noname/card/hearth.js

679 lines
16 KiB
JavaScript
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'use strict';
card.hearth={
card:{
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linghunzhihuo:{
fullskin:true,
type:'trick',
enable:true,
filterTarget:true,
content:function(){
target.damage('fire');
var hs=player.get('h');
if(hs.length){
player.discard(hs.randomGet());
}
},
ai:{
basic:{
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order:1.8,
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value:[6,1],
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useful:2,
},
result:{
player:function(player,target){
if(player==target) return -1;
if(player.num('h')>=player.hp) return -0.1;
if(player.num('h')>1) return -0.5;
return 0;
},
target:-1
},
tag:{
damage:1,
fireDamage:1,
natureDamage:1,
}
}
},
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jihuocard:{
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fullskin:true,
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type:'trick',
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enable:true,
filterTarget:function(card,player,target){
return player==target;
},
selectTarget:-1,
content:function(){
target.skip('phaseDiscard');
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target.draw();
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},
ai:{
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order:10,
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result:{
target:1
}
}
},
zhaomingdan:{
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fullskin:true,
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type:'trick',
chongzhu:true,
enable:function(card,player){
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].num('j')) return true;
}
return false;
},
filterTarget:function(card,player,target){
return player!=target&&target.num('j')>0;
},
content:function(){
target.discard(target.get('j'));
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player.draw();
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},
ai:{
order:9.5,
value:1,
result:{
target:function(player,target){
var js=target.get('j');
var num=0;
for(var i=0;i<js.length;i++){
var jj=js[i].viewAs?{name:js[i].viewAs}:js[i];
if(jj.name=='zhaomingdan') num++;
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else if(js.length==1&&ai.get.effect(target,jj,target,target)>=0){
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num--;
}
else{
num++;
}
}
return num;
}
}
}
},
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shijieshu:{
fullskin:true,
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enable:true,
type:'trick',
filterTarget:function(card,player,target){
return !target.isMin();
},
content:function(){
'step 0'
var cards=[];
for(var i=0;i<2;i++){
var card=get.cardPile(function(card){
return get.type(card)=='equip';
});
if(card){
ui.special.appendChild(card);
cards.push(card);
}
}
switch(cards.length){
case 1:{
target.$gain(cards[0]);
game.delay();
break;
}
case 2:{
target.$gain(cards[0]);
setTimeout(function(){
target.$gain(cards[1]);
},250);
game.delay();
break;
}
}
event.cards=cards;
'step 1'
if(event.cards.length){
target.equip(event.cards.shift());
game.delay(0.5);
if(event.cards.length){
event.redo();
}
}
'step 2'
game.delay(0.5);
'step 3'
var hs=player.get('h');
if(hs.length){
player.discard(hs.randomGet());
}
},
ai:{
order:9,
value:6,
useful:2,
result:{
target:function(player,target){
return Math.max(0,2-target.num('e'));
},
player:-0.5
}
}
},
shandianjian:{
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fullskin:true,
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type:'trick',
enable:true,
filterTarget:function(card,player,target){
if(player!=game.me&&player.num('h')<2) return false;
return target.num('h')>0;
},
content:function(){
"step 0"
if(target.get('h').length==0){
event.finish();
return;
}
var rand=Math.random()<0.5;
target.chooseCard(true).ai=function(card){
if(rand) return Math.random();
return ai.get.value(card);
};
"step 1"
event.dialog=ui.create.dialog(get.translation(target.name)+'展示的手牌',result.cards);
event.card2=result.cards[0];
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event.videoId=lib.status.videoId++;
game.addVideo('cardDialog',null,[get.translation(target.name)+'展示的手牌',get.cardsInfo(result.cards),event.videoId]);
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game.log(target,'展示了',event.card2);
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player.chooseToDiscard(function(card){
return get.suit(card)==get.suit(_status.event.parent.card2);
},function(card){
if(ai.get.damageEffect(target,player,player,'thunder')>0){
return 6-ai.get.value(card,_status.event.player);
}
return -1;
}).prompt=false;
game.delay(2);
"step 2"
