v1.9.89.2

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Spmario233 2019-07-10 12:57:02 +08:00 committed by GitHub
parent 5f86a0bcf6
commit 27a8313140
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 219 additions and 67 deletions

View File

@ -432,7 +432,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
}
'step 3'
if(ui.cardPileNumber) ui.cardPileNumber.innerHTML=game.roundNumber+'轮 剩余牌: '+ui.cardPile.childNodes.length;
game.updateRoundNumber();
if(event.cards.length){
player.gain(event.cards,'draw');
event.finish();
@ -1611,7 +1611,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
for(var i=0;i<trigger.cards.length;i++){
if(get.position(trigger.cards[i])=='d'){
ui.cardPile.insertBefore(trigger.cards[i],ui.cardPile.firstChild);
if(ui.cardPileNumber) ui.cardPileNumber.innerHTML=game.roundNumber+'轮 剩余牌: '+ui.cardPile.childNodes.length;
game.updateRoundNumber();
game.log(player,'将',trigger.cards[i],'置于牌堆顶');
}
};

View File

@ -92,7 +92,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
buzhi:['male','wu',3,['hongde','dingpan']],
sp_liubei:['male','shu',4,['zhaolie','shichou']],
caochun:['male','wei',4,['shanjia']],
caochun:['male','wei',4,['xinshanjia']],
zhuling:['male','wei',4,['zhanyi']],
dongbai:['female','qun',3,['lianzhu','xiehui']],
@ -772,6 +772,82 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
skill:{
//新服曹笨
xinshanjia:{
group:["xinshanjia_count"],
subSkill:{
count:{
forced:true,
silent:true,
popup:false,
trigger:{
player:"loseEnd",
},
filter:function (event,player){
var cs=event.cards;
for(var i=0;i<cs.length;i++){
if(get.type(cs[i])=='equip'&&cs[i].original=='e') return true;
}
return false;
},
content:function (){
var cs=trigger.cards;
var num=0;
for(var i=0;i<cs.length;i++){
if(get.type(cs[i])=='equip'&&cs[i].original=='e') num++;
}
player.storage.xinshanjia+=num;
player.markSkill('xinshanjia');
},
},
},
audio:"shanjia",
trigger:{
player:"phaseUseBegin",
},
intro:{
content:"本局游戏内已失去过#张装备区内的牌",
},
frequent:true,
init:function (player,skill){
if(!player.storage[skill]) player.storage[skill]=0;
},
content:function (){
'step 0'
player.draw(3);
'step 1'
var num=3-player.storage.xinshanjia;
if(num>0){
player.chooseToDiscard('he',true,num);
}
'step 2'
var bool=true;
if(result.cards){
for(var i=0;i<result.cards.length;i++){
if(['basic','trick'].contains(get.type(result.cards[i],'trick'))){
bool=false;break;
}
}
}
if(bool){
player.chooseTarget('是否视为使用一张没有距离限制的【杀】?',function(card,player,target){
return player.canUse({name:'sha'},target,false);
}).ai=function(target){
var player=_status.event.player;
return get.effect(target,{name:'sha'},player,player);
};
}
else event.finish();
'step 3'
if(result.bool&&result.targets){
player.useCard({name:'sha'},result.targets);
}
else event.finish();
'step 4'
player.getStat().card.sha--;
},
},
//OL马超
ol_shichou:{
audio:2,
@ -11663,6 +11739,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
simazhao:"司马昭",
wangyuanji:"王元姬",
xinshanjia:"缮甲",
"xinshanjia_info":"出牌阶段开始时你可以摸三张牌然后弃置3-X张牌(X为你本局游戏内失去过的装备区内的牌的数目且至多为3)。若你没有以此法弃置基本牌或锦囊牌,则你可以视为使用了一张不计入出牌阶段使用次数且无距离限制的【杀】。",
"new_meibu":"魅步",
"new_meibu_info":"其他角色的出牌阶段开始时若你在其攻击范围内你可以弃置一张牌令该角色于本回合内拥有“止息”。若你以此法弃置的牌不是【杀】或黑色锦囊牌则本回合其与你距离视为1。",
"new_mumu":"穆穆",

