noname/character/xinghuoliaoyuan.js

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2019-06-07 03:46:13 +00:00
'use strict';
game.import('character',function(lib,game,ui,get,ai,_status){
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return {
name:'xinghuoliaoyuan',
connect:true,
character:{
wangcan:["male","qun",3,["xinfu_sanwen","xinfu_qiai","xinfu_denglou"],[]],
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sp_taishici:["male","qun",4,["xinfu_jixu"],[]],
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re_jsp_pangtong:["male","wu",3,["xinfu_guolun","xinfu_songsang"],[]],
lvdai:["male","wu",4,["xinfu_qinguo"],[]],
re_zhangliang:["male","qun",4,["xinfu_jijun","xinfu_fangtong"],[]],
lvqian:["male","wei",4,["xinfu_weilu","xinfu_zengdao"],[]],
panjun:["male","wu",3,["xinfu_guanwei","xinfu_gongqing"],[]],
duji:["male","wei",3,["xinfu_andong","xinfu_yingshi"],[]],
zhoufang:["male","wu",3,["xinfu_duanfa","xinfu_youdi"],[]],
yanjun:["male","wu",3,["xinfu_guanchao","xinfu_xunxian"],[]],
liuyao:["male","qun",4,["xinfu_kannan"],[]],
liuyan:["male","qun",3,["xinfu_tushe","xinfu_limu"],[]],
},
characterIntro:{
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wangcan:"王粲177年217年2月17日字仲宣。山阳郡高平县今山东微山两城镇人。东汉末年文学家“建安七子”之一太尉王龚曾孙、司空王畅之孙。",
re_jsp_pangtong:"庞统,字士元,襄阳(治今湖北襄阳)人。三国时刘备帐下谋士,官拜军师中郎将。才智与诸葛亮齐名,人称“凤雏”。在进围雒县时,统率众攻城,不幸被流矢击中去世,时年三十六岁。追赐统为关内侯,谥曰靖侯。庞统死后,葬于落凤庞统墓坡。",
lvdai:"吕岱161年256年字定公广陵海陵今江苏如皋人。三国时期吴国重臣、将领。吕岱一生戮力奉公为孙吴开疆拓土功勋赫赫。太平元年256年吕岱去世年九十六。",
lvqian:"吕虔(生卒年不详),字子恪。任城国(今山东济宁东南)人。汉末至三国曹魏时期将领。 吕虔有勇有谋,曹操在兖州时,任命他为从事,率领家丁驻守湖陆。后升任泰山太守,与夏侯渊共同镇压济南等地的黄巾军。被推举为秀才,加任骑都尉,仍管辖泰山郡。 曹丕继任魏王后,加吕虔为裨将军,封益寿亭侯。再升任徐州刺史,加任威虏将军。任用王祥为别驾,将民政事务都委托于他,为世人所称赞。曹叡继位后,改封万年亭侯。吕虔死后,其子吕翻世袭万年亭侯。",
panjun:"潘濬一作潘浚239年字承明。武陵郡汉寿县今湖南汉寿人。三国时期吴国重臣蜀汉大司马蒋琬的表弟。 潘濬为人聪察对问有机理拜大儒宋忠为师得到“建安七子”之一的王粲赏识。不到三十即被荆州牧刘表任命为江夏从事因按杀贪污的沙羡长而闻名。建安十六年211年被刘备任命为荆州治中从事与守臣关羽不睦。建安二十四年219年孙权得荆州拜潘濬为辅军中郎将。又迁奋威将军封常迁亭侯。孙权称帝后拜少府进封刘阳侯又改太常。黄龙三年231年授假节与吕岱率军五万平五溪蛮夷叛乱经三年而斩获数万使得一方宁静。潘濬为人刚正不阿在吕壹弄权时屡请孙权将其诛杀。甚至想亲手击杀吕壹使吕壹对他非常畏惧。 赤乌二年239年潘濬去世。",
duji:"杜畿 163年—224年字伯侯京兆杜陵今陕西西安东南人。东汉末及三国时曹魏官吏及将领。西汉御史大夫杜延年的后代。历官郡功曹、守郑县令善于断案。荀彧将他举荐给曹操曹操任命他为司空司直调任护羌校尉使持节领西平太守。 曹丕受禅登基后,封杜畿为丰乐亭侯。官至尚书仆射。后在陶河试航时遇上大风沉没,杜畿淹死,死时六十二岁,曹丕为之涕泣,追赠其为太仆,谥戴侯。",
zhoufang:"周鲂(生卒年不详),字子鱼。吴郡阳羡县(今江苏宜兴)人。三国时期吴国将领。周鲂年少时好学,被举为孝廉。历任宁国县长、怀安县长、钱塘侯相,一月之内,便斩杀作乱的彭式及其党羽,因而升任丹阳西部都尉。彭绮率数万人反叛时,周鲂被任命为鄱阳太守,与胡综共同将其生擒,因功加职昭义校尉。后诈降曹休,诱其率军接应,使曹休在石亭之战中一败涂地,战后因功被加职为裨将军,封关内侯。贼帅董嗣凭险骚扰豫章等郡,周鲂派间谍将其诱杀,不费兵卒即安定数郡。周鲂在鄱阳赏罚分明、恩威并施,于任职十三年后去世。",
yanjun:"严畯生卒年不详字曼才彭城治今江苏徐州三国时期孙吴官员、学者。性情忠厚待人以诚。少好学精通《诗》、《书》、《三礼》又好《说文》。避乱江东与诸葛瑾、步骘是好朋友被张昭推荐给孙权作骑都尉、从事中郎。建安二十二年217年横江将军鲁肃去世孙权打算让严畯接替其位。严畯很有自知之明知道自己没有能力对抗在荆州的关羽和北面的曹魏便坚决不接受此任命。后来担任尚书令。严畯享年七十八岁。著有《孝经传》、《潮水论》。",
liuyao:"刘繇yáo一读yóu156年197年字正礼。东莱牟平今山东牟平人。东汉末年宗室、大臣汉末群雄之一齐悼惠王刘肥之后太尉刘宠之侄。<br>刘繇最初被推举为孝廉授郎中。任下邑县长时因拒郡守请托而弃官。后被征辟为司空掾属除授侍御史因战乱而不到任避居淮浦。兴平元年194年被任命为扬州刺史。他先后与袁术、孙策交战一度被朝廷加授为扬州牧、振武将军但最终还是败归丹徒。此后刘繇又击破反叛的笮融旋即病逝年四十二。",
liuyan:"刘焉194年字君郎《华阳国志》又作君朗。江夏郡竟陵县今湖北省天门市人。东汉末年宗室、军阀汉末群雄之一西汉鲁恭王刘余之后。<br>刘焉初以汉朝宗室身份拜为中郎历任雒阳令、冀州刺史、南阳太守、宗正、太常等官。因益州刺史郄俭在益州大肆聚敛贪婪成风加上当时天下大乱。刘焉欲取得一安身立命之所割据一方于是向朝廷求为益州牧封阳城侯前往益州整饬吏治。郄俭为黄巾军所杀刘焉进入益州派张鲁盘踞汉中张鲁截断交通斩杀汉使从此益州与中央道路不通。刘焉进一步对内打击地方豪强巩固自身势力益州因而处于半独立的状态。兴平元年194年刘焉因背疮迸发而逝世其子刘璋继领益州牧。",
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},
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characterTitle:{},
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perfectPair:{
lijue:['guosi','jiaxu'],
zhangji:['zhangxiu','drlt_zhangxiu','zoushi'],
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xf_sufei:['ganning'],
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//baosanniang:['guansuo'],
simahui:['pangdegong'],
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zhangqiying:['zhanglu'],
pangtong:['zhugejin'],
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taishici:['liuyao','kongrong'],
//zhaotongzhaoguang:['zhaoyun','mayunlu'],
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simazhao:['wangyuanji'],
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},
skill:{
"xinfu_langxi":{
audio:2,
trigger:{
player:"phaseBegin",
},
direct:true,
content:function (){
"step 0"
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player.chooseTarget(get.prompt('xinfu_langxi'),'对一名其他角色造成0-2点随机伤害',function(card,player,target){
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return target.hp<=player.hp&&target!=player;
}).set('ai',function(target){
var player=_status.event.player;
return get.damageEffect(target,player,player);
});
"step 1"
if(result.bool&&result.targets&&result.targets.length){
player.logSkill('xinfu_langxi',result.targets);
var num=[1,2,0].randomGet();
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if(get.isLuckyStar()) num=2;
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player.line(result.targets[0],'green');
result.targets[0].damage(num);
}
},
},
"xinfu_yisuan":{
usable:1,
audio:2,
trigger:{
player:"useCardAfter",
},
check:function (event,player){
return 18-get.value(event.card)-player.maxHp*2;
},
filter:function (event,player){
if(!player.isPhaseUsing()) return false;
if(event.cards){
if(get.type(event.card)!='trick') return false;
for(var i=0;i<event.cards.length;i++){
if(event.cards[i].isInPile()) return true;
}
}
return false;
},
content:function (){
var list=[];
for(var i=0;i<trigger.cards.length;i++){
if(trigger.cards[i].isInPile()){
list.push(trigger.cards[i]);
}
}
player.gain(list,'gain2');
player.loseMaxHp();
},
},
"xinfu_xingluan":{
usable:1,
audio:2,
trigger:{
player:"useCardAfter",
},
filter:function (event,player){
if(!player.isPhaseUsing()) return false;
if(get.type(event.card)==undefined) return false;
return (event.targets&&event.targets.length==1);
},
content:function (){
var card=get.cardPile2(function(card){
return card.number==6;
});
if(!card){
player.chat('无牌可得了吗');
game.log('但是牌堆里面已经没有点数为6的牌了');
event.finish();
return;
}
player.gain(card,'gain2');
},
},
"xinfu_lveming":{
init:function (player){
player.storage.xinfu_lveming=0;
},
mark:true,
intro:{
content:"已发动过#次",
},
audio:2,
enable:"phaseUse",
usable:1,
filterTarget:function (card,player,target){
return player!=target&&target.countCards('e')<player.countCards('e')&&target.countCards('hej');
},
content:function (){
"step 0"
var list=[1,2,3,4,5,6,7,8,9,10,11,12,13]
target.chooseControl(list).set('ai',function(){
return list.randomGet();
});
"step 1"
if(result.control){
target.popup(result.control);
player.storage.xinfu_lveming++;
event.num=result.control;
}
else{
target.popup('13');
player.storage.xinfu_lveming++;
event.num=13;
};
player.judge(function(card){
if(card.number==event.num) return 4;
return -1;
});
"step 2"
if(result.bool==true){
target.damage(2);
}
else{
var card=target.getCards('hej').randomGet();
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player.gain(card,target,'giveAuto','bySelf');
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}
},
ai:{
order:9,
result:{
target:function (player,target){
var numj=target.countCards('j');
var numhe=target.countCards('he');
if(numhe==0) return 6;
return -6+(numj+1)/numhe;
},
},
threaten:1.1,
},
},
"xinfu_tunjun":{
skillAnimation:true,
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animationColor:'metal',
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limited:true,
unique:true,
enable:"phaseUse",
audio:2,
filter:function (event,player){
if(player.storage.xinfu_tunjun) return false;
return player.storage.xinfu_lveming&&player.storage.xinfu_lveming>0;
},
filterTarget:true,
selectTarget:1,
content:function (){
"step 0"
player.awakenSkill('xinfu_tunjun');
event.num=player.storage.xinfu_lveming;
event.toequip=[];
"step 1"
var equip=get.cardPile(function(card){
var bool1=true;
for(var i=0;i<event.toequip.length;i++){
if(get.type(card)=='equip'&&get.subtype(card)==get.subtype(event.toequip[i])) bool1=false;
}
return (get.type(card)=='equip'&&!event.toequip.contains(card)&&!target.isDisabled(get.subtype(card))&&bool1);
});
if(equip) event.toequip.push(equip);
else event.num=0;
event.num--;
"step 2"
if(event.num>0) event.goto(1);
"step 3"
for (var i=0;i<event.toequip.length;i++){
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target.chooseUseTarget(event.toequip[i],true).set('animate',false).set('nopopup',true);
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}
},
ai:{
order:1,
result:{
target:0,
},
},
mark:true,
intro:{
content:"limited",
},
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init:function (player){
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player.storage.xinfu_tunjun=false;
},
},
"xinfu_tanbei":{
locked:false,
mod:{
targetInRange:function (card,player,target){
if(target.hasSkill('tanbei_effect1')){
return true;
}
},
cardUsable:function (card,player,num){
if(typeof num=='number'&&game.hasPlayer(function(current){
return current.hasSkill('tanbei_effect1');
})) return num+100;
},
playerEnabled:function (card,player,target){
if(target.hasSkill('tanbei_effect2')) return false;
if(game.hasPlayer(function(current){
return current.hasSkill('tanbei_effect1');
})&&!target.hasSkill('tanbei_effect1')){
var num=player.getCardUsable(card)-100;
if(num<=0) return false;
}
},
},
audio:2,
enable:"phaseUse",
usable:1,
filterTarget:function (card,player,target){
return player!=target;
},
content:function (){
"step 0"
if(!target.countCards('hej')){
event._result={index:1};
}
else{
target.chooseControl().set('choiceList',[
'令'+get.translation(player)+'随机获得你区域内的一张牌,然后其本回合内不能再对你使用牌。',
'令'+get.translation(player)+'本回合内对你使用牌没有次数与距离限制。',
]).set('ai',function(){
var list=[0,1];
return list.randomGet();
});
}
"step 1"
if(result.index==0){
var card=target.getCards('hej').randomGet();
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player.gain(card,target,'giveAuto','bySelf');
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target.addTempSkill('tanbei_effect2','phaseAfter');
}
else{
target.addTempSkill('tanbei_effect1','phaseAfter');
}
},
ai:{
order:function (){
return [2,4,6,8,10].randomGet();
},
result:{
target:function (player,target){
return -2-target.countCards('h');
},
},
threaten:1.1,
},
},
"xinfu_sidao":{
group:["xinfu_sidao_count","xinfu_sidao_init"],
subSkill:{
init:{
sub:true,
forced:true,
silent:true,
popup:false,
trigger:{
player:"phaseBefore",
},
content:function (){
for(var i=0;i<game.players.length;i++){
if(game.players[i].storage.sidao){
delete game.players[i].storage.sidao;
}
}
},
},
count:{
sub:true,
forced:true,
silent:true,
popup:false,
trigger:{
player:"useCard",
},
filter:function (event,player){
return (event.targets&&event.targets.length);
},
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content:function (){
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for(var i=0;i<game.players.length;i++){
if(game.players[i]==player) continue;
if(game.players[i].storage.sidao){
if(trigger.targets.contains(game.players[i])) game.players[i].storage.sidao++;
else delete game.players[i].storage.sidao;
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}else{
if(trigger.targets.contains(game.players[i])) game.players[i].storage.sidao=1;
}
}
},
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},
},
audio:2,
enable:"chooseToUse",
usable:1,
filterCard:true,
position:"h",
viewAs:{
name:"shunshou",
},
viewAsFilter:function (player){
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if(!player.countCards('h')||!game.hasPlayer(function(target){
return target.storage.sidao&&target.storage.sidao>1;
})) return false;
},
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filterTarget:function (card,player,target){
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return target.storage.sidao&&target.storage.sidao>1;
},
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prompt:"将一张手牌当顺手牵羊使用",
check:function (card){return 4-get.value(card)},
ai:{
wuxie:function (target,card,player,viewer){
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if(get.attitude(viewer,player)>0&&get.attitude(viewer,target)>0){
return 0;
}
},
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basic:{
order:7.5,
useful:4,
value:9,
},
result:{
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target:function (player,target){
if(get.attitude(player,target)<=0) return (target.countCards('he')>0)?-1.5:1.5;
var js=target.getCards('j');
if(js.length){
var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
if(jj.name=='shunshou') return 3;
if(js.length==1&&get.effect(target,jj,target,player)>=0){
return -1.5;
}
return 3;
}
return -1.5;
},
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player:function (player,target){
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if(get.attitude(player,target)<0&&!target.countCards('he')){
return 0;
}
if(get.attitude(player,target)>1){
var js=target.getCards('j');
if(js.length){
var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
if(jj.name=='shunshou') return 1;
if(js.length==1&&get.effect(target,jj,target,player)>=0){
return 0;
}
return 1;
}
return 0;
}
return 1;
},
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},
tag:{
loseCard:1,
gain:1,
},
},
},
"tanbei_effect1":{
},
"tanbei_effect2":{
},
"xinfu_tunan":{
audio:2,
enable:"phaseUse",
usable:1,
filterTarget:function (card,player,target){
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return target!=player;
},
content:function (){
'step 0'
event.cards=get.cards(1);
player.showCards(get.translation(player)+'对'+get.translation(target)+'发动了【图南】',event.cards);
'step 1'
var card=cards[0];
var bool1=game.hasPlayer(function(current){
return target.canUse(card,current,false);
});
var bool2=game.hasPlayer(function(current){
return target.canUse({name:'sha'},current);
});
if(bool1&&bool2){
target.chooseControl(function(){
return 0;
}).set('choiceList',[
'使用'+get.translation(cards)+'。(没有距离限制)',
'将'+get.translation(cards)+'当做【杀】使用。',
]).set('ai',function(){
var list=[0,1];
return list.randomGet();
});
}
else if(bool1){
event.directindex=0;
}
else if(bool2){
event.directindex=1;
}
else{
ui.cardPile.insertBefore(card,ui.cardPile.firstChild);
event.finish();
}
'step 2'
var card=cards[0];
if(result&&typeof event.directindex!='number'){
event.directindex=result.index;
}
if(event.directindex==1){
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target.chooseUseTarget({name:'sha'},cards,true)
2019-06-07 03:46:13 +00:00
}
else{
2019-09-22 15:05:15 +00:00
target.chooseUseTarget(card,true);
2019-06-07 03:46:13 +00:00
}
},
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ai:{
order:7,
result:{
target:1,
},
},
},
"xinfu_bijing":{
audio:2,
group:["xinfu_bijing_lose","xinfu_bijing_discard"],
subSkill:{
lose:{
trigger:{
player:"loseEnd",
},
filter:function (event,player){
2019-06-07 03:46:13 +00:00
if(!player.storage.xinfu_bijing) return false;
if(_status.currentPhase==player) return false;
return event.cards.contains(player.storage.xinfu_bijing);
},
2019-08-07 15:38:38 +00:00
forced:true,
silent:true,
popup:false,
content:function (){
2019-06-07 03:46:13 +00:00
_status.currentPhase.storage.bijing=player;
_status.currentPhase.addTempSkill('xinfu_bijing_effect');
},
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sub:true,
},
discard:{
trigger:{
player:"phaseBegin",
},
forced:true,
filter:function (event,player){
2019-06-07 03:46:13 +00:00
if(!player.storage.xinfu_bijing)return false;
return get.owner(player.storage.xinfu_bijing)==player;
},
2019-08-07 15:38:38 +00:00
content:function (){
2019-06-07 03:46:13 +00:00
player.discard(player.storage.xinfu_bijing);
delete player.storage.xinfu_bijing;
},
sub:true,
2019-08-07 15:38:38 +00:00
},
effect:{
trigger:{
player:"phaseDiscardBegin",
},
forced:true,
silent:true,
popup:false,
content:function (){
2019-06-07 03:46:13 +00:00
player.storage.bijing.logSkill('xinfu_bijing');
player.storage.bijing.line(player,'green');
player.chooseToDiscard(2,'he',true);
},
2019-08-07 15:38:38 +00:00
sub:true,
},
},
trigger:{
player:"phaseEnd",
},
direct:true,
filter:function (player,event){
2019-06-07 03:46:13 +00:00
return event.countCards('h')>0;
},
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content:function (){
2019-06-07 03:46:13 +00:00
'step 0'
2019-08-30 15:02:50 +00:00
player.chooseCard(get.prompt2('xinfu_bijing'),'h').set('ai',function(card){
2019-06-07 03:46:13 +00:00
if(card.name=='shan') return 6;
return 6-get.value(card);
});
'step 1'
if(result.bool){
player.logSkill('xinfu_bijing');
player.showCards(result.cards);
player.storage.xinfu_bijing=result.cards[0];
}
},
2019-08-07 15:38:38 +00:00
},
"xinfu_zhenxing":{
audio:2,
trigger:{
player:["damageEnd","phaseEnd"],
},
2019-09-20 15:19:26 +00:00
direct:true,
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content:function (){
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'step 0'
2019-09-20 15:19:26 +00:00
player.chooseControl('一张','两张','三张','cancel2').set('prompt',get.prompt2('xinfu_zhenxing')).set('',function(){return 0});
'step 1'
if(result.control=='cancel2') event.finish();
else{
player.logSkill('xinfu_zhenxing');
event.num={一张:1,两张:2,三张:3}[result.control];
};
'step 2'
event.cards=get.cards(num);
2019-06-07 03:46:13 +00:00
player.chooseButton(['【镇行】:请选择要获得的牌',event.cards]).set('filterButton',function(button){
for(var i=0;i<event.cards.length;i++){
if(button.link!=event.cards[i]&&get.suit(event.cards[i])==get.suit(button.link)) return false;
}
return true;
}).set('ai',function(button){
return get.value(button.link);
});
2019-09-20 15:19:26 +00:00
'step 3'
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var tothrow=[];
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for(var i=event.cards.length-1;i>=0;i--){
2019-06-07 03:46:13 +00:00
if(result.bool&&result.links.contains(event.cards[i])){
player.gain(event.cards[i],'gain2');
}
else{
2019-09-25 14:52:38 +00:00
event.cards[i].fix();
2019-07-10 04:57:02 +00:00
ui.cardPile.insertBefore(event.cards[i],ui.cardPile.childNodes[0]);
2019-06-07 03:46:13 +00:00
}
}
2019-07-10 04:57:02 +00:00
game.updateRoundNumber();
2019-06-07 03:46:13 +00:00
},
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},
"xinfu_qianxin":{
audio:2,
group:["qianxin_effect"],
enable:"phaseUse",
usable:1,
filter:function (event,player){
2019-06-07 03:46:13 +00:00
var num1=game.players.length-1;
var num2=ui.cardPile.childElementCount;
if(num1>num2) return false;
if(!player.storage.xinfu_qianxin) return true;
for(var i=0;i<num2;i++){
if(player.storage.xinfu_qianxin.contains(ui.cardPile.childNodes[i])){
return false;
}
}
return true;
},
2019-08-07 15:38:38 +00:00
filterTarget:function (card,player,target){
2019-06-07 03:46:13 +00:00
return target!=player;
},
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filterCard:true,
selectCard:function (){
2019-06-07 03:46:13 +00:00
var num1=game.players.length-1;
var num2=ui.cardPile.childElementCount;
return [1,Math.floor(num2/num1)];
},
discard:false,
2019-08-07 15:38:38 +00:00
check:function (){
2019-06-07 03:46:13 +00:00
return -1;
},
2019-09-25 14:52:38 +00:00
delay:0,
2019-08-07 15:38:38 +00:00
content:function (){
2019-06-07 03:46:13 +00:00
'step 0'
player.$throw(cards.length);
player.storage.xinfu_qianxin=cards;
player.storage.xinfu_qianxin_target=target;
var num1=game.players.length;
var num2=ui.cardPile.childElementCount;
for(var i=0;i<event.cards.length;i++){
2019-09-25 14:52:38 +00:00
event.cards[i].fix();
2019-06-07 03:46:13 +00:00
var num3=num1*(i+1)-1;
if(num3<num2){
ui.cardPile.insertBefore(cards[i],ui.cardPile.childNodes[num3]);
}
else{
ui.cardPile.appendChild(cards[i]);
2019-08-24 15:41:12 +00:00
}
2019-06-07 03:46:13 +00:00
}
2019-07-10 04:57:02 +00:00
game.updateRoundNumber();
2019-07-29 04:08:42 +00:00
game.log(player,'把',get.cnNumber(cards.length),'张牌放在了牌堆里');
2019-06-07 03:46:13 +00:00
},
2019-08-07 15:38:38 +00:00
ai:{
order:1,
result:{
target:-1,
},
},
},
"qianxin_effect":{
trigger:{
global:"gainAfter",
},
silent:true,
forced:true,
popup:false,
filter:function (event,player){
2019-06-07 03:46:13 +00:00
if(!player.storage.xinfu_qianxin||!player.storage.xinfu_qianxin_target) return false;
if(event.player==player) return false;
if(_status.currentPhase!=event.player) return false;
if(player.storage.xinfu_qianxin_target!=event.player) return false;
for(var i=0;i<event.cards.length;i++){
if(player.storage.xinfu_qianxin.contains(event.cards[i])) return true;
}
return false;
},
2019-08-07 15:38:38 +00:00
content:function (){
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trigger.player.storage.xinfu_qianxin_source=player;
trigger.player.addTempSkill('xinfu_qianxin2');
},
2019-08-07 15:38:38 +00:00
},
"xinfu_qianxin2":{
subSkill:{
dis:{
mod:{
maxHandcard:function (player,num){
return num-2;
},
},
sub:true,
},
},
forced:true,
silent:true,
popup:false,
trigger:{
player:"phaseDiscardBefore",
},
filter:function (event,player){
2019-06-07 03:46:13 +00:00
return true;
},
2019-08-07 15:38:38 +00:00
content:function (){
2019-06-07 03:46:13 +00:00
'step 0'
event.source=player.storage.xinfu_qianxin_source;
event.source.logSkill('xinfu_qianxin',player);
event.source.line(player,'thunder');
delete event.source.storage.xinfu_qianxin_target;
delete player.storage.xinfu_qianxin_source;
if(event.source.countCards('h')>=4){
event._result={index:1};
}
else{
player.chooseControl().set('choiceList',[
'令'+get.translation(event.source)+'将手牌摸至四张',
'令自己本回合的手牌上限-2'
]).set('ai',function(){
var list=[0,1];
return list.randomGet();
})
}
'step 1'
if(result.index==0){
event.source.draw(4-event.source.countCards('h'));
}
else{
player.addTempSkill('xinfu_qianxin2_dis');
}
},
2019-08-07 15:38:38 +00:00
},
"xinfu_fuhai":{
subSkill:{
next:{},
previous:{},
},
audio:2,
group:["fuhai_clear"],
intro:{
content:"已指定过#个目标",
},
enable:"phaseUse",
filter:function (event,player){
2019-06-07 03:46:13 +00:00
if(player.hasSkill('xinfu_fuhai_next')&&player.hasSkill('xinfu_fuhai_previous')) return false;
return player.countCards('h')>0;
},
2019-08-07 15:38:38 +00:00
filterTarget:function (card,player,target){
2019-06-07 03:46:13 +00:00
if(![player.next,player.previous].contains(target)||target.countCards('h')==0) return false;
if(player.hasSkill('xinfu_fuhai_next')) return target==player.previous;
if(player.hasSkill('xinfu_fuhai_previous')) return target==player.next;
return true;
},
2019-08-07 15:38:38 +00:00
line:false,
content:function (){
2019-06-07 03:46:13 +00:00
'step 0'
event.side=target==player.next?'next':'previous';
event.current=target;
if(!player.storage.xinfu_fuhai) player.storage.xinfu_fuhai=1;
player.addTempSkill('xinfu_fuhai_'+event.side,'phaseUseAfter');
'step 1'
if(player.countCards('h')==0||event.current.countCards('h')==0||event.current==player){
event.finish();
return;
}
player.markSkill('xinfu_fuhai');
player.line(event.current,'green');
player.chooseCard('请选择要展示的牌',true).set('ai',function(){
return 1+Math.random();
});
'step 2'
event.mes=result.cards[0];
player.showCards(event.mes);
'step 3'
event.current.chooseCard('请选择要展示的牌',true).set('ai',function(){
return 1+Math.random();
});
'step 4'
event.tes=result.cards[0];
event.current.showCards(event.tes);
'step 5'
var num1=get.number(event.mes);
var num2=get.number(event.tes);
if(num1<num2){
event.current.discard(event.tes);
game.asyncDraw([player,event.current],player.storage.xinfu_fuhai);
player.addTempSkill('xinfu_fuhai_next','phaseUseAfter');
player.addTempSkill('xinfu_fuhai_previous','phaseUseAfter');
