v1.9.92.4
This commit is contained in:
parent
b85d0bbafe
commit
f775ff4c91
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@ -223,6 +223,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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enable:true,
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filterTarget:true,
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selectTarget:[1,2],
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complexTarget:true,
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content:function(){
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target.link();
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},
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@ -660,14 +660,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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};
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"step 1"
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if(result.bool){
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player.respond(result.cards,'highlight');
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player.respond(result.cards,'highlight','jilue_guicai');
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}
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else{
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event.finish();
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}
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"step 2"
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if(result.bool){
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player.logSkill('jilue_guicai');
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//player.logSkill('jilue_guicai');
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player.storage.renjie--;
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player.updateMarks();
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if(trigger.player.judging[0].clone){
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@ -1828,7 +1828,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.dialog.close();
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var card=event.card;
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if(result.control=='gongxin_top'){
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target.lose(card);
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target.lose(card,ui.special);
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player.showCards(card,'置于牌堆顶');
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}
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else{
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@ -1584,7 +1584,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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player.storage.nzry_shicai.push(get.type(trigger.card,'trick'));
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if(trigger.name=='useCard'&&['equip','delay'].contains(get.type(trigger.card))) trigger.cancel();
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for(var i=0;i<trigger.cards.length;i++){
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if(get.position(trigger.cards[i])=='d'){
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ui.cardPile.insertBefore(trigger.cards[i],ui.cardPile.firstChild);
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@ -1593,6 +1592,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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};
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player.draw();
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if(event.triggername=='useCard'&&['equip','delay'].contains(get.type(trigger.card))){
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trigger.cancel();
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game.broadcastAll(ui.clear);
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}
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},
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},
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"3":{
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@ -12050,7 +12050,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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kongrong:'孔融',
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fuwan:'伏完',
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sp_pangde:'SP庞德',
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sp_sunshangxiang:'孙尚香',
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sp_sunshangxiang:'SP孙尚香',
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zhugedan:'诸葛诞',
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sp_machao:'SP马超',
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sp_jiangwei:'SP姜维',
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@ -4020,13 +4020,49 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.lose(trigger.cards,ui.special);
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player.line(trigger.targets,trigger.card.nature);
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trigger.line=false;
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trigger.animate=false;
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event.prompt=get.translation(player)+'声明了'+get.translation(trigger.card.name)+',是否质疑?';
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event.guessers=game.filterPlayer(function(current){
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return current!=player&&!current.hasSkill('chanyuan');
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});
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event.guessers.sort(lib.sort.seat);
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game.broadcastAll(function(card){
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_status.guhuoNode=card.copy('thrown');
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if(lib.config.cardback_style!='default'){
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_status.guhuoNode.style.transitionProperty='none';
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ui.refresh(_status.guhuoNode);
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_status.guhuoNode.classList.add('infohidden');
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ui.refresh(_status.guhuoNode);
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_status.guhuoNode.style.transitionProperty='';
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}
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else{
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_status.guhuoNode.classList.add('infohidden');
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}
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_status.guhuoNode.style.transform='perspective(600px) rotateY(180deg) translateX(0)';
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player.$throwordered2(_status.guhuoNode);
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},trigger.cards[0]);
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event.onEnd01=function(){
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_status.guhuoNode.removeEventListener('webkitTransitionEnd',event.onEnd01);
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_status.guhuoNode.style.transition='all ease-in 0.3s';
