修复小概率过早移除全局技能的bug(部分)
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cb14094876
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0c57827800
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@ -7974,9 +7974,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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init:function(player){
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game.addGlobalSkill('huguan_all');
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},
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onremove:function(player){
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game.removeGlobalSkill('huguan_all');
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},
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trigger:{global:'useCard'},
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direct:true,
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filter:function(event,player){
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@ -8052,7 +8049,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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let num = -157;
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game.countPlayer(function (current){
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if(current.hasSkill('huguan')) num = Math.max(num, get.attitude(_status.event.player, current));
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});
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}, true);
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if(num === -157) game.removeGlobalSkill('huguan_all');
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else if(num === 0) player.storage.huguan_all = 6;
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else if(num > 0) player.storage.huguan_all = 9;
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@ -9168,7 +9165,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.addGlobalSkill('fengxiang_use');
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},
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onremove:function(player){
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game.removeGlobalSkill('fengxiang_use');
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if(!game.hasPlayer(current=>current.hasSkill('fengxiang'),true)) game.removeGlobalSkill('fengxiang_use');
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},
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trigger:{player:'damageEnd'},
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forced:true,
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@ -9210,10 +9207,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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trigger:{player:'dieAfter'},
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filter:function(event,player){
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for(let i of game.players){
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if(i.hasSkill('fengxiang')) return false;
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}
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return true;
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return !game.hasPlayer(current=>current.hasSkill('fengxiang'),true);
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},
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silent:true,
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forceDie:true,
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@ -682,7 +682,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.addGlobalSkill('jsrgninghan_frozen');
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},
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onremove:(player)=>{
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game.removeGlobalSkill('jsrgninghan_frozen');
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if(!game.hasPlayer(current=>current.hasSkill('jsrgninghan'),true)) game.removeGlobalSkill('jsrgninghan_frozen');
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},
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trigger:{global:'damageEnd'},
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filter:function(event,player){
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@ -709,7 +709,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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trigger:{player:'dieAfter'},
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filter:(event,player)=>{
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return !game.hasPlayer(current=>!current.hasSkill('jsrgninghan'));
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return !game.hasPlayer(current=>!current.hasSkill('jsrgninghan'),true);
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},
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silent:true,
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forceDie:true,
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@ -5828,7 +5828,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.addGlobalSkill('relongyin_order');
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},
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onremove:(player)=>{
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game.removeGlobalSkill('relongyin_order');
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if(!game.hasPlayer(current=>current.hasSkill('relongyin'),true)) game.removeGlobalSkill('relongyin_order');
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},
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trigger:{global:'useCard'},
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direct:true,
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@ -5917,7 +5917,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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trigger:{player:'dieAfter'},
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filter:(event,player)=>{
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return !game.hasPlayer(current=>current.hasSkill('relongyin'));
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return !game.hasPlayer(current=>current.hasSkill('relongyin'),true);
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},
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silent:true,
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forceDie:true,
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@ -5994,7 +5994,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.addGlobalSkill('spshanxi_bj');
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},
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onremove:function(player){
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game.removeGlobalSkill('spshanxi_bj');
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if(!game.hasPlayer(current=>current.hasSkill('spshanxi'),true)) game.removeGlobalSkill('spshanxi_bj');
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},
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trigger:{player:'phaseUseBegin'},
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direct:true,
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@ -11909,7 +11909,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.addGlobalSkill('twzhian_ai');
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},
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onremove:function(player){
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game.removeGlobalSkill('twzhian_ai');
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if(!game.hasPlayer((current)=>current.hasSkill('twzhian'),true)) game.removeGlobalSkill('twzhian_ai');
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},
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usable:1,
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trigger:{global:'useCardAfter'},
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@ -4783,7 +4783,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.addGlobalSkill('dcaichen_hit');
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},
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onremove:function(player){
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game.removeGlobalSkill('dcaichen_hit');
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if(!game.hasPlayer(current=>current.hasSkill('dcaichen'),true)) game.removeGlobalSkill('dcaichen_hit');
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},
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trigger:{
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player:['loseAfter','phaseDiscardBefore'],
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@ -4813,7 +4813,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hit:{
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trigger:{player:'dieAfter'},
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filter:function(event,player){
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return !game.hasPlayer(current=>current.hasSkill('dcaichen'));
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return !game.hasPlayer(current=>current.hasSkill('dcaichen'),true);
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},
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silent:true,
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forceDie:true,
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@ -5526,7 +5526,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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all:{
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trigger:{player:'dieAfter'},
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filter:function(event,player){
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return !game.hasPlayer(current=>current.hasSkill('dcwumei_wake'));
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return !game.hasPlayer(current=>current.hasSkill('dcwumei_wake'),true);
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},
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silent:true,
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forceDie:true,
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@ -7558,7 +7558,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.addGlobalSkill('longyin_order');
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},
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onremove:(player)=>{
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game.removeGlobalSkill('longyin_order');
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if(!game.hasPlayer(current=>current.hasSkill('longyin'),true)) game.removeGlobalSkill('longyin_order');
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},
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trigger:{global:'useCard'},
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direct:true,
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@ -7647,7 +7647,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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trigger:{player:'dieAfter'},
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filter:(event,player)=>{
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return !game.hasPlayer(current=>current.hasSkill('longyin'));
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return !game.hasPlayer(current=>current.hasSkill('longyin'),true);
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},
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silent:true,
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forceDie:true,
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