用
|
|
|
|
|
xumou_jsrg_temp:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled(card,player){
|
|
|
|
|
if(!card.storage||!card.storage.xumou_jsrg) return;
|
|
|
|
|
if(player.getStorage('xumou_jsrg_temp').includes(get.name(card,false))) return false;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//404诸葛亮
|
|
|
|
|
jsrgwentian:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:['phaseZhunbeiBegin','phaseJudgeBegin','phaseDrawBegin','phaseUseBegin','phaseDiscardBegin','phaseJieshuBegin'],
|
|
|
|
|
},
|
|
|
|
|
usable:1,
|
|
|
|
|
prompt2:'观看牌堆顶的五张牌,将其中一张交给其他角色,并将其余牌置于牌堆顶或牌堆底',
|
|
|
|
|
group:'jsrgwentian_viewas',
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
const cards=get.cards(5);
|
|
|
|
|
game.cardsGotoOrdering(cards);
|
|
|
|
|
const {result}=await player.chooseButton([
|
|
|
|
|
'问天:将一张牌交给一名其他角色',
|
|
|
|
|
cards
|
|
|
|
|
],true);
|
|
|
|
|
if(result.bool){
|
|
|
|
|
const {result:result2}=await player.chooseTarget(`将${get.translation(result.links)}交给一名其他角色`,lib.filter.notMe,true).set('ai',target=>{
|
|
|
|
|
return get.attitude(get.player(),target);
|
|
|
|
|
});
|
|
|
|
|
if(result2.bool){
|
|
|
|
|
cards.removeArray(result.links);
|
|
|
|
|
const target=result2.targets[0];
|
|
|
|
|
player.line(target,'green');
|
|
|
|
|
await target.gain(result.links,'gain2').set('giver',player);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
const next=player.chooseToMove();
|
|
|
|
|
next.set('list',[
|
|
|
|
|
['牌堆顶',cards.filterInD()],
|
|
|
|
|
['牌堆底'],
|
|
|
|
|
]);
|
|
|
|
|
next.set('prompt','问天:点击将牌移动到牌堆顶或牌堆底');
|
|
|
|
|
next.processAI=list=>{
|
|
|
|
|
const cards=list[0][1],player=_status.event.player;
|
|
|
|
|
const top=[];
|
|
|
|
|
const judges=player.getCards('j');
|
|
|
|
|
let stopped=false;
|
|
|
|
|
if(!player.hasWuxie()){
|
|
|
|
|
for(let i=0;i<judges.length;i++){
|
|
|
|
|
const judge=get.judge(judges[i]);
|
|
|
|
|
cards.sort((a,b)=>judge(b)-judge(a));
|
|
|
|
|
if(judge(cards[0])<0){
|
|
|
|
|
stopped=true;break;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
top.unshift(cards.shift());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
let bottom;
|
|
|
|
|
if(!stopped){
|
|
|
|
|
cards.sort((a,b)=>get.value(b,player)-get.value(a,player));
|
|
|
|
|
while(cards.length){
|
|
|
|
|
if(get.value(cards[0],player)<=5) break;
|
|
|
|
|
top.unshift(cards.shift());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
bottom=cards;
|
|
|
|
|
return [top,bottom];
|
|
|
|
|
}
|
|
|
|
|
const {result:{moved}}=await next;
|
|
|
|
|
const top=moved[0];
|
|
|
|
|
const bottom=moved[1];
|
|
|
|
|
top.reverse();
|
|
|
|
|
game.cardsGotoPile(
|
|
|
|
|
top.concat(bottom),
|
|
|
|
|
['top_cards',top],
|
|
|
|
|
(event,card)=>{
|
|
|
|
|
if(event.top_cards.includes(card)) return ui.cardPile.firstChild;
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(bottom.length)+'下');
|
|
|
|
|
game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
|
|
|
|
|
game.asyncDelayx();
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
viewas:{
|
|
|
|
|
audio:'jsrgwentian',
|
|
|
|
|
enable:'chooseToUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
for(const name of ['wuxie','huogong']){
|
|
|
|
|
if(event.filterCard({name},player,event)) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
hiddenCard:function(player,name){
|
|
|
|
|
if(player.isTempBanned('jsrgwentian')) return false;
|
|
|
|
|
return name=='wuxie';
|
|
|
|
|
},
|
|
|
|
|
viewAs:function(cards,player){
|
|
|
|
|
const event=get.event(),filter=event._backup.filterCard;
|
|
|
|
|
for(const name of ['wuxie','huogong']){
|
|
|
|
|
if(filter({name},player,event)) return {name};
|
|
|
|
|
}
|
|
|
|
|
return null;
|
|
|
|
|
},
|
|
|
|
|
filterCard:()=>false,
|
|
|
|
|
selectCard:-1,
|
|
|
|
|
prompt:function(){
|
|
|
|
|
const player=get.player();
|
|
|
|
|
const event=get.event(),filter=event._backup.filterCard;
|
|
|
|
|
let str='将牌堆顶的牌当【';
|
|
|
|
|
for(const name of ['wuxie','huogong']){
|
|
|
|
|
if(filter({name},player,event)){
|
|
|
|
|
str+=get.translation(name); break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
str+='】使用';
|
|
|
|
|
return str;
|
|
|
|
|
},
|
|
|
|
|
precontent(){
|
|
|
|
|
player.logSkill('jsrgwentian');
|
|
|
|
|
const cards=get.cards();
|
|
|
|
|
event.result.cards=cards;
|
|
|
|
|
delete event.result.skill;
|
|
|
|
|
game.cardsGotoOrdering(cards);
|
|
|
|
|
const color=event.result.card.name=='wuxie'?'black':'red';
|
|
|
|
|
if(get.color(cards,false)!=color){
|
2024-01-18 05:49:11 +00:00
|
|
|
|
player.tempBanSkill('jsrgwentian','roundStart');
|
2024-01-17 11:39:12 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgchushi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter(event,player){
|
|
|
|
|
const zhu=get.zhu(player);
|
2024-01-19 15:23:55 +00:00
|
|
|
|
if(!zhu||!zhu.isZhu2()||!zhu.countCards('h')) return false;
|
2024-01-19 15:30:22 +00:00
|
|
|
|
return !player.isZhu2()&&player.countCards('h');
|
2024-01-17 11:39:12 +00:00
|
|
|
|
},
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
player.chooseToDebate(game.filterPlayer(current=>{
|
2024-01-19 15:30:22 +00:00
|
|
|
|
return (current==player||current.isZhu2())&¤t.countCards('h');
|
2024-01-17 11:39:12 +00:00
|
|
|
|
})).set('callback',async event=>{
|
|
|
|
|
const result=event.debateResult;
|
|
|
|
|
if(result.bool&&result.opinion){
|
|
|
|
|
const {opinion,targets}=result;
|
|
|
|
|
targets.sortBySeat();
|
|
|
|
|
if(opinion=='red'){
|
|
|
|
|
do{
|
|
|
|
|
for(const current of targets){
|
|
|
|
|
await current.draw();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
while(targets.map(current=>{
|
|
|
|
|
return current.countCards('h');
|
|
|
|
|
}).reduce((p,c)=>{
|
|
|
|
|
return p+c;
|
|
|
|
|
},0)<7);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.addMark('jsrgchushi_add',1,false);
|
|
|
|
|
player.addTempSkill('jsrgchushi_add','roundStart');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
add:{
|
|
|
|
|
audio:'jsrgchushi',
|
|
|
|
|
trigger:{source:'damageBegin1'},
|
|
|
|
|
filter:function(event){
|
|
|
|
|
return event.hasNature('linked');
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
async content(_,trigger,player){
|
|
|
|
|
trigger.num+=player.countMark('jsrgchushi_add');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
damageBonus:true,
|
|
|
|
|
skillTagFilter:function(player,tag,arg){
|
|
|
|
|
if(tag==='damageBonus') return arg&&arg.card&&game.hasNature(arg.card,'linked');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'造成的属性伤害+#',
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgyinlve:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'damageBegin4',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player.isIn()&&['fire','thunder'].some(n=>!player.hasSkill(`jsrgyinlve_${n}`)&&event.hasNature(n));
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
if(get.damageEffect(event.player,event.source,player,get.natureList(event.nature))<-5) return true;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
logTarget:'player',
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
trigger.cancel();
|
|
|
|
|
const natures=['fire','thunder'];
|
|
|
|
|
let index;
|
|
|
|
|
if(natures.every(n=>!player.hasSkill(`jsrgyinlve_${n}`)&&trigger.hasNature(n))){
|
|
|
|
|
const {result}=await player.chooseControl(['摸牌阶段','弃牌阶段']).set('prompt','请选择要新回合内仅有的阶段');
|
|
|
|
|
index=result.index;
|
|
|
|
|
}
|
|
|
|
|
else index=[0,1].find(i=>!player.hasSkill(`jsrgyinlve_${natures[i]}`)&&trigger.hasNature(natures[i]));
|
|
|
|
|
player.addTempSkill(`jsrgyinlve_${natures[index]}`,'roundStart');
|
|
|
|
|
player.insertPhase().set('phaseList',[['phaseDraw','phaseDiscard'][index]]);
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
fire:{charlotte:true},
|
|
|
|
|
thunder:{charlotte:true},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//姜维
|
|
|
|
|
jsrgjinfa:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterCard:true,
|
|
|
|
|
position:'h',
|
|
|
|
|
discard:false,
|
|
|
|
|
lose:false,
|
|
|
|
|
delay:false,
|
|
|
|
|
check:function(){
|
|
|
|
|
return 1+Math.random();
|
|
|
|
|
},
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
await player.showCards(event.cards);
|
|
|
|
|
player.chooseToDebate(game.filterPlayer(current=>{
|
|
|
|
|
return current.maxHp<=player.maxHp;
|
|
|
|
|
})).set('callback',async (event)=>{
|
|
|
|
|
const result=event.debateResult;
|
|
|
|
|
if(result.bool&&result.opinion){
|
|
|
|
|
const {cards:fixedCards}=event.getParent('jsrgjinfa');
|
|
|
|
|
const color=get.color(fixedCards);
|
|
|
|
|
const {opinion,targets}=result;
|
|
|
|
|
if(opinion==color){
|
|
|
|
|
const {result}=await player.chooseTarget('是否令至多两名参与议事的角色将手牌摸至体力上限?',[1,2],(card,player,target)=>{
|
|
|
|
|
return get.event('targets').includes(target);
|
|
|
|
|
}).set('targets',targets).set('ai',target=>{
|
|
|
|
|
const player=get.player();
|
|
|
|
|
const att=get.attitude(player,target);
|
|
|
|
|
if(att<=0) return -1;
|
|
|
|
|
return att*Math.sqrt(Math.max(0.1,target.maxHp-target.countCards('h')));
|
|
|
|
|
});
|
|
|
|
|
if(result.bool){
|
|
|
|
|
const targets=result.targets;
|
|
|
|
|
targets.sortBySeat();
|
|
|
|
|
player.line(targets,'green');
|
|
|
|
|
for(const current of targets){
|
|
|
|
|
if(current.countCards('h')<current.maxHp) await current.drawTo(current.maxHp);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
await player.gain(lib.card.ying.getYing(2),'gain2');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
const {red,black}=result;
|
|
|
|
|
if(red.length==1&&red[0][0]==player||black.length==1&&black[0][0]==player){
|
|
|
|
|
const list=lib.group.slice();
|
|
|
|
|
list.remove(player.group);
|
|
|
|
|
list.push('cancel2');
|
|
|
|
|
const {result:{control}}=await player.chooseControl(list).set('prompt','是否变更势力?').set('ai',()=>{
|
|
|
|
|
if(!get.event('change')) return 'cancel2';
|
|
|
|
|
const controls=get.event('controls');
|
|
|
|
|
const groups=['wei','shu'].filter(g=>controls.includes(g));
|
|
|
|
|
if(groups.length) return groups.randomGet();
|
|
|
|
|
return controls.randomGet();
|
|
|
|
|
}).set('change',['wei','shu'].includes(player.group)?(Math.random()<0.5):true);
|
|
|
|
|
if(control!='cancel2'){
|
|
|
|
|
player.popup(control+'2',get.groupnature(control,'raw'));
|
|
|
|
|
player.changeGroup(control);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:function(item,player){
|
|
|
|
|
if(player.countCards('h')==1) return 10;
|
|
|
|
|
return 1;
|
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
player:1,
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgfumou:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{global:'chooseToDebateAfter'},
|
|
|
|
|
groupSkill:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.group!='wei') return false;
|
|
|
|
|
if(!event.targets.includes(player)) return false;
|
|
|
|
|
if(event.red.some(i=>i[0]==player)) return event.black.length;
|
|
|
|
|
if(event.black.some(i=>i[0]==player)) return event.red.length;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
const targets=[];
|
|
|
|
|
if(trigger.red.some(i=>i[0]==player)) targets.addArray(trigger.black.map(i=>i[0]));
|
|
|
|
|
if(trigger.black.some(i=>i[0]==player)) targets.addArray(trigger.red.map(i=>i[0]));
|
|
|
|
|
player.line(targets,'thunder');
|
|
|
|
|
targets.forEach(target=>{
|
|
|
|
|
target.addTempSkill('jsrgfumou_forbid');
|
|
|
|
|
target.markAuto('jsrgfumou_forbid',['red','black'].filter(color=>{
|
|
|
|
|
return trigger[color].some(i=>i[0]==target);
|
|
|
|
|
}))
|
|
|
|
|
});
|
|
|
|
|
game.broadcastAll(targets=>{
|
|
|
|
|
lib.skill.jsrgfumou_backup.targets=targets;
|
|
|
|
|
},targets);
|
|
|
|
|
const next=player.chooseToUse();
|
|
|
|
|
next.set('openskilldialog',`是否将一张【影】当【出其不意】对一名与你意见不同的角色使用?`);
|
|
|
|
|
next.set('norestore',true);
|
|
|
|
|
next.set('_backupevent','jsrgfumou_backup');
|
|
|
|
|
next.set('custom',{
|
|
|
|
|
add:{},
|
|
|
|
|
replace:{window:function(){}}
|
|
|
|
|
});
|
|
|
|
|
next.backup('jsrgfumou_backup');
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
backup:{
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.itemtype(card)=='card'&&get.name(card)=='ying';
|
|
|
|
|
},
|
|
|
|
|
viewAs:{
|
|
|
|
|
name:'chuqibuyi',
|
|
|
|
|
},
|
|
|
|
|
selectCard:1,
|
|
|
|
|
position:'hs',
|
|
|
|
|
log:false,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
const targets=lib.skill.jsrgfumou_backup.targets;
|
|
|
|
|
if(!targets.includes(target)||ui.selected.targets.containsSome(targets)) return false;
|
|
|
|
|
return lib.filter.targetEnabled.apply(this,arguments);
|
|
|
|
|
},
|
|
|
|
|
ai1:function(card){
|
|
|
|
|
return 6-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
precontent:function(){
|
|
|
|
|
delete event.result.skill;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
forbid:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled:function(card,player){
|
|
|
|
|
if(player.getStorage('jsrgfumou_forbid').includes(get.color(card))) return false;
|
|
|
|
|
},
|
|
|
|
|
cardRespondable:function(card,player){
|
|
|
|
|
if(player.getStorage('jsrgfumou_forbid').includes(get.color(card))) return false;
|
|
|
|
|
},
|
|
|
|
|
cardSavable:function(card,player){
|
|
|
|
|
if(player.getStorage('jsrgfumou_forbid').includes(get.color(card))) return false;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'本回合不能使用或打出$牌',
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgxuanfeng:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'chooseToUse',
|
|
|
|
|
filterCard:{name:'ying'},
|
|
|
|
|
position:'hs',
|
|
|
|
|
groupSkill:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
viewAs:{
|
|
|
|
|
name:'sha',
|
|
|
|
|
nature:'stab',
|
|
|
|
|
storage:{jsrgxuanfeng:true},
|
|
|
|
|
},
|
|
|
|
|
viewAsFilter(player){
|
|
|
|
|
if(player.group!='shu') return false;
|
|
|
|
|
if(!player.countCards('hs','ying')) return false;
|
|
|
|
|
},
|
|
|
|
|
prompt:'将一张【影】当无距离和次数限制的刺【杀】使用',
|
|
|
|
|
check(card){
|
|
|
|
|
const val=get.value(card);
|
|
|
|
|
return 5-val;
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
targetInRange:function(card,player,target){
|
|
|
|
|
if(card.storage&&card.storage.jsrgxuanfeng) return true;
|
|
|
|
|
},
|
|
|
|
|
cardUsable:function(card){
|
|
|
|
|
if(card.storage&&card.storage.jsrgxuanfeng) return Infinity;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:2,
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//陆逊
|
|
|
|
|
jsrgyoujin:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseUseBegin'},
|
|
|
|
|
filter(event,player){
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
return player.canCompare(current);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
const {result}=await player.chooseTarget(get.prompt2('jsrgyoujin'),(card,player,target)=>{
|
|
|
|
|
return player.canCompare(target);
|
|
|
|
|
}).set('ai',target=>{
|
|
|
|
|
if(!get.event('goon')) return 0;
|
|
|
|
|
return -get.attitude(get.player(),target);
|
|
|
|
|
}).set('goon',player.countCards('hs',['shan','caochuan'])||player.getHp()>=3);
|
2024-01-18 05:49:11 +00:00
|
|
|
|
if(!result.bool) return;
|
2024-01-17 11:39:12 +00:00
|
|
|
|
const {targets}=result,target=targets[0];
|
|
|
|
|
player.logSkill('jsrgyoujin',target);
|
|
|
|
|
const {result:result2}=await player.chooseToCompare(target).set('small',true);
|
|
|
|
|
player.addTempSkill('jsrgyoujin_forbid');
|
|
|
|
|
player.markAuto('jsrgyoujin_forbid',[result2.num1]);
|
|
|
|
|
target.addTempSkill('jsrgyoujin_forbid');
|
|
|
|
|
target.markAuto('jsrgyoujin_forbid',[result2.num2]);
|
|
|
|
|
if(!result2.tie){
|
|
|
|
|
const targets=[target,player];
|
|
|
|
|
if(result2.bool) targets.reverse();
|
|
|
|
|
const sha=new lib.element.VCard({name:'sha'});
|
|
|
|
|
if(targets[0].canUse(sha,targets[1],false)){
|
|
|
|
|
targets[0].useCard(sha,targets[1],false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
forbid:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled2:function(card,player){
|
|
|
|
|
if(get.itemtype(card)=='card'&&player.getStorage('jsrgyoujin_forbid').some(num=>num>get.number(card))) return false;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'本回合不能使用或打出点数小于$的手牌',
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgdailao:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filter(event,player){
|
|
|
|
|
return !player.hasCard(card=>{
|
2024-01-22 02:17:13 +00:00
|
|
|
|
return player.hasUseTarget(card,true,true);
|
2024-01-17 11:39:12 +00:00
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
await player.showHandcards();
|
|
|
|
|
await player.draw(2);
|
|
|
|
|
const evt=event.getParent('phase');
|
|
|
|
|
if(evt){
|
|
|
|
|
game.resetSkills();
|
|
|
|
|
_status.event=evt;
|
|
|
|
|
_status.event.finish();
|
|
|
|
|
_status.event.untrigger(true);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:0.0001,
|
|
|
|
|
result:{player:1},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgzhubei:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{source:'damageBegin1'},
|
|
|
|
|
forced:true,
|
|
|
|
|
init(player){
|
|
|
|
|
player.addSkill('jsrgzhubei_record');
|
|
|
|
|
},
|
|
|
|
|
filter(event,player){
|
|
|
|
|
return event.player.hasHistory('damage',evt=>{
|
|
|
|
|
return evt.source==player;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
logTarget:'player',
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
trigger.num++;
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
record:{
|
|
|
|
|
trigger:{
|
|
|
|
|
global:['loseAfter','equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
silent:true,
|
|
|
|
|
filter(event,player){
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
if(current.countCards('h')) return false;
|
|
|
|
|
const evt=event.getl(current);
|
|
|
|
|
return evt&&evt.hs&&evt.hs.length;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
game.countPlayer(current=>{
|
|
|
|
|
if(current.countCards('h')) return false;
|
|
|
|
|
const evt=trigger.getl(current);
|
|
|
|
|
if(evt&&evt.hs&&evt.hs.length) current.addTempSkill('jsrgzhubei_lost');
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
lost:{charlotte:true},
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
cardUsableTarget(card,player,target){
|
|
|
|
|
if(target.hasSkill('jsrgzhubei_lost')) return true;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//赵云
|
|
|
|
|
jsrglonglin:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'useCardToPlayered',
|
|
|
|
|
},
|
|
|
|
|
usable:1,
|
|
|
|
|
filter(event,player){
|
|
|
|
|
if(event.player==player) return false;
|
|
|
|
|
if(event.card.name!='sha') return false;
|
|
|
|
|
return event.isFirstTarget&&event.player.isPhaseUsing();
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
const juedou=new lib.element.VCard({name:'juedou',storage:{jsrglonglin:true}});
|
|
|
|
|
const {result}=await player.chooseToDiscard(get.prompt2('jsrglonglin'),'he').set('ai',card=>{
|
|
|
|
|
if(get.event('goon')) return 5-get.value(card);
|
|
|
|
|
return 0;
|
|
|
|
|
}).set('goon',(trigger.player.canUse(juedou,player)?Math.max(0,get.effect(player,juedou,trigger.player,trigger.player)):0)+trigger.targets.map(target=>{
|
|
|
|
|
return get.effect(target,trigger.card,trigger.player,player);
|
|
|
|
|
}).reduce((p,c)=>{
|
|
|
|
|
return p+c;
|
|
|
|
|
},0)<-4).set('logSkill',['jsrglonglin',trigger.player]);
|
|
|
|
|
if(result.bool){
|
2024-01-18 14:33:00 +00:00
|
|
|
|
trigger.excluded.addArray(trigger.targets);
|
2024-01-17 11:39:12 +00:00
|
|
|
|
game.asyncDelayx();
|
|
|
|
|
if(trigger.player.canUse(juedou,player)){
|
|
|
|
|
const {result}=await trigger.player.chooseBool(`是否视为对${get.translation(player)}使用一张【决斗】?`).set('choice',get.effect(player,juedou,trigger.player,trigger.player)>=0);
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.addTempSkill('jsrglonglin_source');
|
|
|
|
|
trigger.player.useCard(juedou,player);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
source:{
|
|
|
|
|
trigger:{source:'damageSource'},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter(event,player){
|
|
|
|
|
return event.card&&event.card.storage&&event.card.storage.jsrglonglin;
|
|
|
|
|
},
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
player.line(trigger.player);
|
|
|
|
|
trigger.player.addTempSkill('jsrglonglin_forbid');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
forbid:{
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled:function(card,player){
|
|
|
|
|
if(!card.cards) return;
|
|
|
|
|
if(card.cards.some(cardx=>get.position(cardx)=='h')) return false;
|
|
|
|
|
},
|
|
|
|
|
cardSavable:function(card,player){
|
|
|
|
|
if(!card.cards) return;
|
|
|
|
|
if(card.cards.some(cardx=>get.position(cardx)=='h')) return false;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'不能使用手牌',
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgzhendan:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'damageEnd',
|
|
|
|
|
global:'roundStart',
|
|
|
|
|
},
|
|
|
|
|
filter(event,player){
|
|
|
|
|
let count=0;
|
|
|
|
|
let roundCount=1+(event.name!='damage');
|
|
|
|
|
const curLen=player.actionHistory.length;
|
|
|
|
|
for(let i=curLen-1;i>=0;i--){
|
|
|
|
|
if(roundCount==1&&game.hasPlayer(current=>{
|
|
|
|
|
const history=current.actionHistory[i];
|
|
|
|
|
if(!history.isMe||history.isSkipped) return false;
|
|
|
|
|
return true;
|
|
|
|
|
})){
|
|
|
|
|
count++;
|
|
|
|
|
}
|
|
|
|
|
if(player.actionHistory[i].isRound) roundCount--;
|
|
|
|
|
if(roundCount<=0) break;
|
|
|
|
|
}
|
|
|
|
|
if(!player.storage.jsrgzhendan_mark&&count>0) return true;
|
2024-01-21 02:12:37 +00:00
|
|
|
|
return false;
|
2024-01-17 11:39:12 +00:00
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
group:'jsrgzhendan_viewas',
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
let count=0;
|
|
|
|
|
let roundCount=1+(trigger.name!='damage');
|
|
|
|
|
const curLen=player.actionHistory.length;
|
|
|
|
|
for(let i=curLen-1;i>=0;i--){
|
|
|
|
|
if(roundCount==1&&game.hasPlayer(current=>{
|
|
|
|
|
const history=current.actionHistory[i];
|
|
|
|
|
if(!history.isMe||history.isSkipped) return false;
|
|
|
|
|
return true;
|
|
|
|
|
})){
|
|
|
|
|
count++;
|
|
|
|
|
}
|
|
|
|
|
if(player.actionHistory[i].isRound) roundCount--;
|
|
|
|
|
if(roundCount<=0) break;
|
|
|
|
|
}
|
|
|
|
|
count=Math.min(5,count);
|
|
|
|
|
await player.draw(count);
|
|
|
|
|
if(trigger.name=='damage'){
|
|
|
|
|
player.tempBanSkill('jsrgzhendan','roundStart');
|
|
|
|
|
player.storage.jsrgzhendan_mark=true;
|
|
|
|
|
player.when({global:'roundStart'}).assign({
|
|
|
|
|
lastDo:true,
|
|
|
|
|
}).then(()=>{
|
|
|
|
|
delete player.storage.jsrgzhendan_mark;
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
viewas:{
|
|
|
|
|
audio:'jsrgzhendan',
|
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
filter(event,player){
|
|
|
|
|
if(event.type=='wuxie') return false;
|
|
|
|
|
if(!_status.connectMode&&!player.countCards('hs',card=>{
|
|
|
|
|
return get.type2(card)!='basic';
|
|
|
|
|
})) return false;
|
|
|
|
|
return get.inpileVCardList(info=>{
|
|
|
|
|
if(info[0]!='basic') return false;
|
|
|
|
|
return event.filterCard({name:info[2],nature:info[3]},player,event);
|
|
|
|
|
}).length;
|
|
|
|
|
},
|
|
|
|
|
chooseButton:{
|
|
|
|
|
dialog(event,player){
|
|
|
|
|
const vcards=get.inpileVCardList(info=>{
|
|
|
|
|
if(info[0]!='basic') return false;
|
|
|
|
|
return event.filterCard({name:info[2],nature:info[3]},player,event);
|
|
|
|
|
});
|
|
|
|
|
return ui.create.dialog('镇胆',[vcards,'vcard']);
|
|
|
|
|
},
|
|
|
|
|
check(button){
|
|
|
|
|
if(get.event().getParent().type!='phase') return 1;
|
|
|
|
|
return get.player().getUseValue({name:button.link[2],nature:button.link[3]});
|
|
|
|
|
},
|
|
|
|
|
backup(links,player){
|
|
|
|
|
return {
|
|
|
|
|
audio:'jsrgzhendan',
|
|
|
|
|
popname:true,
|
|
|
|
|
viewAs:{name:links[0][2],nature:links[0][3]},
|
|
|
|
|
filterCard(card,player){
|
|
|
|
|
return get.type2(card)!='basic';
|
|
|
|
|
},
|
|
|
|
|
selectCard:1,
|
|
|
|
|
position:'hs',
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
prompt(links,player){
|
|
|
|
|
return '将一张非基本手牌当'+(get.translation(links[0][3])||'')+get.translation(links[0][2])+'使用或打出';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
hiddenCard(player,name){
|
|
|
|
|
return get.type(name)=='basic'&&player.countCards('hs')>0;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
respondSha:true,
|
|
|
|
|
respondShan:true,
|
|
|
|
|
skillTagFilter(player){
|
|
|
|
|
return player.countCards('hs')>0;
|
|
|
|
|
},
|
|
|
|
|
order:0.5,
|
|
|
|
|
result:{
|
|
|
|
|
player(player){
|
|
|
|
|
if(get.event().dying){
|
|
|
|
|
return get.attitude(player,get.event().dying);
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
viewas_backup:{},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//司马懿
|
|
|
|
|
jsrgyingshi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'turnOverAfter'},
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
const number=(game.dead.length>2)?5:3;
|
|
|
|
|
const cards=get.bottomCards(number);
|
|
|
|
|
game.cardsGotoOrdering(cards);
|
|
|
|
|
const next=player.chooseToMove();
|
|
|
|
|
next.set('list',[
|
|
|
|
|
['牌堆顶'],
|
|
|
|
|
['牌堆底',cards.reverse()],
|
|
|
|
|
]);
|
|
|
|
|
next.set('prompt','鹰眎:点击将牌移动到牌堆顶或牌堆底');
|
|
|
|
|
next.processAI=list=>{
|
2024-01-17 12:35:31 +00:00
|
|
|
|
const cards=list[1][1],player=_status.event.player;
|
2024-01-17 11:39:12 +00:00
|
|
|
|
const top=[];
|
|
|
|
|
const judges=player.getCards('j');
|
|
|
|
|
let stopped=false;
|
|
|
|
|
if(!player.hasWuxie()){
|
|
|
|
|
for(let i=0;i<judges.length;i++){
|
|
|
|
|
const judge=get.judge(judges[i]);
|
|
|
|
|
cards.sort((a,b)=>judge(b)-judge(a));
|
|
|
|
|
if(judge(cards[0])<0){
|
|
|
|
|
stopped=true;break;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
top.unshift(cards.shift());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
let bottom;
|
|
|
|
|
if(!stopped){
|
|
|
|
|
cards.sort((a,b)=>get.value(b,player)-get.value(a,player));
|
|
|
|
|
while(cards.length){
|
|
|
|
|
if(get.value(cards[0],player)<=5) break;
|
|
|
|
|
top.unshift(cards.shift());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
bottom=cards;
|
|
|
|
|
return [top,bottom];
|
|
|
|
|
}
|
|
|
|
|
const {result:{moved}}=await next;
|
|
|
|
|
const top=moved[0];
|
|
|
|
|
const bottom=moved[1];
|
|
|
|
|
top.reverse();
|
|
|
|
|
game.cardsGotoPile(
|
|
|
|
|
top.concat(bottom),
|
|
|
|
|
['top_cards',top],
|
|
|
|
|
(event,card)=>{
|
|
|
|
|
if(event.top_cards.includes(card)) return ui.cardPile.firstChild;
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(bottom.length)+'下');
|
|
|
|
|
game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
|
|
|
|
|
game.asyncDelayx();
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgtuigu:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
prompt2(event,player){
|
|
|
|
|
const num=Math.floor(game.countPlayer()/2);
|
|
|
|
|
return `你翻面,令你本回合的手牌上限+${num},摸${get.cnNumber(num)}张牌,视为使用一张【解甲归田】(目标角色不能使用这些牌直到其下回合结束)。`;
|
|
|
|
|
},
|
|
|
|
|
group:['jsrgtuigu_insert','jsrgtuigu_recover'],
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
await player.turnOver();
|
|
|
|
|
const num=Math.floor(game.countPlayer()/2);
|
|
|
|
|
player.addTempSkill('jsrgtuigu_handcard');
|
|
|
|
|
player.addMark('jsrgtuigu_handcard',num,false);
|
|
|
|
|
await player.draw(num);
|
|
|
|
|
const jiejia=new lib.element.VCard({name:'jiejia',storage:{jsrgtuigu:true}});
|
|
|
|
|
if(player.hasUseTarget(jiejia)){
|
|
|
|
|
player.addTempSkill('jsrgtuigu_block');
|
|
|
|
|
player.chooseUseTarget(jiejia,true);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
insert:{
|
|
|
|
|
audio:'jsrgtuigu',
|
|
|
|
|
trigger:{global:'roundStart'},
|
|
|
|
|
filter(event,player){
|
|
|
|
|
const curLen=player.actionHistory.length;
|
|
|
|
|
if(curLen<=2) return false;
|
|
|
|
|
for(let i=curLen-2;i>=0;i--){
|
|
|
|
|
const history=player.actionHistory[i];
|
|
|
|
|
if(history.isMe&&!history.isSkipped) return false;
|
|
|
|
|
if(history.isRound) break;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
const evt=trigger;
|
|
|
|
|
player.insertPhase();
|
|
|
|
|
if(evt.player!=player&&!evt._finished){
|
|
|
|
|
evt.finish();
|
|
|
|
|
evt._triggered=5;
|
|
|
|
|
evt.player.insertPhase();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
recover:{
|
|
|
|
|
audio:'jsrgtuigu',
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'loseAfter',
|
|
|
|
|
global:['gainAfter','equipAfter','addJudgeAfter','loseAsyncAfter','addToExpansionAfter'],
|
|
|
|
|
},
|
|
|
|
|
filter(event,player){
|
2024-01-18 16:50:39 +00:00
|
|
|
|
if(player.isHealthy()) return false;
|
2024-01-17 11:39:12 +00:00
|
|
|
|
const evt=event.getl(player);
|
|
|
|
|
return evt&&evt.es&&evt.es.length>0;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
player.recover();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
handcard:{
|
|
|
|
|
markimage:'image/card/handcard.png',
|
|
|
|
|
intro:{
|
|
|
|
|
content(storage,player){
|
|
|
|
|
return '手牌上限+'+storage;
|
|
|
|
|
}
|
|
|
|
|
},
|
2024-01-20 04:49:02 +00:00
|
|
|
|
onremove:true,
|
2024-01-17 11:39:12 +00:00
|
|
|
|
charlotte:true,
|
|
|
|
|
mod:{
|
|
|
|
|
maxHandcard(player,num){
|
|
|
|
|
return num+player.countMark('jsrgtuigu_handcard');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
block:{
|
|
|
|
|
trigger:{global:'gainAfter'},
|
|
|
|
|
filter(event,player){
|
|
|
|
|
if(event.getParent().name!='jiejia') return false;
|
|
|
|
|
const card=event.getParent(2).card;
|
|
|
|
|
if(card&&card.storage&&card.storage.jsrgtuigu) return true;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
silent:true,
|
2024-01-18 16:50:39 +00:00
|
|
|
|
content(){
|
2024-01-17 11:39:12 +00:00
|
|
|
|
trigger.player.addGaintag(trigger.cards,'jsrgtuigu');
|
|
|
|
|
trigger.player.addTempSkill('jsrgtuigu_blocked',{player:'phaseAfter'});
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
blocked:{
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled2(card){
|
|
|
|
|
if(get.itemtype(card)=='card'&&card.hasGaintag('jsrgtuigu')) return false;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
onremove(player){
|
|
|
|
|
player.removeGaintag('jsrgtuigu');
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//郭循
|
|
|
|
|
jsrgeqian:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'useCardToPlayered'},
|
|
|
|
|
filter(event,player){
|
|
|
|
|
if(!event.isFirstTarget||event.targets.length!=1||event.target==player) return false;
|
|
|
|
|
if(event.card.name=='sha') return true;
|
|
|
|
|
return event.getParent(3).name=='xumou_jsrg';
|
|
|
|
|
},
|
|
|
|
|
prompt2(event,player){
|
|
|
|
|
return `令${get.translation(event.card)}不计入次数限制,且你获得${get.translation(event.target)}一张牌,然后其可以令你本回合至其的距离+2`;
|
|
|
|
|
},
|
|
|
|
|
group:'jsrgeqian_prepare',
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
if(trigger.addCount!==false){
|
|
|
|
|
trigger.addCount=false;
|
|
|
|
|
var stat=player.getStat().card,name=trigger.card.name;
|
|
|
|
|
if(typeof stat[name]=='number') stat[name]--;
|
|
|
|
|
}
|
|
|
|
|
await player.gainPlayerCard(trigger.target,'he',true);
|
|
|
|
|
const {result:{bool}}=await trigger.target.chooseBool(`是否令${get.translation(player)}至你的距离于本回合内+2?`).set('ai',()=>true);
|
|
|
|
|
if(bool){
|
|
|
|
|
player.addTempSkill('jsrgeqian_distance');
|
|
|
|
|
if(!player.storage.jsrgeqian_distance) player.storage.jsrgeqian_distance={};
|
|
|
|
|
const id=trigger.target.playerid;
|
|
|
|
|
if(typeof player.storage.jsrgeqian_distance[id]!='number') player.storage.jsrgeqian_distance[id]=0;
|
|
|
|
|
player.storage.jsrgeqian_distance[id]+=2;
|
|
|
|
|
player.markSkill('jsrgeqian_distance');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
prepare:{
|
|
|
|
|
audio:'jsrgeqian',
|
|
|
|
|
trigger:{player:'phaseJieshuBegin'},
|
|
|
|
|
filter(event,player){
|
|
|
|
|
return player.countCards('h');
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
while(true){
|
|
|
|
|
const {result:{bool,cards}}=await player.chooseCard(get.prompt('jsrgeqian'),'你可以蓄谋任意次').set('ai',card=>{
|
|
|
|
|
const player=get.player();
|
|
|
|
|
if(player.hasValueTarget(card)) return player.getUseValue(card);
|
|
|
|
|
return 0;
|
|
|
|
|
});
|
|
|
|
|
if(!bool) break;
|
|
|
|
|
player.addJudge({name:'xumou_jsrg'},cards);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
distance:{
|
|
|
|
|
onremove:true,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
mod:{
|
|
|
|
|
globalFrom(player,target,distance){
|
|
|
|
|
if(!player.storage.jsrgeqian_distance) return;
|
|
|
|
|
const dis=player.storage.jsrgeqian_distance[target.playerid];
|
|
|
|
|
if(typeof dis=='number') return distance+dis;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content(storage,player){
|
|
|
|
|
if(!storage) return;
|
|
|
|
|
const map=(_status.connectMode?lib.playerOL:game.playerMap);
|
|
|
|
|
let str=`你本回合:`;
|
|
|
|
|
for(const id in storage){
|
|
|
|
|
str+='<li>至'+get.translation(map[id])+'的距离+'+storage[id];
|
|
|
|
|
}
|
|
|
|
|
return str;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgfusha:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
limited:true,
|
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'fire',
|
|
|
|
|
filter(event,player){
|
|
|
|
|
return game.countPlayer(current=>{
|
|
|
|
|
return player.inRange(current);
|
|
|
|
|
})==1;
|
|
|
|
|
},
|
|
|
|
|
filterTarget(card,player,target){
|
|
|
|
|
return player.inRange(target);
|
|
|
|
|
},
|
|
|
|
|
selectTarget:-1,
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
player.awakenSkill('jsrgfusha');
|
|
|
|
|
event.target.damage(Math.min(game.countPlayer(),player.getAttackRange()));
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
target:-2,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//大小虎
|
|
|
|
|
jsrgdaimou:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'useCardToPlayer',
|
|
|
|
|
},
|
|
|
|
|
filter(event,player){
|
|
|
|
|
if(event.card.name!='sha') return false;
|
|
|
|
|
if(event.target!=player) return !player.hasSkill('jsrgdaimou_other');
|
|
|
|
|
return !player.hasSkill('jsrgdaimou_me')&&player.hasCard(card=>{
|
|
|
|
|
return (card.viewAs||card.name)=='xumou_jsrg'&&lib.filter.cardDiscardable(card,player,'jsrgdaimou');
|
|
|
|
|
},'j');
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
if(trigger.target==player){
|
|
|
|
|
player.logSkill('jsrgdaimou');
|
|
|
|
|
player.addTempSkill('jsrgdaimou_me');
|
|
|
|
|
const {result:{bool,links}}=await player.chooseButton([
|
|
|
|
|
'殆谋:请弃置区域里的一张蓄谋牌',
|
|
|
|
|
player.getCards('j',card=>{
|
|
|
|
|
return (card.viewAs||card.name)=='xumou_jsrg';
|
|
|
|
|
})
|
|
|
|
|
],true).set('filterButton',button=>{
|
|
|
|
|
return lib.filter.cardDiscardable(button.link,get.player(),'jsrgdaimou');
|
|
|
|
|
}).set('ai',button=>{
|
|
|
|
|
const player=get.player();
|
|
|
|
|
return 1/Math.max(0.01,player.getUseValue(button.link));
|
|
|
|
|
});
|
|
|
|
|
if(bool){
|
|
|
|
|
player.discard(links);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
const {result:{bool}}=await player.chooseBool(get.prompt('jsrgdaimou'),'你可以用牌堆顶的牌蓄谋').set('ai',()=>true);
|
|
|
|
|
if(bool){
|
|
|
|
|
player.logSkill('jsrgdaimou');
|
|
|
|
|
player.addTempSkill('jsrgdaimou_other');
|
|
|
|
|
player.addJudge({name:'xumou_jsrg'},get.cards());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
me:{charlotte:true},
|
|
|
|
|
other:{charlotte:true},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgfangjie:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseZhunbeiBegin'},
|
|
|
|
|
direct:true,
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
if(!player.hasCard(card=>{
|
|
|
|
|
return (card.viewAs||card.name)=='xumou_jsrg';
|
|
|
|
|
},'j')){
|
|
|
|
|
player.logSkill('jsrgfangjie');
|
|
|
|
|
await player.recover();
|
|
|
|
|
await player.draw();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
const {result:{bool,links}}=await player.chooseButton([
|
|
|
|
|
'是否弃置区域里的任意张蓄谋牌并失去〖芳洁〗?',
|
|
|
|
|
player.getCards('j',card=>{
|
|
|
|
|
return (card.viewAs||card.name)=='xumou_jsrg';
|
|
|
|
|
})
|
|
|
|
|
],[1,Infinity]).set('filterButton',button=>{
|
|
|
|
|
return lib.filter.cardDiscardable(button.link,get.player(),'jsrgdaimou');
|
|
|
|
|
}).set('ai',()=>0);
|
|
|
|
|
if(bool){
|
|
|
|
|
player.logSkill('jsrgfangjie');
|
|
|
|
|
await player.discard(links);
|
|
|
|
|
player.removeSkillLog('jsrgfangjie');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//曹芳
|
|
|
|
|
jsrgzhaotu:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'chooseToUse',
|
|
|
|
|
viewAs:{name:'lebu'},
|
|
|
|
|
position:'hes',
|
2024-01-23 10:40:57 +00:00
|
|
|
|
round:1,
|
2024-01-17 12:27:36 +00:00
|
|
|
|
viewAsFilter(player){
|
|
|
|
|
return player.countCards('hes');
|
|
|
|
|
},
|
2024-01-17 11:39:12 +00:00
|
|
|
|
filterCard(card,player){
|
|
|
|
|
return get.color(card)=='red'&&get.type2(card)!='trick';
|
|
|
|
|
},
|
|
|
|
|
onuse(result,player){
|
|
|
|
|
player.tempBanSkill('jsrgzhaotu',null,false);
|
|
|
|
|
result.targets[0].insertPhase();
|
|
|
|
|
result.targets[0].addTempSkill('jsrgzhaotu_handcard',{player:'phaseAfter'});
|
|
|
|
|
result.targets[0].addMark('jsrgzhaotu_handcard',2,false);
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
handcard:{
|
|
|
|
|
intro:{
|
|
|
|
|
content(storage,player){
|
|
|
|
|
return '手牌上限-'+storage;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
mod:{
|
|
|
|
|
maxHandcard(player,num){
|
|
|
|
|
return num-player.countMark('jsrgzhaotu_handcard');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:5,
|
|
|
|
|
result:{
|
|
|
|
|
target(player,target){
|
|
|
|
|
if(player.hasSkill('jsrgjingju')||player.hasZhuSkill('jsrgweizhui')) return get.attitude(player,target);
|
|
|
|
|
return -1;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgjingju:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'chooseToUse',
|
|
|
|
|
filter(event,player){
|
|
|
|
|
if(event.type=='wuxie'||event.jsrgjingju) return false;
|
|
|
|
|
if(!player.canMoveCard(null,false,game.filterPlayer(i=>i!=player),player,card=>{
|
|
|
|
|
return get.position(card)=='j';
|
|
|
|
|
})) return false;
|
|
|
|
|
return get.inpileVCardList(info=>{
|
|
|
|
|
if(info[0]!='basic') return false;
|
|
|
|
|
return event.filterCard({name:info[2],nature:info[3]},player,event);
|
|
|
|
|
}).length;
|
|
|
|
|
},
|
|
|
|
|
chooseButton:{
|
|
|
|
|
dialog:function(event,player){
|
|
|
|
|
const vcards=get.inpileVCardList(info=>{
|
|
|
|
|
if(info[0]!='basic') return false;
|
|
|
|
|
return event.filterCard({name:info[2],nature:info[3]},player,event);
|
|
|
|
|
});
|
|
|
|
|
return ui.create.dialog('惊惧',[vcards,'vcard'],'hidden');
|
|
|
|
|
},
|
|
|
|
|
check:function(button){
|
|
|
|
|
if(get.event().getParent().type!='phase') return 1;
|
|
|
|
|
return get.player().getUseValue({name:button.link[2],nature:button.link[3]});
|
|
|
|
|
},
|
|
|
|
|
backup:function(links,player){
|
|
|
|
|
return {
|
|
|
|
|
filterCard:()=>false,
|
|
|
|
|
viewAs:{
|
|
|
|
|
name:links[0][2],
|
|
|
|
|
nature:links[0][3],
|
|
|
|
|
isCard:true,
|
|
|
|
|
},
|
|
|
|
|
selectCard:-1,
|
|
|
|
|
precontent(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.moveCard(`惊惧:将其他角色判定区里的牌移动至你的判定区`,game.filterPlayer(i=>i!=player),player,card=>{
|
|
|
|
|
return get.position(card)=='j';
|
|
|
|
|
}).set('logSkill','jsrgjingju');
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
delete event.result.skill;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.getParent().jsrgjingju=true;
|
|
|
|
|
event.getParent().goto(0);
|
|
|
|
|
delete event.getParent().openskilldialog;
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
'step 2'
|
|
|
|
|
game.delayx();
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
prompt:function(links,player){
|
|
|
|
|
return '选择'+get.translation(links[0][3]||'')+'【'+get.translation(links[0][2])+'】的目标';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:function(){
|
|
|