player.unmarkSkill('xinfu_fuhai');
}
else{
player.discard(event.mes);
player.storage.xinfu_fuhai++;
event.current=event.current[event.side];
if(player.countCards('h')>0&&event.current.countCards('h')>0&&event.current!=player) event.goto(1);
}
},
2019-08-07 15:38:38 +00:00
ai:{
order:1,
result:{
player:1,
},
},
},
"fuhai_clear":{
trigger:{
player:"phaseAfter",
},
forced:true,
silent:true,
popup:false,
filter:function (event,player){
2019-06-07 03:46:13 +00:00
return player.storage.xinfu_fuhai!=undefined;
},
2019-08-07 15:38:38 +00:00
content:function (){
2019-06-07 03:46:13 +00:00
player.unmarkSkill('xinfu_fuhai');
delete player.storage.xinfu_fuhai;
},
2019-08-07 15:38:38 +00:00
},
"xz_xunxun":{
filter:function (event,player){
2019-06-07 03:46:13 +00:00
var num=game.countPlayer(function(current){
return current.isDamaged();
});
return num>=1&&!player.hasSkill('xunxun');
},
2019-08-07 15:38:38 +00:00
audio:2,
trigger:{
player:"phaseDrawBefore",
},
priority:10,
content:function (){
2019-06-07 03:46:13 +00:00
"step 0"
event.cards=get.cards(4);
player.chooseCardButton(event.cards,2,'选择两张牌置于牌堆顶').set('ai',ai.get.buttonValue);
"step 1"
if(result.bool){
var choice=[];
for(var i=0;i<result.links.length;i++){
choice.push(result.links[i]);
cards.remove(result.links[i]);
}
for(var i=0;i<cards.length;i++){
ui.cardPile.appendChild(cards[i]);
}
while(choice.length){
ui.cardPile.insertBefore(choice.pop(),ui.cardPile.firstChild);
}
}
},
2019-08-07 15:38:38 +00:00
},
"xinfu_xingzhao":{
audio:true,
group:["xz_xunxun","xinfu_xingzhao2"],
mark:true,
intro:{
content:function (storage,player){
2019-06-07 03:46:13 +00:00
var num=game.countPlayer(function(current){
return current.isDamaged();
})
var str='暂无任何效果';
if(num>=1){
str='<li>视为拥有技能“恂恂”';
}
if(num>=2){
str+=';使用装备牌时摸一张牌';
}
if(num>=3){
str+=';始终跳过弃牌阶段';
}
return str;
},
},
2019-08-07 15:38:38 +00:00
trigger:{
player:"useCard",
},
forced:true,
filter:function (event,player){
2019-06-07 03:46:13 +00:00
if(get.type(event.card)!='equip') return false;
var num=game.countPlayer(function(current){
return current.isDamaged();
});
return num>=2;
},
2019-08-07 15:38:38 +00:00
content:function (){
2019-06-07 03:46:13 +00:00
player.draw();
},
2019-08-07 15:38:38 +00:00
},
"xinfu_xingzhao2":{
audio:true,
trigger:{
player:"phaseDiscardBefore",
},
forced:true,
filter:function (event,player){
2019-06-07 03:46:13 +00:00
var num=game.countPlayer(function(current){
return current.isDamaged();
});
return num>=3;
},
2019-08-07 15:38:38 +00:00
content:function (){
2019-06-07 03:46:13 +00:00
trigger.cancel();
game.log(player,'跳过了弃牌阶段');
},
},
2019-08-07 15:38:38 +00:00
"xinfu_dianhu":{
audio:2,
trigger:{
global:"gameDrawAfter",
},
forced:true,
filter:function (){
2019-06-07 03:46:13 +00:00
return game.players.length>1;
},
2019-08-07 15:38:38 +00:00
content:function (){
2019-06-07 03:46:13 +00:00
'step 0'
player.chooseTarget('选择【点虎】的目标',lib.translate.xinfu_dianhu_info,true,function(card,player,target){
return target!=player&&!target.hasSkill('xinfu_dianhu2');
}).set('ai',function(target){
var att=get.attitude(_status.event.player,target);
if(att<0) return -att+3;
return Math.random();
});
'step 1'
if(result.bool){
var target=result.targets[0];
player.line(target,'green');
game.log(target,'成为了','【点虎】','的目标');
target.storage.xinfu_dianhu2=player;
target.addSkill('xinfu_dianhu2');
}
},
2019-08-07 15:38:38 +00:00
},
"xinfu_dianhu2":{
mark:"character",
intro:{
content:"当你受到来自$的伤害或回复体力后,$摸一张牌",
},
nopop:true,
trigger:{
player:["damageAfter","recoverAfter"],
},
forced:true,
popup:false,
filter:function (event,player){
2019-06-07 03:46:13 +00:00
if(player.storage.xinfu_dianhu2&&player.storage.xinfu_dianhu2.isIn()){
if(event.name=='damage') return event.source==player.storage.xinfu_dianhu2;
return true;
};
},
content:function (){
'step 0'
var target=player.storage.xinfu_dianhu2;
target.logSkill('xinfu_dianhu');
target.draw();
},
onremove:true,
2019-08-07 15:38:38 +00:00
},
"xinfu_jianji":{
audio:2,
enable:"phaseUse",
usable:1,
filterTarget:function (card,player,target){
2019-06-07 03:46:13 +00:00
return target!=player;
},
2019-08-07 15:38:38 +00:00
content:function (){
2019-06-07 03:46:13 +00:00
'step 0'
target.draw();
'step 1'
var card=result[0];
if(card&&game.hasPlayer(function(current){
return target.canUse(card,current);
})&&get.owner(card)==target){
target.chooseToUse({
prompt:'是否使用'+get.translation(card)+'',
filterCard:function(cardx,player,target){
return cardx==card;
},
});
}
},
2019-08-07 15:38:38 +00:00
ai:{
order:7.5,
result:{
target:1,
},
},
},
"xinfu_lianpian":{
audio:2,
subSkill:{
refrain:{
forced:true,
silent:true,
popup:false,
trigger:{
global:["phaseBefore","phaseAfter"],
},
content:function (){
2019-06-07 03:46:13 +00:00
player.storage.xinfu_lianpian=[];
player.storage.xinfu_lianpian_number=0;
},
2019-08-07 15:38:38 +00:00
},
},
group:["xinfu_lianpian_refrain"],
trigger:{
player:"useCard",
},
forced:true,
popup:false,
filter:function (event,player){
2019-06-07 03:46:13 +00:00
return _status.currentPhase==player&&player.storage.xinfu_lianpian_number<3;
},
2019-08-07 15:38:38 +00:00
content:function (){
2019-06-07 03:46:13 +00:00
'step 0'
if(!player.storage.xinfu_lianpian){
event.goto(4);
}
else{
event.ablers=[];
for(var i=0;i<trigger.targets.length;i++){
if(player.storage.xinfu_lianpian.contains(trigger.targets[i])){
event.ablers.add(trigger.targets[i]);
}
}
if(!event.ablers.length) event.goto(4);
else{
2019-08-30 15:02:50 +00:00
player.chooseBool(get.prompt2('xinfu_lianpian')).set('ai',function(){
2019-06-07 03:46:13 +00:00
return true;
}).set('prompt2',get.translation('xinfu_lianpian_info'));
}
}
'step 1'
if(result.bool){
player.logSkill('xinfu_lianpian');
player.storage.xinfu_lianpian_number++;
player.draw();
}
else event.goto(4);
'step 2'
event.card=result[0];
if(event.card&&get.owner(event.card)==player&&(event.ablers.length>1||event.ablers[0]!=player)){
player.chooseTarget('是否将'+get.translation(event.card)+'交给其他角色?',function(card,player,target){
2019-08-24 15:41:12 +00:00
return event.ablers.contains(target)&&target!=player;
2019-06-07 03:46:13 +00:00
}).ai=function(){
return false;
};
}
'step 3'
if(result.bool){
player.give(event.card,result.targets[0],true);
}
'step 4'
player.storage.xinfu_lianpian=trigger.targets;
},
2019-08-07 15:38:38 +00:00
},
2019-06-07 03:46:13 +00:00
"xinfu_lingren":{
2019-08-07 15:38:38 +00:00
usable:1,
audio:2,
trigger:{
2019-10-24 04:55:01 +00:00
player:"useCardToPlayered",
2019-08-07 15:38:38 +00:00
},
direct:true,
filter:function (event,player){
2019-10-24 04:55:01 +00:00
if(event.getParent().triggeredTargets3.length>1) return false;
2019-06-29 13:27:14 +00:00
if(!player.isPhaseUsing()) return false;
2019-06-07 03:46:13 +00:00
if(!['basic','trick'].contains(get.type(event.card))) return false;
if(get.tag(event.card,'damage')) return true;
return false;
},
2019-08-07 15:38:38 +00:00
content:function (){
2019-06-07 03:46:13 +00:00
'step 0'
2019-08-30 15:02:50 +00:00
player.chooseTarget(get.prompt2('xinfu_lingren'),function(card,player,target){
2019-06-07 03:46:13 +00:00
return trigger.targets.contains(target);
}).set('ai',function(target){
2019-10-19 11:18:56 +00:00
return 2-get.attitude(_status.event.player,target);
2019-06-07 03:46:13 +00:00
});
'step 1'
if(result.bool){
player.logSkill('xinfu_lingren',result.targets);
2019-07-31 12:01:43 +00:00
var target=result.targets[0];
event.target=target;
player.line('water',target);
2019-06-07 03:46:13 +00:00
event.choice={
basic:false,
trick:false,
equip:false,
}
player.chooseBool('是否押基本牌?').ai=function(event,player){
2019-07-31 12:01:43 +00:00
var rand=0.95;
if(!target.countCards('h',{type:['basic']})) rand=0;
return Math.random()<rand?true:false;
2019-06-07 03:46:13 +00:00
};
}
else{
player.storage.counttrigger.xinfu_lingren--;
event.finish();
}
'step 2'
if(result.bool){
event.choice.basic=true;
}
player.chooseBool('是否押锦囊牌?').ai=function(event,player){
2019-07-31 12:01:43 +00:00
var rand=0.95;
if(!target.countCards('h',{type:['trick','delay']})) rand=0;
return Math.random()<rand?true:false;
2019-06-07 03:46:13 +00:00
};
'step 3'
if(result.bool){
event.choice.trick=true;
}
player.chooseBool('是否押装备牌?').ai=function(event,player){
2019-07-31 12:01:43 +00:00
var rand=0.95;
if(!target.countCards('h',{type:['equip']})) rand=0;
return Math.random()<rand?true:false;
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};
'step 4'
if(result.bool){
event.choice.equip=true;
}
game.delay();
var reality={
basic:false,
trick:false,
equip:false,
}
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var he=target.getCards('h');
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for(var i=0;i<he.length;i++){
reality[get.type(he[i],'trick')]=true;
}
event.num=0;
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var tl=['basic','trick','equip'];
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for(var i=0;i<tl.length;i++){
if(event.choice[tl[i]]==reality[tl[i]]) event.num++;
}
'step 5'
player.popup('猜对'+get.cnNumber(event.num)+'项');
game.log(player,'猜对了'+get.cnNumber(event.num)+'项');
if(event.num>0){
2019-07-31 12:01:43 +00:00
target.addTempSkill('lingren_adddamage');
target.storage.lingren={
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card:trigger.card,
//player:event.targett,
}
}
if(event.num>1) player.draw(2);
if(event.num>2){
player.addTempSkill('lingren_jianxiong',{player:'phaseBefore'});
player.addTempSkill('lingren_xingshang',{player:'phaseBefore'});
}
},
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ai:{
threaten:2.4,
},
},
"lingren_adddamage":{
onremove:function (player){
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delete player.storage.lingren;
},
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trigger:{
player:"damageBegin",
},
filter:function (event,player){
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var info=player.storage.lingren;
return event.card&&event.card==info.card;
},
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silent:true,
popup:false,
forced:true,
content:function (){
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trigger.num++;
},
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},
"lingren_jianxiong":{
audio:1,
trigger:{
player:"damageEnd",
},
content:function (){
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"step 0"
if(get.itemtype(trigger.cards)=='cards'&&get.position(trigger.cards[0])=='d'){
player.gain(trigger.cards,"gain2");
}
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player.draw("nodelay");
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},
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ai:{
maixie:true,
"maixie_hp":true,
effect:{
target:function (card,player,target){
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if(player.hasSkillTag('jueqing',false,target)) return [1,-1];
if(get.tag(card,'damage')&&player!=target) return [1,0.6];
},
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},
},
},
"lingren_xingshang":{
audio:1,
unique:true,
gainable:true,
trigger:{global:'die'},
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priority:5,
filter:function(event){
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return event.player.countCards('he')>0;
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},
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content:function(){
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"step 0"
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event.togain=trigger.player.getCards('he');
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player.gain(event.togain,trigger.player,'giveAuto');
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},
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},
"xinfu_fujian":{
audio:2,
trigger:{
player:"phaseEnd",
},
filter:function (event,player){
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return !game.hasPlayer(function(current){
return current.countCards('h')==0;
});
},
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forced:true,
content:function (){
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event.num=0;
var list=game.filterPlayer(function(target){
if(target.isMinHandcard()) event.num=target.countCards('h');
return player!=target;
});
if(event.num<1){
event.finish();
}
else{
var target=list.randomGet();
var cards=target.getCards('h').randomGets(event.num);
player.line(target);
var content=[get.translation(target)+'的部分手牌',cards];
game.log(player,'观看了',target,'的部分手牌');
player.chooseControl('ok').set('dialog',content);
}
},
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},
"xinfu_xionghuo":{
group:["xinfu_xionghuo_damage","xinfu_xionghuo_begin"],
subSkill:{
begin:{
silent:true,
popup:false,
sub:true,
forced:true,
trigger:{
global:"phaseUseBegin",
},
filter:function (event,player){
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return event.player.hasSkill('xionghuo')&&event.player!=player;
},
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content:function (){
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'step 0'
player.logSkill("xinfu_xionghuo");
if(trigger.player.storage.xionghuo>1) trigger.player.storage.xionghuo--;
else{
delete trigger.player.storage.xionghuo;
trigger.player.removeSkill('xionghuo');
}
var list=[1,2,3];
var num=list.randomGet();
event.goto(num);
'step 1'
player.line(trigger.player,'fire');
trigger.player.damage('fire');
trigger.player.addTempSkill('xionghuo_disable','phaseAfter');
game.delay();
event.finish();
'step 2'
player.line(trigger.player,'water');
trigger.player.loseHp();
trigger.player.addTempSkill('xionghuo_low','phaseAfter');
game.delay();
event.finish();
'step 3'
player.line(trigger.player,'green');
var card1=trigger.player.getCards('h').randomGet();
var card2=trigger.player.getCards('e').randomGet();
var list=[];
if(card1) list.push(card1);
if(card2) list.push(card2);
if(list.length>0){
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player.gain(list,trigger.player,'giveAuto','bySelf');
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}
game.delay();
},
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},
damage:{
audio:"xinfu_xionghuo",
sub:true,
forced:true,
trigger:{
source:"damageBegin",
},
filter:function (event,player){
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return event.player.hasSkill('xionghuo');
},
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content:function (){
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trigger.num++;
},
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},
},
audio:2,
enable:"phaseUse",
usable:null,
init:function (player){
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if(player.storage.xinfu_xionghuo==undefined) player.storage.xinfu_xionghuo=3;
},
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mark:true,
marktext:"戾",
intro:{
content:"mark",
},
filter:function(event,player){
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return player.storage.xinfu_xionghuo>0;
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},
filterTarget:function (card,player,target){
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if(target.storage.xionghuo!=undefined&&target.storage.xionghuo>0) return false;
return player!=target&&player.storage.xinfu_xionghuo>0;
},
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content:function (){
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if(target.storage.xionghuo==undefined||target.storage.xionghuo==0){
target.addSkill('xionghuo');
target.storage.xionghuo=0;
}
target.storage.xionghuo++;
player.storage.xinfu_xionghuo--;
target.syncStorage('xionghuo');
player.syncStorage('xinfu_xionghuo');
if(player.storage.xinfu_xionghuo==0) player.unmarkSkill('xinfu_xionghuo');
},
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ai:{
order:11,
result:{
target:function (player,target){
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return Math.min(-(1+player.storage.xinfu_xionghuo-target.hp),0);
},
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},
threaten:1.1,
},
},
xionghuo:{
marktext:"戾",
mark:true,
intro:{
content:"mark",
},
locked:true,
},
"xionghuo_disable":{
mod:{
playerEnabled:function (card,player,target){
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if(target.hasSkill('xinfu_xionghuo')&&card.name=='sha') return false;
},
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},
mark:true,
marktext:"禁",
intro:{
content:"本回合内不能对“徐荣”使用“杀”。",
},
},
"xionghuo_low":{
mod:{
maxHandcard:function (player,num){
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return num-1;
},
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},
marktext:"减",
mark:true,
intro:{
content:"本回合内手牌上限-1。",
},
},
"xinfu_shajue":{
audio:2,
trigger:{
global:"dying",
},
filter:function (event,player){
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return event.player.hp<0&&event.player!=player;
},
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forced:true,
priority:7,
content:function (){
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if(trigger.parent.name=='damage'&&get.itemtype(trigger.parent.cards)=='cards'&&get.position(trigger.parent.cards[0])=='d'){
player.gain(trigger.parent.cards,"gain2");
}
player.storage.xinfu_xionghuo++;
player.markSkill('xinfu_xionghuo');
player.syncStorage('xinfu_xionghuo');
},
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},
"xinfu_jianjie":{
derivation:["jianjie_faq"],
group:["xinfu_jianjie1","xinfu_jianjie2"],
subSkill:{
phase:{
charlotte:true,
sub:true,
},
off:{
charlotte:true,
sub:true,
},
},
audio:3,
trigger:{
player:"phaseBegin",
},
forced:true,
direct:true,
filter:function (event,player){
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if(player.hasSkill('xinfu_jianjie_off')) return false;
return !game.hasPlayer(function(current){
return current.hasSkill('smh_huoji')||current.hasSkill('smh_lianhuan');
});
},
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content:function (){
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"step 0"
player.addTempSkill('xinfu_jianjie_phase');
player.addSkill('xinfu_jianjie_off');
player.chooseTarget('请将「龙印」交给一名角色',true,function(card,player,target){
return target!=player;
}).set('ai',function(target){
var player=_status.event.player;
return 10+get.attitude(player,target);
});
"step 1"
if(result.bool&&result.targets&&result.targets.length){
var target=result.targets[0];
player.logSkill('xinfu_jianjie',target);
player.line(target,'fire');
target.addSkill('smh_huoji');
game.delay();
}
if(game.hasPlayer(function(current){
return !current.hasSkill('smh_huoji')&&current!=player
})){
player.chooseTarget('请将「凤印」交给一名角色',true,function(card,player,target){
return target!=player&&!target.hasSkill('smh_huoji');
}).set('ai',function(target){
var player=_status.event.player;
return 10+get.attitude(player,target);
});
}else event.finish();
"step 2"
if(result.bool&&result.targets&&result.targets.length){
var target=result.targets[0];
player.logSkill('xinfu_jianjie',target);
player.line(target,'green');
target.addSkill('smh_lianhuan');
game.delay();
}
},
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},
"xinfu_jianjie1":{
audio:3,
prompt:"你的第一个准备阶段,你令两名不同的角色分别获得龙印与凤印;出牌阶段限一次(你的第一个回合除外),或当拥有龙印、凤印的角色死亡时,你可以转移龙印、凤印。",
enable:"phaseUse",
usable:1,
filter:function (event,player){
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if(!game.hasPlayer(function(current){
return current.hasSkill('smh_huoji')||current.hasSkill('smh_lianhuan');
})) return false;
return !player.hasSkill('xinfu_jianjie_phase');
},
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filterTarget:function (card,player,target){
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if(ui.selected.targets.length==1){
return true;
}else{
return target.hasSkill('smh_huoji')||target.hasSkill('smh_lianhuan');
}
},
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targetprompt:["移走印","得到印"],
selectTarget:2,
multitarget:true,
content:function (){
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'step 0'
if(targets[0].hasSkill('smh_huoji')&&targets[0].hasSkill('smh_lianhuan')){
2019-11-07 14:42:15 +00:00
player.chooseControl('龙印','凤印').set('prompt','请选择要移动的印');
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}
else{
if(targets[0].hasSkill('smh_huoji')) event._result={control:'龙印'};
else event._result={control:'凤印'};
}
'step 1'
if(result.control=='龙印'){
targets[0].removeSkill('smh_huoji');
targets[1].addSkill('smh_huoji');
}
else{
targets[0].removeSkill('smh_lianhuan');
targets[1].addSkill('smh_lianhuan');
}
},
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ai:{
order:8,
result:{
target:function (player,target){
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if(ui.selected.targets.length==0){
return get.attitude(player,target)<0?-999:-3;
}
else{
return target.countCards('h');
}
},
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},
expose:0.4,
threaten:3,
},
},
"smh_huoji":{
charlotte:true,
group:["smh_yeyan"],
mark:true,
marktext:"龙",
intro:{
name:"龙印",
content:"<li>出牌阶段限三次,你可以将你的任意一张♥或♦手牌当【火攻】使用。<br><li>若你同时拥有「凤印」,则你视为拥有技能〖业炎〗。(发动〖业炎〗后,弃置龙印和凤印)",
},
usable:3,
audio:2,
enable:"chooseToUse",
filterCard:function (card){
2019-06-07 03:46:13 +00:00
return get.color(card)=='red';
},
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viewAs:{
name:"huogong",
nature:"fire",
},
viewAsFilter:function (player){
2019-06-07 03:46:13 +00:00
if(player.hasSkill('huoji')) return false;
if(!player.countCards('h',{color:'red'})) return false;
},
2019-08-07 15:38:38 +00:00
prompt:"将一张红色牌当火攻使用",
check:function (card){
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var player=_status.currentPhase;
if(player.countCards('h')>player.hp){
return 6-get.value(card);
}
return 4-get.value(card)
},
2019-08-07 15:38:38 +00:00
ai:{
basic:{
order:4,
value:[3,1],
useful:1,
},
wuxie:function (target,card,player,current,state){
2019-06-07 03:46:13 +00:00
if(get.attitude(current,player)>=0&&state>0) return false;
},
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result:{
player:function (player){
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var nh=player.countCards('h');
if(nh<=player.hp&&nh<=4&&_status.event.name=='chooseToUse'){
if(typeof _status.event.filterCard=='function'&&
_status.event.filterCard({name:'huogong'})){
return -10;
}
if(_status.event.skill){
var viewAs=get.info(_status.event.skill).viewAs;
if(viewAs=='huogong') return -10;
if(viewAs&&viewAs.name=='huogong') return -10;
}
}
return 0;
},
2019-08-07 15:38:38 +00:00
target:function (player,target){
2019-06-07 03:46:13 +00:00
if(target.hasSkill('huogong2')||target.countCards('h')==0) return 0;
if(player.countCards('h')<=1) return 0;
if(target==player){
if(typeof _status.event.filterCard=='function'&&
_status.event.filterCard({name:'huogong'})){
return -1.5;
}
if(_status.event.skill){
var viewAs=get.info(_status.event.skill).viewAs;
if(viewAs=='huogong') return -1.5;
if(viewAs&&viewAs.name=='huogong') return -1.5;
}
return 0;
}
return -1.5;
},
2019-08-07 15:38:38 +00:00
},
tag:{
damage:1,
fireDamage:1,
natureDamage:1,
norepeat:1,
},
},
},
"smh_lianhuan":{
audio:2,
charlotte:true,
enable:"phaseUse",
filter:function (event,player){
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if(player.hasSkill('lianhuan')||player.hasSkill('xinlianhuan')) return false;
