江山如故·承+单独分包;新杀周不疑;解禁&更新乐綝
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@ -629,25 +629,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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prompt:get.prompt('dcporui'),
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//prompt2:'弃置一张基本牌并选择一名本回合失去过牌的非当前回合的其他角色,你视为对其依次使用'+get.cnNumber(Math.max(0,player.hp)+1)+'张【杀】',
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||||
prompt2:get.skillInfoTranslation('dcporui',player),
|
||||
filterCard:function(card,player){
|
||||
if(get.type(card)!='basic') return false;
|
||||
return lib.filter.cardDiscardable.apply(this,arguments);
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||||
},
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||||
filterCard:lib.filter.cardDiscardable,
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||||
selectCard:1,
|
||||
targets:game.filterPlayer(current=>{
|
||||
position:'he',
|
||||
list:game.filterPlayer(current=>{
|
||||
if(current==player||current==trigger.player) return false;
|
||||
return current.hasHistory('lose',function(evt){
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||||
return evt.cards.length>0;
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||||
});
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||||
}),
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||||
filterTarget:function(card,player,target){
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||||
return _status.event.targets.contains(target);
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||||
return _status.event.list.map(i=>i[0]).contains(target);
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||||
},
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||||
ai1:function(card){
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||||
return 7-get.value(card);
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||||
},
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||||
ai2:function(target){
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||||
return get.effect(target,{name:'sha'},_status.event.player,_status.event.player);
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||||
return get.effect(target,{name:'sha'},_status.event.player,_status.event.player)*_status.event.list.find(i=>{
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||||
return i[0]==target;
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||||
})[1];
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||||
}
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||||
});
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||||
'step 1'
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@ -700,7 +700,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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ai:{
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||||
expose:0.4,
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||||
threaten:4.8
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||||
threaten:3.8,
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||||
}
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||||
},
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||||
dcgonghu:{
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@ -721,6 +721,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return num>1;
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}
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if(player.hasMark('dcgonghu_basic')) return false;
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||||
if(_status.currentPhase&&_status.currentPhase==player) return false;
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||||
var evt=event.getl(player);
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if(!evt||!evt.cards2||!evt.cards2.some(i=>get.type2(i,player)=='basic')) return false;
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var num=0;
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@ -3259,7 +3260,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(bool1) val+=5;
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if(bool2){
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if(bool1) target.maxHp++;
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||||
val+=get.recoverEffect(target,player,player);
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val+=Math.max(0,get.recoverEffect(target,player,player));
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if(bool1) target.maxHp--;
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}
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if(bool3){
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@ -9825,9 +9826,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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perfectPair:{},
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characterReplace:{
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dongbai:['re_dongbai','dongbai','jsrg_dongbai'],
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chunyuqiong:['chunyuqiong','re_chunyuqiong'],
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chunyuqiong:['chunyuqiong','re_chunyuqiong','jsrg_chunyuqiong'],
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kanze:['re_kanze','kanze'],
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chendeng:['ol_chendeng','re_chendeng','chendeng'],
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chendeng:['ol_chendeng','re_chendeng','chendeng','jsrg_chendeng'],
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miheng:['miheng','re_miheng'],
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liuba:['ol_liuba','dc_liuba','liuba'],
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lvkuanglvxiang:['lvkuanglvxiang','dc_lvkuanglvxiang'],
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@ -10195,7 +10196,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcqinghuang_info:'出牌阶段开始时,你可以减1点体力上限,然后你于本回合发动〖踏寂〗时额外随机执行一种效果。',
