This commit is contained in:
libccy 2015-11-12 09:12:03 +08:00
parent 8eb48c0825
commit d4670293c7
17 changed files with 544 additions and 186 deletions

View File

@ -22,7 +22,7 @@ mac覆盖contents/resources/app下的同名文件
支持mp3或ogg格式
#####技能
路径audio/skill<br>
以制衡为例若技能有一个配音则命名为zhiheng.mp3若有两个配音则改为zhiheng1.mp3和zhiheng2.mp3<br>
同一技能最多技能两个配音。以制衡为例若技能有一个配音则命名为zhiheng.mp3若有两个配音则改为zhiheng1.mp3和zhiheng2.mp3<br>
查看自己技能名:在战局-命令中输入
````javascript
game.print(game.me.skills);
@ -52,10 +52,10 @@ var players=get.players(null,true);
while(players.length){
var player=players.shift();
if(player.name1){
game.log(player.name1,player.name2);
game.print(player.name1,player.name2);
}
else{
game.log(player.name);
game.print(player.name);
}
}
````

View File

@ -135,7 +135,7 @@ card.extra={
result:{
player:function(player){
var nh=player.num('h');
if(nh<=player.hp&&_status.event.name=='chooseToUse'){
if(nh<=player.hp&&nh<=4&&_status.event.name=='chooseToUse'){
if(_status.event.filterCard&&
_status.event.filterCard({name:'huogong'})){
return -10;
@ -150,6 +150,7 @@ card.extra={
},
target:function(player,target){
if(target.skills.contains('huogong2')||target.num('h')==0) return 0;
if(player.num('h')<=1) return 0;
if(target==player){
if(_status.event.filterCard&&
_status.event.filterCard({name:'huogong'})){
@ -162,7 +163,6 @@ card.extra={
}
return 0;
}
if(player.num('h')<=1) return 0;
return -1.5;
}
},

View File

@ -211,7 +211,7 @@ card.hearth={
result:{
player:function(player){
var nh=player.num('h');
if(nh<=player.hp&&_status.event.name=='chooseToUse'){
if(nh<=player.hp&&nh<=4&&_status.event.name=='chooseToUse'){
if(_status.event.filterCard&&
_status.event.filterCard({name:'shandianjian'})){
return -10;
@ -226,6 +226,7 @@ card.hearth={
},
target:function(player,target){
if(target.skills.contains('shandianjian2')||target.num('h')==0) return 0;
if(player.num('h')<=1) return 0;
if(target==player){
if(_status.event.filterCard&&
_status.event.filterCard({name:'shandianjian'})){

View File

@ -487,6 +487,7 @@ character.gujian={
},
effect:{
target:function(card,player,target){
if(!target.hasFriend()) return;
if(get.tag(card,'damage')){
if(target.hp==target.maxHp) return [0,1];
}

View File

@ -912,10 +912,13 @@ character.mountain={
mark:true
},
huashen1:{
trigger:{global:'gameStart'},
trigger:{global:['gameStart','phaseBefore']},
forced:true,
popup:false,
priority:10,
filter:function(event,player){
return !player.storage.huasheninited;
},
content:function(){
for(var i in lib.character){
if(i.indexOf('stone_')==0) continue;
@ -938,6 +941,7 @@ character.mountain={
player.storage.huashen.unowned=player.storage.huashen.list.slice(0);
player.storage.huashen.unowned.sort(lib.sort.random);
player.storage.huashen.get(2);
player.storage.huasheninited=true;
}
},
huashen2:{
@ -987,6 +991,9 @@ character.mountain={
},500);
}
else{
if(mark.firstChild){
mark.firstChild.remove();
}
mark.setBackground(currentname,'character');
}

View File

@ -2167,7 +2167,7 @@ character.sp={
return player!=target&&!target.storage.bifa;
},
ai1:function(card){
return 8-ai.get.value(card);
return 7-ai.get.value(card);
},
ai2:function(target){
var num=target.hasSkillTag('maixie')?2:0;

