noname/character/hearth.js

4895 lines
126 KiB
JavaScript
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'use strict';
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character.hearth={
character:{
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hs_jaina:['female','wei',3,['huopu','bianxing','bingjia']],
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hs_lrexxar:['male','shu',4,['shoulie','gongji']],
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hs_wuther:['male','qun',4,['fengxian','jieming']],
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hs_jgarrosh:['male','shu',4,['zhanhou','qiangxi']],
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hs_malfurion:['male','wu',4,['jihuo']],
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hs_guldan:['male','wei',3,['fenliu','hongxi']],
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hs_anduin:['male','qun',3,['shengguang','shijie','anying']],
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hs_sthrall:['male','wu',4,['tuteng','guozai','zuling']],
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hs_waleera:['female','shu',3,['jianren','mengun','wlianji']],
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hs_medivh:['male','wei',3,['jingxiang','moying','mdzhoufu']],
hs_alleria:['male','wu',3,['fengxing','qiaodong','liegong']],
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hs_magni:['male','shu',4,['zhongjia','dunji']],
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hs_liadrin:['female','shu',4,['xueren']],
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hs_neptulon:['male','wu',4,['liechao','qingliu']],
hs_wvelen:['male','qun',3,['shengyan','xianzhi']],
hs_antonidas:['male','wei',3,['yanshu','bingshuang']],
hs_alakir:['male','wei',3,['fengnu','shengdun']],
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hs_zhouzhuo:['male','qun',4,['yiwen']],
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hs_yngvar:['male','qun',3,['huanwu']],
hs_bchillmaw:['male','wei',6,['hanshuang','bingshi']],
hs_malorne:['male','wu',3,['enze','chongsheng']],
hs_malygos:['male','wei',4,['malymowang']],
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hs_xuefashi:['male','wei',2,['liehun','xjumo']],
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hs_loatheb:['male','wu',5,['fengyin']],
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hs_trueheart:['female','qun',3,['qianghuax']],
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hs_sainaliusi:['male','wu',4,['chongsheng','yulu']],
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hs_lrhonin:['male','wei',4,['bingyan','yufa']],
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hs_bolvar:['male','wei',4,['yuanzheng','byuhuo']],
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hs_fuding:['male','wei',4,['shengdun','fbeifa']],
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hs_xuanzhuanjijia:['male','shu',3,['jixuan']],
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hs_ysera:['female','wu',4,['chenshui']],
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hs_alextrasza:['female','shu',5,['fushi']],
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hs_nozdormu:['male','qun',5,['shixu']],
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// hs_sapphiron:['male','wei',4,['bingdong','stuxi']],
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hs_kchromaggus:['male','wei',4,['fenlie']],
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hs_lreno:['male','shu',4,['tanmi']],
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hs_brann:['male','shu',3,['mashu','qianghua']],
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hs_finley:['male','wu',3,['maoxian']],
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hs_kcthun:['male','qun',4,['luanji','xianji']],
hs_anomalus:['male','wei',4,['mobao']],
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hs_blingtron:['male','shu',3,['zengli','xiubu']],
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hs_yogg:['male','wu',4,['kuangluan']],
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hs_xialikeer:['female','shu',3,['duxin']],
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hs_zhishigushu:['male','shu',4,['jiaohui']],
hs_zhanzhenggushu:['male','wei',6,['biri']],
hs_ronghejuren:['male','shu',8,['ronghuo']],
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hs_shanlingjuren:['male','wu',8,['luoshi']],
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hs_aedwin:['male','wu',3,['lianzhan']],
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hs_mijiaojisi:['female','wu',3,['kuixin']],
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hs_huzhixiannv:['female','wu',3,['jingmeng','qingliu']],
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hs_tgolem:['male','wu',4,['xinwuyan','guozai']],
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hs_totemic:['male','wu',3,['s_tuteng']],
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hs_xsylvanas:['female','qun',3,['busi','xshixin','xmojian']],
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hs_siwangzhiyi:['male','qun',12,['mieshi']],
hs_bilanyoulong:['male','wei',4,['lingzhou']],
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hs_jinglinglong:['male','wu',3,['mianyi']],
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// hs_ruanniguai:['male','wu',3,['nianfu']],
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// hs_hudunren:['male','shu',3,['hhudun']],
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hs_nate:['male','wu',4,['chuidiao']],
hs_jiaziruila:['male','wu',4,['hannu']],
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// hs_shifazhe:['male','wei',3,['jizhi','shifa']],
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hs_lafamu:['male','shu',4,['xieneng']],
hs_yelise:['female','wei',3,['xunbao','zhuizong']],
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hs_fandral:['male','shu',4,['nuyan','chouhuo']],
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hs_hallazeal:['male','wei',4,['shengteng','yuansu']],
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// hs_nzoth:['male','shu',4,['nuyan']],
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hs_walian:['male','shu',4,['wzhanyi']],
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// hs_pengpeng:['male','qun',4,['zhadan']],
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},
perfectPair:{
hs_sthrall:['hs_totemic','hs_alakir','hs_neptulon','hs_yngvar','hs_tgolem'],
hs_anduin:['hs_wvelen','hs_mijiaojisi'],
hs_jaina:['hs_antonidas'],
hs_malfurion:['hs_malorne'],
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},
skill:{
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wzhanyi:{
trigger:{player:'phaseUseBefore'},
check:function(event,player){
return player.num('h')+2<=player.hp;
},
content:function(){
'step 0'
event.cards=get.cards(3);
trigger.untrigger();
trigger.finish();
player.$draw(event.cards.slice(0));
for(var i=0;i<event.cards.length;i++){
if(get.type(event.cards[i])=='equip'){
player.equip(event.cards[i]);
event.cards.splice(i--,1);
}
}
player.gain(event.cards);
'step 1'
if(player.num('h','sha')){
player.chooseToUse('战意:使用一张杀').filterCard=function(card){
return card.name=='sha'&&get.itemtype(card)=='card';
}
}
else{
event.finish();
}
'step 2'
if(result.bool){
event.goto(1);
}
}
},
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shengteng:{
trigger:{source:'damageEnd'},
forced:true,
filter:function(event){
return event.card&&get.type(event.card)=='trick';
},
content:function(){
player.gainMaxHp(true);
player.recover();
},
},
yuansu:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.maxHp-player.hp>=3;
},
filterTarget:function(card,player,target){
return player.canUse('yuansuhuimie',target);
},
selectTarget:-1,
multitarget:true,
multiline:true,
line:'thunder',
content:function(){
player.maxHp=player.hp;
player.update();
targets.sort(lib.sort.seat);
player.useCard({name:'yuansuhuimie'},targets).animate=false;
}
},
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chouhuo:{
unique:true,
trigger:{player:'phaseBegin'},
forced:true,
skillAnimation:true,
animationColor:'fire',
filter:function(event,player){
if(player.storage.nuyan&&player.storage.nuyan.length){
var num=0;
for(var i=0;i<lib.inpile.length;i++){
if(get.tag({name:lib.inpile[i]},'damage')){
num++;
}
}
return num<=player.storage.nuyan.length;
}
return false;
},
content:function(){
player.loseMaxHp();
player.changeHujia(2);
player.removeSkill('nuyan');
player.addSkill('nuyan2');
}
},
nuyan2:{
enable:'phaseUse',
usable:3,
chooseButton:{
dialog:function(event,player){
var list=[];
for(var i=0;i<lib.inpile.length;i++){
if(get.tag({name:lib.inpile[i]},'damage')){
list.push([get.type(lib.inpile[i]),'',lib.inpile[i]]);
}
}
return ui.create.dialog([list,'vcard']);
},
filter:function(button,player){
return lib.filter.filterCard({name:button.link[2]},player,_status.event.getParent());
},
check:function(button){
var player=_status.event.player;
var recover=0,lose=1;
for(var i=0;i<game.players.length;i++){
if(!game.players[i].isOut()){
if(game.players[i].hp<game.players[i].maxHp){
if(ai.get.attitude(player,game.players[i])>0){
if(game.players[i].hp<2){
lose--;
recover+=0.5;
}
lose--;
recover++;
}
else if(ai.get.attitude(player,game.players[i])<0){
if(game.players[i].hp<2){
lose++;
recover-=0.5;
}
lose++;
recover--;
}
}
else{
if(ai.get.attitude(player,game.players[i])>0){
lose--;
}
else if(ai.get.attitude(player,game.players[i])<0){
lose++;
}
}
}
}
if(button.link[2]=='nanman'||button.link[2]=='nanman'||button.link[2]=='yuansuhuimie'||
button.link[2]=='chiyuxi'||button.link[2]=='jingleishan'){
if(lose>recover&&lose>0){
return 2;
}
else{
return 0;
}
}
return 1;
},
backup:function(links,player){
return {
filterCard:function(){return false},
selectCard:-1,
popname:true,
viewAs:{name:links[0][2]},
onuse:function(result,player){
player.loseHp();
}
}
},
prompt:function(links,player){
return '失去一点体力,视为使用一张'+get.translation(links[0][2]);
}
},
ai:{
order:6,
result:{
player:function(player){
if(player.hp>1) return 1;
return 0;
}
},
}
},
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nuyan:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.num('he',{color:'red'})>0
},
init:function(player){
player.storage.nuyan=[];
},
chooseButton:{
dialog:function(event,player){
var list=[];
for(var i=0;i<lib.inpile.length;i++){
if(get.tag({name:lib.inpile[i]},'damage')){
list.push([get.type(lib.inpile[i]),'',lib.inpile[i]]);
}
}
return ui.create.dialog([list,'vcard']);
},
filter:function(button,player){
if(player.storage.nuyan.contains(button.link[2])) return false;
return lib.filter.filterCard({name:button.link[2]},player,_status.event.getParent());
},
check:function(button){
var player=_status.event.player;
var recover=0,lose=1;
for(var i=0;i<game.players.length;i++){
if(!game.players[i].isOut()){
if(game.players[i].hp<game.players[i].maxHp){
if(ai.get.attitude(player,game.players[i])>0){
if(game.players[i].hp<2){
lose--;
recover+=0.5;
}
lose--;
recover++;
}
else if(ai.get.attitude(player,game.players[i])<0){
if(game.players[i].hp<2){
lose++;
recover-=0.5;
}
lose++;
recover--;
}
}
else{
if(ai.get.attitude(player,game.players[i])>0){
lose--;
}
else if(ai.get.attitude(player,game.players[i])<0){
lose++;
}
}
}
}
if(button.link[2]=='nanman'||button.link[2]=='nanman'||button.link[2]=='yuansuhuimie'||
button.link[2]=='chiyuxi'||button.link[2]=='jingleishan'){
if(lose>recover&&lose>0){
return 2;
}
else{
return 0;
}
}
return 1;
},
backup:function(links,player){
return {
filterCard:{color:'red'},
selectCard:1,
position:'he',
popname:true,
viewAs:{name:links[0][2]},
ai1:function(card){
return 6-ai.get.value(card);
},
onuse:function(result,player){
player.storage.nuyan.add(result.card.name);
}
}
},
prompt:function(links,player){
return '将一张红色牌当作'+get.translation(links[0][2])+'使用';
}
},
ai:{
order:6,
result:{
player:1
},
}
},
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duxin:{
trigger:{player:['phaseBegin','phaseEnd']},
frequent:true,
content:function(){
var list=['hsdusu_xueji','hsdusu_huangxuecao','hsdusu_kuyecao','hsdusu_shinancao','hsdusu_huoyanhua'];
var name=list.randomGet();
if(name=='hsdusu_huoyanhua'){
player.gain(game.createCard({name:name,nature:'fire'}),'draw');
}
else{
player.gain(game.createCard(name),'draw');
}
},
ai:{
threaten:1.6
}
},
hsdusu_shinancao:{
mark:true,
marktext:'楠',
nopop:true,
intro:{
content:'下一次造成的伤害+1'
},
trigger:{source:'damageBegin'},
forced:true,
content:function(){
trigger.num++;
player.removeSkill('hsdusu_shinancao');
}
},
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kuangluan:{
trigger:{player:'damageEnd'},
forced:true,
priority:10,
filter:function(event,player){
return event.source&&event.source.isAlive()&&event.source!=player;
},
intro:{
content:'players'
},
content:function(){
trigger.source.goMad('phaseAfter');
if(!player.storage.kuangluan){
player.storage.kuangluan=[];
}
player.storage.kuangluan.add(trigger.source);
player.markSkill('kuangluan');
},
ai:{
threaten:0.3
},
group:['kuangluan2','kuangluan3']
},
kuangluan2:{
trigger:{player:'phaseBegin'},
priority:10,
forced:true,
filter:function(event,player){
return player.storage.kuangluan&&player.storage.kuangluan.length>=2;
},
content:function(){
player.recover(player.maxHp);
player.goMad('phaseAfter');
}
},
kuangluan3:{
trigger:{player:'phaseBegin'},
forced:true,
popup:false,
silent:true,
content:function(){
player.storage.kuangluan=[];
player.unmarkSkill('kuangluan');
}
},
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xiubu:{
trigger:{player:'equipEnd'},
frequent:true,
filter:function(event){
return get.subtype(event.card)=='equip1'
},
content:function(){
var num=1;
var info=get.info(trigger.card);
if(info&&info.distance&&typeof info.distance.attackFrom=='number'){
num=1-info.distance.attackFrom;
}
if(num<1){
num=1;
}
var list=['hslingjian_zhongxinghujia','hslingjian_xuanfengzhiren','hslingjian_yinmilichang',
'hslingjian_shengxiuhaojiao','hslingjian_jinjilengdong','hslingjian_xingtigaizao','hslingjian_shijianhuisu'];
var cards=[];
while(num--){
cards.push(game.createCard(list.randomGet()));
}
player.gain(cards,'gain2');
},
threaten:1.3
},
hslingjian_yinshen:{
mark:true,
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nopop:true,
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intro:{
content:'锁定技,你不能成为其他角色的卡牌的目标'
},
mod:{
targetEnabled:function(card,player,target){
if(player!=target) return false;
}
}
},
hslingjian_chaofeng:{
global:'hslingjian_chaofeng_disable',
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nopop:true,
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unique:true,
gainnable:true,
mark:true,
intro:{
content:'锁定技,若你的手牌数大于你的体力值,则只要你在任一其他角色的攻击范围内,该角色使用【杀】时便不能指定你以外的角色为目标',
},
subSkill:{
disable:{
mod:{
targetEnabled:function(card,player,target){
if(player.skills.contains('hslingjian_chaofeng')) return;
if(card.name=='sha'){
if(target.skills.contains('hslingjian_chaofeng')) return;
for(var i=0;i<game.players.length;i++){
if(game.players[i].skills.contains('hslingjian_chaofeng')){
if(game.players[i].hp<game.players[i].num('h')&&
get.distance(player,game.players[i],'attack')<=1){
return false;
}
}
}
}
}
}
}
}
},
hslingjian_xingtigaizao:{
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nopop:true,
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mod:{
maxHandcard:function(player,num){
if(typeof player.storage.hslingjian_xingtigaizao=='number'){
return num-player.storage.hslingjian_xingtigaizao;
}
},
},
mark:true,
intro:{
content:function(storage){
return '手牌上限-'+storage;
}
},
trigger:{player:'phaseEnd'},
forced:true,
popup:false,
silent:true,
content:function(){
player.removeSkill('hslingjian_xingtigaizao');
player.storage.hslingjian_xingtigaizao=0;
}
},
zengli:{
enable:'phaseUse',
usable:1,
filterTarget:function(card,player,target){
return target!=player;
},