|
|
const player=get.player(),event=_status.event;
|
|
|
|
|
if(player.canMoveCard(null,false,game.filterPlayer(),player,card=>{
|
|
|
|
|
return get.position(card)=='j';
|
|
|
|
|
})){
|
|
|
|
|
if(event.type=='dying'){
|
|
|
|
|
if(event.filterCard({name:'tao'},player,event)){
|
|
|
|
|
return 0.5;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(event.filterCard({name:'tao'},player,event)||event.filterCard({name:'shan'},player,event)){
|
|
|
|
|
return 4;
|
|
|
|
|
}
|
|
|
|
|
if(event.filterCard({name:'sha'},player,event)){
|
|
|
|
|
return 2.9;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
save:true,
|
|
|
|
|
respondSha:true,
|
|
|
|
|
respondShan:true,
|
|
|
|
|
skillTagFilter:function(player,tag,arg){
|
|
|
|
|
return player.canMoveCard(null,false,game.filterPlayer(),player,card=>{
|
|
|
|
|
return get.position(card)=='j';
|
|
|
|
|
})
|
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player){
|
|
|
|
|
if(get.event().type=='dying'){
|
|
|
|
|
return get.attitude(player,get.event().dying);
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgweizhui:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{global:'phaseJieshuBegin'},
|
|
|
|
|
zhuSkill:true,
|
|
|
|
|
direct:true,
|
|
|
|
|
filter(event,player){
|
|
|
|
|
return player!=event.player&&event.player.group=='wei'&&event.player.isIn()&&player.hasZhuSkill('jsrgweizhui',event.player);
|
|
|
|
|
},
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
const {result:{bool,cards}}=await trigger.player.chooseCard(`是否响应${get.translation(player)}的主公技【危坠】?`,'将一张黑色手牌当【过河拆桥】对其使用',(card,player)=>{
|
|
|
|
|
if(get.color(card)!='black') return false;
|
|
|
|
|
return player.canUse(get.autoViewAs({name:'guohe'},[card]),get.event('target'));
|
|
|
|
|
}).set('target',player).set('ai',card=>{
|
|
|
|
|
if(get.effect(get.event('target'),get.autoViewAs({name:'guohe'},[card]),player)<=0) return 0;
|
|
|
|
|
return 6-get.value(card);
|
|
|
|
|
});
|
|
|
|
|
if(bool){
|
|
|
|
|
trigger.player.logSkill('jsrgweizhui',player);
|
|
|
|
|
trigger.player.useCard(get.autoViewAs({name:'guohe'},cards),cards,player);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//孙峻
|
|
|
|
|
jsrgyaoyan:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseZhunbeiBegin'},
|
|
|
|
|
prompt:'是否发动【邀宴】?',
|
|
|
|
|
logTarget:()=>game.filterPlayer(),
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
const targets=game.filterPlayer();
|
|
|
|
|
const toDebateList=[];
|
|
|
|
|
while(targets.length){
|
|
|
|
|
const current=targets.shift();
|
|
|
|
|
const {result:{bool}}=await current.chooseBool(`是否响应${get.translation(player)}的【邀宴】,于回合结束参与议事?`).set('ai',()=>Math.random()<0.5);
|
|
|
|
|
if(bool){
|
|
|
|
|
toDebateList.add(current);
|
|
|
|
|
current.popup('同意','wood');
|
|
|
|
|
game.log(current,'#g同意','参加',player,'的议事');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
current.popup('拒绝','fire');
|
|
|
|
|
game.log(current,'#r拒绝','参加',player,'的议事');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(toDebateList.length){
|
|
|
|
|
player.addTempSkill('jsrgyaoyan_hold');
|
|
|
|
|
player.markAuto('jsrgyaoyan_hold',toDebateList);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
hold:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
onremove:true,
|
|
|
|
|
filter(event,player){
|
|
|
|
|
return player.getStorage('jsrgyaoyan_hold').some(i=>i.isIn());
|
|
|
|
|
},
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
player.chooseToDebate(player.getStorage('jsrgyaoyan_hold').filter(i=>i.isIn())).set('callback',async event=>{
|
|
|
|
|
const {bool,opinion,targets}=event.debateResult;
|
|
|
|
|
if(bool&&opinion){
|
|
|
|
|
if(opinion=='red'){
|
|
|
|
|
const notDebated=game.filterPlayer().removeArray(targets);
|
|
|
|
|
if(notDebated.length){
|
|
|
|
|
const {result}=await player.chooseTarget('获得任意名未议事的角色的各一张手牌',[1,Infinity],true,(card,player,target)=>{
|
|
|
|
|
return get.event('targets').includes(target)&&target.countGainableCards(player,'h');
|
|
|
|
|
}).set('targets',notDebated).set('ai',target=>{
|
|
|
|
|
const player=get.player();
|
|
|
|
|
const att=get.attitude(player,target);
|
|
|
|
|
return -att;
|
|
|
|
|
});
|
|
|
|
|
if(result.bool){
|
|
|
|
|
const targets=result.targets;
|
|
|
|
|
targets.sortBySeat();
|
|
|
|
|
player.line(targets,'green');
|
|
|
|
|
for(const current of targets){
|
|
|
|
|
await player.gainPlayerCard(current,'h',true);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
const {result:{bool,targets:targets2}}=await player.chooseTarget('是否对一名议事的角色造成2点伤害?',(card,player,target)=>{
|
|
|
|
|
return get.event('targets').includes(target);
|
|
|
|
|
}).set('targets',targets).set('ai',target=>{
|
|
|
|
|
const player=get.player();
|
|
|
|
|
const eff=get.damageEffect(target,player,player);
|
|
|
|
|
return eff;
|
|
|
|
|
});
|
|
|
|
|
if(bool){
|
|
|
|
|
player.line(targets2[0]);
|
|
|
|
|
targets2[0].damage(2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgbazheng:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{global:'debateShowOpinion'},
|
|
|
|
|
filter(event,player){
|
|
|
|
|
if(!event.targets.includes(player)) return false;
|
|
|
|
|
const damagedPlayers=player.getHistory('sourceDamage').map(evt=>evt.player).toUniqued();
|
|
|
|
|
let dissent;
|
|
|
|
|
const colors=['red','black'];
|
|
|
|
|
for(const color of colors){
|
|
|
|
|
if(event[color].some(i=>i[0]==player)){
|
|
|
|
|
dissent=colors.find(i=>i!=color);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return event[dissent].some(i=>damagedPlayers.includes(i[0]));
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
direct:true,
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
let myOpinion,dissent;
|
|
|
|
|
const colors=['red','black'];
|
|
|
|
|
for(const color of colors){
|
|
|
|
|
if(trigger[color].some(i=>i[0]==player)){
|
|
|
|
|
myOpinion=color;
|
|
|
|
|
dissent=colors.find(i=>i!=color);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
const damagedPlayers=player.getHistory('sourceDamage').map(evt=>evt.player).toUniqued();
|
|
|
|
|
let dissident=[];
|
|
|
|
|
for(let i=0;i<trigger[dissent].length;i++){
|
|
|
|
|
const pair=trigger[dissent][i];
|
|
|
|
|
if(damagedPlayers.includes(pair[0])){
|
|
|
|
|
dissident.push(pair[0]);
|
|
|
|
|
trigger[myOpinion].push(pair);
|
|
|
|
|
trigger[dissent].splice(i--,1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
player.logSkill('jsrgbazheng',dissident);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//刘永
|
|
|
|
|
jsrgdanxin:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'chooseToUse',
|
|
|
|
|
viewAs:{
|
|
|
|
|
name:'tuixinzhifu',
|
|
|
|
|
storage:{jsrgdanxin:true},
|
|
|
|
|
},
|
|
|
|
|
filterCard:true,
|
|
|
|
|
position:'hes',
|
|
|
|
|
precontent(){
|
|
|
|
|
player.addTempSkill('jsrgdanxin_effect');
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
effect:{
|
|
|
|
|
audio:'jsrgdanxin',
|
|
|
|
|
trigger:{
|
2024-01-18 06:12:35 +00:00
|
|
|
|
global:'gainAfter',
|
2024-01-17 11:39:12 +00:00
|
|
|
|
},
|
|
|
|
|
filter(event,player){
|
2024-01-18 06:12:35 +00:00
|
|
|
|
const level=event.player!=player?1:2;
|
|
|
|
|
if(event.player!=player&&event.getParent(level).name!='tuixinzhifu') return false;
|
|
|
|
|
if(event.player==player&&event.getParent(level).name!='tuixinzhifu') return false;
|
|
|
|
|
const card=event.getParent(level+1).card;
|
2024-01-17 11:39:12 +00:00
|
|
|
|
return card&&card.storage&&card.storage.jsrgdanxin;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
async content(event,trigger,player){
|
2024-01-18 06:12:35 +00:00
|
|
|
|
const level=trigger.player!=player?1:2;
|
|
|
|
|
const {targets}=trigger.getParent(level+1);
|
2024-01-17 11:39:12 +00:00
|
|
|
|
await player.showCards(trigger.cards);
|
|
|
|
|
if(trigger.cards.some(card=>get.suit(card)=='heart')){
|
2024-01-18 06:12:35 +00:00
|
|
|
|
const owners=trigger.cards.filter((card=>get.suit(card)=='heart')).map(card=>get.owner(card)).toUniqued();
|
|
|
|
|
for(const owner of owners){
|
|
|
|
|
if(owner&&owner.isIn()) await owner.recover();
|
|
|
|
|
}
|
2024-01-17 11:39:12 +00:00
|
|
|
|
}
|
2024-01-18 06:12:35 +00:00
|
|
|
|
if(trigger.player==player) return;
|
2024-01-17 11:39:12 +00:00
|
|
|
|
player.addTempSkill('jsrgdanxin_distance');
|
|
|
|
|
if(!player.storage.jsrgdanxin_distance) player.storage.jsrgdanxin_distance={};
|
|
|
|
|
const id=targets[0].playerid;
|
|
|
|
|
if(typeof player.storage.jsrgdanxin_distance[id]!='number') player.storage.jsrgdanxin_distance[id]=0;
|
|
|
|
|
player.storage.jsrgdanxin_distance[id]++;
|
|
|
|
|
player.markSkill('jsrgdanxin_distance');
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
distance:{
|
|
|
|
|
onremove:true,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
mod:{
|
|
|
|
|
globalFrom(player,target,distance){
|
|
|
|
|
if(!player.storage.jsrgdanxin_distance) return;
|
|
|
|
|
const dis=player.storage.jsrgdanxin_distance[target.playerid];
|
|
|
|
|
if(typeof dis=='number') return distance+dis;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content(storage,player){
|
|
|
|
|
if(!storage) return;
|
|
|
|
|
const map=(_status.connectMode?lib.playerOL:game.playerMap);
|
|
|
|
|
let str=`你本回合:`;
|
|
|
|
|
for(const id in storage){
|
|
|
|
|
str+='<li>至'+get.translation(map[id])+'的距离+'+storage[id];
|
|
|
|
|
}
|
|
|
|
|
return str;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgfengxiang:{
|
|
|
|
|
audio:'fengxiang',
|
|
|
|
|
trigger:{player:'damageEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
direct:true,
|
|
|
|
|
filter(event,player){
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
return current.countCards('e');
|
|
|
|
|
})
|
|
|
|
|
},
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
const {result:{bool,targets}}=await player.chooseTarget('封乡:与一名其他角色交换装备区里的所有牌',(card,player,target)=>{
|
|
|
|
|
return target.countCards('e')+player.countCards('e')>0&&player!=target;
|
|
|
|
|
},true).set('ai',target=>{
|
|
|
|
|
const player=get.player();
|
|
|
|
|
const att=get.attitude(player,target);
|
2024-01-18 06:12:35 +00:00
|
|
|
|
let delta=get.value(target.getCards('e'),player)-get.value(player.getCards('e'),player);
|
2024-01-17 11:39:12 +00:00
|
|
|
|
if(att>0){
|
|
|
|
|
if(delta<0) delta+=att/3;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(delta<0) delta-=att/3;
|
|
|
|
|
}
|
|
|
|
|
return delta;
|
|
|
|
|
});
|
|
|
|
|
if(bool){
|
|
|
|
|
player.logSkill('jsrgfengxiang',targets[0]);
|
|
|
|
|
const num=player.countCards('e');
|
|
|
|
|
await player.swapEquip(targets[0]);
|
|
|
|
|
const delta=num-player.countCards('e');
|
|
|
|
|
if(delta>0) player.draw(delta);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgfuhai:{
|
|
|
|
|
audio:'xinfu_fuhai',
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter(event,player){
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
return current.countCards('h')&¤t!=player;
|
|
|
|
|
})
|
|
|
|
|
},
|
|
|
|
|
filterTarget(card,player,target){
|
|
|
|
|
return target.countCards('h')&&target!=player;
|
|
|
|
|
},
|
|
|
|
|
selectTarget:-1,
|
|
|
|
|
multitarget:true,
|
|
|
|
|
multiline:true,
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
const targets=event.targets.sortBySeat();
|
|
|
|
|
const next=player.chooseCardOL(targets,'请展示一张手牌',true).set('ai',card=>{
|
|
|
|
|
return -get.value(card);
|
|
|
|
|
}).set('aiCard',target=>{
|
|
|
|
|
const hs=target.getCards('h');
|
|
|
|
|
return {bool:true,cards:[hs.randomGet()]};
|
|
|
|
|
});
|
|
|
|
|
next._args.remove('glow_result');
|
|
|
|
|
const {result}=await next;
|
|
|
|
|
const cards=[];
|
|
|
|
|
const videoId=lib.status.videoId++;
|
|
|
|
|
for(let i=0;i<targets.length;i++){
|
|
|
|
|
cards.push(result[i].cards[0]);
|
|
|
|
|
game.log(targets[i],'展示了',result[i].cards[0]);
|
|
|
|
|
}
|
|
|
|
|
game.broadcastAll((targets,cards,id,player)=>{
|
|
|
|
|
var dialog=ui.create.dialog(get.translation(player)+'发动了【浮海】',cards);
|
|
|
|
|
dialog.videoId=id;
|
|
|
|
|
const getName=(target)=>{
|
|
|
|
|
if(target._tempTranslate) return target._tempTranslate;
|
|
|
|
|
var name=target.name;
|
|
|
|
|
if(lib.translate[name+'_ab']) return lib.translate[name+'_ab'];
|
|
|
|
|
return get.translation(name);
|
|
|
|
|
}
|
|
|
|
|
for(let i=0;i<targets.length;i++){
|
|
|
|
|
dialog.buttons[i].querySelector('.info').innerHTML=getName(targets[i])+'|'+get.strNumber(cards[i].number);
|
|
|
|
|
}
|
|
|
|
|
},targets,cards,videoId,player);
|
|
|
|
|
await game.asyncDelay(4);
|
|
|
|
|
game.broadcastAll('closeDialog',videoId);
|
|
|
|
|
let clock=-1,anticlock=-1;
|
|
|
|
|
for(let j=0;j<2;j++){
|
|
|
|
|
let increase=-Infinity,decrease=Infinity,count=0;
|
|
|
|
|
for(let i=0;i<targets.length;i++){
|
|
|
|
|
const number=get.number(cards[i],false);
|
|
|
|
|
let flag=false;
|
|
|
|
|
if(number>increase){
|
|
|
|
|
increase=number;
|
|
|
|
|
flag=true;
|
|
|
|
|
}
|
|
|
|
|
else increase=Infinity;
|
|
|
|
|
if(number<decrease){
|
|
|
|
|
decrease=number;
|
|
|
|
|
flag=true;
|
|
|
|
|
}
|
|
|
|
|
else decrease=-Infinity;
|
|
|
|
|
if(flag) count++;
|
|
|
|
|
else break;
|
|
|
|
|
}
|
|
|
|
|
targets.reverse();
|
|
|
|
|
cards.reverse();
|
|
|
|
|
if(j==0) anticlock=Math.max(1,count);
|
|
|
|
|
else clock=Math.max(1,count);
|
|
|
|
|
}
|
|
|
|
|
const {result:{index}}=await player.chooseControl(`↖顺时针(${clock})`,`逆时针(${anticlock})↗`).set('prompt','请选择一个方向,摸对应数量的牌').set('ai',()=>get.event('choice')).set('choice',clock>anticlock?0:1)
|
|
|
|
|
player.draw(index==0?clock:anticlock);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:8,
|
|
|
|
|
result:{player:1},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//张嫙
|
|
|
|
|
jsrgtongli:{
|
|
|
|
|
audio:'tongli',
|
|
|
|
|
trigger:{player:'useCardToPlayered'},
|
|
|
|
|
filter(event,player){
|
|
|
|
|
if(!event.isFirstTarget) return false;
|
|
|
|
|
const type=get.type(event.card);
|
|
|
|
|
if(type!='basic'&&type!='trick') return false;
|
|
|
|
|
const hs=player.getCards('h');
|
|
|
|
|
if(!hs.length) return false;
|
|
|
|
|
const evt=event.getParent('phaseUse');
|
|
|
|
|
if(!evt||evt.player!=player) return false;
|
|
|
|
|
const num1=player.getHistory('useCard',evtx=>{
|
|
|
|
|
return evtx.getParent('phaseUse')==evt;
|
|
|
|
|
}).length;
|
|
|
|
|
if(hs.length<num1) return false;
|
|
|
|
|
const list=[];
|
|
|
|
|
for(const i of hs) list.add(get.suit(i,player));
|
|
|
|
|
return list.length==num1;
|
|
|
|
|
},
|
|
|
|
|
prompt2(event,player){
|
|
|
|
|
let str='展示所有手牌,额外结算一次'
|
|
|
|
|
if(event.card.name=='sha'&&game.hasNature(event.card)) str+=get.translation(event.card.nature);
|
|
|
|
|
return (str+'【'+get.translation(event.card.name)+'】');
|
|
|
|
|
},
|
|
|
|
|
check(event,player){
|
|
|
|
|
return !get.tag(event.card,'norepeat')
|
|
|
|
|
},
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
await player.showHandcards();
|
|
|
|
|
trigger.getParent().effectCount++;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgshezang:{
|
|
|
|
|
audio:'shezang',
|
|
|
|
|
round:1,
|
|
|
|
|
trigger:{global:'dying'},
|
|
|
|
|
frequent:true,
|
|
|
|
|
filter(event,player){
|
|
|
|
|
return event.player==player||player==_status.currentPhase;
|
|
|
|
|
},
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
const cards=get.cards(4);
|
|
|
|
|
game.cardsGotoOrdering(cards);
|
|
|
|
|
const videoId=lib.status.videoId++;
|
|
|
|
|
game.broadcastAll((player,id,cards)=>{
|
|
|
|
|
let str='奢葬';
|
|
|
|
|
if(player==game.me&&!_status.auto){
|
|
|
|
|
str+=':获得任意张花色各不相同的牌';
|
|
|
|
|
}
|
|
|
|
|
const dialog=ui.create.dialog(str,cards);
|
|
|
|
|
dialog.videoId=id;
|
|
|
|
|
},player,videoId,cards);
|
|
|
|
|
const time=get.utc();
|
|
|
|
|
game.addVideo('showCards',player,['奢葬',get.cardsInfo(event.cards)]);
|
|
|
|
|
game.addVideo('delay',null,2);
|
|
|
|
|
const list=[];
|
|
|
|
|
for(const i of cards) list.add(get.suit(i,false));
|
|
|
|
|
const next=player.chooseButton([1,list.length]);
|
|
|
|
|
next.set('dialog',event.videoId);
|
|
|
|
|
next.set('filterButton',function(button){
|
|
|
|
|
for(var i=0;i<ui.selected.buttons.length;i++){
|
|
|
|
|
if(get.suit(ui.selected.buttons[i].link)==get.suit(button.link)) return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
});
|
|
|
|
|
next.set('ai',function(button){
|
|
|
|
|
return get.value(button.link,_status.event.player);
|
|
|
|
|
});
|
|
|
|
|
const {result}=await next;
|
|
|
|
|
if(result.bool&&result.links){
|
|
|
|
|
const time2=1000-(get.utc()-time);
|
|
|
|
|
if(time2>0){
|
|
|
|
|
await game.asyncDelay(0,time2);
|
|
|
|
|
}
|
|
|
|
|
game.broadcastAll('closeDialog',videoId);
|
|
|
|
|
player.gain(result.links,'gain2');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgchiying:{
|
|
|
|
|
audio:'dcchiying',
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterTarget:true,
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
const target=event.target;
|
|
|
|
|
const targets=game.filterPlayer(current=>target.inRange(current)&¤t!=player).sortBySeat(player);
|
2024-01-18 05:49:11 +00:00
|
|
|
|
if(!targets.length) return;
|
2024-01-17 11:39:12 +00:00
|
|
|
|
while(targets.length){
|
|
|
|
|
const current=targets.shift();
|
|
|
|
|
if(current.countCards('he')) await current.chooseToDiscard('驰应:请弃置一张牌','he',true);
|
|
|
|
|
}
|
|
|
|
|
let cards=[];
|
|
|
|
|
game.getGlobalHistory('cardMove',evt=>{
|
|
|
|
|
if(evt.getParent(3)==event){
|
|
|
|
|
cards.addArray(evt.cards.filter(card=>get.type(card)=='basic'));
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
if(cards.length<=target.getHp()){
|
|
|
|
|
cards=cards.filterInD('d');
|
|
|
|
|
if(cards.length) target.gain(cards,'gain2');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:6,
|
|
|
|
|
result:{
|
|
|
|
|
target(player,target){
|
|
|
|
|
const targets=game.filterPlayer(current=>target.inRange(current)&¤t!=player);
|
|
|
|
|
let eff=0;
|
|
|
|
|
for(const targetx of targets){
|
2024-01-17 12:25:12 +00:00
|
|
|
|
let effx=get.effect(targetx,{name:'guohe_copy2'},player,target);
|
2024-01-17 11:39:12 +00:00
|
|
|
|
if(get.attitude(player,targetx)<0) effx/=2;
|
|
|
|
|
eff+=effx;
|
|
|
|
|
}
|
|
|
|
|
return eff*(get.attitude(player,target)<=0?0.75:1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//郭照
|
|
|
|
|
jsrgpianchong:{
|
|
|
|
|
audio:'pianchong',
|
|
|
|
|
trigger:{global:'phaseJieshuBegin'},
|
|
|
|
|
filter(event,player){
|
|
|
|
|
return player.getHistory('lose').length;
|
|
|
|
|
},
|
|
|
|
|
frequent:true,
|
2024-01-25 14:44:10 +00:00
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
const {result} = await player.judge();
|
2024-01-25 02:41:44 +00:00
|
|
|
|
let num = 0;
|
|
|
|
|
game.getGlobalHistory('cardMove',evt=>{
|
|
|
|
|
if(evt.name!='cardsDiscard'){
|
|
|
|
|
if(evt.name!='lose'||evt.position!=ui.discardPile) return false;
|
2024-01-17 11:39:12 +00:00
|
|
|
|
}
|
2024-01-25 02:41:44 +00:00
|
|
|
|
num += (evt.cards.filter(i=>get.color(i,false) == result.color).length);
|
|
|
|
|
});
|
|
|
|
|
if (num > 0) player.draw(num);
|
2024-01-17 11:39:12 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgzunwei:{
|
|
|
|
|
audio:'zunwei',
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter(event,player){
|
|
|
|
|
const storage=player.getStorage('jsrgzunwei');
|
|
|
|
|
return storage.length<3&&game.hasPlayer(current=>{
|
|
|
|
|
return player.isDamaged()&¤t.getHp()>player.getHp()&&!storage.includes(2)||
|
|
|
|
|
current.countCards('h')>player.countCards('h')&&!storage.includes(0)||
|
|
|
|
|
current.countCards('e')>player.countCards('e')&&!storage.includes(1);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
chooseButton:{
|
|
|
|
|
dialog(event,player){
|
|
|
|
|
const list=[
|
|
|
|
|
'选择手牌数大于你的一名角色',
|
|
|
|
|
'选择装备数大于你的一名角色',
|
|
|
|
|
'选择体力值大于你的一名角色',
|
|
|
|
|
];
|
|
|
|
|
const choiceList=ui.create.dialog('尊位:请选择一项','forcebutton','hidden');
|
|
|
|
|
choiceList.add([list.map((item,i)=>{
|
|
|
|
|
if(player.getStorage('jsrgzunwei').includes(i)) item=`<span style="text-decoration: line-through;">${item}</span>`;
|
|
|
|
|
return [i,item];
|
|
|
|
|
}),'textbutton'])
|
|
|
|
|
return choiceList;
|
|
|
|
|
},
|
|
|
|
|
filter(button){
|
|
|
|
|
const player=get.player();
|
|
|
|
|
if(player.getStorage('jsrgzunwei').includes(button.link)) return false;
|
|
|
|
|
if(button.link==2){
|
|
|
|
|
if(!player.isDamaged()) return false;
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
return current.getHp()>player.getHp();
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
if(button.link==0){
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
return current.countCards('h')>player.countCards('h');
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
if(button.link==1){
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
return current.countCards('e')>player.countCards('e');
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
backup(links){
|
|
|
|
|
const next=get.copy(lib.skill.jsrgzunwei.backups[links[0]]);
|
|
|
|
|
next.audio='zunwei';
|
|
|
|
|
next.filterCard=function(){return false};
|
|
|
|
|
next.selectCard=-1;
|
|
|
|
|
return next;
|
|
|
|
|
},
|
|
|
|
|
check(button){
|
|
|
|
|
const player=get.player();
|
|
|
|
|
switch(button.link){
|
|
|
|
|
case 2:{
|
|
|
|
|
const target=game.findPlayer(function(current){
|
|
|
|
|
return current.isMaxHp();
|
|
|
|
|
});
|
|
|
|
|
return (Math.min(target.hp,player.maxHp)-player.hp)*2;
|
|
|
|
|
}
|
|
|
|
|
case 0:{
|
|
|
|
|
const target=game.findPlayer(function(current){
|
|
|
|
|
return current.isMaxHandcard();
|
|
|
|
|
});
|
|
|
|
|
return Math.min(5,target.countCards('h')-player.countCards('h'))*0.8;
|
|
|
|
|
}
|
|
|
|
|
case 1:{
|
|
|
|
|
const target=game.findPlayer(function(current){
|
|
|
|
|
return current.isMaxEquip();
|
|
|
|
|
});
|
|
|
|
|
return (target.countCards('e')-player.countCards('e'))*1.4;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
prompt(links){
|
|
|
|
|
return [
|
|
|
|
|
'选择一名手牌数大于你的其他角色,将手牌数摸至与其相同(至多摸五张)',
|
|
|
|
|
'选择一名装备区内牌数大于你的其他角色,将其装备区里的牌移至你的装备区,直到你装备数不小于其',
|
|
|
|
|
'选择一名体力值大于你的其他角色,将体力值回复至与其相同',
|
|
|
|
|
][links[0]];
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
backups:[
|
|
|
|
|
{
|
|
|
|
|
filterTarget(card,player,target){
|
|
|
|
|
return target.countCards('h')>player.countCards('h');
|
|
|
|
|
},
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
player.draw(Math.min(5,event.target.countCards('h')-player.countCards('h')));
|
|
|
|
|
if(!player.storage.jsrgzunwei) player.storage.jsrgzunwei=[];
|
|
|
|
|
player.storage.jsrgzunwei.add(0);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:10,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player,target){
|
|
|
|
|
return Math.min(5,target.countCards('h')-player.countCards('h'));
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
filterTarget(card,player,target){
|
|
|
|
|
return target.countCards('e')>player.countCards('e');
|
|
|
|
|
},
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
if(!player.storage.jsrgzunwei) player.storage.jsrgzunwei=[];
|
|
|
|
|
player.storage.jsrgzunwei.add(1);
|
|
|
|
|
const target=event.target;
|
|
|
|
|
do{
|
|
|
|
|
if(!target.countCards('e',card=>{
|
|
|
|
|
return player.canEquip(card);
|
|
|
|
|
})) break;
|
|
|
|
|
const {result:{bool,links}}=await player.chooseButton([
|
|
|
|
|
`尊位:将${get.translation(target)}的一张装备牌移至你的区域内`,
|
|
|
|
|
target.getCards('e')
|
|
|
|
|
],true).set('filterButton',button=>{
|
|
|
|
|
return get.player().canEquip(button.link);
|
|
|
|
|
}).set('ai',get.buttonValue);
|
|
|
|
|
if(bool){
|
|
|
|
|
target.$give(links[0],player,false);
|
|
|
|
|
await player.equip(links[0]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
while(player.countCards('e')<target.countCards('e'));
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:10,
|
|
|
|
|
result:{
|
|
|
|
|
player(player,target){
|
|
|
|
|
return (target.countCards('e')-player.countCards('e'));
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
filterTarget(card,player,target){
|
|
|
|
|
if(player.isHealthy()) return false;
|
|
|
|
|
return target.hp>player.hp;
|
|
|
|
|
},
|
|
|
|
|
async content(event,trigger,player){
|
|
|
|
|
player.recover(event.target.hp-player.hp);
|
|
|
|
|
if(!player.storage.jsrgzunwei) player.storage.jsrgzunwei=[];
|
|
|
|
|
player.storage.jsrgzunwei.add(2);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:10,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player,target){
|
|
|
|
|
return (Math.min(target.hp,player.maxHp)-player.hp);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
],
|
|
|
|
|
ai:{
|
|
|
|
|
order:10,
|
|
|
|
|
result:{
|
|
|
|
|
player:1,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
backup:{},
|
|
|
|
|
}
|
|
|
|
|
},
|
2023-10-18 00:44:27 +00:00
|
|
|
|
//江山如故·转
|
|
|
|
|
//404郭嘉
|
|
|
|
|
jsrgqingzi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseZhunbeiBegin'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
if(current==player) return false;
|
|
|
|
|
return current.hasCard(card=>{
|
|
|
|
|
return lib.filter.canBeDiscarded(card,player,current);
|
|
|
|
|
},'e');
|
|
|
|
|
})
|
|
|
|
|
},
|
|
|
|
|
derivation:'xinshensu',
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt('jsrgqingzi'),'弃置任意名其他角色装备区里的一张牌,然后令这些角色获得〖神速〗直到你的下回合开始',[1,Infinity],(card,player,target)=>{
|
|
|
|
|
return target!=player&&target.hasCard(card=>{
|
|
|
|
|
return lib.filter.canBeDiscarded(card,player,target);
|
|
|
|
|
},'e');
|
|
|
|
|
}).set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
return target.hasCard(card=>{
|
|
|
|
|
return lib.filter.canBeDiscarded(card,player,target)&&get.value(card,target)>3||target.hp==1&&get.value(card,target)>0;
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var targets=result.targets.slice();
|
|
|
|
|
targets.sortBySeat();
|
|
|
|
|
event.targets=targets;
|
|
|
|
|
event.num=0;
|
|
|
|
|
player.logSkill('jsrgqingzi',targets);
|
|
|
|
|
player.addSkill('jsrgqingzi_clear');
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 2'
|
|
|
|
|
var target=targets[num];
|
|
|
|
|
if(target.hasCard(card=>{
|
|
|
|
|
return lib.filter.canBeDiscarded(card,player,target);
|
|
|
|
|
},'e')){
|
|
|
|
|
player.discardPlayerCard(target,'e',true);
|
|
|
|
|
target.addAdditionalSkill('jsrgqingzi_'+player.playerid,'xinshensu');
|
|
|
|
|
player.markAuto('jsrgqingzi_clear',[target]);
|
|
|
|
|
}
|
|
|
|
|
event.num++;
|
|
|
|
|
if(event.num<targets.length) event.redo();
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
clear:{
|
|
|
|
|
audio:'jsrgqingzi',
|
|
|
|
|
charlotte:true,
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'die',
|
|
|
|
|
player:'phaseBegin',
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
2023-10-21 08:02:24 +00:00
|
|
|
|
popup:false,
|
2023-10-18 00:44:27 +00:00
|
|
|
|
forceDie:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.name=='die'){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return player==event.player||player.getStorage('jsrgqingzi_clear').includes(event.player);
|
2023-10-18 00:44:27 +00:00
|
|
|
|
}
|
|
|
|
|
return player.getStorage('jsrgqingzi_clear').length>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var targets=player.getStorage('jsrgqingzi_clear');
|
|
|
|
|
if(trigger.name=='die'&&player==trigger.player){
|
|
|
|
|
for(var target of targets){
|
|
|
|
|
target.removeAdditionalSkill(`jsrgqingzi_${player.playerid}`);
|
|
|
|
|
}
|
|
|
|
|
player.removeSkill('jsrgqingzi_clear');
|
|
|
|
|
event.finish();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if(trigger.name=='phase') event.targets=targets.slice(0).sortBySeat();
|
|
|
|
|
else event.targets=[trigger.player];
|
|
|
|
|
'step 1'
|
|
|
|
|
var target=targets.shift();
|
|
|
|
|
var storage=player.getStorage('jsrgqingzi_clear');
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(storage.includes(target)){
|
2023-10-18 00:44:27 +00:00
|
|
|
|
storage.remove(target);
|
|
|
|
|
target.removeAdditionalSkill(`jsrgqingzi_${player.playerid}`);
|
|
|
|
|
}
|
|
|
|
|
if(targets.length>0){
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
2023-10-21 08:02:24 +00:00
|
|
|
|
else if(!storage.length){
|
2023-10-18 00:44:27 +00:00
|
|
|
|
player.removeSkill('jsrgqingzi_clear');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgdingce:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'damageEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(!event.source||!event.source.isIn()) return false;
|
|
|
|
|
return player.hasCard(card=>{
|
|
|
|
|
return lib.filter.cardDiscardable(card,player,'jsrgdingce');
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var target=trigger.source;
|
|
|
|
|
event.target=target;
|
|
|
|
|
player.chooseToDiscard(get.prompt('jsrgdingce',target),'弃置你与其的各一张手牌。若这两张牌颜色相同,你视为使用一张【洞烛先机】。').set('ai',card=>{
|
|
|
|
|
if(_status.event.goon) return 6-get.value(card);
|
|
|
|
|
return 0;
|
|
|
|
|
}).set('goon',get.attitude(player,target)<0||player.getCards('h').concat(target.getCards('h')).filter(card=>{
|
|
|
|
|
return get.value(card)<5.5;
|
|
|
|
|
}).length>=2).set('logSkill',['jsrgdingce',target]);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
event.card=result.cards[0];
|
|
|
|
|
if(target.countDiscardableCards(player,'h')){
|
|
|
|
|
var next=player.discardPlayerCard(target,'h',true);
|
|
|
|
|
if(target==player) next.set('ai',button=>{
|
|
|
|
|
var card=button.link;
|
|
|
|
|
return (get.color(card,false)==_status.event.color?7.5:5)-get.value(card);
|
|
|
|
|
}).set('color',get.color(event.card,false));
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var card=result.cards[0];
|
|
|
|
|
if(get.color(event.card,false)==get.color(card,false)){
|
|
|
|
|
game.delayex();
|
|
|
|
|
player.chooseUseTarget('dongzhuxianji',true);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgzhenfeng:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
locked:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(!event.jsrgzhenfeng) return false;
|
|
|
|
|
return event.jsrgzhenfeng.some(info=>event.filterCard({
|
|
|
|
|
name:info[2],
|
|
|
|
|
nature:info[3],
|
|
|
|
|
storage:{jsrgzhenfeng:true},
|
|
|
|
|
isCard:true,
|
|
|
|
|
},player,event));
|
|
|
|
|
},
|
|
|
|
|
onChooseToUse:function(event){
|
|
|
|
|
if(!event.jsrgzhenfeng&&!game.online){
|
|
|
|
|
var str='';
|
|
|
|
|
game.countPlayer(current=>{
|
|
|
|
|
current.getSkills(null,false,false).forEach(skill=>{
|
|
|
|
|
var info=get.info(skill);
|
|
|
|
|
if(!info||info.charlotte) return;
|
|
|
|
|
var translation=get.skillInfoTranslation(skill,current);
|
|
|
|
|
str+=translation;
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
event.set('jsrgzhenfeng',lib.skill.jsrgzhenfeng.getInclusion(str,null,event.player));
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
getInclusion:function(str,checkCard,player){
|
2023-10-21 10:45:58 +00:00
|
|
|
|
let list=[];
|
|
|
|
|
const names=Object.keys(lib.card);
|
|
|
|
|
for(const name of names){
|
|
|
|
|
let type=get.type(name);
|
2023-10-18 00:44:27 +00:00
|
|
|
|
if(!['basic','trick'].includes(type)) continue;
|
|
|
|
|
if(player&&player.getStorage('jsrgzhenfeng_effect').includes(type)) continue;
|
2023-10-21 10:45:58 +00:00
|
|
|
|
const reg=`【${get.translation(name)}】`;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
if(name=='sha'){
|
|
|
|
|
if(str.includes(reg)){
|
2023-10-21 10:45:58 +00:00
|
|
|
|
if(checkCard&&checkCard.name==name) return true;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
list.push([type,'',name]);
|
|
|
|
|
}
|
2023-10-21 10:45:58 +00:00
|
|
|
|
for(let nature of lib.inpile_nature){
|
|
|
|
|
const reg1=`【${get.translation(nature)+get.translation(name)}】`,reg2=`${get.translation(nature)}【${get.translation(name)}】`;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
if(str.includes(reg1)||str.includes(reg2)){
|
2023-10-21 10:45:58 +00:00
|
|
|
|
if(checkCard&&checkCard.name==name&&checkCard.nature==nature) return true;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
list.push([type,'',name,nature]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(!str.includes(reg)) continue;
|
2023-10-21 10:45:58 +00:00
|
|
|
|
if(checkCard&&checkCard.name==name) return true;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
list.push([type,'',name]);
|
|
|
|
|
}
|
|
|
|
|
}
|
2023-10-19 19:31:02 +00:00
|
|
|
|
if(checkCard) return false;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
return list;
|
|
|
|
|
},
|
|
|
|
|
chooseButton:{
|
|
|
|
|
dialog:function(event,player){
|
|
|
|
|
var list=event.jsrgzhenfeng.filter(info=>{
|
|
|
|
|
return event.filterCard({
|
|
|
|
|
name:info[2],
|
|
|
|
|
nature:info[3],
|
|
|
|
|
storage:{jsrgzhenfeng:true},
|
|
|
|
|
isCard:true,
|
|
|
|
|
},player,event);
|
|
|
|
|
});
|
|
|
|
|
return ui.create.dialog('针锋',[list,'vcard']);
|
|
|
|
|
},
|
|
|
|
|
filter:function(button,player){
|
|
|
|
|
return _status.event.getParent().filterCard({
|
|
|
|
|
name:button.link[2],
|
|
|
|
|
nature:button.link[3],
|
|
|
|
|
storage:{jsrgzhenfeng:true},
|
|
|
|
|
isCard:true,
|
|
|
|
|
},player,_status.event.getParent());
|
|
|
|
|
},
|
|
|
|
|
check:function(button){
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
var card={
|
|
|
|
|
name:button.link[2],
|
|
|
|
|
nature:button.link[3],
|
|
|
|
|
storage:{jsrgzhenfeng:true},
|
|
|
|
|
isCard:true,
|
|
|
|
|
};
|
|
|
|
|
var eff=player.getUseValue(card);
|
|
|
|
|
if(['wugu','zhulu_card','yiyi','lulitongxin','lianjunshengyan','diaohulishan'].includes(button.link[2])) eff/=5;
|
|
|
|
|
var info=get.info(card);
|
|
|
|
|
if(info.toself){
|
|
|
|
|
var str=player.getSkills(null,false,false).map(skill=>{
|
|
|
|
|
var info=get.info(skill);
|
|
|
|
|
if(!info||info.charlotte) return;
|
|
|
|
|
return get.skillInfoTranslation(skill,player);
|
|
|
|
|
}).join('\n');
|
|
|
|
|
if(lib.skill.jsrgzhenfeng.getInclusion(str,card)) eff+=get.damageEffect(player,player,player);
|
|
|
|
|
}
|
|
|
|
|
return eff;
|
|
|
|
|
},
|
|
|
|
|
backup:function(links,player){
|
|
|
|
|
return {
|
|
|
|
|
audio:'jsrgzhenfeng',
|
|
|
|
|
filterCard:()=>false,
|
|
|
|
|
selectCard:-1,
|
|
|
|
|
popname:true,
|
|
|
|
|
viewAs:{
|
|
|
|
|
name:links[0][2],
|
|
|
|
|
nature:links[0][3],
|
|
|
|
|
storage:{jsrgzhenfeng:true},
|
|
|
|
|
isCard:true,
|
|
|
|
|
},
|
|
|
|
|
precontent:function(){
|
|
|
|
|
delete event.result.skill;
|
|
|
|
|
player.logSkill('jsrgzhenfeng');
|
|
|
|
|
event.getParent().addCount=false;
|
|
|
|
|
player.addTempSkill('jsrgzhenfeng_effect','phaseUseAfter');
|
|
|
|
|
player.markAuto('jsrgzhenfeng_effect',[get.type(event.result.card)]);
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
prompt:function(links,player){
|
|
|
|
|
return '视为使用一张'+(get.translation(links[0][3])||'')+get.translation(links[0][2]);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
cardUsable:function(card){
|
|
|
|
|
if(card.storage&&card.storage.jsrgzhenfeng) return Infinity;
|
|
|
|
|
},
|
|
|
|
|
targetInRange:function(card){
|
2023-10-19 19:31:02 +00:00
|
|
|
|
if(card.storage&&card.storage.jsrgzhenfeng) return true;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
player:1,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
effect:{
|
|
|
|
|
audio:'jsrgzhenfeng',
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'useCardToBegin',
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(!event.card.storage||!event.card.storage.jsrgzhenfeng) return false;
|
2023-11-06 18:07:27 +00:00
|
|
|
|
// debugger
|
2023-10-18 00:44:27 +00:00
|
|
|
|
var str=event.target.getSkills(null,false,false).map(skill=>{
|
|
|
|
|
var info=get.info(skill);
|
|
|
|
|
if(!info||info.charlotte) return;
|
|
|
|
|
return get.skillInfoTranslation(skill,event.target);
|
|
|
|
|
}).join('\n');
|
|
|
|
|
return lib.skill.jsrgzhenfeng.getInclusion(str,event.card);
|
|
|
|
|
},
|
|
|
|
|
logTarget:'target',
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.target.damage();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//张飞
|
|
|
|
|
jsrgbaohe:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{global:'phaseUseEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.countCards('he')>=2&&game.hasPlayer(current=>{
|
|
|
|
|
return current.inRange(event.player)&&player.canUse('sha',current,false);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseToDiscard(get.prompt2('jsrgbaohe'),2,'he').set('ai',card=>{
|
|
|
|
|
var val=_status.event.val;
|
|
|
|
|
if(val>20) return 6-get.value(card);
|
|
|
|
|
if(val>0) return 4-get.value(card);
|
|
|
|
|
return 0;
|
|
|
|
|
}).set('val',game.filterPlayer(current=>{
|
|
|
|
|
return current.inRange(trigger.player)&&player.canUse('sha',current,false);
|
|
|
|
|
}).map(i=>get.effect(i,{name:'sha'},player,player)).reduce((p,c)=>{
|
|
|
|
|
return p+c;
|
|
|
|
|
},0)).set('logSkill','jsrgbaohe');
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var targets=game.filterPlayer(current=>{
|
|
|
|
|
return current.inRange(trigger.player)&&player.canUse('sha',current,false);
|
|
|
|
|
});
|
|
|
|
|
if(targets.length){
|
2023-10-19 19:31:02 +00:00
|
|
|
|
game.delayex();
|
2023-10-23 06:54:36 +00:00
|
|
|
|
player.useCard({name:'sha',isCard:true,storage:{jsrgbaohe:true}},targets,false);
|
2023-10-18 00:44:27 +00:00
|
|
|
|
player.addTempSkill('jsrgbaohe_add');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
add:{
|
|
|
|
|
audio:'jsrgbaohe',
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'useCard',
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
let evt=event.getParent(3),respondTo=event.respondTo;
|
2023-10-23 06:54:36 +00:00
|
|
|
|
if(evt.name!='useCard'||!Array.isArray(respondTo)||!respondTo[1].storage||!respondTo[1].storage.jsrgbaohe) return false;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
return evt.targets.length>evt.num+1;
|
|
|
|
|
},
|
|
|
|
|
logTarget:function(event){
|
|
|
|
|
let evt=event.getParent(3);
|
|
|
|
|
return evt.targets.slice(evt.num+1);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var evt=trigger.getParent(3);
|
|
|
|
|
var targets=evt.targets.slice(evt.num+1);
|
2023-10-23 06:54:36 +00:00
|
|
|
|
var map=evt.customArgs;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
for(var target of targets){
|
|
|
|
|
var id=target.playerid;
|
|
|
|
|
if(!map[id]) map[id]={};
|
|
|
|
|
if(typeof map[id].extraDamage!='number'){
|
|
|
|
|
map[id].extraDamage=0;
|
|
|
|
|
}
|
|
|
|
|
map[id].extraDamage++;
|
|
|
|
|
}
|
|
|
|
|
game.delayx();
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgxushi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterCard:true,
|
|
|
|
|
filterTarget:lib.filter.notMe,
|
|
|
|
|
selectCard:[1,Infinity],
|
|
|
|
|
selectTarget:[1,Infinity],
|
|
|
|
|
position:'he',
|
|
|
|
|
filterOk:function(){
|
|
|
|
|
return ui.selected.cards.length==ui.selected.targets.length;
|
|
|
|
|
},
|
|
|
|
|
check:function(card){
|
2023-10-19 19:31:02 +00:00
|
|
|
|
var player=get.player();
|
|
|
|
|
if(ui.selected.cards.length>=game.countPlayer(current=>{
|
|
|
|
|
return current!=player&&get.attitude(player,current)>0;
|
|
|
|
|
})) return 0;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
return 5-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
prompt:'按顺序选择卡牌和角色,并将卡牌交给对应顺序的角色。然后你获得两倍数量的【影】。',
|
|
|
|
|
complexSelect:true,
|
|
|
|
|
multitarget:true,
|
|
|
|
|
multiline:true,
|
|
|
|
|
discard:false,
|
|
|
|
|
lose:false,
|
|
|
|
|
delay:false,
|
|
|
|
|
contentBefore:function(){
|
|
|
|
|
event.getParent()._jsrgxushi_targets=targets.slice();
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var targets=event.getParent()._jsrgxushi_targets;
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var i=0;i<targets.length;i++){
|
|
|
|
|
var target=targets[i];
|
|
|
|
|
var card=cards[i];
|
|
|
|
|
list.push([target,card]);
|
|
|
|
|
player.line(target);
|
|
|
|
|
}
|
|
|
|
|
game.loseAsync({
|
|
|
|
|
gain_list:list,
|
|
|
|
|
player:player,
|
|
|
|
|
cards:cards,
|
|
|
|
|
giver:player,
|
|
|
|
|
animate:'giveAuto',
|
|
|
|
|
}).setContent('gaincardMultiple');
|
|
|
|
|
'step 1'
|
|
|
|
|