View File

@ -1341,34 +1341,61 @@
init:'combat',
item:{
combat:'对战',
leader:'统率'
leader:'统率',
tafang:'塔防'
},
restart:true,
frequent:true,
},
update:function(config,map){
if(config.chess_mode=='combat'){
map.chess_leader_save.hide();
map.chess_leader_clear.hide();
map.battle_number.show();
map.ban_weak.show();
map.free_choose.show();
map.change_choice.show();
map.chess_ordered.show();
map.chess_character.show();
}
else{
if(config.chess_mode=='leader'){
map.chess_leader_save.show();
map.chess_leader_clear.show();
map.battle_number.hide();
map.ban_weak.hide();
map.free_choose.hide();
map.change_choice.hide();
map.chess_ordered.hide();
map.chess_character.hide();
}
else{
map.chess_leader_save.hide();
map.chess_leader_clear.hide();
map.chess_character.show();
}
if(config.chess_mode=='combat'){
map.battle_number.show();
map.chess_ordered.show();
map.free_choose.show();
map.change_choice.show();
}
else{
map.battle_number.hide();
map.chess_ordered.hide();
map.free_choose.hide();
map.change_choice.hide();
}
if(config.chess_mode=='tafang'){
map.chess_treasure.hide();
map.chess_obstacle.hide();
map.tafang_size.show();
}
else{
map.chess_treasure.show();
map.chess_obstacle.show();
map.tafang_size.hide();
}
if(config.chess_mode=='combat'||config.chess_mode=='tafang'){
map.ban_weak.show();
}
else{
map.ban_weak.hide();
}
},
tafang_size:{
name:'战场大小',
init:'9',
frequent:true,
item:{
'6':'小',
'9':'中',
'12':'大',
}
},
chess_leader_save:{
name:'选择历程',
@ -1623,7 +1650,7 @@
'杀死对方阵营的角色可摸一张牌,杀死本方阵营无惩罚<li>'+
'开启交替行动时双方无论存活角色角色多少都将轮流进行行动。在一方所有角色行动完毕进行下一轮行动时若其人数比另一方少另一方可指定至多X名角色名摸一张牌X为人数之差<li>'+
'开启战场机关后每个回合结束时有一定机率出现一个机关该机关不参与战斗并有一个影响周围或全体角色的效果。机关在出现后的5〜10个回合内消失<li>'+
'开启击退效果后,当一名角色对相邻目标造成伤害后,受伤害角色将沿反方向移动一格<li>'+
'开启击退效果后,当一名角色对距离两格以内且在同一直线上的目标造成伤害后,受伤害角色将沿反方向移动一格<li>'+
'战场上可设置出现随机路障,角色无法移动到路障处。当一名角色的周围四格有至少三格为路障或在战场外时,其可以在回合内清除一个相邻路障</ul>'+
'<div style="margin:10px">统率模式</div><ul style="margin-top:0"><li>收集武将进行战斗,根据战斗难度及我方出场武将的强度,战斗胜利后将获得数量不等的金钱。没有君主出场时,获得的金钱较多<li>'+
'金钱可以用来招募随机武将,招到已有武将,或遣返不需要的武将时可得到招募令<li>'+
@ -12753,7 +12780,10 @@
try{
eval(text.value);
}
catch(e){}
catch(e){
text.value=e;
perserveMenu=true;
}
if(!perserveMenu){
text.value='';
clickContainer.call(menuContainer);
@ -13093,6 +13123,10 @@
}
}
else{
node.node={
name:ui.create.div('.name',node),
intro:ui.create.div('.intro',node)
}
if(item.name.indexOf('unknown')==0){
node.setBackground(item.name1,'character');
}
@ -13920,13 +13954,13 @@
}
}
}
if(lib.config.layout=='phone'){
if(lib.config.layout=='phone'&&ui.menuContainer.classList.contains('hidden')){
ui.arena.classList.remove('phonetop');
ui.system1.classList.remove('shown');
ui.system2.classList.remove('shown');
if(ui.chessinfo){
ui.chessinfo.classList.remove('zoomed');
}
// if(ui.chessinfo){
// ui.chessinfo.classList.remove('zoomed');
// }
}
}
if(_status.tempunpop){
@ -15067,7 +15101,7 @@
for(var i=0;i<ui.updates.length;i++){
ui.updates[i]();
}
if(ui.dialog){
if(ui.dialog&&!ui.dialog.classList.contains('noupdate')){
if(lib.config.mode=='chess'){
if(ui.dialog.content.offsetHeight<240&&(!ui.dialog.buttons||!ui.dialog.buttons.length)){
ui.dialog.style.height=ui.dialog.content.offsetHeight+'px';