if(player.getStat().skill.smh_lianhuan+player.getStat().skill.smh_lianhuan1>=3) return false;
return player.countCards('h',{suit:'club'})>0;
},
2019-08-07 15:38:38 +00:00
filterCard:function (card){
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return get.suit(card)=='club';
},
2019-08-07 15:38:38 +00:00
viewAs:{
name:"tiesuo",
},
prompt:"将一张梅花牌当铁锁连环使用",
check:function (card){return 6-get.value(card)},
mark:true,
marktext:"凤",
intro:{
name:"凤印",
content:"<li>出牌阶段限三次,你可以将你的任意一张梅花手牌当作【铁索连环】使用或重铸。",
},
group:["smh_lianhuan1"],
ai:{
wuxie:function (){
2019-06-07 03:46:13 +00:00
if(Math.random()<0.5) return 0;
},
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basic:{
useful:4,
value:4,
order:7,
},
result:{
target:function (player,target){
2019-06-07 03:46:13 +00:00
if(target.isLinked()){
if(target.hasSkillTag('link')) return 0;
var f=target.hasSkillTag('nofire');
var t=target.hasSkillTag('nothunder');
if(f&&t) return 0;
if(f||t) return 0.5;
return 2;
}
if(get.attitude(player,target)>=0) return -0.9;
if(ui.selected.targets.length) return -0.9;
if(game.hasPlayer(function(current){
return get.attitude(player,current)<=-1&&current!=target&&!current.isLinked();
})){
return -0.9;
}
return 0;
},
2019-08-07 15:38:38 +00:00
},
tag:{
multitarget:1,
multineg:1,
norepeat:1,
},
},
},
"xinfu_jianjie2":{
trigger:{
global:"dieAfter",
},
forced:true,
direct:true,
silent:true,
popup:false,
filter:function (event,player){
2019-06-07 03:46:13 +00:00
return event.player.hasSkill('smh_huoji')||event.player.hasSkill('smh_lianhuan');
},
2019-08-07 15:38:38 +00:00
content:function (){
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"step 0"
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player.logSkill('xinfu_jianjie');
"step 1"
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if(trigger.player.hasSkill('smh_huoji')){
player.chooseTarget('请将'+get.translation(trigger.player)+'的「龙印」交给一名角色',true).set('ai',function(target){
var player=_status.event.player;
return 10+get.attitude(player,target);
});
}else event.goto(2);
2019-07-29 04:08:42 +00:00
"step 2"
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if(result.bool&&result.targets&&result.targets.length){
var target=result.targets[0];
player.line(target,'fire');
target.addSkill('smh_huoji');
game.delay();
}
2019-07-29 04:08:42 +00:00
"step 3"
2019-06-07 03:46:13 +00:00
if(trigger.player.hasSkill('smh_lianhuan')){
player.chooseTarget('请将'+get.translation(trigger.player)+'的「凤印」交给一名角色',true).set('ai',function(target){
var player=_status.event.player;
return 10+get.attitude(player,target);
});
}else event.finish();
2019-07-29 04:08:42 +00:00
"step 4"
2019-06-07 03:46:13 +00:00
if(result.bool&&result.targets&&result.targets.length){
var target=result.targets[0];
player.line(target,'green');
target.addSkill('smh_lianhuan');
game.delay();
}
},
2019-08-07 15:38:38 +00:00
},
"smh_lianhuan1":{
enable:"phaseUse",
filter:function (event,player){
2019-06-07 03:46:13 +00:00
if(player.hasSkill('lianhuan')||player.hasSkill('xinlianhuan')) return false;
if(player.getStat().skill.smh_lianhuan+player.getStat().skill.smh_lianhuan1>=3) return false;
return player.countCards('h',{suit:'club'})>0;
},
2019-08-07 15:38:38 +00:00
filterCard:function (card){
2019-06-07 03:46:13 +00:00
return get.suit(card)=='club';
},
2019-08-07 15:38:38 +00:00
check:function (card){
2019-07-23 09:59:48 +00:00
return -1;
2019-06-07 03:46:13 +00:00
},
2019-08-07 15:38:38 +00:00
content:function (){
2019-06-07 03:46:13 +00:00
player.draw();
},
2019-08-07 15:38:38 +00:00
discard:false,
prompt:"将一张梅花牌置入弃牌堆并摸一张牌",
delay:0.5,
prepare:function (cards,player){
2019-06-07 03:46:13 +00:00
player.$throw(cards,1000);
},
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ai:{
basic:{
order:1,
},
result:{
player:1,
},
},
forced:true,
},
"smh_yeyan":{
unique:true,
enable:"phaseUse",
audio:3,
skillAnimation:true,
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animationColor:'gray',
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prompt:"限定技出牌阶段你可以对一至三名角色造成至多共3点火焰伤害你可以任意分配每名目标角色受到的伤害点数若你将对一名角色分配2点或更多的火焰伤害你须先弃置四张不同花色的手牌再失去3点体力。",
filter:function (event,player){
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return player.hasSkill('smh_lianhuan');
},
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filterTarget:function (card,player,target){
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var length=ui.selected.cards.length;
return (length==0||length==4);
},
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filterCard:function (card){
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var suit=get.suit(card);
for(var i=0;i<ui.selected.cards.length;i++){
if(get.suit(ui.selected.cards[i])==suit) return false;
}
return true;
},
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complexCard:true,
selectCard:[0,4],
line:"fire",
check:function (){return -1},
selectTarget:function (){
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if(ui.selected.cards.length==4) return [1,2];
if(ui.selected.cards.length==0) return [1,3];
game.uncheck('target');
return [1,3];
},
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multitarget:true,
multiline:true,
content:function (){
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"step 0"
player.removeSkill('smh_huoji');
player.removeSkill('smh_lianhuan');
targets.sort(lib.sort.seat);
event.num=0
"step 1"
if(cards.length==4) event.goto(2);
else {
if(event.num<targets.length){
targets[event.num].damage('fire',1,'nocard');
event.num++;
}
if(event.num==targets.length) event.finish();
else event.redo();
}
"step 2"
player.loseHp(3);
if(targets.length==1) event.goto(4);
else{
player.chooseTarget('请选择受到2点伤害的角色',true,function(card,player,target){
return targets.contains(target)
}).set('ai',function(target){
return 1;
});
}
"step 3"
if(event.num<targets.length){
var dnum=1;
if(result.bool&&result.targets&&targets[event.num]==result.targets[0]) dnum=2;
targets[event.num].damage('fire',dnum,'nocard');
event.num++;
}
if(event.num==targets.length) event.finish();
else event.redo();
"step 4"
player.chooseControl("2点","3点").set('prompt','请选择伤害点数').set('ai',function(){
return "3点";
});
"step 5"
targets[0].damage('fire',result.control=="2点"?2:3,'nocard');
},
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ai:{
order:1,
result:{
target:0,
/*target:function (player,target){
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if(target.hasSkillTag('nofire')) return 0;
if(lib.config.mode=='versus') return -1;
if(player.hasUnknown()) return 0;
return get.damageEffect(target,player);
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},*/
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},
},
},
"xinfu_yinshi":{
audio:2,
trigger:{
player:"damageBefore",
},
forced:true,
priority:15,
filter:function (event,player){
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if(player.hasSkill('smh_huoji')||player.hasSkill('smh_lianhuan')) return false;
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if(!player.isEmpty(2)) return false;
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if(event.nature) return true;
return get.type(event.card,'trick')=='trick';
},
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content:function (){
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trigger.cancel();
},
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ai:{
notrick:true,
nofire:true,
nothunder:true,
effect:{
target:function (card,player,target,current){
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if(target.hasSkill('smh_huoji')||target.hasSkill('smh_lianhuan')) return;
if(player==target&&get.subtype(card)=='equip2'){
if(get.equipValue(card)<=8) return 0;
}
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if(!target.isEmpty(2)) return;
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if(get.tag(card,'natureDamage')) return 'zerotarget';
if(get.type(card)=='trick'&&get.tag(card,'damage')){
return 'zeroplayertarget';
}
},
},
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},
},
"xinfu_chenghao":{
audio:2,
trigger:{
global:"damageEnd",
},
filter:function (event,player){
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return event.player.isLinked()&&event.player.isAlive()&&event.notLink()&&event.nature;
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},
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frequent:true,
content:function (){
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"step 0"
event.cards=get.cards(game.countPlayer(function(current){
return current.isLinked();
}));
"step 1"
if(event.cards.length>1){
player.chooseCardButton('【称好】:请选择要分配的牌',true,event.cards,[1,event.cards.length]).set('ai',function(button){
if(ui.selected.buttons.length==0) return 1;
return 0;
});
}
else if(event.cards.length==1){
event._result={links:event.cards.slice(0),bool:true};
}
else{
event.finish();
}
"step 2"
if(result.bool){
for(var i=0;i<result.links.length;i++){
event.cards.remove(result.links[i]);
}
event.togive=result.links.slice(0);
player.chooseTarget('将'+get.translation(result.links)+'交给一名角色',true).set('ai',function(target){
var att=get.attitude(_status.event.player,target);
if(_status.event.enemy){
return -att;
}
else if(att>0){
return att/(1+target.countCards('h'));
}
else{
return att/100;
}
}).set('enemy',get.value(event.togive[0])<0);
}
"step 3"
if(result.targets.length){
result.targets[0].gain(event.togive,'draw');
player.line(result.targets[0],'green');
game.log(result.targets[0],'获得了'+get.cnNumber(event.togive.length)+'张牌');
event.goto(1);
}
},
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},
"jianjie_faq":{},
"xinfu_wuniang":{
trigger:{
player:["useCard","respond"],
},
audio:2,
direct:true,
filter:function (event,player){
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return event.card.name=='sha';
},
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content:function (){
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'step 0'
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player.chooseTarget(get.prompt('xinfu_wuniang'),'获得一名其他角色的一张牌,然后其和场上所有的“关索”摸一张牌。',function(card,player,target){
2019-06-07 03:46:13 +00:00
if(player==target) return false;
return target.countGainableCards(player,'he')>0;
}).set('ai',function(target){
return 10-get.attitude(_status.event.player,target);
});
'step 1'
if(result.bool){
var target=result.targets[0];
player.logSkill('xinfu_wuniang',target);
player.line(target,'fire');
event.draws=game.filterPlayer(function(current){
if(current==target) return true;
return current.name=='guansuo'||current.name2=='guansuo';
});
player.gainPlayerCard(target,'he',true);
}
else event.finish();
'step 2'
game.asyncDraw(event.draws,1);
game.delay();
},
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},
"xinfu_xushen":{
derivation:["xinfu_zhennan"],
audio:2,
subSkill:{
count:{
trigger:{
player:"recoverBegin",
},
forced:true,
silent:true,
popup:false,
filter:function (event,player){
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if(!event.card||event.card.name!='tao') return false;
if(!event.source||event.source.sex!='male') return false;
if(!player.isDying()) return false;
if(game.hasPlayer(function(current){
return current.name=='guansuo'||current.name2=='guansuo';
})) return false;
return true;
},
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content:function (){
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trigger.xinfu_xushen=true;
},
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sub:true,
},
},
group:["xinfu_xushen_count"],
trigger:{
player:"recoverAfter",
},
limited:true,
init:function (player){
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player.storage.xinfu_xushen=false;
},
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filter:function (event,player){
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if(player.storage.xinfu_xushen) return false;
if(player.isDying()) return false;
return event.xinfu_xushen==true;
},
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direct:true,
skillAnimation:true,
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animationColor:'fire',
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content:function (){
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"step 0"
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trigger.source.chooseBool('【许身】:是否将自己的一张武将牌替换为“关索”?').set('ai',function(){
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return false;
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});
"step 1"
if(result.bool){
player.awakenSkill('xinfu_xushen');
player.logSkill('xinfu_xushen',trigger.source);
if(trigger.source.name2!=undefined){
trigger.source.chooseControl(trigger.source.name,trigger.source.name2).set('prompt','请选择要更换的武将牌');
}else event._result={control:trigger.source.name};
}
else event.finish();
"step 2"
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trigger.source.reinit(result.control,'guansuo');
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player.recover();
player.addSkill('xinfu_zhennan');
},
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mark:true,
intro:{
content:"limited",
},
},
"xinfu_falu":{
init:function (player,skill){
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if(player.storage[skill]==undefined) player.storage[skill]=4;
if(player.storage[skill+'_map']==undefined) player.storage[skill+'_map']={
spade:true,heart:true,diamond:true,club:true,
};
},
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mark:true,
intro:{
content:function (content,player){
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var storage=player.storage.xinfu_falu_map;
var str='紫薇:';
str+=storage.spade?1:0;
str+='、玉清:';
str+=storage.heart?1:0;
str+='、后土:';
str+=storage.club?1:0;
str+='、勾陈:';
str+=storage.diamond?1:0;
str+='、合计:';
str+=content;
return str;
},
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},
forced:true,
audio:2,
trigger:{
player:"discardAfter",
},
filter:function (event,player){
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for(var i=0;i<event.cards.length;i++){
if(!player.storage.xinfu_falu_map[get.suit(event.cards[i])]) return true;
}
return false;
},
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content:function (){
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for(var i=0;i<trigger.cards.length;i++){
player.storage.xinfu_falu_map[get.suit(trigger.cards[i])]=true;
}
var num=0;
for(var i in player.storage.xinfu_falu_map){
if(player.storage.xinfu_falu_map[i]==true) num++;
}
player.storage.xinfu_falu=num;
player.markSkill('xinfu_falu');
},
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},
"xinfu_dianhua":{
trigger:{
player:["phaseBegin","phaseEnd"],
},
frequent:true,
audio:2,
filter:function (event,player){
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return player.storage.xinfu_falu>0;
},
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content:function (){
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'step 0'
var num=player.storage.xinfu_falu;
player.chooseCardButton(num,true,get.cards(num),'【点化】:按顺将卡牌置于牌堆顶(先选择的在上)').set('ai',function(button){
return get.value(button.link);
});
'step 1'
if(result.bool){
var list=result.links.slice(0);
while(list.length){
ui.cardPile.insertBefore(list.pop(),ui.cardPile.firstChild);
}
}
},
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},
"xinfu_zhenyi":{
group:["zhenyi_spade","zhenyi_club","zhenyi_heart"],
trigger:{
player:"damageEnd",
},
audio:2,
filter:function (event,player){
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if(!event.nature) return false;
return player.storage.xinfu_falu_map.diamond;
},
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prompt2:'弃置“勾陈”标记,从牌堆中获得每种类型的牌各一张。',
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content:function (){
2019-06-07 03:46:13 +00:00
'step 0'
player.storage.xinfu_falu_map.diamond=false;
var num=0;
for(var i in player.storage.xinfu_falu_map){
if(player.storage.xinfu_falu_map[i]==true) num++;
}
player.storage.xinfu_falu=num;
player.markSkill('xinfu_falu');
event.num=0;
event.togain=[];
'step 1'
var card=get.cardPile(function(card){
for(var i=0;i<event.togain.length;i++){
if(get.type(card,'trick')==get.type(event.togain[i],'trick')) return false;
}
return true;
});
if(card){
event.togain.push(card);
event.num++;
if(event.num<3) event.redo();
}
'step 2'
if(event.togain.length){
player.gain(event.togain,'gain2');
}
},
2019-08-07 15:38:38 +00:00
},
"zhenyi_spade":{
subSkill:{
red:{
mod:{
suit:function (card,suit){
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return 'heart';
},
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},
sub:true,
},
black:{
mod:{
suit:function (card,suit){
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return 'spade';
},
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},
sub:true,
},
},
trigger:{
global:"judge",
},
direct:true,
filter:function (event,player){
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return player.storage.xinfu_falu_map.spade==true;
},
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content:function (){
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"step 0"
var str=get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
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get.translation(trigger.player.judging[0])+',是否发动【真仪】,弃置“紫薇”标记并修改判定结果?';
2019-06-07 03:46:13 +00:00
player.chooseControl('黑桃5','红桃5','取消').set('prompt',str).set('ai',function(){
//return '取消';
var judging=_status.event.judging;
var cards={name:judging.name,suit:"spade",number:5};
var cardh={name:judging.name,suit:"heart",number:5};
var results=trigger.judge(cards)-trigger.judge(judging);
var resulth=trigger.judge(cardh)-trigger.judge(judging);
var attitude=get.attitude(player,trigger.player);
if(attitude==0||(resulth==0&&results==0)) return '取消';
if(attitude>0){
2019-08-24 15:41:12 +00:00
if(results>0){
if(resulth>results) return '红桃5';
return '黑桃5';
}
else if(resulth>0) return '红桃5';
return '取消';
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}
else{
if(results<0){
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if(resulth<results) return '红桃5';
return '黑桃5';
}
else if(resulth<0) return '红桃5';
return '取消';
2019-06-07 03:46:13 +00:00
}
}).set('judging',trigger.player.judging[0]);
"step 1"
if(['黑桃5','红桃5'].contains(result.control)){
player.storage.xinfu_falu_map.spade=false;
var num=0;
for(var i in player.storage.xinfu_falu_map){
if(player.storage.xinfu_falu_map[i]==true) num++;
}
player.storage.xinfu_falu=num;
player.markSkill('xinfu_falu');
player.logSkill('xinfu_zhenyi',trigger.player);
player.line(trigger.player);
player.popup(result.control);
game.log(player,'将判定结果改为了','#y'+result.control);
2019-09-20 15:19:26 +00:00
trigger.fixedResult={
suit:result.control=='黑桃5'?'spade':'heart',
color:result.control=='黑桃5'?'black':'red',
number:5,
};
2019-06-07 03:46:13 +00:00
}
else{
event.finish();
}
},
2019-08-07 15:38:38 +00:00
ai:{
tag:{
rejudge:1,
},
},
},
"zhenyi_club":{
log:false,
enable:"chooseToUse",
filter:function (event,player){
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if(!player.isDying()) return false;
return player.storage.xinfu_falu_map.club;
},
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filterCard:true,
position:"h",
viewAs:{
name:"tao",
},
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prompt:"弃置“后土”标记将一张手牌当桃使用",
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check:function (card){return 15-get.value(card)},
precontent:function (){
2019-06-07 03:46:13 +00:00
player.logSkill('xinfu_zhenyi');
player.storage.xinfu_falu_map.club=false;
var num=0;
for(var i in player.storage.xinfu_falu_map){
if(player.storage.xinfu_falu_map[i]==true) num++;
}
player.storage.xinfu_falu=num;
player.markSkill('xinfu_falu');
},
2019-08-07 15:38:38 +00:00
ai:{
skillTagFilter:function (player){
2019-06-07 03:46:13 +00:00
if(!player.isDying()) return false;
return player.storage.xinfu_falu_map.club;
},
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save:true,
respondTao:true,
},
},
"zhenyi_heart":{
trigger:{
source:"damageBegin",
},
filter:function (event,player){
2019-06-07 03:46:13 +00:00
return event.source&&player.storage.xinfu_falu_map.heart;
},
2019-08-07 15:38:38 +00:00
check:function (event,player){
2019-06-07 03:46:13 +00:00
return false;
},
2019-08-30 15:02:50 +00:00
prompt2:function(event){
return '弃置“玉清”标记,然后进行判定。若结果为黑色,则对'+get.translation(event.player)+'即将造成的伤害+1。';
2019-06-07 03:46:13 +00:00
},
2019-08-30 15:02:50 +00:00
logTarget:"player",
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content:function (){
2019-06-07 03:46:13 +00:00
"step 0"
player.storage.xinfu_falu_map.heart=false;
var num=0;
for(var i in player.storage.xinfu_falu_map){
if(player.storage.xinfu_falu_map[i]==true) num++;
}
player.storage.xinfu_falu=num;
player.markSkill('xinfu_falu');
player.judge(function(card){
if(get.color(card)=='black') return 4;
return -1;
});
"step 1"
if(result.bool==true){
trigger.num++;
}
},
2019-08-07 15:38:38 +00:00
},
"xinfu_zhennan":{
audio:2,
trigger:{
2019-10-24 04:55:01 +00:00
target:"useCardToTargeted",
2019-08-07 15:38:38 +00:00
},
filter:function (event,player){
2019-10-24 04:55:01 +00:00
return event.card.name=='nanman';
2019-06-07 03:46:13 +00:00
},
2019-08-07 15:38:38 +00:00
direct:true,
content:function (){
2019-06-07 03:46:13 +00:00
"step 0"
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player.chooseTarget(get.prompt('xinfu_zhennan'),'对一名其他角色造成1-3点随机伤害',function(card,player,target){
2019-06-07 03:46:13 +00:00
return target!=player;
}).set('ai',function(target){
var player=_status.event.player;
return get.damageEffect(target,player,player);
});
"step 1"
if(result.bool&&result.targets&&result.targets.length){
game.delay();
player.logSkill('xinfu_zhennan',result.targets);
var num=[1,2,3,1,1,2].randomGet();
2019-10-09 14:31:43 +00:00
if(get.isLuckyStar()) num=3;
2019-06-07 03:46:13 +00:00
player.line(result.targets[0],'fire');
result.targets[0].damage(num);
}
},
2019-08-07 15:38:38 +00:00
},
"xinfu_yanyu":{
trigger:{
global:"phaseUseBegin",
},
direct:true,
filter:function (event,player){
2019-06-07 03:46:13 +00:00
return player.countCards('he')>0;
},
2019-08-07 15:38:38 +00:00
content:function (){
2019-06-07 03:46:13 +00:00
'step 0'
player.chooseToDiscard(get.prompt('xinfu_yanyu'),get.translation('xinfu_yanyu_info'),'he').set('ai',function(card){
return 5-get.value(card);
}).set('logSkill','xinfu_yanyu');
'step 1'
if(result.bool){
player.storage.xinfu_yanyu=get.type(result.cards[0],'trick');
player.addTempSkill('xinfu_yanyu2','phaseUseAfter');
}
},
2019-08-07 15:38:38 +00:00
},
"xinfu_yanyu2":{
init:function (player,skill){
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player.storage[skill]=0;
},
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onremove:function (player,skill){
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delete player.storage.xinfu_yanyu;
delete player.storage.xinfu_yanyu2;
},
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trigger:{
global:["loseEnd","cardsDiscardEnd"],
},
direct:true,
filter:function (event,player){