View File

@ -633,16 +633,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
});
'step 1'
var tothrow=[];
for(var i=0;i<event.cards.length;i++){
for(var i=event.cards.length-1;i>=0;i--){
if(result.bool&&result.links.contains(event.cards[i])){
player.gain(event.cards[i],'gain2');
}
else{
event.cards[i].discard();
tothrow.push(event.cards[i])
ui.cardPile.insertBefore(event.cards[i],ui.cardPile.childNodes[0]);
}
}
player.$throw(tothrow);
game.updateRoundNumber();
},
},
"xinfu_qianxin":{
@ -691,7 +690,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
ui.cardPile.appendChild(cards[i]);
}
}
if(ui.cardPileNumber) ui.cardPileNumber.innerHTML=game.roundNumber+'轮 剩余牌: '+ui.cardPile.childNodes.length;
game.updateRoundNumber();
game.log(player,'把',cards,'放在了牌堆里');
},
ai:{
@ -4991,7 +4990,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.target=result.targets[0];
player.line(event.target,'green');
player.give(event.card,event.target);
if(ui.cardPileNumber) ui.cardPileNumber.innerHTML=game.roundNumber+'轮 剩余牌: '+ui.cardPile.childNodes.length;
game.updateRoundNumber();
}
},
ai:{

View File

@ -3320,6 +3320,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.showCards(cards);
'step 1'
ui.cardPile.insertBefore(cards[0],ui.cardPile.firstChild);
game.updateRoundNumber();
var n1=target.getCards('he',function(card){
if(!lib.filter.cardDiscardable(card,player)) return false;
return get.type(card,'trick')=='trick';
@ -5169,6 +5170,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 3'
if(event.card){
ui.cardPile.insertBefore(event.card,ui.cardPile.firstChild);
game.updateRoundNumber();
}
},
group:['huomo_count','huomo_count2','huomo_use']
@ -5247,21 +5249,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
filterCard:function(card){
return get.type(card)!='basic'&&get.color(card)=='black';
},
viewAs:{name:links[0][2],nature:links[0][3]},
viewAs:{name:links[0][2],nature:links[0][3],suit:null,number:null},
position:'he',
popname:true,
precontent:function(){
'step 0'
player.logSkill('huomo');
var card=event.result.cards[0];
event.card=card;
player.$throw(card,1000);
game.log(player,'将',card,'置于牌堆顶');
event.result.cards.length=0;
event.result.card={name:event.result.card.name};
event.result.cards=[];
player.lose(card);
'step 1'
game.delay();
'step 2'
ui.cardPile.insertBefore(event.card,ui.cardPile.firstChild);
game.updateRoundNumber();
},
}
},
@ -9661,7 +9666,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
qinwang_info:'主公技,你可以弃置一张牌,然后视为你发动“激将”。若有角色响应,则该角色打出【杀】时摸一张牌',
huomo:'活墨',
huomo_use:'活墨',
huomo_use_backup:'活墨',
//huomo_use_backup:'活墨',
huomo_info:'每当你需要使用一张本回合内未使用过的基本牌时,你可以将一张黑色非基本牌置于牌堆顶,然后视为你使用了此基本牌',
huomo_use_info:'每当你需要使用一张本回合内未使用过的基本牌时,你可以将一张黑色非基本牌置于牌堆顶,然后视为你使用了此基本牌',
zuoding:'佐定',