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dc_huojun:'霍峻',
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dcgue:'孤扼',
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dcgue_info:'每名其他角色的回合限一次。当你需要使用或打出【杀】或【闪】时,若你有手牌,你可以展示之。若其中【杀】和【闪】的数量之和不超过1,你视为使用或打出此牌。',
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dcgue_info:'每回合限一次。当你需要使用或打出【杀】或【闪】时,若你有手牌,你可以展示之。若其中【杀】和【闪】的数量之和不超过1,你视为使用或打出此牌。',
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dcsigong:'伺攻',
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dcsigong_info:'其他角色的回合结束时,若其于本回合内使用牌被响应过,你可以将手牌摸至或弃置至1,视为对其使用一张需使用X张【闪】抵消的【杀】,且此【杀】的伤害基数+1(X为你以此法弃置的牌数且至少为1)。当你以此法造成伤害后,该技能于本轮失效。',
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peiyuanshao:'裴元绍',
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@ -13157,7 +13157,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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baosanniang:['xin_baosanniang','re_baosanniang','baosanniang'],
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heqi:['re_heqi','heqi'],
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weiwenzhugezhi:['weiwenzhugezhi','re_weiwenzhugezhi'],
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xugong:['xugong','re_xugong'],
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xugong:['xugong','re_xugong','jsrg_xugong'],
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liuzan:['re_liuzan','liuzan'],
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sufei:['yj_sufei','sp_sufei','xf_sufei'],
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jiakui:['jiakui','old_jiakui'],
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2381
character/offline.js
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@ -303,6 +303,9 @@ window.noname_character_rank={
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'shichangshi',
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'ol_wenqin',
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'clan_zhonghui',
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'jsrg_chunyuqiong',
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'jsrg_guanyu',
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'yuechen',
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'key_misuzu',
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'key_sunohara',
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'key_umi',
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@ -587,6 +590,8 @@ window.noname_character_rank={
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'yanghong',
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'dc_sunhanhua',
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'shen_dianwei',
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'zhoubuyi',
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'jsrg_sunce',
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],
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bp:[
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'chess_diaochan',
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@ -932,6 +937,10 @@ window.noname_character_rank={
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'ol_mengda',
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'dc_wuban',
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're_caochong',
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'jsrg_lvbu',
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'jsrg_xuyou',
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'jsrg_zhangliao',
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'jsrg_zhenji',
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],
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b:[
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'diy_feishi',
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@ -1221,7 +1230,6 @@ window.noname_character_rank={
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'vtb_xiaoshan',
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'vtb_xiaotao',
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'zhangchu',
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'dc_duyu',
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'chentai',
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'clan_zhongyan',
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'sb_zhurong',
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@ -1229,6 +1237,9 @@ window.noname_character_rank={
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|||
'xizheng',
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'dc_duyu',
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||||
'clan_wanghun',
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'jsrg_chendeng',
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||||
'jsrg_zhanghe',
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||||
'jsrg_zoushi',
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||||
],
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||||
bm:[
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||||
'diy_xizhenxihong',
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@ -1418,6 +1429,7 @@ window.noname_character_rank={
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|||
'qianzhao',
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||||
'vtb_xiaosha',
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||||
'huanfan',
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||||
'jsrg_xugong',
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||||
],
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c:[
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||||
'xiahoudun',
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@ -7686,14 +7686,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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jiaxu:['re_jiaxu','jiaxu','ns_jiaxu','ps_jiaxu'],
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dongzhuo:['ol_dongzhuo','sp_dongzhuo','re_dongzhuo','dongzhuo','yj_dongzhuo'],