player.gain(lib.card.ying.getYing(2*cards.length),'gain2');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:2.5,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var card=ui.selected.cards[ui.selected.targets.length];
|
2023-10-19 19:31:02 +00:00
|
|
|
|
if(!card) return 0;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
if(get.value(card)<0) return -1;
|
|
|
|
|
if(get.value(card)<1.5&&player.hasSkill('jsrgbaohe')) return (get.sgnAttitude(player,target)+0.01)/5;
|
|
|
|
|
return Math.sqrt(5-Math.min(4,target.countCards('h')));
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgzhuiming:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'useCardToPlayered',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.card.name!='sha') return false;
|
|
|
|
|
return event.isFirstTarget&&event.targets.length==1&&event.target.isIn();
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function*(event,map){
|
|
|
|
|
var player=map.player,trigger=map.trigger,target=trigger.target;
|
|
|
|
|
var colors=Object.keys(lib.color).remove('none');
|
|
|
|
|
var result=yield player.chooseControl(colors,'cancel2').set('prompt',get.prompt('jsrgzhuiming')).set('prompt2',`声明一种颜色并令${get.translation(trigger.target)}弃置任意张牌`).set('ai',()=>{
|
|
|
|
|
var player=get.player(),target=get.event('target'),att=get.attitude(player,target)>0?1:-1;
|
2023-10-25 13:20:24 +00:00
|
|
|
|
var list=get.event('controls').map(i=>[i,target.getCards('he').map(get.value).reduce((p,c)=>p+c,0)]).sort((a,b)=>{
|
2023-10-18 00:44:27 +00:00
|
|
|
|
return att*(a[1]-b[1]);
|
|
|
|
|
});
|
|
|
|
|
return list[0][0];
|
|
|
|
|
}).set('target',target);
|
|
|
|
|
var color=result.control;
|
|
|
|
|
if(color=='cancel2'){
|
|
|
|
|
event.finish();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
player.logSkill('jsrgzhuiming',target);
|
2023-10-25 13:20:24 +00:00
|
|
|
|
player.popup(color,color=='red'?'fire':'thunder');
|
2023-10-18 00:44:27 +00:00
|
|
|
|
game.log(player,'声明了',color);
|
|
|
|
|
var prompt=`追命:${get.translation(player)}声明了${get.translation(color)}`,prompt2=`请弃置任意张牌,然后其展示你一张牌,若此牌颜色为${get.translation(color)},此【杀】不计入次数限制、不可被响应且伤害+1`
|
|
|
|
|
yield target.chooseToDiscard(prompt,prompt2,[1,Infinity],'he',true).set('ai',card=>{
|
|
|
|
|
var color=get.event('color'),player=get.player();
|
|
|
|
|
if(get.position(card)=='e'&&get.color(card)==color) return 2;
|
|
|
|
|
if(player.getHp()<=2&&get.color(card)==color) return Math.random()<0.5;
|
|
|
|
|
return 0;
|
|
|
|
|
}).set('color',color);
|
|
|
|
|
if(target.countCards('he')) result=yield player.choosePlayerCard(target,'he',true).set('ai',button=>{
|
|
|
|
|
var color=get.event('color'),att=get.event('att');
|
|
|
|
|
if(get.position(button.link)=='e'&&get.color(button.link)==color){
|
|
|
|
|
return 100*att;
|
|
|
|
|
}
|
|
|
|
|
return 1+Math.random();
|
|
|
|
|
}).set('color',color).set('att',get.attitude(player,target)>0?1:-1);
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
var card=result.cards[0];
|
|
|
|
|
player.showCards(card,`${get.translation(target)}因【追命】被展示`);
|
|
|
|
|
if(get.color(card)==color){
|
|
|
|
|
trigger.directHit.addArray(game.players);
|
|
|
|
|
var evt=trigger.getParent();
|
|
|
|
|
if(evt.addCount!==false){
|
|
|
|
|
evt.addCount=false;
|
|
|
|
|
player.getStat().card.sha--;
|
|
|
|
|
}
|
|
|
|
|
var map=trigger.getParent().customArgs;
|
|
|
|
|
var id=target.playerid;
|
|
|
|
|
if(!map[id]) map[id]={};
|
|
|
|
|
if(typeof map[id].extraDamage!='number'){
|
|
|
|
|
map[id].extraDamage=0;
|
|
|
|
|
}
|
|
|
|
|
map[id].extraDamage++;
|
|
|
|
|
game.log(trigger.card,'不计入次数限制、不可被响应、伤害+1');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//娄圭
|
|
|
|
|
jsrgshacheng:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{global:'useCardAfter'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.card.name!='sha') return false;
|
2023-10-25 13:20:24 +00:00
|
|
|
|
return event.targets.some(i=>i.isIn()&&i.hasHistory('lose',evt=>evt.cards2.length))&&player.getExpansions('jsrgshacheng').length;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
group:'jsrgshacheng_build',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
if(_status.connectMode) game.broadcastAll(function(){_status.noclearcountdown=true});
|
2023-10-25 13:20:24 +00:00
|
|
|
|
var targets=trigger.targets.filter(i=>i.isIn()&&i.hasHistory('lose',evt=>evt.cards2.length));
|
2023-10-18 00:44:27 +00:00
|
|
|
|
player.chooseTarget(get.prompt('jsrgshacheng'),'令一名目标角色摸X张牌,然后移去一张“城”(X为对应角色本回合失去过的牌数且至多为5)',(card,player,target)=>{
|
|
|
|
|
return get.event('targets').includes(target);
|
|
|
|
|
}).set('targets',targets).set('ai',target=>{
|
|
|
|
|
return target==get.event('targetx')?1:0;
|
|
|
|
|
}).set('targetx',(()=>{
|
2023-11-27 09:08:48 +00:00
|
|
|
|
let info=[];
|
|
|
|
|
targets.filter(target=>{
|
|
|
|
|
let att=get.attitude(player,target);
|
|
|
|
|
if(att<=0) return false;
|
|
|
|
|
if(Math.abs(att)>1) att=Math.sign(att)*Math.sqrt(Math.abs(att));
|
|
|
|
|
info.push([target,att*target.getHistory('lose').map(evt=>evt.cards2.length).reduce((p,c)=>p+c,0)]);
|
|
|
|
|
return false;
|
|
|
|
|
});
|
|
|
|
|
if(!info.length) return null;
|
|
|
|
|
info=info.sort((a,b)=>{
|
2023-10-18 00:44:27 +00:00
|
|
|
|
return b[1]-a[1];
|
|
|
|
|
})[0];
|
2023-11-27 09:08:48 +00:00
|
|
|
|
if(info[1]<=0) return null;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
return info[0];
|
|
|
|
|
})());
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
event.target=result.targets[0];
|
2023-10-25 13:20:24 +00:00
|
|
|
|
var cards=player.getExpansions('jsrgshacheng');
|
|
|
|
|
if(cards.length==1) event._result={bool:true,links:cards};
|
|
|
|
|
else player.chooseButton([`沙城:移去一张“城”`,cards],true);
|
2023-10-18 00:44:27 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(_status.connectMode){game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});}
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
'step 2'
|
|
|
|
|
if(_status.connectMode){game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});}
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('jsrgshacheng',target);
|
|
|
|
|
player.loseToDiscardpile(result.links);
|
2023-10-25 13:20:24 +00:00
|
|
|
|
target.draw(Math.min(5,target.getHistory('lose').map(evt=>evt.cards2.length).reduce((p,c)=>p+c,0)));
|
2023-10-18 00:44:27 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
marktext:'城',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'expansion',
|
|
|
|
|
markcount:'expansion',
|
|
|
|
|
},
|
|
|
|
|
onremove:function(player,skill){
|
|
|
|
|
var cards=player.getExpansions(skill);
|
|
|
|
|
if(cards.length) player.loseToDiscardpile(cards);
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
build:{
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'phaseBefore',
|
|
|
|
|
player:'enterGame',
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return (event.name!='phase'||game.phaseNumber==0);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var cards=get.cards(2);
|
|
|
|
|
player.addToExpansion(cards,'gain2').gaintag.add('jsrgshacheng');
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgninghan:{
|
|
|
|
|
audio:2,
|
2023-12-25 06:59:47 +00:00
|
|
|
|
init:(player)=>{
|
|
|
|
|
game.addGlobalSkill('jsrgninghan_frozen');
|
|
|
|
|
},
|
|
|
|
|
onremove:(player)=>{
|
2023-12-25 07:28:20 +00:00
|
|
|
|
if(!game.hasPlayer(current=>current.hasSkill('jsrgninghan'),true)) game.removeGlobalSkill('jsrgninghan_frozen');
|
2023-12-25 06:59:47 +00:00
|
|
|
|
},
|
2023-10-18 00:44:27 +00:00
|
|
|
|
trigger:{global:'damageEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(!event.hasNature('ice')) return false;
|
|
|
|
|
return event.cards&&event.cards.filterInD().length;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
var cards=trigger.cards.filterInD();
|
|
|
|
|
player.addToExpansion(cards,'gain2').gaintag.add('jsrgshacheng');
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
frozen:{
|
|
|
|
|
mod:{
|
|
|
|
|
cardnature:function(card,player){
|
2023-11-27 09:08:48 +00:00
|
|
|
|
if(card.name==='sha'&&get.suit(card)==='club') return 'ice';
|
2023-10-18 00:44:27 +00:00
|
|
|
|
},
|
2023-11-27 09:08:48 +00:00
|
|
|
|
aiOrder:(player,card,num)=>{
|
|
|
|
|
if(num&&card.name==='sha'&&game.hasNature(card,'ice')){
|
|
|
|
|
let lg=game.findPlayer(current=>current.hasSkill('jsrgninghan'));
|
|
|
|
|
if(lg) return num+0.15*Math.sign(get.attitude(player,lg));
|
|
|
|
|
}
|
|
|
|
|
}
|
2023-12-25 06:59:47 +00:00
|
|
|
|
},
|
|
|
|
|
trigger:{player:'dieAfter'},
|
|
|
|
|
filter:(event,player)=>{
|
2023-12-25 07:28:20 +00:00
|
|
|
|
return !game.hasPlayer(current=>!current.hasSkill('jsrgninghan'),true);
|
2023-12-25 06:59:47 +00:00
|
|
|
|
},
|
|
|
|
|
silent:true,
|
|
|
|
|
forceDie:true,
|
|
|
|
|
content:()=>{
|
|
|
|
|
game.removeGlobalSkill('jsrgninghan_frozen');
|
2023-10-18 00:44:27 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
2023-11-27 09:08:48 +00:00
|
|
|
|
ai:{
|
|
|
|
|
combo:'jsrgshacheng'
|
|
|
|
|
}
|
2023-10-18 00:44:27 +00:00
|
|
|
|
},
|
|
|
|
|
//张任
|
|
|
|
|
jsrgfuni:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{global:'roundStart'},
|
|
|
|
|
group:['jsrgfuni_unlimit','jsrgfuni_zero'],
|
|
|
|
|
forced:true,
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function*(event,map){
|
|
|
|
|
var player=map.player,trigger=map.trigger;
|
|
|
|
|
var count=Math.ceil(game.countPlayer()/2);
|
2023-10-21 19:57:44 +00:00
|
|
|
|
var result=yield player.chooseTarget(`伏匿:请选择至多${get.cnNumber(count)}名角色`,`令这些角色获得共计${get.cnNumber(count)}张【影】`,true,[1,count]).set('ai',target=>{
|
2023-10-25 08:36:38 +00:00
|
|
|
|
return get.attitude(get.player(),target)+get.event().getRand(target.playerid);
|
2023-10-18 00:44:27 +00:00
|
|
|
|
});
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var targets=result.targets.slice().sortBySeat(_status.currentPhase);
|
|
|
|
|
player.logSkill('jsrgfuni',targets);
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
yield null;
|
|
|
|
|
var num=count/targets.length;
|
|
|
|
|
if(num==1||num==count){
|
|
|
|
|
result={
|
|
|
|
|
bool:true,
|
|
|
|
|
links:targets.map(current=>{
|
|
|
|
|
return `${num}|${current.playerid}`;
|
|
|
|
|
}),
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
var dialog=[
|
|
|
|
|
'伏匿:选择每名角色要获得的【影】数',
|
|
|
|
|
];
|
|
|
|
|
var len=count-targets.length+1;
|
|
|
|
|
for(var target of targets){
|
|
|
|
|
dialog.addArray([
|
|
|
|
|
`<div class="text center">${get.translation(target)}</div>`,
|
|
|
|
|
[Array.from({length:len}).map((_,i)=>{
|
|
|
|
|
return [`${i+1}|${target.playerid}`,get.cnNumber(i+1,true)];
|
|
|
|
|
}),'tdnodes'],
|
|
|
|
|
]);
|
|
|
|
|
}
|
|
|
|
|
result=yield player.chooseButton(dialog,true).set('filterButton',button=>{
|
|
|
|
|
var total=0,info=button.link.split('|');
|
|
|
|
|
var numFix=0;
|
|
|
|
|
for(var buttonx of ui.selected.buttons){
|
|
|
|
|
var infox=buttonx.link.split('|');
|
|
|
|
|
var num=parseInt(infox[0]);
|
|
|
|
|
total+=num;
|
|
|
|
|
if(infox[1]==info[1]) numFix=num;
|
|
|
|
|
}
|
|
|
|
|
return total+parseInt(info[0])-numFix<=get.event('count');
|
|
|
|
|
}).set('count',count).set('filterOk',()=>{
|
|
|
|
|
var total=0;
|
|
|
|
|
for(var buttonx of ui.selected.buttons){
|
|
|
|
|
total+=parseInt(buttonx.link.split('|')[0]);
|
|
|
|
|
}
|
|
|
|
|
return total==get.event('count');
|
|
|
|
|
}).set('selectButton',()=>{
|
|
|
|
|
return [get.event('len'),Math.max(get.event('len'),ui.selected.buttons.length)+1];
|
|
|
|
|
}).set('len',targets.length).set('custom',{
|
|
|
|
|
add:{},
|
|
|
|
|
replace:{
|
|
|
|
|
button:function(button){
|
|
|
|
|
if(!_status.event.isMine()) return;
|
|
|
|
|
if(button.classList.contains('selectable')==false) return;
|
|
|
|
|
if(button.classList.contains('selected')){
|
|
|
|
|
ui.selected.buttons.remove(button);
|
|
|
|
|
button.classList.remove('selected');
|
|
|
|
|
if(_status.multitarget||_status.event.complexSelect){
|
|
|
|
|
game.uncheck();
|
|
|
|
|
game.check();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
var current=button.parentNode.querySelector('.selected');
|
|
|
|
|
if(current){
|
|
|
|
|
ui.selected.buttons.remove(current);
|
|
|
|
|
current.classList.remove('selected');
|
|
|
|
|
}
|
|
|
|
|
button.classList.add('selected');
|
|
|
|
|
ui.selected.buttons.add(button);
|
|
|
|
|
}
|
|
|
|
|
game.check();
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
}).set('processAI',()=>{
|
|
|
|
|
return get.event('aiResult');
|
|
|
|
|
}).set('aiResult',(()=>{
|
|
|
|
|
var result=targets.map(i=>{
|
|
|
|
|
return [i==player?2:1,i.playerid];
|
|
|
|
|
});
|
|
|
|
|
var rest=count-targets.length-1;
|
|
|
|
|
while(rest--) result[Math.floor(Math.random()*result.length)][0]++;
|
|
|
|
|
return {
|
|
|
|
|
bool:true,
|
|
|
|
|
links:result.map(i=>`${i[0]}|${i[1]}`),
|
|
|
|
|
};
|
|
|
|
|
})());
|
|
|
|
|
}
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var links=result.links;
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var link of links){
|
|
|
|
|
var info=link.split('|');
|
|
|
|
|
var id=info[1];
|
|
|
|
|
var target=(_status.connectMode?lib.playerOL:game.playerMap)[id];
|
|
|
|
|
player.line(target);
|
|
|
|
|
var yings=lib.card.ying.getYing(parseInt(info[0]));
|
|
|
|
|
list.push([target,yings]);
|
|
|
|
|
game.log(target,'获得了',yings);
|
|
|
|
|
}
|
|
|
|
|
game.loseAsync({
|
|
|
|
|
gain_list:list,
|
|
|
|
|
animate:'gain2',
|
|
|
|
|
}).setContent('gaincardMultiple');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
zero:{
|
|
|
|
|
priority:Infinity,
|
|
|
|
|
mod:{
|
|
|
|
|
attackRange:()=>0,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
unlimit:{
|
|
|
|
|
audio:'jsrgfuni',
|
|
|
|
|
trigger:{
|
|
|
|
|
global:['loseAfter','loseAsyncAfter','cardsDiscardAfter'],
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.getd().some(i=>get.name(i,false)=='ying');
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.addTempSkill('jsrgfuni_buff');
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
buff:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
trigger:{player:'useCard1'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.directHit.addArray(game.players);
|
|
|
|
|
game.log(trigger.card,'不可被响应');
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'使用牌无距离限制且不能被响应',
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
targetInRange:()=>true,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
expose:0.15,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgchuanxin:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{global:'phaseJieshuBegin'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.countCards('hes')&&game.hasPlayer(current=>player.canUse({
|
|
|
|
|
name:'sha',
|
|
|
|
|
storage:{jsrgchuanxin:true},
|
2023-10-21 19:57:44 +00:00
|
|
|
|
},current));
|
2023-10-18 00:44:27 +00:00
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
var next=player.chooseToUse();
|
2023-10-21 10:45:58 +00:00
|
|
|
|
next.set('openskilldialog',`###${get.prompt('jsrgchuanxin')}###将一张牌当【杀】使用,且当一名角色受到此【杀】伤害时,此伤害+X(X为其本回合回复过的体力值)。`);
|
2023-10-18 00:44:27 +00:00
|
|
|
|
next.set('norestore',true);
|
|
|
|
|
next.set('_backupevent','jsrgchuanxin_backup');
|
|
|
|
|
next.set('addCount',false);
|
|
|
|
|
next.set('logSkill','jsrgchuanxin');
|
|
|
|
|
next.set('custom',{
|
|
|
|
|
add:{},
|
|
|
|
|
replace:{window:function(){}}
|
|
|
|
|
});
|
|
|
|
|
next.backup('jsrgchuanxin_backup');
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
backup:{
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.itemtype(card)=='card';
|
|
|
|
|
},
|
|
|
|
|
viewAs:{
|
|
|
|
|
name:'sha',
|
|
|
|
|
storage:{jsrgchuanxin:true},
|
|
|
|
|
},
|
|
|
|
|
selectCard:1,
|
|
|
|
|
position:'hes',
|
|
|
|
|
ai1:function(card){
|
|
|
|
|
var player=get.player();
|
|
|
|
|
var maxVal=5.5;
|
2024-01-17 11:39:12 +00:00
|
|
|
|
if(get.name(card,false)=='ying'&&player.hasSkill('jsrgchuanxin')) maxVal-=3;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
return maxVal-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
precontent:function(){
|
|
|
|
|
delete event.result.skill;
|
|
|
|
|
player.addTempSkill('jsrgchuanxin_add');
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
add:{
|
|
|
|
|
trigger:{global:'damageBegin3'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(!event.card||!event.card.storage||!event.card.storage.jsrgchuanxin) return false;
|
|
|
|
|
if(event.getParent().type!='card') return false;
|
|
|
|
|
return game.hasGlobalHistory('changeHp',evt=>{
|
|
|
|
|
return evt.getParent().name=='recover'&&evt.player==event.player;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
charlotte:true,
|
2023-10-21 19:57:44 +00:00
|
|
|
|
content:function(){
|
2023-10-18 00:44:27 +00:00
|
|
|
|
var num=game.getGlobalHistory('changeHp',evt=>{
|
|
|
|
|
return evt.getParent().name=='recover'&&evt.player==trigger.player;
|
2023-10-25 13:20:24 +00:00
|
|
|
|
}).map(evt=>evt.num).reduce((p,c)=>p+c,0);
|
2023-10-18 00:44:27 +00:00
|
|
|
|
trigger.num+=num;
|
|
|
|
|
game.log(trigger.card,'的伤害+'+num);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//黄忠
|
|
|
|
|
jsrgcuifeng:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
limited:true,
|
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'orange',
|
2023-12-05 15:10:58 +00:00
|
|
|
|
locked:false,
|
2023-10-18 00:44:27 +00:00
|
|
|
|
chooseButton:{
|
|
|
|
|
dialog:function(event,player){
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var name of lib.inpile){
|
|
|
|
|
var info=lib.card[name];
|
|
|
|
|
if(!info||info.notarget||(info.selectTarget&&info.selectTarget!=1)||!get.tag({name:name},'damage')) continue;
|
|
|
|
|
if(name=='sha'){
|
|
|
|
|
list.push(['基本','','sha']);
|
|
|
|
|
for(var nature of lib.inpile_nature) list.push(['基本','',name,nature]);
|
|
|
|
|
}
|
|
|
|
|
else if(get.type(name)=='trick') list.push(['锦囊','',name]);
|
|
|
|
|
else if(get.type(name)=='basic') list.push(['基本','',name]);
|
|
|
|
|
}
|
|
|
|
|
return ui.create.dialog('摧锋',[list,'vcard']);
|
|
|
|
|
},
|
|
|
|
|
filter:function(button,player){
|
2023-10-21 10:45:58 +00:00
|
|
|
|
return _status.event.getParent().filterCard({name:button.link[2],nature:button.link[3],isCard:true,storage:{jsrgcuifeng:true},},player,_status.event.getParent());
|
2023-10-18 00:44:27 +00:00
|
|
|
|
},
|
|
|
|
|
check:function(button){
|
|
|
|
|
var player=_status.event.player;
|
2023-10-21 10:45:58 +00:00
|
|
|
|
var effect=player.getUseValue({name:button.link[2],nature:button.link[3],storage:{jsrgcuifeng:true}});
|
2023-10-18 00:44:27 +00:00
|
|
|
|
if(effect>0) return effect;
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
backup:function(links,player){
|
|
|
|
|
return {
|
|
|
|
|
audio:'jsrgcuifeng',
|
|
|
|
|
selectCard:-1,
|
|
|
|
|
filterCard:()=>false,
|
|
|
|
|
popname:true,
|
2023-10-21 10:45:58 +00:00
|
|
|
|
viewAs:{
|
|
|
|
|
name:links[0][2],
|
|
|
|
|
nature:links[0][3],
|
|
|
|
|
isCard:true,
|
|
|
|
|
storage:{jsrgcuifeng:true},
|
|
|
|
|
},
|
2023-10-18 00:44:27 +00:00
|
|
|
|
precontent:function(){
|
|
|
|
|
player.logSkill('jsrgcuifeng');
|
|
|
|
|
player.awakenSkill('jsrgcuifeng');
|
|
|
|
|
delete event.result.skill;
|
2023-10-21 10:45:58 +00:00
|
|
|
|
if(!player.storage.jsrgcuifeng_check) player.when('phaseEnd').then(()=>{
|
|
|
|
|
var num=0;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
player.checkHistory('sourceDamage',evt=>{
|
2023-10-21 10:45:58 +00:00
|
|
|
|
if(evt.card.storage.jsrgcuifeng) num+=evt.num;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
});
|
|
|
|
|
if(num==0||num>1){
|
|
|
|
|
player.restoreSkill('jsrgcuifeng');
|
|
|
|
|
game.log(player,'重置了','#g【摧锋】');
|
2023-10-21 10:45:58 +00:00
|
|
|
|
}
|
|
|
|
|
delete player.storage.jsrgcuifeng_check;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
}).translation('摧锋');
|
2023-10-21 10:45:58 +00:00
|
|
|
|
player.setStorage('jsrgcuifeng_check',true);
|
2023-10-18 00:44:27 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
prompt:function(links,player){
|
|
|
|
|
return '请选择'+(get.translation(links[0][3])||'')+get.translation(links[0][2])+'的目标';
|
|
|
|
|
}
|
|
|
|
|
},
|
2023-10-21 10:45:58 +00:00
|
|
|
|
mod:{
|
|
|
|
|
targetInRange:card=>{
|
|
|
|
|
if(card.storage&&card.storage.jsrgcuifeng) return true;
|
|
|
|
|
},
|
|
|
|
|
},
|
2023-10-18 00:44:27 +00:00
|
|
|
|
ai:{
|
|
|
|
|
order:1.9,
|
|
|
|
|
result:{
|
|
|
|
|
player:1,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgdengnan:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
limited:true,
|
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'orange',
|
|
|
|
|
chooseButton:{
|
|
|
|
|
dialog:function(event,player){
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var name of lib.inpile){
|
|
|
|
|
var info=lib.card[name];
|
|
|
|
|
if(!info||info.type!='trick'||info.notarget||get.tag({name:name},'damage')) continue;
|
|
|
|
|
list.push(['锦囊','',name]);
|
|
|
|
|
}
|
|
|
|
|
return ui.create.dialog('登难',[list,'vcard']);
|
|
|
|
|
},
|
|
|
|
|
filter:function(button,player){
|
|
|
|
|
return _status.event.getParent().filterCard({name:button.link[2],isCard:true},player,_status.event.getParent());
|
|
|
|
|
},
|
|
|
|
|
check:function(button){
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
return player.getUseValue(button.link[2]);
|
|
|
|
|
},
|
|
|
|
|
backup:function(links,player){
|
|
|
|
|
return {
|
|
|
|
|
audio:'jsrgdengnan',
|
|
|
|
|
selectCard:-1,
|
|
|
|
|
filterCard:()=>false,
|
|
|
|
|
popname:true,
|
2023-10-21 10:45:58 +00:00
|
|
|
|
viewAs:{
|
|
|
|
|
name:links[0][2],
|
|
|
|
|
isCard:true,
|
|
|
|
|
storage:{jsrgdengnan:true},
|
|
|
|
|
},
|
2023-10-18 00:44:27 +00:00
|
|
|
|
precontent:function(){
|
|
|
|
|
player.logSkill('jsrgdengnan');
|
|
|
|
|
player.awakenSkill('jsrgdengnan');
|
|
|
|
|
delete event.result.skill;
|
2023-10-21 10:45:58 +00:00
|
|
|
|
if(!player.storage.jsrgdengnan_check) player.when('phaseEnd').then(()=>{
|
|
|
|
|
var targets=[];
|
2023-10-18 00:44:27 +00:00
|
|
|
|
player.checkHistory('useCard',evt=>{
|
2023-10-21 10:45:58 +00:00
|
|
|
|
if(evt.card.storage.jsrgdengnan) targets.addArray(evt.targets);
|
2023-10-18 00:44:27 +00:00
|
|
|
|
});
|
|
|
|
|
if(targets.every(current=>{
|
|
|
|
|
return current.hasHistory('damage');
|
|
|
|
|
})){
|
|
|
|
|
player.restoreSkill('jsrgdengnan');
|
|
|
|
|
game.log(player,'重置了','#g【登难】');
|
|
|
|
|
}
|
2023-10-21 10:45:58 +00:00
|
|
|
|
delete player.storage.jsrgdengnan_check;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
}).translation('登难');
|
2023-10-21 10:45:58 +00:00
|
|
|
|
player.setStorage('jsrgdengnan_check',true);
|
2023-10-18 00:44:27 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
prompt:function(links,player){
|
|
|
|
|
return '请选择'+(get.translation(links[0][3])||'')+get.translation(links[0][2])+'的目标';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:2,
|
|
|
|
|
result:{
|
|
|
|
|
player:1,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//夏侯荣
|
|
|
|
|
jsrgfenjian:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'chooseToUse',
|
|
|
|
|
locked:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return ['juedou','tao'].some(name=>{
|
|
|
|
|
return !player.getStorage('jsrgfenjian_used').includes(name)&&event.filterCard({
|
|
|
|
|
name:name,
|
|
|
|
|
isCard:true,
|
|
|
|
|
storage:{jsrgfenjian:true},
|
|
|
|
|
},player,event);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
hiddenCard:function(player,name){
|
|
|
|
|
if(['juedou','tao'].some(i=>i==name&&!player.getStorage('jsrgfenjian_used').includes(name))) return true;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
chooseButton:{
|
|
|
|
|
dialog:function(event,player){
|
|
|
|
|
var dialog=ui.create.dialog('奋剑',[['juedou','tao'].filter(name=>!player.getStorage('jsrgfenjian_used').includes(name)),'vcard']);
|
|
|
|
|
dialog.direct=true;
|
|
|
|
|
return dialog;
|
|
|
|
|
},
|
|
|
|
|
filter:function(button,player){
|
|
|
|
|
var evt=_status.event.getParent();
|
|
|
|
|
return evt.filterCard({
|
|
|
|
|
name:button.link[2],
|
|
|
|
|
isCard:true,
|
|
|
|
|
storage:{jsrgfenjian:true},
|
|
|
|
|
},player,evt);
|
|
|
|
|
},
|
|
|
|
|
check:function(button){
|
2024-01-06 09:00:42 +00:00
|
|
|
|
if(button.link[2]==='tao'){
|
|
|
|
|
let dying=_status.event.getParent(2).dying;
|
|
|
|
|
if(dying) return get.effect(dying,{
|
|
|
|
|
name:'tao',
|
|
|
|
|
isCard:true,
|
|
|
|
|
storage:{jsrgfenjian:true},
|
|
|
|
|
},_status.event.player);
|
|
|
|
|
}
|
2023-10-18 00:44:27 +00:00
|
|
|
|
return _status.event.player.getUseValue({
|
|
|
|
|
name:button.link[2],
|
|
|
|
|
isCard:true,
|
|
|
|
|
storage:{jsrgfenjian:true},
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
backup:function(links){
|
|
|
|
|
return {
|
|
|
|
|
audio:'jsrgfenjian',
|
|
|
|
|
viewAs:{
|
|
|
|
|
name:links[0][2],
|
|
|
|
|
isCard:true,
|
|
|
|
|
storage:{jsrgfenjian:true},
|
|
|
|
|
},
|
|
|
|
|
filterCard:()=>false,
|
|
|
|
|
selectCard:-1,
|
|
|
|
|
precontent:function(){
|
|
|
|
|
player.logSkill('jsrgfenjian');
|
|
|
|
|
delete event.result.skill;
|
|
|
|
|
player.addTempSkill('jsrgfenjian_effect');
|
|
|
|
|
player.addMark('jsrgfenjian_effect',1,false);
|
|
|
|
|
if(!player.storage.jsrgfenjian_used) player.when({global:'phaseAfter'}).then(()=>{
|
|
|
|
|
delete player.storage.jsrgfenjian_used;
|
|
|
|
|
});
|
|
|
|
|
player.markAuto('jsrgfenjian_used',[event.result.card.name]);
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
prompt:function(links){
|
|
|
|
|
return '奋剑:令你本回合受到的伤害+1,视为使用'+get.translation(links[0][2]);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
targetEnabled:function(card,player,target){
|
|
|
|
|
if(player==target&&card.storage&&card.storage.jsrgfenjian) return false;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:function(item,player){
|
|
|
|
|
return Math.max(get.order({name:'juedou'}),get.order({name:'tao'}))+0.2;
|
|
|
|
|
},
|
2024-01-06 09:00:42 +00:00
|
|
|
|
result:{
|
|
|
|
|
player:(player)=>{
|
|
|
|
|
if(_status.event.dying) return 2*get.sgnAttitude(player,_status.event.dying);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
2023-10-18 00:44:27 +00:00
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
effect:{
|
|
|
|
|
audio:'jsrgfenjian',
|
|
|
|
|
charlotte:true,
|
2024-01-10 08:17:41 +00:00
|
|
|
|
trigger:{player:'damageBegin3'},
|
2023-10-18 00:44:27 +00:00
|
|
|
|
forced:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num+=player.countMark('jsrgfenjian_effect');
|
|
|
|
|
},
|
|
|
|
|
intro:{content:'本回合受到的伤害+#'},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//孙尚香
|
|
|
|
|
jsrgguiji:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.hasSkill('jsrgguiji_used')) return false;
|
|
|
|
|
return game.hasPlayer(current=>lib.skill.jsrgguiji.filterTarget('keiki',player,current));
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target.countCards('h')<player.countCards('h')&&target.hasSex('male');
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.swapHandcards(target);
|
|
|
|
|
player.addSkill('jsrgguiji_swapback');
|
|
|
|
|
player.markAuto('jsrgguiji_swapback',target);
|
|
|
|
|
player.addTempSkill('jsrgguiji_used');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:6,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
2023-10-25 08:36:38 +00:00
|
|
|
|
var val=player.getCards('h').map(i=>get.value(i)).reduce((p,c)=>p+c,0);
|
|
|
|
|
var val2=target.getCards('h').map(i=>get.value(i)).reduce((p,c)=>p+c,0);
|
2023-10-18 00:44:27 +00:00
|
|
|
|
return val-val2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
used:{charlotte:true},
|
|
|
|
|
swapback:{
|
|
|
|
|
audio:'jsrgguiji',
|
2023-10-19 19:31:02 +00:00
|
|
|
|
trigger:{
|
|
|
|
|
global:['phaseUseEnd','dieAfter'],
|
|
|
|
|
},
|
2023-10-18 00:44:27 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.getStorage('jsrgguiji_swapback').includes(event.player);
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
2023-10-19 19:31:02 +00:00
|
|
|
|
direct:true,
|
2023-10-18 00:44:27 +00:00
|
|
|
|
check:function(event,player){
|
2023-10-25 13:20:24 +00:00
|
|
|
|
return player.getCards('h').map(i=>get.value(i)).reduce((p,c)=>p+c,0)<event.player.getCards('h').map(i=>get.value(i)).reduce((p,c)=>p+c,0)+4*Math.random();
|
2023-10-18 00:44:27 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2023-10-19 19:31:02 +00:00
|
|
|
|
'step 0'
|
|
|
|
|
if(trigger.name=='phaseUse'){
|
|
|
|
|
player.chooseBool(get.prompt('jsrgguiji_swapback',trigger.player),'与其交换手牌。').set('ai',()=>{
|
|
|
|
|
return get.event('bool');
|
|
|
|
|
}).set('bool',lib.skill.jsrgguiji_swapback.check(trigger,player)>0);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.unmarkAuto('jsrgguiji_swapback',[trigger.player]);
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('jsrgguiji_swapback',trigger.player);
|
|
|
|
|
player.swapHandcards(trigger.player);
|
|
|
|
|
}
|
2023-11-30 17:14:04 +00:00
|
|
|
|
player.unmarkAuto('jsrgguiji_swapback',[trigger.player]);
|
2023-10-19 19:31:02 +00:00
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'$的下个出牌阶段结束时,你可以与其交换手牌'
|
2023-10-18 00:44:27 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgjiaohao:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseZhunbeiBegin'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return [1,2,3,4,5].some(i=>player.countEmptySlot(i));
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
global:'jsrgjiaohao_g',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var count=Math.ceil([1,2,3,4,5].map(i=>player.countEmptySlot(i)).reduce((p,c)=>p+c,0)/2);
|
|
|
|
|
player.gain(lib.card.ying.getYing(count),'gain2');
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
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|
|
|
|
g:{
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|
|
|
|
audio:'jsrgjiaohao',
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|
|
|
|
enable:'phaseUse',
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|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
if(current==player||!current.hasSkill('jsrgjiaohao')) return false;
|
|
|
|
|
return player.hasCard(card=>{
|
|
|
|
|
return get.type(card)=='equip'&¤t.canEquip(card);
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
if(target.isMin()) return false;
|
|
|
|
|
return target!=player&&target.hasSkill('jsrgjiaohao')&&target.canEquip(card);
|
|
|
|
|
},
|
|
|
|
|
selectTarget:function(){
|
|
|
|
|
var num=game.countPlayer(current=>{
|
|
|
|
|
return current.hasSkill('jsrgjiaohao');
|
|
|
|
|
});
|
|
|
|
|
return num>1?1:-1;
|
|
|
|
|
},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.type(card)=='equip';
|
|
|
|
|
},
|
|
|
|
|
check:function(card){
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|
|
|
|
var player=get.player();
|
|
|
|
|
if(player.countCards('he',{subtype:get.subtype(card)})>1){
|
|
|
|
|
return 11-get.equipValue(card);
|
|
|
|
|
}
|
|
|
|
|
return 6-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
prompt:function(){
|
|
|
|
|
var list=game.filterPlayer(current=>{
|
|
|
|
|
return current.hasSkill('jsrgjiaohao');
|
|
|
|
|
});
|
|
|
|
|
return `将一张装备牌置于${get.translation(list)}${list.length>1?'中的一人':''}的装备区`;
|
|
|
|
|
},
|
|
|
|
|
discard:false,
|
|
|
|
|
lose:false,
|
|
|
|
|
prepare:function(cards,player,targets){
|
|
|
|
|
player.$give(cards,targets[0],false);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
target.equip(cards[0]);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:10,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var card=ui.selected.cards[0];
|
|
|
|
|
if(card) return get.effect(target,card,target,target);
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//庞统
|
|
|
|
|
jsrgmanjuan:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'loseEnd',
|
|
|
|
|
global:['equipEnd','addJudgeEnd','gainEnd','loseAsyncEnd','addToExpansionEnd'],
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return (player.countCards('h')==0)^player.hasSkill('jsrgmanjuan_in');
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
2023-12-05 15:47:11 +00:00
|
|
|
|
locked:false,
|
2023-10-18 00:44:27 +00:00
|
|
|
|
firstDo:true,
|
|
|
|
|
silent:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
if(!player.countCards('h')){
|
|
|
|
|
var cards=[];
|
|
|
|
|
game.checkGlobalHistory('cardMove',evt=>{
|
|
|
|
|
if(evt.name=='lose'&&evt.position==ui.discardPile||evt.name=='cardsDiscard'){
|
|
|
|
|
cards.addArray(evt.cards.filterInD('d'));
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
var cardsx=cards.map(card=>{
|
|
|
|
|
var cardx=ui.create.card();
|
|
|
|
|
cardx.init(get.cardInfo(card));
|
|
|
|
|
cardx._cardid=card.cardid;
|
|
|
|
|
return cardx;
|
|
|
|
|
});
|
|
|
|
|
player.directgains(cardsx,null,'jsrgmanjuan');
|
|
|
|
|
player.addSkill('jsrgmanjuan_in');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.removeSkill('jsrgmanjuan_in');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
in:{
|
|
|
|
|
audio:'jsrgmanjuan',
|
|
|
|
|
trigger:{
|
|
|
|
|
global:['loseAfter','loseAsyncAfter','cardsDiscardAfter','equipAfter'],
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
silent:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var cards=event.getd();
|
|
|
|
|
return cards.length;
|
|
|
|
|
},
|
|
|
|
|
onremove:function(player){
|
|
|
|
|
var cards2=player.getCards('s',card=>{
|
|
|
|
|
return card.hasGaintag('jsrgmanjuan');
|
|
|
|
|
});
|
|
|
|
|
if(player.isOnline2()){
|
|
|
|
|
player.send(function(cards,player){
|
|
|
|
|
cards.forEach(i=>i.delete());
|
|
|
|
|
if(player==game.me) ui.updatehl();
|
|
|
|
|
},cards2,player);
|
|
|
|
|
}
|
|
|
|
|
cards2.forEach(i=>i.delete());
|
|
|
|
|
if(player==game.me) ui.updatehl();
|
|
|
|
|
},
|
|
|
|
|
group:['jsrgmanjuan_use','jsrgmanjuan_lose'],
|
|
|
|
|
content:function(){
|
|
|
|
|
var cards=[];
|
|
|
|
|
var idList=player.getCards('s',card=>card.hasGaintag('jsrgmanjuan')).map(i=>i._cardid);
|
|
|
|
|
game.checkGlobalHistory('cardMove',evt=>{
|
|
|
|
|
if(evt.name=='lose'&&evt.position==ui.discardPile||evt.name=='cardsDiscard'){
|
|
|
|
|
cards.addArray(evt.cards.filter(i=>get.position(i,true)=='d'&&!idList.includes(i.cardid)));
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
var cards2=cards.map(card=>{
|
|
|
|
|
var cardx=ui.create.card();
|
|
|
|
|
cardx.init(get.cardInfo(card));
|
|
|
|
|
cardx._cardid=card.cardid;
|
|
|
|
|
return cardx;
|
|
|
|
|
});
|
|
|
|
|
player.directgains(cards2,null,'jsrgmanjuan');
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled2:function(card,player){
|
|
|
|
|
if(get.itemtype(card)=='card'&&card.hasGaintag('jsrgmanjuan')&&player.getStorage('jsrgmanjuan_used').includes(get.number(card,false))) return false;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
use:{
|
|
|
|
|
trigger:{
|
|
|
|
|
player:['useCardBefore','respondBefore'],
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
firstDo:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var cards=player.getCards('s',card=>card.hasGaintag('jsrgmanjuan')&&card._cardid);
|
|
|
|
|
return event.cards&&event.cards.some(card=>{
|
|
|
|
|
return cards.includes(card);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var idList=player.getCards('s',card=>card.hasGaintag('jsrgmanjuan')).map(i=>i._cardid);
|
|
|
|
|
var cards=[];
|
|
|
|
|
game.checkGlobalHistory('cardMove',evt=>{
|
|
|
|
|
if(evt.name=='lose'&&evt.position==ui.discardPile||evt.name=='cardsDiscard'){
|
|
|
|
|
cards.addArray(evt.cards.filter(i=>idList.includes(i.cardid)));
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
var cards2=[];
|
|
|
|
|
for(var card of trigger.cards){
|
|
|
|
|
var cardx=cards.find(cardx=>cardx.cardid==card._cardid);
|
|
|
|
|
if(cardx) cards2.push(cardx);
|
|
|
|
|
}
|
|
|
|
|
var cards3=trigger.cards.slice();
|
|
|
|
|
trigger.cards=cards2;
|
|
|
|
|
trigger.card.cards=cards2;
|
|
|
|
|
if(player.isOnline2()){
|
|
|
|
|
player.send(function(cards,player){
|
|
|
|
|
cards.forEach(i=>i.delete());
|
|
|
|
|
if(player==game.me) ui.updatehl();
|
|
|
|
|
},cards3,player);
|
|
|
|
|
}
|
|
|
|
|
cards3.forEach(i=>i.delete());
|
|
|
|
|
if(player==game.me) ui.updatehl();
|
|
|
|
|
if(!player.storage.jsrgmanjuan_used){
|
|
|
|
|
player.when({global:'phaseAfter'})
|
|
|
|
|
.then(()=>{
|
|
|
|
|
delete player.storage.jsrgmanjuan_used;
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
player.markAuto('jsrgmanjuan_used',cards3.map(card=>get.number(card,false)));
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
lose:{
|
|
|
|
|
trigger:{
|
|
|
|
|
global:['loseEnd','equipEnd','addJudgeEnd','gainEnd','loseAsyncEnd','addToExpansionEnd','cardsGotoOrderingBegin','phaseAfter'],
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
firstDo:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.name=='phase') return true;
|
|
|
|
|
var idList=player.getCards('s',card=>card.hasGaintag('jsrgmanjuan')).map(i=>i._cardid);
|
|
|
|
|
return event.cards&&event.cards.some(card=>{
|
|
|
|
|
return idList.includes(card.cardid);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var cards2;
|
|
|
|
|
if(trigger.name=='phase'){
|
|
|
|
|
cards2=player.getCards('s',card=>{
|
|
|
|
|
return card.hasGaintag('jsrgmanjuan');
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
var idList=[];
|
|
|
|
|
game.checkGlobalHistory('cardMove',evt=>{
|
|
|
|
|
if(evt.name=='lose'&&evt.position==ui.discardPile||evt.name=='cardsDiscard'){
|
|
|
|
|
idList.addArray(evt.cards.filter(i=>get.position(i,true)=='d').map(i=>i.cardid));
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
cards2=player.getCards('s',card=>{
|
|
|
|
|
return card.hasGaintag('jsrgmanjuan')&&!idList.includes(card._cardid);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
if(player.isOnline2()){
|
|
|
|
|
player.send(function(cards,player){
|
|
|
|
|
cards.forEach(i=>i.delete());
|
|
|
|
|
if(player==game.me) ui.updatehl();
|
|
|
|
|
},cards2,player);
|
|
|
|
|
}
|
|
|
|
|
cards2.forEach(i=>i.delete());
|
|
|
|
|
if(player==game.me) ui.updatehl();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgyangming:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
return player.canCompare(current);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,current){
|
|
|
|
|
return player.canCompare(current);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
event.num=0;
|
|
|
|
|
'step 1'
|
|
|
|
|
player.chooseToCompare(target).set('small',get.attitude(player,target)>0&&(player.countCards('h',card=>{
|
|
|
|
|
return get.value(card)<6;
|
|
|
|
|
})<=1||target.countCards('h',card=>{
|
|
|
|
|
return get.value(card)<6;
|
|
|
|
|
})<=1));
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.winner!=target){
|
|
|
|
|
if(!player.canCompare(target)) event._result={bool:false};
|
|
|
|
|
else player.chooseBool('是否与其重复此拼点流程?').set('ai',()=>get.event('bool')).set('bool',get.effect(target,'jsrgyangming',player,player)>0);
|
|
|
|
|
event.num++;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(event.num) target.draw(event.num);
|
|
|
|
|
player.recover();
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
'step 3'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
event.goto(1);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
expose:0.15,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var maxnum=0;
|
|
|
|
|
var cards2=target.getCards('h');
|
|
|
|
|
for(var i=0;i<cards2.length;i++){
|
|
|
|
|
if(get.number(cards2[i])>maxnum){
|
|
|
|
|
maxnum=get.number(cards2[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(maxnum>10) maxnum=10;
|
|
|
|
|
if(maxnum<5&&cards2.length>1) maxnum=5;
|
|
|
|
|
var cards=player.getCards('h');
|
|
|
|
|
for(var i=0;i<cards.length;i++){
|
|
|
|
|
if(get.number(cards[i])<maxnum) return 1;
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//韩遂
|
|
|
|
|
jsrgniluan:{
|
|
|
|
|
audio:'niluan',
|
|
|
|
|
trigger:{player:'phaseZhunbeiBegin'},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var damaged=game.filterPlayer(current=>{