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_status.guhuoNode.style.transform='perspective(600px) rotateY(270deg) translateX(52px)';
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var onEnd=function(){
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_status.guhuoNode.classList.remove('infohidden');
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_status.guhuoNode.style.transition='all 0s';
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ui.refresh(_status.guhuoNode);
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_status.guhuoNode.style.transform='perspective(600px) rotateY(-90deg) translateX(52px)';
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ui.refresh(_status.guhuoNode);
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_status.guhuoNode.style.transition='';
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ui.refresh(_status.guhuoNode);
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_status.guhuoNode.style.transform='';
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_status.guhuoNode.removeEventListener('webkitTransitionEnd',onEnd);
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}
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_status.guhuoNode.listenTransition(onEnd);
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};
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'step 1'
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if(event.guessers.length==0) event.finish();
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if(event.guessers.length==0) event.goto(3);
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else{
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event.guessers[0].chooseControl('质疑','不质疑').set('prompt',event.prompt).set('ai',function(){
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if(get.attitude(event.guessers[0],player)>0) return '不质疑';
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@ -4036,7 +4072,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 2'
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if(!result.control) result.control='不质疑';
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event.guessers[0].chat(result.control);
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game.delay();
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game.delay(1);
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if(result.control=='不质疑'){
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game.log(event.guessers[0],'#g不质疑');
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event.guessers.remove(event.guessers[0]);
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@ -4045,6 +4081,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.log(event.guessers[0],'#y质疑');
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}
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'step 3'
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game.broadcastAll(function(onEnd){
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_status.guhuoNode.listenTransition(onEnd);
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},event.onEnd01);
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'step 4'
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game.delay(3.2);
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'step 5'
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if(!event.guessers.length) event.finish();
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'step 6'
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if(trigger.card.name==trigger.cards[0].name){
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event.guessers[0].popup('质疑错误','fire');
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event.guessers[0].addSkill('chanyuan');
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@ -4054,8 +4098,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.guessers[0].popup('质疑正确','wood');
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game.log(player,'使用的',trigger.card,'作废了');
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game.cardsDiscard(trigger.cards);
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game.broadcastAll(ui.clear);
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trigger.cancel();
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}
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game.delay();
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},
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},
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chanyuan:{
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@ -4148,9 +4194,45 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return current!=player&&!current.hasSkill('chanyuan');
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});
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event.guessers.sort(lib.sort.seat);
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game.broadcastAll(function(card){
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_status.guhuoNode=card.copy('thrown');
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if(lib.config.cardback_style!='default'){
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_status.guhuoNode.style.transitionProperty='none';
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ui.refresh(_status.guhuoNode);
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_status.guhuoNode.classList.add('infohidden');
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ui.refresh(_status.guhuoNode);
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_status.guhuoNode.style.transitionProperty='';
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}
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else{
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_status.guhuoNode.classList.add('infohidden');
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}
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_status.guhuoNode.style.transform='perspective(600px) rotateY(180deg) translateX(0)';
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player.$throwordered2(_status.guhuoNode);
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},result.cards[0]);
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event.onEnd01=function(){
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_status.guhuoNode.removeEventListener('webkitTransitionEnd',event.onEnd01);
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_status.guhuoNode.style.transition='all ease-in 0.3s';
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_status.guhuoNode.style.transform='perspective(600px) rotateY(270deg) translateX(52px)';
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var onEnd=function(){
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_status.guhuoNode.classList.remove('infohidden');
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_status.guhuoNode.style.transition='all 0s';
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ui.refresh(_status.guhuoNode);
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_status.guhuoNode.style.transform='perspective(600px) rotateY(-90deg) translateX(52px)';
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ui.refresh(_status.guhuoNode);
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_status.guhuoNode.style.transition='';