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dengai:['re_dengai','ol_dengai','dengai'],
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sp_ol_zhanghe:['sp_ol_zhanghe','yj_zhanghe','sp_zhanghe'],
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sp_ol_zhanghe:['sp_ol_zhanghe','yj_zhanghe','sp_zhanghe','jsrg_zhanghe'],
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jiangwei:['ol_jiangwei','re_jiangwei','jiangwei'],
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||||
liushan:['ol_liushan','re_liushan','liushan'],
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||||
sunce:['re_sunben','re_sunce','sunce'],
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||||
zhangzhang:['ol_zhangzhang','re_zhangzhang','zhangzhang'],
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zuoci:['re_zuoci','zuoci'],
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||||
caiwenji:['ol_caiwenji','re_caiwenji','caiwenji'],
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||||
xuyou:['sp_xuyou','xuyou','yj_xuyou'],
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||||
xuyou:['sp_xuyou','xuyou','jsrg_xuyou','yj_xuyou'],
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||||
guanqiujian:['guanqiujian','tw_guanqiujian','re_guanqiujian','old_guanqiujian'],
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||||
chendao:['chendao','old_chendao','ns_chendao'],
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||||
zhugezhan:['zhugezhan','old_zhugezhan'],
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||||
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270
character/sp2.js
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@ -4,7 +4,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'sp2',
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||||
connect:true,
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||||
character:{
|
||||
dc_wangjun:['male','qun',4,['dcchangqu','dctongye']],
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||||
dc_jsp_guanyu:['male','wei',4,['new_rewusheng','dcdanji']],
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||||
dc_mengda:['male','wei',4,['dclibang','dcwujie']],
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||||
dc_zhangmancheng:['male','qun',4,['dclvecheng','dczhongji'],['unseen']],
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||||
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@ -108,269 +107,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_xuzhou:['re_taoqian','caosong','zhangmiao','qiuliju'],
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||||
sp_zhongyuan:['re_hucheer','re_zoushi','caoanmin','re_dongcheng'],
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||||
sp_xiaohu:['haomeng','yanfuren','yanrou','dc_zhuling'],
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||||
sp_decade:['caobuxing','re_maliang','xin_baosanniang','dc_wangjun'],
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||||
sp_decade:['caobuxing','re_maliang','xin_baosanniang'],
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||||
}
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||||
},
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||||
skill:{
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||||
//新服灭霸
|
||||
dctongye:{
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||||
audio:2,
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||||
trigger:{player:'phaseDrawBegin2'},
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||||
forced:true,
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||||
filter:function(event,player){
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||||
if(game.countGroup()>1) return false;
|
||||
return !event.numFixed;
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||||
},
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||||
content:function(){
|
||||
trigger.num+=3;
|
||||
},
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||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
if(game.countGroup()>4) return num;
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||||
return num+3;
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||||
},
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||||
attackRange:function(player,num){
|
||||
if(game.countGroup()>3) return num;
|
||||
return num+3;
|
||||
},
|
||||
cardUsable:function(card,player,num){
|
||||
if(card.name=='sha'){
|
||||
if(game.countGroup()>2) return num;
|
||||
return num+3;
|
||||
}
|
||||
},
|
||||
},
|
||||
ai:{
|
||||
threaten:2.6,
|
||||
},
|
||||
},
|
||||
dcmianyao:{
|
||||
audio:2,
|
||||
trigger:{
|
||||
player:'phaseDrawEnd',
|
||||
},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.countCards('h')>0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseCard('h',get.prompt('dcmianyao'),'展示点数最小的一张牌并随机插入牌堆中,然后于回合结束时摸此牌点数张牌。',function(card,player){
|
||||
var num=get.number(card,player);
|
||||
return !player.hasCard(card2=>{
|
||||
return card!=card2&&get.number(card2,player)<num;
|
||||
});
|
||||
}).set('ai',card=>{
|
||||
var player=_status.event.player;
|
||||
var value=player.getUseValue(card,null,true);
|
||||
if(value>5&&get.number(card)<=2) return 0;
|
||||
return 1+1/Math.max(0.1,value);
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('dcmianyao');
|
||||
var card=result.cards[0];
|
||||
event.card=card;
|
||||
player.showCards([card],get.translation(player)+'发动了【免徭】');
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
player.$throw(1,1000);
|
||||
player.lose(card,ui.cardPile).insert_index=function(){
|
||||
return ui.cardPile.childNodes[get.rand(0,ui.cardPile.childNodes.length-1)];
|
||||
}
|
||||
player.addTempSkill('dcmianyao_draw');
|
||||
var num=get.number(card);
|
||||
if(num>0) player.addMark('dcmianyao_draw',num,false);
|
||||
},
|
||||
subSkill:{
|
||||
draw:{
|
||||
trigger:{
|
||||
player:'phaseEnd',
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.hasMark('dcmianyao_draw');
|
||||