if(result.bool){
target.damage('thunder');
}
else{
target.addTempSkill('shandianjian2','phaseBegin');
}
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game.addVideo('cardDialog',null,event.videoId);
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event.dialog.close();
},
ai:{
basic:{
order:4,
value:[3,1],
useful:1,
},
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wuxie:function(target,card,player,current,state){
if(ai.get.attitude(current,player)>=0&&state>0) return false;
},
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result:{
player:function(player){
var nh=player.num('h');
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if(nh<=player.hp&&nh<=4&&_status.event.name=='chooseToUse'){
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if(typeof _status.event.filterCard=='function'&&
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_status.event.filterCard({name:'shandianjian'})){
return -10;
}
if(_status.event.skill){
var viewAs=get.info(_status.event.skill).viewAs;
if(viewAs=='shandianjian') return -10;
if(viewAs&&viewAs.name=='shandianjian') return -10;
}
}
return 0;
},
target:function(player,target){
if(target.skills.contains('shandianjian2')||target.num('h')==0) return 0;
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if(player.num('h')<=1) return 0;
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if(target==player){
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if(typeof _status.event.filterCard=='function'&&
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_status.event.filterCard({name:'shandianjian'})){
return -1.5;
}
if(_status.event.skill){
var viewAs=get.info(_status.event.skill).viewAs;
if(viewAs=='shandianjian') return -1.5;
if(viewAs&&viewAs.name=='shandianjian') return -1.5;
}
return 0;
}
return -1.5;
}
},
tag:{
damage:1,
thunderDamage:1,
natureDamage:1,
}
}
},
shihuawuqi:{
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fullskin:true,
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type:'basic',
enable:true,
usable:1,
filterTarget:function(card,player,target){
return player==target;
},
selectTarget:-1,
content:function(){
player.addTempSkill('shihuawuqi','phaseAfter');
if(!player.num('h','sha')){
var card=get.cardPile('sha');
if(card){
player.gain(card,'gain2');
}
}
},
ai:{
value:4,
useful:2,
order:8,
result:{
target:function(player,target){
return target.num('h','sha')?0:1;
}
}
}
},
siwangchanrao:{
enable:true,
type:'trick',
filterTarget:function(card,player,target){
return player!=target&&target.num('h')>0;
},
selectTarget:1,
content:function(){
'step 0'
var hs=target.get('h');
if(hs.length){
target.discard(hs.randomGet());
}
'step 1'
if(!target.num('h')){
player.draw();
}
},
ai:{
order:9,
value:4,
useful:1,
result:{
target:-1,
player:function(player,target){
if(target.num('h')==1) return 1;
}
}
}
},
dunpaigedang:{
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fullskin:true,
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enable:true,
type:'trick',
filterTarget:function(card,player,target){
return player==target;
},
selectTarget:-1,
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modTarget:true,
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content:function(){
target.changeHujia();
target.draw();
},
ai:{
order:8.5,
value:7,
useful:3,
result:{
target:1
}
}
},
chuansongmen:{
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fullskin:true,
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type:'trick',
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enable:true,
discard:false,
selectTarget:-1,
filterTarget:function(card,player,target){
return target==player;
},
usable:3,
content:function(){
'step 0'
ui.special.appendChild(cards[0]);
player.storage.chuansongmen=cards[0];
var gained=get.cards()[0];
target.gain(gained,'gain2');
if(lib.filter.filterCard(gained,player,event.parent.parent)){
var next=player.chooseToUse();
next.filterCard=function(card){
return card==gained;
};
next.prompt='是否使用'+get.translation(gained)+'';
}
else{
ui.discardPile.appendChild(cards[0]);
event.finish();
}
'step 1'
if(result.bool){
player.gain(cards,'gain2');
}
else{
ui.discardPile.appendChild(cards[0]);
}
},
ai:{
order:9.5,
value:7,
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useful:3,
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result:{
target:1
}
}
},
tanshezhiren:{
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fullskin:true,
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type:'trick',
enable:function(){
for(var i=0;i<game.players.length;i++){
if(game.players[i].num('h')) return true;
}
return false;
},
filterTarget:function(card,player,target){
return target.num('h')>0;
},
selectTarget:-1,
multitarget:true,
multiline:true,
content:function(){