delay:false,
content:function(){
'step 0'
var list=[];
for(var i=0;i<lib.inpile.length;i++){
if(lib.card[lib.inpile[i]].subtype=='equip1'){
list.push(lib.inpile[i]);
}
}
if(!list.length){
event.finish();
return;
}
event.card1=game.createCard(list.randomGet());
event.card2=game.createCard(list.randomGet());
player.$draw(event.card1);
target.$draw(event.card2);
game.delay();
'step 1'
player.equip(event.card1);
'step 2'
target.equip(event.card2);
},
ai:{
order:11,
result:{
player:1,
target:function(player,target){
if(target.get('e','1')) return 0;
return 1;
}
}
}
},
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mobao:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
if(!player.storage.mobao) return false;
if(!player.num('h',{color:'black'})) return false;
for(var i=0;i<player.storage.mobao.length;i++){
if(player.storage.mobao[i].isAlive()) return true;
}
return false;
},
filterTarget:function(card,player,target){
return player.storage.mobao.contains(target);
},
position:'he',
selectTarget:-1,
selectCard:[1,3],
check:function(card){
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return 8-ai.get.value(card);
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},
filterCard:{color:'black'},
line:'thunder',
content:function(){
target.damage('thunder',cards.length);
},
ai:{
order:9,
threaten:0.7,
result:{
target:function(player,target){
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return ai.get.damageEffect(target,player,target,'thunder');
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}
}
},
group:['mobao2','mobao3']
},
mobao2:{
trigger:{player:'damageEnd'},
forced:true,
silent:true,
popup:false,
filter:function(event,player){
return event.source&&event.source!=player;
},
content:function(){
if(!player.storage.mobao){
player.storage.mobao=[];
}
player.storage.mobao.add(trigger.source);
}
},
mobao3:{
trigger:{player:'phaseEnd'},
forced:true,
silent:true,
popup:false,
content:function(){
delete player.storage.mobao;
}
},
xianji:{
unique:true,
forceunique:true,
global:'xianji2'
},
xianji2:{
trigger:{player:'phaseEnd'},
direct:true,
filter:function(event,player){
if(player.hasSkill('xianji')) return false;
if(player.hasSkill('xianji3')) return true;
for(var i=0;i<game.players.length;i++){
if(game.players[i].hasSkill('xianji')) return true;
}
return false;
},
content:function(){
'step 0'
player.removeSkill('xianji3');
for(var i=0;i<game.players.length;i++){
if(game.players[i].hasSkill('xianji')){
event.target=game.players[i];break;
}
}
if(event.target){
player.chooseToDiscard([1,2],'献祭是否弃置1〜2张手牌并令'+get.translation(event.target)+'摸等量的牌?').set('ai',function(card){
if(ai.get.attitude(_status.event.player,_status.event.getParent().target)>1){
return 6-ai.get.value(card);
}
return 0;
}).set('logSkill',['xianji',event.target]);
}
else{
event.finish();
}
'step 1'
if(result.bool){
event.target.draw(result.cards.length);
player.storage.xianji3=event.target;
player.addSkill('xianji3');
}
}
},
xianji3:{
mark:'character',
intro:{
content:function(storage,player){
return '每当'+get.translation(storage)+'对你使用一张牌,你摸一张牌';
}
},
trigger:{target:'useCardToBegin'},
filter:function(event,player){
return event.player==player.storage.xianji3;
},
forced:true,
content:function(){
player.draw();
},
},
2016-04-04 16:48:27 +00:00
tanmi:{
trigger:{global:'phaseEnd'},
filter:function(event,player){
2016-04-06 16:26:44 +00:00
return player.num('h')==0&&event.player!=player;
2016-04-04 16:48:27 +00:00
},
2016-04-06 16:26:44 +00:00
frequent:true,
2016-04-04 16:48:27 +00:00
content:function(){
'step 0'
player.draw(2);
'step 1'
player.chooseToUse();
2016-04-06 16:26:44 +00:00
'step 2'
if(result.bool){
event.goto(1);
}
2016-04-04 16:48:27 +00:00
}
},
2016-03-22 06:45:57 +00:00
xueren:{
trigger:{source:'damageEnd'},
filter:function(event){
return event.card&&event.card.name=='sha'&&event.player.isAlive();
},
check:function(event,player){
if(ai.get.attitude(player,event.player)>=0) return false;
if(player.hp>2) return true;
if(player.hp<2) return false;
return player.hp>=event.player.hp;
},
content:function(){
'step 0'
trigger.player.loseHp();
'step 1'
player.loseHp();
'step 2'
player.draw(2);
}
},
maoxian:{
enable:'phaseUse',
usable:2,
direct:true,
delay:false,
unique:true,
getSkills:function(player,current){
var names=[];
var list=[];
var map={};
for(var i=0;i<game.players.length;i++){
if(game.players[i]==player) continue;
if(game.players[i].name&&lib.character[game.players[i].name]){
names.add(game.players[i].name);
}
if(game.players[i].name1&&lib.character[game.players[i].name1]){
names.add(game.players[i].name1);
}
if(game.players[i].name2&&lib.character[game.players[i].name2]){
names.add(game.players[i].name2);
}
}
for(var i=0;i<names.length;i++){
var info=lib.character[names[i]];
if(info){
var skills=info[3];
for(var j=0;j<skills.length;j++){
if(skills[j]==current) continue;
if(lib.translate[skills[j]+'_info']&&lib.skill[skills[j]]&&
!lib.skill[skills[j]].unique){
list.add(skills[j]);
map[skills[j]]=names[i];
}
}
}
}
return [list,map];
},
onremove:function(player){
delete player.additionalSkills.maoxian;
},
content:function(){
'step 0'
var lm=lib.skill.maoxian.getSkills(player,player.additionalSkills.maoxian);
var list=lm[0];
event.map=lm[1];
if(list.length){
player.chooseControl(list.randomGets(3)).prompt='选择一项作为你的技能';
}
else{
event.finish();
}
'step 1'
if(result.control){
2016-03-30 07:31:51 +00:00
game.stopCountChoose();
2016-03-22 06:45:57 +00:00
var link=result.control;
player.addSkill(link);
player.skills.remove(link);
player.additionalSkills.maoxian=link;
player.popup(link);
2016-04-06 10:34:18 +00:00
game.log(player,'获得了技能','【'+get.translation(link)+'】')
2016-03-22 06:45:57 +00:00
var name=event.map[link];
var target;
for(var i=0;i<game.players.length;i++){
if(game.players[i]==player) continue;
if(game.players[i].name==name||
game.players[i].name1==name||
game.players[i].name2==name){
target=game.players[i];break;
}
}
2016-04-06 10:34:18 +00:00
if(target&&(target.name==name||(target.name2==name&&!target.classList.contains('unseen2')))){
2016-03-22 06:45:57 +00:00
player.line(target,'green');
2016-04-05 09:30:38 +00:00
player.markSkillCharacter('maoxian',target,get.translation(link),lib.translate[link+'_info']);
2016-03-22 06:45:57 +00:00
}
player.checkMarks();
game.delay();
}
},
ai:{
order:11,
result:{
player:function(player){
if(player.getStat().skill.maoxian) return 0;
return 1;
}
}
}
},
yiwen:{
trigger:{target:'useCardToBegin'},
filter:function(event,player){
return event.targets&&event.targets.length==1&&
event.target!=event.player&&_status.currentPhase==event.player&&
!event.player.skills.contains('yiwen2');
},
forced:true,
content:function(){
player.gain(game.createCard(trigger.card),'gain2');
trigger.player.addTempSkill('yiwen2','phaseAfter');
},
ai:{
threaten:0.7
}
},
yiwen2:{},
tanbao:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
if(player.hp==player.maxHp) return false;
var hs=player.get('h');
if(hs.length==0) return false;
var types=[];
for(var i=0;i<hs.length;i++){
var type=get.type(hs[i],'trick');
if(types.contains(type)){
return false;
}
else{
types.push(type);
}
}
return true;
},
content:function(){
'step 0'
player.showHandcards();
'step 1'
player.recover(player.num('h'));
},
ai:{
order:10,
result:{
player:1
}
}
},
tanbao_old:{
enable:'phaseUse',
usable:10,
filterCard:true,
position:'he',
check:function(card){
if(_status.event.player.hp==1){
return 7-ai.get.value(card);
}
return 6-ai.get.value(card);
},
selectCard:3,
filter:function(event,player){
return player.num('he')>=3;
},
content:function(){
'step 0'
event.cards=get.cards(3);
if(!event.isMine()) player.showCards(event.cards);
'step 1'
player.chooseCardButton('获得任意张类别不同的牌',[1,3],event.cards).filterButton=function(button){
var type=get.type(button.link,'trick');
for(var i=0;i<ui.selected.buttons.length;i++){
if(get.type(ui.selected.buttons[i].link,'trick')==type){
return false;
}
}
return true;
}
'step 2'
if(result.bool) player.gain(result.links,'gain2');
var types=[];
for(var i=0;i<event.cards.length;i++){
types.add(get.type(event.cards[i],'trick'));
}
if(types.length==3){
player.recover(player.maxHp-player.hp);
}
},
ai:{
order:5,
result:{
player:1
}
}
},
qianghuax:{
enable:'phaseUse',
usable:1,
filterCard:function(card){
var type=get.type(card,'trick');
for(var i=0;i<ui.selected.cards.length;i++){
if(type==get.type(ui.selected.cards[i],'trick')) return false;
}
return true;
},
position:'he',
check:function(card){
return 8-ai.get.value(card);
},
selectCard:[1,Infinity],
content:function(){
var cards2=[];
for(var i=0;i<cards.length;i++){
var type=get.type(cards[i],'trick');
var list=game.findCards(function(name){
if(cards[i].name==name) return;
if(get.type({name:name},'trick')==type){
return ai.get.value({name:name})>ai.get.value(cards[i]);
}
});
if(!list.length){
list=game.findCards(function(name){
if(cards[i].name==name) return;
if(get.type({name:name},'trick')==type){
return ai.get.value({name:name})==ai.get.value(cards[i]);
}
});
}
if(!list.length){
list=[cards[i].name];
}
cards2.push(game.createCard(list.randomGet()));
}
player.gain(cards2);
player.$draw(cards2);
game.log(player,'获得了',cards2);
},
ai:{
order:8,
result:{
player:1
}
}
},
2016-03-19 10:39:09 +00:00
zhuizong:{
enable:'phaseUse',
usable:1,
filterCard:true,
position:'he',
selectCard:[1,Infinity],
check:function(card){
if(ui.selected.cards.length) return 0;
return 6-ai.get.value(card)
},
content:function(){
'step 0'
event.cards=get.cards(4*cards.length);
player.chooseCardButton('获得其中的一张牌',true,event.cards,true);
'step 1'
player.gain(result.links,'draw');
event.cards.remove(result.links[0]);
for(var i=0;i<event.cards.length;i++){
ui.discardPile.appendChild(event.cards[i]);
}
},
ai:{
order:8,
result:{
player:1
},
}
},
xunbao:{
2016-05-30 09:51:40 +00:00
trigger:{player:'phaseBegin'},
2016-05-28 09:00:48 +00:00
frequent:true,
2016-03-19 10:39:09 +00:00
filter:function(event,player){
return !player.skills.contains('xunbao2');
},
2016-05-30 09:51:40 +00:00
priority:1,
2016-05-28 09:00:48 +00:00
// filterCard:true,
// check:function(card){
// return 6-ai.get.value(card);
// },
// position:'he',
2016-03-19 10:39:09 +00:00
content:function(){
2016-05-28 09:00:48 +00:00
'step 0'
event.card=game.createCard('hsbaowu_cangbaotu');
player.storage.xunbao2=event.card;
player.storage.xunbao2_markcount=player.storage.xunbao2.number;
// player.$draw(player.storage.xunbao2);
2016-03-19 10:39:09 +00:00
player.addSkill('xunbao2');
2016-05-28 09:00:48 +00:00
game.delay(2);
event.node=event.card.copy('thrown','center','thrownhighlight',ui.arena).animate('start');
ui.arena.classList.add('thrownhighlight');
game.addVideo('thrownhighlight1');
game.addVideo('centernode',null,get.cardInfo(event.card));
'step 1'
game.addVideo('deletenode',player,[get.cardInfo(event.node)]);
event.node.delete();
event.node.style.transform='scale(0)';
game.addVideo('thrownhighlight2');
ui.arena.classList.remove('thrownhighlight');
2016-03-19 10:39:09 +00:00
},
ai:{
order:3,
result:{
player:1
}
}
},
xunbao2:{
2016-05-28 09:00:48 +00:00
mark:true,
marktext:'宝',
2016-03-19 10:39:09 +00:00
intro:{
content:'card',
},
direct:true,
trigger:{player:'phaseBegin'},
filter:function(event,player){
var hs=player.get('he');
for(var i=0;i<hs.length;i++){
if(hs[i].number==player.storage.xunbao2.number) return true;
}
return false;
},
content:function(){
'step 0'
player.chooseToDiscard('是否弃置一张点数为'+player.storage.xunbao2.number+'的牌获得藏宝图?','he',function(card){
return card.number==player.storage.xunbao2.number;
}).ai=function(card){
return 7-ai.get.value(card);
};
'step 1'
if(result.bool){
player.gain(player.storage.xunbao2,'gain2');
game.log(player,'获得了',player.storage.xunbao2);
delete player.storage.xunbao2;
player.removeSkill('xunbao2');
}
}
},
hsbaowu_cangbaotu:{
trigger:{player:'phaseEnd'},
forced:true,
popup:false,
content:function(){
player.gain(game.createCard('hsbaowu_huangjinyuanhou'),'gain2');
player.removeSkill('hsbaowu_cangbaotu');
}
},
hsbaowu_huangjinyuanhou:{
mark:'card',
2016-05-30 09:51:40 +00:00
nopup:true,
2016-03-19 10:39:09 +00:00
intro:{
content:'防止你受到的所有伤害'
},
trigger:{player:'damageBefore'},
forced:true,
content:function(){
trigger.untrigger();
trigger.finish();
},
ai:{
nofire:true,
nothunder:true,
nodamage:true,
effect:{
target:function(card,player,target,current){
if(get.tag(card,'damage')) return [0,0];
}
},
},
group:'hsbaowu_huangjinyuanhou2'
},
hsbaowu_huangjinyuanhou2:{
trigger:{player:'phaseBegin'},
forced:true,
popup:false,
silent:true,
content:function(){
player.removeSkill('hsbaowu_huangjinyuanhou');
delete player.storage.hsbaowu_huangjinyuanhou;
}
},
xieneng:{
trigger:{player:'phaseEnd'},
direct:true,
content:function(){
'step 0'
var list=[['','','hsshenqi_morijingxiang'],
['','','hsshenqi_kongbusangzhong'],
['','','hsshenqi_nengliangzhiguang']];
2016-06-17 15:44:19 +00:00
var dialog=ui.create.dialog('邪能:选择一张神器牌并获得之',[list,'vcard'],'hidden');
2016-03-19 10:39:09 +00:00
player.chooseButton(dialog).ai=function(){return Math.random();};
'step 1'
if(result.buttons){
player.logSkill('xieneng');
player.gain(game.createCard(result.buttons[0].link[2]),'draw');
}
},
ai:{
threaten:1.3,
effect:{
target:function(card,player,target){
if(card.name=='guiyoujie') return [0,1];
}
}
}
},
2016-03-18 16:34:46 +00:00
fbeifa:{
trigger:{player:'loseEnd'},
filter:function(event,player){
if(player.num('h')) return false;
if(player.storage.fbeifa>=3) return false;
for(var i=0;i<event.cards.length;i++){
if(event.cards[i].original=='h') return true;
}
return false;
},
direct:true,
content:function(){
"step 0"
player.chooseTarget('是否发动【北伐】?',function(card,player,target){
return lib.filter.targetEnabled({name:'sha'},player,target);
}).ai=function(target){
return ai.get.effect(target,{name:'sha'},player);
}
"step 1"
if(result.bool){
player.logSkill('fbeifa');
player.useCard({name:'sha'},result.targets,false);
player.storage.fbeifa++;
}
},
ai:{
expose:0.2,
},
group:['fbeifa2','fbeifa3'],
},
fbeifa2:{
trigger:{source:'damageAfter'},
forced:true,
popup:false,
filter:function(event){
return event.parent.parent.parent.name=='fbeifa';
},
content:function(){
player.draw();
}
},
fbeifa3:{
trigger:{global:'phaseBegin'},
forced:true,
silent:true,
popup:false,
content:function(){
player.storage.fbeifa=0;
}
},
yufa:{
trigger:{global:'phaseEnd'},
direct:true,
filter:function(event,player){
return player.storage.yufa==event.player;
},
content:function(){
'step 0'
player.chooseTarget('是否发动【驭法】?',function(card,player,target){
return target!=trigger.player;
}).ai=function(target){
return ai.get.attitude(player,target);
};
'step 1'
if(result.bool){
player.logSkill('yufa',result.targets);
result.targets[0].gain(game.createCard('chuansongmen'),'gain2');
}
},
group:['yufa2','yufa3'],
ai:{
expose:0.1
}
},
yufa2:{
trigger:{player:'damageEnd'},
filter:function(event,player){
return event.source==_status.currentPhase&&event.source!=player;
},
popup:false,
forced:true,
silent:true,
content:function(){
player.storage.yufa=trigger.source;
}
},
yufa3:{
trigger:{global:'phaseBegin'},
popup:false,
forced:true,
silent:true,
content:function(){
player.storage.yufa=null;
}
},
bingyan:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
2016-03-28 03:15:47 +00:00
if(!lib.card.chiyuxi||!lib.card.jingleishan) return false;
2016-03-18 16:34:46 +00:00
return player.num('he')>0;
},
filterTarget:function(card,player,target){
if(get.color(card)=='red'){
return player.canUse('chiyuxi',target);
}
else{
return player.canUse('jingleishan',target);
}
},
selectTarget:-1,
discard:false,
delay:false,
line:false,
filterCard:true,
position:'he',
log:'notarget',
check:function(card){
return 6-ai.get.value(card);
},
multitarget:true,
content:function(){
if(get.color(cards[0])=='black'){
player.useCard({name:'jingleishan'},cards,targets);
}
else{
player.useCard({name:'chiyuxi'},cards,targets);
}
},
ai:{
order:9.1,
result:{
target:function(player,target){
