v1.9.91.5(Part 2)
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parent
7859ccb81a
commit
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@ -2035,9 +2035,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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forced:true,
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content:function(){
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player.storage.nzry_junlve+=trigger.num;
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if(player==trigger.source){
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player.storage.nzry_junlve+=trigger.num;
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game.log(player,'获得了',trigger.num,'个“军略”标记');
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}
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if(player==trigger.player){
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player.storage.nzry_junlve+=trigger.num;
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game.log(player,'获得了',trigger.num,'个“军略”标记');
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}
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player.syncStorage('nzry_junlve');
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game.log(player,'获得',trigger.num,'个“军略”标记');
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},
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},
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"nzry_cuike":{
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320
character/old.js
320
character/old.js
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@ -3,6 +3,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return {
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name:'old',
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character:{
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yuji:['male','qun',3,['old_guhuo'],['forbidai']],
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zhangjiao:['male','qun',3,['leiji','guidao','huangtian'],['zhu']],
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masu:['male','shu',3,['xinzhan','huilei']],
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xushu:['male','shu',3,['wuyan','jujian']],
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@ -37,22 +38,246 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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skill:{
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"old_guhuo":{
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group:["old_guhuo_guess","old_guhuo_respond","old_guhuo_wuxie"],
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enable:"chooseToUse",
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filter:function (event,player){
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if(!player.countCards('h')) return false;
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var list=['sha','tao','jiu','taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman'];
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if(get.mode()=='guozhan'){
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list=list.concat(['xietianzi','shuiyanqijunx','lulitongxin','lianjunshengyan','chiling','diaohulishan','yuanjiao','huoshaolianying']);
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}
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for(var i=0;i<list.length;i++){
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if(event.filterCard({name:list[i]},player)) return true;
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}
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return false;
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},
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chooseButton:{
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dialog:function (){
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var list=['sha','tao','jiu','taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman'];
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if(get.mode()=='guozhan'){
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list=list.concat(['xietianzi','shuiyanqijunx','lulitongxin','lianjunshengyan','chiling','diaohulishan','yuanjiao','huoshaolianying']);
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}
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for(var i=0;i<list.length;i++){
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if(i<3){
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list[i]=['基本','',list[i]];
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}
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else{
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list[i]=['锦囊','',list[i]];
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}
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}
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list.push(['基本','','sha','fire']);
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list.push(['基本','','sha','thunder']);
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return ui.create.dialog('蛊惑',[list,'vcard']);
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},
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filter:function (button,player){
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var evt=_status.event.getParent();
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if(evt&&evt.filterCard){
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return evt.filterCard({name:button.link[2]},player,evt);
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}
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return true;
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},
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backup:function (links,player){
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return {
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filterCard:true,
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selectCard:1,
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viewAs:{name:links[0][2],nature:links[0][3]},
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}
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},
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prompt:function (links,player){
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return '将一张手牌当'+get.translation(links[0][2])+'使用';
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},
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},
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ai:{save:true},
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},
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"old_guhuo_guess":{
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audio:'guhuo_guess',
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trigger:{
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player:"useCardBefore",
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},
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filter:function (event,player){