|
|
|
|
|
return current.hasAllHistory('sourceDamage',evt=>evt.player==player);
|
|
|
|
|
});
|
|
|
|
|
var undamaged=game.filterPlayer().removeArray(damaged);
|
|
|
|
|
player.chooseCardTarget({
|
|
|
|
|
prompt:get.prompt('jsrgniluan'),
|
|
|
|
|
prompt2:`${undamaged.length?'选择一张牌弃置并选择一名未对你造成过伤害的角色,你对其造成1点伤害':''}${undamaged.length&&damaged.length?';<br>或':''}${damaged.length?'仅选择一名对你造成过伤害的角色,你令其摸两张牌':''}。`,
|
|
|
|
|
damaged:damaged,
|
|
|
|
|
aiTarget:(()=>{
|
2024-01-28 06:40:18 +00:00
|
|
|
|
if(undamaged.includes(player)&&!undamaged.some(i=>{
|
|
|
|
|
if(i===player) return false;
|
|
|
|
|
let att=get.attitude(player,i);
|
|
|
|
|
if(att>0) return true;
|
|
|
|
|
return att<0&&i.getHp(true)+i.hujia<2;
|
2023-12-22 03:00:41 +00:00
|
|
|
|
})&&(player.hp>2||get.damageEffect(player,player,player)>=0)) return player;
|
2023-10-18 00:44:27 +00:00
|
|
|
|
var info=game.filterPlayer().map(current=>{
|
2023-12-27 08:56:34 +00:00
|
|
|
|
let damage=undamaged.includes(current),card={name:damage?'damage':'draw'};
|
|
|
|
|
return [current,get.effect(current,card,player,player)*(damage?0.7:2)];
|
2023-10-18 00:44:27 +00:00
|
|
|
|
}).sort((a,b)=>b[1]-a[1])[0];
|
|
|
|
|
if(info[1]>0) return info[0];
|
|
|
|
|
return null;
|
|
|
|
|
})(),
|
|
|
|
|
filterCard:lib.filter.cardDiscardable,
|
|
|
|
|
selectCard:function(){
|
|
|
|
|
if(get.event('damaged').length==0) return 1;
|
|
|
|
|
if(get.event('damaged').length==game.countPlayer()) return 0;
|
|
|
|
|
return [0,1];
|
|
|
|
|
},
|
2023-10-19 19:31:02 +00:00
|
|
|
|
position:'he',
|
2023-10-18 00:44:27 +00:00
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
var damaged=get.event('damaged');
|
|
|
|
|
return damaged.includes(target)^(ui.selected.cards.length>0);
|
|
|
|
|
},
|
|
|
|
|
selectTarget:1,
|
|
|
|
|
ai1:function(card){
|
|
|
|
|
if(get.event('damaged').includes(get.event('aiTarget'))) return 0;
|
|
|
|
|
return 6-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
ai2:function(target){
|
|
|
|
|
return target==get.event('aiTarget')?10:0;
|
|
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var cards=result.cards,target=result.targets[0];
|
|
|
|
|
player.logSkill('jsrgniluan',target);
|
|
|
|
|
if(cards&&cards.length){
|
|
|
|
|
player.discard(cards);
|
|
|
|
|
game.delayex();
|
|
|
|
|
target.damage();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.draw(2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrghuchou:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{source:'damageBegin1'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
const history=_status.globalHistory;
|
|
|
|
|
for(let i=history.length-1;i>=0;i--){
|
|
|
|
|
let evts=history[i]['useCard'];
|
|
|
|
|
for(let j=evts.length-1;j>=0;j--){
|
|
|
|
|
var evt=evts[j];
|
|
|
|
|
let card=evt.card,targets=evt.targets;
|
|
|
|
|
if(!get.tag(card,'damage')||!targets.includes(player)) continue;
|
|
|
|
|
return event.player==evt.player;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num++;
|
|
|
|
|
},
|
2023-12-22 03:00:41 +00:00
|
|
|
|
ai:{
|
|
|
|
|
damageBonus:true,
|
|
|
|
|
skillTagFilter:(player,tag,arg)=>{
|
|
|
|
|
if(tag==='damageBonus'&&arg&&arg.target){
|
|
|
|
|
const history=_status.globalHistory;
|
|
|
|
|
for(let i=history.length-1;i>=0;i--){
|
|
|
|
|
let evts=history[i]['useCard'];
|
|
|
|
|
for(let j=evts.length-1;j>=0;j--){
|
|
|
|
|
var evt=evts[j];
|
|
|
|
|
let card=evt.card,targets=evt.targets;
|
|
|
|
|
if(!get.tag(card,'damage')||!targets.includes(player)) continue;
|
|
|
|
|
return arg.target===evt.player;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
effect:{
|
|
|
|
|
player:(card,player,target)=>{
|
|
|
|
|
if(get.tag(card,'damage')&&target&&lib.skill.jsrghuchou.ai.skillTagFilter(player,'damageBonus',{
|
|
|
|
|
card:card,
|
|
|
|
|
target:target
|
|
|
|
|
})&&!target.hasSkillTag('filterDamage',null,{
|
|
|
|
|
player:player,
|
|
|
|
|
card:card
|
|
|
|
|
})) return [1,0,2,0];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2023-10-18 00:44:27 +00:00
|
|
|
|
},
|
|
|
|
|
jsrgjiemeng:{
|
|
|
|
|
audio:2,
|
|
|
|
|
zhuSkill:true,
|
|
|
|
|
forced:true,
|
2023-12-28 03:19:56 +00:00
|
|
|
|
init:()=>{
|
|
|
|
|
game.addGlobalSkill('jsrgjiemeng_effect');
|
|
|
|
|
},
|
|
|
|
|
onremove:()=>{
|
|
|
|
|
if(!game.hasPlayer(i=>i.hasSkill('jsrgjiemeng'),true)) game.removeGlobalSkill('jsrgjiemeng_effect');
|
|
|
|
|
},
|
2023-10-18 00:44:27 +00:00
|
|
|
|
subSkill:{
|
|
|
|
|
effect:{
|
|
|
|
|
mod:{
|
|
|
|
|
globalFrom:function(from,to,distance){
|
|
|
|
|
if(from.group!='qun') return;
|
|
|
|
|
if(to.hasZhuSkill('jsrgjiemeng')) return;
|
|
|
|
|
return distance-game.countPlayer(current=>current.group=='qun');
|
|
|
|
|
},
|
|
|
|
|
},
|
2023-12-28 03:19:56 +00:00
|
|
|
|
trigger:{player:'dieAfter'},
|
|
|
|
|
filter:()=>{
|
|
|
|
|
return !game.hasPlayer(i=>i.hasSkill('jsrgjiemeng'),true);
|
|
|
|
|
},
|
|
|
|
|
silent:true,
|
|
|
|
|
forceDie:true,
|
|
|
|
|
content:()=>{
|
|
|
|
|
game.removeGlobalSkill('jsrgjiemeng_effect');
|
|
|
|
|
}
|
2023-10-18 00:44:27 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//张楚
|
|
|
|
|
jsrghuozhong:{
|
|
|
|
|
audio:'dcjizhong',
|
|
|
|
|
global:'jsrghuozhong_g',
|
|
|
|
|
subSkill:{
|
|
|
|
|
g:{
|
|
|
|
|
audio:'dcjizhong',
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function (event,player){
|
|
|
|
|
if(player.hasJudge('bingliang')) return false;
|
|
|
|
|
if(!game.hasPlayer(current=>current.hasSkill('jsrghuozhong'))) return false;
|
|
|
|
|
return player.countCards('hes',card=>get.color(card)=='black'&&get.type2(card)!='trick')>0;
|
|
|
|
|
},
|
|
|
|
|
viewAs:{name:'bingliang'},
|
|
|
|
|
position:'hes',
|
|
|
|
|
discard:false,
|
|
|
|
|
prompt:function(){
|
|
|
|
|
var list=game.filterPlayer(target=>{
|
|
|
|
|
return target.hasSkill('jsrghuozhong');
|
|
|
|
|
});
|
|
|
|
|
return `将一张黑色非锦囊牌当【兵粮寸断】置于自己的判定区,然后令${get.translation(list)}${list.length>1?'中的一人':''}摸两张牌。`;
|
|
|
|
|
},
|
|
|
|
|
filterCard:function(card,player,event){
|
|
|
|
|
return get.color(card)=='black'&&get.type2(card)!='trick'&&player.canAddJudge({name:'bingliang',cards:[card]});
|
|
|
|
|
},
|
|
|
|
|
selectTarget:-1,
|
|
|
|
|
filterTarget:function (card,player,target){
|
|
|
|
|
return player==target;
|
|
|
|
|
},
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 6-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
precontent:function*(event,map){
|
|
|
|
|
var player=map.player;
|
|
|
|
|
var targets=game.filterPlayer(current=>current.hasSkill('jsrghuozhong'));
|
|
|
|
|
var result;
|
|
|
|
|
if(targets.length) result={bool:true,targets:targets};
|
|
|
|
|
else result=yield player.chooseTarget('请选择一名传教士,发动其的【惑众】',true,(card,player,target)=>{
|
|
|
|
|
return get.event('targets').includes(target);
|
|
|
|
|
}).set('targets',targets);
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
player.logSkill('jsrghuozhong',target);
|
|
|
|
|
var next=game.createEvent('jsrghuozhong_draw',false);
|
|
|
|
|
next.set('player',player);
|
|
|
|
|
next.set('target',target);
|
|
|
|
|
event.next.remove(next);
|
|
|
|
|
event.getParent().after.push(next);
|
|
|
|
|
next.setContent(function(){
|
|
|
|
|
target.draw(2);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player){
|
|
|
|
|
if(game.hasPlayer(current=>get.attitude(player,current)>2&¤t.hasSkill('jsrghuozhong'))) return 1;
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
order:9,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgrihui:{
|
|
|
|
|
audio:'dcrihui',
|
2023-12-05 16:17:17 +00:00
|
|
|
|
locked:false,
|
2023-10-18 00:44:27 +00:00
|
|
|
|
trigger:{source:'damageSource'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.getParent().type=='card'&&event.card&&event.card.name=='sha'&&game.hasPlayer(current=>{
|
|
|
|
|
return current!=player&¤t.countCards('j');
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
prompt:'是否发动【日彗】?',
|
|
|
|
|
prompt2:function(event,player){
|
|
|
|
|
var list=game.filterPlayer(current=>{
|
|
|
|
|
return current!=player&¤t.countCards('j');
|
|
|
|
|
});
|
|
|
|
|
return `令${get.translation(list)}${list.length>1?'各':''}摸一张牌。`;
|
|
|
|
|
},
|
|
|
|
|
logTarget:function(event,player){
|
|
|
|
|
return game.filterPlayer(current=>{
|
|
|
|
|
return current!=player&¤t.countCards('j');
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
group:'jsrgrihui_sha',
|
|
|
|
|
content:function(){
|
|
|
|
|
game.asyncDraw(lib.skill.jsrgrihui.logTarget(trigger,player));
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
cardUsableTarget:function(card,player,target){
|
|
|
|
|
if(card.name=='sha'&&!player.getStorage('jsrgrihui_targeted').includes(target)) return true;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
sha:{
|
|
|
|
|
trigger:{player:'useCardToPlayered'},
|
|
|
|
|
forced:true,
|
|
|
|
|
silent:true,
|
|
|
|
|
firstDo:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.addTempSkill('jsrgrihui_targeted');
|
|
|
|
|
player.markAuto('jsrgrihui_targeted',trigger.target);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
targeted:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//夏侯恩
|
|
|
|
|
jsrghujian:{
|
|
|
|
|
audio:'twfujian',
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'phaseEnd',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(!Array.from(ui.discardPile.childNodes).some(i=>i.name=='chixueqingfeng')) return false;
|
|
|
|
|
return game.hasGlobalHistory('everything',evt=>['useCard','respond'].includes(evt.name)&&evt.player.isIn());
|
|
|
|
|
},
|
|
|
|
|
popup:false,
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
group:'jsrghujian_begin',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var cards=Array.from(ui.discardPile.childNodes).filter(i=>i.name=='chixueqingfeng');
|
|
|
|
|
if(cards.length){
|
|
|
|
|
event.cards=cards;
|
|
|
|
|
var history=_status.globalHistory,target=null;
|
|
|
|
|
for(var i=history.length-1;i>=0&&!target;i--){
|
|
|
|
|
var evts=history[i]['everything'];
|
|
|
|
|
for(var j=evts.length-1;j>=0;j--){
|
|
|
|
|
var evt=evts[j];
|
|
|
|
|
if(!['useCard','respond'].includes(evt.name)) continue;
|
|
|
|
|
target=evt.player;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(target&&target.isIn()){
|
|
|
|
|
event.target=target;
|
|
|
|
|
target.chooseBool(`是否响应${get.translation(player)}的【护剑】?`,'获得弃牌堆里的【赤血青锋】。');
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('jsrghujian');
|
|
|
|
|
player.line(target);
|
|
|
|
|
target.gain(cards,'gain2');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
begin:{
|
|
|
|
|
audio:'twfujian',
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'phaseBefore',
|
|
|
|
|
player:'enterGame',
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.name!='phase'||game.phaseNumber==0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.gain(game.createCard2('chixueqingfeng','spade',6),'gain2');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgshili:{
|
|
|
|
|
audio:'twjianwei',
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
viewAs:{
|
|
|
|
|
name:'juedou',
|
|
|
|
|
},
|
|
|
|
|
filterCard:{type:'equip'},
|
|
|
|
|
position:'hs',
|
|
|
|
|
viewAsFilter:function(player){
|
|
|
|
|
return player.hasCard({type:'equip'},'hs');
|
|
|
|
|
},
|
|
|
|
|
check:function(card){
|
|
|
|
|
return (get.name(card,false)=='chixueqingfeng'?20:12)-_status.event.player.getUseValue(card);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:0.001,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//范疆张达
|
|
|
|
|
jsrgfushan:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseUseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.hasPlayer(i=>i!=player);
|
|
|
|
|
},
|
|
|
|
|
content:function*(event,map){
|
|
|
|
|
var player=map.player,trigger=map.trigger;
|
|
|
|
|
var targets=game.filterPlayer(i=>i!=player);
|
|
|
|
|
for(var target of targets){
|
|
|
|
|
var att=get.attitude(target,player);
|
2023-10-31 12:00:20 +00:00
|
|
|
|
var result=yield target.chooseCard('he',`负山:是否交给${get.translation(player)}一张牌?`,`若如此做,其此阶段使用【杀】的次数上限+1`).set('att',att).set('ai',card=>{
|
2023-10-18 00:44:27 +00:00
|
|
|
|
if(!get.event('goon')) return -get.value(card);
|
|
|
|
|
var isSha=get.name(card,get.event('target'))=='sha';
|
|
|
|
|
if(get.event('att')<0) return (isSha?0:5)-get.value(card);
|
|
|
|
|
return (isSha?10:5.5)-get.value(card);
|
|
|
|
|
}).set('goon',att>0&&player.countCards('sha')>player.getCardUsable('sha',true)||att<0&&!player.hasSkill('jsrgfushan_sha')).set('target',player);
|
|
|
|
|
if(result.bool){
|
|
|
|
|
target.give(result.cards,player);
|
|
|
|
|
target.line(player);
|
|
|
|
|
player.addTempSkill('jsrgfushan_sha','phaseAfter');
|
|
|
|
|
player.addMark('jsrgfushan_sha',1,false);
|
|
|
|
|
player.markAuto('jsrgfushan_given',target);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
player.when('phaseUseAfter').filter((evt=>evt==trigger)).then(()=>{
|
|
|
|
|
player.logSkill('jsrgfushan');
|
|
|
|
|
if(player.getCardUsable('sha',true)>player.getHistory('useCard',evt=>{
|
|
|
|
|
return evt.getParent('phaseUse')==trigger&&evt.card.name=='sha'&&evt.addCount!==false;
|
|
|
|
|
}).length&&player.storage.jsrgfushan_given&&player.storage.jsrgfushan_given.every(i=>i.isIn())){
|
|
|
|
|
player.loseHp(2);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.drawTo(player.maxHp);
|
|
|
|
|
}
|
|
|
|
|
delete player.storage.jsrgfushan_given;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
sha:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
marktext:'负',
|
|
|
|
|
intro:{content:'使用【杀】的次数上限+#'},
|
|
|
|
|
mod:{
|
|
|
|
|
cardUsable:function(card,player,num){
|
|
|
|
|
if(card.name=='sha') return num+player.countMark('jsrgfushan_sha');
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2023-08-21 09:52:29 +00:00
|
|
|
|
//江山如故·承
|
|
|
|
|
//404孙策
|
|
|
|
|
jsrgduxing:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
viewAs:{
|
|
|
|
|
name:'juedou',
|
|
|
|
|
storage:{jsrgduxing:true},
|
|
|
|
|
isCard:true,
|
|
|
|
|
},
|
|
|
|
|
viewAsFilter:function(player){
|
|
|
|
|
if(player.hasSkill('jsrgduxing_used')) return false;
|
|
|
|
|
},
|
|
|
|
|
filterCard:()=>false,
|
|
|
|
|
selectCard:-1,
|
|
|
|
|
selectTarget:[1,Infinity],
|
|
|
|
|
precontent:function(){
|
|
|
|
|
player.logSkill('jsrgduxing');
|
|
|
|
|
delete event.result.skill;
|
|
|
|
|
var targets=event.result.targets;
|
|
|
|
|
for(var target of targets){
|
|
|
|
|
target.addTempSkill('jsrgduxing_allsha');
|
|
|
|
|
}
|
|
|
|
|
player.addTempSkill('jsrgduxing_restore');
|
|
|
|
|
player.addTempSkill('jsrgduxing_used','phaseUseAfter');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:5,
|
|
|
|
|
result:{
|
2023-09-01 15:55:52 +00:00
|
|
|
|
player:function(player,target){
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var eff=Math.sign(get.effect(target,{name:'juedou'},player,player));
|
|
|
|
|
if(player.hasSkillTag('directHit_ai',true,{
|
|
|
|
|
target:target,
|
|
|
|
|
card:{name:'juedou'},
|
|
|
|
|
},true)||ui.selected.targets.concat(target).reduce((p,c)=>{
|
|
|
|
|
return p+c.countCards('h');
|
|
|
|
|
},0)<player.countCards('h','sha')){
|
2023-09-01 15:55:52 +00:00
|
|
|
|
return 0;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
2023-09-01 15:55:52 +00:00
|
|
|
|
return -114514;
|
|
|
|
|
},
|
|
|
|
|
target:-1.5,
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
allsha:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
mod:{
|
|
|
|
|
cardname:function(card,player,name){
|
|
|
|
|
return 'sha';
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
used:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
},
|
|
|
|
|
restore:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'useCardAfter',
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
forceDie:true,
|
|
|
|
|
forceOut:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card.name=='juedou'&&event.card.storage&&event.card.storage.jsrgduxing;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
game.countPlayer(current=>{
|
|
|
|
|
current.removeSkill('jsrgduxing_allsha');
|
|
|
|
|
},true);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgzhiheng:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
source:'damageBegin1',
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.getParent().type!='card') return false;
|
|
|
|
|
var respondEvts=[];
|
|
|
|
|
respondEvts.addArray(event.player.getHistory('useCard')).addArray(event.player.getHistory('respond'));
|
|
|
|
|
respondEvts=respondEvts.filter(i=>i.respondTo).map(evt=>evt.respondTo);
|
|
|
|
|
return respondEvts.some(list=>{
|
|
|
|
|
return list[0]==player;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num++;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgzhasi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'damageBegin4',
|
|
|
|
|
},
|
|
|
|
|
limited:true,
|
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'wood',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.num>=player.getHp();
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.awakenSkill('jsrgzhasi');
|
|
|
|
|
trigger.cancel();
|
|
|
|
|
player.removeSkill('jsrgzhiheng');
|
|
|
|
|
game.log(player,'失去了技能','#g【猘横】');
|
|
|
|
|
player.addSkillLog('rezhiheng');
|
|
|
|
|
player.addSkill('jsrgzhasi_undist');
|
|
|
|
|
},
|
2023-08-25 07:26:55 +00:00
|
|
|
|
derivation:'rezhiheng',
|
2023-08-21 09:52:29 +00:00
|
|
|
|
subSkill:{
|
|
|
|
|
undist:{
|
2023-08-25 07:26:55 +00:00
|
|
|
|
group:'undist',
|
2023-08-21 09:52:29 +00:00
|
|
|
|
trigger:{
|
|
|
|
|
player:['useCardAfter','damageEnd'],
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.name=='useCard') return event.targets.some(target=>{
|
|
|
|
|
return target!=player;
|
|
|
|
|
});
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.removeSkill('jsrgzhasi_undist');
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'诈死中,不计入距离和座次的计算',
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgbashi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'chooseToRespondBefore'},
|
|
|
|
|
zhuSkill:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.responded) return false;
|
|
|
|
|
if(player.storage.jsrgbashiing) return false;
|
|
|
|
|
if(!player.hasZhuSkill('jsrgbashi')) return false;
|
|
|
|
|
if(!event.filterCard({name:'sha'},player,event)&&!event.filterCard({name:'shan'},player,event)) return false;
|
|
|
|
|
return game.hasPlayer(function(current){
|
|
|
|
|
return current!=player&¤t.group=='wu';
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
if(get.damageEffect(player,event.player,player)>=0) return false;
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
event.targets=game.filterPlayer();
|
|
|
|
|
'step 1'
|
|
|
|
|
var target=event.targets.shift();
|
|
|
|
|
event.target=target;
|
|
|
|
|
if(!target) event.finish();
|
|
|
|
|
else if(!target.isIn()||target==player) event.redo();
|
|
|
|
|
else if(target.group=='wu'){
|
|
|
|
|
if((target==game.me&&!_status.auto)||(
|
|
|
|
|
get.attitude(target,player)>2)||
|
|
|
|
|
target.isOnline()){
|
|
|
|
|
player.storage.jsrgbashiing=true;
|
|
|
|
|
var list=['sha','shan'].filter(name=>trigger.filterCard({name:name},player,trigger));
|
2023-10-07 15:42:45 +00:00
|
|
|
|
var names=list.map(i=>'【'+get.translation(i)+'】').join('或');
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var next=target.chooseToRespond('是否替'+get.translation(player)+'打出一张'+names+'?',{name:list});
|
|
|
|
|
next.set('ai',function(){
|
|
|
|
|
var event=_status.event;
|
|
|
|
|
return (get.attitude(event.player,event.source)-2);
|
|
|
|
|
});
|
|
|
|
|
next.set('skillwarn','替'+get.translation(player)+'打出一张'+names);
|
|
|
|
|
next.autochoose=function(){
|
|
|
|
|
if(!lib.filter.autoRespondSha.apply(this,arguments)) return false;
|
|
|
|
|
return lib.filter.autoRespondShan.apply(this,arguments);
|
|
|
|
|
};
|
|
|
|
|
next.set('source',player);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
'step 2'
|
|
|
|
|
delete player.storage.jsrgbashiing;
|
|
|
|
|
if(result.bool){
|
|
|
|
|
event.finish();
|
|
|
|
|
var name=result.card.name;
|
|
|
|
|
trigger.result={bool:true,card:{name:name,isCard:true}};
|
|
|
|
|
trigger.responded=true;
|
|
|
|
|
trigger.animate=false;
|
|
|
|
|
if(typeof target.ai.shown=='number'&&target.ai.shown<0.95){
|
|
|
|
|
target.ai.shown+=0.3;
|
|
|
|
|
if(target.ai.shown>0.95) target.ai.shown=0.95;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.goto(1);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
respondSha:true,
|
|
|
|
|
respondShan:true,
|
|
|
|
|
skillTagFilter:function(player,tag,arg){
|
|
|
|
|
if(arg=='use') return false;
|
|
|
|
|
if(player.storage.jsrgbashiing) return false;
|
|
|
|
|
if(!player.hasZhuSkill('jsrgbashi')) return false;
|
|
|
|
|
return game.hasPlayer(function(current){
|
|
|
|
|
return current!=player&¤t.group=='wu';
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//许攸
|
|
|
|
|
jsrglipan:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'phaseEnd',
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var list=lib.group.slice();
|
|
|
|
|
list.remove(player.group);
|
|
|
|
|
var getV=function(group){
|
|
|
|
|
var val=1;
|
|
|
|
|
if(group=='wei'||group=='qun') val++;
|
|
|
|
|
game.countPlayer(current=>{
|
|
|
|
|
if(current.group!=group) return false;
|
|
|
|
|
var att=get.attitude(player,current);
|
|
|
|
|
if(att>0) val++;
|
|
|
|
|
else if(att==0) val+=0.5;
|
|
|
|
|
else val--;
|
|
|
|
|
});
|
|
|
|
|
return val;
|
|
|
|
|
};
|
|
|
|
|
var maxGroup=list.slice().sort((a,b)=>{
|
|
|
|
|
return getV(b)-getV(a);
|
|
|
|
|
})[0];
|
|
|
|
|
list.push('cancel2');
|
|
|
|
|
player.chooseControl(list).set('prompt',get.prompt('jsrglipan')).set('prompt2','变更为另一个势力').set('ai',()=>{
|
|
|
|
|
return _status.event.choice;
|
|
|
|
|
}).set('choice',maxGroup);
|
|
|
|
|
'step 1'
|
|
|
|
|
var group=result.control;
|
2023-08-25 07:26:55 +00:00
|
|
|
|
if(group=='cancel2') return;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
player.logSkill('jsrglipan');
|
|
|
|
|
player.popup(group+'2',get.groupnature(group,'raw'));
|
|
|
|
|
player.changeGroup(group);
|
|
|
|
|
var num=game.countPlayer(current=>{
|
|
|
|
|
return current.group==group&¤t!=player;
|
|
|
|
|
});
|
|
|
|
|
if(num>0) player.draw(num);
|
|
|
|
|
var next=player.phaseUse();
|
|
|
|
|
next.jsrglipan=true;
|
|
|
|
|
event.next.remove(next);
|
|
|
|
|
trigger.next.push(next);
|
|
|
|
|
player.addTempSkill('jsrglipan_backfire');
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
backfire:{
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'phaseUseEnd',
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.jsrglipan;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var targets=game.filterPlayer(current=>{
|
|
|
|
|
return current.group==player.group;
|
|
|
|
|
});
|
|
|
|
|
targets.sortBySeat();
|
|
|
|
|
event.targets=targets;
|
|
|
|
|
'step 1'
|
|
|
|
|
var target=targets.shift();
|
|
|
|
|
event.target=target;
|
|
|
|
|
if(target&&target.isIn()&&target.canUse({name:'juedou'},player)){
|
|
|
|
|
target.chooseCardTarget({
|
|
|
|
|
position:'hes',
|
|
|
|
|
prompt:'是否将一张牌当【决斗】对'+get.translation(player)+'使用?',
|
|
|
|
|
filterCard:function(card,player){
|
|
|
|
|
return player.canUse(get.autoViewAs({name:'juedou'},[card]),_status.event.getParent().player);
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
var source=_status.event.getParent().player;
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(target!=source&&!ui.selected.targets.includes(source)) return false;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
card=get.autoViewAs({name:'juedou'},[card]);
|
|
|
|
|
return lib.filter.filterTarget.apply(this,arguments);
|
|
|
|
|
},
|
|
|
|
|
selectTarget:function(){
|
|
|
|
|
var card=get.card(),player=get.player();
|
|
|
|
|
if(!card) return;
|
|
|
|
|
card=get.autoViewAs({name:'juedou'},[card]);
|
|
|
|
|
var range=[1,1];
|
|
|
|
|
game.checkMod(card,player,range,'selectTarget',player);
|
|
|
|
|
return range;
|
|
|
|
|
},
|
|
|
|
|
ai1:function(card){
|
|
|
|
|
var player=_status.event.player,target=_status.event.getParent().player;
|
|
|
|
|
var eff=get.effect(target,get.autoViewAs({name:'juedou'},[card]),player,player);
|
|
|
|
|
if(eff<=0) return 0;
|
|
|
|
|
return (player.hp==1?10:6)-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
ai2:function(target){
|
|
|
|
|
if(target==_status.event.getParent().player) return 100;
|
|
|
|
|
return get.effect(target,{name:'juedou'},_status.event.player);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var cards=result.cards;
|
|
|
|
|
var cardx=get.autoViewAs({name:'juedou'},cards);
|
|
|
|
|
var targets=result.targets.filter(targetx=>{
|
|
|
|
|
return target.canUse(cardx,targetx);
|
|
|
|
|
});
|
|
|
|
|
if(targets.length) target.useCard(cardx,cards,targets);
|
|
|
|
|
}
|
|
|
|
|
if(targets.length) event.goto(1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgqingxi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.group!='qun') return false;
|
|
|
|
|
return game.hasPlayer(current=>lib.skill.jsrgqingxi.filterTarget('',player,current));
|
|
|
|
|
},
|
|
|
|
|
groupSkill:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
if(target.countCards('h')>=player.countCards('h')) return false;
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return !player.getStorage('jsrgqingxi_used').includes(target);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.addTempSkill('jsrgqingxi_used','phaseUseAfter');
|
|
|
|
|
player.markAuto('jsrgqingxi_used',[target]);
|
|
|
|
|
var num=player.countCards('h')-target.countCards('h');
|
|
|
|
|
if(num>0) player.chooseToDiscard(num,true,'轻袭:弃置'+get.cnNumber(num)+'张手牌');
|
|
|
|
|
'step 1'
|
|
|
|
|
var card={
|
|
|
|
|
name:'sha',
|
|
|
|
|
nature:'stab',
|
|
|
|
|
isCard:true,
|
|
|
|
|
};
|
|
|
|
|
if(player.canUse(card,target,false)) player.useCard(card,target,false);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:8,
|
|
|
|
|
result:{
|
2023-11-27 09:50:27 +00:00
|
|
|
|
target:(player,target)=>{
|
|
|
|
|
let num=player.countCards('h')-target.countCards('h'),
|
|
|
|
|
eff=get.effect(target,{name:'sha',nature:'stab'},player,target),
|
|
|
|
|
val=0,
|
|
|
|
|
ph=_status.event.getTempCache('jsrgqingxi_result','ph');
|
|
|
|
|
if(!ph){
|
|
|
|
|
ph=player.getCards('h').sort((a,b)=>{
|
|
|
|
|
return get.value(a)-get.value(b);
|
|
|
|
|
});
|
|
|
|
|
_status.event.putTempCache('jsrgqingxi_result','ph',ph);
|
|
|
|
|
}
|
|
|
|
|
ph.slice(0,num).forEach(i=>{
|
|
|
|
|
val+=get.value(i,player);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
});
|
2023-11-27 09:50:27 +00:00
|
|
|
|
eff=Math.sign(eff)*Math.sqrt(Math.abs(eff));
|
|
|
|
|
if(val>2*Math.abs(eff)) return 0;
|
|
|
|
|
return eff/num;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
used:{
|
|
|
|
|
onremove:true,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgjinmie:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.group!='wei') return false;
|
|
|
|
|
return game.hasPlayer(current=>current.countCards('h')>player.countCards('h'));
|
|
|
|
|
},
|
|
|
|
|
groupSkill:true,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target.countCards('h')>player.countCards('h');
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var card={
|
|
|
|
|
name:'sha',
|
|
|
|
|
nature:'fire',
|
|
|
|
|
storage:{jsrgjinmie:target},
|
|
|
|
|
isCard:true,
|
|
|
|
|
};
|
|
|
|
|
if(player.canUse(card,target,false)){
|
|
|
|
|
player.useCard(card,target,false);
|
|
|
|
|
player.addTempSkill('jsrgjinmie_effect');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:0.5,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var eff=get.effect(target,{name:'sha',nature:'fire'},player,target)/30;
|
2024-01-29 06:48:26 +00:00
|
|
|
|
if(!target.mayHaveShan(player,'use',target.getCards('h',i=>{
|
2024-01-28 04:44:36 +00:00
|
|
|
|
return i.hasGaintag('sha_notshan');
|
|
|
|
|
}))) eff*=2;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var del=target.countCards('h')-player.countCards('h')+1.5;
|
|
|
|
|
eff*=Math.sqrt(del);
|
|
|
|
|
return eff;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
effect:{
|
|
|
|
|
trigger:{
|
|
|
|
|
source:'damageSource',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card&&event.card.storage&&event.card.storage.jsrgjinmie&&event.card.storage.jsrgjinmie.isIn();
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var target=trigger.card.storage.jsrgjinmie;
|
|
|
|
|
var del=target.countCards('h')-player.countCards('h');
|
|
|
|
|
if(del>0){
|
|
|
|
|
player.line(target);
|
|
|
|
|
player.discardPlayerCard(target,'h',true,del);
|
|
|
|
|
}
|
2023-08-22 03:48:35 +00:00
|
|
|
|
// else if(del<0){
|
|
|
|
|
// player.line(target);
|
|
|
|
|
// target.draw(-del);
|
|
|
|
|
// }
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//吕布
|
|
|
|
|
jsrgwuchang:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'gainAfter',
|
|
|
|
|
global:'loseAsyncAfter',
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var cards=event.getg(player);
|
|
|
|
|
if(!cards.length) return false;
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
if(current==player) return false;
|
|
|
|
|
return event.getl(current).cards2.length;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
group:'jsrgwuchang_add',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var targets=game.filterPlayer(current=>{
|
|
|
|
|
if(current==player) return false;
|
|
|
|
|
return trigger.getl(current).cards2.length;
|
|
|
|
|
});
|
|
|
|
|
var target=targets[0];
|
|
|
|
|
player.changeGroup(target.group);
|
|
|
|
|
player.popup(target.group+'2',get.groupnature(target.group,'raw'));
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
add:{
|
|
|
|
|
trigger:{
|
|
|
|
|
source:'damageBegin1',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(!event.card||!['sha','juedou'].includes(event.card.name)||event.getParent().type!='card') return false;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
return event.player.group==player.group;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
trigger.num++;
|
|
|
|
|
var group='qun';
|
|
|
|
|
player.changeGroup(group);
|
|
|
|
|
player.popup(group+'2',get.groupnature(group,'raw'));
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgqingjiao:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.group!='qun') return false;
|
|
|
|
|
if(!player.countCards('hes')) return false;
|
|
|
|
|
return !player.hasSkill('jsrgqingjiao_tuixinzhifu')&&game.hasPlayer(current=>{
|
|
|
|
|
return current.countCards('h')>player.countCards('h');
|
|
|
|
|
})||!player.hasSkill('jsrgqingjiao_chenghuodajie')&&game.hasPlayer(current=>{
|
|
|
|
|
return current.countCards('h')<player.countCards('h');
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
groupSkill:true,
|
|
|
|
|
position:'hes',
|
|
|
|
|
filterCard:true,
|
|
|
|
|
selectCard:1,
|
|
|
|
|
discard:false,
|
|
|
|
|
lose:false,
|
|
|
|
|
delay:false,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
var mod=game.checkMod(ui.selected.cards[0],player,'unchanged','cardEnabled2',player);
|
|
|
|
|
if(!mod) return false;
|
|
|
|
|
var del=target.countCards('h')-player.countCards('h');
|
|
|
|
|
if(del==0) return false;
|
|
|
|
|
var name=del>0?'tuixinzhifu':'chenghuodajie';
|
|
|
|
|
if(player.hasSkill('jsrgqingjiao_'+name)) return false;
|
|
|
|
|
return player.canUse({name:name,cards:ui.selected.cards},target);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var del=target.countCards('h')-player.countCards('h');
|
|
|
|
|
var name=del>0?'tuixinzhifu':'chenghuodajie';
|
|
|
|
|
player.useCard({name:name},target,cards);
|
|
|
|
|
player.addTempSkill('jsrgqingjiao_'+name,'phaseUseAfter');
|
|
|
|
|
},
|
2023-08-25 07:26:55 +00:00
|
|
|
|
ai:{
|
|
|
|
|
order:7,
|
|
|
|
|
result:{
|
2023-09-02 11:40:31 +00:00
|
|
|
|
player:function(player,target){
|
2023-08-25 07:26:55 +00:00
|
|
|
|
var name=(target.countCards('h')>player.countCards('h')?'tuixinzhifu':'chenghuodajie');
|
|
|
|
|
var list=[];
|
|
|
|
|
if(ui.selected.cards.length) list.addArray(ui.selected.cards);
|
|
|
|
|
var card=get.autoViewAs({name:name},list);
|
2023-09-02 11:40:31 +00:00
|
|
|
|
return get.effect(target,card,player,player);
|
2023-08-25 07:26:55 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2023-08-21 09:52:29 +00:00
|
|
|
|
subSkill:{
|
|
|
|
|
tuixinzhifu:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
},
|
|
|
|
|
chenghuodajie:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgchengxu:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'useCard'},
|
|
|
|
|
forced:true,
|
2023-12-05 16:31:04 +00:00
|
|
|
|
locked:false,
|
2023-08-21 09:52:29 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.group!='shu') return false;
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
return current!=player&¤t.group==player.group;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
groupSkill:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.directHit.addArray(game.filterPlayer(current=>{
|
|
|
|
|
return current!=player&¤t.group==player.group;
|
|
|
|
|
}));
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
directHit_ai:true,
|
|
|
|
|
skillTagFilter:function(player,tag,arg){
|
|
|
|
|
return player.group=='shu'&&player.group==arg.target.group;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//张郃
|
|
|
|
|
jsrgqiongtu:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'chooseToUse',
|
|
|
|
|
groupSkill:true,
|
|
|
|
|
viewAs:{
|
|
|
|
|
name:'wuxie',
|
|
|
|
|
suit:'none',
|
|
|
|
|
number:null,
|
|
|
|
|
isCard:true,
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
2023-10-18 00:44:27 +00:00
|
|
|
|
if(!player.countCards('he',card=>_status.connectMode||get.type(card)!='basic')) return false;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
return player.group=='qun'&&!player.hasSkill('jsrgqiongtu_check');
|
|
|
|
|
},
|
|
|
|
|
viewAsFilter:function(player){
|
2023-10-18 00:44:27 +00:00
|
|
|
|
if(!player.countCards('he',card=>_status.connectMode||get.type(card)!='basic')) return false;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
return player.group=='qun'&&!player.hasSkill('jsrgqiongtu_check');
|
|
|
|
|
},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.type(card)!='basic';
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
|
|
|
|
popname:true,
|
|
|
|
|
ignoreMod:true,
|
|
|
|
|
precontent:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.logSkill('jsrgqiongtu');
|
|
|
|
|
delete event.result.skill;
|
|
|
|
|
var card=event.result.cards[0];
|
|
|
|
|
event.card=card;
|
|
|
|
|
event.result.card={
|
|
|
|
|
name:event.result.card.name,
|
|
|
|
|
storage:{jsrgqiongtu:true},
|
|
|
|
|
isCard:true,
|
|
|
|
|
};
|
|
|
|
|
event.result.cards=[];
|
|
|
|
|
player.addToExpansion(card,player,'give').gaintag.add('jsrgqiongtu');
|
|
|
|
|
player.addTempSkill('jsrgqiongtu_check');
|
|
|
|
|
},
|
|
|
|
|
marktext:'途',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'expansion',
|
|
|
|
|
markcount:'expansion',
|
|
|
|
|
},
|
|
|
|
|
onremove:function(player,skill){
|
|
|
|
|
var cards=player.getExpansions(skill);
|
|
|
|
|
if(cards.length) player.loseToDiscardpile(cards);
|
|
|
|
|
delete player.storage[skill];
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
check:{
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'useCardAfter',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card.name=='wuxie'&&event.card.storage&&event.card.storage.jsrgqiongtu;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
game.delayx();
|
|
|
|
|
var evt=trigger.getParent(4);
|
|
|
|
|
if(evt.name=='phaseJudge'){
|
|
|
|
|
state=evt.cancelled;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
state=evt._neutralized;
|
|
|
|
|
}
|
|
|
|
|
if(state){
|
|
|
|
|
player.draw();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.changeGroup('wei');
|
|
|
|
|
var cards=player.getExpansions('jsrgqiongtu');
|
|
|
|
|
if(cards.length) player.gain(cards,'gain2');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgxianzhu:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'chooseToUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.group=='wei'&&player.hasCard(card=>{
|
|
|
|
|
return _status.connectMode||get.type(card)=='trick';
|
|
|
|
|
},'hs');
|
|
|
|
|
},
|
|
|
|
|
groupSkill:true,
|
2023-09-29 17:06:32 +00:00
|
|
|
|
locked:false,
|
2023-08-21 09:52:29 +00:00
|
|
|
|
viewAs:{
|
|
|
|
|
name:'sha',
|
|
|
|
|
storage:{jsrgxianzhu:true},
|
|
|
|
|
},
|
|
|
|
|
position:'hs',
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.type(card)=='trick';
|
|
|
|
|
},
|
|
|
|
|
check:function(card){
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
var cardx={
|
|
|
|
|
name:'sha',
|
|
|
|
|
storage:{jsrgxianzhu:true},
|
|
|
|
|
cards:[card],
|
|
|
|
|
}
|
|
|
|
|
if(game.hasPlayer(current=>{
|
|
|
|
|
return player.canUse(cardx,current)&&get.effect(current,card,player,player)>0&&get.effect(current,cardx,player,player)>0;
|
|
|
|
|
})) return 15-get.value(card);
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
onuse:function(links,player){
|
|
|
|
|
player.addTempSkill('jsrgxianzhu_after');
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
cardUsable:function(card){
|
|
|
|
|
if(card.storage&&card.storage.jsrgxianzhu) return Infinity;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
after:{
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'damageSource',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var targets=event.getParent(2).targets;
|
|
|
|
|
if(!targets||targets.length!=1) return false;
|
|
|
|
|
if(!event.card||!event.card.storage||!event.card.storage.jsrgxianzhu) return false;
|
|
|
|
|
var target=event.player,card=event.cards[0];
|
|
|
|
|
if(!target.isIn()) return false;
|
|
|
|
|
if(get.type(card)!='trick') return false;
|
|
|
|
|
if(!player.canUse(card,target,false)) return false;
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
group:'jsrgxianzhu_inf',
|
|
|
|
|
content:function(){
|
|
|
|
|
var card={
|
|
|
|
|
name:trigger.cards[0].name,
|
|
|
|
|
isCard:true,
|
|
|
|
|
}
|
|
|
|
|
player.useCard(card,trigger.player,false);
|
|
|
|
|
game.delayx();
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
inf:{
|
|
|
|
|
trigger:{player:'useCard1'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
firstDo:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.card.storage&&event.card.storage.jsrgxianzhu&&event.addCount!==false) return true;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.addCount=false;
|
|
|
|
|
var stat=player.getStat().card,name=trigger.card.name;
|
|
|
|
|
if(typeof stat[name]=='number') stat[name]--;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//邹氏
|
|
|
|
|
jsrgguyin:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'phaseZhunbeiBegin',
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
return player.isTurnedOver()||game.countPlayer2(current=>current.hasSex('male'))>=2;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.turnOver();
|
|
|
|
|
'step 1'
|
|
|
|
|
var targets=game.filterPlayer(current=>current!=player&¤t.hasSex('male'));
|
|
|
|
|
event.targets=targets;
|
|
|
|
|
player.line(targets);
|
|
|
|
|
game.delayx();
|
|
|
|
|
'step 2'
|
|
|
|
|
var target=targets.shift();
|
|
|
|
|
event.target=target;
|
|
|
|
|
target.chooseBool('是否响应'+get.translation(player)+'的【孤吟】?','你可以翻面。').set('ai',()=>{
|
|
|
|
|
return _status.event.bool;
|
|
|
|
|
}).set('bool',function(){
|
|
|
|
|
return target.isTurnedOver()||get.attitude(target,player)>0&&(game.countPlayer2(current=>current.hasSex('male'))>=3||target.getHp()<=1&&player.hasSkill('jsrgzhangdeng'));
|
|
|
|
|
}());
|
|
|
|
|
'step 3'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
target.turnOver();
|
|
|
|
|
}
|
|
|
|
|
if(targets.length) event.goto(2);
|
|
|
|
|
'step 4'
|
|
|
|
|
var targets=game.filterPlayer(current=>{
|
|
|
|
|
return current==player||current.isTurnedOver();
|
|
|
|
|
});
|
|
|
|
|
event.targets=targets;
|
|
|
|
|
event.num=0;
|
|
|
|
|
event.index=0;