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ui.refresh(_status.guhuoNode);
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_status.guhuoNode.style.transform='';
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_status.guhuoNode.removeEventListener('webkitTransitionEnd',onEnd);
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}
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_status.guhuoNode.listenTransition(onEnd);
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};
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}else event.finish();
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"step 2"
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if(event.guessers.length==0) event.goto(5);
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if(event.guessers.length==0) event.goto(4);
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else{
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event.guessers[0].chooseControl('质疑','不质疑').set('prompt',event.prompt).set('ai',function(){
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if(get.attitude(event.guessers[0],player)>0) return '不质疑';
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@ -4169,6 +4251,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.log(event.guessers[0],'#y质疑');
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}
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"step 4"
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game.broadcastAll(function(onEnd){
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_status.guhuoNode.listenTransition(onEnd);
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},event.onEnd01);
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"step 5"
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game.delay(3.2);
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if(!event.guessers.length) event.goto(7);
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"step 6"
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if(event.name==event.card.name){
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event.guessers[0].popup('质疑错误','fire');
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event.guessers[0].addSkill('chanyuan');
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@ -4180,10 +4269,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.cardsDiscard(event.card);
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event.finish();
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}
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"step 5"
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"step 7"
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trigger.untrigger();
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trigger.responded=true;
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trigger.result={bool:true,card:{name:event.name},cards:[event.card]};
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trigger.result={bool:true,card:{name:event.name},cards:[event.card],noanimate:true};
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},
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ai:{
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order:4,
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@ -7247,6 +7247,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(result.bool){
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trigger.player.addTempSkill('zishou2');
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}
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else{
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trigger.player.storage.zhuikong_distance=player;
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trigger.player.addTempSkill('zhuikong_distance');
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}
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},
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subSkill:{
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distance:{
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sub:true,
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onremove:true,
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mod:{
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globalFrom:function(from,to,distance){
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if(from.storage.zhuikong_distance==to) return -Infinity;
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},
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},
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},
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},
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},
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qiuyuan:{
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@ -10086,7 +10101,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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quanji_info:'每当你受到1点伤害后,你可以可摸一张牌,然后将一张手牌置于武将牌上,称为“权”;你的手牌上限+X(X为“权”的数量)。',
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xianzhou_info:'限定技。出牌阶段,你可以将装备区里的所有牌交给一名其他角色,然后该角色选择一项:令你回复X点体力;或对其攻击范围内的X名角色各造成1点伤害(X为你以此法交给该角色的牌的数量)。',
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qieting_info:'一名其他角色的结束阶段,若其未于此回合内使用过指定另一名角色为目标的牌,你可以选择一项:将其装备区里的一张牌移动至你装备区里的相应位置(可替换原装备);或摸一张牌。',
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zhuikong_info:'一名其他角色的准备阶段,若你已受伤,你可以与该角色拼点,若你赢,该角色本回合使用的牌不能指定除该角色外的角色为目标',
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zhuikong_info:'一名其他角色的准备阶段,若你已受伤,你可以与该角色拼点,若你赢,该角色本回合使用的牌不能指定除该角色外的角色为目标。若你没赢,其本回合至你的距离视为1。',
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qiuyuan_info:'当你成为【杀】的目标时,你可以令另一名其他角色选择一项:①、交给你一张【闪】;②、成为此【杀】的额外目标。',
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gongji_info:'出牌阶段,你可以弃置一张牌,令你的攻击范围无限,直到回合结束,然后若你以此法弃置的牌为装备牌,你可以弃置一名其他角色的一张牌。每回合限一次。',
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zhuiyi_info:'你死亡时,可以令一名其他角色(杀死你的角色除外)摸三张牌,然后令其回复1点体力。',
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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'1.9.92.3',
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'1.9.92.4',
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'audio/background/aozhan_chaoming.mp3',
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'audio/background/aozhan_online.mp3',
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'audio/background/music_danji.mp3',
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@ -1879,7 +1879,6 @@ window.noname_asset_list=[
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'image/background/wangshi_bg.jpg',
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'image/background/xiongxin_bg.jpg',
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'image/background/zhanyun_bg.jpg',
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'image/background/xinsha_bg.jpg',
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'image/card/db_atk1.jpg',
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'image/card/db_atk2.jpg',
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@ -3156,6 +3155,18 @@ window.noname_asset_list=[
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'image/mode/boss/card/xuwangzhimian.jpg',
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'image/mode/boss/card/yihuajiemu.png',