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return event.skill=="old_guhuo_backup"||event.skill=="old_guhuo_wuxie";
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},
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forced:true,
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direct:true,
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priority:15,
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content:function (){
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'step 0'
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player.logSkill('old_guhuo_guess');
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player.popup(trigger.card.name,'metal');
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player.line(trigger.targets,trigger.card.nature);
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trigger.line=false;
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event.prompt=get.translation(player)+'声明了'+get.translation(trigger.card.name)+',是否质疑?';
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event.guessers=game.filterPlayer(function(current){
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return current!=player;
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});
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event.guessers.sort(lib.sort.seat);
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event.ally=[];
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event.betray=[];
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'step 1'
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if(event.guessers.length==0) event.goto(3);
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else{
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event.guessers[0].chooseControl('质疑','不质疑').set('prompt',event.prompt).set('ai',function(){
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if(get.attitude(event.guessers[0],player)>0) return '不质疑';
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return Math.random()<0.5?'不质疑':'质疑';
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});
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}
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'step 2'
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if(!result.control) result.control='不质疑';
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event.guessers[0].chat(result.control);
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game.delay();
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if(result.control=='不质疑'){
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game.log(event.guessers[0],'#g不质疑');
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event.ally.push(event.guessers[0]);
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}else{
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game.log(event.guessers[0],'#y质疑');
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event.betray.push(event.guessers[0]);
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}
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event.guessers.remove(event.guessers[0]);
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event.goto(1);
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'step 3'
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player.showCards(trigger.cards);
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if(event.betray.length){
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if(trigger.card.name==trigger.cards[0].name){
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if(get.suit(trigger.cards[0])!='heart'){
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game.log(player,'使用的','#y'+get.translation(trigger.card.name),'作废了');
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player.discard(trigger.cards);
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trigger.cancel();
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}
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for(var i=0;i<event.betray.length;i++){
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event.betray[i].loseHp();
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}
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}
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else{
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game.log(player,'使用的','#y'+get.translation(trigger.card.name),'作废了');
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player.discard(trigger.cards);
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trigger.cancel();
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game.asyncDraw(event.betray);
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game.delay();
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}
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}
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},
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},
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"old_guhuo_respond":{
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trigger:{
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player:"chooseToRespondBegin",
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},
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filter:function (event,player){
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if(event.responded) return false;
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if(!event.filterCard({name:'shan'})&&!event.filterCard({name:'sha'})) return false;
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if(!player.countCards('h')) return false;
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return true;
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},
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direct:true,
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content:function (){
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'step 0'
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if(trigger.filterCard({name:'shan'})&&lib.filter.cardRespondable({name:'shan'},player,trigger)) event.name='shan';
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else event.name='sha';
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player.chooseCard('是否发动【蛊惑】,将一张手牌当做'+get.translation(event.name)+'打出?');
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'step 1'
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if(result.bool){
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player.logSkill('old_guhuo_guess');
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player.popup(event.name,'metal');
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event.card=result.cards[0];
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event.prompt=get.translation(player)+'声明了'+get.translation(event.name)+',是否质疑?';
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event.guessers=game.filterPlayer(function(current){
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return current!=player;