|
|
|
|
|
'step 5'
|
|
|
|
|
var target=targets[event.index];
|
|
|
|
|
if(target.isIn()){
|
|
|
|
|
target.draw();
|
2023-09-04 03:43:15 +00:00
|
|
|
|
event.num++;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
|
|
|
|
event.index++;
|
|
|
|
|
if(event.index>=targets.length) event.index=0;
|
|
|
|
|
'step 6'
|
|
|
|
|
if(event.num>=game.countPlayer2(current=>current.hasSex('male'))) event.finish();
|
|
|
|
|
else event.goto(5);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgzhangdeng:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'logSkill',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player.getHistory('useSkill',evt=>{
|
|
|
|
|
return evt.skill=='jsrgzhangdeng_jiu';
|
|
|
|
|
}).map(evt=>evt.event).indexOf(event.log_event)==1;
|
|
|
|
|
},
|
|
|
|
|
global:'jsrgzhangdeng_jiu',
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.turnOver(false);
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
jiu:{
|
|
|
|
|
audio:'jsrgzhangdeng',
|
|
|
|
|
enable:'chooseToUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.isTurnedOver()&&game.hasPlayer(current=>{
|
2023-09-19 16:11:52 +00:00
|
|
|
|
return current.hasSkill('jsrgzhangdeng')&¤t.isTurnedOver();
|
2023-08-21 09:52:29 +00:00
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
viewAs:{name:'jiu',isCard:true},
|
|
|
|
|
viewAsFilter:function(player){
|
|
|
|
|
return player.isTurnedOver()&&game.hasPlayer(current=>{
|
2023-09-19 16:11:52 +00:00
|
|
|
|
return current.hasSkill('jsrgzhangdeng')&¤t.isTurnedOver();
|
2023-08-21 09:52:29 +00:00
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
filterCard:()=>false,
|
|
|
|
|
selectCard:-1,
|
|
|
|
|
precontent:function(){
|
|
|
|
|
player.logSkill('jsrgzhangdeng_jiu');
|
|
|
|
|
var targets=game.filterPlayer(current=>{
|
2023-09-19 16:11:52 +00:00
|
|
|
|
return current.hasSkill('jsrgzhangdeng')&¤t.isTurnedOver();
|
2023-08-21 09:52:29 +00:00
|
|
|
|
});
|
|
|
|
|
player.line(targets[0]);
|
|
|
|
|
delete event.result.skill;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//关羽
|
|
|
|
|
jsrgguanjue:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:['useCard','respond'],
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return lib.suit.includes(get.suit(event.card));
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var targets=game.filterPlayer(current=>current!=player);
|
|
|
|
|
var suit=get.suit(trigger.card);
|
|
|
|
|
for(var target of targets){
|
|
|
|
|
target.addTempSkill('jsrgguanjue_ban');
|
|
|
|
|
target.markAuto('jsrgguanjue_ban',[suit]);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
ban:{
|
|
|
|
|
onremove:true,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled:function(card,player){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(player.getStorage('jsrgguanjue_ban').includes(get.suit(card))) return false;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
cardRespondable:function(card,player){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(player.getStorage('jsrgguanjue_ban').includes(get.suit(card))) return false;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
cardSavable:function(card,player){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(player.getStorage('jsrgguanjue_ban').includes(get.suit(card))) return false;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'绝',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'本回合内不能使用或打出$的牌',
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgnianen:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(!player.countCards('hes')) return false;
|
|
|
|
|
if(player.hasSkill('jsrgnianen_blocker')) return false;
|
|
|
|
|
for(var name of lib.inpile){
|
|
|
|
|
if(get.type2(name)!='basic') continue;
|
|
|
|
|
var card={name:name};
|
|
|
|
|
if(event.filterCard(card,player,event)) return true;
|
|
|
|
|
if(name=='sha'){
|
|
|
|
|
for(var nature of lib.inpile_nature){
|
|
|
|
|
card.nature=nature;
|
|
|
|
|
if(event.filterCard(card,player,event)) return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
derivation:'mashu',
|
|
|
|
|
chooseButton:{
|
|
|
|
|
dialog:function(event,player){
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var name of lib.inpile){
|
|
|
|
|
if(name=='sha'){
|
|
|
|
|
if(event.filterCard({name:name},player,event)) list.push(['基本','','sha']);
|
|
|
|
|
for(var nature of lib.inpile_nature){
|
|
|
|
|
if(event.filterCard({name:name,nature:nature},player,event)) list.push(['基本','','sha',nature]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(get.type(name)=='basic'&&event.filterCard({name:name},player,event)) list.push(['基本','',name]);
|
|
|
|
|
}
|
|
|
|
|
var dialog=ui.create.dialog('念恩',[list,'vcard']);
|
|
|
|
|
dialog.direct=true;
|
|
|
|
|
return dialog;
|
|
|
|
|
},
|
|
|
|
|
filter:function(button,player){
|
|
|
|
|
return _status.event.getParent().filterCard({name:button.link[2],nature:button.link[3]},player,_status.event.getParent());
|
|
|
|
|
},
|
|
|
|
|
check:function(button){
|
|
|
|
|
if(_status.event.getParent().type!='phase') return 1;
|
|
|
|
|
var player=_status.event.player;
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(['wugu','zhulu_card','yiyi','lulitongxin','lianjunshengyan','diaohulishan'].includes(button.link[2])) return 0;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
return player.getUseValue({
|
|
|
|
|
name:button.link[2],
|
|
|
|
|
nature:button.link[3],
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
backup:function(links,player){
|
|
|
|
|
return {
|
|
|
|
|
audio:'jsrgnianen',
|
|
|
|
|
filterCard:true,
|
|
|
|
|
popname:true,
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 8-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
position:'hes',
|
|
|
|
|
viewAs:{name:links[0][2],nature:links[0][3]},
|
|
|
|
|
precontent:function(){
|
2023-09-28 08:15:17 +00:00
|
|
|
|
player.logSkill('jsrgnianen');
|
2023-08-21 09:52:29 +00:00
|
|
|
|
delete event.result.skill;
|
|
|
|
|
var card=event.result.card;
|
2023-09-26 04:09:29 +00:00
|
|
|
|
if(get.color(card,player)!='red'||get.name(card)!='sha'||get.natureList(card).length){
|
2023-08-21 09:52:29 +00:00
|
|
|
|
player.addTempSkill('jsrgnianen_blocker');
|
|
|
|
|
player.addAdditionalSkill('jsrgnianen_blocker','mashu');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
prompt:function(links,player){
|
|
|
|
|
return '将一张牌当做'+(get.translation(links[0][3])||'')+get.translation(links[0][2])+'使用';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
hiddenCard:function(player,name){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(!lib.inpile.includes(name)) return false;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var type=get.type2(name);
|
|
|
|
|
return type=='basic'&&player.countCards('hes')>0&&!player.hasSkill('jsrgnianen_blocker');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
fireAttack:true,
|
|
|
|
|
respondSha:true,
|
|
|
|
|
respondShan:true,
|
|
|
|
|
skillTagFilter:function(player){
|
|
|
|
|
if(!player.countCards('hes')||player.hasSkill('jsrgnianen_blocker')) return false;
|
|
|
|
|
},
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player){
|
|
|
|
|
if(_status.event.dying) return get.attitude(player,_status.event.dying);
|
|
|
|
|
return 1;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
blocker:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'恩',
|
|
|
|
|
intro:{content:'视为拥有〖马术〗'},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//生鱼片
|
|
|
|
|
jsrglunshi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
return current.inRangeOf(target);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var num=game.countPlayer(current=>{
|
|
|
|
|
return current.inRangeOf(target);
|
|
|
|
|
});
|
|
|
|
|
var len=target.countCards('h');
|
|
|
|
|
num=Math.max(0,Math.min(len+num,5)-len);
|
|
|
|
|
if(num>0) target.draw(num);
|
|
|
|
|
'step 1'
|
|
|
|
|
var num=game.countPlayer(current=>{
|
|
|
|
|
return current.inRange(target);
|
|
|
|
|
});
|
|
|
|
|
if(num>0) target.chooseToDiscard(num,'he',true,get.translation(player)+'对你发动了【论势】','请弃置'+get.cnNumber(num)+'张牌');
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:6,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var num1=game.countPlayer(current=>{
|
|
|
|
|
return current.inRangeOf(target);
|
|
|
|
|
}),num2=game.countPlayer(current=>{
|
|
|
|
|
return current.inRange(target);
|
|
|
|
|
});
|
|
|
|
|
var len=target.countCards('h');
|
|
|
|
|
num1=Math.max(0,Math.min(len+num1,5)-len);
|
|
|
|
|
return (num1-num2+1)/2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgguitu:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'phaseZhunbeiBegin',
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.countPlayer(current=>{
|
|
|
|
|
return current.getEquips(1).length;
|
|
|
|
|
})>=2;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt2('jsrgguitu'),(card,player,target)=>{
|
|
|
|
|
return target.getEquips(1).length;
|
|
|
|
|
},[1,2]).set('filterOk',()=>{
|
|
|
|
|
var num=0;
|
|
|
|
|
for(var target of ui.selected.targets){
|
|
|
|
|
num+=target.getEquips(1).length;
|
|
|
|
|
}
|
|
|
|
|
return num>=2;
|
|
|
|
|
}).set('ai',target=>{
|
|
|
|
|
var sign=-1;
|
|
|
|
|
var val=0;
|
|
|
|
|
if(ui.selected.targets.length){
|
|
|
|
|
sign=1;
|
|
|
|
|
var targetx=ui.selected.targets[0];
|
|
|
|
|
var cards=targetx.getEquips(1);
|
|
|
|
|
var list=cards.map(card=>{
|
|
|
|
|
return [card,get.value(card,targetx)];
|
|
|
|
|
});
|
|
|
|
|
list.sort((a,b)=>{
|
|
|
|
|
return b[1]-a[1];
|
|
|
|
|
});
|
|
|
|
|
val=get.attitude(_status.event.player,targetx)*list[0][1];
|
|
|
|
|
}
|
|
|
|
|
var cards=target.getEquips(1);
|
|
|
|
|
var list=cards.map(card=>{
|
|
|
|
|
return [card,get.value(card,target)];
|
|
|
|
|
});
|
|
|
|
|
list.sort((a,b)=>{
|
|
|
|
|
return b[1]-a[1];
|
|
|
|
|
});
|
|
|
|
|
return get.attitude(_status.event.player,target)*list[0][1]*sign-val;
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var targets=result.targets.slice();
|
|
|
|
|
targets.sortBySeat();
|
|
|
|
|
event.targets=targets;
|
|
|
|
|
player.logSkill('jsrgguitu',targets);
|
|
|
|
|
event.rangeList=targets.map(target=>{
|
|
|
|
|
return target.getAttackRange();
|
|
|
|
|
});
|
|
|
|
|
var weapons=[];
|
|
|
|
|
for(var target of targets){
|
|
|
|
|
weapons.addArray(target.getEquips(1));
|
|
|
|
|
}
|
|
|
|
|
if(weapons.length>2){
|
|
|
|
|
var list=['诡图:选择要交换的武器牌'];
|
|
|
|
|
for(var target of targets){
|
|
|
|
|
list.addArray([
|
|
|
|
|
'<div class="text center">'+get.translation(target)+'的武器牌</div>',
|
|
|
|
|
target.getEquips(1)
|
|
|
|
|
])
|
|
|
|
|
}
|
|
|
|
|
player.chooseButton(list,true,2).set('filterButton',button=>{
|
|
|
|
|
var count=_status.event.count;
|
|
|
|
|
if(count==1) return true;
|
|
|
|
|
for(var i=0;i<ui.selected.buttons.length;i++){
|
|
|
|
|
if(get.owner(button.link)==get.owner(ui.selected.buttons[i].link)) return false;
|
2023-11-06 18:07:27 +00:00
|
|
|
|
}
|
2023-08-21 09:52:29 +00:00
|
|
|
|
return true;
|
|
|
|
|
}).set('count',targets.length).set('ai',button=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
var card=button.link;
|
|
|
|
|
var owner=get.owner(card);
|
|
|
|
|
var att=get.attitude(player,owner);
|
|
|
|
|
var val=-get.value(card)*att;
|
|
|
|
|
return val;
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else event._result={bool:true,links:weapons};
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var links=result.links;
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var target of targets){
|
|
|
|
|
var weapons=target.getEquips(1);
|
2023-12-29 15:32:33 +00:00
|
|
|
|
weapons=weapons.filter(i=>links.includes(i));
|
2023-08-21 09:52:29 +00:00
|
|
|
|
if(weapons.length){
|
|
|
|
|
list.push([target,weapons]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(list.length==2){
|
|
|
|
|
event.players=list.map(i=>i[0]);
|
|
|
|
|
event.cards=list.map(i=>i[1]);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.players=[list[0][0],list[0][0]];
|
|
|
|
|
event.cards=list[0][1];
|
|
|
|
|
}
|
|
|
|
|
game.loseAsync({
|
|
|
|
|
player:event.players[0],
|
|
|
|
|
target:event.players[1],
|
|
|
|
|
cards1:event.cards[0],
|
|
|
|
|
cards2:event.cards[1],
|
|
|
|
|
}).setContent('swapHandcardsx');
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 3'
|
|
|
|
|
for(var i=0;i<event.cards[1].length;i++){
|
|
|
|
|
if(get.position(event.cards[1][i],true)=='o') event.players[0].equip(event.cards[1][i]);
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<event.cards[0].length;i++){
|
|
|
|
|
if(get.position(event.cards[0][i],true)=='o') event.players[1].equip(event.cards[0][i]);
|
|
|
|
|
}
|
|
|
|
|
'step 4'
|
|
|
|
|
var rangeList=targets.map(target=>{
|
|
|
|
|
return target.getAttackRange();
|
|
|
|
|
});
|
|
|
|
|
for(var i=0;i<targets.length;i++){
|
|
|
|
|
if(rangeList[i]<event.rangeList[i]){
|
|
|
|
|
targets[i].recover();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//甄宓
|
|
|
|
|
jsrgjixiang:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
global:['chooseToUseBegin','chooseToRespondBegin'],
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player!=_status.currentPhase) return false;
|
|
|
|
|
if(player==event.player) return false;
|
|
|
|
|
if(!player.countCards('he')) return false;
|
|
|
|
|
for(var name of lib.inpile){
|
|
|
|
|
if(get.type(name)!='basic') continue;
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(player.getStorage('jsrgjixiang_used').includes(name)) continue;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var card={name:name};
|
|
|
|
|
if(event.filterCard(card,event.player,event)) return true;
|
|
|
|
|
if(name=='sha'){
|
|
|
|
|
for(var nature of lib.inpile_nature){
|
|
|
|
|
card.nature=nature;
|
|
|
|
|
if(event.filterCard(card,event.player,event)) return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
global:'jsrgjixiang_save',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var name of lib.inpile){
|
|
|
|
|
if(get.type(name)!='basic') continue;
|
|
|
|
|
var card={name:name};
|
|
|
|
|
if(trigger.filterCard(card,trigger.player,trigger)) list.push(name);
|
|
|
|
|
}
|
|
|
|
|
var listx=[];
|
|
|
|
|
for(var name of list){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(player.getStorage('jsrgjixiang_used').includes(name)) continue;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
listx.push([get.type2(name),'',name]);
|
|
|
|
|
if(name=='sha'){
|
|
|
|
|
for(var nature of lib.inpile_nature){
|
|
|
|
|
if(trigger.filterCard({name:name,nature:nature},player,trigger)){
|
|
|
|
|
listx.push([get.type2(name),'',name,nature]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
var evt=trigger.getParent();
|
|
|
|
|
var names='';
|
|
|
|
|
for(var i=0;i<list.length;i++){
|
|
|
|
|
names+='【'+get.translation(list[i])+'】';
|
|
|
|
|
names+=i<list.length-2?'、':'或';
|
|
|
|
|
}
|
|
|
|
|
names=names.slice(0,names.length-1);
|
|
|
|
|
var reason=(trigger.name=='chooseToUse'?'使用':'打出');
|
2023-12-29 15:32:33 +00:00
|
|
|
|
var used=player.getStorage('jsrgjixiang_used').filter(name=>list.includes(name));
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var str=get.translation(trigger.player)+(evt.card?'因'+get.translation(evt.card):'')+'需要'+reason+'一张'+names+',是否弃置一张牌视为其'+reason+'之'+
|
|
|
|
|
(used.length?('(你不能以此法令其'+reason+get.translation(used)+')'):'')+'?若如此做,你摸一张牌并令〖称贤〗此阶段可发动次数上限+1。';
|
|
|
|
|
event.str=str;
|
|
|
|
|
if(!listx.length) event.finish();
|
2023-09-04 11:43:51 +00:00
|
|
|
|
else if(listx.length==1) event._result={bool:true,links:listx};
|
2023-08-21 09:52:29 +00:00
|
|
|
|
else{
|
|
|
|
|
event.asked=true;
|
|
|
|
|
player.chooseButton([
|
|
|
|
|
'###'+get.prompt('jsrgjixiang',trigger.player)+'###<div class="text center">'+str+'</div>',
|
2023-09-01 15:55:52 +00:00
|
|
|
|
[listx,'vcard'],
|
2023-08-21 09:52:29 +00:00
|
|
|
|
]).set('ai',()=>Math.random()+1);
|
|
|
|
|
}
|
2023-09-20 02:27:49 +00:00
|
|
|
|
event.list=list;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var name=result.links[0][2],nature=result.links[0][3];
|
|
|
|
|
var card={name:name,nature:nature,isCard:true};
|
|
|
|
|
event.card=card;
|
2023-09-01 15:55:52 +00:00
|
|
|
|
var evt=trigger.getParent();
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var reason=(trigger.name=='chooseToUse'?'使用':'打出');
|
|
|
|
|
var prompt=event.asked?
|
|
|
|
|
'济乡:是否弃置一张牌'+(trigger.filterTarget?'并选择目标角色':'')+'?':
|
|
|
|
|
get.prompt('jsrgjixiang',trigger.player);
|
|
|
|
|
var str=event.asked?'若如此做,视为'+get.translation(trigger.player)+reason+get.translation(card)+',然后你摸一张牌并令〖称贤〗此阶段可发动次数上限+1。':event.str;
|
|
|
|
|
var next=player.chooseCardTarget({
|
|
|
|
|
prompt:prompt,
|
|
|
|
|
prompt2:str,
|
|
|
|
|
filterCard:lib.filter.cardDiscardable,
|
|
|
|
|
position:'he',
|
2023-09-20 02:27:49 +00:00
|
|
|
|
goon:get.attitude(player,trigger.player)>1&&(evt.card?get.effect(trigger.player,evt.card,evt.player,player)<0:get.effect(trigger.player,{name:event.list[0]},trigger.player,player)>0),
|
2023-08-21 09:52:29 +00:00
|
|
|
|
ai1:function(card){
|
|
|
|
|
if(_status.event.goon) return 6-get.value(card);
|
2024-01-08 16:24:50 +00:00
|
|
|
|
return 0;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
_get_card:card,
|
|
|
|
|
});
|
|
|
|
|
var keys=['filterTarget','selectTarget','ai2'];
|
|
|
|
|
for(var key of keys) delete next[key];
|
|
|
|
|
for(var i in trigger){
|
2023-12-01 15:06:06 +00:00
|
|
|
|
if(!(i in next)) next[i]=trigger[i];
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
|
|
|
|
next.filterTargetx=trigger.filterTarget||(()=>false);
|
|
|
|
|
next.filterTarget=function(card,player,target){
|
|
|
|
|
var filter=this.filterTargetx;
|
|
|
|
|
if(typeof filter!='function') filter=(()=>filter);
|
|
|
|
|
card=_status.event._get_card;
|
|
|
|
|
player=_status.event.getTrigger().player;
|
|
|
|
|
return this.filterTargetx.apply(this,arguments);
|
|
|
|
|
};
|
2023-08-22 03:48:35 +00:00
|
|
|
|
if(typeof next.selectTarget!='number'&&typeof next.selectTarget!='function'&&get.itemtype(next.selectTarget)!='select') next.selectTarget=-1;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var cardx=result.cards[0];
|
|
|
|
|
var targets=result.targets||[];
|
|
|
|
|
event.targets=targets;
|
|
|
|
|
player.logSkill('jsrgjixiang',trigger.player);
|
|
|
|
|
player.addTempSkill('jsrgjixiang_used');
|
|
|
|
|
player.markAuto('jsrgjixiang_used',[card.name]);
|
|
|
|
|
player.discard(cardx);
|
|
|
|
|
trigger.untrigger();
|
|
|
|
|
trigger.set('responded',true);
|
|
|
|
|
var result={
|
|
|
|
|
bool:true,
|
|
|
|
|
card:card
|
|
|
|
|
};
|
|
|
|
|
if(targets.length) result.targets=targets;
|
|
|
|
|
trigger.result=result;
|
|
|
|
|
player.draw();
|
|
|
|
|
var phaseName;
|
|
|
|
|
for(var name of lib.phaseName){
|
|
|
|
|
var evt=trigger.getParent(name);
|
|
|
|
|
if(!evt||evt.name!=name) continue;
|
|
|
|
|
phaseName=name;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if(phaseName){
|
|
|
|
|
player.addTempSkill('jsrgjixiang_add',phaseName+'After');
|
|
|
|
|
player.addMark('jsrgjixiang_add',1,false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
used:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'乡',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'已触发过牌名:$',
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
add:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
markcount:(storage,player)=>2+(storage||0),
|
|
|
|
|
content:(storage,player)=>'〖称贤〗剩余可发动次数为'+(2+(storage||0)),
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
save:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
ai:{
|
|
|
|
|
save:true,
|
|
|
|
|
skillTagFilter:function(player,arg,target){
|
|
|
|
|
return _status.currentPhase&&_status.currentPhase!=player&&_status.currentPhase.hasSkill('jsrgjixiang')&&_status.currentPhase.countCards('he');
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgchengxian:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(!player.countCards('hs')) return false;
|
|
|
|
|
if(2+player.countMark('jsrgjixiang_add')<=0) return false;
|
|
|
|
|
for(var name of lib.inpile){
|
|
|
|
|
if(get.type(name)!='trick') continue;
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(player.getStorage('jsrgchengxian_used').includes(name)) continue;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
if(event.filterCard({name:name},player,event)) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
chooseButton:{
|
|
|
|
|
dialog:function(event,player){
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var name of lib.inpile){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(player.getStorage('jsrgchengxian_used').includes(name)) continue;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var info=get.info({name:name});
|
|
|
|
|
if(!info||info.type!='trick') continue;
|
|
|
|
|
if(info.notarget) continue;
|
|
|
|
|
if(!info.selectTarget) continue;
|
|
|
|
|
if(get.type(name)=='trick'&&event.filterCard({name:name},player,event)) list.push(['锦囊','',name]);
|
|
|
|
|
}
|
|
|
|
|
var dialog=ui.create.dialog('称贤',[list,'vcard']);
|
|
|
|
|
return dialog;
|
|
|
|
|
},
|
|
|
|
|
filter:function(button,player){
|
|
|
|
|
return _status.event.getParent().filterCard({name:button.link[2],nature:button.link[3]},player,_status.event.getParent());
|
|
|
|
|
},
|
|
|
|
|
check:function(button){
|
|
|
|
|
if(_status.event.getParent().type!='phase') return 1;
|
|
|
|
|
var player=_status.event.player;
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(['wugu','zhulu_card','yiyi','lulitongxin','lianjunshengyan','diaohulishan'].includes(button.link[2])) return 0;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
return player.getUseValue({
|
|
|
|
|
name:button.link[2],
|
|
|
|
|
nature:button.link[3],
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
backup:function(links,player){
|
|
|
|
|
return {
|
|
|
|
|
audio:'jsrgchengxian',
|
|
|
|
|
filterCard:function(card,player){
|
2023-08-22 03:48:35 +00:00
|
|
|
|
var num=game.countPlayer(current=>{
|
|
|
|
|
return player.canUse(card,current);
|
|
|
|
|
});
|
|
|
|
|
if(!num) return false;
|
|
|
|
|
var cardx=get.copy(lib.skill.jsrgchengxian_backup.viewAs);
|
|
|
|
|
cardx.cards=[card];
|
|
|
|
|
var num2=game.countPlayer(current=>{
|
|
|
|
|
return player.canUse(cardx,current);
|
|
|
|
|
});
|
|
|
|
|
return num==num2;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
popname:true,
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 8-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
position:'hs',
|
|
|
|
|
viewAs:{name:links[0][2]},
|
|
|
|
|
precontent:function(){
|
|
|
|
|
player.logSkill('jsrgchengxian');
|
|
|
|
|
player.addTempSkill('jsrgjixiang_add');
|
|
|
|
|
if(typeof player.storage.jsrgjixiang_add!='number') player.storage.jsrgjixiang_add=0;
|
|
|
|
|
player.storage.jsrgjixiang_add--;
|
|
|
|
|
player.addTempSkill('jsrgchengxian_used');
|
|
|
|
|
player.markAuto('jsrgchengxian_used',[event.result.card.name]);
|
|
|
|
|
delete event.result.skill;
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
prompt:function(links,player){
|
2023-08-22 03:48:35 +00:00
|
|
|
|
return '将一张合法目标数与'+(get.translation(links[0][3])||'')+get.translation(links[0][2])+'相同的手牌当此牌使用';
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2023-08-22 03:48:35 +00:00
|
|
|
|
//理解错了,下面这个不用了
|
2023-08-21 09:52:29 +00:00
|
|
|
|
getNumber:function(card,player){
|
|
|
|
|
var rangex=null;
|
|
|
|
|
var info=get.info(card);
|
|
|
|
|
if(!info) return null;
|
|
|
|
|
if(info.notarget) return null;
|
|
|
|
|
if(info.selectTarget!=undefined){
|
|
|
|
|
var select=get.select(info.selectTarget);
|
|
|
|
|
if(select[0]<0){
|
|
|
|
|
if(!info.toself){
|
|
|
|
|
var count=game.countPlayer(current=>{
|
|
|
|
|
return lib.filter.targetEnabled(card,player,current);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else count=1;
|
|
|
|
|
rangex=[count,count];
|
|
|
|
|
}
|
|
|
|
|
else rangex=select;
|
|
|
|
|
}
|
|
|
|
|
return rangex;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player){
|
|
|
|
|
if(_status.event.dying) return get.attitude(player,_status.event.dying);
|
|
|
|
|
return 1;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
used:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'已使用过$',
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//张辽
|
|
|
|
|
jsrgzhengbing:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:3,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.group=='qun';
|
|
|
|
|
},
|
2023-08-22 03:55:04 +00:00
|
|
|
|
filterCard:lib.filter.cardRecastable,
|
2023-09-02 11:40:31 +00:00
|
|
|
|
check:function(card){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
var player=_status.event.player,val=5+['shan','tao'].includes(get.name(card))*1.5;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
if(player.needsToDiscard()>2&&get.name(card)=='sha'&&player.countCards('hs','sha')>1) val+=0.5;
|
|
|
|
|
return val-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
|
|
|
|
groupSkill:true,
|
|
|
|
|
lose:false,
|
|
|
|
|
discard:false,
|
|
|
|
|
delay:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
2023-08-22 03:55:04 +00:00
|
|
|
|
player.recast(cards);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
switch(get.name(cards[0])){
|
|
|
|
|
case 'sha':
|
|
|
|
|
player.addTempSkill('jsrgzhengbing_sha');
|
|
|
|
|
player.addMark('jsrgzhengbing_sha',2,false);
|
|
|
|
|
break;
|
|
|
|
|
case 'shan':
|
|
|
|
|
player.draw();
|
|
|
|
|
break;
|
|
|
|
|
case 'tao':
|
|
|
|
|
player.changeGroup('wei');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:7,
|
|
|
|
|
result:{player:1},
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
sha:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
mod:{
|
|
|
|
|
maxHandcard:function(player,num){
|
|
|
|
|
return num+player.countMark('jsrgzhengbing_sha');
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'手牌上限+#',
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgtuwei:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'phaseUseBegin',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.group=='wei'&&game.hasPlayer(current=>{
|
|
|
|
|
return player.inRange(current)&¤t.countGainableCards(player,'he')>0;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
groupSkill:true,
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt('jsrgtuwei'),'获得攻击范围内任意名角色的各一张牌。然后回合结束时这些角色中未受过伤害的角色依次获得你的一张牌。',(card,player,target)=>{
|
2023-08-25 07:26:55 +00:00
|
|
|
|
return player.inRange(target)&&target.countGainableCards(player,'he')>0;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},[1,Infinity]).set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
2023-08-25 07:26:55 +00:00
|
|
|
|
return get.effect(target,{name:'shunshou_copy2'},player,player);
|
|
|
|
|
});
|
2023-08-21 09:52:29 +00:00
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var targets=result.targets.slice();
|
|
|
|
|
targets.sortBySeat();
|
|
|
|
|
player.logSkill('jsrgtuwei',targets);
|
|
|
|
|
player.gainMultiple(result.targets,'he');
|
|
|
|
|
player.addTempSkill('jsrgtuwei_backfire');
|
|
|
|
|
player.markAuto('jsrgtuwei_backfire',targets);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
backfire:{
|
|
|
|
|
audio:'jsrgtuwei',
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'phaseEnd',
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.getStorage('jsrgtuwei_backfire').some(target=>{
|
|
|
|
|
return !target.getHistory('damage').length&&target.isIn();
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var targets=player.getStorage('jsrgtuwei_backfire').filter(target=>{
|
|
|
|
|
return !target.getHistory('damage').length&&target.isIn();
|
|
|
|
|
});
|
|
|
|
|
event.targets=targets.sortBySeat();
|
|
|
|
|
'step 1'
|
|
|
|
|
var target=targets.shift();
|
|
|
|
|
if(target.isIn()&&player.countGainableCards(target,'he')){
|
|
|
|
|
target.line(player);
|
|
|
|
|
target.gainPlayerCard(player,true,'he');
|
|
|
|
|
}
|
|
|
|
|
if(player.countCards('he')&&targets.length) event.redo();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
player:function(card,player,target){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(player!=target&&get.tag(card,'damage')&&target&&player.getStorage('jsrgtuwei_backfire').includes(target)&&!target.getHistory('damage').length) return [1,1,1,0];
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//许贡
|
|
|
|
|
jsrgbiaozhao:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseZhunbeiBegin'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.countPlayer(current=>current!=player)>=2;
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt2('jsrgbiaozhao'),lib.filter.notMe,2).set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
var att=get.attitude(player,target);
|
|
|
|
|
if(!ui.selected.targets.length) return att*(Math.sqrt(target.countCards('hs'))+0.1);
|
|
|
|
|
return -att/Math.sqrt(target.countCards('hs')+0.1);
|
|
|
|
|
}).set('targetprompt',['用牌无限制','打你变疼']);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var targets=result.targets;
|
|
|
|
|
player.logSkill('jsrgbiaozhao',targets);
|
|
|
|
|
player.addTempSkill('jsrgbiaozhao_syujin',{player:['phaseBegin','die']});
|
|
|
|
|
if(!player.storage.jsrgbiaozhao_syujin) player.storage.jsrgbiaozhao_syujin=[];
|
|
|
|
|
player.storage.jsrgbiaozhao_syujin.push(targets);
|
|
|
|
|
targets[0].addSkill('jsrgbiaozhao_A');
|
|
|
|
|
targets[0].markAuto('jsrgbiaozhao_A',[targets[1]]);
|
|
|
|
|
targets[1].addSkill('jsrgbiaozhao_B');
|
|
|
|
|
targets[1].addMark('jsrgbiaozhao_B'+player.playerid,1,false);
|
|
|
|
|
targets[1].markAuto('jsrgbiaozhao_B',[player]);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
syujin:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:function(player,skill){
|
|
|
|
|
var list=player.storage.jsrgbiaozhao_syujin;
|
|
|
|
|
for(var targets of list){
|
|
|
|
|
targets[0].unmarkAuto('jsrgbiaozhao_A',[targets[1]]);
|
|
|
|
|
targets[1].unmarkAuto('jsrgbiaozhao_B',[player]);
|
|
|
|
|
delete targets[1].storage['jsrgbiaozhao_B'+player.playerid];
|
|
|
|
|
if(!targets[0].getStorage('jsrgbiaozhao_A')) targets[0].removeSkill('jsrgbiaozhao_A');
|
|
|
|
|
if(!targets[1].getStorage('jsrgbiaozhao_B')) targets[1].removeSkill('jsrgbiaozhao_B');
|
|
|
|
|
}
|
|
|
|
|
delete player.storage.jsrgbiaozhao_syujin;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
A:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'表',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'对$使用牌无次数和距离限制',
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
targetInRange:function(card,player,target){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(player.getStorage('jsrgbiaozhao_A').includes(target)) return true;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
cardUsableTarget:function(card,player,target){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(player.getStorage('jsrgbiaozhao_A').includes(target)) return true;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
B:{
|
|
|
|
|
trigger:{
|
|
|
|
|
source:'damageBegin1',
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
onremove:function(player,skill){
|
|
|
|
|
for(var i in player.storage){
|
|
|
|
|
if(i.indexOf('jsrgbiaozhao_B')==0) delete player.storage[i];
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return event.card&&player.getStorage('jsrgbiaozhao_B').includes(event.player);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num+=player.countMark('jsrgbiaozhao_B'+trigger.player.playerid)||1;
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'召',
|
|
|
|
|
intro:{
|
|
|
|
|
content:function(storage,player){
|
|
|
|
|
var str='';
|
|
|
|
|
for(var target of storage){
|
|
|
|
|
str+='对'+get.translation(target)+'使用牌造成的伤害+'+player.countMark('jsrgbiaozhao_B'+target.playerid);
|
|
|
|
|
}
|
|
|
|
|
return str;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgyechou:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'die'},
|
|
|
|
|
forceDie:true,
|
|
|
|
|
direct:true,
|
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'wood',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt2('jsrgyechou'),lib.filter.notMe).set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
return -get.attitude(player,target);
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
player.logSkill('jsrgyechou',target);
|
|
|
|
|
target.addSkill('jsrgyechou_effect');
|
|
|
|
|
target.addMark('jsrgyechou_effect',1,false);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
effect:{
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'damageBegin3',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.num>=player.getHp();
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num*=2*player.countMark('jsrgyechou_effect');
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'仇',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'当你受到伤害值不小于体力值的伤害时,此伤害翻&倍',
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
|
|
|
|
if(get.tag(card,'damage')){
|
|
|
|
|
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
|
|
|
|
|
if(target.hp==1) return 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//淳于琼
|
|
|
|
|
jsrgcangchu:{
|
|
|
|
|
audio:'recangchu',
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'phaseJieshuBegin',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(player.hasSkill('jsrgshishou_blocker')) return false;
|
|
|
|
|
return player.getHistory('gain').length;
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var num=0;
|
|
|
|
|
player.getHistory('gain',evt=>{
|
|
|
|
|
num+=evt.cards.length;
|
|
|
|
|
});
|
|
|
|
|
event.num=num;
|
|
|
|
|
player.chooseTarget(get.prompt('jsrgcangchu'),'令至多'+get.cnNumber(num)+'名角色各摸'+get.cnNumber(num>game.countPlayer()?2:1)+'张牌',[1,num]).set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
return get.attitude(player,target)/Math.sqrt(target.countCards('hs')+1);
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var targets=result.targets.slice();
|
|
|
|
|
targets.sortBySeat();
|
|
|
|
|
player.logSkill('jsrgcangchu',targets);
|
|
|
|
|
game.asyncDraw(targets,num>game.countPlayer()?2:1);
|
|
|
|
|
game.delayex();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgshishou:{
|
|
|
|
|
audio:'reshishou',
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'useCard',
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card.name=='jiu';
|
|
|
|
|
},
|
|
|
|
|
group:'jsrgshishou_burn',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.draw(3);
|
|
|
|
|
player.addTempSkill('jsrgshishou_nouse');
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
aiOrder:function(player,card,num){
|
|
|
|
|
if(card.name=='jiu') return 0.01;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
player_use:function(card,player,target){
|
|
|
|
|
if(card.name=='jiu') return [1,1];
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
nouse:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled:function(card,player){
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
cardUsable:function(card,player){
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
cardSavable:function(card,player){
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'失',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'喝醉了,不能再使用牌',
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
burn:{
|
|
|
|
|
audio:'reshishou',
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'damageEnd',
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
2023-09-26 04:09:29 +00:00
|
|
|
|
return event.hasNature('fire');
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.addTempSkill('jsrgshishou_blocker',{player:'phaseEnd'});
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
blocker:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'守',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'〖仓储〗失效直到下回合结束',
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//江山如故·起
|
|
|
|
|
sbyingmen:{
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'phaseBefore',
|
|
|
|
|
player:'enterGame',
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.name!='phase'||game.phaseNumber==0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
if(!_status.characterlist) lib.skill.pingjian.initList();
|
|
|
|
|
var characters=_status.characterlist.randomRemove(4);
|
|
|
|
|
lib.skill.sbyingmen.addVisitors(characters,player);
|
|
|
|
|
game.delayx();
|
|
|
|
|
},
|
|
|
|
|
group:'sbyingmen_reload',
|
|
|
|
|
subSkill:{
|
|
|
|
|
reload:{
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.getStorage('sbyingmen').length<4;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
if(!_status.characterlist) lib.skill.pingjian.initList();
|
|
|
|
|
var characters=_status.characterlist.randomRemove(4-player.getStorage('sbyingmen').length);
|
|
|
|
|
lib.skill.sbyingmen.addVisitors(characters,player);
|
|
|
|
|
game.delayx();
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
getSkills:function(characters,player){
|
|
|
|
|
var skills=[];
|
|
|
|
|
for(var name of characters){
|
|
|
|
|
if(Array.isArray(lib.character[name])){
|
|
|
|
|
for(var skill of lib.character[name][3]){
|
|
|
|
|
var list=get.skillCategoriesOf(skill,player);
|
|
|
|
|
list.remove('锁定技');
|
|
|
|
|
if(list.length>0) continue;
|
|
|
|
|
var info=get.info(skill);
|
2023-11-29 14:22:57 +00:00
|
|
|
|
if(info&&(!info.unique||info.gainable)){
|
2023-12-01 15:06:06 +00:00
|
|
|
|
// lib.skill.rehuashen.createAudio(name,skill,'jsrg_xushao');
|
2023-11-29 14:22:57 +00:00
|
|
|
|
skills.add(skill);
|
|
|
|
|
}
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return skills;
|
|
|
|
|
},
|
|
|
|
|
addVisitors:function(characters,player){
|
|
|
|
|
player.addSkillBlocker('sbyingmen');
|
2023-08-23 02:46:55 +00:00
|
|
|
|
game.log(player,'将','#y'+get.translation(characters),'加入了','#g“访客”');
|
|
|
|
|
game.broadcastAll(function(player,characters){
|
2023-12-01 15:06:06 +00:00
|
|
|
|
player.tempname.addArray(characters);
|
2023-08-23 02:46:55 +00:00
|
|
|
|
player.$draw(characters.map(function(name){
|
|
|
|
|
var cardname='huashen_card_'+name;
|
|
|
|
|
lib.card[cardname]={
|
|
|
|
|
fullimage:true,
|
|
|
|
|
image:'character:'+name
|
|
|
|
|
};
|
|
|
|
|
lib.translate[cardname]=get.rawName2(name);
|
|
|
|
|
return game.createCard(cardname,' ',' ');
|
|
|
|
|
}),'nobroadcast');
|
|
|
|
|
},player,characters);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
player.markAuto('sbyingmen',characters)
|
|
|
|
|
var storage=player.getStorage('sbyingmen');
|
|
|
|
|
var skills=lib.skill.sbyingmen.getSkills(storage,player);
|
|
|
|
|
player.addInvisibleSkill(skills);
|
|
|
|
|
},
|
|
|
|
|
removeVisitors:function(characters,player){
|
|
|
|
|
var skills=lib.skill.sbyingmen.getSkills(characters,player);
|
|
|
|
|
var characters2=player.getStorage('sbyingmen').slice(0);
|
|
|
|
|
characters2.removeArray(characters);
|
|
|
|
|
skills.removeArray(lib.skill.sbyingmen.getSkills(characters2,player));
|
2023-12-01 15:06:06 +00:00
|
|
|
|
game.broadcastAll((player,characters)=>player.tempname.removeArray(characters),player,characters);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
player.unmarkAuto('sbyingmen',characters);
|
|
|
|
|
_status.characterlist.addArray(characters);
|
|
|
|
|
player.removeInvisibleSkill(skills);
|
|
|
|
|
},
|
|
|
|
|
onremove:function(player,skill){
|
|
|
|
|
lib.skill.sbyingmen.removeVisitors(player.getSkills('sbyingmen'),player);
|
|
|
|
|
player.removeSkillBlocker('sbyingmen');
|
|
|
|
|
},
|
|
|
|
|
skillBlocker:function(skill,player){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(!player.invisibleSkills.includes(skill)||skill=='sbpingjian'||skill=='sbpingjian') return false;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
return !player.hasSkill('sbpingjian');
|
|
|
|
|
},
|
|
|
|
|
marktext:'客',
|
|
|
|
|
intro:{
|
|
|
|
|
name:'访客',
|
|
|
|
|
mark:function(dialog,storage,player){
|
|
|
|
|
if(!storage||!storage.length) return '当前没有“访客”';
|
|
|
|
|
dialog.addSmall([storage,'character']);
|
|
|
|
|
var skills=lib.skill.sbyingmen.getSkills(storage,player);
|
|
|
|
|