View File

@ -6051,7 +6051,7 @@
if(name.indexOf('gz_shibing')==0){
name=name.slice(3,11);
}
else if(!get.config('guozhanSkin')||!lib.character[name]||!lib.character[name][4].contains('gzskin')){
else if(!lib.config.mode_config.guozhan.guozhanSkin||!lib.character[name]||!lib.character[name][4].contains('gzskin')){
name=name.slice(3);
}
}
@ -22807,7 +22807,7 @@
if((player==_status.roundStart||_status.roundSkipped)&&!trigger.skill){
delete _status.roundSkipped;
game.roundNumber++;
if(ui.cardPileNumber) ui.cardPileNumber.innerHTML=game.roundNumber+'轮 剩余牌: '+ui.cardPile.childNodes.length;
game.updateRoundNumber();
for(var i=0;i<game.players.length;i++){
if(game.players[i].isOut()&&game.players[i].outCount>0){
game.players[i].outCount--;
@ -23054,23 +23054,25 @@
"step 0"
player.link();
event.logvid=trigger.getLogv();
if(!trigger.notLink()) event.finish();
"step 1"
var players=game.players.slice(0);
event.targets=game.filterPlayer(function(current){
return current.isLinked();
});
lib.tempSortSeat=player;
players.sort(lib.sort.seat);
event.targets.sort(lib.sort.seat);
delete lib.tempSortSeat;
for(var i=0;i<players.length;i++){
if(players[i].isLinked()){
if(trigger.source){
players[i].damage(trigger.num,trigger.nature,trigger.source,trigger.cards,trigger.card);
}
else{
players[i].damage(trigger.num,trigger.nature,'nosource',trigger.cards,trigger.card);
}
return;
}
event._args=[trigger.num,trigger.nature,trigger.cards,trigger.card];
if(trigger.source) event._args.push(trigger.source);
else event._args.push("nosource");
delete event.player;
"step 2"
if(event.targets.length){
var target=event.targets.shift();
target.damage.apply(target,event._args.slice(0));
event.redo();
}
}
},
},
_lianhuan2:{
trigger:{global:'damageAfter'},
@ -23078,17 +23080,30 @@
return (event.nature&&lib.linked.contains(event.nature)&&event.player.isLinked()&&
event.player.classList.contains('dead')&&player.isLinked());
},
silent:true,
popup:false,
forced:true,
priority:-5,
content:function(){
"step 0"
trigger.player.removeLink();
if(!trigger.notLink()) event.finish();
"step 1"
if(trigger.source){
player.damage(trigger.num,trigger.nature,trigger.source,trigger.cards,trigger.card);
}
else{
player.damage(trigger.num,trigger.nature,'nosource',trigger.cards,trigger.card);
event.targets=game.filterPlayer(function(current){
return current.isLinked();
});
lib.tempSortSeat=trigger.player;
event.targets.sort(lib.sort.seat);
delete lib.tempSortSeat;
event._args=[trigger.num,trigger.nature,trigger.cards,trigger.card];
if(trigger.source) event._args.push(trigger.source);
else event._args.push("nosource");
delete event.player;
"step 2"
if(event.targets.length){
var target=event.targets.shift();
target.damage.apply(target,event._args.slice(0));
event.redo();
}
}
},
@ -24725,8 +24740,8 @@
if(lib.config.background_music=='music_off'){
ui.backgroundMusic.src='';
}
else if(get.mode()=='guozhan'&&_status._aozhan==true&&get.config('aozhan_bgm')!='disabled'){
var aozhan=get.config('aozhan_bgm');
else if(get.mode()=='guozhan'&&_status._aozhan==true&&lib.config.mode_config.guozhan.aozhan_bgm!='disabled'){
var aozhan=lib.config.mode_config.guozhan.aozhan_bgm;
ui.backgroundMusic.src=lib.assetURL+'audio/background/aozhan_'+aozhan+'.mp3';
}
else{
@ -29728,6 +29743,11 @@
}
});
},
updateRoundNumber:function(){
game.broadcastAll(function(num1,num2){
if(ui.cardPileNumber) ui.cardPileNumber.innerHTML=num1+'轮 剩余牌: '+num2;
},game.roundNumber,ui.cardPile.childNodes.length);
},
asyncDraw:function(players,num,drawDeck,bottom){
for(var i=0;i<players.length;i++){
var num2=1;
@ -40349,7 +40369,9 @@
ui.create.card(ui.cardPile).init(lib.card.list[i]);
}
}