var card=ui.selected.cards[0];
if(card&&get.color(card)=='black'){
return ai.get.effect(target,{name:'jingleishan'},player,target);
}
return ai.get.effect(target,{name:'chiyuxi'},player,target);
}
}
}
},
2016-03-18 09:59:45 +00:00
shifa:{
trigger:{player:'phaseUseBegin'},
forced:true,
content:function(){
'step 0'
var players=get.players();
var list=[];
for(var i in lib.card){
if(!lib.translate[i+'_info']) continue;
if(lib.card[i].mode&&lib.card[i].mode.contains(lib.config.mode)==false) continue;
if(lib.card[i].type=='trick') list.push(i);
}
for(var i=0;i<game.players.length;i++){
game.players[i].gain(game.createCard(list.randomGet()));
game.players[i].$draw();
}
}
},
2016-03-17 07:30:23 +00:00
yuanzheng:{
trigger:{player:'useCardToBegin'},
direct:true,
filter:function(event,player){
2016-06-18 13:55:54 +00:00
if(event.getParent(2).name=='yuanzheng') return false;
2016-03-17 07:30:23 +00:00
return event.target&&event.target!=player&&get.distance(player,event.target,'attack')>1;
},
content:function(){
'step 0'
2016-06-18 13:55:54 +00:00
player.chooseControl('draw_card','出杀','cancel',function(){
if(ai.get.effect(trigger.target,{name:'sha'},player,player)>0){
return '出杀';
}
return 'draw_card';
}).prompt='是对'+get.translation(trigger.target)+'发动否发动【远征】?';
2016-03-17 07:30:23 +00:00
'step 1'
if(result.control!='cancel'){
if(result.control=='draw_card'){
player.draw();
2016-06-18 13:55:54 +00:00
player.logSkill('yuanzheng');
2016-03-17 07:30:23 +00:00
}
else{
2016-06-18 13:55:54 +00:00
player.logSkill('yuanzheng',trigger.target);
player.useCard({name:'sha'},trigger.target,false).animate=false;
// player.discardPlayerCard(trigger.target,'he',true);
2016-03-17 07:30:23 +00:00
}
}
}
},
byuhuo:{
unique:true,
2016-03-18 16:34:46 +00:00
trigger:{player:'dying'},
priority:6,
forced:true,
2016-03-17 07:30:23 +00:00
mark:true,
skillAnimation:true,
animationColor:'fire',
init:function(player){
player.storage.byuhuo=false;
},
filter:function(event,player){
2016-03-18 16:34:46 +00:00
if(player.hp>0) return false;
2016-03-17 07:30:23 +00:00
if(player.storage.byuhuo) return false;
2016-03-18 16:34:46 +00:00
return true;
2016-03-17 07:30:23 +00:00
},
content:function(){
player.storage.byuhuo=true;
2016-06-18 13:55:54 +00:00
player.addSkill('byuhuo2');
player.maxHp=2;
player.hp=2;
player.update();
if(!player.isTurnedOver()){
player.turnOver();
}
},
ai:{
threaten:function(player,target){
if(!target.storage.byuhuo) return 0.6;
}
},
intro:{
content:function(storage,player){
if(storage){
if(player.hasSkill('byuhuo2')){
return '不能成为其他角色卡牌的目标;在下一回合开始时,对所有其他角色造成两点火焰伤害';
}
return '已发动';
}
else{
return '未发动';
}
}
}
},
byuhuo2:{
trigger:{player:'phaseBegin'},
forced:true,
content:function(){
'step 0'
2016-03-17 07:30:23 +00:00
var targets=game.players.slice(0);
targets.remove(player);
targets.sort(lib.sort.seat);
event.targets=targets;
event.num=0;
2016-06-18 13:55:54 +00:00
player.unmarkSkill('byuhuo');
'step 1'
2016-03-17 07:30:23 +00:00
if(num<event.targets.length){
2016-06-18 13:55:54 +00:00
// if(event.targets[num].num('hej')){
// player.gainPlayerCard(event.targets[num],'hej',true);
// }
player.line(event.targets[num],'fire');
event.targets[num].damage(2,'fire');
2016-03-17 07:30:23 +00:00
event.num++;
event.redo();
}
},
2016-06-18 13:55:54 +00:00
mod:{
targetEnabled:function(card,player,target){
if(player!=target) return false;
}
}
2016-03-17 07:30:23 +00:00
},
yulu:{
enable:'phaseUse',
usable:1,
filterTarget:true,
selectTarget:[1,3],
content:function(){
'step 0'
if(target==targets[0]){
game.asyncDraw(targets,2);
}
'step 1'
if(target==targets[0]){
game.delay();
}
'step 2'
target.chooseToDiscard(2,true);
},
ai:{
order:10,
result:{
target:function(player,target){
switch(target.num('he')==0){
case 0:return 0;
case 1:return 0.5;
case 2:return 0.8;
default:return 1;
}
}
},
threaten:1.2
}
},
fengyin:{
trigger:{player:'phaseEnd'},
direct:true,
filter:function(event,player){
var stat=player.getStat('card');
for(var i in stat){
if(typeof stat[i]=='number'&&get.type(i,'trick')=='trick'){
return false;
}
}
return true;
},
content:function(){
'step 0'
player.chooseTarget('是否发动【封印】?',function(card,player,target){
return target!=player;
}).ai=function(target){
return -ai.get.attitude(player,target)*Math.sqrt(target.num('h'));
}
'step 1'
if(result.bool){
2016-06-25 10:42:22 +00:00
player.logSkill('fengyin',result.targets);
2016-03-17 07:30:23 +00:00
result.targets[0].addTempSkill('fengyin2',{player:'phaseAfter'});
}
}
},
fengyin2:{
mod:{
cardEnabled:function(card){
if(get.type(card,'trick')=='trick') return false;
}
},
mark:true,
marktext:'封',
intro:{
content:'下个回合无法使用锦囊牌'
}
},
2016-03-14 08:58:27 +00:00
hannu:{
trigger:{player:'damageEnd'},
forced:true,
filter:function(event,player){
return player.num('h')>0;
},
content:function(){
'step 0'
var nh=player.num('h');
if(nh){
player.draw(nh);
}
else{
event.finish();
}
'step 1'
var hs=player.get('h');
if(hs.length>10&&hs.length>player.hp){
player.discard(hs.randomGets(hs.length-player.hp));
}
2016-03-21 09:05:16 +00:00
},
ai:{
effect:{
target:function(card,player,target){
if(get.tag(card,'damage')){
if(player.skills.contains('jueqing')) return [1,-2];
if(!target.hasFriend()) return;
var nh=target.num('h');
if(nh>5) return [1,-1];
if(nh<=1) return [1,-0.1];
if(nh==2){
if(target.hp>=2) return [1,0.1];
}
else{
if(target.hp>=4) return [1,2];
if(target.hp==3) return [1,1.5];
if(target.hp==2) return [1,0.5];
}
}
}
}
2016-03-14 08:58:27 +00:00
}
},
chuidiao:{
trigger:{player:'phaseEnd'},
forced:true,
content:function(){
var num=Math.floor(Math.random()*3);
if(num) player.draw(num);
},
},
hhudun:{
trigger:{player:'phaseBegin'},
forced:true,
2016-05-20 15:15:49 +00:00
filter:function(event,player){
return player.hujia<3;
},
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content:function(){
player.changeHujia();
player.update();
},
},
2016-03-04 13:31:26 +00:00
fenlie:{
audio:2,
forced:true,
trigger:{player:'gainAfter'},
filter:function(event,player){
if(event.parent.parent.name=='phaseDraw') return false;
if(event.parent.name=='fenlie') return false;
if(player.storage.fenlie>=3) return false;
2016-03-27 06:50:39 +00:00
if(!event.cards) return false;
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return true;
},
content:function(){
var cards=[];
for(var i=0;i<trigger.cards.length;i++){
cards.push(game.createCard(trigger.cards[i]));
}
player.storage.fenlie++;
player.gain(cards,'draw');
},
2016-06-09 15:06:55 +00:00
ai:{
effect:{
target:function(card){
if(card.name=='toulianghuanzhu'){
return [1,2];
}
}
}
},
2016-03-04 13:31:26 +00:00
group:'fenlie2'
},
fenlie2:{
trigger:{global:'phaseBegin'},
forced:true,
popup:false,
silent:true,
content:function(){
player.storage.fenlie=0;
}
},
nianfu:{
enable:'phaseUse',
usable:1,
filterTarget:function(card,player,target){
return player!=target&&target.num('e')>0;
},
filter:function(event,player){
return game.hasPlayer(function(target){
return target!=player&&target.num('e');
});
},
content:function(){
var es=target.get('e');
if(es.length>1){
es=es.randomGets(Math.ceil(Math.random()*2));
}
target.discard(es);
},
ai:{
order:9.5,
result:{
target:function(player,target){
var ne=target.num('e');
if(ne>1) return -1.5;
return -1;
}
}
}
},
shixu:{
group:['shixu_begin','shixu_end','shixu_discard'],
subSkill:{
begin:{
trigger:{global:'phaseUseBegin'},
forced:true,
popup:false,
silent:true,
content:function(){
trigger.player.storage.shixu_begin=get.time();
}
},
end:{
trigger:{global:'phaseUseEnd'},
forced:true,
popup:false,
silent:true,
filter:function(event,player){
return typeof event.player.storage.shixu_begin=='number';
},
content:function(){
trigger.player.storage.shixu=get.time()-trigger.player.storage.shixu_begin;
delete trigger.player.storage.shixu_begin;
}
},
discard:{
trigger:{global:'phaseEnd'},
forced:true,
filter:function(event,player){
return typeof event.player.storage.shixu=='number'&&
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event.player.storage.shixu>3000&&event.player.num('he')>0&&event.player.isAlive();
2016-03-04 13:31:26 +00:00
},
content:function(){
player.line(trigger.player,'green');
trigger.player.chooseToDiscard('he',true,Math.floor(trigger.player.storage.shixu/3000));
delete trigger.player.storage.shixu;
}
}
}
},
jixuan:{
trigger:{player:'phaseAfter'},
forced:true,
filter:function(event,player){
return event.parent.name!='jixuan';
},
content:function(){
player.phase();
},
ai:{
threaten:1.8
},
},
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qianghua:{
trigger:{player:'useCardAfter'},
filter:function(event,player){
if(event.parent.name=='qianghua') return false;
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if(player.storage.qianghua>=1) return false;
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if(_status.currentPhase!=player) return false;
if(event.parent.parent.name!='phaseUse') return false;
if(!event.targets||!event.card) return false;
var type=get.type(event.card);
if(type!='basic'&&type!='trick') return false;
var card=game.createCard(event.card.name,event.card.suit,event.card.number,event.card.nature);
for(var i=0;i<event.targets.length;i++){
if(!event.targets[i].isAlive()) return false;
if(!player.canUse({name:event.card.name},event.targets[i],false,false)){
return false;
}
}
return true;
},
check:function(event,player){
if(event.card.name=='tiesuo') return false;
if(event.card.name=='toulianghuanzhu') return false;
return true;
},
content:function(){
player.storage.qianghua++;
var card=game.createCard(trigger.card.name,trigger.card.suit,trigger.card.number,trigger.card.nature);
player.useCard(card,trigger.targets);
},
ai:{
threaten:1.3
},
group:'qianghua_clear',
subSkill:{
clear:{
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trigger:{player:'phaseBefore'},
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forced:true,
silent:true,
popup:false,
content:function(){
player.storage.qianghua=0;
}
}
}
},
qianghua2:{},
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biri:{
trigger:{global:'useCard'},
priority:15,
filter:function(event,player){
return event.card.name=='sha'&&event.player!=player&&
get.distance(player,event.targets[0])<=1&&
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player.num('h','shan')>0&&
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event.targets.contains(player)==false&&event.targets.length==1;
},
direct:true,
content:function(){
"step 0"
var effect=0;
for(var i=0;i<trigger.targets.length;i++){
effect+=ai.get.effect(trigger.targets[i],trigger.card,trigger.player,player);
}
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var str='蔽日:是否弃置一张闪令'+get.translation(trigger.player);
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if(trigger.targets&&trigger.targets.length){
str+='对'+get.translation(trigger.targets);
}
str+='的'+get.translation(trigger.card)+'失效?';
if(event.isMine()||effect<0){
game.delay(0.5);
}
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var next=player.chooseToDiscard('h',function(card){
return card.name=='shan';
},str);
next.ai=function(card){
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if(effect<0){
return 9-ai.get.value(card);
}
return -1;
}
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next.logSkill=['biri',trigger.targets];
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"step 1"
if(result.bool){
trigger.untrigger();
trigger.finish();
}
},
ai:{
expose:0.2
}
},
stuxi:{
trigger:{player:'phaseEnd'},
forced:true,
content:function(){
'step 0'
event.targets=get.players();
'step 1'
if(event.targets.length){
var target=event.targets.shift();
if(!target.isTurnedOver()&&target.num('he')){
target.chooseToDiscard(true);
}
event.redo();
}
}
},
bingdong:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
return !player.isTurnedOver();
},
filterTarget:function(card,player,target){
return !target.isTurnedOver()&&player!=target;
},
content:function(){
'step 0'
if(!player.isTurnedOver()){
player.turnOver();
}
'step 1'
if(!target.isTurnedOver()){
target.turnOver();
}
},
ai:{
order:1,
expose:0.2,
result:{
target:function(player,target){
if(ai.get.attitude(player,target)<-3&&player.identity!='zhu'){
return -1;
}
return 0;
}
}
}
},
luoshi:{
trigger:{player:'damageEnd'},
forced:true,
filter:function(event,player){
return player.num('he')>0||(event.source&&event.source.num('he')>0);
},
content:function(){
'step 0'
var hs=player.get('he');
if(hs.length){
player.discard(hs.randomGet())
}
'step 1'
if(trigger.source){
var hs=trigger.source.get('he');
if(hs.length){
trigger.source.discard(hs.randomGet())
}
}
}
},
ronghuo:{
trigger:{player:'useCardToBefore'},
priority:7,
filter:function(event,player){
if(event.card.name=='sha'&&!event.card.nature) return true;
},
check:function(event,player){
var att=ai.get.attitude(player,event.target);
if(event.target.hasSkillTag('nofire')){
return att>0;
}
return att<=0;
},
forced:true,
content:function(){
trigger.card.nature='fire';
player.addSkill('ronghuo2');
player.storage.ronghuo=trigger.card;
}
},
ronghuo2:{
trigger:{player:'useCardAfter'},
forced:true,
popup:false,
content:function(){
delete player.storage.ronghuo.nature;
}
},
fushi:{
enable:'phaseUse',
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filterTarget:function(card,player,target){
return target.hp<target.maxHp;
},
2015-12-20 04:34:31 +00:00
content:function(){
'step 0'
target.loseMaxHp(true);
'step 1'
if(target.hp<target.maxHp){
target.recover();
}
},
ai:{
threaten:1.4,
expose:0.2,
order:9,
result:{
target:function(player,target){
if(target.hp==target.maxHp) return 0;
if(target.hp==target.maxHp-1) return -1;
if(target.hp==1) return 1;
if(target.hp<target.maxHp-2) return 0.5;
return 0;
}
}
}
},
mianyi:{
mod:{
targetEnabled:function(card,player,target,now){
if(player!=target){
2015-12-30 04:00:49 +00:00
if(get.type(card)=='trick') return false;
2015-12-20 04:34:31 +00:00
}
}
}
},
jiaohui:{
trigger:{player:'phaseEnd'},
direct:true,
filter:function(event,player){
return !player.getStat('damage');
},
content:function(){
'step 0'
player.chooseTarget('是否发动【教诲】?').ai=function(target){
var att=ai.get.attitude(player,target);
if(att>1&&target.hp<=1){
att+=2;
}
return att;
};
'step 1'
if(result.bool){
event.target=result.targets[0];
player.logSkill('jiaohui',event.target);
if(event.target.hp<event.target.maxHp){
event.target.chooseControl('draw_card','recover_hp',function(event,target){
if(target.hp>=2||target.hp>=target.maxHp-1) return 'draw_card';
if(target.hp==2&&target.num('h')==0) return 'draw_card';
return 'recover_hp';
});
}
else{
event.target.draw(2);
event.finish();
}
}
else{
event.finish();
}
'step 2'
if(result.control=='draw_card'){
event.target.draw(2);
}
else{
event.target.recover();
}
},
},
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chenshui:{
trigger:{player:'phaseEnd'},
frequent:true,
content:function(){
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var list=['hsmengjing_feicuiyoulong','hsmengjing_huanxiaojiemei',
'hsmengjing_suxing','hsmengjing_mengye','hsmengjing_mengjing'];
2015-11-21 05:30:26 +00:00
player.gain(game.createCard(list.randomGet()));
player.$draw();
},
ai:{
threaten:2
}
},
2015-11-18 03:39:14 +00:00
liehun:{
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trigger:{player:'phaseEnd'},
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forced:true,
filter:function(event,player){
return player.num('h',{type:'basic'})<player.num('h');
},
content:function(){
var hs=player.get('h');
for(var i=0;i<hs.length;i++){
if(get.type(hs[i])=='basic'){
hs.splice(i--,1);
}
}
if(hs.length){
var hs2=[];
for(var i=0;i<hs.length;i++){
hs2.push(game.createCard(hs[i].name,hs[i].suit,hs[i].number));
}
player.gain(hs2,'draw');
}
},
ai:{
threaten:1.5
}
},
xjumo:{
mod:{
maxHandcard:function(player,num){
2015-11-30 13:08:29 +00:00
if(player.hp<player.maxHp) return num+5;
2015-11-18 03:39:14 +00:00
return num+3;
2015-11-21 05:30:26 +00:00
},
2015-11-18 03:39:14 +00:00