if(skills.length) dialog.addText('<li>当前可用技能:'+get.translation(skills),false);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
sbpingjian:{
|
|
|
|
|
trigger:{player:['useSkill','logSkillBegin']},
|
|
|
|
|
forced:true,
|
2023-12-05 13:52:56 +00:00
|
|
|
|
locked:false,
|
2023-08-21 09:52:29 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var skill=event.sourceSkill||event.skill;
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return player.invisibleSkills.includes(skill)&&lib.skill.sbyingmen.getSkills(player.getStorage('sbyingmen'),player).includes(skill);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var visitors=player.getStorage('sbyingmen').slice(0);
|
|
|
|
|
var drawers=visitors.filter(function(name){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return Array.isArray(lib.character[name])&&lib.character[name][3].includes(trigger.sourceSkill);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
});
|
|
|
|
|
event.drawers=drawers;
|
|
|
|
|
if(visitors.length==1) event._result={bool:true,links:visitors};
|
|
|
|
|
else{
|
|
|
|
|
var dialog=['评鉴:请选择移去一张“访客”'];
|
|
|
|
|
if(drawers.length) dialog.push('<div class="text center">如果移去'+get.translation(drawers)+',则你摸一张牌</div>');
|
|
|
|
|
dialog.push([visitors,'character']);
|
|
|
|
|
player.chooseButton(dialog,true);
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
lib.skill.sbyingmen.removeVisitors(result.links,player);
|
|
|
|
|
game.log(player,'移去了','#y'+get.translation(result.links[0]));
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(event.drawers.includes(result.links[0])){
|
2023-08-21 09:52:29 +00:00
|
|
|
|
player.addTempSkill('sbpingjian_draw');
|
|
|
|
|
player.storage.sbpingjian_draw.push(trigger.skill);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
group:'sbpingjian_trigger',
|
|
|
|
|
subSkill:{
|
|
|
|
|
draw:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
init:function(player,skill){
|
|
|
|
|
if(!player.storage[skill]) player.storage[skill]=[];
|
|
|
|
|
},
|
|
|
|
|
onremove:true,
|
|
|
|
|
trigger:{player:['useSkillAfter','logSkill']},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter:function(event,player){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return player.getStorage('sbpingjian_draw').includes(event.skill);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.sbpingjian_draw.remove(trigger.skill);
|
|
|
|
|
player.draw();
|
|
|
|
|
if(!player.storage.sbpingjian_draw.length) player.removeSkill('sbpingjian_draw');
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
trigger:{
|
|
|
|
|
trigger:{player:'triggerInvisible'},
|
|
|
|
|
forced:true,
|
|
|
|
|
forceDie:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
priority:10,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.revealed) return false;
|
|
|
|
|
var info=get.info(event.skill);
|
|
|
|
|
if(info.charlotte) return false;
|
|
|
|
|
var skills=lib.skill.sbyingmen.getSkills(player.getStorage('sbyingmen'),player);
|
|
|
|
|
game.expandSkills(skills);
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return skills.includes(event.skill);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
if(get.info(trigger.skill).silent){
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
var info=get.info(trigger.skill);
|
|
|
|
|
var event=trigger,trigger=event._trigger;
|
|
|
|
|
var str;
|
|
|
|
|
var check=info.check;
|
|
|
|
|
if(info.prompt) str=info.prompt;
|
|
|
|
|
else{
|
|
|
|
|
if(typeof info.logTarget=='string'){
|
|
|
|
|
str=get.prompt(event.skill,trigger[info.logTarget],player);
|
|
|
|
|
}
|
|
|
|
|
else if(typeof info.logTarget=='function'){
|
|
|
|
|
var logTarget=info.logTarget(trigger,player);
|
|
|
|
|
if(get.itemtype(logTarget).indexOf('player')==0) str=get.prompt(event.skill,logTarget,player);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
str=get.prompt(event.skill,null,player);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(typeof str=='function'){str=str(trigger,player)}
|
|
|
|
|
var next=player.chooseBool('评鉴:'+str);
|
|
|
|
|
next.set('yes',!info.check||info.check(trigger,player));
|
|
|
|
|
next.set('hsskill',event.skill);
|
|
|
|
|
next.set('forceDie',true);
|
|
|
|
|
next.set('ai',function(){
|
|
|
|
|
return _status.event.yes;
|
|
|
|
|
});
|
|
|
|
|
if(typeof info.prompt2=='function'){
|
|
|
|
|
next.set('prompt2',info.prompt2(trigger,player));
|
|
|
|
|
}
|
|
|
|
|
else if(typeof info.prompt2=='string'){
|
|
|
|
|
next.set('prompt2',info.prompt2);
|
|
|
|
|
}
|
|
|
|
|
else if(info.prompt2!=false){
|
|
|
|
|
if(lib.dynamicTranslate[event.skill]) next.set('prompt2',lib.dynamicTranslate[event.skill](player,event.skill));
|
|
|
|
|
else if(lib.translate[event.skill+'_info']) next.set('prompt2',lib.translate[event.skill+'_info']);
|
|
|
|
|
}
|
|
|
|
|
if(trigger.skillwarn){
|
|
|
|
|
if(next.prompt2){
|
|
|
|
|
next.set('prompt2','<span class="thundertext">'+trigger.skillwarn+'。</span>'+next.prompt2);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
next.set('prompt2',trigger.skillwarn);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
trigger.revealed=true;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
trigger.untrigger();
|
|
|
|
|
trigger.cancelled=true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgchaozheng:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseZhunbeiBegin'},
|
|
|
|
|
logTarget:function(event,player){
|
|
|
|
|
return game.filterPlayer(i=>i!=player);
|
|
|
|
|
},
|
|
|
|
|
prompt:'是否发动【朝争】?',
|
|
|
|
|
content:function(){
|
|
|
|
|
player.chooseToDebate(game.filterPlayer(i=>i!=player)).set('callback',lib.skill.jsrgchaozheng.callback);
|
|
|
|
|
},
|
|
|
|
|
callback:function(){
|
|
|
|
|
var result=event.debateResult;
|
|
|
|
|
if(result.bool&&result.opinion){
|
|
|
|
|
var opinion=result.opinion,targets=result.red.map(i=>i[0]);
|
|
|
|
|
targets.sortBySeat();
|
|
|
|
|
targets.forEach(i=>i[opinion=='red'?'recover':'loseHp']());
|
|
|
|
|
if(targets.length==0||result.black.length==0) player.draw(result.targets.length);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgshenchong:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
limited:true,
|
|
|
|
|
filterTarget:lib.filter.notMe,
|
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'soil',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.awakenSkill('jsrgshenchong');
|
|
|
|
|
target.addSkillLog('jsrgfeiyang');
|
|
|
|
|
target.addSkillLog('jsrgbahu');
|
|
|
|
|
'step 1'
|
|
|
|
|
player.addSkill('jsrgshenchong_die');
|
|
|
|
|
player.markAuto('jsrgshenchong_die',[target]);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{target:1}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
die:{
|
|
|
|
|
audio:'jsrgshenchong',
|
|
|
|
|
trigger:{player:'die'},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
forceDie:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.getStorage('jsrgshenchong_die').length;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var targets=player.getStorage('jsrgshenchong_die');
|
|
|
|
|
player.line(targets);
|
|
|
|
|
targets.sortBySeat().forEach(current=>{
|
|
|
|
|
current.clearSkills(true);
|
|
|
|
|
current.chooseToDiscard(current.countCards('h'),'h',true);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgfeiyang:{
|
|
|
|
|
trigger:{player:'phaseJudgeBegin'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.countCards('j')&&player.countCards('h')>1;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseToDiscard('h',2,get.prompt('jsrgfeiyang'),'弃置两张手牌并弃置判定区里的一张牌').set('logSkill','jsrgfeiyang').set('ai',function(card){
|
2023-12-26 01:59:11 +00:00
|
|
|
|
if(_status.event.goon) return 6-get.value(card);
|
|
|
|
|
return 0;
|
|
|
|
|
}).set('goon',(()=>{
|
|
|
|
|
if(player.hasSkillTag('rejudge')&&player.countCards('j')<2) return false;
|
|
|
|
|
return player.hasCard(function(card){
|
|
|
|
|
if(get.tag(card,'damage')&&get.damageEffect(player,player,_status.event.player,get.natureList(card))>=0) return false;
|
|
|
|
|
return get.effect(player,{
|
|
|
|
|
name:card.viewAs||card.name,
|
|
|
|
|
cards:[card],
|
|
|
|
|
},player,player)<0;
|
|
|
|
|
},'j');
|
|
|
|
|
})());
|
2023-08-21 09:52:29 +00:00
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.discardPlayerCard(player,'j',true);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgbahu:{
|
|
|
|
|
trigger:{player:'phaseZhunbeiBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.draw();
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
cardUsable:function(card,player,num){
|
|
|
|
|
if(card.name=='sha') return num+1;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgjulian:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseJieshuBegin'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.hasZhuSkill('jsrgjulian')&&lib.skill.jsrgjulian.logTarget(null,player).length;
|
|
|
|
|
},
|
|
|
|
|
prompt:'是否发动【聚敛】?',
|
|
|
|
|
prompt2:'你可以获得其他所有群势力角色的各一张牌',
|
|
|
|
|
logTarget:function(event,player){
|
|
|
|
|
return game.filterPlayer(current=>{
|
2023-10-15 16:12:04 +00:00
|
|
|
|
return current.group=='qun'&¤t.countGainableCards(player,'he')>0&¤t!=player;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
})
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
game.filterPlayer(current=>{
|
|
|
|
|
return current.group=='qun'&¤t!=player;
|
|
|
|
|
}).sortBySeat().forEach(i=>{
|
2023-10-15 16:12:04 +00:00
|
|
|
|
player.gainPlayerCard(i,'he',true);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
group:'jsrgjulian_draw',
|
|
|
|
|
zhuSkill:true,
|
|
|
|
|
subSkill:{
|
|
|
|
|
draw:{
|
|
|
|
|
audio:'jsrgjulian',
|
|
|
|
|
trigger:{global:'gainAfter'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var source=event.player;
|
|
|
|
|
if(source==player||source.group!='qun') return false;
|
|
|
|
|
var evt=event.getParent('phaseDraw');
|
|
|
|
|
return (!evt||evt.player!=source)&&event.getParent().name=='draw'&&event.getParent(2).name!='jsrgjulian_draw'&&player.hasZhuSkill('jsrgjulian',event.player);
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
usable:2,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var source=trigger.player;
|
|
|
|
|
event.source=source;
|
|
|
|
|
source.chooseBool('是否响应'+get.translation(player)+'的【聚敛】摸一张牌?');
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
source.logSkill('jsrgjulian_draw',player);
|
|
|
|
|
source.draw();
|
|
|
|
|
}
|
|
|
|
|
else player.storage.counttrigger.jsrgjulian_draw--;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
give:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//何进
|
|
|
|
|
jsrgzhaobing:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseJieshuBegin'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var hs=player.getCards('h');
|
|
|
|
|
if(!hs.length) return false;
|
|
|
|
|
for(var i of hs){
|
|
|
|
|
if(!lib.filter.cardDiscardable(i,player,'jsrgzhaobing')) return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var cards=player.getCards('h');
|
|
|
|
|
var num=cards.length;
|
|
|
|
|
var prompt2='弃置所有手牌,令至多'+get.cnNumber(num)+'名其他角色依次选择一项:1.正面向上交给你一张【杀】;2.失去1点体力';
|
|
|
|
|
player.chooseTarget(get.prompt('jsrgzhaobing'),prompt2,[1,num],lib.filter.notMe).set('ai',target=>{
|
|
|
|
|
if(!_status.event.goon) return 0;
|
|
|
|
|
return 2-get.attitude(_status.event.player,target);
|
|
|
|
|
}).set('goon',num/2<game.countPlayer(current=>{
|
|
|
|
|
return 2-get.attitude(player,current)>0;
|
|
|
|
|
}));
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('jsrgzhaobing',result.targets);
|
|
|
|
|
event.targets=result.targets;
|
|
|
|
|
event.targets.sortBySeat();
|
|
|
|
|
player.chooseToDiscard(true,'h',player.countCards('h'));
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 2'
|
|
|
|
|
var target=targets.shift();
|
|
|
|
|
event.target=target;
|
|
|
|
|
target.chooseCard('诏兵:交给'+get.translation(player)+'一张【杀】,或失去1点体力',(card)=>{
|
|
|
|
|
return get.name(card)=='sha';
|
|
|
|
|
}).set('ai',card=>{
|
|
|
|
|
if(_status.event.goon) return 0;
|
|
|
|
|
return 6-get.value(card);
|
|
|
|
|
}).set('goon',get.effect(target,{name:'losehp'},target,target)>=0);
|
|
|
|
|
'step 3'
|
|
|
|
|
if(result.bool) target.give(result.cards,player,true);
|
|
|
|
|
else target.loseHp();
|
|
|
|
|
if(targets.length) event.goto(2);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
expose:0.2
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgzhuhuan:{
|
|
|
|
|
audio:'mouzhu',
|
|
|
|
|
trigger:{player:'phaseZhunbeiBegin'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var hs=player.getCards('h','sha');
|
|
|
|
|
if(!hs.length) return false;
|
|
|
|
|
for(var i of hs){
|
|
|
|
|
if(!lib.filter.cardDiscardable(i,player,'jsrgzhuhuan')) return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt2('jsrgzhuhuan'),lib.filter.notMe).set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
return get.damageEffect(target,player,player);
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
event.target=target;
|
|
|
|
|
player.logSkill('jsrgzhuhuan',target);
|
|
|
|
|
var hs=player.getCards('h','sha');
|
|
|
|
|
event.num=hs.length;
|
|
|
|
|
player.discard(hs);
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 2'
|
|
|
|
|
target.chooseToDiscard(get.translation(player)+'对你发动了【诛宦】','弃置'+get.cnNumber(num)+'张牌并失去1点体力;或点击“取消”令其回复1点体力且其摸'+get.cnNumber(num)+'张牌').set('ai',card=>{
|
|
|
|
|
if(_status.event.goon) return 0;
|
|
|
|
|
return 5.5-get.value(card);
|
|
|
|
|
}).set('goon',target.hp<=2||get.attitude(target,player)>=0||player.isHealthy());
|
|
|
|
|
'step 3'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
target.loseHp();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.draw(num);
|
|
|
|
|
player.recover();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
expose:0.2
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgyanhuo:{
|
|
|
|
|
inherit:'spyanhuo',
|
|
|
|
|
forced:true,
|
|
|
|
|
},
|
|
|
|
|
//孙坚
|
|
|
|
|
jsrgpingtao:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterTarget:lib.filter.notMe,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var att=get.attitude(target,player);
|
|
|
|
|
target.chooseCard(get.translation(player)+'对你发动了【平讨】','交给其一张牌并令其此回合使用【杀】的次数上限+1;或点击“取消”令其视为对你使用一张【杀】','he').set('ai',card=>{
|
|
|
|
|
if(_status.event.give){
|
|
|
|
|
if(card.name=='sha'||card.name=='tao'||card.name=='jiu') return 0;
|
|
|
|
|
return 8-get.value(card);
|
|
|
|
|
}
|
|
|
|
|
if(_status.event.att<0&&card.name=='sha') return -1;
|
|
|
|
|
return 4-get.value(card);
|
|
|
|
|
}).set('give',(att>=0||target.hp==1&&target.countCards('hs','shan')<=1)&&get.effect(target,{name:'sha'},player,target)<0).set('att',att);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
target.give(result.cards,player);
|
|
|
|
|
player.addTempSkill('jsrgpingtao_sha');
|
|
|
|
|
player.addMark('jsrgpingtao_sha',1,false);
|
|
|
|
|
}
|
|
|
|
|
else if(player.canUse('sha',target,false)){
|
|
|
|
|
player.useCard({name:'sha',isCard:true},target,false);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
expose:0.15,
|
|
|
|
|
order:5,
|
|
|
|
|
result:{target:-1}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
sha:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
marktext:'讨',
|
|
|
|
|
intro:{
|
|
|
|
|
content:'本回合使用【杀】的次数上限+#',
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
cardUsable:function(card,player,num){
|
|
|
|
|
if(card.name=='sha') return num+player.countMark('jsrgpingtao_sha');
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgjuelie:{
|
|
|
|
|
audio:2,
|
2023-09-13 09:18:29 +00:00
|
|
|
|
trigger:{player:'useCardToPlayered'},
|
2023-08-21 09:52:29 +00:00
|
|
|
|
filter:function(event,player){
|
2023-09-13 09:18:29 +00:00
|
|
|
|
return player.countCards('he')&&event.card.name=='sha';
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
2023-09-13 09:18:29 +00:00
|
|
|
|
direct:true,
|
2023-08-21 09:52:29 +00:00
|
|
|
|
content:function(){
|
2023-09-13 09:18:29 +00:00
|
|
|
|
'step 0'
|
2023-12-08 16:35:21 +00:00
|
|
|
|
player.chooseToDiscard(get.prompt('jsrgjuelie',trigger.target),'当你使用【杀】指定一名角色为目标后,你可以弃置任意张牌,然后弃置其等量的牌',[1,Infinity],'he').set('ai',card=>{
|
2023-09-13 09:18:29 +00:00
|
|
|
|
if(ui.selected.cards.length>=_status.event.max) return 0;
|
|
|
|
|
if(_status.event.goon) return 4.5-get.value(card);
|
|
|
|
|
return 0;
|
|
|
|
|
}).set('max',trigger.target.countDiscardableCards(player,'he')).set('goon',get.attitude(player,trigger.target)<0).set('logSkill',['jsrgjuelie_discard',trigger.target]);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var num=result.cards.length;
|
|
|
|
|
if(trigger.target.countDiscardableCards(player,'he')) player.discardPlayerCard('平讨:弃置'+get.translation(trigger.target)+get.cnNumber(num)+'张牌',num,'he',trigger.target,true);
|
|
|
|
|
}
|
2023-12-08 16:35:21 +00:00
|
|
|
|
/*
|
2023-09-13 09:18:29 +00:00
|
|
|
|
else event.finish();
|
|
|
|
|
'step 2'
|
|
|
|
|
if(player.isMinHandcard()||player.isMinHp()){
|
|
|
|
|
var id=trigger.target.playerid;
|
|
|
|
|
var map=trigger.getParent().customArgs;
|
|
|
|
|
if(!map[id]) map[id]={};
|
|
|
|
|
if(typeof map[id].extraDamage!='number'){
|
|
|
|
|
map[id].extraDamage=0;
|
|
|
|
|
}
|
|
|
|
|
map[id].extraDamage++;
|
|
|
|
|
}
|
2023-12-08 16:35:21 +00:00
|
|
|
|
*/
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
shaRelated:true,
|
|
|
|
|
ai:{
|
|
|
|
|
unequip_ai:true,
|
|
|
|
|
skillTagFilter:function(player,tag,arg){
|
|
|
|
|
if(!arg||!arg.name||arg.name!='sha') return false;
|
|
|
|
|
if(!arg.target) return false;
|
|
|
|
|
var card=arg.target.getEquip(2);
|
|
|
|
|
return card&&get.value(card)>0&&player.hasCard(cardx=>{
|
|
|
|
|
return lib.filter.cardDiscardable(cardx,player,'jsrgjuelie_discard')&&get.value(cardx)<5;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
},
|
2023-12-08 16:35:21 +00:00
|
|
|
|
group:'jsrgjuelie_pojun',
|
|
|
|
|
subSkill:{
|
|
|
|
|
pojun:{
|
|
|
|
|
trigger:{source:'damageBegin1'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(!player.isMinHandcard()&&!player.isMinHp()) return false;
|
|
|
|
|
return event.getParent().name=='sha';
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
logTarget:'player',
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num++;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
//皇甫嵩
|
|
|
|
|
jsrgguanhuo:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'useCardAfter'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card.storage&&event.card.storage.jsrgguanhuo&&!game.hasPlayer2(current=>{
|
|
|
|
|
return current.hasHistory('damage',evt=>evt.card==event.card);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
group:'jsrgguanhuo_viewas',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var count=player.getHistory('useSkill',evt=>evt.skill=='jsrgguanhuo_viewas').length;
|
|
|
|
|
if(count==1){
|
|
|
|
|
player.addTempSkill('jsrgguanhuo_ex','phaseUseAfter');
|
|
|
|
|
player.addMark('jsrgguanhuo_ex',1,false);
|
|
|
|
|
trigger.targets.forEach(i=>i.removeSkill('huogong2'));
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.removeSkill('jsrgguanhuo');
|
|
|
|
|
game.log(player,'失去了技能','#g【观火】');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
player:function(card,player){
|
|
|
|
|
if(_status.event.getParent().skill=='jsrgguanhuo_viewas'&&player.getHistory('useSkill',evt=>evt.skill=='jsrgguanhuo_viewas').length==1) return 'zeroplayertarget';
|
|
|
|
|
if(_status.event.type=='phase'&&_status.event.skill=='jsrgguanhuo_viewas'&&player.getHistory('useSkill',evt=>evt.skill=='jsrgguanhuo_viewas').length>1&&player.countCards('h')<=3) return [0,0];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
viewas:{
|
|
|
|
|
audio:'jsrgguanhuo',
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
viewAs:{
|
|
|
|
|
name:'huogong',
|
|
|
|
|
isCard:true,
|
|
|
|
|
storage:{
|
|
|
|
|
jsrgguanhuo:true
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
filterCard:()=>false,
|
|
|
|
|
selectCard:-1,
|
|
|
|
|
prompt:'视为使用一张【火攻】',
|
|
|
|
|
ai:{
|
|
|
|
|
order:function(item,player){
|
|
|
|
|
return get.order({name:'huogong'})+0.01;
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ex:{
|
|
|
|
|
trigger:{source:'damageBegin1'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card&&event.card.name=='huogong'&&event.getParent().type=='card';
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
intro:{content:'当你造成渠道为【火攻】的伤害时,此伤害+#'},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num+=player.countMark('jsrgguanhuo_ex');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgjuxia:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{target:'useCardToTargeted'},
|
|
|
|
|
usable:1,
|
|
|
|
|
countSkill:function(player){
|
|
|
|
|
return player.getSkills(null,false,false).filter(function(skill){
|
|
|
|
|
var info=get.info(skill);
|
|
|
|
|
if(!info||info.charlotte) return false;
|
|
|
|
|
if(info.zhuSkill) return player.hasZhuSkill(skill);
|
|
|
|
|
return true;
|
|
|
|
|
}).length;
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player!=player&&lib.skill.jsrgjuxia.countSkill(event.player)>lib.skill.jsrgjuxia.countSkill(player);
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var goon=get.effect(player,trigger.card,trigger.player,trigger.player)<1;
|
|
|
|
|
if(goon&&!event.isMine()&&!event.isOnline()) game.delayx();
|
|
|
|
|
trigger.player.chooseBool('是否对'+get.translation(player)+'发动【居下】?','令'+get.translation(trigger.card)+'对其无效,然后其摸两张牌').set('ai',()=>{
|
|
|
|
|
return _status.event.goon;
|
|
|
|
|
}).set('goon',goon);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
trigger.player.logSkill('jsrgjuxia',player);
|
|
|
|
|
trigger.excluded.add(player);
|
|
|
|
|
player.draw(2);
|
|
|
|
|
}
|
|
|
|
|
else player.storage.counttrigger.jsrgjuxia--;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
|
|
|
|
if(lib.skill.jsrgjuxia.countSkill(target)>=lib.skill.jsrgjuxia.countSkill(player)) return;
|
|
|
|
|
if(card&&(card.cards||card.isCard)&&get.attitude(target,player)>0&&(!target.storage.counttrigger||!target.storage.counttrigger.jsrgjuxia)) return [0,0.5,0,0.5];
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//许劭
|
|
|
|
|
jsrgyingmen:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'phaseBefore',
|
|
|
|
|
player:['enterGame','phaseBegin'],
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player,name){
|
|
|
|
|
if(player.getStorage('jsrgyingmen').length>=4) return false;
|
|
|
|
|
if(name=='phaseBefore') return game.phaseNumber==0;
|
|
|
|
|
return event.name!='phase'||event.player==player;
|
|
|
|
|
},
|
|
|
|
|
update:function(player){
|
|
|
|
|
var id=player.playerid;
|
|
|
|
|
var characters=player.getStorage('jsrgyingmen');
|
|
|
|
|
var skillName='jsrgpingjian_'+id;
|
|
|
|
|
var skillsx=[],skillsx2=[];
|
|
|
|
|
var map={};
|
|
|
|
|
var skillsy=lib.skill[skillName]?lib.skill[skillName].group:[];
|
|
|
|
|
for(var name of characters){
|
|
|
|
|
var skills=lib.character[name][3].slice();
|
|
|
|
|
skills=skills.filter(skill=>{
|
|
|
|
|
var list=get.skillCategoriesOf(skill,player);
|
|
|
|
|
list.removeArray(['锁定技','Charlotte']);
|
|
|
|
|
if(list.length) return false;
|
|
|
|
|
var info=get.info(skill);
|
|
|
|
|
return info&&(!info.unique||info.gainable);
|
|
|
|
|
});
|
|
|
|
|
game.expandSkills(skills);
|
|
|
|
|
for(var i=0;i<skills.length;i++){
|
|
|
|
|
var skill=skills[i];
|
|
|
|
|
var info=get.info(skill);
|
|
|
|
|
if(info.silent||info.charlotte) continue;
|
|
|
|
|
if(!info.forced&&!info.frequent&&(!info.mod||info.charlotte&&info.mod)) continue;
|
|
|
|
|
var infox=get.copy(info);
|
|
|
|
|
var newname=skill+'_'+id;
|
|
|
|
|
map[newname]=infox;
|
|
|
|
|
if(info.audio) infox.audio=(typeof info.audio!='number')?info.audio:skill;
|
|
|
|
|
// if(infox.group) delete infox.group;
|
|
|
|
|
if(infox.frequent) delete infox.frequent;
|
|
|
|
|
if(infox.forceDie) delete infox.forceDie;
|
|
|
|
|
var popup=infox.popup;
|
|
|
|
|
if(infox.forced&&infox.direct){
|
|
|
|
|
delete infox.direct;
|
|
|
|
|
infox.popup=false;
|
|
|
|
|
}
|
|
|
|
|
if(infox.forced&&!infox.prompt2){
|
|
|
|
|
var skillx=skill;
|
|
|
|
|
while(true){
|
|
|
|
|
var prompt2=lib.translate[skillx+'_info'];
|
|
|
|
|
if(prompt2&&prompt2.length){
|
|
|
|
|
infox.prompt2=prompt2;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
var ind=skillx.lastIndexOf('_');
|
|
|
|
|
if(ind==-1) break;
|
|
|
|
|
skillx=skillx.slice(0,ind);
|
2023-11-06 18:07:27 +00:00
|
|
|
|
}
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
|
|
|
|
if(popup!=false&&!infox.silent) infox.forced=false;
|
|
|
|
|
if(!infox.charlotte&&infox.mod) delete infox.mod;
|
|
|
|
|
skillsx2.add(skill);
|
|
|
|
|
skills[i]=newname;
|
|
|
|
|
}
|
|
|
|
|
if(skills.length){
|
|
|
|
|
skillsx.addArray(skills);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
var skillsRemoving=skillsy.removeArray(skillsx);
|
|
|
|
|
player.removeSkill(skillsRemoving);
|
|
|
|
|
game.broadcastAll(function(name,skillsx,skillsx2,id,map){
|
|
|
|
|
for(var i in map) lib.skill[i]=map[i];
|
|
|
|
|
lib.skill[name]={
|
|
|
|
|
unique:true,
|
|
|
|
|
group:skillsx
|
|
|
|
|
};
|
|
|
|
|
lib.translate[name]='评鉴';
|
|
|
|
|
for(var i of skillsx2){
|
|
|
|
|
lib.translate[i+'_'+id]=lib.translate[i];
|
|
|
|
|
lib.translate[i+'_'+id+'_info']=lib.translate[i+'_info'];
|
|
|
|
|
}
|
|
|
|
|
},skillName,skillsx,skillsx2,id,map);
|
|
|
|
|
player.addSkill(skillName);
|
|
|
|
|
player.addSkill('jsrgpingjian_blocker');
|
|
|
|
|
player.addSkillTrigger(skillName);
|
|
|
|
|
},
|
|
|
|
|
bannedList:['zishu','weishu','xinfu_zhanji','kyouko_rongzhu'],
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
if(!_status.characterlist) lib.skill.pingjian.initList();
|
|
|
|
|
var num=player.getStorage('jsrgyingmen').length;
|
|
|
|
|
var list=[];
|
|
|
|
|
_status.characterlist.randomSort();
|
|
|
|
|
for(var i=0;i<_status.characterlist.length;i++){
|
|
|
|
|
var name=_status.characterlist[i];
|
|
|
|
|
var skills=lib.character[name][3].slice();
|
|
|
|
|
if(skills.some(skill=>{
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return lib.skill.jsrgyingmen.bannedList.includes(skill);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
})) continue;
|
|
|
|
|
list.push(name);
|
|
|
|
|
_status.characterlist.remove(name);
|
|
|
|
|
if(list.length>=4-num) break;
|
|
|
|
|
}
|
|
|
|
|
if(list.length){
|
|
|
|
|
player.markAuto('jsrgyingmen',list);
|
|
|
|
|
if(player.hasSkill('jsrgpingjian',null,false,false)) lib.skill.jsrgyingmen.update(player);
|
|
|
|
|
game.log(player,'将','#g'+get.translation(list),'置为','#y访客');
|
|
|
|
|
game.broadcastAll(function(player,list){
|
|
|
|
|
var cards=[];
|
|
|
|
|
for(var i=0;i<list.length;i++){
|
|
|
|
|
var cardname='huashen_card_'+list[i];
|
|
|
|
|
lib.card[cardname]={
|
|
|
|
|
fullimage:true,
|
|
|
|
|
image:'character:'+list[i]
|
|
|
|
|
}
|
|
|
|
|
lib.translate[cardname]=get.rawName2(list[i]);
|
|
|
|
|
cards.push(game.createCard(cardname,'',''));
|
|
|
|
|
}
|
|
|
|
|
player.$draw(cards,'nobroadcast');
|
|
|
|
|
},player,list);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
combo:'jsrgpingjian'
|
|
|
|
|
},
|
|
|
|
|
marktext:'客',
|
|
|
|
|
intro:{
|
|
|
|
|
name:'访客(盈门/评鉴)',
|
|
|
|
|
mark:function(dialog,storage,player){
|
|
|
|
|
dialog.addText('剩余“访客”');
|
|
|
|
|
if(storage) dialog.addSmall([storage,'character']);
|
|
|
|
|
else dialog.addText('无');
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgpingjian:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:['logSkill','useSkillAfter']},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
onremove:function(player){
|
|
|
|
|
player.removeSkill('jsrgpingjian_'+player.playerid);
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var skill=event.skill,name=event.event?event.event.name:'';
|
|
|
|
|
var visitors=player.getStorage('jsrgyingmen');
|
|
|
|
|
for(var visitor of visitors){
|
|
|
|
|
var skills=lib.character[visitor][3].slice();
|
|
|
|
|
game.expandSkills(skills);
|
|
|
|
|
var info=get.info(skill);
|
|
|
|
|
if(info&&(info.charlotte||info.silent)) continue;
|
|
|
|
|
if(skills.some(skillx=>{
|
|
|
|
|
return skill.indexOf(skillx)==0||name.indexOf(skillx+'_'+player.playerid)==0;
|
|
|
|
|
})) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var current;
|
|
|
|
|
var skill=trigger.skill,name=trigger.event?trigger.event.name:'';
|
|
|
|
|
var visitors=player.getStorage('jsrgyingmen');
|
|
|
|
|
for(var visitor of visitors){
|
|
|
|
|
var skills=lib.character[visitor][3].slice();
|
|
|
|
|
game.expandSkills(skills);
|
|
|
|
|
var info=get.info(skill);
|
|
|
|
|
if(info&&info.charlotte) continue;
|
|
|
|
|
if(skills.some(skillx=>{
|
|
|
|
|
return skill.indexOf(skillx)==0||name.indexOf(skillx+'_'+player.playerid)==0;
|
|
|
|
|
})){
|
|
|
|
|
current=visitor;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
event.current=current;
|
|
|
|
|
player.chooseButton(['###评鉴:移去一名访客###<div class="text center">若移去的访客为'+get.translation(current)+',则你摸一张牌</div>',[player.getStorage('jsrgyingmen'),'character']],true).set('ai',button=>{
|
|
|
|
|
if(button.link==_status.event.toremove) return 1;
|
|
|
|
|
return Math.random();
|
|
|
|
|
}).set('toremove',function(){
|
|
|
|
|
var list=player.getStorage('jsrgyingmen');
|
|
|
|
|
var rand=Math.random();
|
|
|
|
|
if(rand<0.33) return list[0];
|
|
|
|
|
if(rand<0.66) return current;
|
|
|
|
|
return list.randomGet();
|
|
|
|
|
}());
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var visitor=result.links[0];
|
|
|
|
|
game.log(player,'从','#y访客','中移去了','#g'+get.translation(visitor));
|
|
|
|
|
player.popup(visitor);
|
|
|
|
|
player.unmarkAuto('jsrgyingmen',[visitor]);
|
|
|
|
|
_status.characterlist.add(visitor);
|
|
|
|
|
if(visitor==event.current) player.draw();
|
|
|
|
|
lib.skill.jsrgyingmen.update(player);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
blocker:{
|
|
|
|
|
init:function(player,skill){
|
|
|
|
|
player.addSkillBlocker(skill);
|
|
|
|
|
},
|
|
|
|
|
onremove:function(player,skill){
|
|
|
|
|
player.removeSkillBlocker(skill);
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
locked:true,
|
|
|
|
|
skillBlocker:function(skill,player){
|
|
|
|
|
if(skill!='jsrgpingjian_'+player.playerid) return false;
|
|
|
|
|
if(player._jsrgpingjian_blockerChecking) return;
|
|
|
|
|
player._jsrgpingjian_blockerChecking=true;
|
|
|
|
|
var own=player.hasSkill('jsrgpingjian');
|
|
|
|
|
delete player._jsrgpingjian_blockerChecking;
|
|
|
|
|
return !own;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//董白
|
|
|
|
|
jsrgshichong:{
|
|
|
|
|
audio:2,
|
|
|
|
|
zhuanhuanji:true,
|
|
|
|
|
trigger:{player:'useCardToPlayered'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.target!=player&&event.targets.length==1&&event.target.isIn()&&event.target.countCards('h');
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
marktext:'☯',
|
|
|
|
|
intro:{
|
|
|
|
|
content:function(storage,player){
|
|
|
|
|
var str='转换技。当你使用牌指定其他角色为唯一目标后,';
|
|
|
|
|
if(storage) return str+'目标角色可以交给你一张手牌。';
|
|
|
|
|
return str+'你可以获得目标角色一张手牌。';
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
if(!player.storage.jsrgshichong){
|
|
|
|
|
player.chooseBool(get.prompt('jsrgshichong',trigger.target),'你可以获得该角色的一张手牌').set('ai',()=>{
|
|
|
|
|
return _status.event.bool;
|
|
|
|
|
}).set('bool',get.attitude(player,trigger.target)<=0);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
trigger.target.chooseCard('是否发动'+get.translation(player)+'的【恃宠】?','你可以选择一张手牌,并交给该角色').set('ai',card=>{
|
|
|
|
|
if(_status.event.goon) return 5-get.value(card);
|
|
|
|
|
return 0-get.value(card);
|
|
|
|
|
}).set('goon',get.attitude(trigger.target,player)>2);
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
if(!player.storage.jsrgshichong){
|
|
|
|
|
player.logSkill('jsrgshichong',trigger.target);
|
|
|
|
|
player.gainPlayerCard(trigger.target,'h',true);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
trigger.target.logSkill('jsrgshichong',player);
|
|
|
|
|
trigger.target.give(result.cards,player);
|
|
|
|
|
}
|
|
|
|
|
player.changeZhuanhuanji('jsrgshichong');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrglianzhu:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterCard:{color:'black'},
|
|
|
|
|
position:'h',
|
|
|
|
|
filterTarget:lib.filter.notMe,
|
|
|
|
|
lose:false,
|
|
|
|
|
discard:false,
|
|
|
|
|
delay:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.showCards(cards,get.translation(player)+'发动了【连诛】');
|
|
|
|
|
'step 1'
|
|
|
|
|
player.give(cards,target);
|
|
|
|
|
'step 2'
|
|
|
|
|
event.targets=game.filterPlayer(current=>{
|
|
|
|
|
return current.group==target.group&¤t!=player;
|
|
|
|
|
}).sortBySeat();
|
|
|
|
|
game.delayx();
|
|
|
|
|
'step 3'
|
|
|
|
|
var target=targets.shift();
|
|
|
|
|
if(player.canUse('guohe',target)){
|
|
|
|
|
player.useCard({name:'guohe',isCard:true},target);
|
|
|
|
|
}
|
|
|
|
|
if(targets.length) event.redo();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:4,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
var targets=game.filterPlayer(current=>{
|
|
|
|
|
return current.group==target.group&¤t!=player;
|
|
|
|
|
});
|
|
|
|
|
var eff=targets.reduce((p,c)=>{
|
|
|
|
|
return p+get.effect(c,{name:'guohe'},player,player);
|
2023-10-25 13:20:24 +00:00
|
|
|
|
},0)
|
2023-08-21 09:52:29 +00:00
|
|
|
|
if(ui.selected.cards.length) eff+=get.value(ui.selected.cards[0],target);
|
|
|
|
|
return eff;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//桥玄
|
|
|
|
|
jsrgjuezhi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{source:'damageBegin1'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(_status.currentPhase!=player||player.hasSkill('jsrgjuezhi_used',null,null,false)) return false;
|
|
|
|
|
return event.card&&event.getParent().type=='card'&&lib.skill.jsrgjuezhi.getNum(event.player,player)>0;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
locked:false,
|
|
|
|
|
getNum:function(target,player){
|
2023-09-01 15:55:52 +00:00
|
|
|
|
return target.countCards('e',card=>{
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var subtype=get.subtypes(card);
|
|
|
|
|
for(var i of subtype){
|
|
|
|
|
if(player.hasDisabledSlot(i)) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
group:'jsrgjuezhi_disable',
|
|
|
|
|
content:function(){
|
|
|
|
|
player.addTempSkill('jsrgjuezhi_used',['phaseZhunbeiAfter','phaseJudgeAfter','phaseDrawAfter','phaseUseAfter','phaseDiscardAfter','phaseJieshuAfter']);
|
|
|
|
|
trigger.num+=lib.skill.jsrgjuezhi.getNum(trigger.player,player);
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
disable:{
|
|
|
|
|
audio:'jsrgjuezhi',
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'loseAfter',
|
|
|
|
|
global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var evt=event.getl(player);
|
|
|
|
|
return evt&&evt.es&&evt.es.length>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
event.cards=trigger.getl(player).es;
|
|
|
|
|
'step 1'
|
|
|
|
|
var card=cards.shift(),subtypes=get.subtypes(card).filter(slot=>player.hasEnabledSlot(slot));
|
|
|
|
|
event.subtypes=subtypes;
|
|
|
|
|
if(subtypes.length>0){
|
|
|
|
|
player.chooseBool(get.prompt('jsrgjuezhi_disable'),'废除你的'+get.translation(subtypes)+'栏').set('ai',()=>1);
|
|
|
|
|
}
|
|
|
|
|
else event._result={bool:false};
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('jsrgjuezhi_disable');
|
|
|
|
|
player.disableEquip(event.subtypes);
|
|
|
|
|
}
|
|
|
|
|
if(cards.length>0) event.goto(1);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
used:{charlotte:true}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgjizhao:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:['phaseZhunbeiBegin','phaseJieshuBegin']},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt2('jsrgjizhao')).set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
if(player.countCards('j')) return player==target?10:0.1;
|
|
|
|
|
return 6-get.attitude(player,target);
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
event.target=target;
|
|
|
|
|
player.logSkill('jsrgjizhao',target);
|
|
|
|
|
target.chooseToUse({
|
|
|
|
|
filterCard:function(card,player,event){
|
|
|
|
|
if(get.itemtype(card)!='card'||get.position(card)!='h'&&get.position(card)!='s') return false;
|
|
|
|
|
return lib.filter.filterCard.apply(this,arguments);
|
|
|
|
|
},
|
|
|
|
|
prompt:'急召:使用一张手牌,否则'+get.translation(player)+'可以移动你区域里的一张牌',
|
|
|
|
|
addCount:false,
|
|
|
|
|
goon:target!=player||!player.countCards('j'),
|
|
|
|
|
ai1:function(card){
|
|
|
|
|
if(_status.event.goon) return get.order(card);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
2023-09-01 15:55:52 +00:00
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
return;
|
|
|
|
|
}
|
2023-08-21 09:52:29 +00:00
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){event.finish();return;}
|
|
|
|
|
var targets=game.filterPlayer(current=>{
|
|
|
|
|
if(current==target) return false;
|
|
|
|
|
var hs=target.getCards('h');
|
|
|
|
|
if(hs.length) return true;
|
|
|
|
|
var js=target.getCards('j');
|
|
|
|
|
for(var i=0;i<js.length;i++){
|
|
|
|
|
if(current.canAddJudge(js[i])) return true;
|
|
|
|
|
}
|
|
|
|
|
if(current.isMin()) return false;
|
|
|
|
|
var es=target.getCards('e');
|
|
|
|
|
for(var i=0;i<es.length;i++){
|
|
|
|
|
if(current.canEquip(es[i])) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
});
|
|
|
|
|
if(targets.length){
|
|
|
|
|
var next=player.chooseTarget(function(card,player,target){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return _status.event.targets.includes(target);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
});
|
|
|
|
|
next.set('from',target);
|
|
|
|
|
next.set('targets',targets);
|
|
|
|
|
next.set('ai',function(target){
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
var att=get.attitude(player,target);
|
|
|
|
|
var sgnatt=get.sgn(att);
|
|
|
|
|
var from=_status.event.from;
|
|
|
|
|
var es=from.getCards('e');
|
|
|
|
|
var i;
|
|
|
|
|
var att2=get.sgn(get.attitude(player,from));
|
|
|
|
|
for(i=0;i<es.length;i++){
|
|
|
|
|
if(sgnatt!=0&&att2!=0&&sgnatt!=att2&&
|
|
|
|
|
get.sgn(get.value(es[i],from))==-att2&&
|
|
|
|
|
get.sgn(get.effect(target,es[i],player,target))==sgnatt&&
|
|
|
|
|
target.canEquip(es[i])){
|
|
|
|
|
return Math.abs(att);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(i==es.length&&(!from.countCards('j',function(card){
|
|
|
|
|
return target.canAddJudge(card);
|
|
|
|
|
})||att2<=0)){
|
|
|
|
|
if(from.countCards('h')>0) return att;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
return -att*att2;
|
|
|
|
|
});
|
|
|
|
|
next.set('targetprompt','移动目标');
|
|
|
|
|
next.set('prompt','急召:是否移动'+get.translation(target)+'的一张牌?');
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 3'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target2=result.targets[0];
|
|
|
|
|
event.targets=[target,target2];
|
|
|
|
|
player.line2(event.targets,'green');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
'step 4'
|
|
|
|
|
game.delay();
|
|
|
|
|
'step 5'
|
|
|
|
|
if(targets.length==2){
|
|
|
|
|
player.choosePlayerCard('hej',true,function(button){
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
var targets0=_status.event.targets0;
|
|
|
|
|
var targets1=_status.event.targets1;
|
|
|
|
|
if(get.attitude(player,targets0)>0&&get.attitude(player,targets1)<0){
|
|
|
|
|
if(get.position(button.link)=='j') return 12;
|
|
|
|
|
if(get.value(button.link,targets0)<0&&get.effect(targets1,button.link,player,targets1)>0) return 10;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(get.position(button.link)=='j') return -10;
|
|
|
|
|
if(get.position(button.link)=='h') return 10;
|
|
|
|
|
return get.value(button.link)*get.effect(targets1,button.link,player,targets1);
|
|
|
|
|
}
|
|
|
|
|
},targets[0]).set('targets0',targets[0]).set('targets1',targets[1]).set('filterButton',function(button){
|
|
|
|
|
var targets1=_status.event.targets1;
|
|
|
|
|
if(get.position(button.link)=='h'){
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else if(get.position(button.link)=='j'){