if(ui.cardPileNumber) ui.cardPileNumber.innerHTML='0轮 剩余牌: '+ui.cardPile.childNodes.length;
game.broadcastAll(function(num){
if(ui.cardPileNumber) ui.cardPileNumber.innerHTML='0轮 剩余牌: '+num;
},ui.cardPile.childNodes.length);
},
},
click:{
@ -43170,7 +43192,7 @@
}
else{
delete lib.config.skin[nameskin];
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&get.config('guozhanSkin')){
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&lib.config.mode_config.guozhan.guozhanSkin){
bg.setBackground(nameskin2,'character');
if(sourcenode) sourcenode.setBackground(nameskin2,'character');
if(avatar) avatar.setBackground(nameskin2,'character');
@ -43188,7 +43210,7 @@
button.setBackgroundImage('image/skin/'+nameskin+'/'+i+'.jpg');
}
else{
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&get.config('guozhanSkin')) button.setBackground(nameskin2,'character','noskin');
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&lib.config.mode_config.guozhan.guozhanSkin) button.setBackground(nameskin2,'character','noskin');
else button.setBackground(nameskin,'character','noskin');
}
}
@ -44507,7 +44529,7 @@
}
list.push(ui.cardPile.removeChild(ui.cardPile.lastChild));
}
if(ui.cardPileNumber) ui.cardPileNumber.innerHTML=game.roundNumber+'轮 剩余牌: '+ui.cardPile.childNodes.length;
game.updateRoundNumber();
if(card) return list[0];
return list;
},
@ -45761,7 +45783,7 @@
}
list.push(ui.cardPile.removeChild(ui.cardPile.firstChild));
}
if(ui.cardPileNumber) ui.cardPileNumber.innerHTML=game.roundNumber+'轮 剩余牌: '+ui.cardPile.childNodes.length;
game.updateRoundNumber();
if(card) return list[0];
return list;
},
@ -46837,11 +46859,11 @@
else{
delete lib.config.skin[nameskin];
if(avatar2){
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&get.config('guozhanSkin')) node.node.avatar2.setBackground(nameskin2,'character');
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&lib.config.mode_config.guozhan.guozhanSkin) node.node.avatar2.setBackground(nameskin2,'character');
else node.node.avatar2.setBackground(nameskin,'character');
}
else{
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&get.config('guozhanSkin')) node.node.avatar.setBackground(nameskin2,'character');
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&lib.config.mode_config.guozhan.guozhanSkin) node.node.avatar.setBackground(nameskin2,'character');
else node.node.avatar.setBackground(nameskin,'character');
}
}
@ -46852,7 +46874,7 @@
button.setBackgroundImage('image/skin/'+nameskin+'/'+i+'.jpg');
}
else{
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&get.config('guozhanSkin')) button.setBackground(nameskin2,'character','noskin');
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&lib.config.mode_config.guozhan.guozhanSkin) button.setBackground(nameskin2,'character','noskin');
else button.setBackground(nameskin,'character','noskin');
}
}
@ -47332,7 +47354,7 @@
}
else{
delete lib.config.skin[nameskin];
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&get.config('guozhanSkin')) node.setBackground(nameskin2,'character');
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&lib.config.mode_config.guozhan.guozhanSkin) node.setBackground(nameskin2,'character');
else node.setBackground(nameskin,'character');
game.saveConfig('skin',lib.config.skin);
}
@ -47342,7 +47364,7 @@
button.setBackgroundImage('image/skin/'+nameskin+'/'+i+'.jpg');
}
else{
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&get.config('guozhanSkin')) button.setBackground(nameskin2,'character','noskin');
if(gzbool&&lib.character[nameskin2][4].contains('gzskin')&&lib.config.mode_config.guozhan.guozhanSkin) button.setBackground(nameskin2,'character','noskin');
else button.setBackground(nameskin,'character','noskin');
}
}