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View File

@ -67,7 +67,7 @@
}
#control.bosslist{
top:calc(100% - 50px);
top:calc(100% - 50px) !important;
position:fixed;
}
@ -108,8 +108,7 @@
bottom:calc(50% - 335px);
}
#control.bosslist{
top:calc(50% + 350px);
top:calc(50% + 350px) !important;
}
#bosslist{
top:calc(40% - 260px);

View File

@ -66,9 +66,9 @@
#control{
top:calc(100% - 155px);
}
#arena.mobile #control{
/*#arena.mobile #control{
top:calc(100% - 170px);
}
}*/
.fakeme{
width:120px;
height:120px;
@ -138,6 +138,9 @@
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px;
border-radius:8px;
}
.player.playerblank{
background: none;
}
.player.obstacle{
background: repeating-linear-gradient(
135deg,
@ -197,3 +200,9 @@
#arena.selecting .player .action:not(.hidden){
opacity: 1 !important;
}
.button .intro.showintro.tafang{
font-family: 'xinwei';
font-size: 20px;
top: 66px;
left: 5px;
}

View File

@ -5,8 +5,11 @@
left: 3%;
top:3%
}
#control{
bottom:160px;
#arena.mobile>#control{
top:calc(100% - 205px);
}
#arena.chess.mobile>#control{
top:calc(100% - 175px);
}
#control>div,#system>div>div{
height: 40px;
@ -34,6 +37,7 @@
#system>div:not(.shown){
opacity: 0;
width: 50%;
min-width: 50%;
}
#system>div.shown{
min-width: 50%;