|
|
|
|
|
return targets1.canAddJudge(button.link);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return targets1.canEquip(button.link);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
'step 6'
|
|
|
|
|
if(result.bool&&result.links.length){
|
|
|
|
|
var link=result.links[0];
|
|
|
|
|
if(get.position(link)=='h'){
|
|
|
|
|
event.targets[1].gain(link);
|
|
|
|
|
}
|
|
|
|
|
else if(get.position(link)=='e'){
|
|
|
|
|
event.targets[1].equip(link);
|
|
|
|
|
}
|
|
|
|
|
else if(link.viewAs){
|
|
|
|
|
event.targets[1].addJudge({name:link.viewAs},[link]);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.targets[1].addJudge(link);
|
|
|
|
|
}
|
|
|
|
|
event.targets[0].$give(link,event.targets[1],false);
|
|
|
|
|
game.log(event.targets[0],'的',get.position(link)=='h'?'一张手牌':link,'被移动给了',event.targets[1]);
|
|
|
|
|
game.delay();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(get.type(card)=='delay'&¤t<0){
|
|
|
|
|
if(target.countCards('j')) return;
|
|
|
|
|
return 'zerotarget';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//杨彪
|
|
|
|
|
jsrgzhaohan:{
|
|
|
|
|
audio:'zhaohan',
|
|
|
|
|
trigger:{player:'phaseZhunbeiBegin'},
|
|
|
|
|
forced:true,
|
2023-09-13 09:18:29 +00:00
|
|
|
|
//locked:false,
|
2023-08-21 09:52:29 +00:00
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(game.shuffleNumber==0) return player.isDamaged();
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player[game.shuffleNumber>0?'loseHp':'recover']();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgrangjie:{
|
|
|
|
|
audio:'rangjie',
|
|
|
|
|
trigger:{player:'damageEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.canMoveCard();
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
return player.canMoveCard(true);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
event.num=trigger.num;
|
|
|
|
|
'step 1'
|
|
|
|
|
event.num--;
|
|
|
|
|
if(player.canMoveCard()) player.moveCard(true);
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var card=result.card;
|
|
|
|
|
var suit=get.suit(card,false);
|
|
|
|
|
var cards=Array.from(ui.discardPile.childNodes);
|
|
|
|
|
var gains=[];
|
|
|
|
|
var history=game.getGlobalHistory('cardMove',evt=>{
|
|
|
|
|
if(evt.name=='lose') return evt.position==ui.discardPile;
|
|
|
|
|
return evt.name=='cardsDiscard';
|
|
|
|
|
});
|
|
|
|
|
for(var i=history.length-1;i>=0;i--){
|
|
|
|
|
var evt=history[i];
|
|
|
|
|
var cards2=evt.cards.filter(card=>{
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return cards.includes(card)&&get.suit(card,false)==suit;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
});
|
|
|
|
|
if(cards2.length){
|
|
|
|
|
gains.addArray(cards2);
|
|
|
|
|
cards.removeArray(cards2);
|
|
|
|
|
}
|
|
|
|
|
if(!cards.length) break;
|
|
|
|
|
}
|
|
|
|
|
if(gains.length){
|
|
|
|
|
player.chooseButton(['让节:是否获得一张'+get.translation(suit)+'牌?',gains]).set('ai',get.buttonValue);
|
|
|
|
|
}
|
|
|
|
|
else event._result={bool:false};
|
|
|
|
|
}
|
|
|
|
|
'step 3'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.gain(result.links,'gain2');
|
|
|
|
|
}
|
|
|
|
|
'step 4'
|
|
|
|
|
if(event.num>0&&player.hasSkill('jsrgrangjie')){
|
|
|
|
|
player.chooseBool(get.prompt2('jsrgrangjie')).set('ai',()=>_status.event.bool).set('bool',lib.skill.jsrgrangjie.check(trigger,player));
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 5'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('jsrgrangjie');
|
|
|
|
|
event.goto(1);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
maixie:true,
|
|
|
|
|
maixie_hp:true,
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
|
|
|
|
if(get.tag(card,'damage')){
|
|
|
|
|
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
|
|
|
|
|
if(target._jsrgrangjie_aiChecking) return;
|
|
|
|
|
target._jsrgrangjie_aiChecking=true;
|
|
|
|
|
var moveCard=target.canMoveCard(true);
|
|
|
|
|
delete target._jsrgrangjie_aiChecking;
|
|
|
|
|
if(!moveCard||!target.hasFriend()) return;
|
|
|
|
|
var num=1;
|
|
|
|
|
if(get.attitude(player,target)>0){
|
2023-12-29 07:59:41 +00:00
|
|
|
|
if(player.needsToDiscard()) num=0.5;
|
|
|
|
|
else num=0.3;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
|
|
|
|
if(target.hp>=4) return [1,num*2];
|
|
|
|
|
if(target.hp==3) return [1,num*1.5];
|
|
|
|
|
if(target.hp==2) return [1,num*0.5];
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgyizheng:{
|
|
|
|
|
audio:'yizheng',
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.hasPlayer(function(current){
|
|
|
|
|
return current.countCards('h')>player.countCards('h')&&player.canCompare(current);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,current){
|
|
|
|
|
return current.countCards('h')>player.countCards('h')&&player.canCompare(current);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseToCompare(target);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
target.skip('phaseDraw');
|
|
|
|
|
target.addTempSkill('yizheng2',{player:'phaseDrawSkipped'});
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.chooseControl('1','2','cancel').set('prompt','是否对'+get.translation(player)+'造成至多2点伤害?').set('ai',()=>{
|
|
|
|
|
return _status.event.choice;
|
|
|
|
|
}).set('choice',get.damageEffect(player,target,target)>0?(get.attitude(target,player)>0?0:1):'cancel2');
|
|
|
|
|
}
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.control!='cancel2'){
|
|
|
|
|
var num=result.index+1;
|
|
|
|
|
target.line(player);
|
|
|
|
|
player.damage(target,num);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(target.skipList.includes('phaseDraw')||target.hasSkill('pingkou')) return 0;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var hs=player.getCards('h').sort(function(a,b){
|
|
|
|
|
return b.number-a.number;
|
|
|
|
|
});
|
|
|
|
|
var ts=target.getCards('h').sort(function(a,b){
|
|
|
|
|
return b.number-a.number;
|
|
|
|
|
});
|
|
|
|
|
if(!hs.length||!ts.length) return 0;
|
|
|
|
|
if(hs[0].number>ts[0].number) return -1;
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
//孔融
|
|
|
|
|
jsrglirang:{
|
|
|
|
|
audio:'splirang',
|
|
|
|
|
trigger:{global:'phaseDrawBegin'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player!=player&&!player.hasSkill('jsrglirang_used')&&player.countCards('he')>1;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseCard(get.prompt('jsrglirang',trigger.player),'你可以选择两张牌,将这些牌交给该角色。若如此做,你获得其本回合弃牌阶段弃置的所有牌。',2,'he').set('ai',card=>{
|
|
|
|
|
if(!_status.event.give) return 0;
|
|
|
|
|
var player=_status.event.player,target=_status.event.target;
|
|
|
|
|
return target.getUseValue(card)-player.getUseValue(card)+0.5;
|
|
|
|
|
}).set('give',get.attitude(player,trigger.player)>0).set('target',trigger.player);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('jsrglirang',trigger.player);
|
|
|
|
|
var cards=result.cards;
|
|
|
|
|
player.give(cards,trigger.player);
|
|
|
|
|
player.addTempSkill('jsrglirang_used','roundStart');
|
|
|
|
|
player.addTempSkill('jsrglirang_given');
|
|
|
|
|
player.markAuto('jsrglirang_used',[trigger.player]);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
used:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
intro:{content:'本轮〖礼让〗目标:$'},
|
|
|
|
|
},
|
|
|
|
|
given:{
|
|
|
|
|
audio:'splirang',
|
|
|
|
|
trigger:{global:'phaseDiscardEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player.hasHistory('lose',evt=>{
|
|
|
|
|
return evt.type=='discard'&&evt.getParent('phaseDiscard')==event&&evt.cards2.filterInD('d').length>0;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
prompt2:function(event,player){
|
|
|
|
|
var cards=[];
|
|
|
|
|
event.player.getHistory('lose',evt=>{
|
|
|
|
|
if(evt.type=='discard'&&evt.getParent('phaseDiscard')==event) cards.addArray(evt.cards2.filterInD('d'));
|
|
|
|
|
});
|
|
|
|
|
return '获得'+get.translation(cards);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var cards=[];
|
|
|
|
|
trigger.player.getHistory('lose',evt=>{
|
|
|
|
|
if(evt.type=='discard'&&evt.getParent('phaseDiscard')==trigger) cards.addArray(evt.cards2.filterInD('d'));
|
|
|
|
|
});
|
|
|
|
|
player.gain(cards,'gain2');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgzhengyi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'damageBegin4'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var list=player.getStorage('jsrglirang_used');
|
|
|
|
|
if(!list.length) return false;
|
|
|
|
|
return !player.getHistory('damage').length&&list[0].isIn();
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var target=player.getStorage('jsrglirang_used')[0];
|
|
|
|
|
event.target=target;
|
|
|
|
|
target.chooseBool('是否对'+get.translation(player)+'发动【争义】?','将此'+(trigger.source?'来源为'+get.translation(trigger.source):'无来源')+'的'+trigger.num+'点伤害转移给你').set('ai',()=>{
|
|
|
|
|
return _status.event.bool;
|
|
|
|
|
}).set('bool',get.damageEffect(player,trigger.source,target)>get.damageEffect(target,trigger.source,target));
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
target.logSkill('jsrgzhengyi',player);
|
|
|
|
|
trigger.cancel();
|
|
|
|
|
target.damage(trigger.source,trigger.nature,trigger.num).set('card',trigger.card).set('cards',trigger.cards);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//朱儁
|
|
|
|
|
jsrgfendi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'useCardToPlayered'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.targets.length==1&&event.card.name=='sha'&&event.targets[0].countCards('h')>0;
|
|
|
|
|
},
|
|
|
|
|
usable:1,
|
|
|
|
|
logTarget:'target',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var target=trigger.target;
|
|
|
|
|
event.target=target;
|
|
|
|
|
player.choosePlayerCard(target,'h',true,[1,Infinity],'分敌:展示'+get.translation(target)+'的任意张手牌').set('ai',button=>{
|
|
|
|
|
if(_status.event.all) return 1;
|
|
|
|
|
if(ui.selected.buttons.length) return 0;
|
|
|
|
|
return Math.random();
|
2024-01-29 06:48:26 +00:00
|
|
|
|
}).set('all',!target.mayHaveShan(player,'use',target.getCards('h',i=>{
|
2024-01-28 04:44:36 +00:00
|
|
|
|
return i.hasGaintag('sha_notshan');
|
|
|
|
|
}))&&Math.random()<0.75).set('forceAuto',true);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var cards=result.cards;
|
|
|
|
|
target.showCards(cards,get.translation(player)+'对'+get.translation(target)+'发动了【分敌】');
|
|
|
|
|
target.addGaintag(cards,'jsrgfendi_tag');
|
|
|
|
|
target.addTempSkill('jsrgfendi_blocker');
|
|
|
|
|
player.addTempSkill('jsrgfendi_gain');
|
|
|
|
|
if(!trigger.card.storage) trigger.card.storage={};
|
2023-09-13 09:18:29 +00:00
|
|
|
|
trigger.card.storage.jsrgfendi=cards.slice();
|
2023-08-21 09:52:29 +00:00
|
|
|
|
player.storage.jsrgfendi_gain=target;
|
|
|
|
|
}
|
|
|
|
|
else player.storage.counttrigger.jsrgfendi--;
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
blocker:{
|
|
|
|
|
trigger:{
|
|
|
|
|
player:['damageBefore','damageCancelled','damageZero'],
|
|
|
|
|
target:['shaMiss','useCardToExcluded','useCardToEnd'],
|
|
|
|
|
global:['useCardEnd'],
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.removeSkill('jsrgfendi_blocker');
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled:function(card,player){
|
|
|
|
|
if(card.cards){
|
|
|
|
|
for(var i of card.cards){
|
|
|
|
|
if(!i.hasGaintag('jsrgfendi_tag')) return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(get.itemtype(card)=='card'){
|
|
|
|
|
if(!card.hasGaintag('jsrgfendi_tag')) return false;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
cardRespondable:function(card,player){
|
|
|
|
|
return lib.skill.jsrgfendi.cardEnabled.apply(this,arguments);
|
|
|
|
|
},
|
|
|
|
|
cardSavable:function(card,player){
|
|
|
|
|
return lib.skill.jsrgfendi.cardEnabled.apply(this,arguments);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
gain:{
|
|
|
|
|
trigger:{global:'damageSource'},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
direct:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
filter:function(event,player){
|
2023-09-13 09:18:29 +00:00
|
|
|
|
if(!event.card||!event.card.storage) return false;
|
|
|
|
|
var cards=event.card.storage.jsrgfendi;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var target=player.storage.jsrgfendi_gain;
|
2023-09-13 09:18:29 +00:00
|
|
|
|
if(!cards||!target||!target.isIn()) return false;
|
|
|
|
|
var cardsx=target.getCards('h');
|
|
|
|
|
cardsx.addArray(Array.from(ui.discardPile));
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return cards.some(i=>cardsx.includes(i));
|
2023-09-13 09:18:29 +00:00
|
|
|
|
//target.hasCard(card=>{
|
|
|
|
|
// return card.hasGaintag('jsrgfendi_tag');
|
|
|
|
|
//},'h');
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2023-09-13 09:18:29 +00:00
|
|
|
|
var target=player.storage.jsrgfendi_gain;
|
|
|
|
|
player.logSkill('jsrgfendi_gain',target);
|
|
|
|
|
var cardsx=target.getCards('h');
|
|
|
|
|
cardsx.addArray(Array.from(ui.discardPile));
|
2023-12-29 15:32:33 +00:00
|
|
|
|
var cards=trigger.card.storage.jsrgfendi.filter(i=>cardsx.includes(i));
|
2023-09-13 09:18:29 +00:00
|
|
|
|
player.gain(cards,'give');
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgjuxiang:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'gainAfter',
|
|
|
|
|
global:'loseAsyncAfter',
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var evt=event.getParent('phaseDraw');
|
|
|
|
|
if(evt&&evt.name=='phaseDraw') return false;
|
|
|
|
|
var hs=player.getCards('h');
|
2023-12-29 15:32:33 +00:00
|
|
|
|
var cards=event.getg(player).filter(i=>hs.includes(i));
|
2023-08-21 09:52:29 +00:00
|
|
|
|
if(!cards.length) return false;
|
|
|
|
|
for(var card of cards){
|
|
|
|
|
if(!lib.filter.cardDiscardable(card,player,'jsrgjuxiang')) return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
var target=_status.currentPhase;
|
|
|
|
|
if(!target||get.attitude(player,target)<=0) return false;
|
|
|
|
|
var evt=event.getParent('phaseDiscard'),evt2=event.getParent('phaseJieshu');
|
|
|
|
|
if(evt&&evt.name=='phaseDiscard'||evt2&&evt.name=='phaseJieshu') return false;
|
|
|
|
|
if(target.getCardUsable({name:'sha'})>=target.countCards('hs','sha')) return false;
|
|
|
|
|
if(!target.hasValueTarget({name:'sha'})) return false;
|
|
|
|
|
var hs=player.getCards('h');
|
2023-12-29 15:32:33 +00:00
|
|
|
|
var cards=event.getg(player).filter(i=>hs.includes(i));
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var val=0;
|
|
|
|
|
for(var i of cards) val+=get.value(i);
|
|
|
|
|
if(val<10) return true;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
prompt2:function(event,player){
|
|
|
|
|
var hs=player.getCards('h');
|
2023-12-29 15:32:33 +00:00
|
|
|
|
var cards=event.getg(player).filter(i=>hs.includes(i));
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var target=_status.currentPhase;
|
|
|
|
|
var str='弃置'+get.translation(cards);
|
|
|
|
|
if(target&&target.isIn()){
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var card of cards){
|
|
|
|
|
list.add(get.suit(card,player));
|
|
|
|
|
}
|
|
|
|
|
var num=list.length;
|
|
|
|
|
str+=',然后令'+get.translation(target)+'于此回合额定的出牌阶段内使用【杀】的次数上限+'+num;
|
|
|
|
|
}
|
|
|
|
|
return str;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var hs=player.getCards('h');
|
2023-12-29 15:32:33 +00:00
|
|
|
|
var cards=trigger.getg(player).filter(i=>hs.includes(i));
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var list=[];
|
|
|
|
|
for(var card of cards){
|
|
|
|
|
list.add(get.suit(card,player));
|
|
|
|
|
}
|
|
|
|
|
event.num=list.length;
|
|
|
|
|
player.discard(cards);
|
|
|
|
|
'step 1'
|
|
|
|
|
var target=_status.currentPhase;
|
|
|
|
|
if(target&&target.isIn()){
|
|
|
|
|
target.addTempSkill('jsrgjuxiang_sha');
|
|
|
|
|
target.addMark('jsrgjuxiang_sha',num,false);
|
|
|
|
|
var evt=trigger.getParent('phaseUse');
|
|
|
|
|
if(evt&&evt.name=='phaseUse'&&!evt.skill){
|
|
|
|
|
evt.player.addTempSkill('jsrgjuxiang_buff','phaseUseAfter');
|
|
|
|
|
evt.player.addMark('jsrgjuxiang_buff',num,false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
sha:{
|
|
|
|
|
trigger:{global:'phaseUseBegin'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return !event.skill;
|
|
|
|
|
},
|
|
|
|
|
silent:true,
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.player.addTempSkill('jsrgjuxiang_buff','phaseUseAfter');
|
|
|
|
|
trigger.player.addMark('jsrgjuxiang_buff',player.countMark('jsrgjuxiang_sha'),false);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
buff:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
intro:{content:'使用【杀】的次数上限+#'},
|
|
|
|
|
onremove:true,
|
|
|
|
|
mod:{
|
|
|
|
|
cardUsable:function(card,player,num){
|
|
|
|
|
if(card.name=='sha') return num+player.countMark('jsrgjuxiang_buff');
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//刘备
|
|
|
|
|
jsrgjishan:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{global:'damageBegin4'},
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.hp>0;
|
|
|
|
|
},
|
|
|
|
|
logTarget:'player',
|
|
|
|
|
onremove:true,
|
|
|
|
|
prompt2:'失去1点体力并防止此伤害,然后你与其各摸一张牌',
|
|
|
|
|
check:function(event,player){
|
2023-12-27 08:56:34 +00:00
|
|
|
|
return get.damageEffect(event.player,event.source,_status.event.player,event.nature)*event.num <
|
|
|
|
|
get.effect(player,{name:'losehp'},player,_status.event.player)+get.effect(player,{name:'draw'},player,_status.event.player)+get.effect(event.player,{name:'draw'},player,_status.event.player)/2;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
group:'jsrgjishan_recover',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
trigger.cancel();
|
|
|
|
|
player.loseHp();
|
|
|
|
|
player.markAuto('jsrgjishan',[trigger.player]);
|
|
|
|
|
'step 1'
|
|
|
|
|
if(player.isIn()&&trigger.player.isIn()){
|
|
|
|
|
var targets=[player,trigger.player];
|
|
|
|
|
targets.sortBySeat(_status.currentPhase);
|
|
|
|
|
targets[0].draw('nodelay');
|
|
|
|
|
targets[1].draw();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
intro:{content:'已帮助$抵挡过伤害'},
|
|
|
|
|
ai:{expose:0.2},
|
|
|
|
|
subSkill:{
|
|
|
|
|
recover:{
|
|
|
|
|
audio:'jsrgjishan',
|
|
|
|
|
trigger:{source:'damageSource'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.hasPlayer(current=>{
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return current.isMinHp()&&player.getStorage('jsrgjishan').includes(current);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
usable:1,
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt('jsrgjishan_recover'),'令一名体力值最小且你对其发动过〖积善①〗的角色回复1点体力',(card,player,target)=>{
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return target.isMinHp()&&player.getStorage('jsrgjishan').includes(target);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}).set('ai',target=>{
|
|
|
|
|
return get.recoverEffect(target,_status.event.player,_status.event.player);
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
player.logSkill('jsrgjishan_recover',target);
|
|
|
|
|
target.recover();
|
|
|
|
|
}
|
|
|
|
|
else player.storage.counttrigger.jsrgjishan_recover--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgzhenqiao:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'useCardToTargeted'},
|
|
|
|
|
forced:true,
|
|
|
|
|
shaRelated:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.isFirstTarget&&event.card.name=='sha'&&player.hasEmptySlot(1);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
// trigger.getParent().targets=trigger.getParent().targets.concat(trigger.targets);
|
|
|
|
|
// trigger.getParent().triggeredTargets4=trigger.getParent().triggeredTargets4.concat(trigger.targets);
|
|
|
|
|
trigger.getParent().effectCount++;
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
attackRange:function(player,num){
|
|
|
|
|
return num+1;
|
|
|
|
|
},
|
2023-12-27 13:13:16 +00:00
|
|
|
|
aiOrder:(player,card,num)=>{
|
|
|
|
|
if(num>0&&get.itemtype(card)==='card'&&get.subtype(card)==='equip1'&&!player.getEquip(1)){
|
|
|
|
|
if(card.name!=='zhuge'||player.getCardUsable('sha')||!player.needsToDiscard()||player.countCards('hs',i=>{
|
2024-01-21 04:06:38 +00:00
|
|
|
|
return get.name(i)==='sha'&&lib.filter.cardEnabled(i,player);
|
2023-12-27 13:13:16 +00:00
|
|
|
|
})<2) return 0;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
aiValue:(player,card,num)=>{
|
|
|
|
|
if(num>0&&get.itemtype(card)==='card'&&card.name!=='zhuge'&&get.subtype(card)==='equip1'&&!player.getEquip(1)) return 0.01*num;
|
|
|
|
|
},
|
|
|
|
|
aiUseful:()=>{
|
|
|
|
|
return lib.skill.jsrgzhenqiao.mod.aiValue.apply(this,arguments);
|
|
|
|
|
}
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//王允
|
|
|
|
|
jsrgshelun:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.hasPlayer(current=>player.inRange(current));
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return player.inRange(target);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var num=player.countCards('h');
|
|
|
|
|
var targets=game.filterPlayer(current=>{
|
|
|
|
|
return current.countCards('h')<=num&¤t!=target;
|
|
|
|
|
});
|
|
|
|
|
player.chooseToDebate(targets).set('callback',function(){
|
|
|
|
|
var result=event.debateResult;
|
|
|
|
|
if(result.bool&&result.opinion){
|
|
|
|
|
var opinion=result.opinion;
|
|
|
|
|
var target=event.getParent(2).target;
|
|
|
|
|
if(opinion=='red') player.discardPlayerCard(target,'he',true);
|
|
|
|
|
else target.damage();
|
|
|
|
|
}
|
|
|
|
|
}).set('ai',card=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
var color=(player==_status.event.source||get.damageEffect(_status.event.getParent(2).target,player,player)>0)?'black':'red';
|
|
|
|
|
var val=5-get.value(card);
|
|
|
|
|
if(get.color(card)==color) val+=10;
|
|
|
|
|
return val;
|
|
|
|
|
}).set('aiCard',target=>{
|
|
|
|
|
var color=(target==_status.event.source||get.damageEffect(_status.event.getParent(2).target,target,target)>0)?'black':'red';
|
|
|
|
|
var hs=target.getCards('h',{color:color});
|
|
|
|
|
if(!hs.length) hs=target.getCards('h');
|
|
|
|
|
return {bool:true,cards:[hs.randomGet()]};
|
|
|
|
|
}).set('target',target);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:8,
|
|
|
|
|
expose:0.2,
|
|
|
|
|
result:{target:-1},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgfayi:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{global:'chooseToDebateAfter'},
|
|
|
|
|
filter:function(event,player){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(!event.targets.includes(player)) return false;
|
|
|
|
|
if(event.red.map(i=>i[0]).includes(player)) return event.black.length;
|
|
|
|
|
if(event.black.map(i=>i[0]).includes(player)) return event.red.length;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var targets=[];
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(trigger.red.map(i=>i[0]).includes(player)) targets=trigger.black;
|
|
|
|
|
if(trigger.black.map(i=>i[0]).includes(player)) targets=trigger.red;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
player.chooseTarget(get.prompt('jsrgfayi'),'对一名与你意见不同的角色造成1点伤害',(card,player,target)=>{
|
2023-12-29 15:32:33 +00:00
|
|
|
|
return _status.event.targets.includes(target);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
}).set('targets',targets.map(i=>i[0])).set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
return get.damageEffect(target,player,player);
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
player.logSkill('jsrgfayi',target);
|
|
|
|
|
target.damage();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgtushe:{
|
|
|
|
|
audio:'xinfu_tushe',
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'useCardToPlayered',
|
|
|
|
|
},
|
|
|
|
|
filter:function (event,player){
|
|
|
|
|
if(get.type(event.card)=='equip') return false;
|
|
|
|
|
if(event.getParent().triggeredTargets3.length>1) return false;
|
|
|
|
|
return event.targets.length>0;
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
return !player.countCards('h',{type:'basic'});
|
|
|
|
|
},
|
|
|
|
|
content:function (){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.showHandcards();
|
|
|
|
|
'step 1'
|
|
|
|
|
if(player.countCards('h',{type:'basic'})) event.finish();
|
|
|
|
|
else player.chooseBool('图射:是否摸'+get.cnNumber(trigger.targets.length)+'张牌?').set('ai',()=>1);
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.draw(trigger.targets.length);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
presha:true,
|
|
|
|
|
pretao:true,
|
|
|
|
|
threaten:1.8,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
jsrgtongjue:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
zhuSkill:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.hasZhuSkill('jsrgtongjue')&&game.hasPlayer(current=>current!=player&¤t.group=='qun');
|
|
|
|
|
},
|
|
|
|
|
filterCard:true,
|
|
|
|
|
selectCard:[1,Infinity],
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player&&target.group=='qun';
|
|
|
|
|
},
|
|
|
|
|
selectTarget:[1,Infinity],
|
|
|
|
|
filterOk:function(){
|
|
|
|
|
return ui.selected.cards.length==ui.selected.targets.length;
|
|
|
|
|
},
|
|
|
|
|
check:function(card){
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
if(player.hasCard(card=>{
|
|
|
|
|
return player.hasValueTarget(card);
|
|
|
|
|
},'hs')){
|
|
|
|
|
return 3-player.getUseValue(card);
|
|
|
|
|
}
|
|
|
|
|
return 3-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
multiline:true,
|
|
|
|
|
multitarget:true,
|
|
|
|
|
delay:false,
|
|
|
|
|
discard:false,
|
|
|
|
|
lose:false,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var list=[];
|
|
|
|
|
for(var i=0;i<targets.length;i++){
|
|
|
|
|
var target=targets[i];
|
|
|
|
|
var card=cards[i];
|
|
|
|
|
list.push([target,card]);
|
|
|
|
|
}
|
|
|
|
|
game.loseAsync({
|
|
|
|
|
gain_list:list,
|
|
|
|
|
player:player,
|
|
|
|
|
cards:cards,
|
|
|
|
|
giver:player,
|
|
|
|
|
animate:'giveAuto',
|
|
|
|
|
}).setContent('gaincardMultiple');
|
|
|
|
|
'step 1'
|
|
|
|
|
player.addTempSkill('jsrgtongjue_blocker');
|
|
|
|
|
player.markAuto('jsrgtongjue_blocker',targets)
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:5,
|
|
|
|
|
result:{
|
|
|
|
|
target:1,
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
blocker:{
|
|
|
|
|
charlotte:true,
|
|
|
|
|
onremove:true,
|
|
|
|
|
mod:{
|
|
|
|
|
playerEnabled:function(card,player,target){
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(player.getStorage('jsrgtongjue_blocker').includes(target)) return false;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{content:'$已经立牧自居,不可接近'},
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//404曹操
|
|
|
|
|
jsrgzhenglve:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{global:'phaseEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var zhu=get.zhu(player)||game.findPlayer(current=>current.getSeatNum()==1);
|
|
|
|
|
return event.player==zhu;
|
|
|
|
|
},
|
|
|
|
|
locked:false,
|
|
|
|
|
group:'jsrgzhenglve_damage',
|
|
|
|
|
prompt2:function(event,player){
|
|
|
|
|
var num=Math.min(event.player.getHistory('sourceDamage').length>0?1:2,game.countPlayer(current=>{
|
|
|
|
|
return !current.hasMark('jsrgzhenglve_mark');
|
|
|
|
|
}));
|
|
|
|
|
if(num==0) return '你可以摸一张牌';
|
|
|
|
|
return '你可以摸一张牌并令'+get.cnNumber(num)+'名角色获得“猎”标记';
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.draw();
|
|
|
|
|
'step 1'
|
|
|
|
|
var damaged=trigger.player.getHistory('sourceDamage').length>0;
|
|
|
|
|
var num=damaged?1:2;
|
|
|
|
|
var targets=game.filterPlayer(current=>{
|
|
|
|
|
return !current.hasMark('jsrgzhenglve_mark');
|
|
|
|
|
});
|
|
|
|
|
if(!targets.length) event.finish();
|
|
|
|
|
else if(targets.length<=num) event._result={bool:true,targets:targets};
|
2023-09-13 09:18:29 +00:00
|
|
|
|
else player.chooseTarget('令'+(num>1?'至多':'')+get.cnNumber(num)+'名角色获得“猎”标记',true,[1,num],(card,player,target)=>{
|
2023-08-21 09:52:29 +00:00
|
|
|
|
return !target.hasMark('jsrgzhenglve_mark');
|
|
|
|
|
}).set('ai',target=>{
|
|
|
|
|
var att=get.attitude(_status.event.player,target);
|
|
|
|
|
return 100-att;
|
|
|
|
|
});
|
|
|
|
|
'step 2'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var targets=result.targets;
|
|
|
|
|
player.line(targets);
|
|
|
|
|
targets.forEach(i=>i.addMark('jsrgzhenglve_mark',1));
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
cardUsableTarget:function(card,player,target){
|
|
|
|
|
if(target.hasMark('jsrgzhenglve_mark')) return true;
|
|
|
|
|
},
|
|
|
|
|
targetInRange:function(card,player,target){
|
|
|
|
|
if(target.hasMark('jsrgzhenglve_mark')) return true;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
damage:{
|
|
|
|
|
audio:'jsrgzhenglve',
|
|
|
|
|
trigger:{source:'damageSource'},
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player.hasMark('jsrgzhenglve_mark');
|
|
|
|
|
},
|
|
|
|
|
prompt2:function(event,player){
|
|
|
|
|
var cards=event.cards||[];
|
|
|
|
|
return '摸一张牌'+(cards.filterInD().length?'并获得'+get.translation(event.cards.filterInD()):'');
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.draw();
|
|
|
|
|
var cards=trigger.cards;
|
|
|
|
|
if(cards&&cards.filterInD().length){
|
|
|
|
|
player.gain(cards.filterInD(),'gain2');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
mark:{
|
|
|
|
|
marktext:'猎',
|
|
|
|
|
intro:{
|
|
|
|
|
name:'猎(政略)',
|
|
|
|
|
name2:'猎',
|
|
|
|
|
markcount:()=>0,
|
|
|
|
|
content:'已拥有“猎”标记',
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrghuilie:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseZhunbeiBegin'},
|
|
|
|
|
juexingji:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'thunder',
|
|
|
|
|
derivation:['jsrgpingrong','feiying'],
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.countPlayer(current=>current.hasMark('jsrgzhenglve_mark'))>2;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.awakenSkill('jsrghuilie');
|
|
|
|
|
player.loseMaxHp();
|
|
|
|
|
'step 1'
|
|
|
|
|
player.addSkillLog('jsrgpingrong');
|
|
|
|
|
player.addSkillLog('feiying');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgpingrong:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{global:'phaseEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return !player.hasSkill('jsrgpingrong_used')&&game.hasPlayer(current=>current.hasMark('jsrgzhenglve_mark'));
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt('jsrghuilie'),'移去一名角色的“猎”,然后你执行一个额外回合。若你在此额外回合内未造成伤害,则你失去1点体力。',(card,player,target)=>{
|
|
|
|
|
return target.hasMark('jsrgzhenglve_mark');
|
|
|
|
|
}).set('ai',target=>{
|
|
|
|
|
return get.attitude(_status.event.player,target);
|
|
|
|
|
});
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
player.logSkill('jsrgpingrong',target);
|
|
|
|
|
player.addTempSkill('jsrgpingrong_used','roundStart');
|
|
|
|
|
target.removeMark('jsrgzhenglve_mark',target.countMark('jsrgzhenglve_mark'));
|
|
|
|
|
player.insertPhase();
|
|
|
|
|
player.addSkill('jsrgpingrong_check');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
used:{charlotte:true},
|
|
|
|
|
check:{
|
|
|
|
|
audio:'jsrgpingrong',
|
|
|
|
|
trigger:{player:'phaseAfter'},
|
|
|
|
|
charlotte:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.skill=='jsrgpingrong'&&!player.getHistory('sourceDamage').length;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.loseHp();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
//南华老仙
|
|
|
|
|
jsrgshoushu:{
|
|
|
|
|
audio:2,
|
|
|
|
|
forced:true,
|
2023-09-13 09:18:29 +00:00
|
|
|
|
trigger:{
|
2023-12-08 16:35:21 +00:00
|
|
|
|
//player:'enterGame',
|
|
|
|
|
//global:'phaseBefore',
|
|
|
|
|
global:'roundStart',
|
2023-09-13 09:18:29 +00:00
|
|
|
|
},
|
2023-08-21 09:52:29 +00:00
|
|
|
|
filter:function(event,player){
|
2023-09-13 09:18:29 +00:00
|
|
|
|
if(game.hasPlayer(function(current){
|
|
|
|
|
return current.countCards('hej','taipingyaoshu');
|
|
|
|
|
})) return false;
|
2023-12-08 16:35:21 +00:00
|
|
|
|
return true;
|
|
|
|
|
//return event.name!='phase'||game.phaseNumber==0;
|
2023-08-21 09:52:29 +00:00
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
group:'jsrgshoushu_destroy',
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget(get.prompt('jsrgshoushu'),'将【太平要术】置入一名角色的装备区',(card,player,target)=>{
|
|
|
|
|
var card={name:'taipingyaoshu'};
|
|
|
|
|
return target.canEquip(card,true);
|
|
|
|
|
}).set('ai',target=>{
|
|
|
|
|
return target.getUseValue({name:'taipingyaoshu'})*get.attitude(_status.event.player,target);
|
|
|
|
|
})
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
event.target=target;
|
|
|
|
|
player.logSkill('jsrgshoushu',target);
|
2023-12-29 15:32:33 +00:00
|
|
|
|
if(!lib.inpile.includes('taipingyaoshu')){
|
2023-08-21 09:52:29 +00:00
|
|
|
|
lib.inpile.push('taipingyaoshu');
|
|
|
|
|
}
|
|
|
|
|
event.card=game.createCard2('taipingyaoshu','heart',3);
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 2'
|
|
|
|
|
if(card) target.equip(card);
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
destroy:{
|
|
|
|
|
audio:'jsrgshoushu',
|
|
|
|
|
trigger:{
|
|
|
|
|
global:['loseEnd','equipEnd','addJudgeEnd','gainEnd','loseAsyncEnd','addToExpansionEnd'],
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.hasPlayer(current=>{
|
|
|
|
|
var evt=event.getl(current);
|
|
|
|
|
if(evt&&evt.es) return evt.es.some(i=>i.name=='taipingyaoshu');
|
|
|
|
|
return false;
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var cards=[];
|
|
|
|
|
game.countPlayer(current=>{
|
|
|
|
|
var evt=trigger.getl(current);
|
|
|
|
|
if(evt&&evt.es) return cards.addArray(evt.es.filter(i=>i.name=='taipingyaoshu'));
|
|
|
|
|
});
|
|
|
|
|
game.cardsGotoSpecial(cards);
|
|
|
|
|
game.log(cards,'被销毁了');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrgxundao:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'judge'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return game.hasPlayer(current=>current.countCards('he'));
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var prompt2=get.translation(player)+'(你)的'+(trigger.judgestr||'')+'判定为'+
|
|
|
|
|
get.translation(player.judging[0])+','+'是否令至多两名角色依次弃置一张牌,然后选择其中一张作为新判定牌?';
|
|
|
|
|
player.chooseTarget(get.prompt('jsrgxundao'),prompt2,[1,2],(card,player,target)=>{
|
|
|
|
|
return target.countCards('he');
|
|
|
|
|
}).set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
if(!_status.event.todiscard) return 0;
|
|
|
|
|
if(_status.event.todiscard!='all'){
|
|
|
|
|
if(target==_status.event.todiscard) return 100;
|
|
|
|
|
}
|
|
|
|
|
return get.effect(target,{name:'guohe_copy2'},player,player)/2;
|
|
|
|
|
}).set('todiscard',function(){
|
|
|
|
|
if(trigger.judgestr=='闪电'&&get.damageEffect(player,null,player,'thunder')>=0) return 'all';
|
|
|
|
|
var friends=game.filterPlayer(i=>get.attitude(i,player)>0);
|
|
|
|
|
for(var friend of friends){
|
|
|
|
|
var cardsx=friend.getCards('he',card=>trigger.judge(card)>0);
|
|
|
|
|
cardsx.sort((a,b)=>{
|
|
|
|
|
return get.value(a)-get.value(b);
|
|
|
|
|
});
|
|
|
|
|
if(cardsx.length){
|
|
|
|
|
var card=cardsx[0];
|
|
|
|
|
if(trigger.judge(player.judging[0])>=0){
|
|
|
|
|
if(get.value(card)>4) return false;
|
|
|
|
|
}
|
|
|
|
|
return get.owner(card);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 'all';
|
|
|
|
|
}())
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var targets=result.targets;
|
|
|
|
|
targets.sortBySeat(_status.currentPhase);
|
|
|
|
|
event.targets=targets;
|
|
|
|
|
player.logSkill('jsrgxundao',targets);
|
|
|
|
|
event.cards=[];
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 2'
|
|
|
|
|
var target=targets.shift();
|
2023-09-15 11:11:59 +00:00
|
|
|
|
target.chooseToDiscard('寻道:请弃置一张牌'+(target==player?'':',可能被作为新判定牌'),'he',true).set('ai',card=>{
|
2023-08-21 09:52:29 +00:00
|
|
|
|
var trigger=_status.event.getTrigger();
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
var judging=_status.event.judging;
|
|
|
|
|
var result=trigger.judge(card)-trigger.judge(judging);
|
|
|
|
|
var attitude=get.attitude(player,trigger.player);
|
|
|
|
|
if(attitude==0||result==0) return 0.1;
|
|
|
|
|
if(attitude>0){
|
|
|
|
|
return result+0.01;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return 0.01-result;
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
'step 3'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
event.cards.addArray(result.cards);
|
|
|
|
|
}
|
|
|
|
|
if(targets.length) event.goto(2);
|
|
|
|
|
'step 4'
|
|
|
|
|
var cards=event.cards.filterInD('d');
|
|
|
|
|
if(cards.length){
|
|
|
|
|
player.chooseButton(['寻道:选择一张作为新判定牌',cards],true).set('ai',button=>{
|
|
|
|
|
return trigger.judge(button.link);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 5'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var card=result.links[0];
|
|
|
|
|
event.card=card;
|
|
|
|
|
game.cardsGotoOrdering(card).relatedEvent=trigger;
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
|
|
|
|
'step 6'
|
|
|
|
|
if(player.judging[0].clone){
|
|
|
|
|
game.broadcastAll(function(card,card2,player){
|
|
|
|
|
if(card.clone){
|
|
|
|
|
card.clone.classList.remove('thrownhighlight');
|
|
|
|
|
}
|
|
|
|
|
var node=player.$throwordered(card2.copy(),true);
|
|
|
|
|
node.classList.add('thrownhighlight');
|
|
|
|
|
ui.arena.classList.add('thrownhighlight');
|
|
|
|
|
},player.judging[0],card,player);
|
|
|
|
|
game.addVideo('deletenode',player,get.cardsInfo([player.judging[0].clone]));
|
|
|
|
|
}
|
|
|
|
|
game.cardsDiscard(player.judging[0]);
|
|
|
|
|
player.judging[0]=card;
|
|
|
|
|
trigger.orderingCards.add(card);
|
|
|
|
|
game.log(player,'的判定牌改为',card);
|
|
|
|
|
game.delay(2);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
rejudge:true,
|
|
|
|
|
tag:{
|
|
|
|
|
rejudge:1,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jsrglinghua:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{
|
|
|
|
|
player:['phaseZhunbeiBegin','phaseJieshuBegin'],
|
|
|
|
|
},
|
|
|
|
|
prompt2:function(event,player){
|
|
|
|
|
var zhunbei=event.name=='phaseZhunbei';
|
|
|
|
|
return '进行目标为你'+(zhunbei?'':'且效果反转')+'的【闪电】判定。若你未因此受到伤害,你可以'+(zhunbei?'令一名角色回复1点体力':'对一名角色造成1点雷电伤害');
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
var e2=player.getEquip(2);
|
|
|
|
|
if(e2&&e2.name=='taipingyaoshu') return true;
|
|
|
|
|
if(event.name=='phaseZhunbei'&&game.hasPlayer(current=>{
|
|
|
|
|
return get.recoverEffect(current,player,player)>=0;
|
|
|
|
|
})) return true;
|
|
|
|
|
if(event.name=='phaseJieshu'&&game.hasPlayer(current=>{
|
|
|
|
|
return get.damageEffect(current,player,player,'thunder')>=0;
|
|
|
|
|
})&&player.hasSkillTag('rejudge')&&player.hasCard(card=>{
|
|
|
|
|
return lib.card.shandian.judge(card)<0;
|
|
|
|
|
},'he')) return true;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
2023-09-06 05:11:56 +00:00
|
|
|
|
var next=event.executeDelayCardEffect=player.executeDelayCardEffect('shandian');
|
|
|
|
|
if(event.triggername!='phaseJieshuBegin') return;
|
|
|
|
|
next.judge=card=>-lib.card.shandian.judge(card)-4;
|
|
|
|
|
next.judge2=result=>!lib.card.shandian.judge2(result);
|
2023-08-21 09:52:29 +00:00
|
|
|
|
'step 1'
|
2023-09-04 11:43:51 +00:00
|
|
|
|
var executeDelayCardEffect=event.executeDelayCardEffect;
|
|
|
|
|
if(!player.hasHistory('damage',evt=>evt.getParent(2)==executeDelayCardEffect)){
|
2023-08-21 09:52:29 +00:00
|
|
|
|
if(trigger.name=='phaseZhunbei'){
|
|
|
|
|
player.chooseTarget('灵化:是否令一名角色回复1点体力?').set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
return get.recoverEffect(target,player,player);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.chooseTarget('灵化:是否对一名角色造成1点雷电伤害?').set('ai',target=>{
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
return get.damageEffect(target,player,player,'thunder');
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else event.finish();
|
2023-09-04 11:43:51 +00:00
|
|
|
|
'step 2'
|
2023-08-21 09:52:29 +00:00
|
|
|
|
if(result.bool){
|
|
|
|
|
var target=result.targets[0];
|
|
|
|
|
player.line(target);
|
|
|
|
|
if(trigger.name=='phaseZhunbei') target.recover();
|
|
|
|
|
else target.damage('thunder');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:2.8