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if(player.storage.xinfu_yanyu2>=3) return false;
var evt=event.getParent();
if(evt&&evt.name=='useCard'&&evt.card&&['equip','delay'].contains(get.type(evt.card))) return false;
var type=player.storage.xinfu_yanyu;
var cards=event.cards;
for(var i=0;i<cards.length;i++){
if(get.type(cards[i],'trick')==type&&get.position(cards[i])=='d') return true;
}
return false;
},
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content:function (){
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'step 0'
event.logged=false;
event.cards=[];
var type=player.storage.xinfu_yanyu;
var cards=trigger.cards;
for(var i=0;i<cards.length;i++){
if(get.type(cards[i],'trick')==type&&get.position(cards[i])=='d') event.cards.push(cards[i]);
}
'step 1'
if(player.storage.xinfu_yanyu2>=3) event.finish();
else player.chooseCardButton(event.cards,'【燕语】:是否将其中的一张牌交给一名角色?').ai=function(card){
if(card.name=='du') return 10;
return get.value(card);
};
'step 2'
if(result.bool){
player.storage.xinfu_yanyu2++;
if(!event.logged){
player.logSkill('xinfu_yanyu');
event.logged=true;
}
event.togain=result.links[0];
event.cards.remove(event.togain);
player.chooseTarget(true,'请选择要获得'+get.translation(event.togain)+'的角色').set('ai',function(target){
var att=get.attitude(_status.event.player,target);
if(_status.event.du) return -att;
return att;
}).set('du',event.togain.name=='du');
}
else event.finish();
'step 3'
var target=result.targets[0];
player.line(target,'green');
target.gain(event.togain,'gain2');
if(event.cards.length) event.goto(1);
},
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},
"xinfu_xiaode":{
subSkill:{
remove:{
unique:true,
charlotte:true,
trigger:{
player:"phaseAfter",
},
forced:true,
popup:false,
content:function (){
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player.removeAdditionalSkill('xinfu_xiaode');
player.removeSkill('xinfu_xiaode_remove');
},
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},
},
trigger:{
global:"dieAfter",
},
direct:true,
filter:function (skill,event){
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return !event.hasSkill('xinfu_xiaode_remove');
},
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content:function (){
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'step 0'
var list=[];
var listm=[];
var listv=[];
if(trigger.player.name1!=undefined) listm=lib.character[trigger.player.name1][3];
else listm=lib.character[trigger.player.name][3];
if(trigger.player.name2!=undefined) listv=lib.character[trigger.player.name2][3];
listm=listm.concat(listv);
var func=function(skill){
var info=get.info(skill);
if(info.charlotte||info.zhuSkill||(info.unique&&!info.limited)) return false;
return true;
};
for(var i=0;i<listm.length;i++){
if(func(listm[i])) list.add(listm[i]);
}
if(list.length){
player.chooseControl(list,'cancel2').set('prompt',get.prompt('xinfu_xiaode')).set('prompt2',get.translation('xinfu_xiaode_info')).set('ai',function(){
return list.randomGet();
});
}
else event.finish();
'step 1'
if(result.control&&result.control!='cancel2'){
player.logSkill('xinfu_xiaode');
player.popup(result.control,'thunder');
game.log(player,'获得了技能','#g【'+get.translation(result.control)+'】');
player.addAdditionalSkill('xinfu_xiaode',[result.control]);
player.addSkill('xinfu_xiaode_remove');
}
},
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},
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"xinfu_guolun":{
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audio:2,
enable:"phaseUse",
usable:1,
filter:function (event,player){
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return player.countCards('h')>0;
},
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filterTarget:function (card,player,target){
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return target!=player&&target.countCards('h');
},
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content:function (){
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'step 0'
event.cardt=target.getCards('h').randomGet();
target.showCards(event.cardt);
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player.chooseCard('he').ai=function(card){
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var numt=event.cardt.number;
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var att=get.attitude(player,target);
var value=get.value(event.cardt);
if(card.number<numt||att>2) return value+6-get.value(card);
else if(card.number==numt) return value-get.value(card);
return -1;
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};
'step 1'
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if(!result.bool) event.finish();
else{
player.showCards(result.cards);
event.cardp=result.cards;
}
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'step 2'
player.give(event.cardp,target);
target.give(event.cardt,player);
'step 3'
var nump=event.cardp[0].number;
var numt=event.cardt.number;
if(nump<numt){
player.draw();
}
else if(nump>numt){
target.draw();
}
},
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ai:{
order:8,
result:{
player:function (player,target){
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if(get.attitude(player,target)>0) return 1.5;
return 0.5;
},
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},
},
},
"xinfu_zhanji":{
audio:2,
trigger:{
player:"gainAfter",
},
forced:true,
filter:function (event,player){
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if(!player.isPhaseUsing()) return false;
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return event.getParent().name=='draw'&&event.getParent(2).name!='xinfu_zhanji';
},
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content:function (){
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player.draw('nodelay');
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},
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},
"xinfu_songsang":{
limited:true,
unique:true,
init:function (player){
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player.storage.xinfu_songsang=false;
},
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skillAnimation:true,
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animationColor:'wood',
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audio:2,
derivation:"xinfu_zhanji",
trigger:{
global:"dieAfter",
},
filter:function (event,player){
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if(player.storage.xinfu_songsang==true) return false;
return true;
},
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content:function (){
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player.awakenSkill('xinfu_songsang');
if(player.isDamaged()){
player.recover();
}
else player.gainMaxHp();
player.addSkill('xinfu_zhanji');
player.storage.xinfu_songsang=true;
},
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mark:true,
intro:{
content:"limited",
},
},
"xinfu_jixu":{
audio:2,
enable:"phaseUse",
usable:1,
filter:function (event,player){
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return player.countCards('h')>0;
},
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filterTarget:function (card,player,target){
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if(player==target) return false;
if(ui.selected.targets.length){
return target.hp==ui.selected.targets[0].hp;
}
return true;
},
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selectTarget:[1,Infinity],
multitarget:true,
multiline:true,
content:function (){
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"step 0"
targets.sort(lib.sort.seat);
"step 1"
if(!event.num) event.num=0;
if(!event.caicuolist) event.caicuolist=[];
targets[event.num].chooseBool("是否押杀?").ai=function(event,player){
var evt=_status.event.getParent();
if(get.attitude(targets[event.num],evt.player)>0) return evt.player.countCards('h','sha')?false:true;
return Math.random()<0.5;
};
"step 2"
if(result.bool){
targets[event.num].chat('有杀');
game.log(targets[event.num],'认为',player,'#g有杀');
if(!player.countCards('h','sha')) event.caicuolist.add(targets[event.num]);
}else{
targets[event.num].chat('没杀');
game.log(targets[event.num],'认为',player,'#y没有杀');
if(player.countCards('h','sha')) event.caicuolist.add(targets[event.num]);
}
event.num++;
game.delay();
if(event.num<targets.length) event.goto(1);
"step 3"
player.popup(player.countCards('h','sha')?"有杀":"没杀");
game.log(player,player.countCards('h','sha')?"有杀":"没杀");
if(event.caicuolist.length==0){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
event.finish();
}
}
else{
player.draw(event.caicuolist.length)
if(player.countCards('h','sha')){
player.addTempSkill('jixu_sha');
player.storage.jixu_sha=event.caicuolist;
event.finish();
}
else event.num=0;
}
"step 4"
if(event.num<event.caicuolist.length){
var target=event.caicuolist[event.num];
player.discardPlayerCard(true,'he',target);
event.num++;
event.redo();
}
},
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ai:{
order:function (){
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return get.order({name:'sha'})+0.1;
},
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result:{
target:function (player,target){
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var raweffect=function(player,target){
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if(player.countCards('h','sha')){
return get.effect(target,{name:'sha'},player,target);
}else{
var att=get.attitude(player,target);
var nh=target.countCards('h');
if(att>0){
if(target.getEquip('baiyin')&&target.isDamaged()&&
get.recoverEffect(target,player,player)>0){
if(target.hp==1&&!target.hujia) return 1.6;
if(target.hp==2) return 0.01;
return 0;
}
}
var es=target.getCards('e');
var noe=(es.length==0||target.hasSkillTag('noe'));
var noe2=(es.length==1&&es[0].name=='baiyin'&&target.isDamaged());
var noh=(nh==0||target.hasSkillTag('noh'));
if(noh&&(noe||noe2)) return 0;
if(att<=0&&!target.countCards('he')) return 1.5;
return -1.5;
}
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}
var num=game.countPlayer(function(current){
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return current!=player&&current.hp==target.hp&&(raweffect(player,current)*get.attitude(player,current))>0
2019-07-23 09:59:48 +00:00
});
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return raweffect(player,target)*Math.max(0,num-1);
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},
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},
expose:0.4,
threaten:3,
},
},
"jixu_sha":{
audio:"xinfu_jixu",
trigger:{
player:"useCard",
},
onremove:function (player){
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delete player.storage.jixu_sha;
},
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filter:function (event,player){
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if(event.card.name=='sha'){
return game.hasPlayer(function(current){
return current!=player&&player.storage.jixu_sha.contains(current)&&!event.targets.contains(current);
});
}
return false;
},
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forced:true,
silent:true,
popup:false,
content:function (){
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player.logSkill("xinfu_jixu");
for(var i=0;i<player.storage.jixu_sha.length;i++){
if(!trigger.targets.contains(player.storage.jixu_sha[i])&&player.canUse('sha',player.storage.jixu_sha[i],false)){
player.line(player.storage.jixu_sha[i],trigger.card.nature);
trigger.targets.push(player.storage.jixu_sha[i]);
}
}
},
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},
"xinfu_sanwen":{
audio:2,
usable:1,
trigger:{
player:"gainAfter",
},
filter:function (event,player){
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var namelist=[];
var namedlist=[];
for(var i=0;i<event.cards.length;i++){
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namelist.add(get.name(event.cards[i]));
2019-06-07 03:46:13 +00:00
}
var hs=player.getCards('h');
for(var j=0;j<hs.length;j++){
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if(namelist.contains(get.name(hs[j]))&&!event.cards.contains(hs[j])) return true;
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}
return false;
},
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content:function (){
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'step 0'
var namelist=[];
var namedlist=[];
var nameddlist=[];
var namedddlist=[];
for(var i=0;i<trigger.cards.length;i++){
2019-11-07 14:42:15 +00:00
namelist.add(get.name(trigger.cards[i]));
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}
var hs=player.getCards('h');
for(var j=0;j<hs.length;j++){
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if(namelist.contains(get.name(hs[j]))&&!trigger.cards.contains(hs[j])){
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namedlist.push(hs[j]);
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namedddlist.add(get.name(hs[j]));
2019-06-07 03:46:13 +00:00
}
}
for(var k=0;k<trigger.cards.length;k++){
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if(namedddlist.contains(get.name(trigger.cards[k]))) nameddlist.push(trigger.cards[k]);
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}
var showlist=namedlist.concat(nameddlist);
player.showCards(showlist);
player.discard(nameddlist);
player.draw(2*nameddlist.length);
},
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},
"xinfu_qiai":{
unique:true,
init:function (player){
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player.storage.xinfu_qiai=false;
},
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filter:function (event,player){
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return player.storage.xinfu_qiai==false;
},
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skillAnimation:true,
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animationColor:'gray',
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trigger:{
player:"dying",
},
limited:true,
marktext:"哀",
mark:true,
intro:{
content:"limited",
},
priority:6,
audio:2,
content:function (){
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"step 0"
player.awakenSkill('xinfu_qiai');
player.storage.xinfu_qiai=true;
event.current=player.next;
"step 1"
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event.current.chooseCard('交给'+get.translation(player)+'一张牌','he',true).set('ai',function(card){
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var evt=_status.event.getParent();
if(get.attitude(_status.event.player,evt.player)>2){
if(card.name=='jiu') return 120;
if(card.name=='tao') return 110;
}
return 100-get.value(card);
});
"step 2"
if(result.bool&&result.cards&&result.cards.length){
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player.gain(result.cards,event.current,'giveAuto');
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}
event.current=event.current.next;
if(event.current!=player) event.goto(1);
},
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ai:{
threaten:1.4,
},
},
"xinfu_denglou":{
unique:true,
audio:2,
trigger:{
player:"phaseEnd",
},
limited:true,
init:function (player){
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player.storage.xinfu_denglou=false;
},
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filter:function (event,player){
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if(player.countCards('h')) return false;
return player.storage.xinfu_denglou==false;
},
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skillAnimation:true,
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animationColor:'gray',
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marktext:"登",
mark:true,
intro:{
content:"limited",
},
content:function (){
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"step 0"
player.awakenSkill('xinfu_denglou');
player.storage.xinfu_denglou=true;
event.cards=get.cards(4);
event.gains=[]
event.discards=[]
var content=['牌堆顶的四张牌',event.cards];
game.log(player,'观看了','#y牌堆顶的四张牌');
player.chooseControl('ok').set('dialog',content);
"step 1"
if(get.type(event.cards[0])!="basic"){
event.gains.push(event.cards[0]);
event.cards.remove(event.cards[0]);
}
else{
var bool=game.hasPlayer(function(current){
return player.canUse(event.cards[0],current);
});
if(bool){
2019-09-25 14:52:38 +00:00
player.chooseUseTarget(event.cards[0],true,false);
2019-06-07 03:46:13 +00:00
}
else event.discards.push(event.cards[0]);
event.cards.remove(event.cards[0]);
}
"step 2"
if(event.cards.length) event.goto(1);
else{
if(event.gains.length) player.gain(event.gains,'gain2');
if(event.discards.length){
player.$throw(event.discards);
2019-08-03 13:29:18 +00:00
game.cardsDiscard(event.discards);
2019-06-07 03:46:13 +00:00
}
}
},
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},
"qinguo_use":{
audio:2,
trigger:{
player:"equipEnd",
},
filter:function (event,player){
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if(!event.swapped&&player.countCards('e')==player.hp&&player.isDamaged()){
return true;
};
return false;
},
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frequent:true,
content:function (){
2019-06-07 03:46:13 +00:00
player.recover();
},
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ai:{
reverseEquip:true,
effect:{
target:function (card,player,target,current){
if(get.type(card)=='equip'&&player==target&&player==_status.currentPhase) return [1,3];
2019-08-24 15:41:12 +00:00
},
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},
},
},
"xinfu_qinguo":{
group:["qinguo_use","qinguo_lose"],
audio:2,
trigger:{
player:"useCardAfter",
},
filter:function (event,player){
2019-06-07 03:46:13 +00:00
return get.type(event.card)=='equip';
},
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direct:true,
content:function (){
2019-09-22 15:05:15 +00:00
player.chooseUseTarget({name:'sha'},get.prompt('xinfu_qinguo'),'视为使用一张【杀】',false).logSkill='xinfu_qinguo';
2019-08-07 15:38:38 +00:00
},
},
"qinguo_lose":{
audio:2,
trigger:{
player:"loseEnd",
},
filter:function (event,player){
2019-06-07 03:46:13 +00:00
if(event.getParent().name=='equip') return false;
if(player.hp!=player.countCards('e')||!player.isDamaged()) return false;
for(var i=0;i<event.cards.length;i++){
if(event.cards[i].original=='e') return true;
}
return false;
},
2019-08-07 15:38:38 +00:00
frequent:true,
content:function (){
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player.recover();
},
2019-08-07 15:38:38 +00:00
},
"xinfu_jijun":{
ai:{
reverseEquip:true,
effect:{
target:function (card,player,target,current){
if(get.type(card)=='equip'&&player==target&&player==_status.currentPhase&&get.subtype(card)=='equip1') return [1,3];
2019-08-24 15:41:12 +00:00
},
2019-08-07 15:38:38 +00:00
},
},
audio:2,
trigger:{
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player:"useCardToPlayered",
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},
frequent:true,
filter:function (event,player){
2019-06-07 03:46:13 +00:00
if(player!=_status.currentPhase) return false;
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if(event.getParent().triggeredTargets3.length>1) return false;
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if(get.type(event.card)=='equip'&&get.subtype(event.card)!='equip1') return false;
if(event.targets.contains(player)) return true;
return false;
},
2019-08-07 15:38:38 +00:00
content:function (){
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"step 0"
player.judge(function(card){
return 1;
},ui.special);
"step 1"
if(result.bool){
result.card.goto(ui.special);
player.storage.xinfu_jijun.push(result.card);
result.node.moveDelete(player);
game.broadcast(function(cardid,player){
var node=lib.cardOL[cardid];
if(node){
node.moveDelete(player);
}
},result.node.cardid,player);
game.addVideo('gain2',player,get.cardsInfo([result.node]));
player.markSkill('xinfu_jijun');
game.addVideo('storage',player,['xinfu_jijun',get.cardsInfo(player.storage.xinfu_jijun),'cards']);
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event.trigger("addCardToStorage");
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}
},
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init:function (player){
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player.storage.xinfu_jijun=[];
},
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intro:{
content:'cards',
mark:function (dialog,content,player){
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if(content&&content.length){
dialog.addAuto(content);
if(player==game.me||player.isUnderControl()){
var list=lib.skill.xinfu_fangtong.getAuto(player);
if(list.length>0){
dialog.addText('<li>推荐方案:'+get.translation(list));
}
}
}
},
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},
marktext:"方",
},
"xinfu_fangtong":{
getAuto:function (player){
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var hs=player.getCards('he');
var ss=player.storage.xinfu_jijun;
var bool=false;
for(var i=0;i<hs.length;i++){
var num=36-hs[i].number;
for(var j=0;j<ss.length;j++){
if(ss[j]==num){var k=-1;bool=true;break}
for(var k=j+1;k<ss.length;k++){
if(ss[j].number+ss[k].number==num){var l=-1;bool=true;break}
for(var l=k+1;l<ss.length;l++){
if(ss[j].number+ss[k].number+ss[l].number==num){var m=-1;bool=true;break}
for(var m=l+1;m<ss.length;m++){
if(ss[j].number+ss[k].number+ss[l].number+ss[m].number==num){var n=-1;bool=true;break}
for(var n=m+1;n<ss.length;n++){
if(ss[j].number+ss[k].number+ss[l].number+ss[m].number+ss[n].number==num){var o=-1;bool=true;break}
for(var o=n+1;o<ss.length;o++){
if(ss[j].number+ss[k].number+ss[l].number+ss[m].number+ss[n].number+ss[o].number==num){var p=-1;bool=true;break}
for(var p=o+1;p<ss.length;p++){
if(ss[j].number+ss[k].number+ss[l].number+ss[m].number+ss[n].number+ss[o].number+ss[p].number==num){bool=true;break}
}
if(bool) break;
}
if(bool) break;
}
if(bool) break;
}
if(bool) break;
}
if(bool) break;
}
if(bool) break;
}
if(bool) break;
}
if(!bool) return [];
var list=[i,j,k,l,m,n,o,p];
for(var q=0;q<list.length;q++){
if(list[q]==-1){
list=list.slice(0,q);
break;
}
else if(q==0){
list[q]=hs[i];
}
else list[q]=ss[list[q]];
}
return list;
},
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audio:2,
trigger:{
player:"phaseEnd",
},
filter:function (event,player){
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return player.countCards('he')&&player.storage.xinfu_jijun.length;
},
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direct:true,
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skillAnimation:true,
animationColor:'metal',
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content:function (){
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'step 0'
var info=['是否发动【方统】?'];
if(player.storage.xinfu_jijun){
info.push('<div class="text center">'+get.translation(player)+'的“方”</div>');
info.push(player.storage.xinfu_jijun);
}
if(player.countCards('h')){
info.push('<div class="text center">'+get.translation(player)+'的手牌区</div>');
info.push(player.getCards('h'));
}
if(player.countCards('e')){
info.push('<div class="text center">'+get.translation(player)+'的装备区</div>');
info.push(player.getCards('e'));
}
var next=player.chooseButton();
next.set('createDialog',info);
next.set('selectButton',function (){
var num=0;
for(var i=0;i<ui.selected.buttons.length;i++){
num+=get.number(ui.selected.buttons[i]);
}
if(num==36) return ui.selected.buttons.length;