},
},
malymowang:{
trigger:{source:'damageBegin'},
forced:true,
filter:function(event){
return event.card&&get.type(event.card)=='trick'&&event.parent.name!='_lianhuan'&&event.parent.name!='_lianhuan2';
},
content:function(){
trigger.num++;
},
group:'malymowang2',
ai:{
threaten:1.8
}
},
malymowang2:{
trigger:{player:'phaseUseBegin'},
forced:true,
content:function(){
'step 0'
var list=[];
for(var i in lib.card){
if(!lib.translate[i+'_info']) continue;
if(lib.card[i].mode&&lib.card[i].mode.contains(lib.config.mode)==false) continue;
if(lib.card[i].type=='trick') list.push(['锦囊','',i]);
}
list=list.randomGets(3);
var dialog=ui.create.dialog('选择一张锦囊牌加入你的手牌',[list,'vcard'],'hidden');
player.chooseButton(dialog,true);
'step 1'
if(result.buttons){
player.gain(game.createCard(result.buttons[0].link[2]),'gain2');
}
}
},
lingzhou:{
trigger:{player:'useCard'},
direct:true,
filter:function(event){
return get.type(event.card,'trick')=='trick';
},
content:function(){
"step 0"
player.chooseTarget('是否发动【灵咒】?').ai=function(target){
var num=ai.get.attitude(player,target);
if(num>0){
2016-06-09 15:06:55 +00:00
if(target==player){
num++;
2015-11-18 03:39:14 +00:00
}
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if(target.hp==1){
2015-11-18 03:39:14 +00:00
num+=3;
}
else if(target.hp==2){
num+=1;
}
}
return num;
}
"step 1"
if(result.bool){
player.logSkill('lingzhou',result.targets);
var target=result.targets[0];
if(target.hp<target.maxHp){
target.chooseControl('draw_card','recover_hp',function(event,target){
if(target.hp>=3&&target.num('h')<target.hp) return 'draw_card';
return 'recover_hp';
});
event.target=target;
}
else{
target.draw();
event.finish();
}
}
else{
event.finish();
}
"step 2"
if(result.control=='draw_card'){
event.target.draw();
}
else{
event.target.recover();
}
},
ai:{
expose:0.2,
threaten:1.5
}
},
mieshi:{
trigger:{player:'phaseEnd'},
forced:true,
content:function(){
'step 0'
player.loseHp();
'step 1'
event.target=game.players.randomGet(player);
player.line(event.target,'fire');
game.delayx();
'step 2'
event.target.damage('fire');
}
},
xmojian:{
trigger:{player:'turnOverAfter'},
direct:true,
filter:function(event,player){
2016-06-25 16:38:59 +00:00
return !player.isTurnedOver();
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},
content:function(){
"step 0"
player.chooseTarget('是否发动【魔箭】?',function(card,player,target){
return lib.filter.targetEnabled({name:'sha'},player,target);
}).ai=function(target){
return ai.get.effect(target,{name:'sha'},player);
}
"step 1"
if(result.bool){
player.logSkill('xmojian');
player.useCard({name:'sha'},result.targets,false);
}
},
ai:{
expose:0.2,
}
},
2015-12-19 09:28:50 +00:00
xshixin:{
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trigger:{source:'damageEnd'},
forced:true,
filter:function(event,player){
return event.player.isAlive()&&event.player!=player;
},
content:function(){
'step 0'
trigger.player.loseHp();
'step 1'
player.loseHp();
}
},
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enze:{
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enable:'phaseUse',
usable:1,
filterTarget:function(card,player,target){
return player.num('h')!=target.num('h');
},
content:function(){
var num=player.num('h')-target.num('h');
if(num>0){
2016-05-29 08:46:27 +00:00
if(num>3){
num=3;
}
2015-09-03 03:49:14 +00:00
target.draw(num);
}
else if(num<0){
target.chooseToDiscard(-num,true);
}
},
ai:{
threaten:1.8,
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order:function(name,player){
2015-09-03 03:49:14 +00:00
return 10;
},
result:{
target:function(player,target){
return player.num('h')-target.num('h');
}
},
expose:0.2
}
},
chongsheng:{
unique:true,
enable:'chooseToUse',
mark:true,
init:function(player){
player.storage.chongsheng=0;
2015-11-04 01:59:00 +00:00
game.addVideo('storage',player,['chongsheng',player.storage.chongsheng]);
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},
filter:function(event,player){
if(event.type!='dying') return false;
if(player!=_status.dying) return false;
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if(player.storage.chongsheng==2) return false;
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},
content:function(){
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player.hp=Math.min(2-player.storage.chongsheng,player.maxHp);
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player.discard(player.get('hej'));
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player.draw(2-player.storage.chongsheng);
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player.storage.chongsheng++;
2015-10-09 11:29:32 +00:00
if(player.storage.chongsheng==2){
2015-09-03 03:49:14 +00:00
player.unmarkSkill('chongsheng');
}
if(player.classList.contains('linked')) player.link();
if(player.classList.contains('turnedover')) player.turnOver();
2015-11-04 01:59:00 +00:00
game.addVideo('storage',player,['chongsheng',player.storage.chongsheng]);
2015-09-03 03:49:14 +00:00
},
ai:{
skillTagFilter:function(player){
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if(player.storage.chongsheng==2) return false;
2015-09-03 03:49:14 +00:00
if(player.hp>0) return false;
},
save:true,
result:{
player:10
},
threaten:function(player,target){
2015-10-09 11:29:32 +00:00
if(target.storage.chongsheng<2) return 0.6;
2015-09-03 03:49:14 +00:00
}
},
intro:{
content:function(storage){
2015-11-04 01:59:00 +00:00
return '剩余'+get.cnNumber(2-storage)+'次';
2015-09-03 03:49:14 +00:00
}
}
},
guozai:{
2015-09-10 09:35:58 +00:00
enable:'phaseUse',
2015-12-30 04:00:49 +00:00
usable:2,
2015-09-03 03:49:14 +00:00
filter:function(event,player){
2015-09-10 09:35:58 +00:00
return player.num('h')<4;
},
init:function(player){
player.storage.guozai2=0;
2015-09-03 03:49:14 +00:00
},
content:function(){
2015-09-10 09:35:58 +00:00
var num=4-player.num('h');
player.draw(num);
player.addSkill('guozai2');
player.storage.guozai2+=num;
2015-11-04 01:59:00 +00:00
game.addVideo('storage',player,['guozai2',player.storage.guozai2]);
2015-09-10 09:35:58 +00:00
},
ai:{
order:1,
result:{
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player:1
2015-09-10 09:35:58 +00:00
}
2015-09-03 03:49:14 +00:00
}
},
guozai2:{
mark:true,
intro:{
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content:function(storage){
return '需弃置'+get.cnNumber(storage)+'张牌';
2015-09-03 03:49:14 +00:00
}
2015-09-10 09:35:58 +00:00
},
trigger:{player:'phaseUseEnd'},
forced:true,
content:function(){
player.chooseToDiscard('he',true,player.storage.guozai2);
player.storage.guozai2=0;
player.removeSkill('guozai2');
2015-09-03 03:49:14 +00:00
}
},
2015-12-20 04:34:31 +00:00
guozaix:{
enable:'phaseUse',
usable:2,
filter:function(event,player){
return player.num('h')<4;
},
init:function(player){
player.storage.guozaix2=0;
},
content:function(){
var num=4-player.num('h');
player.draw(num);
player.addSkill('guozaix2');
player.storage.guozaix2+=num;
game.addVideo('storage',player,['guozaix2',player.storage.guozaix2]);
},
ai:{
order:1,
result:{
player:1
}
}
},
guozaix2:{
mark:true,
intro:{
content:function(storage){
return '需弃置'+get.cnNumber(storage)+'张牌';
}
},
trigger:{player:'phaseUseEnd'},
forced:true,
content:function(){
player.chooseToDiscard('he',true,player.storage.guozaix2);
player.storage.guozaix2=0;
player.removeSkill('guozaix2');
}
},
2015-09-03 03:49:14 +00:00
hanshuang:{
trigger:{source:'damageEnd'},
forced:true,
filter:function(event,player){
return event.card&&get.color(event.card)=='black'&&
!event.player.isTurnedOver()&&event.player.isAlive();
},
content:function(){
trigger.player.turnOver();
player.loseHp();
},
ai:{
threaten:1.5,
effect:{
player:function(card,player,target,current){
if(get.color(card)=='black'&&get.tag(card,'damage')){
return [1,0,1,-2];
}
}
}
}
},
bingshi:{
2015-09-25 00:26:16 +00:00
global:'bingshi2'
},
bingshi2:{
trigger:{global:'dieAfter'},
2015-09-03 03:49:14 +00:00
forced:true,
2015-09-25 00:26:16 +00:00
filter:function(event,player){
2015-11-04 01:59:00 +00:00
return event.player.skills.contains('bingshi')&&event.player.isDead();
2015-09-25 00:26:16 +00:00
},
2015-09-03 03:49:14 +00:00
content:function(){
2015-10-10 14:38:33 +00:00
trigger.player.line(player,'thunder');
player.damage('nosource','thunder').animate=false;
player.$damage(trigger.player);
2016-01-04 08:59:37 +00:00
if(lib.config.animation&&!lib.config.low_performance){
player.$thunder();
}
2015-09-03 03:49:14 +00:00
}
},
huanwu:{
enable:'phaseUse',
usable:1,
filterTarget:function(card,player,target){
return !target.storage.huanwu;
},
content:function(){
target.gainMaxHp();
target.recover();
target.draw(2);
target.storage.huanwu=true;
target.mark('huanwu',{
name:'唤雾',
content:'已发动'
});
2015-11-04 01:59:00 +00:00
game.addVideo('mark',target,{
name:'唤雾',
content:'已发动',
id:'huanwu'
});
2015-09-03 03:49:14 +00:00
},
ai:{
threaten:1.2,
result:{
target:function(player,target){
return 1/target.hp;
}
},
order:10,
expose:0.3
}
},
fengnu:{
mod:{
cardUsable:function(){
return Infinity;
},
targetInRange:function(){
return true;
}
},
trigger:{player:'useCard'},
filter:function(event,player){
if(_status.currentPhase!=player) return false;
return get.cardCount(event.card,player)>1;
},
forced:true,
content:function(){
player.draw();
}
},
shengdun:{
2015-10-20 17:44:00 +00:00
trigger:{player:'phaseBegin'},
forced:true,
filter:function(event,player){
return !player.hujia;
},
content:function(){
player.changeHujia();
player.update();
},
},
shengdun_old:{
2015-09-03 03:49:14 +00:00
trigger:{player:'phaseBegin'},
forced:true,
silent:true,
popup:false,
priority:10,
init2:function(player){
player.markSkill('shengdun');
},
content:function(){
if(player.storage.shengdun){
player.markSkill('shengdun');
}
player.storage.shengdun=false;
},
intro:{
content:'未发动'
},
group:'shengdun2'
},
2015-10-20 17:44:00 +00:00
shengdun_old2:{
2015-09-03 03:49:14 +00:00
trigger:{player:'damageBegin'},
forced:true,
filter:function(event,player){
return event.num>0&&!player.storage.shengdun;
},
content:function(){
trigger.num--;
player.storage.shengdun=true;
player.unmarkSkill('shengdun');
}
},
2015-08-15 09:10:06 +00:00
jingmeng:{
trigger:{player:'useCard'},
frequent:true,
filter:function(event,player){
return _status.currentPhase==player&&get.cardCount(true,player)==1;
},
content:function(){
var type=get.type(trigger.card);
var card=get.cardPile(function(card){
return get.type(card)==type;
});
if(card){
player.gain(card,'gain2');
2015-12-08 13:54:44 +00:00
game.log(player,'获得了',card);
2015-08-15 09:10:06 +00:00
}
},
ai:{
threaten:1.1
}
},
kuixin:{
trigger:{player:'phaseEnd'},
direct:true,
filter:function(event,player){
var nh=player.num('h');
var nm=1;
for(var i=0;i<game.players.length;i++){
var target=game.players[i];
if(target!=player&&Math.abs(target.num('h')-nh)<=nm){
return true;
}
}
return false;
},
content:function(){
'step 0'
var nh=player.num('h');
var nm=1;
var check=true;
if(player.num('h','tao')){
check=false;
}
else if(player.num('h','shan')&&player.num('h','wuxie')){
check=false;
}
player.chooseTarget('是否发动【窥心】?',function(card,player,target){
return target!=player&&Math.abs(target.num('h')-nh)<=nm;
}).ai=function(target){
if(!check) return 0;
if(ai.get.attitude(player,target)<0){
return target.num('h')-nh;
}
return 0;
};
'step 1'
if(result.bool){
var target=result.targets[0];
player.logSkill('kuixin',result.targets);
var cards0=target.get('h');
var cards1=player.get('h');
target.gain(cards1);
player.gain(cards0);
target.$give(cards0.length,player);
player.$give(cards1.length,target);
}
},
ai:{
expose:0.2,
threaten:1.5
}
},
2015-10-20 17:44:00 +00:00
lianzhan:{
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trigger:{player:'phaseUseEnd'},
frequent:true,
filter:function(event,player){
return get.cardCount(true,player)>0;
},
content:function(){
player.draw(get.cardCount(true,player));
},
ai:{
threaten:1.3
}
},
bingshuang:{
trigger:{source:'damageEnd'},
filter:function(event,player){
2015-09-03 03:49:14 +00:00
return event.card&&get.type(event.card)=='trick'&&
event.player.isAlive()&&!event.player.isTurnedOver();
2015-08-15 09:10:06 +00:00
},
prompt:function(event,player){
return '是否对'+get.translation(event.player)+'发动【冰霜】?';
},
check:function(event,player){
return ai.get.attitude(player,event.player)<=0;
},
content:function(){
trigger.player.draw(2);
trigger.player.turnOver();
}
},
yanshu:{
2015-09-03 03:49:14 +00:00
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.num('h',{type:'basic'})<player.num('h');
},
filterCard:function(card){
return get.type(card)!='basic';
},
check:function(card){
return 6-ai.get.value(card);
},
2015-08-15 09:10:06 +00:00
content:function(){
2015-09-03 03:49:14 +00:00
var card=cards[0];
2015-10-08 06:16:37 +00:00
var card2=get.cardPile('liuxinghuoyu');
if(!card2){
card2=game.createCard('liuxinghuoyu',get.suit(card),get.number(card));
}
player.gain(card2,'gain2');
2015-08-15 09:10:06 +00:00
},
ai:{
2015-09-03 03:49:14 +00:00
order:9,
result:{
player:1
},
2015-08-15 09:10:06 +00:00
threaten:2
}
},
shengyan:{
trigger:{global:'recoverEnd'},
filter:function(event,player){
return !player.skills.contains('shengyan2')&&event.player.hp<event.player.maxHp;
},
prompt:function(event,player){
return '是否对'+get.translation(event.player)+'发动【圣言】?';
},
check:function(event,player){
return ai.get.attitude(player,event.player)>0;
},
content:function(){
trigger.player.recover();
2016-05-30 08:07:55 +00:00
player.line(trigger.player,'green');
2015-08-15 09:10:06 +00:00
player.addTempSkill('shengyan2','phaseAfter');
},
ai:{
expose:0.2
}
},
shengyan2:{},
liechao:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
return !player.isTurnedOver()&&player.num('h')<=player.hp;
},
content:function(){
player.draw(4);
player.turnOver();
player.skip('phaseDiscard');
},
ai:{
order:10,
result:{
player:1
}
}
},
qingliu:{
trigger:{player:'damageBefore'},
filter:function(event){
return event.nature=='fire';
},
forced:true,
content:function(){
trigger.untrigger();
trigger.finish();
},
ai:{
nofire:true,
effect:{
target:function(card,player,target,current){
if(get.tag(card,'fireDamage')) return 0;
}
}
}
},
2015-06-27 16:21:25 +00:00
zhongjia:{
trigger:{player:'damageEnd'},
forced:true,
filter:function(event){
return event.num>0;
},
content:function(){
player.changeHujia();
},
ai:{
nohujia:true,
skillTagFilter:function(player){
return player.hp>1;
},
threaten:function(player,target){
if(!target.hujia) return 0.8;
},
effect:{
2015-06-27 16:36:03 +00:00
target:function(card,player){
2015-06-27 16:21:25 +00:00
if(get.tag(card,'damage')){
if(player.skills.contains('jueqing')) return [1,-1];
return 0.8;
}
}
}
}
},
dunji:{
enable:'phaseUse',
filter:function(event,player){
return player.hujia?true:false;
},
filterTarget:function(card,player,target){
return player!=target;
},
selectTarget:function(){
return [1,_status.event.player.hujia];
},
content:function(){
if(target==targets[0]){
player.changeHujia(-player.hujia);
}
target.damage();
},
ai:{
order:9,
result:{
target:function(player,target){
return ai.get.damageEffect(target,player,target)+0.5;
}
}
}
},
fengxing:{
2015-08-15 09:10:06 +00:00
trigger:{player:['useCard']},
2015-06-27 16:21:25 +00:00
frequent:true,
filter:function(event){
return event.card&&event.card.name=='sha';
},
content:function(){
player.draw();
}
},
fengxian:{
enable:'phaseUse',
usable:1,
filterTarget:function(card,player,target){
return target.num('h')>0;
},
selectTarget:-1,
content:function(){
target.chooseToDiscard(true);
},
ai:{
order:8,
result:{
target:function(player,target){
var nh=target.num('h');
switch(nh){
case 0:return 0;
case 1:return -1.5;
case 2:return -1.3;
case 3:return -1;
default:return -0.8;
}
}
}
}
},
qiaodong:{
enable:['chooseToRespond'],
filterCard:{type:'equip'},
2015-08-15 09:10:06 +00:00
filter:function(event,player){
return player.num('he',{type:'equip'})>0;
},
2015-06-27 16:21:25 +00:00
viewAs:{name:'shan'},
position:'he',
prompt:'将一张装备牌当闪使用或打出',