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
characterReplace:{},
|
|
|
|
|
dynamicTranslate:{
|
|
|
|
|
jsrgshichong:function(player){
|
|
|
|
|
if(player.storage.jsrgshichong) return '转换技。当你使用牌指定其他角色为唯一目标后,阴:你可以获得目标角色一张手牌;<span class="bluetext">阳:目标角色可以交给你一张手牌</span>。';
|
|
|
|
|
return '转换技。当你使用牌指定其他角色为唯一目标后,<span class="bluetext">阴:你可以获得目标角色一张手牌</span>;阳:目标角色可以交给你一张手牌。';
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
translate:{
|
|
|
|
|
//江山如故·起
|
|
|
|
|
jsrg_liuhong:'起刘宏',
|
2023-10-01 04:50:11 +00:00
|
|
|
|
jsrg_liuhong_prefix:'起',
|
2023-08-21 09:52:29 +00:00
|
|
|
|
jsrgchaozheng:'朝争',
|
|
|
|
|
jsrgchaozheng_info:'准备阶段,你可以令所有其他角色议事。若结果为:红色,意见为红色的角色各回复1点体力;黑色,意见为红色的角色各失去1点体力。然后若所有意见均相同,你摸X张牌(X为此次议事的角色数)。',
|
|
|
|
|
jsrgshenchong:'甚宠',
|
|
|
|
|
jsrgshenchong_info:'限定技。出牌阶段,你可以令一名其他角色获得〖飞扬〗、〖跋扈〗。若如此做,当你死亡时,其失去所有技能并弃置所有手牌。',
|
|
|
|
|
jsrgjulian:'聚敛',
|
|
|
|
|
jsrgjulian_info:'主公技。①其他群势力角色每回合限两次。当其不于摸牌阶段且不因〖聚敛〗摸牌后,其可以摸一张牌。②结束阶段,你可以获得所有其他群势力角色各一张牌。',
|
|
|
|
|
jsrgfeiyang:'飞扬',
|
|
|
|
|
jsrgfeiyang_info:'判定阶段开始时,若你的判定区里有牌,你可以弃置两张手牌并弃置你判定区里的一张牌。',
|
|
|
|
|
jsrgbahu:'跋扈',
|
|
|
|
|
jsrgbahu_info:'锁定技。①准备阶段,你摸一张牌。②你使用【杀】的次数上限+1。',
|
|
|
|
|
jsrg_hejin:'起何进',
|
2023-10-01 04:50:11 +00:00
|
|
|
|
jsrg_hejin_prefix:'起',
|
2023-08-21 09:52:29 +00:00
|
|
|
|
jsrgzhaobing:'诏兵',
|
|
|
|
|
jsrgzhaobing_info:'结束阶段,你可以弃置所有手牌,然后令至多X名其他角色依次选择一项:1.正面向上交给你一张【杀】;2.失去1点体力(X为你本次弃置的牌数)。',
|
|
|
|
|
jsrgzhuhuan:'诛宦',
|
|
|
|
|
jsrgzhuhuan_info:'准备阶段,你可以展示所有手牌并弃置所有【杀】,然后令一名其他角色选择一项:1.弃置等量的牌,然后受到1点伤害;2.令你摸等量的牌,然后你回复1点体力。',
|
|
|
|
|
jsrgyanhuo:'延祸',
|
|
|
|
|
jsrgyanhuo_info:'锁定技。当你死亡时,你增加如下全局技能:当有角色使用【杀】时,此【杀】的伤害值基数+1。',
|
|
|
|
|
jsrg_sunjian:'起孙坚',
|
2023-10-01 04:50:11 +00:00
|
|
|
|
jsrg_sunjian_prefix:'起',
|
2023-08-21 09:52:29 +00:00
|
|
|
|
jsrgpingtao:'平讨',
|
|
|
|
|
jsrgpingtao_info:'出牌阶段限一次。你可以令一名其他角色选择一项:1.交给你一张牌,然后你于此回合使用【杀】的次数上限+1;2.令你视为对其使用一张【杀】。',
|
|
|
|
|
jsrgjuelie:'绝烈',
|
2023-12-08 16:35:21 +00:00
|
|
|
|
jsrgjuelie_info:'①当你使用【杀】指定一名角色为目标后,你可以弃置任意张牌并弃置其等量的牌。②若你的手牌数或体力值为全场最小,则你使用【杀】造成的伤害+1。',
|
2023-08-21 09:52:29 +00:00
|
|
|
|
jsrg_huangfusong:'起皇甫嵩',
|
2023-10-01 04:50:11 +00:00
|
|
|
|
jsrg_huangfusong_prefix:'起',
|
2023-08-21 09:52:29 +00:00
|
|
|
|
jsrgguanhuo:'观火',
|
|
|
|
|
jsrgguanhuo_info:'①出牌阶段,你可以视为使用一张【火攻】。②当你因〖观火①〗使用的【火攻】结算结束后,若此牌未造成过伤害,且:若{你此阶段发动〖观火①〗的次数为1,则你于此阶段造成渠道为【火攻】的伤害时,此伤害+1},否则你失去〖观火〗。',
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jsrgjuxia:'居下',
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jsrgjuxia_info:'每回合限一次。当其他角色使用牌指定你为目标后,若其技能数多于你,其可以令此牌对你无效,然后令你摸两张牌。',
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jsrg_xushao:'起许劭',
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2023-10-01 04:50:11 +00:00
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jsrg_xushao_prefix:'起',
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2023-08-21 09:52:29 +00:00
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jsrgyingmen:'盈门',
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jsrgyingmen_info:'锁定技。①游戏开始时,你将武将牌堆中随机四张武将牌置于你的武将牌上,称为“访客”。②回合开始时,若你的“访客”数小于4,你随机从武将牌堆中将“访客”补至四张。',
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jsrgpingjian:'评鉴',
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jsrgpingjian_info:'你可以于满足你“访客”上的一个无技能标签或仅有锁定技标签的技能条件的时机发动此技能,然后你选择移去一张“访客”。若移去的是本次发动技能的“访客”,你摸一张牌。',
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jsrg_dongbai:'起董白',
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2023-10-01 04:50:11 +00:00
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jsrg_dongbai_prefix:'起',
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2023-08-21 09:52:29 +00:00
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jsrgshichong:'恃宠',
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jsrgshichong_info:'转换技。当你使用牌指定其他角色为唯一目标后,阴:你可以获得目标角色一张手牌;阳:目标角色可以交给你一张手牌。',
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jsrglianzhu:'连诛',
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jsrglianzhu_info:'出牌阶段限一次。你可以展示一张黑色手牌并交给一名其他角色,然后视为你对所有与其势力相同的其他角色依次使用一张【过河拆桥】。',
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jsrg_qiaoxuan:'起桥玄',
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2023-10-01 04:50:11 +00:00
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jsrg_qiaoxuan_prefix:'起',
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2023-08-21 09:52:29 +00:00
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jsrgjuezhi:'绝质',
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jsrgjuezhi_info:'①当你失去一张装备区里的装备牌后,你可以废除对应的装备栏。②你的回合每阶段限一次。当你使用牌对目标角色造成伤害时,你令此伤害+X(X为其装备区里的牌与你已废除的装备栏中相同副类别的数量)。',
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jsrgjizhao:'急召',
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jsrgjizhao_info:'准备阶段或结束阶段,你可以令一名角色选择一项:1.使用一张手牌;2.令你可以移动其区域里的一张牌。',
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jsrg_yangbiao:'起杨彪',
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2023-10-01 04:50:11 +00:00
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jsrg_yangbiao_prefix:'起',
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2023-08-21 09:52:29 +00:00
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jsrgzhaohan:'昭汉',
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2023-09-13 09:18:29 +00:00
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jsrgzhaohan_info:'锁定技。准备阶段,若本局游戏:未洗过牌,你回复1点体力;洗过牌,你失去1点体力。',
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2023-08-21 09:52:29 +00:00
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jsrgrangjie:'让节',
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jsrgrangjie_info:'当你受到1点伤害后,你可以移动场上的一张牌,然后你可以于弃牌堆中选择获得一张本回合进入弃牌堆且与此牌花色相同的牌。',
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jsrgyizheng:'义争',
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jsrgyizheng_info:'出牌阶段限一次。你可以与一名手牌数大于你的角色拼点。若你:赢,其跳过下一个摸牌阶段;没赢,其可以对你造成至多2点伤害。',
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jsrg_kongrong:'起孔融',
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2023-10-01 04:50:11 +00:00
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jsrg_kongrong_prefix:'起',
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2023-08-21 09:52:29 +00:00
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jsrglirang:'礼让',
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jsrglirang_info:'每轮限一次。其他角色的摸牌阶段开始时,你可以交给其两张牌。然后此回合的弃牌阶段结束时,你可以获得所有其于此阶段因弃置进入弃牌堆的牌。',
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jsrgzhengyi:'争义',
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2023-09-12 17:28:01 +00:00
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jsrgzhengyi_info:'当你每回合首次受到伤害时,本轮因〖礼让〗得到过牌的其他角色可以将此伤害转移给其。',
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2023-08-21 09:52:29 +00:00
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jsrg_zhujun:'起朱儁',
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2023-10-01 04:50:11 +00:00
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jsrg_zhujun_prefix:'起',
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2023-08-21 09:52:29 +00:00
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jsrgfendi:'分敌',
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jsrgfendi_tag:'分敌',
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2023-09-13 09:18:29 +00:00
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jsrgfendi_info:'每回合限一次。当你使用【杀】指定唯一目标后,你可以展示其任意张手牌,令其不能使用或打出对应实体牌不全为这些牌的牌直到此【杀】结算结束。然后当此【杀】对其造成伤害后,你于其手牌区或弃牌堆获得这些牌。',
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2023-08-21 09:52:29 +00:00
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jsrgjuxiang:'拒降',
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2023-09-12 17:28:01 +00:00
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jsrgjuxiang_info:'当你不于摸牌阶段得到牌后,你可以弃置之,令当前回合角色于此回合额定的出牌阶段内使用【杀】的次数上限+X(X为你以此法弃置的牌的花色数)。',
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2023-08-21 09:52:29 +00:00
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jsrg_liubei:'起刘备',
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2023-10-01 04:50:11 +00:00
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jsrg_liubei_prefix:'起',
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2023-08-21 09:52:29 +00:00
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jsrgjishan:'积善',
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jsrgjishan_info:'①每回合限一次。当一名角色受到伤害时,你可以失去1点体力并防止此伤害,然后你与其各摸一张牌。②每回合限一次。当你造成伤害后,你可以令一名体力值最小且你对其发动过〖积善①〗的角色回复1点体力。',
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jsrgzhenqiao:'振鞘',
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jsrgzhenqiao_info:'锁定技。①你的攻击范围+1。②当你使用【杀】指定目标后,若你的武器栏为空且未废除,你令此【杀】的效果额外结算一次。',
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jsrg_wangyun:'起王允',
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2023-10-01 04:50:11 +00:00
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jsrg_wangyun_prefix:'起',
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2023-08-21 09:52:29 +00:00
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jsrgshelun:'赦论',
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jsrgshelun_info:'出牌阶段限一次。你可以选择一名你攻击范围内的角色,然后令除其外所有手牌数不大于你的角色议事。若结果为:红色,你弃置其一张牌;黑色,你对其造成1点伤害。',
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jsrgfayi:'伐异',
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jsrgfayi_info:'当你议事结算结束后,你可以对一名意见与你不同的角色造成1点伤害。',
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jsrg_liuyan:'起刘焉',
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2023-10-01 04:50:11 +00:00
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jsrg_liuyan_prefix:'起',
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2023-08-21 09:52:29 +00:00
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jsrgtushe:'图射',
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2023-09-13 09:18:29 +00:00
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jsrgtushe_info:'当你使用非装备牌指定目标后,你可以展示所有手牌(无牌则不展示)。若你没有基本牌,你可以摸X张牌(X为此牌指定的目标数)。',
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2023-08-21 09:52:29 +00:00
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jsrgtongjue:'通绝',
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jsrgtongjue_info:'主公技。出牌阶段限一次。你可以将任意张牌交给等量名其他群势力角色。然后你不能使用牌指定这些角色为目标直到回合结束。',
|
2023-10-18 00:44:27 +00:00
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jsrg_caocao:'梦曹操',
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jsrg_caocao_prefix:'梦',
|
2023-08-21 09:52:29 +00:00
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jsrgzhenglve:'政略',
|
2023-09-13 09:18:29 +00:00
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jsrgzhenglve_info:'①主公的回合结束时,你可以摸一张牌,然后令一名没有“猎”标记的角色获得“猎”(若主公本回合没有造成过伤害,则改为至多两名)。②你对有“猎”的角色使用牌无距离和次数限制。③每回合限一次。当你对有“猎”的角色造成伤害后,你可以摸一张牌并获得造成此伤害的牌。',
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2023-08-21 09:52:29 +00:00
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jsrghuilie:'会猎',
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jsrghuilie_info:'觉醒技。准备阶段,若有“猎”的角色数大于2,你减1点体力上限,然后获得〖平戎〗和〖飞影〗。',
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jsrgpingrong:'平戎',
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jsrgpingrong_info:'每轮限一次。一名角色的回合结束时,你可以移去一名角色的“猎”,然后你于此回合后执行一个额外回合。该回合结束后,若你于此回合未造成过伤害,你失去1点体力。',
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jsrg_nanhualaoxian:'起南华老仙',
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2023-10-01 04:50:11 +00:00
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jsrg_nanhualaoxian_prefix:'起',
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2023-08-21 09:52:29 +00:00
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jsrgshoushu:'授术',
|
2023-12-08 16:35:21 +00:00
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jsrgshoushu_info:'锁定技。①一轮游戏开始时,若场上没有【太平要术】,你可以从游戏外将【太平要术】置于一名角色的装备区内。②当【太平要术】离开一名角色的装备区后,你令此牌销毁。',
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2023-08-21 09:52:29 +00:00
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jsrgxundao:'寻道',
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jsrgxundao_info:'当你的判定牌生效前,你可以令至多两名角色依次弃置一张牌,然后你选择一张以此法弃置且位于弃牌堆中的牌代替此判定牌。',
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jsrglinghua:'灵化',
|
2023-09-04 11:43:51 +00:00
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jsrglinghua_info:'①准备阶段,你可以执行目标角色为你的【闪电】效果。若你未因此受到伤害,你可以令一名角色回复1点体力。②结束阶段,你可以执行目标角色为你且判定效果反转的【闪电】效果。若你未因此受到伤害,你可以对一名角色造成1点雷电伤害。',
|
2023-08-21 09:52:29 +00:00
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sbyingmen:'盈门',
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sbyingmen_info:'锁定技。①游戏开始时,你将武将牌堆中随机四张武将牌置于你的武将牌上,称为“访客”。②回合开始时,若你的“访客”数小于4,你随机从武将牌堆中将“访客”补至四张。',
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sbpingjian:'评鉴',
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sbpingjian_info:'你可以于满足你“访客”上的一个无技能标签或仅有锁定技标签的技能条件的时机发动此技能,然后你选择移去一张“访客”。若移去的是本次发动技能的“访客”,则你于此技能结算结束时摸一张牌。',
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//江山如故·承
|
2023-10-18 00:44:27 +00:00
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jsrg_sunce:'梦孙策',
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jsrg_sunce_prefix:'梦',
|
2023-08-21 09:52:29 +00:00
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jsrgduxing:'独行',
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jsrgduxing_info:'出牌阶段限一次。你可以视为使用一张可以指定任意名目标角色的【决斗】,且所有目标角色的手牌均视为【杀】直到此牌结算结束。',
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jsrgzhiheng:'猘横',
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jsrgzhiheng_info:'锁定技。当你因执行牌的效果对目标角色造成伤害时,若其于此回合响应过你使用过的牌,此伤害+1。',
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jsrgzhasi:'诈死',
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jsrgzhasi_info:'限定技。当你受到伤害值不小于你的体力值的伤害时,你可以防止此伤害,然后失去〖猘横〗并获得〖制衡〗。然后你不计入距离和座次计算直到你对其他角色使用牌后或当你受到伤害后。',
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jsrgbashi:'霸世',
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jsrgbashi_info:'主公技。当你需要打出【杀】或【闪】时,你可以令其他吴势力角色选择是否打出一张【杀】或【闪】。若有角色响应,则视为你打出了一张【杀】或【闪】。',
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jsrg_xuyou:'承许攸',
|
2023-10-01 04:50:11 +00:00
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jsrg_xuyou_prefix:'承',
|
2023-08-21 09:52:29 +00:00
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jsrglipan:'离叛',
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jsrglipan_info:'回合结束时,你可以变更势力,然后摸X张牌并执行一个额外的出牌阶段。此阶段结束时,所有与你势力相同的角色依次可以将一张牌当【决斗】对你使用(X为与你势力相同的其他角色数)。',
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jsrgqingxi:'轻袭',
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jsrgqingxi_info:'群势力技。出牌阶段每名角色限一次。你可以选择一名手牌数小于你的角色,你将手牌数弃置至与其相同,然后视为对其使用一张刺【杀】。',
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jsrgjinmie:'烬灭',
|
2023-08-22 03:48:35 +00:00
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jsrgjinmie_info:'魏势力技。出牌阶段限一次。你可以选择一名手牌数大于你的角色,你视为对其使用一张火【杀】。当此牌造成伤害后,你将其手牌数弃置至与你相同。',
|
2023-08-21 09:52:29 +00:00
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jsrg_lvbu:'承吕布',
|
2023-10-01 04:50:11 +00:00
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jsrg_lvbu_prefix:'承',
|
2023-08-21 09:52:29 +00:00
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jsrgwuchang:'无常',
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jsrgwuchang_info:'锁定技。①当你获得其他角色的牌后,你变更势力为与其相同。②当你使用【杀】或【决斗】对与你势力相同的目标角色造成伤害时,此伤害+1,然后变更势力为群。',
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jsrgqingjiao:'轻狡',
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jsrgqingjiao_info:'群势力技。出牌阶段各限一次。你可以将一张牌当【推心置腹】/【趁火打劫】对一名手牌数大于/小于你的角色使用。',
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jsrgchengxu:'乘虚',
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jsrgchengxu_info:'蜀势力技。与你势力相同的其他角色不能响应你使用的牌。',
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jsrg_zhanghe:'承张郃',
|
2023-10-01 04:50:11 +00:00
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jsrg_zhanghe_prefix:'承',
|
2023-08-21 09:52:29 +00:00
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jsrgqiongtu:'穷途',
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jsrgqiongtu_info:'群势力技。每回合限一次。你可以将一张非基本牌置于武将牌上视为使用一张【无懈可击】。若此牌生效,你摸一张牌,否则你变更势力为魏并获得所有“穷途”牌。',
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jsrgxianzhu:'先著',
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jsrgxianzhu_info:'魏势力技。你可以将一张普通锦囊牌当无次数限制的【杀】使用。当此牌对唯一目标造成伤害后,你视为对该角色使用一张此普通锦囊牌。',
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jsrg_zoushi:'承邹氏',
|
2023-10-01 04:50:11 +00:00
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jsrg_zoushi_prefix:'承',
|
2023-08-21 09:52:29 +00:00
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jsrgguyin:'孤吟',
|
2023-09-12 17:28:01 +00:00
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jsrgguyin_info:'准备阶段,你可以翻面,且令所有其他男性角色依次选择是否翻面。然后你和所有背面朝上的角色轮流各摸一张牌,直到你们累计以此法得到X张牌(X为场上存活角色与死亡角色中男性角色数)。',
|
2023-08-21 09:52:29 +00:00
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jsrgzhangdeng:'帐灯',
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jsrgzhangdeng_info:'①当一名武将牌背面朝上的角色需要使用【酒】时,若你的武将牌背面朝上,其可以视为使用之。②当一名角色于一回合第二次发动〖帐灯①〗时,你将武将牌翻面至正面朝上。',
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jsrg_guanyu:'承关羽',
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2023-10-01 04:50:11 +00:00
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jsrg_guanyu_prefix:'承',
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2023-08-21 09:52:29 +00:00
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jsrgguanjue:'冠绝',
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jsrgguanjue_info:'锁定技。当你使用或打出有花色的牌时,你令所有其他角色于此回合内不能使用或打出该花色的牌。',
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jsrgnianen:'念恩',
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jsrgnianen_info:'你可以将一张牌当任意基本牌使用或打出,然后若此牌不为红色或你以此法使用或打出的牌不为普通【杀】,则直到此回合结束,该技能失效且你视为拥有〖马术〗。',
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jsrg_chendeng:'承陈登',
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2023-10-01 04:50:11 +00:00
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jsrg_chendeng_prefix:'承',
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2023-08-21 09:52:29 +00:00
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jsrglunshi:'论势',
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jsrglunshi_info:'出牌阶段限一次。你可以令一名角色摸等同于其攻击范围内角色数的牌(至多摸至五张),然后其弃置等同于攻击范围内含有其的角色数的牌。',
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jsrgguitu:'诡图',
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jsrgguitu_info:'准备阶段,你可以交换场上的两张武器牌,然后攻击范围以此法减少的角色回复1点体力。',
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jsrg_zhenji:'承甄宓',
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2023-10-01 04:50:11 +00:00
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jsrg_zhenji_prefix:'承',
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2023-08-21 09:52:29 +00:00
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jsrgjixiang:'济乡',
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jsrgjixiang_info:'回合内每种牌名限一次。当一名其他角色需要使用或打出一张基本牌时,你可以弃置一张牌令其视为使用或打出之,然后你摸一张牌并令〖称贤〗于此阶段可发动次数上限+1。',
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jsrgchengxian:'称贤',
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2023-08-22 03:48:35 +00:00
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jsrgchengxian_info:'出牌阶段限两次。你可以将一张手牌当一张本回合未以此法使用过的普通锦囊牌使用(此转化牌须与以此法转化的手牌的合法目标数相同)。',
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2023-08-21 09:52:29 +00:00
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jsrg_zhangliao:'承张辽',
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2023-10-01 04:50:11 +00:00
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jsrg_zhangliao_prefix:'承',
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2023-08-21 09:52:29 +00:00
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jsrgzhengbing:'整兵',
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jsrgzhengbing_info:'群势力技。出牌阶段限三次。你可以重铸一张牌,若此牌为:【杀】,你本回合手牌上限+2;【闪】,你摸一张牌;【桃】,你变更势力为魏。',
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jsrgtuwei:'突围',
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jsrgtuwei_info:'魏势力技。出牌阶段开始时,你可以获得攻击范围内任意名角色各一张牌。然后此回合结束时,这些角色中未于本回合受到过伤害的角色依次获得你的一张牌。',
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jsrg_xugong:'承许贡',
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2023-10-01 04:50:11 +00:00
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jsrg_xugong_prefix:'承',
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2023-08-21 09:52:29 +00:00
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jsrgbiaozhao:'表召',
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jsrgbiaozhao_info:'准备阶段,你可以选择两名其他角色A和B。直到你的下回合开始时或你死亡后,A对B使用牌无次数和距离限制,且B对你使用的牌造成的伤害+1。',
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jsrgyechou:'业仇',
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jsrgyechou_info:'当你死亡时,你可以令一名其他角色获得如下效果:当其受到伤害值不小于其体力值的伤害时,其令此伤害翻倍。',
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jsrg_chunyuqiong:'承淳于琼',
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2023-10-01 04:50:11 +00:00
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jsrg_chunyuqiong_prefix:'承',
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2023-08-21 09:52:29 +00:00
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jsrgcangchu:'仓储',
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2023-09-12 17:28:01 +00:00
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jsrgcangchu_info:'一名角色的结束阶段,你可以令至多X名角色各摸一张牌,若X大于存活角色数,则改为各摸两张牌(X为你于此回合得到的牌数)。',
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2023-08-21 09:52:29 +00:00
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jsrgshishou:'失守',
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jsrgshishou_info:'锁定技。①当你使用【酒】时,你摸三张牌,然后你本回合不能再使用牌。②当你受到火焰伤害后,你令〖仓储〗失效直到你的下回合结束后。',
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2023-10-18 00:44:27 +00:00
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//江山如故·转
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ying:'影',
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ying_info:'当此牌进入弃牌堆后,系统将此牌移出游戏。',
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jsrg_guojia:'梦郭嘉',
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jsrg_guojia_prefix:'梦',
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jsrgqingzi:'轻辎',
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jsrgqingzi_info:'准备阶段,你可以弃置任意名其他角色装备区里的各一张牌,然后令这些角色获得〖神速〗直到你的下回合开始。',
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jsrgdingce:'定策',
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jsrgdingce_info:'当你受到伤害后,你可以依次弃置你与伤害来源的各一张手牌。若这两张牌颜色相同,你视为使用一张【洞烛先机】。',
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jsrgzhenfeng:'针锋',
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jsrgzhenfeng_info:'出牌阶段每种类别各限一次。你可以视为使用一张存活角色的技能描述中包含的基本牌或普通锦囊牌(无距离和次数限制)。当此牌对技能描述中包含此牌的角色生效时,你对其造成1点伤害。',
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jsrg_zhangfei:'转张飞',
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jsrg_zhangfei_prefix:'转',
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2023-10-23 06:54:36 +00:00
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jsrgbaohe:'暴喝',
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2023-10-18 00:44:27 +00:00
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jsrgbaohe_info:'一名角色的出牌阶段结束时,你可以弃置两张牌,然后视为你对攻击范围内包含其的所有角色使用一张【杀】。当一名角色使用牌响应此【杀】后,此【杀】对后续目标角色造成的伤害+1。',
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jsrgxushi:'虚势',
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jsrgxushi_info:'出牌阶段限一次。你可以交给任意名角色各一张牌,然后你获得两倍数量的【影】。',
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jsrg_machao:'转马超',
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jsrg_machao_prefix:'转',
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jsrgzhuiming:'追命',
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jsrgzhuiming_info:'当你使用【杀】指定唯一目标后,你可以声明一种颜色并令目标角色弃置任意张牌,然后你展示目标角色一张牌。若此牌颜色与你声明的颜色相同,则此【杀】不计入次数限制、不可被响应且伤害+1。',
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jsrg_lougui:'转娄圭',
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jsrg_lougui_prefix:'转',
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jsrgshacheng:'沙城',
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jsrgshacheng_info:'①游戏开始时,你将牌堆顶的两张牌置于武将牌上,称为“城”。②当一名角色使用【杀】结算结束后,你可以移去一张“城”,令此牌的其中一名目标角色摸X张牌(X为该角色本回合失去过的牌数且至多为5)。',
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jsrgninghan:'凝寒',
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jsrgninghan_info:'锁定技。①所有角色手牌中的♣【杀】均视为冰【杀】。②当一名角色受到冰冻伤害后,你将造成此伤害的牌对应的实体牌置入“城”。',
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jsrg_zhangren:'转张任',
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jsrg_zhangren_prefix:'转',
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jsrgfuni:'伏匿',
|
2023-10-21 19:57:44 +00:00
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jsrgfuni_info:'锁定技。①你的攻击范围终值为0。②一轮游戏开始时,你令任意名角色获得共计X张【影】(X为存活角色数的一半,向上取整)。③当有牌进入弃牌堆后,若其中有【影】,你于本回合使用牌无距离限制且不能被响应。',
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2023-10-18 00:44:27 +00:00
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jsrgchuanxin:'穿心',
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jsrgchuanxin_info:'一名角色的结束阶段,你可以将一张牌当【杀】使用。当一名角色受到渠道为此【杀】的伤害时,此伤害+Y(Y为其本回合回复过的体力值)。',
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jsrg_huangzhong:'转黄忠',
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jsrg_huangzhong_prefix:'转',
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jsrgcuifeng:'摧锋',
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jsrgcuifeng_info:'限定技。出牌阶段,你可以视为使用一张单目标的伤害类牌(无距离限制)。此回合结束时,若此牌未造成伤害或造成的伤害值大于1,你重置〖摧锋〗。',
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jsrgdengnan:'登难',
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jsrgdengnan_info:'限定技。出牌阶段,你可以视为使用一张非伤害类普通锦囊牌。此回合结束时,若此牌的目标均于此回合受到过伤害,你重置〖登难〗。',
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jsrg_xiahourong:'转夏侯荣',
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jsrg_xiahourong_prefix:'转',
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jsrgfenjian:'奋剑',
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jsrgfenjian_info:'每回合各限一次。当你需要对其他角色使用【决斗】或【桃】时,你可以令你本回合受到的伤害+1,视为使用之。',
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jsrg_sunshangxiang:'转孙尚香',
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jsrg_sunshangxiang_prefix:'转',
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jsrgguiji:'闺忌',
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jsrgguiji_info:'每回合限一次。出牌阶段,你可以与一名手牌数小于你的男性角色交换手牌。然后其下个出牌阶段结束时,你可以与其交换手牌。',
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jsrgjiaohao:'骄豪',
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jsrgjiaohao_info:'①其他角色的出牌阶段限一次。其可以将手牌中的一张装备牌置于你的装备区。②准备阶段,你获得X张【影】(X为你空置装备栏数的一半,向上取整)。',
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jsrg_pangtong:'转庞统',
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jsrg_pangtong_prefix:'转',
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jsrgmanjuan:'漫卷',
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jsrgmanjuan_info:'若你没有手牌,你可以如手牌般使用或打出于本回合进入弃牌堆的牌(每种点数每回合限一次)。',
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jsrgyangming:'养名',
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jsrgyangming_info:'出牌阶段限一次。你可以与一名角色拼点,若其:没赢,你可以与其重复此流程;赢,其摸X张牌,然后你回复1点体力(X为其此阶段没赢的次数)。',
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jsrg_hansui:'转韩遂',
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jsrg_hansui_prefix:'转',
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jsrgniluan:'逆乱',
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jsrgniluan_info:'准备阶段,你可以选择一项:1.弃置一张牌,对一名未对你造成过伤害的角色造成1点伤害;2.令一名对你造成过伤害的角色摸两张牌。',
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jsrghuchou:'互雠',
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jsrghuchou_info:'锁定技。当你对最后对你使用伤害类牌的角色造成伤害时,此伤害+1。',
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jsrgjiemeng:'皆盟',
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jsrgjiemeng_info:'主公技,锁定技。所有群势力角色至其他角色的距离-X(X为群势力角色数)。',
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jsrg_zhangchu:'转张楚',
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jsrg_zhangchu_prefix:'转',
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jsrghuozhong:'惑众',
|
2023-10-19 19:36:20 +00:00
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jsrghuozhong_info:'所有角色出牌阶段限一次。其可以将一张黑色非锦囊牌当【兵粮寸断】置于其判定区,然后令你摸两张牌。',
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2023-10-18 00:44:27 +00:00
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jsrgrihui:'日彗',
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jsrgrihui_info:'①当你使用【杀】对目标角色造成伤害后,你可以令判定区有牌的其他角色各摸一张牌。②你于一回合内对判定区没有牌的角色使用的第一张【杀】无任何次数限制。',
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jsrg_xiahouen:'转夏侯恩',
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jsrg_xiahouen_prefix:'转',
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jsrghujian:'护剑',
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jsrghujian_info:'①游戏开始时,你从游戏外获得一张【赤血青锋】。②一名角色的回合结束时,此回合最后一名使用或打出牌的角色可以获得弃牌堆中的【赤血青锋】。',
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jsrgshili:'恃力',
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jsrgshili_info:'出牌阶段限一次。你可以将一张手牌中的装备牌当【决斗】使用。',
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jsrg_fanjiangzhangda:'转范强张达',
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jsrg_fanjiangzhangda_ab:'转范疆张达',
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jsrg_fanjiangzhangda_prefix:'转',
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jsrgfushan:'负山',
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jsrgfushan_info:'出牌阶段开始时,所有其他角色可以依次交给你一张牌并令你此阶段使用【杀】的次数上限+1。此阶段结束时,若你使用【杀】的次数未达到上限且此阶段以此法交给你牌的角色均存活,你失去2点体力,否则你将手牌摸至体力上限。',
|
2024-01-21 04:40:10 +00:00
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//江山如故·合
|
2024-01-17 11:39:12 +00:00
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jsrg_zhugeliang:'梦诸葛亮',
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jsrg_zhugeliang_prefix:'梦',
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jsrgwentian:'问天',
|
2024-01-18 05:49:11 +00:00
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jsrgwentian_info:'①你可以将牌堆顶的牌当【无懈可击】/【火攻】使用,若此牌不为黑色/红色,〖问天〗于本轮失效。②每回合限一次。你的一个阶段开始时,你可以观看牌堆顶的五张牌,然后将其中一张牌交给一名其他角色,将其余牌以任意顺序置于牌堆顶或牌堆底。',
|
2024-01-17 11:39:12 +00:00
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jsrgchushi:'出师',
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jsrgchushi_info:'出牌阶段限一次。若你不为主公,你可以与主公议事。若结果为:红色,你与其各摸一张牌,若你与其手牌数之和小于7,重复此流程;黑色,当你于本轮内造成属性伤害时,此伤害+1。',
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jsrgyinlve:'隐略',
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jsrgyinlve_info:'每轮各限一次。当一名角色受到火焰/雷电伤害时,你可以防止此伤害,然后于当前回合结束后执行一个只有摸牌/弃牌阶段的回合。',
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jsrg_jiangwei:'合姜维',
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jsrg_jiangwei_prefix:'合',
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jsrgjinfa:'矜伐',
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jsrgjinfa_info:'出牌阶段限一次。你可以展示一张手牌,然后令所有体力上限不大于你的角色议事。若结果与此牌颜色:相同,你令其中至多两名角色将手牌摸至体力上限;不同,你获得两张【影】。然后若没有其他角色与你意见相同,你可以变更势力。',
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jsrgfumou:'复谋',
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jsrgfumou_info:'魏势力技。当你议事结算结束后,与你意见不同的角色本回合不能使用或打出与其意见颜色相同的牌,你可以将一张【影】当【出其不意】对一名与你意见不同的角色使用。',
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jsrgxuanfeng:'选锋',
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jsrgxuanfeng_info:'蜀势力技。你可以将一张【影】当无距离和次数限制的刺【杀】使用。',
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jsrg_luxun:'合陆逊',
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jsrg_luxun_prefix:'合',
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jsrgyoujin:'诱进',
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jsrgyoujin_info:'出牌阶段开始时,你可以与一名角色拼点,你与其本回合不能使用或打出点数小于自己拼点牌的手牌,且赢的角色视为对没赢的角色使用一张【杀】。',
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jsrgdailao:'待劳',
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jsrgdailao_info:'出牌阶段,若你没有可以使用的手牌,你可以展示所有手牌并摸两张牌,然后结束此回合。',
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jsrgzhubei:'逐北',
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jsrgzhubei_info:'锁定技。①当你对本回合受到过伤害的角色造成伤害时,此伤害+1。②你对本回合失去过最后手牌的角色使用牌无次数限制。',
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jsrg_zhaoyun:'合赵云',
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jsrg_zhaoyun_prefix:'合',
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jsrglonglin:'龙临',
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jsrglonglin_info:'其他角色于其出牌阶段内首次使用【杀】指定第一个目标后,你可以弃置一张牌令此【杀】无效,然后其可以视为对你使用一张【决斗】,你以此法造成伤害后,其本阶段不能再使用手牌。',
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jsrgzhendan:'镇胆',
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jsrgzhendan_info:'①你可以将一张非基本手牌当任意基本牌使用或打出。②当你受到伤害后,你摸X张牌并令该技能本轮失效(X为本轮所有角色执行过的回合数且至多为5)。③一轮游戏开始时,若上一轮该技能未因〖镇胆②〗失效过,你摸Y张牌(Y为上一轮所有角色执行过的回合数且至多为5)。',
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jsrg_simayi:'合司马懿',
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jsrg_simayi_prefix:'合',
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jsrgyingshi:'鹰眎',
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jsrgyingshi_info:'当你翻面时,你可以观看牌堆底的三张牌(若死亡角色数大于2则改为五张),然后将其中任意数量的牌以任意顺序置于牌堆顶,其余以任意顺序置于牌堆底。',
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jsrgtuigu:'蜕骨',
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jsrgtuigu_info:'①回合开始时,你可以翻面并令你本回合的手牌上限+X,然后摸X张牌并视为使用一张【解甲归田】(X为存活角色数的一半,向下取整),目标角色不能使用以此法得到的牌直到其回合结束。②一轮游戏开始时,若你上一轮未执行过回合,你获得一个额外的回合。③当你失去装备牌里的牌后,你回复1点体力。',
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jsrg_guoxun:'合郭循',
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jsrg_guoxun_prefix:'合',
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jsrgeqian:'遏前',
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jsrgeqian_info:'①结束阶段,你可以蓄谋任意次。②当你使用【杀】或蓄谋牌指定其他角色为唯一目标后,你可以令此牌不计入次数限制并获得目标一张牌,然后其可以令你本回合至其的距离+2。',
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jsrgfusha:'伏杀',
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jsrgfusha_info:'限定技。出牌阶段,若你的攻击范围内仅有一名角色,你可以对其造成X点伤害(X为你的攻击范围,至多为游戏人数)。',
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2024-01-24 13:26:57 +00:00
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jsrg_sunlubansunluyu:'合大小虎',
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2024-01-17 11:39:12 +00:00
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jsrg_sunlubansunluyu_prefix:'合',
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jsrgdaimou:'殆谋',
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jsrgdaimou_info:'每回合各限一次。当一名角色使用【杀】指定其他角色/你为目标时,你可以用牌堆顶的牌蓄谋/你须弃置你区域里的一张蓄谋牌。',
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jsrgfangjie:'芳洁',
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jsrgfangjie_info:'准备阶段,若你没有蓄谋牌,你回复1点体力并摸一张牌,否则你可以弃置你区域里的任意张蓄谋牌并失去〖芳洁〗。',
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jsrg_caofang:'合曹芳',
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jsrg_caofang_prefix:'合',
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jsrgzhaotu:'诏图',
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jsrgzhaotu_info:'每轮限一次。你可以将一张红色非锦囊牌当【乐不思蜀】使用,然后当前回合结束后,目标执行一个手牌上限-2的额外回合。',
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jsrgjingju:'惊惧',
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jsrgjingju_info:'当你需要使用任意一种基本牌时,你可以将其他角色判定区里的一张牌移动至你的判定区,视为你使用之。',
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jsrgweizhui:'危坠',
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jsrgweizhui_info:'主公技。其他魏势力角色的结束阶段,其可以将一张黑色手牌当【过河拆桥】对你使用。',
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jsrg_sunjun:'合孙峻',
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jsrg_sunjun_prefix:'合',
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jsrgyaoyan:'邀宴',
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jsrgyaoyan_info:'准备阶段,你可以令所有角色依次选择是否于回合结束时议事,若议事结果为:红色,你获得任意名未议事的角色各一张手牌;黑色,你可以对一名议事的角色造成2点伤害。',
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jsrgbazheng:'霸政',
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jsrgbazheng_info:'当你参与的议事展示意见时,本回合受到过你伤害的角色意见视为与你相同。',
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jsrg_liuyong:'合刘永',
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jsrg_liuyong_prefix:'合',
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jsrgdanxin:'丹心',
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jsrgdanxin_info:'你可以将一张牌当【推心置腹】使用,你展示以此法交出与得到的牌,以此法得到♥牌的角色回复1点体力,然后你至目标角色的距离+1直到回合结束。',
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jsrgfengxiang:'封乡',
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jsrgfengxiang_info:'锁定技。当你受到伤害后,你与一名其他角色交换装备区里的所有牌。若你装备区里的牌因此减少,你摸等同于减少牌数的牌。',
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jsrg_weiwenzhugezhi:'合卫温诸葛直',
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jsrg_weiwenzhugezhi_prefix:'合',
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jsrgfuhai:'浮海',
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jsrgfuhai_info:'出牌阶段限一次。你可以令所有有手牌的其他角色同时展示一张手牌,然后你选择一个方向并摸X张牌(X为该方向上的角色展示的点数连续严格递增或严格递减的牌数,至少为1)。',
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jsrg_zhangxuan:'合张嫙',
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jsrg_zhangxuan_prefix:'合',
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jsrgtongli:'同礼',
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jsrgtongli_info:'当你于出牌阶段内使用基本牌或普通锦囊牌指定第一个目标后,若你手牌中的花色数和你于本阶段内使用过的牌数相等,则你可以展示所有手牌,令此牌额外结算一次。',
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jsrgshezang:'奢葬',
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jsrgshezang_info:'每轮限一次。当你或你回合内的其他角色进入濒死状态时,你可以亮出牌堆顶的四张牌,获得其中任意张花色各不相同的牌。',
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jsrg_gaoxiang:'合高翔',
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jsrg_gaoxiang_prefix:'合',
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jsrgchiying:'驰应',
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jsrgchiying_info:'出牌阶段限一次。你可以选择一名角色,令其攻击范围内的其他角色依次弃置一张牌。若以此法弃置的基本牌数不大于其体力值,其获得这些基本牌。',
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jsrg_guozhao:'合郭照',
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jsrg_guozhao_prefix:'合',
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jsrgpianchong:'偏宠',
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jsrgpianchong_info:'一名角色的结束阶段,若你于此回合内失去过牌,你可以判定。若结果为红色/黑色,你摸此回合进入弃牌堆的红色/黑色牌数量的牌。',
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jsrgzunwei:'尊位',
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jsrgzunwei_info:'出牌阶段限一次。你可以选择一名其他角色并选择执行一项,然后移除该选项:1.将手牌数摸至与该角色相同(最多摸五张);2.将其装备牌移至你的装备区,直到你装备区的牌数不少于其;3.将体力值回复至与该角色相同。',
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2024-01-21 02:12:37 +00:00
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2024-01-12 16:41:41 +00:00
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xumou_jsrg:'蓄谋',
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xumou_jsrg_info:'“蓄谋”牌可在判定区内重复存在。判定阶段开始时,你选择一项:⒈使用此牌对应的实体牌,然后本阶段不能再使用此牌名的牌;⒉将所有的“蓄谋”牌置入弃牌堆。',
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2024-01-12 03:38:36 +00:00
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2023-08-21 09:52:29 +00:00
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jiangshanrugu_qi:'江山如故·起',
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jiangshanrugu_cheng:'江山如故·承',
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2023-10-18 00:44:27 +00:00
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jiangshanrugu_zhuan:'江山如故·转',
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2024-01-17 11:39:12 +00:00
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jiangshanrugu_he:'江山如故·合',
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2023-08-21 09:52:29 +00:00
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},
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};
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});
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