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'image/mode/boss/card/qicaishenlu.jpg',
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'image/mode/boss/character/boss_bianchengwang.jpg',
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'image/mode/boss/character/boss_chujiangwang.jpg',
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'image/mode/boss/character/boss_dushiwang.jpg',
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'image/mode/boss/character/boss_pingdengwang.jpg',
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'image/mode/boss/character/boss_qinguangwang.jpg',
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'image/mode/boss/character/boss_songdiwang.jpg',
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'image/mode/boss/character/boss_taishanwang.jpg',
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'image/mode/boss/character/boss_wuguanwang.jpg',
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'image/mode/boss/character/boss_yanluowang.jpg',
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'image/mode/boss/character/boss_zhuanlunwang.jpg',
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'image/mode/boss/character/boss_xiangliu.jpg',
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'image/mode/boss/character/boss_zhuyan.jpg',
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'image/mode/boss/character/boss_bifang.jpg',
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55
game/game.js
55
game/game.js
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@ -11184,6 +11184,7 @@
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info.prerespond(event.result,player);
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}
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var next=player.respond(event.result.cards,event.result.card,event.animate,event.result.skill,event.source);
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if(event.result.noanimate) next.animate=false;
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if(event.parent.card&&event.parent.type=='card'){
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next.set('respondTo',[event.parent.player,event.parent.card]);
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}
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@ -13234,11 +13235,26 @@
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next.type='precard';
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}
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"step 2"
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var info=get.info(card);
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if(num==0&&targets.length>1){
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if(!info.multitarget){
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if(!event.fixedSeat){
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targets.sortBySeat(player);
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}
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for(var i=0;i<targets.length;i++){
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targets[i].animate('target');
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}
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}
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else{
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for(var i=0;i<targets.length;i++){
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targets[i].animate('target');
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}
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}
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}
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if(targets[num]&&targets[num].isDead()) return;
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if(targets[num]&&targets[num].isOut()) return;
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if(targets[num]&&targets[num].removed) return;
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if(targets[num]&&event.excluded.contains(targets[num])) return;
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var info=get.info(card);
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if(targets.length==0&&!info.notarget) return;
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var next=game.createEvent(card.name);
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next.setContent(info.content);
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@ -13259,21 +13275,6 @@
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if(info.targetDelay===false){
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event.targetDelay=false;
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}
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if(num==0&&next.targets.length>1){
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if(!info.multitarget){
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if(!event.fixedSeat){
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targets.sortBySeat(player);
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}
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for(var i=0;i<targets.length;i++){
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targets[i].animate('target');
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}
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}
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else{
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for(var i=0;i<targets.length;i++){
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targets[i].animate('target');
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}
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}
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}
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next.target=targets[num];
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if(next.target&&!info.multitarget){
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if(num==0&&targets.length>1){
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@ -14438,17 +14439,22 @@
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if(event.animate!==false){
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player.$die(source);
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}
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if(player.dieAfter) player.dieAfter(source);
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event.trigger('die');
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"step 1"
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if(player.dieAfter) player.dieAfter(source);
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"step 2"
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event.trigger('die');
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"step 3"
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if(player.isDead()){
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event.cards=player.getCards('hej');
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if(event.cards.length){
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player.lose(event.cards).forceDie=true;
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player.$throw(event.cards,1000);
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game.log(player,'弃置了',event.cards,event.logvid);