check:function(){return 1},
ai:{
respondShan:true,
skillTagFilter:function(player){
if(!player.num('he',{type:'equip'})) return false;
}
}
},
2016-03-18 09:59:45 +00:00
hsmengjing_mengye:{
2015-11-21 05:30:26 +00:00
trigger:{player:'phaseEnd'},
forced:true,
priority:-1,
filter:function(event,player){
return player.num('he')>0;
},
content:function(){
player.discard(player.get('he'));
2016-03-18 09:59:45 +00:00
player.removeSkill('hsmengjing_mengye');
2015-11-21 05:30:26 +00:00
},
mark:'image',
intro:{
content:'回合结束阶段,弃置所有牌'
}
},
2015-06-27 16:21:25 +00:00
zhanhou:{
enable:'phaseUse',
2015-12-15 05:13:47 +00:00
filterCard:{subtype:'equip2'},
position:'he',
2015-08-15 09:10:06 +00:00
filter:function(event,player){
2015-12-15 05:13:47 +00:00
return player.num('he',{subtype:'equip2'})>0;
2015-08-15 09:10:06 +00:00
},
2015-12-15 05:13:47 +00:00
check:function(card){
return 7-ai.get.value(card);
2015-06-27 16:21:25 +00:00
},
content:function(){
player.changeHujia();
},
ai:{
2015-12-15 05:13:47 +00:00
order:9.5,
2015-06-27 16:21:25 +00:00
result:{
player:1
}
},
2015-11-21 05:30:26 +00:00
// mod:{
// globalFrom:function(from,to,distance){
// return distance-from.hujia;
// }
// },
2015-06-27 16:21:25 +00:00
},
shijie:{
2015-06-19 15:31:36 +00:00
trigger:{player:'phaseEnd'},
2015-06-27 16:21:25 +00:00
direct:true,
2015-06-19 15:31:36 +00:00
filter:function(event,player){
2015-06-27 16:21:25 +00:00
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].num('h')){
return true;
}
}
return false;
},
content:function(){
'step 0'
player.chooseTarget('是否发动【视界】',function(card,player,target){
return player!=target&&target.num('h')>0;
}).ai=function(target){
return 11-ai.get.attitude(player,target);
};
'step 1'
if(result.bool){
player.logSkill('shijie',result.targets);
var target=result.targets[0];
player.gain(target.get('h').randomGet());
event.target=target;
target.$give(1,player);
game.delay();
event.target.draw();
}
},
ai:{
expose:0.1
}
},
shengguang:{
enable:'phaseUse',
filterCard:{color:'red'},
filter:function(event,player){
return player.num('he',{color:'red'})>0;
},
position:'he',
usable:1,
check:function(card){
return 9-ai.get.value(card)
},
filterTarget:function(card,player,target){
if(player.storage.anying) return true;
if(target.hp>=target.maxHp) return false;
return true;
},
content:function(){
if(player.storage.anying){
target.loseHp();
}
else{
target.recover();
}
},
ai:{
order:9,
result:{
target:function(player,target){
if(player.storage.anying) return -1;
if(target.hp==1) return 5;
if(player==target&&player.num('h')>player.hp) return 5;
return 2;
}
},
threaten:2,
expose:0.2
}
},
xinci:{
enable:'phaseUse',
filterCard:{color:'black'},
filter:function(event,player){
return player.num('he',{color:'black'})>0;
},
position:'he',
usable:1,
mark:true,
intro:{
content:'已进入暗影形态'
},
check:function(card){
return 9-ai.get.value(card)
},
filterTarget:true,
content:function(){
target.loseHp();
},
ai:{
order:9,
result:{
target:-1
},
threaten:2,
expose:0.2
}
},
anying:{
unique:true,
enable:'phaseUse',
2015-12-30 04:00:49 +00:00
skillAnimation:'epic',
animationColor:'thunder',
2015-06-27 16:21:25 +00:00
filter:function(event,player){
return !player.storage.anying&&player.num('he',{color:'black'})>1;
},
selectCard:2,
filterCard:{color:'black'},
position:'he',
check:function(card){
return 5-ai.get.value(card);
},
content:function(){
player.storage.anying=true;
player.removeSkill('shengguang');
player.addSkill('xinci');
},
ai:{
order:1,
result:{
player:1
}
}
},
bianxing:{
trigger:{global:'useCard'},
filter:function(event,player){
if(player.skills.contains('bianxing2')) return false;
if(event.player==player) return false;
if(_status.currentPhase!=event.player) return false;
if(!event.targets) return false;
if(event.targets.length!=1) return false;
2015-08-15 09:10:06 +00:00
if(event.targets[0]==event.player) return false;
2015-06-27 16:21:25 +00:00
var hs=player.get('h');
for(var i=0;i<hs.length;i++){
if(hs[i].name!=event.card.name){
2015-08-15 09:10:06 +00:00
var card=hs[i];
2015-09-16 07:31:41 +00:00
if(get.type(card)=='basic'&&get.info(card.enable)){
2015-08-15 09:10:06 +00:00
return true;
2015-06-27 16:21:25 +00:00
}
}
}
return false;
2015-06-19 15:31:36 +00:00
},
direct:true,
content:function(){
2015-06-27 16:21:25 +00:00
'step 0'
var eff=ai.get.effect(trigger.targets[0],trigger.card,trigger.player,player);
var att=ai.get.attitude(player,trigger.player);
player.chooseCard('是否发动【变形】?',function(card){
2015-08-15 09:10:06 +00:00
if(card.name!=trigger.card.name){
2015-09-16 07:31:41 +00:00
if(get.type(card)=='basic'&&get.info(card).enable){
return true;
}
2015-06-19 15:31:36 +00:00
}
2015-06-27 16:21:25 +00:00
return false;
}).ai=function(card){
if(att>=0) return 0;
2015-08-15 09:10:06 +00:00
if(card.name=='tao'||card.name=='caoyao'){
if(trigger.targets[0].hp==trigger.targets[0].maxHp) return 0;
}
if(eff>=0) return 0;
return ai.get.effect(trigger.targets[0],card,trigger.player,player);
2015-06-19 15:31:36 +00:00
};
2015-06-27 16:21:25 +00:00
'step 1'
2015-06-19 15:31:36 +00:00
if(result.bool){
2015-06-27 16:21:25 +00:00
var card=result.cards[0];
player.lose(result.cards);
event.cards=result.cards;
player.logSkill('bianxing',trigger.player);
2015-12-08 13:54:44 +00:00
game.log(player,'将',trigger.card,'变为',result.cards);
2015-06-27 16:21:25 +00:00
game.delay(0.5);
trigger.untrigger();
trigger.card=card;
trigger.cards=[card];
player.addTempSkill('bianxing2','phaseAfter');
2015-06-19 15:31:36 +00:00
}
else{
event.finish();
}
2015-06-27 16:21:25 +00:00
'step 2'
player.$throw(event.cards);
game.delay();
2015-08-15 09:10:06 +00:00
'step 3'
// player.draw();
'step 4'
2015-06-27 16:21:25 +00:00
trigger.trigger('useCard');
},
ai:{
expose:0.2,
threaten:1.8
}
},
bingjia:{
enable:'phaseUse',
filter:function(event,player){
return !player.skills.contains('bingjia2');
},
2015-08-15 09:10:06 +00:00
filterCard:true,
2015-06-27 16:21:25 +00:00
check:function(card){
return 6-ai.get.value(card);
},
discard:false,
prepare:function(cards,player){
player.$give(1,player);
},
content:function(){
player.storage.bingjia=cards[0];
player.addSkill('bingjia2');
2015-11-04 01:59:00 +00:00
game.addVideo('storage',player,['bingjia',get.cardInfo(cards[0]),'card']);
2015-06-27 16:21:25 +00:00
},
ai:{
order:1,
result:{
player:1
}
}
},
bingjia2:{
mark:true,
trigger:{target:'useCardToBegin'},
forced:true,
filter:function(event,player){
2015-08-15 09:10:06 +00:00
return event.player!=player&&get.suit(event.card)==get.suit(player.storage.bingjia);
2015-06-27 16:21:25 +00:00
},
content:function(){
'step 0'
player.showCards([player.storage.bingjia],get.translation(player)+'发动了【冰甲】');
'step 1'
ui.discardPile.appendChild(player.storage.bingjia);
delete player.storage.bingjia;
2015-08-15 09:10:06 +00:00
player.changeHujia();
2015-06-27 16:21:25 +00:00
player.removeSkill('bingjia2');
2015-11-04 01:59:00 +00:00
game.addVideo('storage',player,['bingjia',null]);
2015-06-27 16:21:25 +00:00
},
intro:{
mark:function(dialog,content,player){
if(player==game.me||player.isUnderControl()){
dialog.add([player.storage.bingjia]);
}
else{
return '已发动冰甲';
}
},
content:function(content,player){
if(player==game.me||player.isUnderControl()){
return get.translation(player.storage.bingjia);
}
return '已发动冰甲';
}
}
},
bianxing2:{},
moying:{
trigger:{player:'phaseBegin'},
2015-09-03 03:49:14 +00:00
skillcheck:function(event,player){
if(!player.num('h',{suit:'spade'})) return false;
2015-06-27 16:21:25 +00:00
for(var i=0;i<game.players.length;i++){
if(game.players[i].num('j','shandian')){
return false;
}
}
return true;
},
forced:true,
check:function(){
return false;
},
content:function(){
'step 0'
2015-09-03 03:49:14 +00:00
if(!lib.skill.moying.skillcheck(trigger,player)){
player.draw();
event.finish();
return;
}
2015-06-27 16:21:25 +00:00
var card=null;
for(var i=0;i<ui.cardPile.childNodes.length;i++){
if(ui.cardPile.childNodes[i].name=='shandian'){
card=ui.cardPile.childNodes[i];break;
}
}
if(!card){
for(var i=0;i<ui.discardPile.childNodes.length;i++){
if(ui.discardPile.childNodes[i].name=='shandian'){
card=ui.discardPile.childNodes[i];break;
}
}
}
if(card){
player.addJudge(card);
}
2015-06-29 02:51:59 +00:00
else{
event.finish();
}
2015-06-27 16:21:25 +00:00
'step 1'
game.delay();
},
ai:{
threaten:1.5
}
},
mdzhoufu:{
enable:'phaseUse',
filterCard:{color:'black'},
filter:function(event,player){
return player.num('h',{color:'black'})>0;
},
filterTarget:function(card,player,target){
return player!=target&&!target.skills.contains('mdzhoufu2');
},
prepare:function(cards,player){
player.$throw(cards);
},
discard:false,
content:function(){
target.$gain2(cards);
target.storage.mdzhoufu2=cards[0];
target.addSkill('mdzhoufu2');
target.storage.mdzhoufu3=player;
2015-11-04 01:59:00 +00:00
game.addVideo('storage',target,['mdzhoufu2',get.cardInfo(cards[0]),'card']);
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ui.special.appendChild(cards[0]);
},
check:function(card){
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if(get.suit(card)=='spade'&&card.number>=2&&card.number<=9){
return 6-ai.get.value(card);
}
return -1;
2015-06-27 16:21:25 +00:00
},
ai:{
2015-08-15 09:10:06 +00:00
tag:{
rejudge:0.1,
},
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threaten:1.5,
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expose:0.1,
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order:10,
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result:{
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target:-1
2015-06-27 16:21:25 +00:00
}
}
},
mdzhoufu2:{
trigger:{player:'judge'},
forced:true,
priority:10,
mark:'card',
content:function(){
"step 0"
ui.discardPile.appendChild(player.storage.mdzhoufu2);
player.$throw(player.storage.mdzhoufu2);
2015-11-06 10:05:08 +00:00
if(player.storage.mdzhoufu2.clone){
player.storage.mdzhoufu2.clone.classList.add('thrownhighlight');
game.addVideo('highlightnode',player,get.cardInfo(player.storage.mdzhoufu2));
}
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if(player.storage.mdzhoufu3.isAlive()){
2015-09-03 03:49:14 +00:00
// player.storage.mdzhoufu3.draw();
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player.storage.mdzhoufu3.gain(player.judging[0],'gain2');
2015-06-19 15:31:36 +00:00
}
else{
2015-12-12 08:37:15 +00:00
ui.discardPile.appendChild(player.judging[0]);
2015-06-27 16:21:25 +00:00
game.delay(1.5);
}
"step 1"
2015-12-12 08:37:15 +00:00
player.judging[0]=player.storage.mdzhoufu2;
2015-06-27 16:21:25 +00:00
trigger.position.appendChild(player.storage.mdzhoufu2);
// trigger.untrigger();
2015-12-08 13:54:44 +00:00
game.log(player,'的判定牌改为',player.storage.mdzhoufu2);
2015-06-27 16:21:25 +00:00
player.removeSkill('mdzhoufu2');
delete player.storage.mdzhoufu2;
delete player.storage.mdzhoufu3;
},
intro:{
content:'card'
},
},
moying_old:{
trigger:{player:'damageEnd',source:'damageEnd'},
check:function(event,player){
var target=(player==event.player)?event.source:event.player;
return ai.get.attitude(player,target)<0;
},
filter:function(event,player){
var target=(player==event.player)?event.source:event.player;
return target.isAlive();
},
prompt:function(event,player){
var target=(player==event.player)?event.source:event.player;
return '是否对'+get.translation(target)+'发动【魔影】?';
},
content:function(){
"step 0"
event.target=(player==trigger.player)?trigger.source:trigger.player;
event.target.judge(function(card){
return get.color(card)=='black'?-1:0;
});
"step 1"
if(result.color=='black'){
2015-06-19 15:31:36 +00:00
event.target.loseHp();
}
},
ai:{
expose:0.1,
threaten:1.3
}
},
xianzhi:{
trigger:{global:'judgeBegin'},
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direct:true,
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filter:function(){
return ui.cardPile.childNodes.length>1;
},
content:function(){
'step 0'
var str='';
if(trigger.card) str=get.translation(trigger.card.viewAs||trigger.card.name);
else if(trigger.skill) str=get.translation(trigger.skill);
else str=get.translation(trigger.parent.name);
var cards=[ui.cardPile.childNodes[0],ui.cardPile.childNodes[1]];
var att=ai.get.attitude(player,trigger.player);
var delta=trigger.judge(ui.cardPile.childNodes[1])-trigger.judge(ui.cardPile.childNodes[0]);
player.chooseControl('调换顺序','cancel',
ui.create.dialog('先知:'+get.translation(trigger.player)+'的'+str+'判定',cards,'hidden')).ai=function(){
if(att*delta>0) return '调换顺序';
else return 'cancel';
};
'step 1'
if(result.control=='调换顺序'){
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player.logSkill('xianzhi');
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var card=ui.cardPile.firstChild;
ui.cardPile.removeChild(card);
ui.cardPile.insertBefore(card,ui.cardPile.firstChild.nextSibling);
2015-12-08 13:54:44 +00:00
game.log(player,'调换了牌堆顶两张牌的顺序');
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}
},
ai:{
expose:0.1,
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tag:{
rejudge:0.5
}
2015-06-19 15:31:36 +00:00
}
},
jingxiang:{
trigger:{player:'chooseToRespondBegin'},
direct:true,
filter:function(event,player){
if(event.responded) return false;
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].num('h')){
return true;
}
}
return false;
},
content:function(){
"step 0"
var players=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].num('h')){
players.push(game.players[i]);
}
}
if(!players.length){
event.finish();
return;
}
var target=players.randomGet();
event.target=target;
var cards=target.get('h');
player.chooseCardButton('镜像:选择'+get.translation(target)+'的一张卡手牌打出',cards).filterButton=function(button){
return trigger.filterCard(button.link);
}
"step 1"
if(result.bool){
player.logSkill('jingxiang',event.target);
event.target.lose(result.links);
trigger.untrigger();
trigger.responded=true;
result.buttons[0].link.remove();
trigger.result={bool:true,card:result.buttons[0].link}
}
},
ai:{
effect:{
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target:function(card){
2015-06-19 15:31:36 +00:00
if(get.tag(card,'respondShan')) return 0.7;
if(get.tag(card,'respondSha')) return 0.7;
}
}
},
},
2015-06-13 06:53:40 +00:00
wlianji:{
trigger:{player:'phaseEnd'},
frequent:true,
filter:function(event,player){
return get.cardCount(true,player)>player.hp;
},
content:function(){
player.draw(2);
},
init:function(player){player.storage.jingce=true},
intro:{
content:function(storage,player){
if(_status.currentPhase==player) return '已使用'+get.cardCount(true,player)+'张牌';
}
}
},
mengun:{
trigger:{global:'useCardToBefore'},
priority:12,
filter:function(event,player){
if(event.player==player) return false;
if(_status.currentPhase!=event.player) return false;
if(event.player.skills.contains('mengun2')) return false;
if(get.itemtype(event.card)!='card') return false;
if(!player.num('h',{suit:get.suit(event.card)})) return false;
return get.type(event.card)=='basic';
},
direct:true,
content:function(){
"step 0"
var val=ai.get.value(trigger.card);
var suit=get.suit(trigger.card);
var eff=ai.get.effect(trigger.target,trigger.card,trigger.player,player);
2015-11-21 05:30:26 +00:00
var next=player.chooseToDiscard('是否对'+get.translation(trigger.player)+'使用的'+get.translation(trigger.card)+'发动【闷棍】?',function(card){
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return get.suit(card)==suit;
2015-11-21 05:30:26 +00:00
});
next.logSkill=['mengun',trigger.player];
next.ai=function(card){
2015-06-13 06:53:40 +00:00
if(eff>=0) return 0;
return Math.min(8,1+val)-ai.get.value(card);
}
"step 1"
if(result.bool){
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game.log(trigger.player,'收回了',trigger.cards);
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trigger.untrigger();
trigger.finish();
game.delay();
}
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else{
event.finish();
}
2015-06-13 06:53:40 +00:00
"step 2"
trigger.player.$gain2(trigger.cards);
trigger.player.gain(trigger.cards);
trigger.player.storage.mengun2=trigger.cards[0];