View File

@ -1,16 +1,16 @@
window.noname_update={
version:'1.9.89.1',
update:'1.9.89',
version:'1.9.89.2',
update:'1.9.89.1',
changeLog:[
'国战「君临天下•权」扩充包(by 隐面酱拌隐小面)',
'2019版新国战变包/势备篇',
'新版曹纯',
'铁索连环结算等bug修复',
'players://["caochun"]',
],
files:[
'card/guozhan.js',
'card/standard.js',
'character/sp.js',
'character/yijiang.js',
'character/shenhua.js',
'character/xinghuoliaoyuan.js',
'mode/guozhan.js',
//'game/asset.js',
'game/game.js',

View File

@ -347,10 +347,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if((!event.filterCard({name:'tao'},player,event)||storage.used.contains('tao'))&&
(!event.filterCard({name:'jiu'},player,event)||storage.used.contains('jiu'))) return false;
var target=event.dying;
if(target.identity=='unknown') return true;
if(target.group=='unknown') return true;
for(var i=0;i<storage.character.length;i++){
var group=lib.character[storage.character[i]][1];
if(target.identity==group) return true;
if(target.group==group) return true;
}
return false;
}
@ -383,13 +383,39 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
dialog.add([list2,'vcard']);
return dialog;
},
check:function(button){
if(ui.selected.buttons.length){
var evt=_status.event.getParent('chooseToUse');
var name=button.link[2];
var group=lib.character[ui.selected.buttons[0].link][1];
var player=_status.event.player;
if(evt.type=='dying'){
if(evt.dying!=player&&get.effect(evt.dying,{name:name},player,player)<=0) return 0;
if(name=='jiu') return 2.1;
return 2;
}
if(!['tao','juedou','guohe','shunshou','wuzhong','xietianzi','yuanjiao','taoyuan','wugu','wanjian','nanman','huoshaolianying'].contains(name)) return 0;
if(['taoyuan','wugu','wanjian','nanman','huoshaolianying'].contains(name)){
var list=game.filterPlayer(function(current){
return (current.group=='unknown'||current.group==group)&&player.canUse({name:name},current);
});
var num=0;
for(var i=0;i<list.length;i++){
num+=get.effect(list[i],{name:name},player,player);
}
if(num>0) return (1.7+Math.random())*Math.max(num,1);
return 0;
}
}
return 1+Math.random();
},
filter:function (button,player){
var evt=_status.event.getParent('chooseToUse');
if(!ui.selected.buttons.length){
if(typeof button.link!='string') return false;
if(evt.type=='dying'){
if(evt.dying.identity=='unknown') return true;
return evt.dying.identity==lib.character[button.link][1];
if(evt.dying.group=='unknown') return true;
return evt.dying.group==lib.character[button.link][1];
}
return true;
}
@ -415,7 +441,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
var targets=[list[i]];
info.changeTarget(player,targets);
for(var j=0;j<targets.length;j++){
if(targets[j].identity!='unknown'&&targets[j].identity!=group){
if(targets[j].group!='unknown'&&targets[j].group!=group){
giveup=true;
break;
}
@ -426,7 +452,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
return false;
}
else return game.hasPlayer(function(current){
return player.canUse(card,current)&&(current.identity=='unknown'||current.identity==group);
return player.canUse(card,current)&&(current.group=='unknown'||current.group==group);
});
}
},
@ -452,13 +478,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
filterTarget:function(card,player,target){
var group=lib.skill.yigui_backup.group;
if(target.identity!='unknown'&&target.identity!=group) return false;
if(target.group!='unknown'&&target.group!=group) return false;
var info=get.info(card);
if(info.changeTarget){
var targets=[target];
info.changeTarget(player,targets);
for(var i=0;i<targets.length;i++){
if(target.identity!='unknown'&&target.identity!=group) return false;
if(target.group!='unknown'&&target.group!=group) return false;
}
}
var evt=_status.event;
@ -471,7 +497,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
player.flashAvatar('yigui',character);
player.storage.yigui.character.remove(character);
_status.characterlist.add(character);
game.log(player,'移除了','#g'+get.translation(character));
game.log(player,'从「魂」中移除了','#g'+get.translation(character));