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game.cardsDiscard(event.cards);
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}
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}
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"step 4"
|
||||
if(player.dieAfter2) player.dieAfter2(source);
|
||||
"step 5"
|
||||
if(typeof _status.coin=='number'&&source&&!_status.auto){
|
||||
if(source==game.me||source.isUnderControl()){
|
||||
_status.coin+=10;
|
||||
|
@ -42178,10 +42184,10 @@
|
|||
|
||||
var list=ui.create.div('.caption');
|
||||
if(get.is.phoneLayout()){
|
||||
list.style.maxHeight='250px';
|
||||
list.style.maxHeight='150px';
|
||||
}
|
||||
else{
|
||||
list.style.maxHeight='350px';
|
||||
list.style.maxHeight='250px';
|
||||
}
|
||||
list.style.overflow='scroll';
|
||||
lib.setScroll(list);
|
||||
|
@ -46655,10 +46661,13 @@
|
|||
var i,j;
|
||||
if(typeof obj=='string'){
|
||||
if(obj.length<=3){
|
||||
var bool=true;
|
||||
for(i=0;i<obj.length;i++){
|
||||
if(/h|e|j/.test(obj[i])==false) return;
|
||||
if(/h|e|j/.test(obj[i])==false){
|
||||
bool=false;break;
|
||||
}
|
||||
}
|
||||
return 'position';
|
||||
if(bool) return 'position';
|
||||
}
|
||||
if(lib.nature.contains(obj)) return 'nature';
|
||||
}
|
||||
|
|
|
@ -1,24 +1,21 @@
|
|||
window.noname_update={
|
||||
version:'1.9.92.3',
|
||||
update:'1.9.92.2.1',
|
||||
version:'1.9.92.4',
|
||||
update:'1.9.92.3',
|
||||
changeLog:[
|
||||
'聊天表情(by 极光)',
|
||||
'蒋干,手杀台服武将,一将成名TW',
|
||||
'新杀background',
|
||||
'十殿阎罗强势来袭',
|
||||
'BUG修复',
|
||||
],
|
||||
files:[
|
||||
'character/refresh.js',
|
||||
'card/extra.js',
|
||||
'character/extra.js',
|
||||
'character/shenhua.js',
|
||||
'character/sp.js',
|
||||
'character/standard.js',
|
||||
'character/tw.js',
|
||||
'character/xinghuoliaoyian.js',
|
||||
'character/yijiang.js',
|
||||
'mode/boss.js',
|
||||
'mode/guozhan.js',
|
||||
'mode/identity.js',
|
||||
'mode/versus.js',
|
||||
'game/config.js',
|
||||
'game/game.js',
|
||||
'game/package.js',
|
||||
'game/source.js',
|
||||
]
|
||||
};
|
||||
|
|
529
mode/boss.js
529
mode/boss.js
|
@ -944,19 +944,19 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
characterPack:{
|
||||
mode_boss:{
|
||||
boss_hundun:['male','shen',25,['boss_xiongshou','boss_wuzang','boss_xiangde','boss_yinzei','boss_yinzei_switch'],['qun','boss','bossallowed'],'qun'],
|
||||
boss_qiongqi:['male','shen','20/25',['boss_xiongshou','boss_zhue','boss_futai','boss_yandu','boss_yandu_switch'],['qun','boss','bossallowed'],'qun'],
|
||||
boss_taotie:['male','shen',20,['boss_xiongshou','boss_tanyu','boss_cangmu','boss_jicai','boss_jicai_switch'],['qun','boss','bossallowed'],'qun'],
|
||||
boss_taowu:['male','shen',25,['boss_xiongshou','boss_minwan','boss_nitai','boss_luanchang','boss_luanchang_switch'],['qun','boss','bossallowed'],'qun'],
|
||||
boss_zhuyin:['male','shen',4,['boss_xiongshou'],['qun','hiddenboss','bossallowed'],'qun'],
|
||||
boss_hundun:['male','qun',25,['boss_xiongshou','boss_wuzang','boss_xiangde','boss_yinzei','boss_yinzei_switch'],['qun','boss','bossallowed'],'qun'],
|
||||
boss_qiongqi:['male','qun','20/25',['boss_xiongshou','boss_zhue','boss_futai','boss_yandu','boss_yandu_switch'],['qun','boss','bossallowed'],'qun'],
|
||||
boss_taotie:['male','qun',20,['boss_xiongshou','boss_tanyu','boss_cangmu','boss_jicai','boss_jicai_switch'],['qun','boss','bossallowed'],'qun'],
|
||||
boss_taowu:['male','qun',25,['boss_xiongshou','boss_minwan','boss_nitai','boss_luanchang','boss_luanchang_switch'],['qun','boss','bossallowed'],'qun'],
|
||||
boss_zhuyin:['male','qun',4,['boss_xiongshou'],['qun','hiddenboss','bossallowed'],'qun'],
|
||||
|
||||
boss_xiangliu:['male','shen',25,['boss_yaoshou','boss_duqu','boss_jiushou','boss_echou','boss_echou_switch'],['qun','boss','bossallowed'],'qun'],
|
||||
boss_zhuyan:['male','shen','25/30',['boss_yaoshou','boss_bingxian','boss_juyuan','boss_xushi','boss_xushi_switch'],['qun','boss','bossallowed'],'qun'],
|
||||
boss_bifang:['male','shen',25,['boss_yaoshou','boss_zhaohuo','boss_honglianx','boss_yanyu','boss_yanyu_switch'],['qun','boss','bossallowed'],'qun'],
|
||||
boss_yingzhao:['male','shen',25,['boss_yaoshou','boss_fengdong','boss_xunyou','boss_sipu','boss_sipu_switch'],['qun','boss','bossallowed'],'qun'],
|
||||
boss_xiangliu:['male','qun',25,['boss_yaoshou','boss_duqu','boss_jiushou','boss_echou','boss_echou_switch'],['qun','boss','bossallowed'],'qun'],
|
||||
boss_zhuyan:['male','qun','25/30',['boss_yaoshou','boss_bingxian','boss_juyuan','boss_xushi','boss_xushi_switch'],['qun','boss','bossallowed'],'qun'],
|
||||
boss_bifang:['male','qun',25,['boss_yaoshou','boss_zhaohuo','boss_honglianx','boss_yanyu','boss_yanyu_switch'],['qun','boss','bossallowed'],'qun'],
|
||||
boss_yingzhao:['male','qun',25,['boss_yaoshou','boss_fengdong','boss_xunyou','boss_sipu','boss_sipu_switch'],['qun','boss','bossallowed'],'qun'],
|
||||
|
||||
boss_qingmushilian:['male','',0,['boss_qingmu','boss_qingmu_intro1','boss_qingmu_intro2','boss_qingmu_intro3'],['boss'],'wu'],
|
||||
boss_qinglong:['male','shen',4,['boss_shenyi','releiji','boss_qingmu2'],['wu','hiddenboss','bossallowed']],
|
||||
boss_qinglong:['male','qun',4,['boss_shenyi','releiji','boss_qingmu2'],['wu','hiddenboss','bossallowed']],
|
||||
boss_mushengoumang:['male','shen',5,['boss_shenyi','boss_buchun','boss_qingmu3'],['wu','hiddenboss','bossallowed']],
|
||||
boss_shujing:['female','shen',2,['boss_cuidu'],['wu','hiddenboss','bossallowed']],
|
||||
boss_taihao:['male','shen',6,['boss_shenyi','boss_shenen','boss_qingyi'],['wu','hiddenboss','bossallowed']],
|
||||
|
@ -996,6 +996,17 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
boss_mo:['female','shen',5,['boss_guimei','enyuan','boss_beiming','boss_bianshen2'],['shu','hiddenboss','bossallowed']],
|
||||
boss_wang:['male','shen',5,['boss_guimei','boss_luolei','huilei','boss_bianshen2'],['shu','hiddenboss','bossallowed']],
|
||||
boss_liang:['female','shen',5,['boss_guimei','boss_guihuo','boss_minbao','boss_bianshen2'],['shu','hiddenboss','bossallowed']],
|
||||
|
||||
boss_qinguangwang:['male','qun',3,['boss_panguan','boss_juhun','boss_wangxiang','boss_xhuanren'],['shu','boss','bossallowed'],'shu'],
|
||||
boss_chujiangwang:['male','qun',4,['weimu','refankui','boss_bingfeng'],['shu','hiddenboss','bossallowed']],
|
||||
boss_songdiwang:['male','qun',4,['boss_heisheng','boss_shengfu','enyuan'],['shu','hiddenboss','bossallowed']],
|
||||
boss_wuguanwang:['male','qun',4,['boss_zhiwang','boss_gongzheng','boss_xuechi'],['shu','hiddenboss','bossallowed']],
|
||||
boss_yanluowang:['male','qun',4,['boss_tiemian','boss_zhadao','boss_zhuxin'],['shu','hiddenboss','bossallowed']],
|
||||
boss_bianchengwang:['male','qun',4,['boss_leizhou','boss_leifu','boss_leizhu'],['shu','hiddenboss','bossallowed']],
|
||||
boss_taishanwang:['male','qun',4,['boss_fudu','boss_kujiu','boss_renao'],['shu','hiddenboss','bossallowed']],
|
||||
boss_dushiwang:['male','qun',4,['boss_remen','boss_zhifen','boss_huoxing'],['shu','hiddenboss','bossallowed']],
|
||||
boss_pingdengwang:['male','qun',4,['boss_suozu','boss_abi','boss_pingdeng'],['shu','hiddenboss','bossallowed']],
|
||||
boss_zhuanlunwang:['male','qun',6,['boss_modao','boss_lunhui','boss_wangsheng','boss_fanshi'],['shu','hiddenboss','bossallowed']],