2015-11-04 01:59:00 +00:00
game.addVideo('storage',player,['mengun2',get.cardInfo(trigger.cards[0]),'card']);
2015-06-13 06:53:40 +00:00
trigger.player.addTempSkill('mengun2','phaseEnd');
}
},
mengun2:{
mark:'card',
mod:{
cardEnabled:function(card,player){
if(card==player.storage.mengun2) return false;
},
},
intro:{
content:'card',
onunmark:function(storage,player){
delete player.storage.mengun2;
}
},
},
jianren:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.get('e','1')?true:false;
},
filterCard:function(card,player){
return card==player.get('e','1');
},
position:'e',
filterTarget:function(card,player,target){
return target!=player;
},
selectCard:-1,
selectTarget:-1,
content:function(){
target.damage();
},
ai:{
order:9,
result:{
target:function(player,target){
return ai.get.damageEffect(target,player,target);
}
}
}
},
2015-06-10 09:10:24 +00:00
jihuo:{
2016-06-09 15:06:55 +00:00
trigger:{player:'phaseAfter'},
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filter:function(event,player){
return !player.storage.jihuo&&player.num('h')>0;
},
direct:true,
content:function(){
"step 0"
2015-11-21 05:30:26 +00:00
var next=player.chooseToDiscard('是否发动【激活】?');
next.ai=ai.get.unuseful2;
next.logSkill='jihuo';
2015-06-10 09:10:24 +00:00
"step 1"
if(result.bool){
player.storage.jihuo=true;
}
else{
event.finish();
}
"step 2"
player.phase();
"step 3"
player.storage.jihuo=false;
},
ai:{
threaten:1.2
}
},
tzhenji:{
2015-06-12 05:35:29 +00:00
trigger:{player:'discardAfter'},
direct:true,
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filter:function(event,player){
if(player.skills.contains('tzhenji2')){
return false;
}
2015-06-12 05:35:29 +00:00
if(event.cards){
for(var i=0;i<event.cards.length;i++){
if(get.color(event.cards[i])=='black') return true;
}
}
return false;
},
content:function(){
"step 0";
player.chooseTarget('是否发动【震击】?').ai=function(target){
2015-08-15 09:10:06 +00:00
var bool=ai.get.attitude(player,target)>0;
return ai.get.damageEffect(target,player,player,'thunder')-(bool?1:0);
2015-06-12 05:35:29 +00:00
};
"step 1"
if(result.bool){
game.delay(0.5);
var target=result.targets[0];
player.logSkill('tzhenji',target,'thunder');
var cs=target.get('he');
if(cs.length){
target.discard(cs.randomGet());
}
2015-09-22 03:53:35 +00:00
target.damage('thunder');
2015-08-15 09:10:06 +00:00
player.addTempSkill('tzhenji2','phaseAfter');
2015-06-12 05:35:29 +00:00
}
},
ai:{
2015-06-14 05:07:39 +00:00
threaten:1.2,
expose:0.3,
effect:{
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target:function(card,player,target){
2015-06-14 05:07:39 +00:00
if(get.tag(card,'loseCard')&&target.num('he')){
return 0.7;
}
}
},
2015-06-12 05:35:29 +00:00
}
},
2015-08-15 09:10:06 +00:00
tzhenji2:{},
2015-06-12 05:35:29 +00:00
tzhenji_old:{
trigger:{player:['useCard','respondEnd']},
filter:function(event){
return get.suit(event.card)=='spade';
2015-06-10 09:10:24 +00:00
},
direct:true,
content:function(){
"step 0";
player.chooseTarget('是否发动【震击】?').ai=function(target){
return ai.get.damageEffect(target,player,player,'thunder')-1;
};
"step 1"
if(result.bool){
player.logSkill('tzhenji',result.targets,'thunder');
event.target=result.targets[0];
2015-06-12 05:35:29 +00:00
event.target.judge();
2015-06-10 09:10:24 +00:00
}
else{
event.finish();
}
"step 2"
2015-06-12 05:35:29 +00:00
if(result.color=='red'){
event.target.damage('fire');
}
else{
2015-06-10 09:10:24 +00:00
event.target.damage('thunder');
var cs=event.target.get('he');
if(cs.length){
event.target.discard(cs.randomGet());
}
2015-06-12 05:35:29 +00:00
cs=player.get('he');
if(cs.length){
player.discard(cs.randomGet());
}
2015-06-10 09:10:24 +00:00
}
},
ai:{
2015-06-12 05:35:29 +00:00
expose:0.2,
threaten:1.2,
effect_old:{
target:function(card,player,target){
2015-06-10 09:10:24 +00:00
if(get.tag(card,'respondShan')){
var hastarget=false;
for(var i=0;i<game.players.length;i++){
if(ai.get.attitude(target,game.players[i])<0){
hastarget=true;break;
}
}
var ns=target.num('h','shan');
var nh=target.num('h');
if(ns>1){
return [0,hastarget?1:0];
}
if(ns&&nh>=2){
return [0,0];
}
if(nh>3){
return [0,0];
}
if(nh==0){
2015-06-12 05:35:29 +00:00
return 1.5;
2015-06-10 09:10:24 +00:00
}
return [1,0.05];
}
}
}
}
},
tuteng_s:{
trigger:{player:'phaseUseBegin'},
forced:true,
filter:function(event,player){
var rand=['tuteng1','tuteng2','tuteng3','tuteng4'];
for(var i=0;i<player.skills.length;i++){
rand.remove(player.skills[i]);
if(rand.length==0) return false;
}
return true;
},
content:function(){
var rand=['tuteng1','tuteng2','tuteng3','tuteng4'];
for(var i=0;i<player.skills.length;i++){
rand.remove(player.skills[i]);
}
if(rand.length){
player.addSkill(rand.randomGet());
}
},
ai:{
effect:function(card,player){
if(get.tag(card,'damage')){
if(player.skills.contains('jueqing')) return [1,1];
return 1.2;
}
},
threaten:1.3
},
group:'tuteng_lose'
},
2015-09-03 03:49:14 +00:00
s_tuteng:{
trigger:{player:'phaseBegin'},
forced:true,
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unique:true,
2015-09-03 03:49:14 +00:00
content:function(){
2016-05-21 00:27:08 +00:00
var rand=['tuteng2','tuteng4','tuteng5','tuteng6','tuteng7','tuteng8'];
2015-09-03 03:49:14 +00:00
if(player.storage.s_tuteng){
var rand2=player.storage.s_tuteng;
for(var i=0;i<3;i++){
rand.remove(rand2[i]);
}
player.removeSkill(rand2.randomRemove());
var totem=rand.randomGet();
rand2.push(totem);
player.addSkill(totem);
}
else{
for(var i=0;i<3;i++){
rand.randomRemove();
}
for(var i=0;i<3;i++){
player.addSkill(rand[i]);
}
player.storage.s_tuteng=rand;
}
},
ai:{
threaten:2
}
},
2015-06-10 09:10:24 +00:00
tuteng:{
enable:'phaseUse',
usable:1,
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unique:true,
direct:true,
check:function(){
return 0;
},
delay:0,
init:function(){
for(var i=1;i<=8;i++){
lib.translate['tuteng'+i+'_info']=lib.skill['tuteng'+i].intro.content;
2015-06-10 09:10:24 +00:00
}
},
position:'he',
2016-05-21 00:27:08 +00:00
filter:function(event,player){
var rand=['tuteng1','tuteng2','tuteng3','tuteng4'];
for(var i=0;i<rand.length;i++){
if(!player.hasSkill(rand[i])) return true;
}
return false;
},
2015-06-10 09:10:24 +00:00
content:function(){
2015-09-22 03:53:35 +00:00
'step 0'
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var rand=['tuteng1','tuteng2','tuteng3','tuteng4'];
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var rand2=[];
var randx=[];
var rand2x=[];
if(player.storage.tuteng_awake){
2016-05-21 00:27:08 +00:00
// rand=rand.concat(['tuteng5','tuteng6','tuteng7','tuteng8']);
2015-09-22 03:53:35 +00:00
}
2015-06-10 09:10:24 +00:00
for(var i=0;i<player.skills.length;i++){
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if(rand.contains(player.skills[i])){
rand.remove(player.skills[i]);
rand2.push(player.skills[i]);
}
2015-06-10 09:10:24 +00:00
}
2016-05-21 00:27:08 +00:00
if(!player.storage.tuteng_awake){
player.addSkill(rand.randomGet());
game.delay();
event.finish();
return;
}
2015-06-10 09:10:24 +00:00
if(rand.length){
2016-05-21 00:27:08 +00:00
if(event.isMine()&&(rand.length>1||rand2.length>=4)){
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var dialog=ui.create.dialog();
for(var i=0;i<rand.length;i++){
randx[i]=['','',rand[i]];
}
for(var i=0;i<rand2.length;i++){
rand2x[i]=['','',rand2[i]];
}
dialog.add('选择一个图腾');
dialog.add([randx,'vcard']);
2016-05-21 00:27:08 +00:00
if(rand2.length>=4){
2015-09-22 03:53:35 +00:00
dialog.add('替换一个已有图腾');
dialog.add([rand2x,'vcard']);
player.chooseButton(dialog,2,true).filterButton=function(button){
if(ui.selected.buttons.length){
var current=ui.selected.buttons[0].name;
if(rand.contains(current)){
return rand2.contains(button.name);
}
else{
return rand.contains(button.name);
}
}
return true;
};
}
else{
player.chooseButton(dialog,true);
}
for(var i=0;i<dialog.buttons.length;i++){
var item=dialog.buttons[i]
if(i==4){
item.parentNode.insertBefore(document.createElement('br'),item);
}
item.style.zoom=0.7;
}
}
else{
if(player.hp<player.maxHp&&rand.contains('tuteng1')){
player.addSkill('tuteng1');
}
else{
2015-10-08 06:16:37 +00:00
if(rand.length>1){
rand.remove('tuteng1');
}
2015-09-22 03:53:35 +00:00
player.addSkill(rand.randomGet());
}
2016-05-21 00:27:08 +00:00
// if(rand2.length>=3){
// player.removeSkill(rand2.randomGet());
// }
2015-09-22 03:53:35 +00:00
game.delay();
event.finish();
}
}
else{
event.finish();
}
'step 1'
2016-03-30 07:31:51 +00:00
game.stopCountChoose();
2015-09-22 03:53:35 +00:00
if(result.buttons.length==1){
player.addSkill(result.buttons[0].name);
}
else if(result.buttons.length==2){
var skill1=result.buttons[0].name;
var skill2=result.buttons[1].name;
if(player.skills.contains(skill1)){
player.removeSkill(skill1);
player.addSkill(skill2);
}
else{
player.removeSkill(skill2);
player.addSkill(skill1);
}
}
player.addSkill(event.choice);
2015-06-10 09:10:24 +00:00
},
ai:{
2015-08-15 09:10:06 +00:00
order:11,
2015-06-10 09:10:24 +00:00
result:{
player:1
},
effect:function(card,player){
if(get.tag(card,'damage')){
2015-09-22 03:53:35 +00:00
if(player.skills.contains('jueqing')) return;
2015-06-10 09:10:24 +00:00
return 1.2;
}
},
threaten:1.3
},
group:'tuteng_lose'
},
2015-12-30 04:00:49 +00:00
zuling:{
skillAnimation:'epic',
animationColor:'thunder',
trigger:{player:'phaseBegin'},
forced:true,
filter:function(event,player){
if(!player.storage.tuteng_awake){
var rand=['tuteng1','tuteng2','tuteng3','tuteng4',
'tuteng5','tuteng6','tuteng7','tuteng8'];
var num=0;
for(var i=0;i<player.skills.length;i++){
if(rand.contains(player.skills[i])) num++;
2016-05-21 00:27:08 +00:00
if(num>=2){
2015-12-30 04:00:49 +00:00
return true;
}
}
}
return false;
},
content:function(){
player.storage.tuteng_awake=true;
player.loseMaxHp();
}
},
2015-08-15 09:10:06 +00:00
tuteng_h:{
mod:{
maxHandcard:function(player,num){
return num-1;
}
}
},
2015-06-10 09:10:24 +00:00
tuteng_lose:{
trigger:{player:'damageEnd'},
forced:true,
popup:false,
filter:function(event,player){
2015-09-22 03:53:35 +00:00
var tuteng=['tuteng1','tuteng2','tuteng3','tuteng4',
'tuteng5','tuteng6','tuteng7','tuteng8'];
2015-06-10 09:10:24 +00:00
for(var i=0;i<player.skills.length;i++){
if(tuteng.contains(player.skills[i])) return true;
}
return false;
},
content:function(){
2015-09-22 03:53:35 +00:00
var tuteng=['tuteng1','tuteng2','tuteng3','tuteng4',
'tuteng5','tuteng6','tuteng7','tuteng8'];
2015-06-10 09:10:24 +00:00
var rand=[];
for(var i=0;i<player.skills.length;i++){
if(tuteng.contains(player.skills[i])){
rand.push(player.skills[i]);
}
}
if(rand.length){
player.removeSkill(rand.randomGet());
}
}
},
tuteng1:{
mark:'image',
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nopop:true,
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intro:{
content:'回合结束阶段,你回复一点体力'
},
trigger:{player:'phaseEnd'},
forced:true,
filter:function(event,player){
return player.hp<player.maxHp;
},
content:function(){
player.recover();
}
},
tuteng2:{
mark:'image',
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nopop:true,
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intro:{
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content:'每当你造成一点伤害,你摸一张牌'
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},
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filter:function(event){
return event.num>0;
},
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trigger:{source:'damageAfter'},
forced:true,
content:function(){
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player.draw(trigger.num);
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}
},
tuteng3:{
mark:'image',
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nopop:true,
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intro:{
content:'你受到的伤害-1'
},
trigger:{player:'damageBegin'},
forced:true,
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filter:function(event){
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return event.num>0;
},
content:function(){
trigger.num--;
},
},
tuteng4:{
mark:'image',
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nopop:true,
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intro:{
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content:'你的锦囊牌造成的伤害+1'
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},
trigger:{source:'damageBegin'},
forced:true,
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filter:function(event){
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return event.card&&get.type(event.card)=='trick'&&event.parent.name!='_lianhuan'&&event.parent.name!='_lianhuan2';
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},
content:function(){
trigger.num++;
}
},
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tuteng5:{
mark:'image',
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nopop:true,
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intro:{
content:'回合结束阶段,你摸一张牌'
},
trigger:{player:'phaseEnd'},
forced:true,
content:function(){
player.draw();
}
},
tuteng6:{
mark:'image',
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nopop:true,
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intro:{
content:'你的杀造成的伤害+1'
},
trigger:{source:'damageBegin'},
forced:true,
filter:function(event){
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return event.card&&event.card.name=='sha'&&event.parent.name!='_lianhuan'&&event.parent.name!='_lianhuan2';
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},
content:function(){
trigger.num++;
}
},
tuteng7:{
mark:'image',
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nopop:true,
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intro:{
content:'回合结束阶段,你令一名其他角色回复一点体力'
},
trigger:{player:'phaseEnd'},
direct:true,
filter:function(event,player){
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].hp<game.players[i].maxHp){
return true;
}
}
return false;
},
content:function(){
'step 0'
player.chooseTarget('活力图腾:令一名其他角色回复一点体力',function(card,player,target){
return target!=player&&target.hp<target.maxHp;
}).ai=function(target){
return ai.get.recoverEffect(target,player,player);
};
'step 1'
if(result.bool){
player.logSkill('tuteng7',result.targets[0]);
result.targets[0].recover();
}
}
},
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tuteng8:{
mark:'image',
nopop:true,
intro:{
content:'当计算你与其它角色的距离时,始终-1'
},
mod:{
globalFrom:function(from,to,distance){
return distance-1;
}
}
},
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fenliu:{
enable:'phaseUse',
prompt:'流失1点体力并摸两张牌',
usable:1,
content:function(){
"step 0"
player.loseHp(1);
"step 1"
player.draw(3);
},
ai:{
order:1,
result:{
player:function(player){
if(player.num('h')>=player.hp-1) return -1;
if(player.hp<3) return -1;
return 1;
}
},
effect:{
target:function(card){
if(get.tag(card,'damage')||get.tag(card,'loseHp')){
return 1.5;
}
}
},
threaten:1.2
}
},
hongxi:{
trigger:{global:'dieAfter'},
filter:function(event,player){
return player.hp<player.maxHp;
},
forced:true,
content:function(){
player.recover(player.maxHp-player.hp);
},
ai:{
threaten:1.2
}
},
},
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cardType:{
hsmengjing:0.5,
hsbaowu:0.5,
hslingjian:0.5,
hsdusu:0.5,
hsshenqi:0.5,
},
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card:{
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hsdusu_xueji:{
type:'hsdusu',
fullimage:true,
vanish:true,
enable:true,
derivation:'hs_xialikeer',
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filterTarget:function(card,player,target){
return target.num('e')>0;
},
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content:function(){
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target.discard(target.get('e').randomGets(Math.ceil(Math.random()*2)));
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},
ai:{
order:5,
result:{
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target:function(player,target){
if(target.hasSkillTag('noe')) return 0;
if(target.num('e')>1) return -1.5;
return -1;