View File

@ -505,6 +505,7 @@ mode.chess={
while(targets.length){
var target=targets.shift();
if(player.moveTowards(target)){
// player.moveTowards(target);
event.moved=true;break;
}
if(targets.length==0){
@ -607,20 +608,6 @@ mode.chess={
if(typeof num!='number'){
num=4;
}
var grids=[];
var gridnum=ui.chessheight*ui.chesswidth;
for(var i=0;i<gridnum;i++){
grids.push(i);
}
for(var i=0;i<game.players.length;i++){
grids.remove(parseInt(game.players[i].dataset.position));
}
for(var i=0;i<game.obstacles.length;i++){
grids.remove(parseInt(game.obstacles[i].dataset.position));
}
for(var i=0;i<game.treasures.length;i++){
grids.remove(parseInt(game.treasures[i].dataset.position));
}
var player=ui.create.player();
if(enemy=='treasure'){
player.animate('judgestart');
@ -630,6 +617,7 @@ mode.chess={
player.node.identity.dataset.color='zhong';
player.classList.add('treasure');
player.life=6+Math.floor(Math.random()*6);
game.treasures.add(player);
}
else{
player.animate('start');
@ -645,17 +633,31 @@ mode.chess={
}
player.node.identity.dataset.color=get.translation(player.side+'Color');
game.players.push(player);
if(lib.config.animation){
setTimeout(function(){
player.$rare2();
},300);
}
// if(lib.config.animation){
// setTimeout(function(){
// player.$rare2();
// },300);
// }
}
ui.chess.appendChild(player);
if(_status.video){
if(_status.video||(pos&&!lib.posmap[pos])){
player.dataset.position=pos;
}
else{
var grids=[];
var gridnum=ui.chessheight*ui.chesswidth;
for(var i=0;i<gridnum;i++){
grids.push(i);
}
for(var i=0;i<game.players.length;i++){
grids.remove(parseInt(game.players[i].dataset.position));
}
for(var i=0;i<game.obstacles.length;i++){
grids.remove(parseInt(game.obstacles[i].dataset.position));
}
for(var i=0;i<game.treasures.length;i++){
grids.remove(parseInt(game.treasures[i].dataset.position));
}
player.dataset.position=grids.randomGet();
}
lib.posmap[player.dataset.position]=player;
@ -666,6 +668,12 @@ mode.chess={
}
game.arrangePlayers();
player.chessFocus();
if(game.me&&game.me.name){
game.setChessInfo();
}
else if(game.players.length){
game.setChessInfo(game.players[0]);
}
return player;
},
@ -772,6 +780,320 @@ mode.chess={
}
}
},
phaseLoopTafang:function(){
var next=game.createEvent('phaseLoop');
next.content=function(){
'step 0'
_status.turnCount++;
var dialog=ui.create.dialog('剩余行动点:'+(10+_status.remainingCount),'hidden');
dialog.style.height='260px';
dialog.style.top='calc(50% - 140px)';
dialog.classList.add('center');
dialog.classList.add('noupdate');
event.dialog=dialog;
var list=_status.characterList.splice(0,6);
var map={};
map.bufang=ui.create.buttons(lib.mechlist,'character',dialog.content);
for(var i=0;i<map.bufang.length;i++){
var button=map.bufang[i];
button.node.intro.classList.add('showintro');
button.node.intro.classList.add('tafang');
button.node.intro.innerHTML='三';
button.count=3;
button._link='布防';
}
map.zhaomu=ui.create.buttons(list,'character',dialog.content);
for(var i=0;i<map.zhaomu.length;i++){
var button=map.zhaomu[i];
button.node.intro.classList.add('showintro');
button.node.intro.classList.add('tafang');
button.node.intro.innerHTML='六';
button.count=6;
button._link='招募';
}
if(_status.friends.length){
map.xingdong=ui.create.buttons(_status.friends,'player',dialog.content);
for(var i=0;i<map.xingdong.length;i++){
var button=map.xingdong[i];
button.node.intro.classList.add('showintro');
button.node.intro.classList.add('tafang');
button.node.intro.innerHTML='二';
button.count=2;
button._link='行动';
}
}
else{
map.xingdong=[];
}
var updateSelected=function(){
var count=10+_status.remainingCount;
var selected=dialog.querySelectorAll('.button.selected');
var selectedZhaomu=0;
for(var i=0;i<selected.length;i++){
count-=selected[i].count;