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});
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event.guessers.sort(lib.sort.seat);
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event.ally=[];
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event.betray=[];
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}
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else event.finish();
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'step 2'
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if(event.guessers.length==0) event.goto(3);
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else{
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event.guessers[0].chooseControl('质疑','不质疑').set('prompt',event.prompt).set('ai',function(){
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if(get.attitude(event.guessers[0],player)>0) return '不质疑';
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return Math.random()<0.5?'不质疑':'质疑';
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});
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}
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'step 3'
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if(!result.control) result.control='不质疑';
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event.guessers[0].chat(result.control);
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game.delay();
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if(result.control=='不质疑'){
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game.log(event.guessers[0],'#g不质疑');
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event.ally.push(event.guessers[0]);
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}else{
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game.log(event.guessers[0],'#y质疑');
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event.betray.push(event.guessers[0]);
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}
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event.guessers.remove(event.guessers[0]);
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event.goto(2);
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'step 4'
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var bool=true;
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player.showCards(event.card);
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if(event.betray.length){
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if(event.name==event.card.name){
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if(get.suit(event.card)!='heart'){
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game.log(player,'使用的','#y'+get.translation(event.name),'作废了');
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player.discard(event.card);
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bool=false;
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}
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for(var i=0;i<event.betray.length;i++){
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event.betray[i].loseHp();
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}
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}
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else{
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game.log(player,'使用的','#y'+get.translation(event.name),'作废了');
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player.discard(event.card);
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bool=false;
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game.asyncDraw(event.betray);
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game.delay();
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}
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}
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if(!bool) event.finish();
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'step 5'
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trigger.untrigger();
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trigger.responded=true;
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trigger.result={bool:true,card:{name:event.name},cards:[event.card]};
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},
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ai:{
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order:4,
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useful:-1,
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value:-1,
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},
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},
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"old_guhuo_wuxie":{
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log:false,
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silent:true,
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popup:false,
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enable:"chooseToUse",
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filterCard:true,
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viewAsFilter:function (player){
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return player.countCards('h')>0;
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},
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viewAs:{
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name:"wuxie",
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},
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check:function(card){
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if(card.name=='wuxie') return 1000;
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return 0;
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},
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prompt:"将一张手牌当无懈可击使用",
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threaten:1.2,
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},
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old_zuilun:{
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audio:'xinfu_zuilun',
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subSkill:{
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e:{},
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h:{},
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},
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enable:"phaseUse",
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usable:2,
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filterTarget:function (card,player,target){
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audio:'xinfu_zuilun',
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subSkill:{
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e:{},
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h:{},
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},
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enable:"phaseUse",
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usable:2,