},
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},
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useful:3,
value:5,
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}
},
hsdusu_kuyecao:{
type:'hsdusu',
fullimage:true,
vanish:true,
enable:true,
derivation:'hs_xialikeer',
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filterTarget:function(card,player,target){
return !target.hasSkill('hslingjian_yinshen');
},
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content:function(){
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target.addTempSkill('hslingjian_yinshen',{player:'phaseBegin'});
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},
ai:{
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order:2,
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result:{
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target:function(player,target){
if(player!=target&&get.distance(player,target,'absolute')<=1) return 0;
var num=1;
if(target==player){
num=1.5;
}
if(target.hp==1) return 2*num;
if(target.hp==2&&target.num('h')<=2) return 1.2*num;
return num;
}
2016-05-29 03:20:57 +00:00
},
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useful:4,
value:5,
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}
},
hsdusu_huangxuecao:{
type:'hsdusu',
fullimage:true,
vanish:true,
enable:true,
derivation:'hs_xialikeer',
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filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
modTarget:true,
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content:function(){
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target.draw(2);
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},
ai:{
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order:9,
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result:{
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target:1,
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},
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useful:5,
value:10,
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}
},
hsdusu_huoyanhua:{
type:'hsdusu',
fullimage:true,
vanish:true,
enable:true,
derivation:'hs_xialikeer',
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range:{attack:1},
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filterTarget:true,
content:function(){
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target.damage('fire');
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},
ai:{
order:5,
result:{
target:-1,
},
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useful:5,
value:8,
tag:{
damage:1,
fireDamage:1,
natureDamage:1,
}
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}
},
hsdusu_shinancao:{
type:'hsdusu',
fullimage:true,
vanish:true,
enable:true,
derivation:'hs_xialikeer',
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filterTarget:function(card,player,target){
return !target.hasSkill('hsdusu_shinancao');
},
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content:function(){
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target.addSkill('hsdusu_shinancao');
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},
ai:{
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order:7,
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result:{
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target:function(player,target){
if(target.hp>1){
if(target.num('h')>2) return 1;
return 0.5;
}
return 0.2;
},
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},
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useful:4,
value:5,
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}
},
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hslingjian_xuanfengzhiren:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:'hs_blingtron',
filterTarget:function(card,player,target){
return target.num('he')>0;
},
content:function(){
target.discard(target.get('he').randomGet());
},
ai:{
order:10.1,
result:{
target:-1,
},
useful:[2,0.5],
value:[2,0.5],
}
},
hslingjian_zhongxinghujia:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:'hs_blingtron',
filterTarget:true,
content:function(){
'step 0'
var list=[];
for(var i=0;i<lib.inpile.length;i++){
if(lib.card[lib.inpile[i]].subtype=='equip2'){
list.push(lib.inpile[i]);
}
}
if(list.length){
var card=game.createCard(list.randomGet());
target.$draw(card);
game.delay();
target.equip(card);
}
'step 1'
var hs=target.get('h');
if(hs.length){
target.discard(hs.randomGet());
}
},
ai:{
order:1,
result:{
target:function(player,target){
if(target.get('e','2')){
if(target.num('h')) return -0.6;
return 0;
}
else{
if(target.num('h')) return 0.5;
return 1;
}
}
},
useful:[2,0.5],
value:[2,0.5],
}
},
hslingjian_xingtigaizao:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:'hs_blingtron',
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
content:function(){
target.draw();
target.addSkill('hslingjian_xingtigaizao');
if(typeof target.storage.hslingjian_xingtigaizao=='number'){
target.storage.hslingjian_xingtigaizao++;
}
else{
target.storage.hslingjian_xingtigaizao=1;
}
},
ai:{
order:1,
result:{
target:function(player,target){
if(target.num('h')<target.hp) return 1;
return 0;
}
},
useful:[2,0.5],
value:[2,0.5],
}
},
hslingjian_shijianhuisu:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:'hs_blingtron',
filterTarget:function(card,player,target){
return target!=player&&target.num('e')>0;
},
content:function(){
var es=target.get('e');
target.gain(es);
target.$gain2(es);
},
ai:{
order:5,
result:{
target:function(player,target){
if(target.hasSkillTag('noe')) return target.num('e')*2;
return -target.num('e');
}
},
useful:[2,0.5],
value:[2,0.5],
tag:{
loseCard:1,
}
}
},
hslingjian_jinjilengdong:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:'hs_blingtron',
filterTarget:function(card,player,target){
return !target.isTurnedOver()&&target!=player;
},
content:function(){
target.draw(2);
target.turnOver();
},
ai:{
order:2,
result:{
target:-1,
},
useful:[2,0.5],
value:[2,0.5],
}
},
hslingjian_shengxiuhaojiao:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:'hs_blingtron',
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filterTarget:function(card,player,target){
return !target.hasSkill('hslingjian_chaofeng');
},
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content:function(){
target.addTempSkill('hslingjian_chaofeng',{player:'phaseBegin'});
},
ai:{
order:2,
result:{
target:function(player,target){
if(get.distance(player,target,'absolute')<=1) return 0;
if(target.num('h')<=target.hp) return -0.1;
return -1;
}
},
useful:[2,0.5],
value:[2,0.5],
}
},
hslingjian_yinmilichang:{
type:'hslingjian',
fullimage:true,
vanish:true,
enable:true,
derivation:'hs_blingtron',
filterTarget:function(card,player,target){
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return player!=target&&!target.hasSkill('hslingjian_yinshen');
2016-05-28 23:59:49 +00:00
},
content:function(){
target.addTempSkill('hslingjian_yinshen',{player:'phaseBegin'});
},
ai:{
order:2,
result:{
target:function(player,target){
if(get.distance(player,target,'absolute')<=1) return 0;
if(target.hp==1) return 2;
if(target.hp==2&&target.num('h')<=2) return 1.2;
return 1;
}
},
useful:[2,0.5],
value:[2,0.5],
}
},
2016-03-19 10:39:09 +00:00
hsbaowu_cangbaotu:{
type:'hsbaowu',
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fullimage:true,
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vanish:true,
enable:true,
derivation:'hs_yelise',
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
content:function(){
target.addSkill('hsbaowu_cangbaotu');
target.draw();
},
ai:{
order:10,
result:{
player:10
},
useful:10,
value:10,
}
},
hsbaowu_huangjinyuanhou:{
type:'hsbaowu',
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fullimage:true,
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vanish:true,
enable:true,
derivation:'hs_yelise',
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
content:function(){
2016-05-30 09:51:40 +00:00
player.recover(player.maxHp);
2016-03-19 10:39:09 +00:00
var hs=target.get('h');
target.discard(hs);
var cs=[];
for(var i=0;i<hs.length;i++){
cs.push(game.createCard('wuzhong'));
}
target.gain(cs,'gain2');
target.storage.hsbaowu_huangjinyuanhou=cards[0];
target.addSkill('hsbaowu_huangjinyuanhou');
},
ai:{
order:10,
result:{
player:function(player){
if(player.num('h')>1) return 1;
if(player.hp==1) return 1;
return 0;
}
},
useful:10,
value:10,
}
},
2016-03-18 09:59:45 +00:00
hsshenqi_nengliangzhiguang:{
type:'hsshenqi',
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fullimage:true,
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vanish:true,
2016-06-17 15:44:19 +00:00
enable:function(card,player){
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return !player.isTurnedOver();
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},
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derivation:'hs_lafamu',
2016-03-18 09:59:45 +00:00
filterTarget:true,
content:function(){
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target.gainMaxHp();
target.recover();
target.draw(4);
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},
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contentAfter:function(){
if(!player.isTurnedOver()){
player.turnOver();
}
},
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ai:{
order:5,
result:{
2016-03-19 10:39:09 +00:00
target:function(player,target){
if(target.hp<=1) return 2;
if(target.num('h')<target.hp||target.hp==2) return 1.5;
return 1;
}
2016-03-18 09:59:45 +00:00
},
useful:5,
value:10,
}
},
hsshenqi_kongbusangzhong:{
type:'hsshenqi',
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fullimage:true,
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vanish:true,
2016-06-17 15:44:19 +00:00
enable:function(card,player){
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return !player.isTurnedOver();
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},
2016-03-19 10:39:09 +00:00
derivation:'hs_lafamu',
filterTarget:function(card,player,target){
return target!=player;
},
selectTarget:-1,
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content:function(){
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target.damage(Math.ceil(Math.random()*2));
2016-03-18 09:59:45 +00:00
},
2016-06-17 15:44:19 +00:00
contentAfter:function(){
if(!player.isTurnedOver()){
player.turnOver();
}
},
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ai:{
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order:9,
2016-03-18 09:59:45 +00:00
result:{
target:-2
},
tag:{
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damage:2,
multitarget:1,
multineg:1,
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},
useful:5,
value:10,
}
},
hsshenqi_morijingxiang:{
type:'hsshenqi',
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fullimage:true,
2016-03-19 10:39:09 +00:00
vanish:true,
2016-06-17 15:44:19 +00:00
enable:function(card,player){
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return !player.isTurnedOver();
2016-06-17 15:44:19 +00:00
},
2016-03-19 10:39:09 +00:00
derivation:'hs_lafamu',
filterTarget:function(card,player,target){
return target!=player&&target.num('hej')>0;
},
selectTarget:-1,
2016-03-18 09:59:45 +00:00
content:function(){
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if(target.num('hej')) player.gainPlayerCard(target,'hej',true,Math.ceil(Math.random()*2));
2016-03-18 09:59:45 +00:00
},
2016-06-17 15:44:19 +00:00
contentAfter:function(){
if(!player.isTurnedOver()){
player.turnOver();
}
},
2016-03-18 09:59:45 +00:00
ai:{
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order:9.5,
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result:{
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player:1
2016-03-18 09:59:45 +00:00
},
tag:{
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multitarget:1,
multineg:1,
2016-03-18 09:59:45 +00:00
},
useful:5,
value:10,
}
},
hsmengjing_feicuiyoulong:{
type:'hsmengjing',
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fullimage:true,
2016-03-19 10:39:09 +00:00
vanish:true,
2015-11-21 05:30:26 +00:00
enable:true,
2016-03-19 10:39:09 +00:00
derivation:'hs_ysera',
2015-11-21 05:30:26 +00:00
filterTarget:true,
content:function(){
target.damage(2);
2016-06-18 13:55:54 +00:00
player.loseHp();
2015-11-21 05:30:26 +00:00
},
ai:{
order:5,
result:{
target:-2
},
tag:{
damage:2
},
useful:5,
value:10,
}
},
2016-03-18 09:59:45 +00:00
hsmengjing_suxing:{
type:'hsmengjing',
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fullimage:true,
2016-03-19 10:39:09 +00:00
vanish:true,
2015-11-21 05:30:26 +00:00
enable:true,
2016-03-19 10:39:09 +00:00
derivation:'hs_ysera',
2015-11-21 05:30:26 +00:00
filterTarget:function(card,player,target){
return player!=target;
},
selectTarget:-1,
content:function(){
target.loseHp();
var he=target.get('he');
if(he.length){
target.discard(he.randomGets(2));
}
},
ai:{
result:{
target:-1,
},
order:6,
useful:5,
value:10,
}
},
2016-03-18 09:59:45 +00:00
hsmengjing_mengye:{
type:'hsmengjing',
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fullimage:true,
2016-03-19 10:39:09 +00:00
vanish:true,
2015-11-21 05:30:26 +00:00
enable:true,
2016-03-19 10:39:09 +00:00
derivation:'hs_ysera',
2015-11-21 05:30:26 +00:00
filterTarget:true,
content:function(){
target.draw();
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target.addSkill('hsmengjing_mengye');
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},
ai:{
order:1,
useful:5,
value:10,
result:{
target:function(player,target){
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if(target.skills.contains('hsmengjing_mengye')) return 0.5;
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return -target.num('he');
}
}
}
},
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hsmengjing_mengjing:{
type:'hsmengjing',
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fullimage:true,
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vanish:true,
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enable:true,
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derivation:'hs_ysera',
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filterTarget:function(card,player,target){
return !target.num('j','lebu')||target.num('e')>0;
},
content:function(){
'step 0'
var es=target.get('e');
if(es.length){
target.gain(es,'gain2');
}
'step 1'
if(!target.num('j','lebu')){
target.addJudge(game.createCard('lebu'));
}
},
ai:{
order:2,
useful:5,
value:10,
result:{
target:function(player,target){
var num=target.hp-target.num('he')-2;
if(num>-1) return -1;
if(target.hp<3) num--;
if(target.hp<2) num--;
if(target.hp<1) num--;
return num;
}
}
}
},
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hsmengjing_huanxiaojiemei:{
type:'hsmengjing',
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fullimage:true,
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vanish:true,
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enable:true,
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derivation:'hs_ysera',
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filterTarget:function(card,player,target){
return target.hp<target.maxHp;
},
content:function(){
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target.recover(2);
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},
ai:{
order:6,
value:10,
useful:[7,4],
result:{
target:function(player,target){
var eff=ai.get.recoverEffect(target,player,target);
if(eff<=0) return 0;
var num=target.maxHp-target.hp;
if(num<1) return 0;
if(target.hp==1) return num+0.5;
return num;
}
}
}
},
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tuteng1:{
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noname:true,
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fullimage:true,
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type:'hstuteng',
// derivation:'hs_sthrall'