if(selected[i]._link=='招募'){
selectedZhaomu++;
}
}
for(var i in map){
for(var j=0;j<map[i].length;j++){
map[i][j].classList.remove('unselectable');
if(map[i][j].count>count){
map[i][j].classList.add('unselectable');
}
else if(i=='zhaomu'&&_status.friends.length+selectedZhaomu>=ui.chesswidth){
map[i][j].classList.add('unselectable');
}
}
}
ui.dialog.content.firstChild.innerHTML='剩余行动点:'+count;
}
var clickOrder=0;
event.custom.replace.button=function(button){
if(!button.classList.contains('unselectable')||
button.classList.contains('selected')){
button.classList.toggle('selected');
button._clickOrder=clickOrder++;
}
updateSelected();
}
event.custom.add.window=function(clicked){
if(clicked) return;
for(var i in map){
for(var j=0;j<map[i].length;j++){
map[i][j].classList.remove('selected');
map[i][j].classList.remove('unselectable');
}
}
}
var update=function(link){
for(var i in map){
for(var j=0;j<map[i].length;j++){
if(map[i][j]._link!=link){
map[i][j].style.display='none';
}
else{
map[i][j].style.display='';
}
}
}
for(var i=0;i<event.control.childNodes.length;i++){
if(event.control.childNodes[i].innerHTML==link){
event.control.childNodes[i].classList.add('thundertext');
}
}
_status.lastTafangCommand=link;
}
event.control=ui.create.control('布防','招募','行动',function(link,node){
if(link=='行动'&&_status.friends.length==0) return;
if(link=='招募'&&_status.friends.length>=ui.chesswidth) return;
var current=node.parentNode.querySelector('.thundertext');
if(current==node) return;
if(current){
current.classList.remove('thundertext');
}
update(link);
});
if(!_status.friends.length){
event.control.lastChild.style.opacity=0.5;
}
if(_status.friends.length>=ui.chesswidth){
event.control.childNodes[1].style.opacity=0.5;
if(_status.lastTafangCommand=='招募'){
_status.lastTafangCommand='行动';
}
}
event.done=ui.create.control('完成',function(){
var selected=dialog.querySelectorAll('.button.selected');
event.bufang=[];
event.zhaomu=[];
event.xingdong=[];
var xingdongs=[];
_status.remainingCount+=10;
for(var i=0;i<selected.length;i++){
switch(selected[i]._link){
case '布防':event.bufang.push(selected[i].link);break;
case '招募':event.zhaomu.push(selected[i].link);break;
case '行动':xingdongs.push(selected[i]);break;
}
_status.remainingCount-=selected[i].count;
}
_status.remainingCount=Math.ceil(_status.remainingCount/2);
xingdongs.sort(function(a,b){
return a._clickOrder-b._clickOrder;
});
for(var i=0;i<xingdongs.length;i++){
event.xingdong.push(xingdongs[i].link);
}
game.resume();
});
if(_status.lastTafangCommand){
update(_status.lastTafangCommand);
}
else{
update('招募');
}
if(_status.characterList.length<6){
game.over(true);
}
setTimeout(function(){
dialog.open();
},50);
game.pause();
'step 1'
event.dialog.close();
event.control.close();
event.done.close();
delete event.dialog;
delete event.control;
delete event.done;
'step 2'
event.chooseObstacle=false;
if(event.bufang.length){
event.obstacles=game.obstacles.slice(0);
for(var i=0;i<event.obstacles.length;i++){
event.obstacles[i].classList.add('glow');
}
event.chooseObstacle=true;
event.currentBufang=event.bufang.shift();
event.dialog=ui.create.dialog('选择一个位置放置【'+get.translation(event.currentBufang)+'】');
game.pause();
}
else{
delete event.bufang;
}
'step 3'
if(event.dialog){
event.dialog.close();
delete event.dialog;
}
if(event.chooseObstacle){
game.removeObstacle(event.obstacle.dataset.position);
game.addChessPlayer(event.currentBufang,'treasure',0,event.obstacle.dataset.position);
event.chooseObstacle=false;
event.goto(2);
}
else{
if(event.obstacles){
for(var i=0;i<event.obstacles.length;i++){
event.obstacles[i].classList.remove('glow');
}
delete event.obstacles;
}
delete event.obstacle;
delete event.currentBufang;
}
'step 4'
if(event.dialog){