},
|
||||
forced:true,
|
||||
charlotte:true,
|
||||
onremove:true,
|
||||
content:function(){
|
||||
player.draw(player.countMark('dcmianyao_draw'));
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
dcchangqu:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
selectTarget:function(){
|
||||
return [1,game.countPlayer()-1];
|
||||
},
|
||||
complexSelect:true,
|
||||
complexTarget:true,
|
||||
multitarget:true,
|
||||
multiline:true,
|
||||
filterTarget:function(card,player,target){
|
||||
if(player==target) return false;
|
||||
var next=player.getNext(),prev=player.getPrevious();
|
||||
var selected=ui.selected.targets;
|
||||
if(!selected.contains(next)&&!selected.contains(prev)) return (target==next||target==prev);
|
||||
for(var i of selected){
|
||||
if(i.getNext()==target||i.getPrevious()==target) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
contentBefore:function(){
|
||||
event.getParent()._dcchangqu_targets=targets.slice();
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
event.targets=event.getParent()._dcchangqu_targets;
|
||||
var current=targets[0];
|
||||
current.addMark('dcchangqu_warship');
|
||||
current.addMark('dcchangqu_warshipx',1,false);
|
||||
event.num=0;
|
||||
game.delayx();
|
||||
'step 1'
|
||||
var target=targets.shift();
|
||||
event.target=target;
|
||||
var num=Math.max(1,event.num);
|
||||
var nextPlayer=targets.find(i=>{
|
||||
return i.isIn();
|
||||
});
|
||||
if(target.hasMark('dcchangqu_warshipx')){
|
||||
var prompt2='是否交给'+get.translation(player)+get.cnNumber(num)+'张手牌?'+(nextPlayer?'若如此做,将“战舰”移动给'+get.translation(nextPlayer)+',':',')+'否则你下次受到的属性伤害值+'+num;
|
||||
target.chooseCard(get.translation(player)+'对你发动了【长驱】',prompt2).set('ai',card=>{
|
||||
if(_status.event.att>0) return 6-get.value(card);
|
||||
if(_status.event.take) return -get.value(card);
|
||||
return 5-get.value(card);
|
||||
}).set('att',get.attitude(target,player)).set('take',function(){
|
||||
var base=num;
|
||||
var getEffect=function(target,player,num){
|
||||
var natures=['fire','thunder','ice'];
|
||||
return natures.map(nature=>{
|
||||
return get.damageEffect(target,target,player,nature)*Math.sqrt(num)/Math.min(1.5,1+target.countCards('h'));
|
||||
}).reduce((sum,eff)=>{
|
||||
return sum+eff;
|
||||
},0)/natures.length;
|
||||
}
|
||||
var eff=getEffect(player,player,base);
|
||||
return targets.some((current,ind)=>{
|
||||
var num=base+ind+1;
|
||||
var effx=getEffect(current,player,num);
|
||||
return effx<eff;
|
||||
});
|
||||
});
|
||||
}
|
||||
else event.goto(4);
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
var cards=result.cards;
|
||||
target.give(cards,player);
|
||||
event.num++;
|
||||
}
|
||||
else{
|
||||
target.addSkill('dcchangqu_add');
|
||||
target.addMark('dcchangqu_add',Math.max(1,event.num),false);
|
||||
target.link(true);
|
||||
event.goto(4);
|
||||
}
|
||||
'step 3'
|
||||
var nextPlayer=targets.find(i=>{
|
||||
return i.isIn();
|
||||
});
|
||||
if(nextPlayer){
|
||||
target.line(nextPlayer);
|
||||
nextPlayer.addMark('dcchangqu_warship',target.countMark('dcchangqu_warship'));
|
||||
nextPlayer.addMark('dcchangqu_warshipx',target.countMark('dcchangqu_warshipx'),false);
|
||||
event.goto(1);
|
||||
game.delayx();
|
||||
}
|
||||
target.removeMark('dcchangqu_warship',target.countMark('dcchangqu_warship'));
|
||||
target.removeMark('dcchangqu_warshipx',target.countMark('dcchangqu_warshipx'),false);
|
||||
'step 4'
|
||||
var targets=game.players.slice().concat(game.dead);
|
||||
targets.forEach(i=>{
|
||||
delete i.storage.dcchangqu_warshipx;
|
||||
});
|
||||
},
|
||||
ai:{
|
||||
order:10,
|
||||
expose:0.05,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
var att=get.attitude(player,target);
|
||||
var targets=game.filterPlayer(i=>i!=player);
|
||||
targets.sortBySeat(player);
|
||||
var targets2=targets.reverse();
|
||||
var sum=0;
|
||||
var maxSum=-Infinity,maxIndex=-1;
|
||||
var maxSum2=-Infinity,maxIndex2=-1;
|
||||
for(var i=0;i<targets.length;i++){
|
||||
var current=targets[i];
|
||||
var att=-get.attitude(player,current)-0.1;
|
||||
var val=Math.sqrt(i+1)*att;
|
||||
val/=0.01+Math.max(3,current.countCards('h')/2);
|
||||
sum+=val;
|
||||
if(sum>maxSum){
|
||||
maxSum=sum;
|
||||
maxIndex=i;
|
||||
}
|
||||
}
|
||||
var sum=0;
|
||||
for(var i=0;i<targets2.length;i++){
|
||||
var current=targets[i];
|
||||
var att=-get.attitude(player,current)-0.1;
|
||||
var val=Math.sqrt(i+1)*att;
|
||||
val/=0.01+Math.max(3,current.countCards('h')/2);
|
||||
sum+=val;
|
||||
if(sum>maxSum2){
|
||||
maxSum2=sum;
|
||||
maxIndex2=i;
|
||||
}
|
||||
}
|
||||
if(maxSum<maxSum2){
|
||||
targets=targets2;
|
||||
maxIndex=maxIndex2;
|
||||
}
|
||||
if(ui.selected.targets.length>maxIndex) return -100*get.sgnAttitude(player,target);
|
||||
if(target==targets[ui.selected.targets.length]) return get.sgnAttitude(player,target);
|
||||
return 0;
|
||||
}
|
||||
},
|
||||
},
|
||||
subSkill:{
|
||||
warship:{
|
||||
marktext:'舰',
|
||||
intro:{
|
||||
name:'战舰',
|
||||
name2:'战舰',
|
||||
content:'这里停了&艘战舰!不过啥用没有。',
|
||||
}
|
||||
},
|
||||
add:{
|
||||
trigger:{
|
||||
player:'damageBegin3',
|
||||
},
|
||||
filter:function(event,player){
|
||||
return event.nature&&player.hasMark('dcchangqu_add');
|
||||
},
|
||||
forced:true,
|
||||
onremove:true,
|
||||
charlotte:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
trigger.num+=player.countMark('dcchangqu_add');
|
||||
player.removeSkill('dcchangqu_add');
|
||||
},
|
||||
marktext:'驱',
|
||||
intro:{
|
||||
content:'下次受到的属性伤害+#',
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
//魏关羽
|
||||
dcdanji:{
|
||||
audio:'danji',
|
||||
|
@ -10077,6 +9817,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
jsp_guanyu:['dc_jsp_guanyu','jsp_guanyu'],
|
||||
mushun:['mushun','sp_mushun'],
|
||||
wangjun:['dc_wangjun','wangjun'],
|
||||
zoushi:['re_zoushi','jsrg_zoushi'],
|
||||
},
|
||||
translate:{
|
||||
lijue:"李傕",
|
||||
|
@ -10578,13 +10319,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