'step 0'
for(var i=0;i<targets.length;i++){
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if(!targets[i].num('h')) targets.splice(i--,1);
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}
if(targets.contains(player)){
event.current=player;
}
else{
event.current=targets.randomGet();
}
if(!targets.length) event.finish();
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event.num=0;
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'step 1'
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var current;
if(targets.length>1){
current=targets.randomGet(event.current);
event.current.line(current);
}
else{
current=targets[0];
}
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var hs=current.get('h');
if(hs.length){
current.discard(hs.randomGet());
}
if(hs.length>1){
event.current=current;
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event.num++;
if(event.num<10){
event.redo();
}
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}
},
ai:{
order:8,
result:{
target:-1
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},
tag:{
multineg:1,
multitarget:1
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}
}
},
xingjiegoutong:{
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fullskin:true,
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type:'basic',
enable:true,
selectTarget:-1,
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modTarget:true,
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filterTarget:function(card,player,target){return player==target},
content:function(){
target.gainMaxHp();
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target.recover();
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target.discard(target.get('h'));
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},
ai:{
basic:{
useful:[1,1],
value:[1,1],
},
order:1,
result:{
target:function(player,target){
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if(target.num('h','tao')) return 0;
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var nh=target.num('h');
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if(nh<=2) return 1;
if(target.hp==1&&target.maxHp>2) return 1;
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return 0;
},
},
}
},
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shenenshu:{
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fullskin:true,
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enable:true,
filterTarget:function(card,player,target){
return target!=player;
},
type:'trick',
content:function(){
var num=player.num('h')-target.num('h');
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if(num<-3) num=-3;
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if(num>3) num=3;
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if(num>0){
target.draw(num);
}
else if(num<0){
player.draw(-num);
}
else{
game.asyncDraw([target,player]);
}
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},
ai:{
order:10,
value:7,
useful:2,
result:{
target:function(player,target){
var nh=player.num('h')-target.num('h');
if(!player.skills.contains('jizhi')){
nh--;
}
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if(nh>0) return nh;
if(nh==0) return 1;
return 0;
},
player:function(player,target){
var nh=target.num('h')-player.num('h');
if(!player.skills.contains('jizhi')){
nh++;
}
if(nh>0) return nh;
if(nh==0) return 1;
return 0;
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}
},
expose:0.2
}
},
zhiliaobo:{
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fullskin:true,
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enable:true,
filterTarget:function(card,player,target){
return target.hp<target.maxHp;
},
type:'trick',
content:function(){
'step 0'
target.recover();
'step 1'
if(target.hp<target.maxHp){
target.judge(function(card){
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return get.color(card)=='red'?1:0;
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});
}
else{
event.finish();
}
'step 2'
if(result.bool){
target.recover();
}
},
ai:{
order:4,
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value:[8,3],
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useful:[6,3],
result:{
target:function(player,target){
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var eff=ai.get.recoverEffect(target,player,target);
if(eff<=0) return 0;
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var num=target.maxHp-target.hp;
if(num<1) return 0;
if(num==1) return 1;
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if(target.hp==1) return 2.5;
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return 2;
}
}
}
},
yuansuhuimie:{
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fullskin:true,
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type:'trick',