return ui.selected.buttons.length+2;
});
next.set('filterButton',function(button){
var player=_status.event.player;
if(ui.selected.buttons.length){
if(!player.storage.xinfu_jijun.contains(button.link)) return false;
}
else if(player.storage.xinfu_jijun.contains(button.link)) return false;
var num=0;
for(var i=0;i<ui.selected.buttons.length;i++){
num+=get.number(ui.selected.buttons[i]);
}
return get.number(button.link)+num<=36;
});
next.set('autolist',lib.skill.xinfu_fangtong.getAuto(player));
next.set('processAI',function(){
if(_status.event.autolist&&_status.event.autolist.length>0){
return {
bool:true,
links:_status.event.autolist,
}
}
});
'step 1'
if(result.bool){
player.logSkill('xinfu_fangtong');
var tothrow=[];
var cards=result.links.slice(0);
for(var i=0;i<cards.length;i++){
if(player.storage.xinfu_jijun.contains(cards[i])){
player.storage.xinfu_jijun.remove(cards[i]);
tothrow.push(cards[i]);
}else{
player.discard(cards[i]);
}
}
player.$throw(tothrow);
player.chooseTarget('选择一个目标并对其造成3点雷电伤害',true,function(card,player,target){
return target!=player;
}).set('ai',function(target){
return get.damageEffect(target,_status.event.player,_status.event.player,'thunder');
});
}
else{
event.finish();
}
'step 2'
var target=result.targets[0];
player.line(target,'thunder');
target.damage(3,'thunder');
},
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},
"xinfu_weilu":{
audio:2,
trigger:{
player:"damageEnd",
},
filter:function (event,player){
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return (event.source!=undefined&&!event.source.hasSkill('weilu_effect'));
},
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check:function (event,player){
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return (get.attitude(player,event.source)<=0);
},
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forced:true,
logTarget:"source",
content:function (){
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trigger.source.storage.weilu_effect=player;
trigger.source.addTempSkill('weilu_effect',{player:"dieAfter",});
trigger.source.addTempSkill('weilu_effect_phase');
},
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ai:{
"maixie_defend":true,
effect:{
target:function (card,player,target){
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if(player.hasSkillTag('jueqing',false,target)) return [1,-1];
return 0.8;
// if(get.tag(card,'damage')&&get.damageEffect(target,player,player)>0) return [1,0,0,-1.5];
},
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},
},
},
"weilu_effect":{
group:["weilu_effect_clear"],
subSkill:{
clear:{
sub:true,
trigger:{
global:"phaseAfter",
},
filter:function (event,player){
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if(player.hasSkill('weilu_effect_phase')) return false;
return event.player.hasSkill('xinfu_weilu');
},
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silent:true,
forced:true,
popup:false,
content:function (){
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player.removeSkill('weilu_effect');
},
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},
phase:{
sub:true,
},
},
mark:"character",
onremove:true,
intro:{
content:"$的下个回合的出牌阶段开始时失去体力至1点。",
},
trigger:{
global:"phaseUseBegin",
},
filter:function (event,player){
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if(player.hasSkill('weilu_effect_phase')) return false;
return event.player==player.storage.weilu_effect;
},
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silent:true,
forced:true,
popup:false,
content:function (){
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if(player.hp>1){
trigger.player.logSkill('xinfu_weilu');
trigger.player.line(player);
var num=player.hp-1;
player.storage.weilu_hp=num;
player.loseHp(num);
player.addSkill('weilu_effect2');
}
player.removeSkill('weilu_effect');
},
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},
"weilu_effect2":{
trigger:{
global:"phaseUseEnd",
},
silent:true,
forced:true,
popup:false,
content:function (){
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if(player.storage.weilu_hp){
trigger.player.logSkill('xinfu_weilu');
trigger.player.line(player);
player.recover(player.storage.weilu_hp);
}
player.removeSkill('weilu_effect2');
},
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},
"xinfu_zengdao":{
audio:2,
init:function (player){
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player.storage.xinfu_zengdao=false;
},
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limited:true,
unique:true,
enable:"phaseUse",
usable:1,
filterTarget:function (card,player,target){
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return player!=target;
},
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filter:function (event,player){
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if(player.storage.xinfu_zengdao==true) return false;
return player.countCards('e')>0;
},
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skillAnimation:true,
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animationColor:'thunder',
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position:"e",
filterCard:true,
selectCard:[1,Infinity],
discard:false,
lose:true,
content:function (){
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player.awakenSkill('xinfu_zengdao');
player.$give(cards,target);
target.storage.xinfu_zengdao2=cards;
target.addSkill('xinfu_zengdao2');
},
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ai:{
order:1,
result:{
target:0,
},
},
mark:true,
intro:{
content:"limited",
},
},
"xinfu_zengdao2":{
trigger:{
source:"damageBegin",
},
audio:"xinfu_zengdao",
forced:true,
content:function (){
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'step 0'
player.chooseCardButton('将一张“刀”置入弃牌堆',player.storage.xinfu_zengdao2,true);
'step 1'
if(result.bool){
player.$throw(result.links);
var card=result.links[0];
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game.cardsDiscard(card);
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player.storage.xinfu_zengdao2.remove(card);
player.syncStorage('xinfu_zengdao2');
player.updateMarks('xinfu_zengdao2');
}
if(player.storage.xinfu_zengdao2.length==0){
player.removeSkill('xinfu_zengdao2');
}
trigger.num++;
},
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mark:true,
marktext:"刀",
intro:{
content:"cards",
},
},
"xinfu_guanwei":{
audio:2,
usable:1,
trigger:{
global:"phaseUseEnd",
},
init:function (player){
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player.storage.guanwei={num:0,suit:[]};
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},
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filter:function (event,player){
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if(player.storage.guanwei&&player.storage.guanwei.suit.length==1&&player.storage.guanwei.num>1) return true;
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return false;
},
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direct:true,
content:function (){
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'step 0'
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player.chooseToDiscard('he',get.prompt2('xinfu_guanwei')).set('ai',function(card){
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if(get.attitude(_status.event.player,_status.currentPhase)<1) return 0;
return 9-get.value(card);
}).set('logSkill','xinfu_guanwei');
'step 1'
if(result.bool){
player.line(trigger.player,'green');
trigger.player.draw(2);
}else{
event.finish();
}
'step 2'
var stat=trigger.player.getStat();
stat.card={};
for(var i in stat.skill){
var bool=false;
var info=lib.skill[i];
if(info.enable!=undefined){
if(typeof info.enable=='string'&&info.enable=='phaseUse') bool=true;
else if(typeof info.enable=='object'&&info.enable.contains('phaseUse')) bool=true;
}
if(bool) stat.skill[i]=0;
}
2019-06-29 13:27:14 +00:00
'step 3'
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trigger.player.phaseUse();
},
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group:["xinfu_guanwei_count","xinfu_guanwei_clear"],
subSkill:{
count:{
trigger:{
global:"useCard",
},
filter:function (event,player){
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return event.player.isPhaseUsing();
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},
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silent:true,
content:function (){
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if(!player.storage.guanwei.suit.contains(get.suit(trigger.card))){
player.storage.guanwei.suit.push(get.suit(trigger.card));
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}
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player.storage.guanwei.num++;
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},
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sub:true,
forced:true,
popup:false,
},
clear:{
trigger:{
global:"phaseAfter",
},
silent:true,
content:function (){
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player.storage.guanwei={num:0,suit:[]};
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},
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sub:true,
forced:true,
popup:false,
},
},
},
"xinfu_gongqing":{
audio:true,
trigger:{
player:"damageBegin",
},
forced:true,
filter:function (event,player){
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if(!event.source) return false;
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var range=event.source.getAttackRange();
if(range==3) return false;
if(range<3&&event.num<=1) return false;
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return true;
},
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priority:-9.5,
content:function (){
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trigger.num=trigger.source.getAttackRange()<3?1:trigger.num+1;
},
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},
"xinfu_andong":{
subSkill:{
add:{
sub:true,
mod:{
ignoredHandcard:function (card,player){
if(get.suit(card)=='heart'){
return true;
}
},
cardDiscardable:function (card,player,name){
if(name=='phaseDiscard'&&get.suit(card)=='heart') return false;
},
},
},
},
audio:2,
trigger:{
player:"damageBefore",
},
filter:function (event,player){
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return (event.source&&event.source.countCards('h'));
},
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logTarget:"source",
content:function (){
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"step 0"
trigger.source.chooseControlList(
['令'+get.translation(player)+'观看你的手牌,并获得其中所有的红桃牌。',
'防止即将对'+get.translation(player)+'造成的伤害,并使自己本回合内的红桃手牌不计入手牌上限。'],
true).set('ai',function(event,player){
var target=_status.event.getParent().player;
var player=_status.event.player;
if(get.attitude(player,target)>0) return 1;
return 0;
});
"step 1"
if(result.index==1){
trigger.cancel();
trigger.source.addTempSkill('xinfu_andong_add');
event.finish();
}else{
player.viewHandcards(trigger.source);
}
"step 2"
var cards=trigger.source.getCards('h');
var togain=[]
for(var i=0;i<cards.length;i++){
if(get.suit(cards[i])=='heart') togain.push(cards[i]);
}
if(togain.length) trigger.source.give(togain,player);
},
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},
"xinfu_yingshi":{
audio:2,
group:["yingshi_die"],
trigger:{
player:"phaseUseBegin",
},
direct:true,
filter:function (event,player){
2019-06-07 03:46:13 +00:00
return player.countCards('he',{suit:'heart'})>0&&!game.hasPlayer(function(current){
return current.hasSkill('yingshi_heart');
});
},
2019-08-07 15:38:38 +00:00
content:function (){
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'step 0'
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player.chooseTarget(get.prompt2('xinfu_yingshi'),function(card,player,target){
2019-06-07 03:46:13 +00:00
return target!=player;
}).set('ai',function(){
return -1;
});
'step 1'
if(result.bool){
var cards=player.getCards('he');
var togain=[]
for(var i=0;i<cards.length;i++){
if(get.suit(cards[i])=='heart') togain.push(cards[i]);
}
player.logSkill('xinfu_yingshi',result.targets);
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player.lose(togain,ui.special,'toStorage');
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player.$give(togain,result.targets[0]);
result.targets[0].storage.yingshi_heart=togain;
result.targets[0].addSkill('yingshi_heart');
}
else{
event.finish();
}
},
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},
"yingshi_heart":{
marktext:"酬",
trigger:{
player:"damageEnd",
},
filter:function (event,player){
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return event.source!=undefined&&event.card&&event.card.name=='sha';
},
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forced:true,
content:function (){
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'step 0'
trigger.source.chooseCardButton('选择要获得的牌',player.storage.yingshi_heart,true);
'step 1'
if(result.bool){
player.$give(result.links,trigger.source);
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trigger.source.gain(result.links,'fromStorage');
2019-06-07 03:46:13 +00:00
player.storage.yingshi_heart.remove(result.links[0]);
player.syncStorage('yingshi_heart');
player.updateMarks('yingshi_heart');
}
if(player.storage.yingshi_heart.length==0){
delete player.storage.yingshi_heart;
player.removeSkill('yingshi_heart');
}
},
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mark:true,
intro:{
content:"cards",
},
},
"yingshi_die":{
forced:true,
silent:true,
popup:false,
trigger:{
global:"dieBegin",
},
filter:function (event,player){
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return event.player.storage.yingshi_heart&&event.player.storage.yingshi_heart.length;
},
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content:function (){
2019-06-07 03:46:13 +00:00
player.logSkill('xinfu_yingshi');
trigger.player.$give(trigger.player.storage.yingshi_heart,player);
player.gain(trigger.player.storage.yingshi_heart);
trigger.player.removeSkill('yingshi_heart');
delete trigger.player.storage.yingshi_heart;
},
2019-08-07 15:38:38 +00:00
},
"xinfu_duanfa":{
init:function (player){
2019-06-07 03:46:13 +00:00
player.storage.xinfu_duanfa=0;
},
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audio:2,
enable:"phaseUse",
position:"he",
filter:function (card,player){
2019-06-07 03:46:13 +00:00
return player.storage.xinfu_duanfa<player.maxHp;
},
2019-08-07 15:38:38 +00:00
filterCard:function (card){
2019-06-07 03:46:13 +00:00
return get.color(card)=='black';
},
2019-08-07 15:38:38 +00:00
selectCard:function (){
2019-06-07 03:46:13 +00:00
var player=_status.event.player;
return [1,player.maxHp-player.storage.xinfu_duanfa];
},
2019-08-07 15:38:38 +00:00
check:function (card){
2019-06-07 03:46:13 +00:00
return 6-get.value(card)
},
2019-08-07 15:38:38 +00:00
delay:0,
content:function (){
2019-06-07 03:46:13 +00:00
player.draw(cards.length);
player.storage.xinfu_duanfa+=cards.length;
},
2019-08-07 15:38:38 +00:00
group:"xinfu_duanfa_clear",
subSkill:{
clear:{
trigger:{
player:"phaseBefore",
},
forced:true,
silent:true,
popup:false,
content:function (){
2019-06-07 03:46:13 +00:00
player.storage.xinfu_duanfa=0;
},
2019-08-07 15:38:38 +00:00
sub:true,
},
},
ai:{
order:1,
result:{
player:1,
},
},
},
"xinfu_youdi":{
audio:2,
trigger:{
player:"phaseEnd",
},
direct:true,
filter:function (event,player){
2019-06-07 03:46:13 +00:00
return player.countCards('h')>0;
},
2019-08-07 15:38:38 +00:00
content:function (){
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"step 0"
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player.chooseTarget(get.prompt2('xinfu_youdi'),function(card,player,target){
2019-06-07 03:46:13 +00:00
return player!=target;
}).set('ai',function(target){
var player=_status.event.player;
2019-06-22 15:23:17 +00:00
if(player.countCards('h','sha')>player.countCards('h')/3&&player.countCards('h',{color:'red'})>player.countCards('h')/2) return 0;
2019-06-07 03:46:13 +00:00
if(target.countCards('he')==0) return 0.1;
return -get.attitude(_status.event.player,target);
});
"step 1"
if(result.bool){
game.delay();
player.logSkill('xinfu_youdi',result.targets);
event.target=result.targets[0];
event.target.discardPlayerCard(player,'h',true);
}
else{
event.finish();
}
"step 2"
if(get.color(result.links[0])!='black') player.draw();
if(result.links[0].name!='sha'&&event.target.countCards('he')){
player.gainPlayerCard('he',event.target,true);
}
},
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ai:{
expose:0.2,
threaten:1.4,
},
},
"xinfu_guanchao":{
subSkill:{
dizeng:{
mark:true,
marktext:"增",
intro:{
content:"单调递增",
},
init:function (player){
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player.storage.guanchao=0;
},
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onremove:function (player){
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delete player.storage.guanchao;
},
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trigger:{
player:"useCard",
},
silent:true,
forced:true,
popup:false,
filter:function (event,player){
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return get.number(event.card)&&player.storage.guanchao!=14;
},
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content:function (){
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var num1=get.number(trigger.card);
var num2=player.storage.guanchao;
if(num2!=0&&num1>num2){
player.logSkill('xinfu_guanchao');
player.draw();
player.storage.guanchao=num1;
}
else if(num2==0){
player.storage.guanchao=num1;
}
else player.storage.guanchao=14;
},
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sub:true,
},
dijian:{
mark:true,
marktext:"减",
intro:{
content:"单调递减",
},
init:function (player){
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player.storage.guanchao=0;
},
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onremove:function (player){
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delete player.storage.guanchao;
},
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trigger:{
player:"useCard",
},
silent:true,
forced:true,
popup:false,
filter:function (event,player){
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return get.number(event.card)&&player.storage.guanchao!=14;
},
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content:function (){
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var num1=get.number(trigger.card);
var num2=player.storage.guanchao;
if(num2!=0&&num1<num2){
player.logSkill('xinfu_guanchao');
player.draw();
player.storage.guanchao=num1;
}
else if(num2==0){
player.storage.guanchao=num1;
}
else player.storage.guanchao=14;
},
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sub:true,
},
},
audio:2,
trigger:{
player:"phaseUseBegin",
},
direct:true,
content:function (){
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'step 0'
var list=['递增','递减','取消'];
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player.chooseControl(list).set('prompt',get.prompt2('xinfu_guanchao')).set('ai',function(){
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return [0,1].randomGet();
});
'step 1'
switch(result.control){
case '递增':{
player.logSkill('xinfu_guanchao');
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player.addTempSkill('xinfu_guanchao_dizeng','phaseUseEnd');
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break;
}
case '递减':{
player.logSkill('xinfu_guanchao');
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player.addTempSkill('xinfu_guanchao_dijian','phaseUseEnd');
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break;
}
case '取消':{
break;
}
}
},
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},
"xinfu_xunxian":{
usable:1,
audio:2,
trigger:{
player:["useCardAfter","respond"],
},
filter:function (event,player){
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if(get.itemtype(event.cards)!='cards'||player==_status.currentPhase) return false;
for(var i=0;i<event.cards.length;i++){
if(event.cards[i].isInPile()){
return true;
}
}
return false;
},
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direct:true,
content:function (){
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'step 0'
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player.chooseTarget(get.prompt2('xinfu_xunxian'),function(card,player,target){
2019-06-07 03:46:13 +00:00
return target!=player&&target.countCards('h')>player.countCards('h');
}).set('ai',function(target){
var att=get.attitude(_status.event.player,target);
if(att<3) return 0;
if(target.hasJudge('lebu')){
att/=5;
}
if(target.hasSha()&&_status.event.sha){
att/=5;
}
if(_status.event.wuxie&&target.needsToDiscard(1)){
att/=5;
}
return att/(1+get.distance(player,target,'absolute'));
}).set('sha',trigger.cards[0].name=='sha').set('wuxie',trigger.cards[0].name=='wuxie');
'step 1'
if(result.bool){
var list=[];
for(var i=0;i<trigger.cards.length;i++){
if(trigger.cards[i].isInPile()){
list.push(trigger.cards[i]);
}
}
player.logSkill('xinfu_xunxian',result.targets[0]);
result.targets[0].gain(list,'gain2');
}
},
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},
"xinfu_kannan":{
audio:true,
subSkill:{
phase:{
sub:true,
},
},
enable:"phaseUse",
filter:function (event,player){
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if(player.hasSkill('xinfu_kannan_phase')) return false;
if(player.getStat().skill.xinfu_kannan>=player.hp) return false;
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return player.countCards('h')>0;
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},
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filterTarget:function (card,player,target){
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if(target.hasSkill('xinfu_kannan_phase')) return false;
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return player.canCompare(target);
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},
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ai:{
order:function (){
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return get.order({name:'sha'})+0.4;
},
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result:{
target:function (card,player,target){
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if(player.hasCard(function(card){
if(get.position(card)!="h") return false;
var val=get.value(card);
if(val<0) return true;
if(val<=5){
return card.number>=12;
}
if(val<=6){
return card.number>=13;
}
return false;
})) return -1;
return 0;
},
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},
},
content:function (){
2019-06-07 03:46:13 +00:00
'step 0'
player.chooseToCompare(target);
'step 1'
if(result.bool){
player.addTempSkill('xinfu_kannan_phase');
if(!player.hasSkill('kannan_eff')){
player.addSkill('kannan_eff');
}else{
if(!player.storage.kannan_eff) player.storage.kannan_eff=0;
}
player.storage.kannan_eff++;
player.markSkill('kannan_eff');
}
else{
target.addTempSkill('xinfu_kannan_phase');
if(!target.hasSkill('kannan_eff')){
target.addSkill('kannan_eff');
}else{
if(!target.storage.kannan_eff) player.storage.kannan_eff=0;
target.storage.kannan_eff++;
target.markSkill('kannan_eff');
}
target.storage.kannan_eff++;
target.markSkill('kannan_eff');
}
},
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},
"kannan_eff":{
mark:true,
intro:{
content:"下一张杀的伤害基数+#",
},
trigger:{
player:"useCard",
},