dcdanji_info:'觉醒技。准备阶段,若你的手牌数大于体力值,你减1点体力上限,将体力回复至体力上限,然后获得〖马术〗和〖怒嗔〗。',
|
||||
dcnuchen:'怒嗔',
|
||||
dcnuchen_info:'出牌阶段限一次。你可以展示一名其他角色的一张手牌,然后选择一项:1.弃置任意张该花色的牌,对其造成等量伤害;2.获得该角色手牌中所有此花色的牌。',
|
||||
dc_wangjun:'王濬',
|
||||
dcmianyao:'免徭',
|
||||
dcmianyao_info:'摸牌阶段结束时,你可以展示手牌中点数最小的一张牌并将此牌随机插入牌堆中。然后你于此回合结束时摸等同于此牌点数的牌。',
|
||||
dcchangqu:'长驱',
|
||||
dcchangqu_info:'出牌阶段限一次。你可以开一艘战舰(你从你的上家或下家开始选择任意名座位连续的其他角色,且起点角色获得“战舰”标记)。这些角色按照你选择的顺序依次执行:{若其有本次获得的“战舰”,其选择一项:1.交给你X张手牌,然后将“战舰”移动给你选择的下一名目标角色;2.令其下次受到的属性伤害值+X,然后横置(X为本次〖长驱〗中选项一被选择过的次数且至少为1)。}。',
|
||||
dctongye:'统业',
|
||||
dctongye_info:'锁定技。若场上势力数:不大于4,你的手牌上限+3;不大于3,你的攻击范围+3;不大于2,你使用【杀】的次数上限+3;不大于1,你摸牌阶段额定摸牌数+3。',
|
||||
|
||||
sp_whlw:"文和乱武",
|
||||
sp_zlzy:"逐鹿中原",
|
||||
|
|
|
@ -2478,10 +2478,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zhenji:['re_zhenji','yj_zhenji','zhenji'],
|
||||
xuzhu:['re_xuzhu','xuzhu'],
|
||||
zhangliao:['re_zhangliao','zhangliao'],
|
||||
sp_zhangliao:['sp_zhangliao','yj_zhangliao'],
|
||||
sp_zhangliao:['sp_zhangliao','yj_zhangliao','jsrg_zhangliao'],
|
||||
xiahoudun:['re_xiahoudun','xin_xiahoudun','xiahoudun'],
|
||||
liubei:['re_liubei','liubei','junk_liubei'],
|
||||
guanyu:['re_guanyu','guanyu','ps_guanyu'],
|
||||
guanyu:['re_guanyu','guanyu','jsrg_guanyu','ps_guanyu'],
|
||||
zhangfei:['re_zhangfei','tw_zhangfei','xin_zhangfei','old_zhangfei','zhangfei','yj_zhangfei'],
|
||||
zhaoyun:['re_zhaoyun','old_zhaoyun','zhaoyun','ps2063_zhaoyun','ps2067_zhaoyun'],
|
||||
sp_zhaoyun:['sp_zhaoyun','jsp_zhaoyun'],
|
||||
|
@ -2498,7 +2498,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sunshangxiang:['re_sunshangxiang','sunshangxiang'],
|
||||
ganning:['re_ganning','ganning','yongjian_ganning'],
|
||||
yj_ganning:['yj_ganning','sp_ganning'],
|
||||
lvbu:['re_lvbu','lvbu','ps_lvbu'],
|
||||
lvbu:['re_lvbu','lvbu','jsrg_lvbu','ps_lvbu'],
|
||||
diaochan:['re_diaochan','diaochan'],
|
||||
huatuo:['re_huatuo','old_huatuo','huatuo'],
|
||||
huaxiong:['re_huaxiong','old_huaxiong','huaxiong','ol_huaxiong'],
|
||||
|
|
|
@ -5,6 +5,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
connect:true,
|
||||
character:{
|
||||
sunlingluan:['female','wu',3,['dclingyue','dcpandi']],
|
||||
dc_wangjun:['male','qun',4,['dctongye','dcchangqu']],
|
||||
zhoubuyi:['male','wei',3,['dcshiji','dcsilun']],
|
||||
dc_duyu:['male','wei',4,['dcjianguo','dcdyqingshi']],
|
||||
ganfurenmifuren:['female','shu',3,['dcchanjuan','dcxunbie']],
|
||||
dc_ganfuren:['female','shu',3,['dcshushen','dcshenzhi']],
|
||||
|
@ -72,7 +74,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
characterSort:{
|
||||
xianding:{
|
||||
sp2_huben:['wangshuang','wenyang','re_liuzan','dc_huangzu','wulan','leitong','chentai','dc_duyu'],
|
||||
sp2_huben:['wangshuang','wenyang','re_liuzan','dc_huangzu','wulan','leitong','chentai','dc_duyu','dc_wangjun'],
|
||||
sp2_shengun:["puyuan","guanlu","gexuan",'wufan','re_zhangbao','dukui','zhaozhi','zhujianping','dc_zhouxuān','zerong'],
|
||||
sp2_bizhe:['dc_luotong','dc_wangchang','chengbing','dc_yangbiao','ruanji'],
|
||||
sp2_huangjia:['caomao','liubian','dc_liuyu','quanhuijie','dingshangwan','yuanji','xielingyu','sunyu','ganfurenmifuren','dc_ganfuren','dc_mifuren'],
|
||||
|
@ -81,7 +83,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sp2_yinyu:['zhouyi','luyi','sunlingluan'],
|
||||
sp2_doukou:['re_xinxianying','huaman','xuelingyun','dc_ruiji','duanqiaoxiao'],
|
||||
sp2_jichu:['zhaoang','dc_liuye','dc_wangyun','yanghong','huanfan','xizheng'],
|
||||
sp2_yuxiu:['dongguiren','dc_tengfanglan','zhangjinyun'],
|
||||
sp2_yuxiu:['dongguiren','dc_tengfanglan','zhangjinyun','zhoubuyi'],
|
||||
sp2_gaoshan:['wanglang','liuhui'],
|
||||
sp2_wumiao:['wu_zhugeliang'],
|
||||
}
|
||||
|
@ -242,6 +244,504 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
},
|
||||
//新服灭霸
|
||||
dctongye:{
|
||||
audio:2,
|
||||
trigger:{
|
||||
global:['phaseBefore','dieAfter'],
|
||||
player:'enterGame',
|
||||
},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
if(game.countGroup()>4) return false;
|
||||
if(event.name=='die') return true;
|
||||
return event.name!='phase'||game.phaseNumber==0;
|
||||
},
|
||||
content:function(){
|
||||
player.addSkill('dctongye_buff');
|
||||
var num=game.countGroup();
|
||||
if(num<=4){
|
||||
player.addMark('dctongye_handcard',3,false);
|
||||
game.log(player,'手牌上限','#y+3');
|
||||
}
|
||||
if(num<=3){
|
||||
player.addMark('dctongye_range',3,false);
|
||||
game.log(player,'攻击范围','#y+3');
|
||||
}
|
||||
if(num<=2){
|
||||
player.addMark('dctongye_sha',3,false);
|
||||
game.log(player,'使用杀的次数上限','#y+3');
|
||||
}
|
||||
if(num<=1){
|
||||
player.addMark('dctongye_draw',3,false);
|
||||
game.log(player,'摸牌阶段额定摸牌数','#y+3');
|
||||
}
|
||||
},
|
||||
subSkill:{
|
||||
buff:{
|
||||
audio:'dctongye',
|
||||
trigger:{player:'phaseDrawBegin2'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
if(!player.hasMark('dctongye_draw')) return false;
|
||||
return !event.numFixed;
|
||||
},
|
||||
content:function(){
|
||||
trigger.num+=player.countMark('dctongye_draw');
|
||||
},
|
||||
charlotte:true,
|
||||
onremove:['dctongye_handcard','dctongye_range','dctongye_sha','dctongye_draw'],
|
||||
mark:true,
|
||||
marktext:'统',
|
||||
intro:{
|
||||
content:function(storage,player){
|
||||
var str='';
|
||||
var hand=player.countMark('dctongye_handcard'),range=player.countMark('dctongye_range'),sha=player.countMark('dctongye_sha'),draw=player.countMark('dctongye_draw');
|
||||
if(hand>0){
|
||||
str+='<li>手牌上限+'+hand+';';
|
||||
}
|
||||
if(range>0){
|
||||
str+='<li>攻击范围+'+range+';';
|
||||
}
|
||||
if(sha>0){
|
||||
str+='<li>使用【杀】的次数上限+'+sha+';'
|
||||
}
|
||||
if(draw>0){
|
||||
str+='<li>摸牌阶段额定摸牌数+'+draw+'。';
|
||||
}
|
||||
str=str.slice(0,-1)+'。';
|
||||
return str;
|
||||
}
|
||||
},
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
return num+player.countMark('dctongye_handcard');
|
||||
},
|
||||
attackRange:function(player,num){
|
||||