enable:true,
selectTarget:-1,
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filterTarget:true,
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content:function(){
"step 0"
target.chooseToDiscard([1,2],'he').ai=function(card){
if(ai.get.damageEffect(target,player,target,'thunder')>=0) return 0;
if(target.hasSkillTag('maixie')&&target.hp>1&&ui.selected.cards.length){
return 0;
}
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if(player.get('s').contains('xinwuyan')) return 0;
if(target.get('s').contains('xinwuyan')) return 0;
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if(card.name=='tao') return 0;
if(target.hp==1&&card.name=='jiu') return 0;
if(get.type(card)!='basic'){
return 10-ai.get.value(card);
}
return 8-ai.get.value(card);
};
"step 1"
if(!result.bool||result.cards.length<2){
if(result.bool) target.damage(2-result.cards.length,'thunder');
else target.damage(2,'thunder');
}
},
ai:{
basic:{
order:7,
useful:[5,1]
},
result:{
target:function(player,target){
if(target.hasSkillTag('nothunder')) return 0;
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i].ai.shown==0) num++;
}
if(num>1) return 0;
var nh=target.num('he');
if(target==player) nh--;
if(nh==2) return -2.5;
if(nh==1) return -3;
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if(nh==0) return -4;
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return -2;
},
},
tag:{
respond:1,
respondSha:1,
damage:1,
natureDamage:1,
thunderDamage:1,
multitarget:1,
multineg:1,
discard:2,
loseCard:2,
}
}
}
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},
skill:{
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shihuawuqi:{
mod:{
attackFrom:function(from,to,distance){
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return distance-1;
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}
}
},
shandianjian2:{},
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},
translate:{
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linghunzhihuo:'灵魂之火',
linghunzhihuo_info:'对一名角色造成一点火焰伤害,然后随机弃置一张手牌',
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shenenshu:'神恩术',
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shenenshu_info:'对一名其他角色使用令你与目标中手牌数较少的摸若干张牌直到手牌数相等X不大于3若手牌数已相等改为你与目标各摸一张牌',
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zhiliaobo:'治疗波',
zhiliaobo_info:'对一名受伤角色使用,令其回复一点体力,若其仍处于受伤状态,则进行一次判定,若结果为红色则再回复一点体力',
yuansuhuimie:'元素毁灭',
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yuansuhuimie_info:'对所有角色使用令目标弃置0~2张牌并受到2-X点雷电伤害X为其弃置的手牌数',
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xingjiegoutong:'星界沟通',
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xingjiegoutong_info:'增加一点体力上限并回复一点体力,弃置你的所有手牌',
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tanshezhiren:'弹射之刃',
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tanshezhiren_info:'弃置一名随机角色的手牌重复此过程直到有一名角色失去最后一张手牌最多重复10次',
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chuansongmen:'传送门',
chuansongmen_info:'摸一张牌若你能立即使用之则将此牌回手每回合最多使用3次',
dunpaigedang:'盾牌格挡',
dunpaigedang_info:'获得一点护甲值,摸一张牌',
siwangchanrao:'死亡缠绕',
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siwangchanrao_infox:'弃置一名其他角色的一张手牌,若其此时没有手牌,则你摸一张牌',
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shihuawuqi:'石化武器',
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shihuawuqi_infox:'本回合内攻击范围+1若你手牌中没有杀则从牌堆中获得一张杀',
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shandianjian:'闪电箭',
shandianjian_info:'目标角色展示一张手牌然后若你能弃掉一张与所展示牌相同花色的手牌则对该角色造成1点雷电伤害。',
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shijieshu:'视界术',
shijieshu_info:'目标随机装备牌堆中的两张装备牌,使用者随机弃置一张手牌',
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zhaomingdan:'照明弹',
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zhaomingdan_info:'弃置一名其他角色判定区内的所有牌,然后摸一张牌',
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jihuocard:'激活',
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jihuocard_info:'跳过本回合的弃牌阶段,摸一张牌',
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},
list:[
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['heart',2,'shenenshu'],
['diamond',12,'shenenshu'],
['club',7,'zhiliaobo'],
['spade',1,'zhiliaobo'],
['spade',13,'yuansuhuimie'],
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['spade',13,'xingjiegoutong'],
['diamond',2,'tanshezhiren'],
['diamond',2,'chuansongmen'],
['heart',2,'chuansongmen'],
['club',3,'dunpaigedang'],
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['club',3,'shandianjian','thunder'],
['spade',1,'shandianjian','thunder'],
['spade',7,'shijieshu'],
2015-10-14 03:28:07 +00:00
// ['diamond',5,'zhaomingdan'],
// ['heart',10,'zhaomingdan'],
2015-09-16 07:31:41 +00:00
['diamond',2,'jihuocard'],
2015-09-26 15:55:56 +00:00
['diamond',1,'linghunzhihuo'],
2015-08-15 09:10:06 +00:00
],
}