|
||||
|
||||
boss_lvbu1:['male','shen',8,['mashu','wushuang','boss_baonu','boss_jingjia','boss_aozhan'],['qun','boss','bossallowed'],'wei'],
|
||||
boss_lvbu2:['male','shen',6,['mashu','wushuang','xiuluo','shenwei','shenji'],['qun','hiddenboss','bossallowed'],'qun'],
|
||||
|
@ -1810,6 +1821,19 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
},
|
||||
boss_qinguangwang:{
|
||||
chongzheng:0,
|
||||
checkResult:function(player){
|
||||
if(player==game.boss&&(!_status.shidianyanluo_level||_status.shidianyanluo_level<3)){
|
||||
return false;
|
||||
}
|
||||
},
|
||||
init:function(){
|
||||
_status.additionalReward=function(){
|
||||
return 500;
|
||||
}
|
||||
}
|
||||
},
|
||||
boss_nianshou:{
|
||||
chongzheng:0,
|
||||
init:function(){
|
||||
|
@ -1946,6 +1970,420 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
skill:{
|
||||
boss_panguan:{
|
||||
mod:{
|
||||
targetEnabled:function(card){
|
||||
if(get.type(card)=='delay') return false;
|
||||
},
|
||||
},
|
||||
},
|
||||
boss_juhun:{
|
||||
trigger:{player:'phaseEnd'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
var list=game.filterPlayer(function(current){
|
||||
return current!=player;
|
||||
});
|
||||
if(list.length){
|
||||
var target=list.randomGet();
|
||||
player.line(target);
|
||||
target[['turnOver','link'].randomGet()]();
|
||||
}
|
||||
},
|
||||
},
|
||||
boss_wangxiang:{
|
||||
trigger:{player:'dieBegin'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
game.countPlayer(function(current){
|
||||
if(current!=player&¤t.countCards('e')){
|
||||
player.line(current);
|
||||
current.discard(current.getCards('e'));
|
||||
};
|
||||
});
|
||||
},
|
||||
},
|
||||
boss_xhuanren:{
|
||||
nobracket:true,
|
||||
global:'boss_xhuanren2'
|
||||
},
|
||||
boss_xhuanren2:{
|
||||
trigger:{player:'dieBegin'},
|
||||
forced:true,
|
||||
priority:-10,
|
||||
fixed:true,
|
||||
globalFixed:true,
|
||||
charlotte:true,
|
||||
silent:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
if(lib.config.mode!='boss') return false;
|
||||
return player==game.boss;
|
||||
},
|
||||
content:function(){
|
||||
var next=game.createEvent('shidianyanluo_huanren',false,trigger.getParent());
|
||||
next.player=player;
|
||||
next.forceDie=true;
|
||||
next.setContent(lib.skill.boss_xhuanren2.contentx);
|
||||
},
|
||||
contentx:function(){
|
||||
'step 0'
|
||||
game.delay();
|
||||
if(!_status.shidianyanluo_level) _status.shidianyanluo_level=0;
|
||||
var list=[
|
||||
['boss_chujiangwang','boss_songdiwang','boss_wuguanwang','boss_yanluowang'],
|
||||
['boss_bianchengwang','boss_taishanwang','boss_dushiwang','boss_pingdengwang'],
|
||||
['boss_zhuanlunwang'],
|
||||
][_status.shidianyanluo_level];
|
||||
if(list.length==1) event._result={control:list[0]};
|
||||
else player.chooseControl(list).set('prompt','请选择下一个出战的角色').set('forceDie',true).ai=function(){
|
||||
return list.randomGet();
|
||||
};
|
||||
'step 1'
|
||||
_status.shidianyanluo_level++;
|
||||
game.changeBoss(result.control);
|
||||
}
|
||||
},
|
||||
boss_bingfeng:{
|
||||
trigger:{player:'dieBegin'},
|
||||
forced:true,
|
||||
filter:function(event){
|
||||
return event.source&&!event.source.isTurnedOver();
|
||||
},
|
||||
logTarget:'source',
|
||||
content:function(){
|
||||
trigger.source.turnOver();
|
||||
}
|
||||
},
|
||||
boss_heisheng:{
|
||||
trigger:{player:'dieBegin'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
player.line(game.players.slice(0));
|
||||
game.countPlayer(function(current){
|
||||
if(current!=player) current.link();
|
||||
});
|
||||
},
|
||||
},
|
||||
boss_shengfu:{
|
||||
trigger:{player:'phaseEnd'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
content:function(){
|
||||
var list=[];
|
||||
game.countPlayer(function(current){
|
||||
if(current==player) return;
|
||||
var es=current.getCards('e',{subtype:['equip3','equip4','equip6']})
|
||||
if(es.length) list.push([current,es]);
|
||||
});
|
||||
if(list.length){
|
||||
player.logSkill('boss_heisheng');
|
||||
var current=list.randomGet();
|
||||
player.line(current[0]);
|
||||
current[0].discard(current[1].randomGet());
|
||||
}
|
||||
},
|
||||
},
|
||||
boss_zhiwang:{
|
||||
derivation:'boss_zhiwang_planetarian',
|
||||
trigger:{global:'gainEnd'},
|
||||
filter:function(event,player){
|
||||
return event.player!=player&&!(event.getParent().name=='draw'&&event.getParent(2).name=='phaseDraw')&&event.player.countCards('h');
|
||||
},
|
||||
forced:true,
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
var evt=trigger.getParent('boss_zhiwang');
|
||||
if(evt&&evt.name=='boss_zhiwang'){
|
||||
trigger.player.uninit();
|
||||
trigger.player.init('sunce');
|
||||
}
|
||||
var hs=trigger.player.getCards('h');
|
||||
if(hs.length){
|
||||
trigger.player.discard(hs.randomGet());
|
||||
}
|
||||
},
|
||||
subSkill:{planetarian:{}},
|
||||
},
|
||||
boss_gongzheng:{
|
||||
trigger:{player:'phaseBegin'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return player.countCards('j')>0;
|
||||
},
|
||||
content:function(){
|
||||
player.discard(player.getCards('j').randomGet())
|
||||
},
|
||||
},
|
||||
boss_xuechi:{
|
||||
trigger:{player:'phaseEnd'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
var list=game.players.slice(0);
|
||||
list.remove(player);
|
||||
var target=list.randomGet();
|
||||
player.line(target);
|
||||
target.loseHp(2);
|
||||
},
|
||||
},
|
||||
boss_tiemian:{
|
||||
inherit:'renwang_skill',
|
||||
filter:function(event,player){
|
||||
if(!player.isEmpty(2)) return false;
|
||||
return lib.skill.renwang_skill.filter.apply(this,arguments);
|
||||
},
|
||||
},
|
||||
boss_zhadao:{
|
||||
inherit:'qingang_skill',
|
||||
},
|
||||
boss_zhuxin:{
|
||||
trigger:{player:'dieBegin'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('【诛心】:请选择一名角色,令其受到2点伤害。',function(card,player,target){
|
||||
return target!=player&&!game.hasPlayer(function(current){
|
||||
return current!=player&¤t!=target&¤t.hp<target.hp;
|
||||
})
|
||||
}).ai=function(target){
|
||||
return -get.attitude(_status.event.player,target);
|
||||
};
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.line(target);
|
||||
target.damage(2);
|
||||
}
|
||||
},
|
||||
},
|
||||
boss_leizhou:{
|
||||
trigger:{player:'phaseBegin'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
var list=game.players.slice(0);
|
||||
list.remove(player);
|
||||
if(list.length){
|
||||
var target=list.randomGet();
|
||||
player.line(target);
|
||||
target.damage('thunder');
|
||||
}
|
||||
}
|
||||
},
|
||||
boss_leifu:{
|
||||
trigger:{player:'phaseAfter'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
var list=game.players.slice(0);
|
||||
list.remove(player);
|
||||
if(list.length){
|
||||
var target=list.randomGet();
|
||||
player.line(target);
|
||||
target.link();
|
||||
}
|
||||
}
|
||||
},
|
||||
boss_leizhu:{
|
||||
trigger:{player:'dieBegin'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
var list=game.players.slice(0);
|
||||
list.remove(player);
|
||||
if(list.length){
|
||||
list.sort(lib.sort.seat);
|
||||
player.line(list);
|
||||
for(var i=0;i<list.length;i++){
|
||||
list[i].damage('thunder');
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
boss_fudu:{
|
||||
trigger:{global:'useCard'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return event.card.name=='tao'&&event.player!=player&&game.players.length>2;