player.syncStorage('yigui');
player.updateMarks('yigui');
player.storage.yigui.used.add(result.card.name);
},
}
@ -485,8 +513,15 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
group:["yigui_init","yigui_refrain"],
ai:{
save:true,
order:function(){
return 1+10*Math.random();
},
result:{
player:1,
},
},
mark:true,
marktext:'魂',
onunmark:function(player,skill){
_status.characterlist.addArray(player.storage[skill].character);
player.storage[skill].character=[];
@ -507,7 +542,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
content:function(storage,player){
return '共有'+get.cnNumber(storage.character.length)+'张“魂”'
}
},
markcount:function(storage,player){
if(storage&&storage.character) return storage.character.length;
return 0;
},
},
},
"yigui_init":{
@ -525,6 +564,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(list.length){
player.storage.yigui.character.addArray(list);
lib.skill.gzhuashen.drawCharacter(player,list);
player.syncStorage('yigui');
player.updateMarks('yigui');
game.log(player,'获得了'+get.cnNumber(list.length)+'张「魂」');
}
},
},
@ -553,18 +595,24 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(list.length){
player.storage.yigui.character.addArray(list);
lib.skill.gzhuashen.drawCharacter(player,list);
player.syncStorage('yigui');
player.updateMarks('yigui');
game.log(player,'获得了'+get.cnNumber(list.length)+'张「魂」');
}
},
},
xindiaodu:{
audio:"diaodu",
global:"xindiaodu_use",
subfrequent:['use'],
subSkill:{
use:{
trigger:{
player:"useCard",
},
popup:false,
frequent:true,
prompt:'是否发动【调度】摸一张牌?',
filter:function (event,player){
return get.type(event.card)=='equip'&&game.hasPlayer(function(current){
return current.hasSkill('xindiaodu')&&current.isFriendOf(player);
@ -576,7 +624,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
logger.line(player,'green');
logger.logSkill('xindiaodu');
player.draw();
player.draw(false);
},
ai:{
reverseEquip:true,
@ -2005,7 +2053,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
player.storage.new_kongcheng=player.storage.new_kongcheng.concat(player.getCards('h'));
player.markSkill('new_kongcheng');
game.addVideo('storage',player,['new_kongcheng',get.cardsInfo(player.storage.new_kongcheng),'cards']);
player.lose(player.getCards('h'),ui.special);
player.lose(player.getCards('h'),ui.special,'toStorage');
},
sub:true,
forced:true,
@ -2018,7 +2066,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
return player.storage.new_kongcheng.length>0;
},
content:function (){
player.gain(player.storage.new_kongcheng,'draw');
player.gain(player.storage.new_kongcheng,'draw','fromStorage');
player.storage.new_kongcheng=[];
game.addVideo('storage',player,['new_kongcheng',get.cardsInfo(player.storage.new_kongcheng),'cards']);
player.unmarkSkill('new_kongcheng');
@ -6454,18 +6502,18 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
forced:true,
popup:false,
filter:function(event,player){
if(player.storage._mingzhi3) return false
if(_status.connectMode){
if(!lib.configOL.junzhu) return false;
}
else if(!get.config('junzhu')) return false;
if(player.storage._mingzhi3) return false;
else if(!get.config('junzhu')) return false;;
return true;
},
content:function(){
'step 0'
player.storage._mingzhi3=true;
var name=player.name1;
if(!player.isUnseen(0)&&name.indexOf('gz_')!=0||!lib.junList.contains(name.slice(3))) event.finish();
if(!player.isUnseen(0)||name.indexOf('gz_')!=0||!lib.junList.contains(name.slice(3))) event.finish();
else{
player.chooseBool("是否将主武将牌替换为君主武将?").ai=function(){return true};
}
@ -8073,7 +8121,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
mayChangeVice:function(repeat){
if(!_status.changedSkills) _status.changedSkills=[];
var skill=_status.event.name;
if(this.hasViceCharacter()&&!_status.changedSkills.contains(skill)){
if(this.hasViceCharacter()&&(repeat||!_status.changedSkills.contains(skill))){
var next=game.createEvent('mayChangeVice');
next.setContent('mayChangeVice');
next.player=this;