return num+player.countMark('dctongye_range');
|
||||
},
|
||||
cardUsable:function(card,player,num){
|
||||
if(card.name=='sha'){
|
||||
return num+player.countMark('dctongye_sha');
|
||||
}
|
||||
},
|
||||
},
|
||||
ai:{
|
||||
threaten:2.6,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
dcmianyao:{
|
||||
audio:2,
|
||||
trigger:{
|
||||
player:'phaseDrawEnd',
|
||||
},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.countCards('h')>0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseCard('h',get.prompt('dcmianyao'),'展示点数最小的一张牌并随机插入牌堆中,然后于回合结束时摸此牌点数张牌。',function(card,player){
|
||||
var num=get.number(card,player);
|
||||
return !player.hasCard(card2=>{
|
||||
return card!=card2&&get.number(card2,player)<num;
|
||||
});
|
||||
}).set('ai',card=>{
|
||||
var player=_status.event.player;
|
||||
var value=player.getUseValue(card,null,true);
|
||||
if(value>5&&get.number(card)<=2) return 0;
|
||||
return 1+1/Math.max(0.1,value);
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('dcmianyao');
|
||||
var card=result.cards[0];
|
||||
event.card=card;
|
||||
player.showCards([card],get.translation(player)+'发动了【免徭】');
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
player.$throw(1,1000);
|
||||
player.lose(card,ui.cardPile).insert_index=function(){
|
||||
return ui.cardPile.childNodes[get.rand(0,ui.cardPile.childNodes.length-1)];
|
||||
}
|
||||
player.addTempSkill('dcmianyao_draw');
|
||||
var num=get.number(card);
|
||||
if(num>0) player.addMark('dcmianyao_draw',num,false);
|
||||
},
|
||||
subSkill:{
|
||||
draw:{
|
||||
trigger:{
|
||||
player:'phaseEnd',
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.hasMark('dcmianyao_draw');
|
||||
},
|
||||
forced:true,
|
||||
charlotte:true,
|
||||
onremove:true,
|
||||
content:function(){
|
||||
player.draw(player.countMark('dcmianyao_draw'));
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
dcchangqu:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
selectTarget:function(){
|
||||
return [1,game.countPlayer()-1];
|
||||
},
|
||||
complexSelect:true,
|
||||
complexTarget:true,
|
||||
multitarget:true,
|
||||
multiline:true,
|
||||
filterTarget:function(card,player,target){
|
||||
if(player==target) return false;
|
||||
var next=player.getNext(),prev=player.getPrevious();
|
||||
var selected=ui.selected.targets;
|
||||
if(!selected.contains(next)&&!selected.contains(prev)) return (target==next||target==prev);
|
||||
for(var i of selected){
|
||||
if(i.getNext()==target||i.getPrevious()==target) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
contentBefore:function(){
|
||||
event.getParent()._dcchangqu_targets=targets.slice();
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
event.targets=event.getParent()._dcchangqu_targets;
|
||||
var current=targets[0];
|
||||
current.addMark('dcchangqu_warship');
|
||||
current.addMark('dcchangqu_warshipx',1,false);
|
||||
event.num=0;
|
||||
game.delayx();
|
||||
'step 1'
|
||||
var target=targets.shift();
|
||||
event.target=target;
|
||||
var num=Math.max(1,event.num);
|
||||
var nextPlayer=targets.find(i=>{
|
||||
return i.isIn();
|
||||
});
|
||||
if(target.hasMark('dcchangqu_warshipx')){
|
||||
var prompt2='是否交给'+get.translation(player)+get.cnNumber(num)+'张手牌?'+(nextPlayer?'若如此做,将“战舰”移动给'+get.translation(nextPlayer)+',':',')+'否则你下次受到的属性伤害值+'+num;
|
||||
target.chooseCard(get.translation(player)+'对你发动了【长驱】',prompt2).set('ai',card=>{
|
||||
if(_status.event.att>0) return 6-get.value(card);
|
||||
if(_status.event.take) return -get.value(card);
|
||||
return 5-get.value(card);
|
||||
}).set('att',get.attitude(target,player)).set('take',function(){
|
||||
var base=num;
|
||||
var getEffect=function(target,player,num){
|
||||
var natures=['fire','thunder','ice'];
|
||||
return natures.map(nature=>{
|
||||
return get.damageEffect(target,target,player,nature)*Math.sqrt(num)/Math.min(1.5,1+target.countCards('h'));
|
||||
}).reduce((sum,eff)=>{
|
||||
return sum+eff;
|
||||
},0)/natures.length;
|
||||
}
|
||||
var eff=getEffect(player,player,base);
|
||||
return targets.some((current,ind)=>{
|
||||
var num=base+ind+1;
|
||||
var effx=getEffect(current,player,num);
|
||||
return effx<eff;
|
||||
});
|
||||
});
|
||||
}
|
||||
else event.goto(4);
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
var cards=result.cards;
|
||||
target.give(cards,player);
|
||||
event.num++;
|
||||
}
|
||||
else{
|
||||
target.addSkill('dcchangqu_add');
|
||||
target.addMark('dcchangqu_add',Math.max(1,event.num),false);
|
||||
target.link(true);
|
||||
event.goto(4);
|
||||
}
|
||||
'step 3'
|
||||
var nextPlayer=targets.find(i=>{
|
||||
return i.isIn();
|
||||
});
|
||||
if(nextPlayer){
|
||||
target.line(nextPlayer);
|
||||
nextPlayer.addMark('dcchangqu_warship',target.countMark('dcchangqu_warship'));
|
||||
nextPlayer.addMark('dcchangqu_warshipx',target.countMark('dcchangqu_warshipx'),false);
|
||||
event.goto(1);
|
||||
game.delayx();
|
||||
}
|
||||
target.removeMark('dcchangqu_warship',target.countMark('dcchangqu_warship'));
|
||||
target.removeMark('dcchangqu_warshipx',target.countMark('dcchangqu_warshipx'),false);
|
||||
'step 4'
|
||||
var targets=game.players.slice().concat(game.dead);
|
||||
targets.forEach(i=>{
|
||||
delete i.storage.dcchangqu_warshipx;
|
||||
});
|
||||
},
|
||||
ai:{
|
||||
order:10,
|
||||
expose:0.05,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
var att=get.attitude(player,target);
|
||||
var targets=game.filterPlayer(i=>i!=player);
|
||||
targets.sortBySeat(player);
|
||||
var targets2=targets.reverse();
|
||||
var sum=0;
|
||||
var maxSum=-Infinity,maxIndex=-1;
|
||||
var maxSum2=-Infinity,maxIndex2=-1;
|
||||
for(var i=0;i<targets.length;i++){
|
||||
var current=targets[i];
|
||||
var att=-get.attitude(player,current)-0.1;
|
||||
var val=Math.sqrt(i+1)*att;
|
||||
val/=0.01+Math.max(3,current.countCards('h')/2);
|
||||
sum+=val;
|
||||
if(sum>maxSum){
|
||||
maxSum=sum;
|
||||
maxIndex=i;
|
||||
}
|
||||
}
|
||||
var sum=0;
|
||||
for(var i=0;i<targets2.length;i++){