|
||||
},
|
||||
content:function(){
|
||||
var list=game.players.slice(0);
|
||||
list.remove(player);
|
||||
list.remove(trigger.player);
|
||||
var target=list.randomGet();
|
||||
player.line(target);
|
||||
target.loseHp();
|
||||
},
|
||||
},
|
||||
boss_kujiu:{
|
||||
trigger:{global:'phaseBegin'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return event.player!=player;
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
'step 0'
|
||||
trigger.player.loseHp();
|
||||
'step 1'
|
||||
trigger.player.useCard({name:'jiu'},trigger.player);
|
||||
},
|
||||
},
|
||||
boss_renao:{
|
||||
trigger:{player:'dieBegin'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
var list=game.players.slice(0);
|
||||
list.remove(player);
|
||||
if(list.length){
|
||||
var target=list.randomGet();
|
||||
player.line(target);
|
||||
target.damage(3,'fire');
|
||||
}
|
||||
}
|
||||
},
|
||||
boss_remen:{
|
||||
inherit:'boss_manjia',
|
||||
},
|
||||
boss_zhifen:{
|
||||
trigger:{player:'phaseBegin'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
var list=game.players.slice(0);
|
||||
list.remove(player);
|
||||
if(list.length){
|
||||
var target=list.randomGet();
|
||||
player.line(target);
|
||||
event.target=target;
|
||||
if(target.countGainableCards(player,'h')) player.gainPlayerCard(target,'h',true);
|
||||
}
|
||||
else event.finish();
|
||||
'step 1'
|
||||
target.damage('fire');
|
||||
}
|
||||
},
|
||||
|
||||
boss_huoxing:{
|
||||
trigger:{player:'dieBegin'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
var list=game.players.slice(0);
|
||||
list.remove(player);
|
||||
if(list.length){
|
||||
list.sort(lib.sort.seat);
|
||||
player.line(list);
|
||||
for(var i=0;i<list.length;i++){
|
||||
list[i].damage('fire');
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
boss_suozu:{
|
||||
trigger:{player:'phaseBegin'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
var list=game.players.slice(0);
|
||||
list.remove(player);
|
||||
if(list.length){
|
||||
list.sort(lib.sort.seat);
|
||||
player.line(list);
|
||||
for(var i=0;i<list.length;i++){
|
||||
list[i].link();
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
boss_abi:{
|
||||
trigger:{player:'damageEnd'},
|
||||
forced:true,
|
||||
filter:function(event){
|
||||
return event.source!=undefined;
|
||||
},
|
||||
logTarget:'source',
|
||||
content:function(){
|
||||
trigger.source.damage().nature=lib.linked.randomGet();
|
||||
},
|
||||
},
|
||||
boss_pingdeng:{
|
||||
trigger:{player:'dieBegin'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
var list=game.filterPlayer(function(current){
|
||||
return current!=player&&!game.hasPlayer(function(current2){
|
||||
return current2.hp>current.hp;
|
||||
});
|
||||
});
|
||||
if(list.length){
|
||||
var target=list.randomGet()
|
||||
player.line(target);
|
||||
target.damage(2).nature=lib.linked.randomGet();
|
||||
}
|
||||
else event.finish();
|
||||
'step 1'
|
||||
var list=game.filterPlayer(function(current){
|
||||
return current!=player&&!game.hasPlayer(function(current2){
|
||||
return current2.hp>current.hp;
|
||||
});
|
||||
});
|
||||
if(list.length){
|
||||
var target=list.randomGet();
|
||||
player.line(target);
|
||||
target.damage().nature=lib.linked.randomGet();
|
||||
}
|
||||
},
|
||||
},
|
||||
boss_lunhui:{
|
||||
trigger:{player:'phaseBegin'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return player.hp<=2&&game.hasPlayer(function(current){
|
||||
return current!=player&¤t.hp>2;
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
var list=game.filterPlayer(function(current){
|
||||
return current!=player&¤t.hp>2;
|
||||
});
|
||||
if(list.length){
|
||||
var target=list.randomGet();
|
||||
player.line(target);
|
||||
var hp1=player.hp;
|
||||
var hp2=target.hp;
|
||||
player.hp=Math.min(player.maxHp,hp2);
|
||||
target.hp=Math.min(target.maxHp,hp1);
|
||||
player.update();
|
||||
target.update();
|
||||
game.log(player,'和',target,'交换了体力值')
|
||||
}
|
||||
},
|
||||
},
|
||||
boss_wangsheng:{
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
var name=['nanman','wanjian'].randomGet();
|
||||
player.useCard({name:name},game.filterPlayer(function(current){
|
||||
return player.canUse({name:name},current)
|
||||
}),'noai');
|
||||
},
|
||||
},
|
||||
boss_fanshi:{
|
||||
trigger:{player:'damageEnd'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
if(player.hasSkill('boss_fanshi_terra')){
|
||||
var list=game.players.slice(0);
|
||||
list.remove(player);
|
||||
if(list.length){
|
||||
var target=list.randomGet();
|
||||
player.line(target);
|
||||
target.damage();
|
||||
}
|
||||
}
|
||||
else player.addTempSkill('boss_fanshi_terra');
|
||||
},
|
||||
},
|
||||
boss_fanshi_terra:{charlotte:true},
|
||||
|
||||
"boss_jingjia":{},
|
||||
"boss_aozhan":{
|
||||
forced:true,
|
||||
|
@ -7908,6 +8346,77 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
"hongmianbaihuapao_info":"锁定技,防止你受到的属性伤害。",
|
||||
"linglongshimandai":"玲珑狮蛮带",
|
||||
"linglongshimandai_info":"当其他角色使用牌指定你为唯一目标后,你可以进行一次判定,若判定结果为红桃,则此牌对你无效。",
|
||||
|
||||
boss_qinguangwang:'秦广王',
|
||||
boss_panguan:'判官',
|
||||
boss_panguan_info:' 锁定技,你不能成为延时类锦囊的目标。',
|
||||
boss_juhun:'拘魂',
|
||||
boss_juhun_info:'锁定技,结束阶段,你令随机一名其他角色的武将牌翻面或横置。',
|
||||
boss_wangxiang:'望乡',
|
||||
boss_wangxiang_info:'锁定技,当你死亡时,你令所有其他角色弃置其装备区内的所有牌。',
|
||||
boss_chujiangwang:'楚江王',
|
||||
boss_bingfeng:'冰封',
|
||||
boss_bingfeng_info:'锁定技,你死亡时,若杀死你的角色武将牌是正面朝上, 你令其翻面。',
|
||||
boss_songdiwang:'宋帝王',
|
||||
boss_heisheng:'黑绳',
|
||||
boss_heisheng_info:'锁定技,你死亡时,横置所有场上角色。',
|
||||
boss_shengfu:'绳缚',
|
||||
boss_shengfu_info:'锁定技,你的回合结束时,随机弃置一张场上其他角色的坐骑牌。',
|
||||
boss_wuguanwang:'五官王',
|
||||
boss_zhiwang:'治妄',
|
||||
boss_zhiwang_info:'锁定技,当其他角色于摸牌阶段外获得牌时,你随机弃置其一张手牌。',
|
||||
boss_zhiwang_planetarian:'注意事项',
|
||||
boss_zhiwang_planetarian_info:'若触发【治妄】的角色因【治妄】触发的其他的技能(如【伤逝】【连营】等)继续获得了牌,则该角色将其武将牌变更为孙策。',
|
||||
boss_gongzheng:'公正',
|
||||
boss_gongzheng_info:'锁定技,准备阶段,若你判定区有牌,你随机弃置一张你判定区的牌。',
|
||||
boss_xuechi:'血池',
|
||||
boss_xuechi_info:'锁定技,你的回合结束时,令随机一名其他角色失去2点体力。',
|
||||
boss_yanluowang:'阎罗王',
|
||||
boss_tiemian:'铁面',
|
||||
boss_tiemian_info:'锁定技,你的防具区没有牌时,视为你装备【仁王盾】。',
|
||||
boss_zhadao:'铡刀',
|
||||
boss_zhadao_info:'锁定技,你使用【杀】指定目标后,你令目标角色防具无效。',
|
||||
boss_zhuxin:'诛心',
|
||||
boss_zhuxin_info:'锁定技,你死亡时,你令场上血量最少的一名其他角色受到2点伤害。',
|
||||
boss_bianchengwang:'卞城王',
|
||||
boss_leizhou:'雷咒',
|
||||
boss_leizhou_info:'锁定技,准备阶段,你对随机一名其他角色造成1点雷属性伤害',
|
||||
boss_leifu:'雷缚',
|
||||
boss_leifu_info:'锁定技,你的回合结束时,随机横置一名其他角色。',
|
||||
boss_leizhu:'雷诛',
|
||||
boss_leizhu_info:'锁定技,你死亡时,对所有其他角色造成依次造成1点雷属性伤害。',
|
||||
boss_taishanwang:'泰山王',
|
||||
boss_fudu:'服毒',
|
||||
boss_fudu_info:'锁定技,其他角色使用【桃】时,你令随机另一名其他角色失去1点体力。',
|
||||
boss_kujiu:'苦酒',
|
||||
boss_kujiu_info:'锁定技,其他角色准备阶段,你令其失去1点体力,然后该角色视为使用一张【酒】。',
|
||||
boss_renao:'热恼',
|
||||
boss_renao_info:'锁定技,你死亡时,你令随机一名其他角色受到3点火属性伤害。',
|
||||
boss_dushiwang:'都市王',
|
||||
boss_remen:'热闷',
|
||||
boss_remen_info:'锁定技,若你的装备区内没有防具牌,则【南蛮入侵】、【万箭齐发】和普通【杀】对你无效。',
|
||||
boss_zhifen:'炙焚',
|
||||
boss_zhifen_info:'锁定技,准备阶段,你随机选择一名其他角色,获得其1张手牌(没有则不获得),并对其造成1点火属性伤害。',
|
||||
boss_huoxing:'火刑',
|
||||
boss_huoxing_info:'锁定技,你死亡时,你对所有其他角色造成1点火属性伤害。',
|
||||
boss_pingdengwang:'平等王',
|
||||
boss_suozu:'锁足',
|