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filterTarget:function (card,player,target){
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if(player==target) return false;
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var pos='he';
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if(player.hasSkill('old_zuilun_h')) pos='e';
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if(player.hasSkill('old_zuilun_e')) pos='h';
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return target.countGainableCards(player,pos)>0;
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},
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content:function (){
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content:function (){
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'step 0'
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var pos='he';
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if(player.hasSkill('old_zuilun_h')) pos='e';
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@ -65,13 +290,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(pos=='h'||pos=='e') player.addTempSkill('old_zuilun_'+pos,'phaseUseAfter');
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}
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},
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ai:{
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order:7,
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result:{
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target:-1,
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},
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},
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},
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ai:{
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order:7,
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result:{
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target:-1,
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},
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},
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},
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old_fuyin:{
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mod:{
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targetEnabled:function(card,player,target){
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@ -80,44 +305,44 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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"old_jijun":{
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marktext:"方",
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audio:"xinfu_jijun",
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intro:{
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content:"cards",
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},
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enable:"phaseUse",
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filterCard:true,
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selectCard:[1,Infinity],
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filter:function (event,player){
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marktext:"方",
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audio:"xinfu_jijun",
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intro:{
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content:"cards",
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},
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enable:"phaseUse",
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filterCard:true,
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selectCard:[1,Infinity],
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filter:function (event,player){
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return player.countCards('h')>0;
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},
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check:function (card){
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check:function (card){
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var player=_status.event.player;
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if(player.storage.old_jijun&&(36-player.storage.old_jijun.length)<=player.countCards('h')) return 1;
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return 5-get.value(card);
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},
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discard:false,
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lose:false,
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content:function (){
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discard:false,
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lose:false,
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content:function (){
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player.lose(cards,ui.special,'toStorage');
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player.$give(cards,player);
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if(!player.storage.old_jijun) player.storage.old_jijun=[];
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player.storage.old_jijun.addArray(cards);
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player.markSkill('old_jijun');
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},
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ai:{order:1,result:{player:1}},
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},
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"old_fangtong":{
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trigger:{
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player:"phaseEnd",
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},
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audio:"xinfu_fangtong",
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forced:true,
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skillAnimation:true,
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filter:function (event,player){
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ai:{order:1,result:{player:1}},
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},
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"old_fangtong":{
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trigger:{
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player:"phaseEnd",
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},
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audio:"xinfu_fangtong",
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forced:true,
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skillAnimation:true,
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filter:function (event,player){
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return (player.storage.old_jijun&&player.storage.old_jijun.length>35);
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},
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content:function (){