event.dialog.close();
delete event.dialog;
}
if(event.zhaomu.length){
event.currentZhaomu=event.zhaomu.shift();
event.dialog=ui.create.dialog('选择一个位置安排【'+get.translation(event.currentZhaomu)+'】');
var size=ui.chesswidth*ui.chessheight;
var clickGrid=function(){
var player=game.addChessPlayer(event.currentZhaomu,false,4,this.dataset.position);
_status.friends.push(player);
if(!game.me.name){
game.me=player;
ui.me.lastChild.show();
ui.create.fakeme();
ui.handcards1=player.node.handcards1.animate('start').fix();
ui.handcards2=player.node.handcards2.animate('start').fix();
ui.me.appendChild(ui.handcards1);
ui.me.appendChild(ui.handcards2);
ui.updateh(true);
game.setChessInfo();
}
this.delete();
event.redo();
game.resume();
}
if(!event.playergrids){
event.playergrids=[]
for(var i=0;i<size;i++){
if(!lib.posmap[i.toString()]){
var grid=ui.create.div('.player.minskin.playerblank.glow',clickGrid,ui.chess);
grid.animate('start');
grid.dataset.position=i;
event.playergrids.push(grid);
}
}
}
game.pause();
}
else{
delete event.zhaomu;
}
game.delay();
'step 5'
for(var i=7;i>=0;i--){
for(var j=0;j<ui.chesswidth;j++){
var player=lib.posmap[i*ui.chesswidth+j];
if(player&&game.players.contains(player)){
player.moveDown();
}
}
}
game.delay();
'step 6'
if(event.dialog){
event.dialog.close();
delete event.dialog;
}
if(event.playergrids){
for(var i=0;i<event.playergrids.length;i++){
event.playergrids[i].delete();
}
delete event.playergrids;
}
delete event.currentZhaomu;
event.justadded=[];
if(_status.characterList.length){
if(_status.enemies.length<ui.chesswidth*2){
var list1=[];
for(var i=0;i<ui.chesswidth;i++){
if(!lib.posmap[i]){
list1.push(i);
}
}
if(list1.length){
var enemy=game.addChessPlayer(_status.characterList.shift(),true,4,list1.randomGet());
_status.enemies.push(enemy);
event.justadded.push(enemy.name);
if(game.players.length==1){
ui.me.lastChild.show();
game.setChessInfo(game.players[0]);
}
}
}
}
else{
game.over(true);
}
'step 7'
if(event.xingdong.length){
event.xingdong.shift().phase();
event.redo();
}
else{
event.xingdong=_status.enemies.slice(0);
}
'step 8'
if(event.xingdong.length){
var enemy=event.xingdong.shift();
if(!event.justadded.contains(enemy.name)){
enemy.phase();
}
event.redo();
}
'step 9'
delete event.xingdong;
event.goto(0);
game.delay();
}
},
phaseLoopOrdered:function(player){
var next=game.createEvent('phaseLoop');
next.player=player;
@ -897,7 +1219,6 @@ mode.chess={
treasure.$rare2();
},500);
}
game.treasures.add(treasure);
game.delay(3);
}
}
@ -1000,11 +1321,15 @@ mode.chess={
document.head.appendChild(ui.chesssheet);
var playback=localStorage.getItem(lib.configprefix+'playback');
lib.treasurelist=[];
lib.mechlist=[];
if(get.config('chess_character')||playback||get.config('chess_mode')=='leader'){
for(var i in lib.characterPack.mode_chess){
if(i.indexOf('treasure_')==0){
lib.treasurelist.push(i);
}
else if(i.indexOf('chess_mech_')==0){
lib.mechlist.push(i);
}
if(!playback&&i.indexOf('leader_')==0&&get.config('chess_mode')!='leader') continue;
lib.character[i]=lib.characterPack.mode_chess[i];
if(!lib.character[i][4]){
@ -1015,7 +1340,7 @@ mode.chess={
if(get.config('chess_card')){
lib.card.list=lib.card.list.concat(lib.chess_cardlist);
}
if(parseFloat(get.config('chess_obstacle'))>0){
if(parseFloat(get.config('chess_obstacle'))>0&&get.config('chess_mode')!='tafang'){
lib.card.list=lib.card.list.concat(lib.chess_obstaclelist);
delete lib.chess_obstaclelist
}
@ -1072,6 +1397,11 @@ mode.chess={
game.chooseCharacter();
break;
}
case 'tafang':{
_status.mylist=[];
_status.enemylist=[];
break;
}
default:{
game.chooseCharacter();
}
@ -1110,16 +1440,23 @@ mode.chess={
else{
side=Math.random()<0.5;
}
switch(num){
case 2:ui.chessheight=5;break;