|
||||
var current=targets[i];
|
||||
var att=-get.attitude(player,current)-0.1;
|
||||
var val=Math.sqrt(i+1)*att;
|
||||
val/=0.01+Math.max(3,current.countCards('h')/2);
|
||||
sum+=val;
|
||||
if(sum>maxSum2){
|
||||
maxSum2=sum;
|
||||
maxIndex2=i;
|
||||
}
|
||||
}
|
||||
if(maxSum<maxSum2){
|
||||
targets=targets2;
|
||||
maxIndex=maxIndex2;
|
||||
}
|
||||
if(ui.selected.targets.length>maxIndex) return -100*get.sgnAttitude(player,target);
|
||||
if(target==targets[ui.selected.targets.length]) return get.sgnAttitude(player,target);
|
||||
return 0;
|
||||
}
|
||||
},
|
||||
},
|
||||
subSkill:{
|
||||
warship:{
|
||||
marktext:'舰',
|
||||
intro:{
|
||||
name:'战舰',
|
||||
name2:'战舰',
|
||||
content:'这里停了&艘战舰!不过啥用没有。',
|
||||
}
|
||||
},
|
||||
add:{
|
||||
trigger:{
|
||||
player:'damageBegin3',
|
||||
},
|
||||
filter:function(event,player){
|
||||
return event.nature&&player.hasMark('dcchangqu_add');
|
||||
},
|
||||
forced:true,
|
||||
onremove:true,
|
||||
charlotte:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
trigger.num+=player.countMark('dcchangqu_add');
|
||||
player.removeSkill('dcchangqu_add');
|
||||
},
|
||||
marktext:'驱',
|
||||
intro:{
|
||||
content:'下次受到的属性伤害+#',
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
//周不疑
|
||||
dcshiji:{
|
||||
audio:2,
|
||||
trigger:{
|
||||
global:'phaseJieshuBegin',
|
||||
},
|
||||
filter:function(event,player){
|
||||
return event.player.isIn()&&!event.player.getHistory('sourceDamage').length;
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
trigger.player.addTempSkill('dcshiji_forbidself');
|
||||
var list=[];
|
||||
for(var name of lib.inpile){
|
||||
var type=get.type(name);
|
||||
if(type!='trick') continue;
|
||||
if(player.getStorage('dcshiji_used').contains(name)) continue;
|
||||
var card={
|
||||
name:name,
|
||||
storage:{dcshiji:true},
|
||||
};
|
||||
if(trigger.player.hasUseTarget(card)){
|
||||
list.push([type,'',name]);
|
||||
}
|
||||
}
|
||||
if(list.length){
|
||||
player.chooseButton([get.prompt('dcshiji',trigger.player),[list,'vcard']]).set('ai',button=>{
|
||||
if(_status.event.tochoose) return _status.event.getTrigger().player.getUseValue({name:button.link[2]});
|
||||
return 0;
|
||||
}).set('tochoose',get.attitude(player,trigger.player)>0&&trigger.player.hasCard(card=>{
|
||||
return get.value(card)<7;
|
||||
},'hes'));
|
||||
}
|
||||
else event.finish();
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var card={
|
||||
name:result.links[0][2],
|
||||
storage:{dcshiji:true},
|
||||
};
|
||||
var str=get.translation(card);
|
||||
player.logSkill('dcshiji',trigger.player);
|
||||
player.addTempSkill('dcshiji_used','roundStart');
|
||||
player.markAuto('dcshiji_used',[card.name]);
|
||||
player.popup(str);
|
||||
game.log(player,'声明了','#y'+str);
|
||||
game.broadcastAll(function(card){
|
||||
lib.skill.dcshiji_backup.viewAs=card;
|
||||
lib.skill.dcshiji_backup.prompt='十计:是否将一张牌当做'+get.translation(card)+'使用?';
|
||||
},card);
|
||||
var next=trigger.player.chooseToUse();
|
||||
next.set('openskilldialog','十计:是否将一张牌当做'+get.translation(card)+'使用?');
|
||||
next.set('norestore',true);
|
||||
next.set('addCount',false);
|
||||
next.set('_backupevent','dcshiji_backup');
|
||||
next.set('custom',{
|
||||
add:{},
|
||||
replace:{window:function(){}}
|
||||
});
|
||||
next.backup('dcshiji_backup');
|
||||
}
|
||||
},
|
||||
subSkill:{
|
||||
backup:{
|
||||
filterCard:function(card){
|
||||
return get.itemtype(card)=='card';
|
||||
},
|
||||
position:'hes',
|
||||
selectCard:1,
|
||||
check:(card)=>7-get.value(card),
|
||||
popname:true,
|
||||
},
|
||||
used:{
|
||||
charlotte:true,
|
||||
onremove:true,
|
||||
mark:true,
|
||||
marktext:'计',
|
||||
intro:{
|
||||
content:'本轮已声明过$',
|
||||
},
|
||||
},
|
||||
forbidself:{
|
||||
charlotte:true,
|
||||
mod:{
|
||||
targetEnabled:function(card,player,target){
|
||||
if(player==target&&card.storage&&card.storage.dcshiji) return false;
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
dcsilun:{
|
||||
audio:2,
|
||||
trigger:{
|
||||
player:['phaseZhunbeiBegin','damageEnd'],
|
||||
},
|
||||
frequent:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.draw(4);
|
||||
event.count=0;
|
||||
event.equipCount={};
|
||||
game.countPlayer(current=>{
|
||||
event.equipCount[current.playerid]=current.countCards('e');
|
||||
},true);
|
||||
'step 1'
|
||||
if(!player.countCards('he')) event.goto(5);
|
||||
else player.chooseCard('四论:选择一张牌('+(event.count+1)+'/'+'4)','然后选择将此牌置于场上或牌堆的两端',true,'he').set('ai',card=>{
|
||||
var player=_status.event.player;
|
||||
if(['equip','delay'].contains(get.type(card))&&player.hasValueTarget(card)) return 50;
|
||||
return 50-get.value(card);
|
||||
});
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
var card=result.cards[0];
|
||||
event.card=card;
|
||||
event.count++;
|
||||
var choices=['牌堆顶','牌堆底'];
|
||||
var type=get.type(card);
|
||||
if(type=='equip'&&game.hasPlayer(current=>{
|
||||
return current.canEquip(card);
|
||||
})||type=='delay'&&game.hasPlayer(current=>{
|
||||
return !current.storage._disableJudge&&!current.hasJudge(card.name);
|
||||
})) choices.unshift('场上');
|
||||
player.chooseControl(choices).set('prompt','请选择要将'+get.translation(card)+'置于的位置').set('ai',()=>{
|
||||
return _status.event.choice;
|
||||
}).set('choice',function(){
|
||||
if(['equip','delay'].contains(get.type(card))&&player.hasValueTarget(card)&&choices.contains('场上')) return '场上';
|
||||
var val=get.value(card);
|
||||
var next=_status.currentPhase;
|
||||
if(trigger.name=='damage') next=next.getNext();
|
||||
if(get.attitude(player,next)>0&&val>=6||get.attitude(player,next)<0&&val<=4.5) return '牌堆顶';
|
||||
return '牌堆底';
|
||||
}());
|
||||
}
|
||||
'step 3'
|
||||
if(result.control=='场上'){
|
||||
var type=get.type(card);
|
||||
player.chooseTarget('将'+get.translation(card)+'置于一名角色的场上',true,(card,player,target)=>{
|
||||
return _status.event.targets.contains(target);
|
||||
}).set('targets',game.filterPlayer(current=>{