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content:function (){
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var bool=false;
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if(player==game.me) bool=true;
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else switch(get.mode()){
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@ -151,7 +376,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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game.over(bool);
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},
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},
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},
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oldanxu:{
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enable:'phaseUse',
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@ -578,13 +803,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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old_machao:'☆SP马超',
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old_zhugezhan:"旧诸葛瞻",
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zhangliang:'SP张梁',
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yuji:'旧于吉',
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"old_guhuo":"蛊惑",
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"old_guhuo_info":"你可以说出任何一种基本牌或普通锦囊牌,并正面朝下使用或打出一张手牌。体力值不为0的其他角色依次选择是否质疑。若无角色质疑,则该牌按你所述之牌结算。若有角色质疑则亮出验明:若为真,质疑者各失去1点体力;若为假,质疑者各摸一张牌。无论真假,弃置被质疑的牌。仅当被质疑的牌为红桃花色且为真时,该牌仍然可以进行结算。",
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"old_guhuo_guess":"蛊惑",
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"old_guhuo_wuxie":"蛊惑",
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"old_jijun":"集军",
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"old_jijun_info":"出牌阶段,你可以将任意张手牌置于你的武将牌上。(均称为“方”)",
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"old_fangtong":"方统",
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"old_fangtong_info":"锁定技,结束阶段,若你的“方”的数目大于等于36,则你所在的游戏阵营直接取得游戏胜利。",
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"old_jijun_info":"出牌阶段,你可以将任意张手牌置于你的武将牌上。(均称为“方”)",
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"old_fangtong":"方统",
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"old_fangtong_info":"锁定技,结束阶段,若你的“方”的数目大于等于36,则你所在的游戏阵营直接取得游戏胜利。",
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old_zuilun:"罪论",
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old_zuilun_info:"出牌阶段,你可以获得一名其他角色的一张牌(手牌、装备区各一次),然后该角色摸一张牌。",
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old_zuilun_info:"出牌阶段,你可以获得一名其他角色的一张牌(手牌、装备区各一次),然后该角色摸一张牌。",
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old_fuyin:"父荫",
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old_fuyin_info:"锁定技,若你的装备区内没有防具牌,手牌数大于或等于你的其他角色不能使用【杀】、【决斗】或【火攻】指定你为目标",
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oldanxu:'安恤',
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@ -1924,7 +1924,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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'step 4'
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if(event.toequip){
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player.equip(event.toequip);
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player.useCard(event.toequip,player).nopopup=true;
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}
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||||
},
|
||||
ai:{
|
||||
|
@ -2477,7 +2477,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filterTarget:function(card,player,target){
|
||||
return target.canUse({name:'sha'},player)&&target.countCards('he');
|
||||
return lib.filter.targetInRange({name:'sha'},target,player)&&target.countCards('he');
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
@ -6039,9 +6039,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
buqu:{
|
||||
audio:2,
|
||||
trigger:{player:'dieBefore'},
|
||||
trigger:{player:'chooseToUseBefore'},
|
||||
forced:true,
|
||||
filter:function(event,player){return player.maxHp>0&&player.hp<=0},
|
||||
filter:function(event,player){return event.type=='dying'&&player.isDying()&&event.dying==player},
|
||||
content:function(){
|
||||
"step 0"
|
||||
event.card=get.cards()[0];
|
||||
|
@ -6053,19 +6053,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.markSkill('buqu');
|
||||
"step 1"
|
||||
for(var i=0;i<player.storage.buqu.length-1;i++){
|
||||
if(get.number(event.card)&&get.number(event.card)==get.number(player.storage.buqu[i])) return;
|
||||
if(get.number(event.card)&&get.number(event.card)==get.number(player.storage.buqu[i])){
|
||||
player.storage.buqu.remove(event.card);
|
||||
player.syncStorage('buqu');
|
||||
player.markSkill('buqu');
|
||||
game.cardsDiscard(event.card);
|
||||
return;
|
||||
};
|
||||
}
|
||||
trigger.cancel();
|
||||
trigger.result={bool:true};
|
||||
if(player.hp<=0){
|
||||
player.hp=1;
|
||||
player.update();
|
||||
player.recover(1-player.hp);
|
||||
}
|
||||
},
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
if(player.storage.buqu&&player.storage.buqu.length) return num-player.hp+player.storage.buqu.length;
|
||||
}
|
||||
},
|
||||
},
|
||||
ai:{save:true},
|
||||
intro:{
|
||||
content:'cards',
|
||||
onunmark:function(storage,player){
|
||||
|
@ -6689,7 +6696,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
kuanggu_info:'锁定技,每当你造成一点伤害,若受伤害角色与你的距离不大于1,你回复一点体力',
|
||||
tianxiang_info:'当你即将受到伤害时,你可以弃置一张红桃牌将伤害转移给任意一名其他角色,然后该角色摸x张牌,x为其已损失体力值',
|
||||
hongyan_info:'锁定技,你的黑桃牌均视为红桃',
|
||||
buqu_info:'锁定技,在你死亡前,若你的体力值不大于0,亮出牌堆顶的一张牌并置于你的武将牌上,若此牌的点数与你武将牌上已有的牌点数均不同,则你回复至1体力。只要你的武将牌上有牌,你的手牌上限便与这些牌数量相等',
|
||||
buqu_info:'锁定技,当你处于濒死状态时,你亮出牌堆顶的一张牌并置于你的武将牌上,称之为“创”。’若此牌的点数与你武将牌上已有的“创”点数均不同,则你回复至1体力。若点数相同,则将此牌置入弃牌堆。只要你的武将牌上有“创”,你的手牌上限便与“创”的数量相等',
|
||||
leiji_info:'每当你使用或打出一张【闪】,可令任意一名角色进行一次判定,若结果为黑桃,其受到两点雷电伤害',
|
||||
guidao_info:'任意一名角色的判定生效前,你可以打出一张黑色牌替换之',
|
||||
huangtian_info:'主公技,群雄角色可在他们各自的回合里给你一张【闪】或【闪电】。',
|
||||
|
|
|
@ -3415,7 +3415,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return;
|
||||
}
|
||||
target.$draw(equip1);
|
||||
target.equip(equip1);
|
||||
target.useCard(equip1,target).set('animate',false).nopopup=true;
|
||||
game.delay();
|
||||
'step 2'
|
||||
var card=cards[0];
|
||||
|
@ -8246,8 +8246,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var nh=player.countCards('h');
|
||||
if(nh){
|
||||
player.chooseCard('h',[1,nh],'将任意张手牌置于你的武将牌上').set('ai',function(card){
|
||||
if(ui.selected.cards.length>=3) return -get.value(card);
|
||||
return 6-get.value(card);
|
||||
var player=_status.event.player;
|
||||
var count=game.countPlayer(function(current){
|
||||
return get.attitude(player,current)>2&¤t.hp-current.countCards('h')>1;
|
||||
});
|
||||
if(ui.selected.cards.length>=count) return -get.value(card);
|
||||
return 5-get.value(card);
|
||||
});
|
||||
}
|
||||
else{
|
||||
|
@ -10057,7 +10061,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
"step 3"
|
||||
if(result.bool){
|
||||
trigger.target.equip(event.card);
|
||||