case 3:ui.chessheight=5;break;
case 4:ui.chessheight=6;break;
case 5:ui.chessheight=6;break;
case 6:ui.chessheight=7;break;
case 7:ui.chessheight=7;break;
case 8:ui.chessheight=8;break;
if(get.config('chess_mode')=='tafang'){
ui.chesswidth=parseInt(get.config('tafang_size'));
ui.chessheight=11;
}
else{
switch(num){
case 2:ui.chessheight=5;break;
case 3:ui.chessheight=5;break;
case 4:ui.chessheight=6;break;
case 5:ui.chessheight=6;break;
case 6:ui.chessheight=7;break;
case 7:ui.chessheight=7;break;
case 8:ui.chessheight=8;break;
}
ui.chesswidth=Math.round(ui.chessheight*1.5);
}
ui.chesswidth=Math.round(ui.chessheight*1.5);
ui.chess.style.height=148*ui.chessheight+'px';
ui.chess.style.width=148*ui.chesswidth+'px';
ui.chess.addEventListener('mousedown',function(e){
@ -1199,15 +1536,42 @@ mode.chess={
}
event.obs=[];
if(!event.video){
var nco=parseFloat(get.config('chess_obstacle'));
if(nco>0){
var ng=Math.floor(gridnum*nco);
for(var i=0;i<ng;i++){
var cg=grids.randomRemove();
var tafanglist=[0,2,3,5,6,8,9,11,12];
if(get.config('chess_mode')=='tafang'){
for(var i=0;i<ui.chessheight-1;i++){
for(var j=0;j<ui.chesswidth;j++){
if(i>=8&&j!=0&&j!=ui.chesswidth-1) continue;
if(tafanglist.contains(j)){
var cg=i*ui.chesswidth+j;
grids.remove(cg);
game.addObstacle(cg.toString(),false);
event.obs.push(cg.toString());
}
}
}
for(var i=0;i<ui.chesswidth;i++){
switch(ui.chesswidth){
case 6:if(i==2||i==3) continue;break;
case 9:if(i==3||i==4||i==5) continue;break;
case 12:if(i==4||i==5||i==6||i==7) continue;break;
}
var cg=(ui.chessheight-1)*ui.chesswidth+i;
grids.remove(cg);
game.addObstacle(cg.toString(),false);
event.obs.push(cg.toString());
}
}
else{
var nco=parseFloat(get.config('chess_obstacle'));
if(nco>0){
var ng=Math.floor(gridnum*nco);
for(var i=0;i<ng;i++){
var cg=grids.randomRemove();
game.addObstacle(cg.toString(),false);
event.obs.push(cg.toString());
}
}
}
}
_status.enemyCount=_status.enemylist.length;
_status.friendCount=_status.mylist.length;
@ -1337,18 +1701,46 @@ mode.chess={
game.addVideo('initobs',null,event.obs);
}
event.trigger('gameStart');
game.gameDraw(p);
if(get.config('chess_mode')=='leader'){
game.phaseLoopOrdered(p);
}
else if(get.config('chess_ordered')){
game.phaseLoopOrdered(p);
if(get.config('chess_mode')=='tafang'){
ui.me.firstChild.hide();
ui.me.lastChild.hide();
var list=[];
for(i in lib.character){
if(i.indexOf('treasure_')==0) continue;
if(i.indexOf('chess_mech_')==0) continue;
if(lib.character[i][4].contains('minskin')) continue;
if(lib.config.forbidai.contains(i)) continue;
if(lib.config.forbidall.contains(i)) continue;
if(lib.config.forbidchess.contains(i)) continue;
if(get.config('ban_weak')&&lib.config.forbidsingle.contains(i)) continue;
if(lib.character[i][4].contains('boss')) continue;
list.push(i);
}
list.randomSort();
_status.characterList=list;
_status.friends=[];
_status.enemies=[];
_status.turnCount=0;
_status.remainingCount=0;
game.me.side=true;
game.phaseLoopTafang();
}
else{
game.phaseLoop(p);
event.trigger('gameStart');
game.gameDraw(p);
if(get.config('chess_mode')=='leader'){
game.phaseLoopOrdered(p);
}
else if(get.config('chess_ordered')){
game.phaseLoopOrdered(p);
}
else{
game.phaseLoop(p);
}
game.setChessInfo(p);
}
game.setChessInfo(p);
}
},
setChessInfo:function(p){
@ -2848,6 +3240,7 @@ mode.chess={
event.list=list;
for(i in lib.character){
if(i.indexOf('treasure_')==0) continue;
if(i.indexOf('chess_mech_')==0) continue;
if(lib.character[i][4].contains('minskin')) continue;
if(lib.config.forbidai.contains(i)) continue;
if(lib.config.forbidall.contains(i)) continue;
@ -3089,12 +3482,12 @@ mode.chess={
filter:function(event,player){
if(!get.config('attack_move')) return false;
if(!event.source) return false;
