v1.9.89.3(part1)
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@ -311,7 +311,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.chooseControlList([
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'移去一枚【暴怒】标记',
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'失去一点体力'
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]).set('ai',function(event,player){
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],true).set('ai',function(event,player){
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if(player.storage.baonu>6) return 0;
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if(player.hp+player.num('h','tao')>3) return 1;
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return 0;
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@ -1945,27 +1945,27 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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"nzry_jieying":{
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audio:2,
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init:function(player){
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if(!player.isLinked()){
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player.link();
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player.logSkill('nzry_jieying');
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};
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ai:{
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effect:{
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target:function(card){
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if(card.name=='tiesuo') return 'zeroplayertarget';
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},
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},
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},
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group:["nzry_jieying_1","nzry_jieying_2"],
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subSkill:{
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'1':{
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audio:2,
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trigger:{
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player:'linkAfter'
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player:'linkAfter',
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global:'gameDrawAfter',
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},
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forced:true,
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filter:function (event,player){
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return !player.isLinked();
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},
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content:function(){
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setTimeout(function(){
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if(!player.isLinked()) player.link();
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},1200);
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if(!player.isLinked()) player.link();
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},
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},
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'2':{
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@ -272,7 +272,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(get.itemtype(trigger.cards)=='cards'&&get.position(trigger.cards[0])=='d'){
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player.gain(trigger.cards,"gain2");
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}
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player.draw();
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player.draw('nodelay');
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},
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ai:{
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maixie:true,
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@ -2334,7 +2334,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return event.getParent(2).name!='zishu_draw';
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},
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content:function(){
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player.draw(false);
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player.draw('nodelay');
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}
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}
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},
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@ -2623,7 +2623,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return event.getParent().name=='draw'&&event.getParent(2).name!='xinfu_zhanji';
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},
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content:function (){
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player.draw(false);
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player.draw('nodelay');
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},
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},
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"xinfu_songsang":{
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@ -5259,7 +5259,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.card=card;
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player.$throw(card,1000);
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game.log(player,'将',card,'置于牌堆顶');
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event.result.card={name:event.result.card.name};
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event.result.card={name:event.result.card.name,nature:event.result.card.nature};
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event.result.cards=[];
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player.lose(card);
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'step 1'
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@ -8163,10 +8163,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return player.countCards('h')>0
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},
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chooseButton:{
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dialog:function(){
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var list=['taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman'];
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for(var i=0;i<list.length;i++){
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list[i]=['锦囊','',list[i]];
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dialog:function(player){
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var list=[];
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for(var i=0;i<lib.inpile.length;i++){
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if(get.type(lib.inpile[i])=='trick') list.push(['锦囊','',lib.inpile[i]]);
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}
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return ui.create.dialog(get.translation('qice'),[list,'vcard']);
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},
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@ -8909,7 +8909,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'phaseBegin'},
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direct:true,
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init:function(player){
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player.storage.xiansi=[];
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if(!player.storage.xiansi) player.storage.xiansi=[];
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},
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content:function(){
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"step 0"
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@ -8969,7 +8969,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filter:function(event,player){
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var players=game.filterPlayer();
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for(var i=0;i<players.length;i++){
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if(players[i].storage.xiansi){
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if(players[i].hasSkill('xiansi')){
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return players[i].storage.xiansi.length>1&&player.canUse('sha',players[i],true,true);
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}
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}
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