filter:function (event){
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return event.card&&event.card.name=='sha';
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},
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forced:true,
content:function (){
"step 0"
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if(!trigger.baseDamage) trigger.baseDamage=1;
trigger.baseDamage+=player.storage.kannan_eff;
"step 1"
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player.removeSkill('kannan_eff');
},
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init:function (player){
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player.storage.kannan_eff=0;
},
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onremove:function (player){
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delete player.storage.kannan_eff;
},
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ai:{
damageBonus:true,
},
},
"xinfu_tushe":{
audio:2,
trigger:{
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player:"useCardToPlayered",
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},
frequent:true,
filter:function (event,player){
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if(get.type(event.card)=='equip') return false;
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if(event.getParent().triggeredTargets3>1) return false;
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return event.targets.length>0&&!player.countCards('h',{type:'basic',});
},
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content:function (){
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player.draw(trigger.targets.length);
},
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ai:{
presha:true,
pretao:true,
threaten:1.8,
},
},
"xinfu_limu":{
mod:{
targetInRange:function (card,player,target){
2019-06-07 03:46:13 +00:00
if(player.countCards('j')&&get.distance(player,target,'attack')<=1){
return true;
}
},
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cardUsable:function (card,player,num){
2019-07-31 12:01:43 +00:00
if(typeof num=='number'&&player.countCards('j')&&card.name!='jiu'){
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return Infinity;
}
},
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},
locked:false,
audio:2,
enable:"phaseUse",
discard:false,
filter:function (event,player){
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if(player.hasJudge('lebu')) return false;
return player.countCards('he',{suit:'diamond'})>0;
},
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prepare:"throw",
position:"he",
filterCard:{
suit:"diamond",
},
selectTarget:-1,
filterTarget:function (card,player,target){
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return player==target;
},
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check:function (card){
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var player=_status.event.player;
if(player.countCards('h','sha')<2){
if(player.countCards('h',function(cardx){
return cardx.name=='shan'&&get.suit(cardx)=='heart';
})>0) return 0;
if(player.countCards('h',function(cardx){
return cardx.name=='shan'&&get.suit(cardx)=='diamond';
})>0) return 0;
var damaged=player.maxHp-player.hp-1;
if(player.countCards('h',function(cardx){
return cardx.name=='tao'&&get.suit(cardx)=='diamond';
})>damaged) return 0;
}
if(card.name=='shan') return 15;
if(card.name=='tao') return 10;
return 9-get.value(card);
},
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content:function (){
2019-06-07 03:46:13 +00:00
var next=player.useCard({name:'lebu'},target,cards);
next.animate=false;
next.audio=false;
player.recover();
},
2019-08-07 15:38:38 +00:00
ai:{
result:{
target:1,
},
order:9,
},
},
"xinfu_guhuo":{
derivation:["chanyuan"],
group:["guhuo_guess","guhuo_respond","guhuo_wuxie"],
enable:"chooseToUse",
filter:function (event,player){
2019-06-07 03:46:13 +00:00
if(player.hasSkill('guhuo_phase'))return false;
if(!player.countCards('h')) return false;
var list=['sha','tao','jiu','taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman'];
if(get.mode()=='guozhan'){
list=list.concat(['xietianzi','shuiyanqijunx','lulitongxin','lianjunshengyan','chiling','diaohulishan','yuanjiao','huoshaolianying']);
}
for(var i=0;i<list.length;i++){
if(event.filterCard({name:list[i]},player)) return true;
}
return false;
},
2019-08-07 15:38:38 +00:00
chooseButton:{
dialog:function (){
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var list=[];
for(var i=0;i<lib.inpile.length;i++){
var name=lib.inpile[i];
if(name=='wuxie') continue;
if(name=='sha'){
list.push(['基本','','sha']);
list.push(['基本','','sha','fire']);
list.push(['基本','','sha','thunder']);
2019-06-07 03:46:13 +00:00
}
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else if(get.type(name)=='trick') list.push(['锦囊','',name]);
else if(get.type(name)=='basic') list.push(['基本','',name]);
2019-06-07 03:46:13 +00:00
}
2019-08-13 04:42:32 +00:00
return ui.create.dialog('蛊惑',[list,'vcard']);
2019-06-07 03:46:13 +00:00
},
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filter:function (button,player){
2019-06-07 03:46:13 +00:00
var evt=_status.event.getParent();
if(evt&&evt.filterCard){
return evt.filterCard({name:button.link[2]},player,evt);
}
return true;
},
2019-08-07 15:38:38 +00:00
backup:function (links,player){
2019-06-07 03:46:13 +00:00
return {
filterCard:true,
selectCard:1,
viewAs:{name:links[0][2],nature:links[0][3]},
}
},
2019-08-07 15:38:38 +00:00
prompt:function (links,player){
2019-08-30 15:02:50 +00:00
return '将一张手牌做当'+get.translation(links[0][2])+'使用';
2019-06-07 03:46:13 +00:00
},
2019-08-07 15:38:38 +00:00
},
2019-08-13 04:42:32 +00:00
ai:{save:true},
2019-08-07 15:38:38 +00:00
},
"guhuo_guess":{
audio:2,
trigger:{
player:"useCardBefore",
},
filter:function (event,player){
2019-06-07 03:46:13 +00:00
return event.skill=="xinfu_guhuo_backup"||event.skill=="guhuo_wuxie";
},
2019-08-07 15:38:38 +00:00
forced:true,
direct:true,
priority:15,
content:function (){
2019-06-07 03:46:13 +00:00
'step 0'
player.logSkill('guhuo_guess');
player.addTempSkill('guhuo_phase');
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player.popup(trigger.card.name,'metal');
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player.lose(trigger.cards,ui.special);
2019-08-13 04:42:32 +00:00
player.line(trigger.targets,trigger.card.nature);
trigger.line=false;
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trigger.animate=false;
2019-06-07 03:46:13 +00:00
event.prompt=get.translation(player)+'声明了'+get.translation(trigger.card.name)+',是否质疑?';
event.guessers=game.filterPlayer(function(current){
return current!=player&&!current.hasSkill('chanyuan');
});
event.guessers.sort(lib.sort.seat);
2019-09-13 13:35:44 +00:00
game.broadcastAll(function(card){
_status.guhuoNode=card.copy('thrown');
if(lib.config.cardback_style!='default'){
_status.guhuoNode.style.transitionProperty='none';
ui.refresh(_status.guhuoNode);
_status.guhuoNode.classList.add('infohidden');
ui.refresh(_status.guhuoNode);
_status.guhuoNode.style.transitionProperty='';
}
else{
_status.guhuoNode.classList.add('infohidden');
}
_status.guhuoNode.style.transform='perspective(600px) rotateY(180deg) translateX(0)';
player.$throwordered2(_status.guhuoNode);
},trigger.cards[0]);
event.onEnd01=function(){
_status.guhuoNode.removeEventListener('webkitTransitionEnd',event.onEnd01);
_status.guhuoNode.style.transition='all ease-in 0.3s';
_status.guhuoNode.style.transform='perspective(600px) rotateY(270deg) translateX(52px)';
var onEnd=function(){
_status.guhuoNode.classList.remove('infohidden');
_status.guhuoNode.style.transition='all 0s';
ui.refresh(_status.guhuoNode);
_status.guhuoNode.style.transform='perspective(600px) rotateY(-90deg) translateX(52px)';
ui.refresh(_status.guhuoNode);
_status.guhuoNode.style.transition='';
ui.refresh(_status.guhuoNode);
_status.guhuoNode.style.transform='';
_status.guhuoNode.removeEventListener('webkitTransitionEnd',onEnd);
}
_status.guhuoNode.listenTransition(onEnd);
};
2019-06-07 03:46:13 +00:00
'step 1'
2019-09-13 13:35:44 +00:00
if(event.guessers.length==0) event.goto(3);
2019-06-07 03:46:13 +00:00
else{
event.guessers[0].chooseControl('质疑','不质疑').set('prompt',event.prompt).set('ai',function(){
if(get.attitude(event.guessers[0],player)>0) return '不质疑';
return Math.random()<0.5?'不质疑':'质疑';
});
}
'step 2'
if(!result.control) result.control='不质疑';
event.guessers[0].chat(result.control);
2019-09-13 13:35:44 +00:00
game.delay(1);
2019-06-07 03:46:13 +00:00
if(result.control=='不质疑'){
game.log(event.guessers[0],'#g不质疑');
event.guessers.remove(event.guessers[0]);
event.goto(1);
}else{
game.log(event.guessers[0],'#y质疑');
}
'step 3'
2019-09-13 13:35:44 +00:00
game.broadcastAll(function(onEnd){
_status.guhuoNode.listenTransition(onEnd);
},event.onEnd01);
'step 4'
game.delay(3.2);
'step 5'
if(!event.guessers.length) event.finish();
'step 6'
2019-06-07 03:46:13 +00:00
if(trigger.card.name==trigger.cards[0].name){
event.guessers[0].popup('质疑错误','fire');
event.guessers[0].addSkill('chanyuan');
game.log(event.guessers[0],'获得了技能','#g【缠怨】');
}
else{
event.guessers[0].popup('质疑正确','wood');
game.log(player,'使用的',trigger.card,'作废了');
2019-08-17 10:44:34 +00:00
game.cardsDiscard(trigger.cards);
2019-09-13 13:35:44 +00:00
game.broadcastAll(ui.clear);
2019-06-07 03:46:13 +00:00
trigger.cancel();
}
2019-09-13 13:35:44 +00:00
game.delay();
2019-06-07 03:46:13 +00:00
},
2019-08-07 15:38:38 +00:00
},
chanyuan:{
2019-09-25 14:52:38 +00:00
//charlotte:true,
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trigger:{
player:["phaseBefore","changeHp"],
},
priority:99,
forced:true,
popup:false,
unique:true,
content:function (){
2019-06-07 03:46:13 +00:00
if(player.hp==1){
var skills=player.getSkills(true,false);
for(var i=0;i<skills.length;i++){
var info=get.info(skills[i]);
if(skills[i]=='chanyuan'||info.charlotte){
skills.splice(i--,1);
}
}
player.disableSkill('chanyuan',skills);
}
else player.enableSkill('chanyuan');
},
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mark:true,
intro:{
content:function (storage,player,skill){
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var str='<li>锁定技你不能质疑于吉只要你的体力值为1你的其他技能便全部失效。';
var list=[];
for(var i in player.disabledSkills){
if(player.disabledSkills[i].contains(skill)){
list.push(i)
}
}
if(list.length){
str+='<br><li>失效技能:';
for(var i=0;i<list.length;i++){
if(lib.translate[list[i]+'_info']){
str+=get.translation(list[i])+'、';
}
}
return str.slice(0,str.length-1);
}else return str;
},
2019-08-07 15:38:38 +00:00
},
init:function (player,skill){
2019-06-07 03:46:13 +00:00
if(player.hp==1){
var skills=player.getSkills(true,false);
for(var i=0;i<skills.length;i++){
var info=get.info(skills[i]);
if(skills[i]=='chanyuan'||info.charlotte){
skills.splice(i--,1);
}
}
player.disableSkill(skill,skills);
}
},
2019-08-07 15:38:38 +00:00
onremove:function (player,skill){
2019-06-07 03:46:13 +00:00
player.enableSkill(skill);
},
2019-08-07 15:38:38 +00:00
locked:true,
},
"guhuo_respond":{
trigger:{
player:"chooseToRespondBegin",
},
filter:function (event,player){
2019-06-07 03:46:13 +00:00
if(player.hasSkill('guhuo_phase'))return false;
if(event.responded) return false;
if(!event.filterCard({name:'shan'})&&!event.filterCard({name:'sha'})) return false;
2019-08-13 04:42:32 +00:00
if(!lib.filter.cardRespondable({name:'shan'},player,event)&&!lib.filter.cardRespondable({name:'sha'},player,event)) return false;
2019-06-07 03:46:13 +00:00
if(!player.countCards('h')) return false;
return true;
},
2019-08-07 15:38:38 +00:00
direct:true,
content:function (){
2019-06-07 03:46:13 +00:00
"step 0"
2019-08-13 04:42:32 +00:00
if(trigger.filterCard({name:'shan'})&&lib.filter.cardRespondable({name:'shan'},player,trigger)) event.name='shan';
2019-06-07 03:46:13 +00:00
else event.name='sha';
player.chooseCard('是否发动【蛊惑】,将一张手牌当做'+get.translation(event.name)+'打出?');
"step 1"
if(result.bool){
player.addTempSkill('guhuo_phase');
player.logSkill('guhuo_guess');
2019-08-13 04:42:32 +00:00
player.popup(event.name,'metal');
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event.card=result.cards[0];
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player.lose(event.card,ui.special);
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event.prompt=get.translation(player)+'声明了'+get.translation(event.name)+',是否质疑?';
event.guessers=game.filterPlayer(function(current){
return current!=player&&!current.hasSkill('chanyuan');
});
event.guessers.sort(lib.sort.seat);
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game.broadcastAll(function(card){
_status.guhuoNode=card.copy('thrown');
if(lib.config.cardback_style!='default'){
_status.guhuoNode.style.transitionProperty='none';
ui.refresh(_status.guhuoNode);
_status.guhuoNode.classList.add('infohidden');
ui.refresh(_status.guhuoNode);
_status.guhuoNode.style.transitionProperty='';
}
else{
_status.guhuoNode.classList.add('infohidden');
}
_status.guhuoNode.style.transform='perspective(600px) rotateY(180deg) translateX(0)';
player.$throwordered2(_status.guhuoNode);
},result.cards[0]);
event.onEnd01=function(){
_status.guhuoNode.removeEventListener('webkitTransitionEnd',event.onEnd01);
_status.guhuoNode.style.transition='all ease-in 0.3s';
_status.guhuoNode.style.transform='perspective(600px) rotateY(270deg) translateX(52px)';
var onEnd=function(){
_status.guhuoNode.classList.remove('infohidden');
_status.guhuoNode.style.transition='all 0s';
ui.refresh(_status.guhuoNode);
_status.guhuoNode.style.transform='perspective(600px) rotateY(-90deg) translateX(52px)';
ui.refresh(_status.guhuoNode);
_status.guhuoNode.style.transition='';
ui.refresh(_status.guhuoNode);
_status.guhuoNode.style.transform='';
_status.guhuoNode.removeEventListener('webkitTransitionEnd',onEnd);
}
_status.guhuoNode.listenTransition(onEnd);
};
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}else event.finish();
"step 2"
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if(event.guessers.length==0) event.goto(4);
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else{
event.guessers[0].chooseControl('质疑','不质疑').set('prompt',event.prompt).set('ai',function(){
if(get.attitude(event.guessers[0],player)>0) return '不质疑';
return Math.random()<0.5?'不质疑':'质疑';
});
}
"step 3"
if(!result.control) result.control='不质疑';
event.guessers[0].chat(result.control);
game.delay();
if(result.control=='不质疑'){
game.log(event.guessers[0],'#g不质疑');
event.guessers.remove(event.guessers[0]);
event.goto(2);
}else{
game.log(event.guessers[0],'#y质疑');
}
"step 4"
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game.broadcastAll(function(onEnd){
_status.guhuoNode.listenTransition(onEnd);
},event.onEnd01);
"step 5"
game.delay(3.2);
if(!event.guessers.length) event.goto(7);
"step 6"
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if(event.name==event.card.name){
event.guessers[0].popup('质疑错误','fire');
event.guessers[0].addSkill('chanyuan');
game.log(event.guessers[0],'获得了技能','#g【缠怨】');
}
else{
event.guessers[0].popup('质疑正确','wood');
game.log(player,'打出的','#y'+get.translation(event.name),'作废了');
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game.cardsDiscard(event.card);
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event.finish();
}
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"step 7"
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trigger.untrigger();
trigger.responded=true;
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trigger.result={bool:true,card:{name:event.name},cards:[event.card],noanimate:true};
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},
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ai:{
order:4,
useful:-1,
value:-1,
},
},
"guhuo_wuxie":{
log:false,
silent:true,
popup:false,
enable:"chooseToUse",
filterCard:true,
viewAsFilter:function (player){
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if(player.hasSkill('guhuo_phase'))return false;
return player.countCards('h')>0;
},
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viewAs:{
name:"wuxie",
},
check:function(card){
if(card.name=='wuxie') return 1000;
return 0;
},
prompt:"将一张手牌当无懈可击使用",
threaten:1.2,
},
"guhuo_phase":{},
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"xinfu_pingcai":{
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"wolong_card":function (){
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'step 0'
var ingame=game.hasPlayer(function(current){
return current.name=='sp_zhugeliang'||current.name2=='sp_zhugeliang';
})?true:false;
var prompt='请选择';
prompt+=ingame?'至多两名':'一名';
prompt+='角色对其造成1点火焰伤害';
var range=ingame?[1,2]:[1,1]
player.chooseTarget(prompt,range).set('ai',function(target){
var player=_status.event.player;
return get.damageEffect(target,player,player,'fire');
});
'step 1'
if(result.bool&&result.targets.length){
player.line(result.targets,'fire');
for(var i=0;i<result.targets.length;i++){
result.targets[i].damage('fire');
}
}
},
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"fengchu_card":function (){
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'step 0'
var ingame=game.hasPlayer(function(current){
return current.name=='pangtong'||current.name2=='pangtong';
})?true:false;
var prompt='请选择';
prompt+=ingame?'至多四名':'至多三名';
prompt+='要横置的角色';
var range=ingame?[1,4]:[1,3]
player.chooseTarget(prompt,range).set('ai',function(target){
var player=_status.event.player;
return get.effect(target,{name:'tiesuo'},player,player)
});
'step 1'
if(result.bool&&result.targets.length){
player.line(result.targets,'green');
for(var i=0;i<result.targets.length;i++){
result.targets[i].link();
}
}
},
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"xuanjian_card":function (){
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'step 0'
event.ingame=game.hasPlayer(function(current){
return current.name=='xin_xushu'||current.name2=='xin_xushu'||current.name=='re_xushu'||current.name2=='re_xushu';
})?true:false;
var prompt='请选择一名角色,令其回复一点体力并摸一张牌';
prompt+=event.ingame?',然后你摸一张牌。':'。';
player.chooseTarget(prompt).set('ai',function(target){
var player=_status.event.player;
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return get.attitude(player,target)*(target.isDamaged()?2:1);
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});
'step 1'
if(result.bool&&result.targets.length){
var target=result.targets[0];
player.line(target,'thunder');
target.draw();
target.recover();
if(event.ingame) player.draw();
}
},
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"shuijing_card":function (){
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'step 0'
event.ingame=game.hasPlayer(function(current){
return current.name=='simahui'||current.name2=='simahui';
})?true:false;
var prompt='将一名角色装备区中的';
prompt+=event.ingame?'一张牌':'防具牌';
prompt+='移动到另一名角色的装备区中';
var next=player.chooseTarget(2,function(card,player,target){
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if(ui.selected.targets.length){
if(!event.ingame){
return target.isEmpty(2)?true:false;
}
var from=ui.selected.targets[0];
if(target.isMin()) return false;
var es=from.getCards('e');
for(var i=0;i<es.length;i++){
if(['equip3','equip4'].contains(get.subtype(es[i]))&&target.getEquip('liulongcanjia')) continue;
if(es[i].name=='liulongcanjia'&&target.countCards('e',{subtype:['equip3','equip4']})>1) continue;
if(target.isEmpty(get.subtype(es[i]))) return true;
}
return false;
}
else{
if(!event.ingame){
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if(target.getEquip(2)) return true;
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return false;
}
return target.countCards('e')>0;
}
});
next.set('ai',function(target){
var player=_status.event.player;
var att=get.attitude(player,target);
if(ui.selected.targets.length==0){
if(att<0){
if(game.hasPlayer(function(current){
if(get.attitude(player,current)>0){
var es=target.getCards('e');
for(var i=0;i<es.length;i++){
if(['equip3','equip4'].contains(get.subtype(es[i]))&&current.getEquip('liulongcanjia')) continue;
else if(es[i].name=='liulongcanjia'&&target.countCards('e',{subtype:['equip3','equip4']})>1) continue;
else if(current.isEmpty(get.subtype(es[i]))) return true;
}
return false;
}
})) return -att;
}
return 0;
}
if(att>0){
var es=ui.selected.targets[0].getCards('e');
var i;
for(i=0;i<es.length;i++){
if(['equip3','equip4'].contains(get.subtype(es[i]))&&target.getEquip('liulongcanjia')) continue;
if(es[i].name=='liulongcanjia'&&target.countCards('e',{subtype:['equip3','equip4']})>1) continue;
if(target.isEmpty(get.subtype(es[i]))) break;
}
if(i==es.length) return 0;
}
return -att*get.attitude(player,ui.selected.targets[0]);
});
next.set('multitarget',true);
next.set('targetprompt',['被移走','移动目标']);
next.set('prompt',prompt);
'step 1'
if(result.bool){
player.line2(result.targets,'green');
event.targets=result.targets;
}
else event.finish();
'step 2'
game.delay();
'step 3'
if(targets.length==2){
if(!event.ingame){
event._result={
bool:true,
links:[targets[0].getEquip(2)],
};
}
else{
player.choosePlayerCard('e',true,function(button){
return get.equipValue(button.link);
},targets[0]).set('targets0',targets[0]).set('targets1',targets[1]).set('filterButton',function(button){
var targets1=_status.event.targets1;
if(['equip3','equip4'].contains(get.subtype(button.link))&&targets1.getEquip('liulongcanjia')) return false;
if(button.link.name=='liulongcanjia'&&targets1.countCards('e',{subtype:['equip3','equip4']})>1) return false;
return !targets1.countCards('e',{subtype:get.subtype(button.link)});
});
}
}
else event.finish();
'step 4'
if(result.bool&&result.links.length){
var link=result.links[0];
if(get.position(link)=='e') event.targets[1].equip(link);
else if(link.viewAs) event.targets[1].addJudge({name:link.viewAs},[link]);
else event.targets[1].addJudge(link);
event.targets[0].$give(link,event.targets[1])
game.delay();
}
},
audio:true,
enable:"phaseUse",
usable:1,
content:function (){
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"step 0"
var list=["wolong","fengchu","xuanjian","shuijing"];
var list2=[];
for(var i=0;i<list.length;i++){
list2.push(game.createCard(list[i]+'_card','',''))
}
list2.randomSort();
player.chooseButton(['请选择要擦拭的宝物',list2],true).set('ai',function(button){
var player=_status.event.player;
if(button.link.name=='xuanjian_card'){
if(game.hasPlayer(function(current){
return current.isDamaged()&&current.hp<3&&get.attitude(player,current)>1;
})) return 1+Math.random();
else return 1;
}
else if(button.link.name=='wolong_card'){
if(game.hasPlayer(function(current){
return get.damageEffect(current,player,player,'fire')>0;
})) return 1.2+Math.random();
else return 0.5;
}
else return 0.6;
});
"step 1"
event.dialog=ui.create.dialog(get.translation(player)+'正在擦拭宝物...');
event.videoId=lib.status.videoId++;
game.broadcast('createDialog',event.videoId,get.translation(player)+'正在擦拭宝物...');
game.delay(14);
event.card=result.links[0];
"step 2"
event.dialog.close();
game.addVideo('cardDialog',null,event.videoId);
game.broadcast('closeDialog',event.videoId);
player.logSkill('pcaudio_'+event.card.name);
player.$throw(event.card);
event.insert(lib.skill.xinfu_pingcai[event.card.name],{
player:player,
});
},
ai:{
order:7,
result:{
player:1,
},
},
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},