trigger.target.useCard(event.card).nopopup=true;
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
|
@ -11041,7 +11045,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
"step 1"
|
||||
if(player.isDamaged()){
|
||||
if(get.mode()=='guozhan'){
|
||||
if(player.isMinor()){
|
||||
if(player.isMinor(true)){
|
||||
player.recover();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -212,7 +212,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(event.num>0) event.goto(1);
|
||||
"step 3"
|
||||
for (var i=0;i<event.toequip.length;i++){
|
||||
target.equip(event.toequip[i]);
|
||||
target.useCard(event.toequip[i],target).set('animate',false).set('nopopup',true);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
|
@ -4035,6 +4035,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
chooseButton:{
|
||||
dialog:function (){
|
||||
var list=['sha','tao','jiu','taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman'];
|
||||
if(get.mode()=='guozhan'){
|
||||
list=list.concat(['xietianzi','shuiyanqijunx','lulitongxin','lianjunshengyan','chiling','diaohulishan','yuanjiao','huoshaolianying']);
|
||||
}
|
||||
for(var i=0;i<list.length;i++){
|
||||
if(i<3){
|
||||
list[i]=['基本','',list[i]];
|
||||
|
@ -4045,7 +4048,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
list.push(['基本','','sha','fire']);
|
||||
list.push(['基本','','sha','thunder']);
|
||||
return ui.create.dialog([list,'vcard']);
|
||||
return ui.create.dialog('蛊惑',[list,'vcard']);
|
||||
},
|
||||
filter:function (button,player){
|
||||
var evt=_status.event.getParent();
|
||||
|
@ -4065,6 +4068,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return '将一张手牌当'+get.translation(links[0][2])+'使用';
|
||||
},
|
||||
},
|
||||
ai:{save:true},
|
||||
},
|
||||
"guhuo_guess":{
|
||||
audio:2,
|
||||
|
@ -4081,7 +4085,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
'step 0'
|
||||
player.logSkill('guhuo_guess');
|
||||
player.addTempSkill('guhuo_phase');
|
||||
player.popup(trigger.card.name);
|
||||
player.popup(trigger.card.name,'metal');
|
||||
player.line(trigger.targets,trigger.card.nature);
|
||||
trigger.line=false;
|
||||
event.prompt=get.translation(player)+'声明了'+get.translation(trigger.card.name)+',是否质疑?';
|
||||
event.guessers=game.filterPlayer(function(current){
|
||||
return current!=player&&!current.hasSkill('chanyuan');
|
||||
|
@ -4188,20 +4194,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(player.hasSkill('guhuo_phase'))return false;
|
||||
if(event.responded) return false;
|
||||
if(!event.filterCard({name:'shan'})&&!event.filterCard({name:'sha'})) return false;
|
||||
if(!lib.filter.cardRespondable({name:'shan'},player,event)&&!lib.filter.cardRespondable({name:'sha'},player,event)) return false;
|
||||
if(!player.countCards('h')) return false;
|
||||
return true;
|
||||
},
|
||||
direct:true,
|
||||
content:function (){
|
||||
"step 0"
|
||||
if(trigger.filterCard({name:'shan'})) event.name='shan';
|
||||
if(trigger.filterCard({name:'shan'})&&lib.filter.cardRespondable({name:'shan'},player,trigger)) event.name='shan';
|
||||
else event.name='sha';
|
||||
player.chooseCard('是否发动【蛊惑】,将一张手牌当做'+get.translation(event.name)+'打出?');
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.addTempSkill('guhuo_phase');
|
||||
player.logSkill('guhuo_guess');
|
||||
player.popup(event.name);
|
||||
player.popup(event.name,'metal');
|
||||
event.card=result.cards[0];
|
||||
event.prompt=get.translation(player)+'声明了'+get.translation(event.name)+',是否质疑?';
|
||||
event.guessers=game.filterPlayer(function(current){
|
||||
|
|
|
@ -593,7 +593,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return get.type(card)=='equip'&&!target.isDisabled(get.subtype(card));
|
||||
});
|
||||
if(target.isMinEquip()){
|
||||
target.equip(event.equip||game.createCard(get.inpilefull('equip').randomGet()),true);
|
||||
target.useCard(event.equip||game.createCard(get.inpilefull('equip').randomGet()),target).set('animate',false).set('nopopup',true);
|
||||
event.e=true;
|
||||
}
|
||||
'step 1'
|
||||
|
@ -604,7 +604,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.recover();
|
||||
}
|
||||
if(!event.e&&player.isMinEquip()){
|
||||
player.equip(event.equip||game.createCard(get.inpilefull('equip').randomGet()),true);
|
||||
player.useCard(event.equip||game.createCard(get.inpilefull('equip').randomGet()),player).set('animate',false).set('nopopup',true);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
|
@ -1086,7 +1086,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return get.type(card)=='equip'&&!target.isDisabled(get.subtype(card));
|
||||
});
|
||||
if(event.card){
|
||||
target.equip(event.card,true).set('delay',true);
|
||||
target.useCard(event.card,target).set('delay',true).set('animate',false).set('nopopup',true);
|
||||
event.goto(3);
|
||||
}
|
||||
else{
|
||||
|
@ -1164,7 +1164,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return get.type(card)=='equip';
|
||||
});
|
||||
if(card){
|
||||
trigger.source.equip(card,true).set('delay',true);
|
||||
trigger.source.useCard(card,trigger.source).set('delay',true).set('animate',false).set('nopopup',true);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
|
@ -1196,7 +1196,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return get.type(card)=='equip';
|
||||
});
|
||||
if(card){
|
||||
target.equip(card,true).set('delay',true);
|
||||
target.useCard(card,target).set('delay',true).set('animate',false).set('nopopup',true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3593,7 +3593,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
'step 2'
|
||||
target.chooseToDiscard(true).prompt='请弃置一张锦囊牌,或依次弃置两张非锦囊牌。';
|
||||
'step 3'
|
||||
if((!result.cards||get.type(result.cards[0],'trick')!='trick')&&target.countCards('he',{type:['trick','delay']})){
|
||||
if((!result.cards||get.type(result.cards[0],'trick')!='trick')&&target.countCards('he',function(card){
|
||||
return get.type(card,'trick')!='trick';
|
||||
})){
|
||||
target.chooseToDiscard(true,function(card){
|
||||
return get.type(card,'trick')!='trick';
|
||||
}).prompt='请弃置第二张非锦囊牌';
|
||||
|
@ -5372,7 +5374,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
filter:function(event,player){
|
||||
if(event.responded) return false;
|
||||
if(!event.filterCard({name:'shan'})) return false;
|
||||
if(!lib.filter.cardRespondable({name:'sha'},player,event)) return false;
|
||||
if(!lib.filter.cardRespondable({name:'shan'},player,event)) return false;
|
||||
if(player.storage.huomo&&player.storage.huomo.shan) return false;
|
||||
if(event.parent.name!='sha') return false;
|
||||
var hs=player.getCards('he',{color:'black'});
|
||||
|
@ -7757,7 +7759,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var card=result[0];
|
||||
if(get.type(card)=='equip'){
|
||||
if(!event.target.isDisabled(get.subtype(card))){
|
||||
event.target.equip(card);
|
||||
event.target.useCard(card,event.target).set('animate',false).set('nopopup',true);
|
||||
game.delay();
|
||||
}
|
||||
event.bool=true;
|
||||
|
|
Loading…
Reference in New Issue