|
||||
if(type=='equip') return current.canEquip(card);
|
||||
if(type=='delay') return !current.storage._disableJudge&&!current.hasJudge(card.name);
|
||||
return false;
|
||||
})).set('ai',target=>{
|
||||
var player=_status.event.player;
|
||||
var card=_status.event.card;
|
||||
return get.attitude(player,target)*(get.type(card)=='equip'?get.value(card,target):get.effect(target,{
|
||||
name:card.viewAs||card.name,
|
||||
cards:[card],
|
||||
},target,target));
|
||||
}).set('card',card);
|
||||
}
|
||||
else{
|
||||
player.$throw(card,1000);
|
||||
var next=player.lose(card,ui.cardPile);
|
||||
if(result.control=='牌堆顶') next.insert_card=true;
|
||||
game.log(player,'将',card,'置于了','#y'+result.control);
|
||||
}
|
||||
'step 4'
|
||||
if(result.bool&&result.targets&&result.targets.length){
|
||||
var target=result.targets[0];
|
||||
player.line(target);
|
||||
player.$give(card,target,false);
|
||||
if(get.type(card)=='equip'){
|
||||
target.equip(card);
|
||||
}
|
||||
else{
|
||||
target.addJudge(card);
|
||||
}
|
||||
}
|
||||
if(event.count<4) event.goto(1);
|
||||
'step 5'
|
||||
game.countPlayer(current=>{
|
||||
var count=current.countCards('e');
|
||||
var prevCount=event.equipCount[current.playerid]||0;
|
||||
if(count!=prevCount){
|
||||
current.link(false);
|
||||
current.turnOver(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
},
|
||||
//杜预
|
||||
dcjianguo:{
|
||||
|
@ -10669,6 +11169,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
ruanji:'阮籍(公元210年~263年),字嗣宗,陈留尉氏(今河南省开封市)人,三国时期魏国诗人、竹林七贤之一。阮瑀之子,门荫入仕,累迁步兵校尉,世称阮步兵。崇奉老庄之学,政治上则采取谨慎避祸的态度。景元四年(公元263年),阮籍去世,享年五十三岁。作为“正始之音”的代表,著有《咏怀八十二首》、《大人先生传》等,其著作收录在《阮籍集》中。',
|
||||
ganfurenmifuren:'甘夫人,刘备起兵后于沛城娶之为妾。后来,甘夫人随刘备到荆州,生了阿斗(也就是后主刘禅)。223年四月,刘备病死于白帝城,追谥甘夫人为“昭烈皇后”。<br>糜夫人,刘备夫人。徐州别驾糜竺之妹。长坂兵败,她怀抱年仅两岁的刘禅在乱军中走散,被赵云发现;但麋夫人因为赵云只有一匹马,不肯上马,在将阿斗托付给赵云后投井而亡。',
|
||||
sunlingluan:'孙翎鸾,孙坚与妾室丁氏的女儿,孙策的妹妹,孙权、孙尚香的姐姐。孙翎年幼时曾得杜夔点化,窥得音律玄妙,丝竹八音,擅长琵琶,每次弹奏琵琶时,经常引来百鸟,称为奇观。早年孙翎鸾出游,山林巧遇葛玄,葛玄观其面相为吉,特传授修行辟谷之法,可令其身心洗涤,容颜久存。孙翎鸾有恋人名张奋,两人情投意合,可惜造化弄人,张奋病死外域,孙翎鸾倚楼盼归,日复一日、年复一年。后有五彩孔雀自东南而来,绕楼而鸣,其声如慕,孙翎鸾泪染笑靥,与孔雀耳语几句后乘翎而去。',
|
||||
zhoubuyi:'周不疑(192年—208年),字元直(或作“文直”),零陵重安(今湖南衡阳县)人,刘表别驾刘先的外甥,少有异才,聪明敏达,在十七岁时就著有文论四首。曹冲死后,曹操怀疑曹丕无法驾驭周不疑,于是派人杀了周不疑。',
|
||||
},
|
||||
characterTitle:{
|
||||
// wulan:'#b对决限定武将',
|
||||
|
@ -11172,6 +11673,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
dclingyue_info:'锁定技。一名角色于一轮内首次造成伤害后,你摸一张牌。若此时是该角色回合外,则改为摸X张牌(X为本回合全场造成的伤害值)。',
|
||||
dcpandi:'盻睇',
|
||||
dcpandi_info:'出牌阶段,你可以选择一名本回合内未造成过伤害的角色。你本阶段内使用的下一张牌改为以该角色为基准判断使用目标合法性,且使用者改为该角色。',
|
||||
zhoubuyi:'周不疑',
|
||||
dcshiji:'十计',
|
||||
dcshiji_info:'一名角色的结束阶段,若其本回合未造成过伤害,你可以声明一种本轮未以此法声明过的普通锦囊牌,然后其可以将一张牌当你声明的牌使用(其不是此牌的合法目标)。',
|
||||
dcsilun:'四论',
|
||||
dcsilun_info:'准备阶段或当你受到伤害后,你可以摸四张牌,然后将四张牌依次置于场上或牌堆两端(对所有角色可见)。装备区牌数因此变化的角色复原其武将牌。',
|
||||
dc_wangjun:'王濬',
|
||||
dcmianyao:'免徭',
|
||||
dcmianyao_info:'摸牌阶段结束时,你可以展示手牌中点数最小的一张牌并将此牌随机插入牌堆中。然后你于此回合结束时摸等同于此牌点数的牌。',
|
||||
dcchangqu:'长驱',
|
||||
dcchangqu_info:'出牌阶段限一次。你可以开一艘战舰(你从你的上家或下家开始选择任意名座位连续的其他角色,且起点角色获得“战舰”标记)。这些角色按照你选择的顺序依次执行:{若其有本次获得的“战舰”,其选择一项:1.交给你X张手牌,然后将“战舰”移动给你选择的下一名目标角色;2.令其下次受到的属性伤害值+X,然后横置(X为本次〖长驱〗中选项一被选择过的次数且至少为1)。}。',
|
||||
dctongye:'统业',
|
||||
dctongye_info:'锁定技。游戏开始时或一名角色死亡后,若场上势力数:不大于4,你的手牌上限+3;不大于3,你的攻击范围+3;不大于2,你使用【杀】的次数上限+3;不大于1,你摸牌阶段额定摸牌数+3。',
|
||||
|
||||
sp2_yinyu:'隐山之玉',
|
||||
sp2_huben:'百战虎贲',
|
||||
|
|
|
@ -20,7 +20,7 @@ window.config={
|
|||
zhinang_tricks:['guohe','wuxie','wuzhong','dongzhuxianji'],
|
||||
connect_zhinang_tricks:['guohe','wuxie','wuzhong','dongzhuxianji'],
|
||||
all:{
|
||||
sgscharacters:['standard','shenhua','xinghuoliaoyuan','refresh','yijiang','sp','sp2','xianding','huicui','extra','old','mobile','shiji','tw','yingbian','offline','sb','clan','collab'],
|
||||
sgscharacters:['standard','shenhua','xinghuoliaoyuan','refresh','yijiang','sp','sp2','xianding','huicui','extra','old','mobile','shiji','tw','yingbian','offline','jsrg','sb','clan','collab'],
|
||||
sgscards:['standard','extra','sp','guozhan','zhulu','yingbian','yongjian'],
|
||||
sgsmodes:['identity','guozhan','versus','doudizhu','single','brawl','connect'],
|
||||
stockmode:['identity','guozhan','versus','boss','doudizhu','single','chess','stone','connect','brawl','tafang'],
|
||||
|
@ -133,7 +133,7 @@ window.config={
|
|||
sort:'type_sort',
|
||||
|
||||
cards:['standard','extra'],
|
||||
characters:['standard','shenhua','sp','sp2','yijiang','refresh','xinghuoliaoyuan','mobile','extra','yingbian','sb','tw','offline','clan','collab','xianding','huicui','shiji'],
|
||||
characters:['standard','shenhua','sp','sp2','yijiang','refresh','xinghuoliaoyuan','mobile','extra','yingbian','sb','tw','offline','clan','collab','xianding','huicui','shiji','jsrg'],
|
||||
connect_characters:['diy'],
|
||||
connect_cards:['huanlekapai','guozhan','sp','zhulu','yingbian','yongjian'],
|
||||
plays:[],
|
||||
|
|
|
@ -52943,7 +52943,7 @@
|
|||
return false;
|
||||
},
|
||||
double:function(name,array){
|
||||
if(!lib.character[name]||!lib.character[name][4]||name.indexOf('gz_')!=0&&name.indexOf('db_')!=0) return false;
|
||||
if(!lib.character[name]||!lib.character[name][4]||name.indexOf('gz_')!=0&&name.indexOf('db_')!=0&&name.indexOf('jsrg_')!=0) return false;
|
||||
for(var i of lib.character[name][4]){
|
||||
if(i.indexOf('doublegroup:')==0){
|
||||
if(!array) return true;
|
||||
|
|
|
@ -18,6 +18,7 @@ window.noname_package={
|
|||
tw:'外服武将',
|
||||
collab:'联动卡',
|
||||
offline:'线下武将',
|
||||
jsrg:'江山如故',
|
||||
old:'怀旧',
|
||||
diy:'DIY',
|
||||
ddd:'3D精选',
|
||||
|
|
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 31 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 30 KiB |
After Width: | Height: | Size: 29 KiB |
After Width: | Height: | Size: 29 KiB |
After Width: | Height: | Size: 30 KiB |
After Width: | Height: | Size: 27 KiB |
After Width: | Height: | Size: 22 KiB |
After Width: | Height: | Size: 25 KiB |
After Width: | Height: | Size: 22 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 28 KiB |