"xinfu_pdgyingshi":{
mod:{
targetEnabled:function (card,player,target){
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if(get.type(card)=='delay'){
return false;
}
},
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},
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trigger:{
player:['phaseBegin','phaseEnd'],
},
forced:true,
audio:2,
group:'xinfu_pdgyingshi2',
priority:Infinity,
content:function(){
event.getParent('arrangeTrigger').list=[];
game.log(player,'跳过了',event.triggername=='phaseBegin'?'准备阶段':'结束阶段');
},
},
xinfu_pdgyingshi2:{
popup:false,
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trigger:{
player:"phaseJudgeBefore",
},
forced:true,
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priority:15,
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content:function (){
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trigger.cancel();
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game.log(player,'跳过了判定阶段');
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},
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},
"pcaudio_wolong_card":{
audio:true,
},
"pcaudio_fengchu_card":{
audio:true,
},
"pcaudio_shuijing_card":{
audio:true,
},
"pcaudio_xuanjian_card":{
audio:true,
},
"yizan_respond_sha":{
audio:2,
enable:["chooseToRespond"],
filterCard:function (card,player,target){
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if(player.storage.yizan) return get.type(card)=='basic';
else if(ui.selected.cards.length){
if(get.type(ui.selected.cards[0])=='basic') return true;
return get.type(card)=='basic';
}
return true;
},
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selectCard:function (){
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var player=_status.event.player;
if(player.storage.yizan) return 1;
return 2;
},
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position:"he",
viewAs:{
name:"sha",
},
complexCard:true,
viewAsFilter:function (player){
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if(!player.storage.yizan){
if(player.countCards('h')<2) return false;
}
return player.hasCard(function(card){
return get.type(card)=='basic';
},'h');
},
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prompt:function (){
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var player=_status.event.player;
var str=!player.storage.yizan?'两张牌(其中至少应有一张基本牌)':'一张基本牌';
return '将'+str+'当做杀打出';
},
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check:function (card){
if(!ui.selected.cards.length&&get.type(card)=='basic') return 6;
return 5-get.value(card);
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},
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ai:{
skillTagFilter:function (player){
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if(!player.storage.yizan){
if(player.countCards('he')<2) return false;
}
return player.hasCard(function(card){
return get.type(card)=='basic';
},'h');
},
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respondSha:true,
basic:{
useful:[5,1],
value:[5,1],
},
order:function (){
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if(_status.event.player.hasSkillTag('presha',true,null,true)) return 10.1;
return 3.1;
},
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result:{
target:function (player,target){
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if(player.hasSkill('jiu')&&!target.getEquip('baiyin')){
if(get.attitude(player,target)>0){
return -6;
}
else{
return -3;
}
}
return -1.5;
},
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},
tag:{
respond:1,
respondShan:1,
damage:function (card){
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if(card.nature=='poison') return;
return 1;
},
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natureDamage:function (card){
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if(card.nature) return 1;
},
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fireDamage:function (card,nature){
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if(card.nature=='fire') return 1;
},
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thunderDamage:function (card,nature){
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if(card.nature=='thunder') return 1;
},
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poisonDamage:function (card,nature){
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if(card.nature=='poison') return 1;
},
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},
},
},
"yizan_use":{
init:function (player){
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if(!player.storage.yizan_use) player.storage.yizan_use=0;
if(!player.storage.yizan) player.storage.yizan=false;
},
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mark:true,
intro:{
content:"已发动过#次",
},
group:["yizan_respond_sha","yizan_respond_shan","yizan_count"],
enable:"chooseToUse",
filter:function (event,player){
if(!player.storage.yizan&&player.countCards('he')<2) return false;
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if(event.filterCard({name:'sha'},player,event)||
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event.filterCard({name:'jiu'},player,event)||
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event.filterCard({name:'tao'},player,event)){
return player.hasCard(function(card){
return get.type(card)=='basic';
},'h');
}
return false;
},
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chooseButton:{
dialog:function (event,player){
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var list=[];
if(event.filterCard({name:'sha'},player,event)){
list.push(['基本','','sha']);
list.push(['基本','','sha','fire']);
list.push(['基本','','sha','thunder']);
}
if(event.filterCard({name:'tao'},player,event)){
list.push(['基本','','tao']);
}
if(event.filterCard({name:'jiu'},player,event)){
list.push(['基本','','jiu']);
}
return ui.create.dialog('翊赞',[list,'vcard'],'hidden');
},
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check:function (button){
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var player=_status.event.player;
var card={name:button.link[2],nature:button.link[3]};
if(game.hasPlayer(function(current){
return player.canUse(card,current)&&get.effect(current,card,player,player)>0;
})){
switch(button.link[2]){
case 'tao':return 5;
case 'jiu':{
if(player.storage.yizan&&player.countCards('h',{type:'basic'})>2) return 3;
};
case 'sha':
if(button.link[3]=='fire') return 2.95;
else if(button.link[3]=='thunder') return 2.92;
else return 2.9;
}
}
return 0;
},
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backup:function (links,player){
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return {
filterCard:function(card,player,target){
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if(player.storage.yizan) return get.type(card)=='basic';
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else if(ui.selected.cards.length){
if(get.type(ui.selected.cards[0])=='basic') return true;
return get.type(card)=='basic';
}
return true;
},
complexCard:true,
selectCard:function(){
var player=_status.event.player;
if(player.storage.yizan) return 1;
return 2;
},
check:function(card,player,target){
if(!ui.selected.cards.length&&get.type(card)=='basic') return 6;
else return 6-get.value(card);
},
viewAs:{name:links[0][2],nature:links[0][3]},
position:'he',
popname:true,
precontent:function(){
player.logSkill('yizan_respond_shan');
},
}
},
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prompt:function (links,player){
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var str=!player.storage.yizan?'两张手牌(其中至少应有一张基本牌)':'一张基本牌';
return '将'+str+'当做'+get.translation(links[0][3]||'')+get.translation(links[0][2])+'使用';
},
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},
ai:{
order:function (){
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var player=_status.event.player;
var event=_status.event;
if(event.filterCard({name:'jiu'},player,event)&&get.effect(player,{name:'jiu'})>0&&player.storage.yizan&&player.countCards('h',{type:'basic'})>2){
return 3.3;
}
return 3.1;
},
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save:true,
respondSha:true,
skillTagFilter:function (player,tag,arg){
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if(!player.storage.yizan&&player.countCards('he')<2) return false;
if(player.hasCard(function(card){
return get.type(card)=='basic';
},'he')){
if(tag=='respondSha'){
if(arg!='use') return false;
}
}
else{
return false;
}
},
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result:{
player:1,
},
},
},
"yizan_respond_shan":{
complexCard:true,
audio:2,
enable:["chooseToRespond"],
filterCard:function (card,player,target){
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if(player.storage.yizan) return get.type(card)=='basic';
else if(ui.selected.cards.length){
if(get.type(ui.selected.cards[0])=='basic') return true;
return get.type(card)=='basic';
}
return true;
},
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selectCard:function (){
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var player=_status.event.player;
if(player.storage.yizan) return 1;
return 2;
},
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position:"he",
viewAs:{
name:"shan",
},
viewAsFilter:function (player){
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if(!player.storage.yizan){
if(player.countCards('he')<2) return false;
}
return player.hasCard(function(card){
return get.type(card)=='basic';
},'h');
},
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prompt:function (){
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var player=_status.event.player;
var str=!player.storage.yizan?'两张牌(其中至少应有一张基本牌)':'一张基本牌';
return '将'+str+'当做闪打出';
},
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check:function (card){
if(!ui.selected.cards.length&&get.type(card)=='basic') return 6;
return 5-get.value(card);
},
ai:{
respondShan:true,
skillTagFilter:function (player){
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if(!player.storage.yizan){
if(player.countCards('he')<2) return false;
}
return player.hasCard(function(card){
return get.type(card)=='basic';
},'h');
},
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effect:{
target:function (card,player,target,current){
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if(get.tag(card,'respondShan')&&current<0) return 0.6
},
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},
basic:{
useful:[7,2],
value:[7,2],
},
},
},
"xinfu_longyuan":{
audio:2,
forced:true,
unique:true,
trigger:{
player:["useCardAfter","respondAfter"],
},
init:function (player){
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player.storage.xinfu_longyuan=false;
},
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delay:1.2,
skillAnimation:true,
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animationColor:'orange',
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filter:function (event,player){
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if(player.storage.xinfu_longyuan) return false;
return player.storage.yizan_use>2;
},
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content:function (){
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player.awakenSkill('xinfu_longyuan');
player.storage.yizan=true;
game.delay(1);
},
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},
"yizan_count":{
forced:true,
silent:true,
popup:false,
trigger:{
player:["respond","useCard"],
},
filter:function (event,player){
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if(event.skill!='yizan_respond_sha'&&event.skill!='yizan_respond_shan'&&event.skill!='yizan_use_backup') return false;
return player.storage.yizan_use!=undefined;
},
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content:function (){
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player.storage.yizan_use++;
player.markSkill('yizan_use');
},
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},
"xinfu_jingxie1":{
group:["xinfu_jingxie2"],
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position:"he",
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enable:"phaseUse",
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filter:function(event,player){
var he=player.getCards('he');
for(var i=0;i<he.length;i++){
if(["bagua","baiyin","lanyinjia","renwang","tengjia","zhuge"].contains(he[i].name)) return true;
}
return false;
},
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filterCard:function (card){
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return ["bagua","baiyin","lanyinjia","renwang","tengjia","zhuge"].contains(card.name);
},
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discard:false,
check:function(){
return 1;
},
content:function (){
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"step 0"
player.showCards(cards);
"step 1"
var card=cards[0];
player.gain(game.createCard('rewrite_'+card.name,get.suit(card),card.number),'gain2');
},
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ai:{
basic:{
order:10,
},
result:{
player:1,
},
},
},
"xinfu_jingxie2":{
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prompt:"出牌阶段,你可以展示一张未强化过的【诸葛连弩】或标准包/军争包/SP包中的防具牌然后对其进行强化。当你处于濒死状态时你可以重铸一张防具牌将体力回复至1点。",
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audio:2,
enable:"chooseToUse",
filterCard:function (card){
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return get.subtype(card)=='equip2';
},
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filter:function (event,player){
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if(event.type=='dying'){
if(player!=event.dying) return false;
return true;
}
return false;
},
check:function(){
return 1;
},
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position:"he",
content:function (){
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'step 0'
player.draw();
player.recover(1-player.hp);
},
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ai:{
order:0.5,
skillTagFilter:function (player){
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if(player.hp>0) return false;
},
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save:true,
result:{
player:function (player){
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return 10;
},
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},
},
},
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"xinfu_qiaosi":{
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enable:"phaseUse",
usable:1,
content:function (){
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'step 0'
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if(get.isLuckyStar()){
event.num=6;
player.throwDice(6);
}
else player.throwDice();
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'step 1'
event.cards=get.cards(event.num);
player.showCards(event.cards);
'step 2'
player.gain(event.cards,'gain2');
player.chooseControl().set('choiceList',[
'将'+get.cnNumber(event.num)+'张牌交给一名其他角色',
'弃置'+get.cnNumber(event.num)+'张牌',
]).set('ai',function(){
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if(game.hasPlayer(function(current){
return current!=player&&get.attitude(player,current)>2;
})) return 0;
return 1;
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});
'step 3'
if(result.index==0){
player.chooseCardTarget({
position:'he',
filterCard:true,
selectCard:event.num,
filterTarget:function(card,player,target){
return player!=target;
},
ai1:function(card){
return 1;
},
ai2:function(target){
var att=get.attitude(_status.event.player,target);
return att;
},
prompt:'请选择要送人的卡牌',
forced:true,
});
}
else{
player.chooseToDiscard(event.num,true);
event.finish();
}
'step 4'
if(result.bool){
var target=result.targets[0];
player.give(result.cards,target);
}
},
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ai:{
order:7.5,
result:{
player:1,
},
},
},
"xinfu_jijie":{
enable:"phaseUse",
usable:1,
audio:2,
filter:function(){
return ui.cardPile.hasChildNodes();
},
content:function (){
2019-06-07 03:46:13 +00:00
'step 0'
event.card=ui.cardPile.lastChild;
var content=['牌堆底的一张牌',[event.card]];
game.log(player,'观看了牌堆底的一张牌');
player.chooseControl('ok').set('dialog',content);
'step 1'
player.chooseTarget('选择获得此牌的角色').set('ai',function(target){
var att=get.attitude(_status.event.player,target);
if(_status.event.du){
if(target.hasSkillTag('nodu')) return 0.5;
return -att;
}
if(att>0){
if(_status.event.player!=target) att+=2;
return att+Math.max(0,5-target.countCards('h'));
}
return att;
}).set('du',event.card.name=='du').set('same',event.same);
'step 2'
if(result.bool){
event.target=result.targets[0];
player.line(event.target,'green');
player.give(event.card,event.target);
2019-07-10 04:57:02 +00:00
game.updateRoundNumber();
2019-06-07 03:46:13 +00:00
}
},
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ai:{
order:7.2,
result:{
player:1,
},
},
},
"xinfu_jiyuan":{
trigger:{
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global:"dying",
source:"gainEnd",
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},
priority:6,
audio:2,
filter:function (event,player){
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if(event.name=='dying') return true;
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return event.player!=player&&event.bySelf!=true;
2019-06-07 03:46:13 +00:00
},
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check:function (event,player){
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return get.attitude(player,event.player)>0;
},
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logTarget:"player",
content:function (){
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trigger.player.draw();
},
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},
"xinfu_daigong":{
usable:1,
audio:2,
trigger:{
player:"damageBegin",
},
filter:function (event,player){
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return event.source!=undefined&&player.countCards('h')>0;
},
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content:function (){
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'step 0'
player.showHandcards();
'step 1'
var cards=player.getCards('h');
var suits=[];
for(var i=0;i<cards.length;i++){
suits.add(get.suit(cards[i]));
}
trigger.source.chooseCard('he','交给'+get.translation(player)+'一张满足条件的牌,否则防止此伤害。',function(card){
return !suits.contains(get.suit(card));
}).ai=function(card){
var player=_status.event.player;
var target=_status.event.getParent('xinfu_daigong').player;
if(get.damageEffect(target,player,player)>0) return 6.5-get.value(card);
return 0;
};
'step 2'
if(result.bool){
trigger.source.give(result.cards,player,true);
}
else trigger.cancel();
},
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},
"xinfu_zhaoxin":{
group:["zhaoxin_give"],
intro:{
content:"cards",
},
enable:"phaseUse",
usable:1,
audio:2,
init:function (player,skill){
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if(!player.storage[skill]) player.storage[skill]=[];
},
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filter:function (event,player){
2019-06-07 03:46:13 +00:00
return player.storage.xinfu_zhaoxin.length<3&&player.countCards('h')>0;
},
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filterCard:true,
selectCard:function (){
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var player=_status.event.player;
return [1,3-player.storage.xinfu_zhaoxin.length];
},
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discard:false,
lose:false,
delay:0,
content:function (){
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'step 0'
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player.lose(cards,ui.special,'toStorage')
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player.$give(cards,player);
player.storage.xinfu_zhaoxin=player.storage.xinfu_zhaoxin.concat(cards);
player.markSkill('xinfu_zhaoxin');
'step 1'
player.draw(cards.length);
},
check:function (card){
return 6-get.value(card);
},
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ai:{
order:1,
result:{
player:1,
},
},
},
"zhaoxin_give":{
trigger:{
global:"phaseDrawAfter",
},
filter:function (event,player){
2019-06-07 03:46:13 +00:00
if(!player.storage.xinfu_zhaoxin.length) return false;
return get.distance(player,event.player,'attack')<=1
},
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direct:true,
content:function (){
2019-06-07 03:46:13 +00:00
'step 0'
player.chooseCardButton(get.prompt('xinfu_zhaoxin',trigger.player),player.storage.xinfu_zhaoxin,function(button){
return true;
}).set('ai',function(button){
var player=_status.event.player;
if(get.attitude(player,_status.currentPhase)>0) return get.value(button.link);
return 6-get.value(button.link);
});
'step 1'
if(result.bool){
event.card=result.links[0];
player.logSkill('xinfu_zhaoxin',target);
player.line(trigger.player,'thunder');
player.showCards(event.card);
}
else event.finish();
'step 2'
trigger.player.chooseBool('是否获得'+get.translation(event.card)+'?').ai=function(){
return get.attitude(trigger.player,player)>0;
};
'step 3'
if(result.bool){
player.storage.xinfu_zhaoxin.remove(event.card);
2019-06-13 12:51:34 +00:00
player.$give(event.card,trigger.player);
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trigger.player.gain(event.card,'fromStorage');
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if(player.storage.xinfu_zhaoxin.length) player.markSkill('xinfu_zhaoxin');
else player.unmarkSkill('xinfu_zhaoxin');
player.chooseBool('是否对'+get.translation(trigger.player)+'造成一点伤害?').ai=function(){
return get.damageEffect(trigger.player,player,player)>0
};
}
else{
trigger.player.chat('拒绝');
event.finish();
}
'step 4'
if(result.bool){
2019-07-29 04:08:42 +00:00
trigger.player.damage('nocard');
2019-06-07 03:46:13 +00:00
}
},
2019-08-07 15:38:38 +00:00
},
"xinfu_qianchong":{
audio:3,
mod:{
targetInRange:function (card,player,target){
2019-06-07 03:46:13 +00:00
if(player.storage.xinfu_qianchong.contains(get.type(card,'trick'))){
return true;
}
},
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cardUsable:function (card,player,num){
2019-06-07 03:46:13 +00:00
if(player.storage.xinfu_qianchong.contains(get.type(card,'trick'))) return Infinity;
},
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},
group:["xinfu_qianchong_clear","qc_weimu","qc_mingzhe"],
subSkill:{
clear:{
sub:true,
forced:true,
silent:true,
popup:false,
trigger:{
player:"phaseAfter",
},
content:function (){
2019-06-07 03:46:13 +00:00
player.storage.xinfu_qianchong=[];
},
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},
},
init:function (event,player){
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event.storage[player]=[];
},
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trigger:{
player:"phaseUseBegin",
},
locked:false,
direct:true,
filter:function (event,player){
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var es=player.getCards('e');
if(!es.length) return true;
var col=get.color(es[0]);
for(var i=0;i<es.length;i++){
if(get.color(es[i])!=col) return true;
}
return false;
},
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content:function (){
2019-06-07 03:46:13 +00:00
'step 0'
var list=['basic','trick','equip','cancel2'];
for(var i=0;i<player.storage.xinfu_qianchong.length;i++){
list.remove(player.storage.xinfu_qianchong[i]);
}