if(get.distance(event.source,player,'pure')>1) return false;
if(event.num<1) return false;
if(get.distance(event.source,player,'pure')>2) return false;
var xy1=event.source.getXY();
var xy2=player.getXY();
var dx=xy2[0]-xy1[0];
var dy=xy2[1]-xy1[1];
if(dx*dy!=0) return false;
if(dx==0&&Math.abs(dy)==2){
dy/=2;
}
@ -4105,6 +4498,7 @@ mode.chess={
delay:false,
preservecancel:true,
filter:function(event,player){
if(get.config('chess_mode')=='tafang') return false;
var num=0;
var xy=player.getXY();
if(game.obstacles.contains(player.getNeighbour(-1,0))||xy[0]==0) num++;
@ -4841,6 +5235,13 @@ mode.chess={
treasure_shiyuansu:['','',0,['shiyuansu'],['boss']],
treasure_wuyashenxiang:['','',0,['wuyashenxiang'],['boss']],
chess_mech_nuche:['','',0,['dubiaoxianjing'],['boss']],
chess_mech_toushiche:['','',0,['jiqishi'],['boss']],
chess_mech_zhuangche:['','',0,['shenmidiaoxiang'],['boss']],
chess_mech_huopao:['','',0,['shenpanxianjing'],['boss']],
chess_mech_jidiche:['','',0,['shiyuansu'],['boss']],
chess_mech_gongchengzhui:['','',0,['wuyashenxiang'],['boss']],
leader_caocao:['male','wei',4,['leader_xiaoxiong']],
leader_liubei:['male','shu',4,['leader_renyi']],
leader_sunquan:['male','wu',4,['leader_mouduan']],
@ -4900,102 +5301,4 @@ mode.chess={
],
posmap:{},
help:{},
config:[
function(game,lib,get,ui){
var current=get.config('chess_mode');
if(typeof current!=='string'){
game.saveConfig('chess_mode','combat',true);
current='combat';
}
return ui.create.switcher('chess_mode',['combat','leader'],current,function(){
ui.click.sidebar.local.apply(this,arguments);
window.location.reload();
});
},
function(game,lib,get,ui){
if(get.config('chess_mode')!='leader') return;
var current=get.config('chess_leader_save');
if(typeof current!=='string'){
current='save1';
game.saveConfig('chess_leader_save',current,true);
}
return ui.create.switcher('chess_leader_save',['save1','save2','save3','save4','save5'],current,function(){
ui.click.sidebar.local.apply(this,arguments);
window.location.reload();
});
},
function(game,lib,get,ui){
if(get.config('chess_mode')!='leader') return;
var switcher=ui.create.line('清除进度',function(){
var node=this;
if(node._clearing){
game.save(get.config('chess_leader_save'),null);
window.location.reload();
return;
}
node._clearing=true;
node.innerHTML='单击以确认 (3)';
setTimeout(function(){
node.innerHTML='单击以确认 (2)';
setTimeout(function(){
node.innerHTML='单击以确认 (1)';
setTimeout(function(){
node.innerHTML='清除进度';
delete node._clearing;
},1000);
},1000);
},1000);
});
return switcher;
},
function(game,lib,get,ui){
if(get.config('chess_mode')!='leader'){
return 'battle_number';
}
},
function(game,lib,get,ui){
if(get.config('chess_mode')!='leader'){
return 'ban_weak';
}
},
function(game,lib,get,ui){
if(get.config('chess_mode')!='leader'){
return 'free_choose';
}
},
function(game,lib,get,ui){
if(get.config('chess_mode')!='leader'){
return 'change_choice';
}
},
function(game,lib,get,ui){
if(get.config('chess_mode')=='leader'){
return;
}
var current=get.config('chess_ordered');
if(typeof current!=='boolean'){
game.saveConfig('chess_ordered',true,true);
current=true;
}
return ui.create.switcher('chess_ordered',current,ui.click.sidebar.local2);
},
function(game,lib,get,ui){
if(get.config('chess_mode')=='leader'){
return;
}
var current=get.config('chess_character');
if(typeof current!=='boolean'){
game.saveConfig('chess_character',true,true);
current=true;
}
return ui.create.switcher('chess_character',current,ui.click.sidebar.local2);
},function(game,lib,get,ui){
var current=get.config('chessscroll_speed');
if(typeof current!=='number'){
game.saveConfig('chessscroll_speed',20,true);
current=20;
}
return ui.create.switcher('chessscroll_speed',[0,10,20,30],current,ui.click.sidebar.local);
}
],
}