||||
boss_suozu_info:'锁定技,准备阶段,你令所有其他角色横置。',
|
||||
boss_abi:'阿鼻',
|
||||
boss_abi_info:'锁定技,锁定技,你受到伤害时,你对伤害来源造成伤害的角色造成1点随机属性伤害(雷或火随机)。',
|
||||
boss_pingdeng:'平等',
|
||||
boss_pingdeng_info:'锁定技,你死亡时,你对体力最多的一名其他角色造成2点随机属性伤害(属性随机),然后再对一名体力最多的其他角色造成1点随机属性伤害(属性随机)。',
|
||||
boss_zhuanlunwang:'转轮王',
|
||||
boss_lunhui:'轮回',
|
||||
boss_lunhui_info:'锁定技,准备阶段,若你的体力小于等于2,则你与场上除你以外体力最高且大于2的角色交换体力值。',
|
||||
boss_wangsheng:'往生',
|
||||
boss_wangsheng_info:'锁定技,你的出牌阶段开始时,视为你随机使用一张【南蛮入侵】或【万箭齐发】。',
|
||||
boss_fanshi:'反噬',
|
||||
boss_fanshi_info:'锁定技,每个回合你受到第一次伤害后,若再次受到伤害,则对随机一名其他角色造成1点伤害。',
|
||||
|
||||
boss_xhuanren:'关卡说明',
|
||||
boss_xhuanren_info:'',
|
||||
boss_xhuanren_info_boss:'第一关:挑战秦广王。<br>第二关:挑战楚江王,宋帝王,五官王,阎罗王中的一个。<br>第三关:挑战卞城王,泰山王,都市王,平等王中的一个。<br>第四关:挑战转轮王。',
|
||||
|
||||
mode_boss_card_config:'挑战卡牌',
|
||||
mode_boss_character_config:'挑战武将',
|
||||
|
|
|
@ -1235,7 +1235,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var choices=[];
|
||||
if(game.hasPlayer(function(current){return current.isUnseen()})) choices.push('选择一名未确定势力的角色');
|
||||
if(game.hasPlayer(function(current){return current!=player&&!current.isUnseen()})&&player.countCards('h',{type:'basic'})) choices.push('交给一名已确定势力角色一张基本牌');
|
||||
player.chooseControl(choices,ui.create.dialog('征辟</br></br><div class="center text">选择一项</div>','hidden')).set('ai',function(){
|
||||
player.chooseControl(choices).set('ai',function(){
|
||||
if(choices.length>1){
|
||||
var player=_status.event.player;
|
||||
if(!game.hasPlayer(function(current){
|
||||
|
@ -1252,7 +1252,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
return 1;
|
||||
}
|
||||
return 0;
|
||||
});
|
||||
}).set('prompt','征辟</br></br><div class="center text">选择一项</div>');
|
||||
'step 1'
|
||||
if(result.control=='选择一名未确定势力的角色') player.chooseTarget('征辟</br></br><div class="center text">选择一名未确定势力角色,你对其使用牌没有次数和距离限制直到回合结束</div>',function(card,player,target){
|
||||
return target!=player&&target.identity=='unknown'
|
||||
|
@ -1284,13 +1284,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var choices=[];
|
||||
if(target.countCards('he',{type:['trick','delay','equip']})) choices.push('一张非基本牌');
|
||||
if(target.countCards('h',{type:'basic'})>1) choices.push('两张基本牌');
|
||||
if(choices.length) target.chooseControl(choices,ui.create.dialog('征辟</br></br><div class="center text">交给'+get.translation(player)+'</div>')).set('ai',function(event,player){
|
||||
if(choices.length) target.chooseControl(choices).set('ai',function(event,player){
|
||||
if(choices.length>1){
|
||||
if(player.countCards('he',{type:['trick','delay','equip']},function(card){return get.value(card)<7})) return 0;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
});
|
||||
}).set('prompt','征辟</br></br><div class="center text">交给'+get.translation(player)+'</div>');
|
||||
else{
|
||||
if(target.countCards('h')){
|
||||
var cards=target.getCards('h');
|
||||
|
@ -5599,7 +5599,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseControl('点数+3','点数-3','cancel2').set('prompt',get.prompt3('yingyang')).set('ai',function(){
|
||||
player.chooseControl('点数+3','点数-3','cancel2').set('prompt',get.prompt2('yingyang')).set('ai',function(){
|
||||
if(_status.event.small) return 1;
|
||||
else return 0;
|
||||
}).set('small',trigger.small);
|
||||
|
@ -7599,13 +7599,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
chooseJunlingControl:function(){
|
||||
'step 0'
|
||||
var dialog=ui.create.dialog('hidden');
|
||||
var dialog=[];
|
||||
var str1=source==player?'(你)':'';
|
||||
var str2=event.targets?'(被指定的角色为'+get.translation(event.targets)+')':'';
|
||||
if(!event.prompt) dialog.add(get.translation(event.source)+str1+'选择的军令'+str2+'为');
|
||||
else{
|
||||
dialog.add(event.prompt);
|
||||
dialog.addText(get.translation(event.source)+str1+'选择的军令'+str2+'为');
|
||||
dialog.add(get.translation(event.source)+str1+'选择的军令'+str2+'为');
|
||||
}
|
||||
dialog.add([[event.junling],'vcard']);
|
||||
var controls=[];
|
||||
|
@ -7827,16 +7827,22 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
this.node.identity.classList.add('guessing');
|
||||
}
|
||||
},
|
||||
dieAfter:function(source){
|
||||
this.showCharacter(2);
|
||||
if(source&&source.identity!='unknown'){
|
||||
dieAfter2:function(source){
|
||||
if(source.shijun){
|
||||
source.discard(source.getCards('he'));
|
||||
delete source.shijun;
|
||||
}
|
||||
else if(source&&source.identity!='unknown'){
|
||||
if(source.identity=='ye') source.draw(3);
|
||||
else if(this.identity=='ye') source.draw(1);
|
||||
else if(this.identity!=source.identity) source.draw(get.population(this.identity)+1);
|
||||
else source.discard(source.getCards('he'));
|
||||
}
|
||||
|
||||
},
|
||||
dieAfter:function(source){
|
||||
this.showCharacter(2);
|
||||
if(get.is.jun(this.name1)){
|
||||
if(source&&source.identity==this.identity) source.shijun=true;
|
||||
var yelist=[];
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i].identity==this.identity){
|
||||
|
|
|
@ -1555,6 +1555,20 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
this.node.dieidentity.style.transform='';
|
||||
}
|
||||
},
|
||||
dieAfter2:function(source){
|
||||
if(this.identity=='fan'&&source) source.draw(3);
|
||||
else if(this.identity=='mingzhong'&&source){
|
||||
if(source.identity=='zhu'){
|
||||
source.discard(source.getCards('he'));
|
||||
}
|
||||
else{
|
||||
source.draw(3);
|
||||
}
|
||||
}
|
||||
else if(this.identity=='zhong'&&source&&source.identity=='zhu'&&source.isZhu){
|
||||
source.discard(source.getCards('he'));
|
||||
}
|
||||
},
|
||||
dieAfter:function(source){
|
||||
if(!this.identityShown){
|
||||
game.broadcastAll(function(player,identity,identity2){
|
||||
|
@ -1582,18 +1596,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
game.broadcastAll(game.showIdentity);
|
||||
}
|
||||
}
|
||||
if(this.identity=='fan'&&source) source.draw(3);
|
||||
else if(this.identity=='mingzhong'&&source){
|
||||
if(source.identity=='zhu'){
|
||||
source.discard(source.getCards('he'));
|
||||
}
|
||||
else{
|
||||
source.draw(3);
|
||||
}
|
||||
}
|
||||
else if(this.identity=='zhong'&&source&&source.identity=='zhu'&&source.isZhu){
|
||||
source.discard(source.getCards('he'));
|
||||
}
|
||||
if(game.zhu&&game.zhu.storage.enhance_zhu&&get.population('fan')<3){
|
||||
game.zhu.removeSkill(game.zhu.storage.enhance_zhu);
|
||||
delete game.zhu.storage.enhance_zhu;
|
||||
|
|
|
@ -3184,17 +3184,17 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
});
|
||||
},
|
||||
replacePlayerOL:function(player){
|
||||
var next=game.createEvent('replacePlayer');
|
||||
var next=game.createEvent('replacePlayer',false,_status.event.getParent());
|
||||
next.source=player;
|
||||
next.setContent('replacePlayerOL');
|
||||
},
|
||||
replacePlayer:function(player){
|
||||
var next=game.createEvent('replacePlayer');
|
||||
var next=game.createEvent('replacePlayer',false,_status.event.getParent());
|
||||
next.source=player;
|
||||
next.setContent('replacePlayer');
|
||||
},
|
||||
replacePlayerTwo:function(player,character){
|
||||
var next=game.createEvent('replacePlayerTwo');
|
||||
var next=game.createEvent('replacePlayerTwo',false,_status.event.getParent());
|
||||
next.source=player;
|
||||
next.character=character;
|
||||
next.setContent('replacePlayerTwo');
|
||||
|
|
Loading…
Reference in New Issue