if(list.length>1){
player.chooseControl(list).set('ai',function(){
return list[0];
}
).set('prompt',get.prompt('xinfu_qianchong')).set('prompt2',get.translation('xinfu_qianchong_info'));
}
else event.finish();
'step 1'
if(result.control&&result.control!='cancel2'){
player.logSkill('xinfu_qianchong');
player.storage.xinfu_qianchong.add(result.control);
var str=get.translation(result.control)+'牌';
game.log(player,'声明了','#y'+str);
player.popup(str,'thunder');
}
},
2019-08-07 15:38:38 +00:00
},
"qc_weimu":{
audio:"xinfu_qianchong",
mod:{
targetEnabled:function (card,player,target){
2019-06-07 03:46:13 +00:00
var bool=true;
var es=target.getCards('e');
if(!es.length) bool=false;
for(var i=0;i<es.length;i++){
if(get.color(es[i])!='black') bool=false;
}
if(bool&&(get.type(card)=='trick'||get.type(card)=='delay')&&
get.color(card)=='black') return false;
},
2019-08-07 15:38:38 +00:00
},
},
"qc_mingzhe":{
audio:"xinfu_qianchong",
trigger:{
player:["useCardAfter","respondAfter","discardAfter"],
},
frequent:true,
filter:function (event,player){
2019-06-07 03:46:13 +00:00
if(player.hasSkill('mingzhe')) return false;
if(player==_status.currentPhase) return false;
var es=player.getCards('e');
if(!es.length) return false;
for(var i=0;i<es.length;i++){
if(get.color(es[i])!='red') return false;
}
if(event.cards){
for(var i=0;i<event.cards.length;i++){
if(get.color(event.cards[i])=='red'&&
event.cards[i].original!='j') return true;
}
}
return false;
},
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content:function (){
2019-10-19 11:18:56 +00:00
"step 0"
event.count=1;
if(trigger.name=='discard'){
event.count=0;
for(var i=0;i<trigger.cards.length;i++){
if(get.color(trigger.cards[i])=='red'&&trigger.cards[i].original!='j') event.count++;
}
}
"step 1"
2019-06-07 03:46:13 +00:00
player.draw();
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event.count--;
"step 2"
if(event.count){
if(lib.config.autoskilllist.contains('mingzhe')) player.chooseBool(get.prompt2('mingzhe'));
else event._result={bool:true};
}
else event.finish();
"step 3"
if(result.bool){
player.logSkill('qc_mingzhe');
event.goto(1);
}
2019-06-07 03:46:13 +00:00
},
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ai:{
threaten:0.7,
},
},
"xinfu_shangjian":{
group:["xinfu_shangjian_count","xinfu_shangjian_init"],
trigger:{
global:"phaseEnd",
},
audio:2,
filter:function (event,player){
2019-06-07 03:46:13 +00:00
return player.storage.xinfu_shangjian<=player.hp&&player.storage.xinfu_shangjian>0;
},
2019-08-07 15:38:38 +00:00
frequent:true,
content:function (){
2019-06-07 03:46:13 +00:00
'step 0'
var num=player.storage.xinfu_shangjian;
if(num>0){
player.draw(num);
}
},
2019-08-07 15:38:38 +00:00
subSkill:{
init:{
trigger:{
global:"phaseBefore",
},
filter:function (event,player){
2019-06-07 03:46:13 +00:00
return true;
},
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silent:true,
content:function (){
2019-06-07 03:46:13 +00:00
player.storage.xinfu_shangjian=0;
},
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sub:true,
forced:true,
popup:false,
},
count:{
trigger:{
player:"loseEnd",
},
silent:true,
filter:function (event,player){
2019-06-07 03:46:13 +00:00
return true;
},
2019-08-07 15:38:38 +00:00
content:function (){
2019-06-07 03:46:13 +00:00
player.storage.xinfu_shangjian+=trigger.cards.length;
},
2019-08-07 15:38:38 +00:00
sub:true,
forced:true,
popup:false,
},
},
},
2019-06-07 03:46:13 +00:00
"rw_bagua_skill":{
2019-08-07 15:38:38 +00:00
inherit:"bagua_skill",
trigger:{
player:"chooseToRespondBegin",
},
filter:function (event,player){
2019-06-07 03:46:13 +00:00
if(event.responded) return false;
if(!event.filterCard({name:'shan'})) return false;
if(!lib.filter.cardRespondable({name:'sha'},player,event)) return false;
var evt=event.getParent();
if(evt.player&&evt.player.hasSkillTag('unequip',false,{
name:evt.card?evt.card.name:null,
target:player,
card:evt.card
})) return false;
return true;
},
2019-08-07 15:38:38 +00:00
audio:"bagua_skill",
check:function (event,player){
2019-06-07 03:46:13 +00:00
if(get.damageEffect(player,event.player,player)>=0) return false;
return true;
},
2019-08-07 15:38:38 +00:00
content:function (){
2019-06-07 03:46:13 +00:00
"step 0"
player.judge('rewrite_bagua',function(card){return (get.suit(card)!='spade')?1.5:-0.5});
"step 1"
if(result.judge>0){
trigger.untrigger();
trigger.responded=true;
trigger.result={bool:true,card:{name:'shan'}}
}
},
2019-08-07 15:38:38 +00:00
ai:{
effect:{
target:function (card,player,target,effect){
2019-06-07 03:46:13 +00:00
if(player.hasSkillTag('unequip',false,{
name:card?card.name:null,
target:player,
card:card
})) return;
if(get.tag(card,'respondShan')) return 0.5;
},
2019-08-07 15:38:38 +00:00
},
},
},
"rw_baiyin_skill":{
inherit:"baiyin_skill",
trigger:{
player:"damageBegin",
},
forced:true,
audio:true,
filter:function (event,player){
if(event.num<=1) return false;
if(event.source&&event.source.hasSkillTag('unequip',false,{
name:event.card?event.card.name:null,
target:player,
card:event.card
})) return false;
return true;
},
priority:-10,
content:function (){
trigger.num=1;
},
},
"rw_lanyinjia":{
inherit:"lanyinjia",
enable:["chooseToRespond"],
filterCard:true,
viewAs:{
name:"shan",
},
viewAsFilter:function (player){
if(!player.countCards('h')) return false;
},
prompt:"将一张手牌当闪打出",
check:function (card){
return 6-get.value(card);
},
ai:{
respondShan:true,
skillTagFilter:function (player){
if(!player.countCards('h')) return false;
},
effect:{
target:function (card,player,target,current){
if(get.tag(card,'respondShan')&&current<0&&target.countCards('h')) return 0.59
},
},
order:4,
useful:-0.5,
value:-0.5,
basic:{
useful:[7,2],
value:[7,2],
},
},
},
"rw_minguangkai_cancel":{
inherit:"minguangkai_cancel",
trigger:{
target:"useCardToBefore",
},
forced:true,
priority:15,
check:function (event,player){
return get.effect(event.target,event.card,event.player,player)<0;
},
filter:function (event,player){
if(['huoshaolianying','huogong'].contains(event.card.name)) return true;
if(event.card.name=='sha') return event.card.nature=='fire';
return false;
},
content:function (){
trigger.cancel();
},
ai:{
effect:{
target:function (card,player,target,current){
if(['huoshaolianying','huogong'].contains(card.name)||(card.name=='sha'&&card.nature=='fire')){
return 'zeroplayertarget';
}
},
},
},
},
"rw_minguangkai_link":{
inherit:"minguangkai_link",
trigger:{
player:"linkBefore",
},
forced:true,
priority:20,
filter:function (event,player){
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return !player.isLinked();
},
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content:function (){
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trigger.cancel();
},
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ai:{
effect:{
target:function (card,player,target,current){
if(target.isMinor()&&['tiesuo','lulitongxin'].contains(card.name)){
return 'zeroplayertarget';
}
},
},
},
},
"rw_renwang_skill":{
inherit:"renwang_skill",
trigger:{
target:"shaBegin",
},
forced:true,
priority:6,
audio:true,
filter:function (event,player){
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if(event.player.hasSkillTag('unequip',false,{
name:event.card?event.card.name:null,
target:player,
card:event.card
})) return false;
return (event.card.name=='sha'&&['spade','club','heart'].contains(get.suit(event.card)))
},
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content:function (){
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trigger.cancel();
},
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ai:{
effect:{
target:function (card,player){
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if(player.hasSkillTag('unequip',false,{
name:card?card.name:null,
target:player,
card:card
})) return;
if(card.name=='sha'&&get.color(card)=='black') return 'zerotarget';
},
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},
},
},
"rw_tengjia1":{
inherit:"tengjia1",
trigger:{
target:"useCardToBefore",
},
forced:true,
priority:6,
audio:true,
filter:function (event,player){
if(event.player.hasSkillTag('unequip',false,{
name:event.card?event.card.name:null,
target:player,
card:event.card
})) return false;
if(event.card.name=='nanman') return true;
if(event.card.name=='wanjian') return true;
},
content:function (){
trigger.cancel();
},
ai:{
effect:{
target:function (card,player,target,current){
if(player.hasSkillTag('unequip',false,{
name:card?card.name:null,
target:player,
card:card
})) return;
if(card.name=='nanman'||card.name=='wanjian') return 'zerotarget';
if(card.name=='sha'){
var equip1=player.getEquip(1);
if(equip1&&equip1.name=='zhuque') return 2;
if(equip1&&equip1.name=='qinggang') return 1;
if(!card.nature) return 'zerotarget';
}
},
},
},
},
"rw_tengjia2":{
inherit:"tengjia2",
trigger:{
player:"damageBegin",
},
filter:function (event){
if(event.nature=='fire') return true;
},
audio:true,
forced:true,
content:function (){
trigger.num++;
},
ai:{
effect:{
target:function (card,player,target,current){
if(card.name=='sha'){
if(card.nature=='fire'||player.hasSkill('zhuque_skill')) return 2;
}
if(get.tag(card,'fireDamage')&&current<0) return 2;
},
},
},
},
"rw_tengjia3":{
inherit:"rw_minguangkai_link",
trigger:{
player:"linkBefore",
},
forced:true,
priority:20,
filter:function (event,player){
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return !player.isLinked();
},
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content:function (){
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trigger.cancel();
},
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ai:{
effect:{
target:function (card,player,target,current){
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if(['tiesuo','lulitongxin'].contains(card.name)){
return 'zeroplayertarget';
}
},
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},
},
},
"rw_tengjia4":{
inherit:"tengjia3",
},
},
translate:{
xinghuoliaoyuan:'星火燎原',
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"xinfu_langxi":"狼袭",
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"xinfu_langxi_info":"准备阶段你可以对一名体力小于或等于你的其他角色造成02点随机伤害。",
"xinfu_yisuan":"亦算",
"xinfu_yisuan_info":"每回合限一次。当你于出牌阶段使用的锦囊牌进入弃牌堆时你可以减1点体力上限从弃牌堆中获得之。",
"xinfu_xingluan":"兴乱",
"xinfu_xingluan_info":"每回合限一次。当你于出牌阶段使用的仅指定一个目标的牌结算完成后你可以从牌堆中随机获得一张点数为6的牌。",
"xinfu_lveming":"掠命",
"xinfu_lveming_info":"出牌阶段限一次,你可以选择一名装备区装备比你少的角色,令其选择一个点数,然后你进行判定:<br>若点数相同你对其造成2点伤害<br>若点数不同,则你随机获得其区域内的一张牌。",
"xinfu_tunjun":"屯军",
"xinfu_tunjun_info":"限定技出牌阶段你可以选择一名角色令其随机使用牌堆中的X张装备牌。(X为你发动过“掠命”的次数)",
"xinfu_tanbei":"贪狈",
"xinfu_tanbei_info":"出牌阶段限一次,你可以令一名其他角色选择一项:<br>1.令你随机获得其区域内的一张牌,本回合内你不能对其使用牌。<br>2.令你此回合内对其使用牌没有次数与距离限制。",
"xinfu_sidao":"伺盗",
"xinfu_sidao_info":"出牌阶段限一次,当你对一名其他角色连续使用两张牌后,你可以将一张手牌当做【顺手牵羊】对其使用。",
"tanbei_effect1":"贪狈",
"tanbei_effect1_info":"",
"tanbei_effect2":"贪狈",
"tanbei_effect2_info":"",
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"xinfu_tunan":"图南",
"xinfu_tunan_info":"出牌阶段限一次,你可以展示牌堆顶的一张牌并选择一名其他角色,然后该角色选择一项:使用此牌(无距离限制);或将此牌当普通【杀】使用。",
"xinfu_bijing":"闭境",
"xinfu_bijing_info":"结束阶段,你可以展示一张手牌并标记为“闭境”。若你于回合外失去“闭境”牌,则当前回合角色的弃牌阶段开始时其需弃置两张牌。你的准备阶段,弃置手牌中的“闭境”牌。",
"xinfu_zhenxing":"镇行",
"xinfu_zhenxing_info":"结束阶段开始时或当你受到伤害后,你可以观看牌堆顶的至多三张牌,然后你获得其中与其余牌花色均不相同的一张牌。",
"xinfu_qianxin":"遣信",
"xinfu_qianxin_info":"出牌阶段限一次若牌堆中没有“信”你可以选择一名角色并将任意张手牌放置于牌堆中X倍数的位置X为存活人数称为“信”。该角色的弃牌阶段开始时若其本回合内获得过“信”其选择一项令你将手牌摸至四张本回合手牌上限-2。",
"qianxin_effect":"遣信",
"qianxin_effect_info":"",
"xinfu_qianxin2":"遣信",
"xinfu_qianxin2_info":"",
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"xinfu_fuhai":"浮海",
"xinfu_fuhai_info":"出牌阶段对每名角色限一次你可以展示一张手牌并选择上家或下家。该角色展示一张手牌若你的牌点数大于等于他的牌点数你弃置你展示的牌然后继续对其上家或下家重复此流程你的牌点数小于该角色牌的点数则该角色弃置其展示的牌然后你与其各摸X张牌X为你此回合内发动此技能选择的角色数且你此阶段内不能再发动“浮海”。",
"fuhai_clear":"浮海",
"fuhai_clear_info":"",
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"xz_xunxun":"恂恂",
"xz_xunxun_info":"摸牌阶段,你可以观看牌堆顶的四张牌,然后将其中的两张牌置于牌堆顶,并将其余的牌以任意顺序置于牌堆底。",
"xinfu_xingzhao":"兴棹",
"xinfu_xingzhao_info":"锁定技若场上的已受伤角色合计为1个以上你视为拥有技能〖恂恂〗2个以上当你使用装备牌时摸一张牌3个以上你跳过弃牌阶段。",
"xinfu_xingzhao2":"兴棹",
"xinfu_xingzhao2_info":"",
"xinfu_dianhu":"点虎",
"xinfu_dianhu_info":"锁定技,游戏开始时,你选择一名其他角色。当其受到来自你的伤害后或回复体力后,你摸一张牌。",
"xinfu_dianhu2":"点虎",
"xinfu_dianhu2_info":"",
"xinfu_jianji":"谏计",
"xinfu_jianji_info":"出牌阶段限一次,你可以令一名其他角色摸一张牌。然后,该角色可以使用此牌。",
"xinfu_lianpian":"联翩",
"xinfu_lianpian_info":"出牌阶段限三次。当你对一名角色连续使用牌时,你可以摸一张牌,然后可以将一张牌交给该角色。",
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"xinfu_lingren":"凌人",
"xinfu_lingren_info":"每回合限一次。当你于出牌阶段使用带有“伤害”这一标签的基本牌或普通锦囊牌指定目标后你可以猜测其中的一个目标的手牌中是否有基本牌锦囊牌或装备牌。若你猜中的项目数≥1此牌对该角色的伤害+1≥2你摸两张牌≥3你获得技能〖奸雄〗(新界)和〖行殇〗直到下回合开始。",
"lingren_adddamage":"凌人",
"lingren_adddamage_info":"",
"lingren_jianxiong":"奸雄",
"lingren_jianxiong_info":"每当你受到伤害后,你可以获得对你造成伤害的牌并摸一张牌。",
"lingren_xingshang":"行殇",
"lingren_xingshang_info":"你可以立即获得死亡角色的所有牌。",
"xinfu_fujian":"伏间",
"xinfu_fujian_info":"锁定技结束阶段你观看随机一名角色的随机X张手牌。(X为场上手牌最少的角色的手牌数)",
"xinfu_xionghuo":"凶镬",
"xinfu_xionghuo_info":"游戏开始时你获得3个“暴戾”标记。出牌阶段你可以交给一名其他角色一个“暴戾”标记你对有此标记的角色造成的伤害+1且其出牌阶段开始时移去“暴戾”并随机执行一项1.受到1点火焰伤害且本回合不能对你使用【杀】2.流失1点体力且本回合手牌上限-13.你随机获得其一张手牌和一张装备区里的牌。",
xionghuo:"凶镬",
"xionghuo_info":"",
"xionghuo_disable":"凶镬",
"xionghuo_disable_info":"",
"xionghuo_low":"凶镬",
"xionghuo_low_info":"",
"xinfu_shajue":"杀绝",
"xinfu_shajue_info":"锁定技,其他角色进入濒死状态时,若其需要超过一张【桃】或【酒】救回,则你获得一个“暴戾”标记,并获得使其进入濒死状态的牌。",
"xinfu_jianjie":"荐杰",
"xinfu_jianjie_info":"你的第一个准备阶段,你令两名其他角色分别获得龙印与凤印;出牌阶段限一次(你的第一个回合除外),或当拥有龙印、凤印的角色死亡时,你可以转移龙印、凤印。",
"xinfu_jianjie1":"荐杰",
"xinfu_jianjie1_info":"",
"smh_huoji":"火计",
"smh_huoji_info":"",
"smh_lianhuan":"连环",
"smh_lianhuan_info":"",
"xinfu_jianjie2":"荐杰",
"xinfu_jianjie2_info":"",
"smh_lianhuan1":"连铸",
"smh_lianhuan1_info":"",
"smh_yeyan":"业炎",
"smh_yeyan_info":"",
"xinfu_yinshi":"隐士",
"xinfu_yinshi_info":"锁定技,若你没有龙印、凤印且没装备防具,防止你受到的属性伤害和锦囊牌造成的伤害。",
"xinfu_chenghao":"称好",
"xinfu_chenghao_info":"当一名角色受到属性伤害后若其存活且处于“连环状态”且是伤害传导的起点你可以观看牌堆顶的X张牌并分配给任意角色X为横置的角色数量且包含该角色。",
"jianjie_faq":"关于龙凤印",
"jianjie_faq_info":"龙印效果:获得“火计”。凤印效果:获得“连环”。(均一回合限使用三次) 龙凤印齐全:获得“业炎”,“业炎”发动后移除龙凤印。",
"xinfu_wuniang":"武娘",
"xinfu_wuniang_info":"当你使用或打出〖杀〗时,你可以获得一名其他角色的一张牌。若如此做,该角色和场上所有的“关索”各摸一张牌。",
"xinfu_xushen":"许身",
"xinfu_xushen_info":"限定技,当一名男性角色使用【桃】令你脱离濒死状态时,若场上没有“关索”,则其可以将自己的一张武将牌变更为“关索”。然后你回复一点体力,并获得技能〖镇南〗。",
"xinfu_zhennan":"镇南",
"xinfu_zhennan_info":"当你成为【南蛮入侵】的目标时你可以对一名其他角色造成1-3点随机伤害。",
"xinfu_falu":"法箓",
"xinfu_falu_info":"锁定技游戏开始时你获得“紫薇”“后土”“玉清”“勾陈”标记各一个。当你的牌因弃置而进入弃牌堆后根据这些牌的花色你获得对应的标记黑桃你获得1枚“紫薇”梅花你获得1枚“后土”红桃你获得1枚“玉清”方块你获得1枚“勾陈”。每种标记限拥有1个",
"xinfu_dianhua":"点化",
"xinfu_dianhua_info":"准备阶段或结束阶段你可以观看牌堆顶的X张牌X为你的标记数。若如此做你将这些牌以任意顺序放回牌堆顶。",
"xinfu_zhenyi":"真仪",
"xinfu_zhenyi_info":"你可以在以下时机弃置相应的标记来发动以下效果当一张判定牌生效前你可以弃置“紫微”然后将判定结果改为黑桃5或红桃5当你处于濒死状态时你可以弃置“后土”然后将你的一张手牌当【桃】使用当你造成伤害时你可以弃置“玉清”然后你进行一次判定。若结果为黑色此伤害+1当你受到属性伤害后你可以弃置“勾陈”然后你从牌堆中随机获得三种类型的牌各一张。",
"zhenyi_spade":"真仪",
"zhenyi_spade_info":"",
"zhenyi_club":"真仪",
"zhenyi_club_info":"",
"zhenyi_heart":"真仪",
"zhenyi_heart_info":"",
"xinfu_yanyu":"燕语",
"xinfu_yanyu_info":"任意一名角色的出牌阶段开始时,你可以弃置一张牌。若如此做,则该出牌阶段内,每当与你弃置的牌类别相同的其他牌进入弃牌堆时,你可令任意一名角色获得此牌。每阶段以此法获得的牌不能超过三张。",
"xinfu_yanyu2":"燕语",
"xinfu_yanyu2_info":"",
"xinfu_xiaode":"孝德",
"xinfu_xiaode_info":"每当有其他角色阵亡后,你可以声明该武将牌的一项技能。若如此做,你获得此技能且不能再发动〖孝德〗直到你的回合结束。(你不能声明觉醒技或主公技)",
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"sp_taishici":"太史慈",
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wangcan:"王粲",
"re_jsp_pangtong":"庞统",
lvdai:"吕岱",
"re_zhangliang":"张梁",
lvqian:"吕虔",
panjun:"潘濬",
duji:"杜畿",
zhoufang:"周鲂",
yanjun:"严畯",
liuyao:"刘繇",
liuyan:"刘焉",
"xinfu_guolun":"过论",
"xinfu_guolun_info":"出牌阶段限一次,你可以展示一名其他角色的手牌,然后展示你的一张牌。你与其交换这两张牌,然后展示的牌点数更小的角色摸一张牌。",
"xinfu_zhanji":"展骥",
"xinfu_zhanji_info":"锁定技,你的出牌阶段内,当你因摸牌且不是因为此技能效果获得牌时,你额外摸一张牌。",
"xinfu_songsang":"送丧",
"xinfu_songsang_info":"限定技,当场上有角色死亡时,你可以回复一点体力(若你未受伤,则改为加一点体力上限);然后获得技能〖展骥〗。",
"xinfu_jixu":"击虚",
"xinfu_jixu_info":"出牌阶段限一次若你有手牌你可以令任意数量的体力值相等的其他角色猜测你的手牌中是否有【杀】。然后你摸X张牌X为猜错的角色数。若你有【杀】则你本回合内使用【杀】时所有这些角色均成为【杀】的目标若你没有【杀】则你弃置所有这些角色的各一张牌。若X为零你结束出牌阶段。",
"jixu_sha":"击虚",
"jixu_sha_info":"",
"xinfu_sanwen":"散文",
"xinfu_sanwen_info":"每回合限一次。当你获得牌后,若你的原手牌中有与这些牌名称相同的牌,则你可以展示这些牌,弃置新得到的同名牌并摸两倍的牌。",
"xinfu_qiai":"七哀",
"xinfu_qiai_info":"限定技,当你进入濒死状态时,你可以令所有其他角色依次交给你一张牌。",
"xinfu_denglou":"登楼",
"xinfu_denglou_info":"限定技,结束阶段,若你没有手牌,则你可以观看牌堆顶的四张牌,依次使用其中的所有基本牌(不能使用则弃置),然后获得其余的牌。",
"qinguo_use":"勤国",
"qinguo_use_info":"",
"xinfu_qinguo":"勤国",
"xinfu_qinguo_info":"当你使用的装备牌结算完成后你可以视为使用了一张【杀】当你因使用或失去装备牌导致装备区内牌的数量发生变化后若你装备区内牌的数量等于你的体力值则你回复1点体力。",
"qinguo_lose":"勤国",
"qinguo_lose_info":"",
"xinfu_jijun":"集军",
"xinfu_jijun_info":"当你于回合内使用非装备牌或武器牌指定了自己为目标时,你可以进行一次判定。然后,你将判定牌置于自己的武将牌上,称之为「方」。",
"xinfu_fangtong":"方统",
"xinfu_fangtong_info":"结束阶段你可以弃置总点数之和为36的一张牌与任意张「方」并对一名其他角色造成3点雷电伤害。",
"xinfu_weilu":"威虏",
"xinfu_weilu_info":"锁定技当你受到伤害后伤害来源获得一枚「虏」。你的下个出牌阶段开始时所有有「虏」的角色将体力失去至1点。此阶段结束后这些角色回复以此法失去的体力。",
"weilu_effect":"威虏",
"weilu_effect_info":"",
"weilu_effect2":"威虏",
"weilu_effect2_info":"",
"xinfu_zengdao":"赠刀",
"xinfu_zengdao_info":"限定技,出牌阶段,你可以将装备牌内的任意张牌置于一名其他角色的武将牌旁,称之为「刀」。该角色造成伤害时,其须移去一张「刀」,使此伤害+1。",
"xinfu_zengdao2":"赠刀",
"xinfu_zengdao2_info":"",
"xinfu_guanwei":"观微",
"xinfu_guanwei_info":"每回合限一次。一名角色的出牌阶段结束时,若其于出牌阶段内使用过的牌的数目>1且花色皆相同则你可以弃置一张牌令其摸两张牌并进行一个额外的出牌阶段。",
"xinfu_gongqing":"公清",
"xinfu_gongqing_info":"锁定技。当你受到伤害时,若伤害来源的攻击范围:<3则你令此伤害的数值减为1。>3你令此伤害+1。",
"xinfu_andong":"安东",
"xinfu_andong_info":"当你受到伤害时若伤害来源有手牌则你可以令伤害来源选择一项1.令你观看其的手牌并获得其中的所有红桃牌2.防止此伤害,然后其本回合内的红桃手牌不计入手牌上限。",
"xinfu_yingshi":"应势",
"xinfu_yingshi_info":"出牌阶段开始时,若场上的所有角色均没有「酬」,则你可以将所有的红桃牌置于一名其他角色的武将牌旁,称之为「酬」。有「酬」的角色受到「杀」的伤害/死亡时,伤害来源/你获得其中的一张/所有的「酬」。",
"yingshi_heart":"应势",
"yingshi_heart_info":"",
"yingshi_die":"应势",
"yingshi_die_info":"",
"xinfu_duanfa":"断发",
"xinfu_duanfa_info":"出牌阶段,你可以弃置任意张黑色牌,然后摸等量的牌。(每回合内限X张X为你的体力上限。)",
"xinfu_youdi":"诱敌",
"xinfu_youdi_info":"结束阶段开始时,你可以令一名其他角色弃置你的一张手牌,若此牌:不为黑色,你摸一张牌。不为【杀】,你获得该角色的一张牌。",
"xinfu_guanchao":"观潮",
"xinfu_guanchao_info":"出牌阶段开始时你可以选择一项直到回合结束1.当你使用牌时若你此阶段使用过的所有牌的点数为递增你摸一张牌2.当你使用牌时,若你此阶段使用过的所有牌的点数为递减,你摸一张牌。",
"xinfu_xunxian":"逊贤",
"xinfu_xunxian_info":"每名其他角色的回合限一次,当你使用或打出的牌结算完成,即将置入弃牌堆时,你可以将之交给一名手牌比你多的角色。",
"xinfu_kannan":"戡难",
"xinfu_kannan_info":"出牌阶段限X次你可以与一名本回合内未成为过〖戡难〗目标的角色拼点。若你赢你使用的下一张【杀】的伤害值基数+1且你本回合内不能再发动〖戡难〗。若你没赢其使用的下一张【杀】的伤害值基数+1。X为你的体力值。",
"kannan_eff":"戡难",
"kannan_eff_info":"",
"xinfu_tushe":"图射",
"xinfu_tushe_info":"当你使用非装备牌指定目标时若你没有基本牌则你可以摸X张牌。X为此牌指定的目标数",
"xinfu_limu":"立牧",
"xinfu_limu_info":"出牌阶段限一次将一张方片花色牌当做【乐不思蜀】对自己使用然后回复1点体力。只要你的判定区内有牌你对攻击范围内的其他角色使用牌便没有次数和距离限制。",
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"xinfu_guhuo":"蛊惑",
"xinfu_guhuo_info":"每名角色的回合限一次,你可以扣置一张手牌当一张基本牌或普通锦囊牌使用或打出。其他角色依次选择是否质疑。一旦有其他角色质疑则翻开此牌:若为假则此牌作废,若为真,则质疑角色获得技能〖缠怨〗。",
"guhuo_guess":"蛊惑",
"guhuo_guess_info":"",
chanyuan:"缠怨",
"chanyuan_info":"锁定技你不能质疑于吉只要你的体力值为1你失去你的武将技能。",
"guhuo_respond":"蛊惑",
"guhuo_respond_info":"",
"guhuo_wuxie":"蛊惑",
"guhuo_wuxie_info":"",
"guhuo_phase":"蛊惑",
"guhuo_phase_info":"",
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"xinfu_pingcai":"评才",
"xinfu_pingcai_info":"出牌阶段限一次,你可以挑选一个宝物并擦拭掉其上面的灰尘。然后,你可以根据宝物类型执行对应的效果。<br>【卧龙】对1名角色造成1点火焰伤害。若场上有存活的诸葛亮(火)则改为对至多2名角色各造成1点火焰伤害。<br>【凤雏】横置至多3名角色。若场上有存活的庞统(火)则改为横置至多4名角色。<br>【水镜】将1名角色装备区内的防具移动到另1角色对应区域。若场上有存活的司马徽则改为将1名角色装备区内的1件装备移动到另1角色对应区域。<br>【玄剑】令1名角色摸一张牌并回复1点体力。若场上有存活的徐庶(将/界)则改为令1名角色摸一张牌并回复1点体力然后你摸一张牌。",
"xinfu_pdgyingshi":"隐世",
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"xinfu_pdgyingshi_info":"锁定技,你始终跳过准备阶段,判定阶段,结束阶段。你不能被选择为延时锦囊牌的目标。",
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"pcaudio_wolong_card":"卧龙",
"pcaudio_wolong_card_info":"",
"pcaudio_fengchu_card":"凤雏",
"pcaudio_fengchu_card_info":"",
"pcaudio_shuijing_card":"水镜",
"pcaudio_shuijing_card_info":"",
"pcaudio_xuanjian_card":"玄剑",
"pcaudio_xuanjian_card_info":"",
"yizan_respond_sha":"翊赞",
"yizan_respond_sha_info":"",
"yizan_use":"翊赞",
"yizan_use_info":"你可以将两张牌(其中至少应有一张基本牌)当做任意基本牌使用或打出。",
"yizan_respond_shan":"翊赞",
"yizan_respond_shan_info":"",
"xinfu_longyuan":"龙渊",
"xinfu_longyuan_info":"觉醒技当你使用或打出的基本牌结算完成后若你本局游戏内发动过〖翊赞〗的次数大于等于3则你将〖翊赞〗描述中的“两张牌”改为“一张牌”。",
"yizan_count":"翊赞",
"yizan_count_info":"",
"xinfu_jingxie1":"精械",
"xinfu_jingxie1_info":"出牌阶段,你可以展示一张未强化过的【诸葛连弩】或标准包/军争包/SP包中的防具牌然后对其进行强化。当你处于濒死状态时你可以重铸一张防具牌将体力回复至1点。",
"xinfu_jingxie2":"精械",
"xinfu_jingxie2_info":"",
"xinfu_qiaosi":"巧思",
"xinfu_qiaosi_info":"出牌阶段限一次你可以投掷一枚六面骰子展示牌堆顶的X张牌并获得之。然后你选择一项1.交给一名其他角色X张牌。2.弃置X张牌。(X为骰子的点数)",
"xinfu_jijie":"机捷",
"xinfu_jijie_info":"出牌阶段限一次。你可以观看牌堆底的一张牌,然后将其交给一名角色。",
"xinfu_jiyuan":"急援",
"xinfu_jiyuan_info":"当一名角色进入濒死状态时,或者你交给一名其他角色牌时,你可以令其摸一张牌。",
"xinfu_daigong":"怠攻",
"xinfu_daigong_info":"每回合限一次。当你受到伤害时,你可以展示所有手牌,然后令伤害来源选择一项:交给你一张与你所有手牌花色均不相同的一张牌,或防止此伤害。",
"xinfu_zhaoxin":"昭心",
"xinfu_zhaoxin_info":"出牌阶段限一次你可以将任意张手牌置于武将牌上称之为「望」你至多拥有三张「望」。你攻击范围内的一名其他角色的摸牌阶段结束后其可以获得一张由你选择的「望」然后你可以对其造成1点伤害。",
"zhaoxin_give":"昭心",
"zhaoxin_give_info":"",
"xinfu_qianchong":"谦冲",
"xinfu_qianchong_info":"锁定技,若你的装备区内有牌且:均为红色,则你视为拥有技能〖明哲〗。均为黑色,则你视为拥有技能〖帷幕〗。若均不满足,则出牌阶段开始时,你可以选择一种类别的牌,然后你本回合内使用该类别的牌时没有次数和距离限制。",
"qc_weimu":"帷幕",
"qc_weimu_info":"",
"qc_mingzhe":"明哲",
"qc_mingzhe_info":"",
"xinfu_shangjian":"尚俭",
"xinfu_shangjian_info":"一名角色的结束阶段开始时若你于此阶段失去了x张或更少的牌则你可以摸等量的牌。x为你的体力值。",
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"rw_bagua_skill":"先天八卦阵",
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"rw_bagua_skill_info":"每当你需要使用或打出一张【闪】时,你可以进行一次判定,若判定结果不为黑桃,视为你使用或打出了一张【闪】。",
"rw_baiyin_skill":"玉照狮子盔",
"rw_baiyin_skill_info":"锁定技你每次受到伤害时最多承受1点伤害防止多余的伤害当你失去装备区里的【玉照狮子盔】时你回复1点体力并摸两张牌。",
"rw_lanyinjia":"精银甲",
"rw_lanyinjia_info":"你可以将一张手牌当做【闪】使用或打出。锁定技,【精银甲】不会无效。",
"rw_minguangkai_cancel":"耀光铠",
"rw_minguangkai_cancel_info":"锁定技,当你成为【火烧连营】、【火攻】或火【杀】的目标时,或即将被横置时,取消之。",
"rw_minguangkai_link":"耀光铠",
"rw_minguangkai_link_info":"锁定技,当你成为【火烧连营】、【火攻】或火【杀】的目标时,或即将被横置时,取消之。",
"rw_renwang_skill":"仁王金刚盾",
"rw_renwang_skill_info":"有花色且不为方片的杀对你无效。",
"rw_tengjia1":"桐油百炼甲",
"rw_tengjia1_info":"锁定技,【南蛮入侵】、【万箭齐发】和普通【杀】对你无效。你每次受到火焰伤害时,该伤害+1。你不会被横置。",
"rw_tengjia2":"桐油百炼甲",
"rw_tengjia2_info":"锁定技,【南蛮入侵】、【万箭齐发】和普通【杀】对你无效。你每次受到火焰伤害时,该伤害+1。你不会被横置。",
"rw_tengjia3":"桐油百炼甲",
"rw_tengjia3_info":"锁定技,【南蛮入侵】、【万箭齐发】和普通【杀】对你无效。你每次受到火焰伤害时,该伤害+1。你不会被横置。",
"rw_tengjia4":"桐油百炼甲",
"rewrite_bagua":"先天八卦阵",
"rewrite_bagua_info":"每当你需要使用或打出一张【闪】时,你可以进行一次判定,若判定结果不为黑桃,视为你使用或打出了一张【闪】。",
"rewrite_baiyin":"玉照狮子盔",
"rewrite_baiyin_info":"锁定技你每次受到伤害时最多承受1点伤害防止多余的伤害当你失去装备区里的【玉照狮子盔】时你回复1点体力并摸两张牌。",
"rewrite_lanyinjia":"精银甲",
"rewrite_lanyinjia_info":"你可以将一张手牌当做【闪】使用或打出。锁定技,【精银甲】不会无效。",
"rewrite_minguangkai":"耀光铠",
"rewrite_minguangkai_info":"锁定技,当你成为【火烧连营】、【火攻】或火【杀】的目标时,或即将被横置时,取消之。",
"rewrite_renwang":"仁王金刚盾",
"rewrite_renwang_info":"有花色且不为方片的杀对你无效。",
"rewrite_tengjia":"桐油百炼甲",
"rewrite_tengjia_info":"锁定技,【南蛮入侵】、【万箭齐发】和普通【杀】对你无效。你每次受到火焰伤害时,该伤害+1。你不会被横置。",
"rewrite_zhuge":"元戎精械弩",
"rewrite_zhuge_info":"你于出牌阶段内使用【杀】无次数限制。",
takaramono:"宝物",
"wolong_card":"卧龙",
"wolong_card_info":"对1名角色造成1点火焰伤害。若场上有存活的诸葛亮(火)则改为对至多2名角色各造成1点火焰伤害。",
"fengchu_card":"凤雏",
"fengchu_card_info":"横置至多3名角色。若场上有存活的庞统(火)则改为横置至多4名角色。",
"xuanjian_card":"玄剑",
"xuanjian_card_info":"令1名角色摸一张牌并回复1点体力。若场上有存活的徐庶(将/界)则改为令1名角色摸一张牌并回复1点体力然后你摸一张牌。",
"shuijing_card":"水镜",
"shuijing_card_info":"将1名角色装备区内的防具移动到另1角色对应区域。若场上有存活的司马徽则改为将1名角色装备区内的1件装备移动到另1角色对应区域。",
},
};
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});