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},
tuteng2:{
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noname:true,
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fullimage:true,
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type:'hstuteng',
// derivation:'hs_sthrall'
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},
tuteng3:{
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noname:true,
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fullimage:true,
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type:'hstuteng',
// derivation:'hs_sthrall'
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},
tuteng4:{
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noname:true,
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fullimage:true,
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type:'hstuteng',
// derivation:'hs_sthrall'
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},
tuteng5:{
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noname:true,
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fullimage:true,
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type:'hstuteng',
// derivation:'hs_sthrall'
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},
tuteng6:{
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noname:true,
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fullimage:true,
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type:'hstuteng',
// derivation:'hs_sthrall'
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},
tuteng7:{
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noname:true,
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fullimage:true,
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type:'hstuteng',
// derivation:'hs_sthrall'
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},
tuteng8:{
noname:true,
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fullimage:true,
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type:'hstuteng',
// derivation:'hs_sthrall'
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},
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},
translate:{
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hs_alleria:'奥蕾莉亚',
hs_magni:'麦格尼',
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hs_medivh:'麦迪文',
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hs_jaina:'吉安娜',
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hs_lrexxar:'雷克萨',
hs_wuther:'乌瑟尔',
hs_jgarrosh:'加尔鲁什',
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hs_malfurion:'玛法里奥',
hs_guldan:'古尔丹',
hs_anduin:'安度因',
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hs_sthrall:'萨尔',
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hs_waleera:'瓦莉拉',
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hs_liadrin:'莉亚德琳',
2015-06-10 09:10:24 +00:00
2015-08-15 09:10:06 +00:00
hs_neptulon:'耐普图隆',
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hs_wvelen:'维纶',
2015-08-15 09:10:06 +00:00
hs_antonidas:'安东尼达斯',
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hs_alakir:'奥拉基尔',
hs_zhouzhuo:'周卓',
hs_yngvar:'伊戈瓦尔',
hs_bchillmaw:'冰喉',
hs_malorne:'玛洛恩',
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hs_xsylvanas:'希尔瓦娜斯',
hs_siwangzhiyi:'死亡之翼',
hs_malygos:'玛里苟斯',
hs_xuefashi:'血法师',
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hs_ysera:'伊瑟拉',
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hs_alextrasza:'阿莱克斯塔',
2015-12-30 04:00:49 +00:00
hs_trueheart:'图哈特',
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hs_nozdormu:'诺兹多姆',
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hs_loatheb:'洛欧塞布',
hs_jiaziruila:'加兹瑞拉',
hs_sainaliusi:'塞纳留斯',
hs_bolvar:'伯瓦尔',
hs_lrhonin:'罗宁',
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hs_fuding:'弗丁',
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hs_aedwin:'艾德温',
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hs_lafamu:'拉法姆',
hs_yelise:'伊莉斯',
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hs_lreno:'雷诺',
hs_finley:'芬利',
hs_brann:'布莱恩',
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hs_kcthun:'克苏恩',
hs_anomalus:'阿诺玛鲁斯',
hs_blingtron:'布林顿',
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hs_fandral:'范达尔',
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hs_hallazeal:'海纳泽尔',
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hs_nzoth:'恩佐斯',
hs_walian:'瓦里安',
hs_pengpeng:'砰砰博士',
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hs_ronghejuren:'熔核巨人',
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hs_shanlingjuren:'山岭巨人',
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hs_mijiaojisi:'秘教祭司',
hs_huzhixiannv:'湖之仙女',
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hs_tgolem:'图腾魔像',
hs_totemic:'图腾师',
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hs_bilanyoulong:'碧蓝幼龙',
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hs_zhishigushu:'知识古树',
hs_zhanzhenggushu:'战争古树',
hs_jinglinglong:'精灵龙',
hs_sapphiron:'萨菲隆',
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hs_xuanzhuanjijia:'旋转机甲',
hs_ruanniguai:'软泥怪',
hs_kchromaggus:'克洛玛古斯',
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hs_hudunren:'护盾人',
hs_nate:'纳特',
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hs_shifazhe:'嗜法者',
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hs_yogg:'尤格萨隆',
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hs_xialikeer:'夏克里尔',
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2016-06-21 07:47:20 +00:00
wzhanyi:'战意',
2016-06-25 06:30:34 +00:00
wzhanyi_info:'你可以跳过出牌阶段,改为摸三张牌并展示之,将摸到的装备牌置于装备区,然后可以使用手牌中的杀',
2016-06-20 16:09:42 +00:00
shengteng:'升腾',
shengteng_info:'锁定技,每当你使用锦囊牌造成伤害,你增加一点体力上限并回复一点体力',
yuansu:'元素',
2016-06-21 07:47:20 +00:00
yuansu_info:'出牌阶段限一次若你已损失的体力值不少于3你可以将体力上限降至与体力值相同视为使用一张元素毁灭',
2016-06-20 12:02:56 +00:00
nuyan:'怒焰',
nuyan2:'怒焰',
nuyan_backup:'怒焰',
nuyan_info:'出牌阶段限一次,你可以将一张红色牌当作任意一张能造成伤害的牌使用(不得是你本局以此法使用过的牌)',
nuyan2_info:'出牌阶段限三次,你可以失去一点体力,视为使用任意一张能造成伤害的牌”',
chouhuo:'仇火',
chouhuo_info:'觉醒技,出牌阶段开始时,若你的怒焰技能已将可用的牌用完,你失去一点体力上限,获得两点护甲,然后将怒焰的描述改为“出牌阶段限三次,你可以失去一点体力,视为使用任意一张能造成伤害的牌”',
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hsdusu:'毒素',
hsdusu_xueji:'血蓟',
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hsdusu_xueji_info:'随机弃至一名角色的1~2张装备牌',
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hsdusu_shinancao:'石楠草',
hsdusu_shinancao_info:'令一名角色下一次造成的伤害+1',
hsdusu_kuyecao:'枯叶草',
hsdusu_kuyecao_info:'令一名角色获得技能潜行,直到其下一回合开始',
hsdusu_huoyanhua:'火焰花',
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hsdusu_huoyanhua_info:'对攻击范围内的一名角色造成一点火焰伤害',
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hsdusu_huangxuecao:'皇血草',
hsdusu_huangxuecao_info:'抽两张牌',
duxin:'毒心',
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duxin_info:'回合开始和结束阶段,你可以获得一张随机毒素牌',
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hstuteng:'图腾',
kuangluan:'狂乱',
kuangluan2:'狂乱',
kuangluan_info:'锁定技,每当一名其他角色对你造成伤害,该角色进入混乱状态直到当前回合结束;回合开始阶段,若上轮有至少两名不同角色因你而进入混乱状态,你回复全部体力并进入混乱状态进到本回合结束',
2016-05-28 23:59:49 +00:00
zengli:'赠礼',
zengli_info:'出牌阶段限一次,你指定一名其他角色与你各装备一把武器',
xiubu:'修补',
xiubu_info:'每当你装备一把武器,你可以获得数量等同于武器攻击范围的随机零件',
2016-05-28 14:54:09 +00:00
mobao:'魔爆',
mobao_info:'出牌阶段限一次,你可以弃置至多三张黑色牌,然后对所有于上轮对你造成过伤害的角色造成等同于你弃牌数的雷电伤害',
xianji:'献祭',
xianji2:'献祭',
xianji3:'献祭',
xianji_info:'其他角色可以在其回合结束阶段弃置1〜2张手牌并令你摸等量的牌若如此做直到其下一回合结束每当你使用卡牌指定其为目标时其摸一张牌',
2016-03-22 06:45:57 +00:00
xueren:'血刃',
xueren_info:'每当你使用杀造成伤害,你可以令受伤害角色与你各流失一点体力,然后你摸两张牌',
maoxian:'冒险',
maoxian2:'冒险',
maoxian_info:'出牌阶段限两次,你可以从三个来自其他存活角色的技能中选择一个作为你的技能',
2016-04-04 16:48:27 +00:00
tanmi:'探秘',
2016-04-06 16:26:44 +00:00
tanmi_info:'在一名其他角色的回合结束阶段,若你没有手牌,你可以摸两张牌并进行一个出牌阶段',
2016-03-22 06:45:57 +00:00
yiwen:'轶闻',
yiwen_info:'锁定技,每当其他角色于回合内首次使用卡牌指定你为惟一目标,你获得一张此牌的复制',
tanbao_old:'探宝',
tanbao_old_info:'出牌阶段限一次,你可以弃置三张牌,然后展示牌堆顶的三张牌,然后获得其中任意张类别不同的牌;若三张牌类别均不相同,你回复全部体力值',
qianghuax:'强化',
qianghuax_info:'出牌阶段限一次,你可以弃置任意张不同类别的牌,然后展示并获得与弃置的牌类别相同且价值更高的牌',
2016-03-19 10:39:09 +00:00
zhuizong:'追踪',
zhuizong_info:'出牌阶段限一次,你可以弃置任意张牌,观看牌堆顶的等同于弃牌数四倍的牌,然后获得其中的一张牌',
xunbao:'寻宝',
xunbao2:'寻宝',
2016-05-30 09:51:40 +00:00
xunbao_info:'回合开始阶段,若你的武将牌上没有藏宝图,你可以将一张藏宝图置于你的武将牌上;若你的武将牌上有藏宝图,你可以弃置一张与藏宝图点数相同的牌并获得此藏宝图',
2016-03-19 10:39:09 +00:00
xieneng:'邪能',
2016-06-17 15:44:19 +00:00
xieneng_info:'回合结束阶段,你可以选择一张神器牌并获得之',
2016-03-18 16:34:46 +00:00
fbeifa:'北伐',
fbeifa_info:'每当你失去最后一张手牌你可以视为使用一张无视距离的杀若此杀造成伤害你摸一张牌每回合最多发动3次',
yufa:'驭法',
yufa_info:'在任意一名其他角色的回合结束阶段,若你于此回合内受过其伤害,你可以将一张传送门交给除此角色外的任意一名角色',
bingyan:'冰焰',
bingyan_info:'出牌阶段限一次,你可以将一张红色牌当作炽羽袭,或将一张黑色牌当作惊雷闪使用',
2016-03-18 09:59:45 +00:00
hsshenqi:'神器',
hsshenqi_morijingxiang:'末日镜像',
2016-06-20 16:09:42 +00:00
hsshenqi_morijingxiang_info:'限武将牌正面朝上时使用从所有其他角色的区域内各获得1~2张牌使用后将武将牌翻至背面',
2016-03-18 09:59:45 +00:00
hsshenqi_kongbusangzhong:'恐怖丧钟',
2016-06-20 16:09:42 +00:00
hsshenqi_kongbusangzhong_info:'限武将牌正面朝上时使用对所有其他角色各造成1~2点伤害使用后将武将牌翻至背面',
2016-03-18 09:59:45 +00:00
hsshenqi_nengliangzhiguang:'能量之光',
2016-06-20 16:09:42 +00:00
hsshenqi_nengliangzhiguang_info:'限武将牌正面朝上时使用,令一名角色增加一点体力上限,回复一点体力,并摸四张牌;使用后将武将牌翻至背面',
2016-03-19 10:39:09 +00:00
hsbaowu:'宝物',
hsbaowu_huangjinyuanhou:'黄金猿猴',
2016-05-30 09:51:40 +00:00
hsbaowu_huangjinyuanhou_info:'回复全部体力,弃置所有手牌,并获得等量的无中生有;直到下个回合开始,防上即将受到的一切伤害',
2016-03-19 10:39:09 +00:00
hsbaowu_cangbaotu:'藏宝图',
hsbaowu_cangbaotu_info:'回合结束阶段,将一张黄金猿猴置入你的手牌;摸一张牌',
2016-05-28 23:59:49 +00:00
hslingjian:'零件',
hslingjian_xuanfengzhiren:'旋风之刃',
hslingjian_xuanfengzhiren_info:'随机弃置一名角色的一张牌',
hslingjian_zhongxinghujia:'重型护甲',
hslingjian_zhongxinghujia_info:'令一名角色装备一件随机防具,然后随机弃置其一张手牌',
hslingjian_jinjilengdong:'紧急冷冻',
hslingjian_jinjilengdong_info:'令一名武将牌正面朝上的其他角色摸两张牌并翻面',
hslingjian_yinmilichang:'隐秘力场',
2016-05-29 03:20:57 +00:00
hslingjian_yinmilichang_info:'令一名其他角色获得技能潜行,直到其下一回合开始',
2016-05-28 23:59:49 +00:00
hslingjian_xingtigaizao:'型体改造',
hslingjian_xingtigaizao_info:'摸一张牌,本回合手牌上限-1',
hslingjian_shengxiuhaojiao:'生锈号角',
hslingjian_shengxiuhaojiao_info:'令一名角色获得技能嘲讽,直到其下一回合开始',
hslingjian_shijianhuisu:'时间回溯',
hslingjian_shijianhuisu_info:'令一名其他角色将其装备牌收回手牌',
hslingjian_chaofeng:'嘲讽',
hslingjian_chaofeng_info:'锁定技,若你的手牌数大于你的体力值,则只要你在任一其他角色的攻击范围内,该角色使用【杀】时便不能指定你以外的角色为目标',
2016-05-29 03:20:57 +00:00
hslingjian_yinshen:'潜行',
2016-05-28 23:59:49 +00:00
hslingjian_yinshen_info:'锁定技,你不能成为其他角色的卡牌的目标',
2016-03-18 09:59:45 +00:00
shifa:'嗜法',
shifa_info:'锁定技,出牌阶段开始时,你令场上所有角色各获得一张随机锦囊牌',
2016-03-17 07:30:23 +00:00
yuanzheng:'远征',
2016-06-18 13:55:54 +00:00
yuanzheng_info:'每当你对攻击范围外的一名角色使用一张牌,你可以选择一项:摸一张牌,或视为对目标使用一张杀',
2016-03-17 07:30:23 +00:00
byuhuo:'浴火',
2016-06-18 13:55:54 +00:00
byuhuo2:'浴火',
byuhuo_info:'觉醒技当你进入濒死状态时你须将体力和体力上限变为2并将武将牌翻至背面在你的下一回合开始时你对所有其他角色造成两点火焰伤害在此之前你不能成为其他角色的卡牌的目标',
2016-03-17 07:30:23 +00:00
yulu:'雨露',
yulu_info:'出牌阶段限一次你可以指定至多3名角色各摸两张牌然后各弃置两张牌',
fengyin:'封印',
fengyin2:'封印',
fengyin_info:'回合结束阶段,若你于本回合内未使用过锦囊牌,你可以指定一名其他角色令其下个回合无法使用锦囊牌',
2016-03-14 08:58:27 +00:00
hannu:'寒怒',
hannu_info:'锁定技每当你受到一次伤害你将手牌数翻倍若你的手牌数因此超过10张你随机弃置若干张手牌直到手牌数等于你当前的体力值',
chuidiao:'垂钓',
chuidiao_info:'锁定技回合结束阶段你随机摸0~2张牌',
fushi:'缚誓',
fushi_info:'出牌阶段,你可以令一名已受伤角色失去一点体力上限并回复一点体力',
hhudun:'护盾',
2016-05-20 15:15:49 +00:00
hhudun_info:'锁定技回合开始阶段若你的护甲值小于3你获得一点护甲',
2016-03-04 13:31:26 +00:00
fenlie:'分裂',
fenlie_info:'锁定技,每当你于摸牌阶段外获得卡牌,你获得一张此牌的复制,每回合最多发动三次',
nianfu:'粘附',
nianfu_info:'出牌阶段限一次你可以指定一名其他角色随机弃置其1~2张装备牌',
shixu:'时序',
shixu_info:'锁定技所有角色于出牌阶段每消耗3秒便须于回合结束阶段弃置一张牌',
2016-03-22 06:45:57 +00:00
qianghua:'绝手',
qianghua_info:'在你的回合内,你可以令一张你使用的基本牌或非延时锦囊牌额外结算一次,每回合限一次',
2016-03-04 13:31:26 +00:00
jixuan:'疾旋',
2016-03-14 08:58:27 +00:00
jixuan_info:'锁定技,回合结束后,你进行一个额外的回合',
2015-12-20 04:34:31 +00:00
biri:'蔽日',
2015-12-30 04:00:49 +00:00
biri_info:'每当距离你1以内的一名其他角色成为杀的惟一目标时若杀的使用者不是你你可以弃置一张闪取消之',
2015-12-20 04:34:31 +00:00
stuxi:'吐息',
stuxi_info:'锁定技,回合结束阶段,你令所有未翻面角色各弃置一张牌',
bingdong:'冰冻',
bingdong_info:'出牌阶段限一次,若你的武将牌正面朝上,你可以选择一名未翻面的角色与其同时将武将牌翻至背面',
ronghuo:'熔火',
ronghuo_info:'锁定技,你的普通杀均视为火杀',
luoshi:'落石',
luoshi_info:'锁定技,每当你受到一次伤害,你与伤害来源各随机弃置一张牌',
mianyi:'免疫',
2015-12-30 04:00:49 +00:00
mianyi_info:'锁定技,你不能成为其他角色的非延时锦囊的目标',
2015-12-20 04:34:31 +00:00
jiaohui:'教诲',
jiaohui_info:'回合结束阶段,若你没有于本回合内造成伤害,你可以令一名角色摸两张牌或回复一点体力',
2015-11-21 05:30:26 +00:00
chenshui:'沉睡',
chenshui_info:'回合结束阶段,你可以将一张随机梦境牌加入你的手牌',
2016-03-18 09:59:45 +00:00
hsmengjing:'梦境',
hsmengjing_card_config:'梦境',
hsmengjing_feicuiyoulong:'翡翠幼龙',
2016-06-18 13:55:54 +00:00
hsmengjing_feicuiyoulong_info:'出牌阶段对任意一名角色使用对目标造成2点伤害然后流失一点体力',
2016-03-18 09:59:45 +00:00
hsmengjing_huanxiaojiemei:'欢笑姐妹',
2016-06-18 13:55:54 +00:00
hsmengjing_huanxiaojiemei_info:'出牌阶段对一名已受伤角色使用,令目标恢复两点体力',
2016-03-18 09:59:45 +00:00
hsmengjing_suxing:'苏醒',
hsmengjing_suxing_info:'令所有其他角色流失一点体力并随机弃置两张牌',
hsmengjing_mengye:'梦魇',
hsmengjing_mengye_info:'令一名角色摸1张牌并在其下一个回合结束阶段弃置其所有牌',
hsmengjing_mengjing:'梦境',
hsmengjing_mengjing_info:'令一名角色将装备区内的所有牌收入手牌,并将一张乐不思蜀置于其判定区',
2015-11-18 03:39:14 +00:00
xjumo:'聚魔',
2015-11-30 13:08:29 +00:00
xjumo_info:'锁定技,你的手牌上限+3若你已受伤改为+5',
2015-11-18 03:39:14 +00:00
liehun:'裂魂',
2015-11-21 05:30:26 +00:00
liehun_info:'锁定技,回合结束阶段,你获得手牌中所有非基本牌的复制',
2015-11-18 03:39:14 +00:00
malymowang:'魔网',
2015-11-30 13:08:29 +00:00
malymowang2:'魔网',
2015-11-18 03:39:14 +00:00
malymowang_info:'锁定技,你的锦囊牌造成的伤害+1出牌阶段开始时你观看随机3张锦囊牌并将其中一张加入你的手牌',
lingzhou:'灵咒',
lingzhou_info:'每当你使用一张锦囊牌,可令一名角色摸一张牌或回复一点体力',
mieshi:'灭世',
mieshi_info:'锁定技,回合结束阶段,你流失一点体力,并对一名随机的其他角色造成一点火焰伤害',
2015-12-19 09:28:50 +00:00
xshixin:'蚀心',
xshixin_info:'锁定技,每当你对一名其他角色造成一次伤害,受伤害角色与你各流失一点体力',
2015-11-18 03:39:14 +00:00
xmojian:'魔箭',
2016-06-25 16:38:59 +00:00
xmojian_info:'每当你的武将牌翻至正面时,你可以指定一名角色视为对其使用了一张杀',
2015-09-16 02:45:45 +00:00
enze:'恩泽',
2016-05-29 08:46:27 +00:00
enze_info:'出牌阶段限一次,你可以指定一名角色令其手牌数与你相等(至多摸三张牌)',
2015-09-03 03:49:14 +00:00
chongsheng:'重生',
2015-09-16 02:45:45 +00:00
chongsheng_bg:'生',
2015-10-09 11:29:32 +00:00
chongsheng_info:'濒死阶段你可弃置所有牌将体力回复至2-X并摸X张牌X为你本局发动此技能的次数。每局最多发动2次',
2015-09-03 03:49:14 +00:00
s_tuteng:'滋养',
s_tuteng_info:'在你首个回合开始时,你获得三个随机图腾;在此后的每个回合开始阶段,你随机替换其中的一个图腾',
guozai:'过载',
guozai2:'过载',
guozai2_bg:'载',
2015-12-30 04:00:49 +00:00
guozai_info:'出牌阶段限两次,你可将手牌补至四张,并于此阶段结束时弃置等量的牌',
2015-12-20 04:34:31 +00:00
guozaix:'重载',
guozaix2:'重载',
guozaix2_bg:'载',
guozaix_info:'出牌阶段限两次,你可将手牌补至四张,并于此阶段结束时弃置等量的牌',
2015-09-03 03:49:14 +00:00
hanshuang:'寒霜',
hanshuang_info:'锁定技,你使用黑色牌造成伤害后,受伤害角色须将武将牌翻至背面,然后你流失一点体力',
bingshi:'冰噬',
bingshi_info:'锁定技,你死亡时,对所有其他角色造成一点伤害',
huanwu:'唤雾',
huanwu_info:'出牌阶段限一次,你可以令一名角色增加一点体力上限,回复一点体力,并摸两张牌(每名角色限发动一次)',
fengnu:'风怒',
2015-10-20 17:44:00 +00:00
fengnu_info:'锁定技,你使用的任何卡牌无数量及距离限制;当你于回合内重复使用同名卡牌时,你摸一张牌',
2015-09-03 03:49:14 +00:00
shengdun:'圣盾',
shengdun2:'圣盾',
2015-10-20 17:44:00 +00:00
shengdun_info:'锁定技,回合开始阶段,若你没有护甲,你获得一点护甲',
2015-08-15 09:10:06 +00:00
jingmeng:'镜梦',
jingmeng_info:'每当你于回合内使用第一张牌时,你可以从牌堆中随机获得一张与之类型相同的牌',
kuixin:'窥心',
kuixin_info:'回合结束阶段你可以将你的手牌与一名其他角色交换手牌数之差不能多于1',
2015-10-20 17:44:00 +00:00
lianzhan:'连斩',
lianzhan_info:'出牌阶段结束时你可以摸X张牌X为你本回合使用的卡牌数',
2015-08-15 09:10:06 +00:00
yanshu:'炎术',
2015-09-03 03:49:14 +00:00
yanshu_info:'出牌阶段限一次,你可以弃置一张非基本牌,并获得一张流星火雨',
2015-08-15 09:10:06 +00:00
bingshuang:'冰霜',
bingshuang_info:'你使用锦囊牌造成伤害后,可令目标摸两张牌并翻面',
shengyan:'圣言',
shengyan_info:'任意一名角色回复体力后,你可以令其额外回复一点体力,每回合限发动一次',
qingliu:'清流',
qingliu_info:'锁定技,你防止即将受到的火焰伤害',
liechao:'猎潮',
liechao_info:'出牌阶阶段限一次,若你的武将牌正面朝上且手牌数不大于当前体力值,你可以翻面并摸四张牌,若如此做,你跳过本回合的弃牌阶段',
2015-06-27 16:21:25 +00:00
fengxing:'风行',
2015-08-15 09:10:06 +00:00
fengxing_info:'每当你使用一张杀,你可以摸一张牌',
2015-06-27 16:21:25 +00:00
xinci:'心刺',
xinci_info:'出牌阶段限一次,你可以弃置一张黑色牌令一名角色流失一点体力',
zhongjia:'重甲',
zhongjia_info:'锁定技每当你受到一次伤害你获得一点护甲值当你的体力值大于1时你的护甲不为你抵挡伤害',
dunji:'盾击',
2015-11-04 01:59:00 +00:00
dunji_info:'出牌阶段,你可以失去你的所有护甲,并对等量的其他角色各造成一点伤害',
2015-06-27 16:21:25 +00:00
qiaodong:'巧动',
2015-07-09 05:21:22 +00:00
qiaodong_info:'你可以将一张装备牌当作闪使用或打出',
2015-06-27 16:21:25 +00:00
fengxian:'奉献',
fengxian_info:'出牌阶段限一次,你可以令场上所有角色各弃置一张手牌',
zhanhou:'战吼',
2015-12-15 05:13:47 +00:00
zhanhou_info:'出牌阶段限一次,你可以弃置一张防具牌并获得一点护甲值',
2015-06-27 16:21:25 +00:00
anying:'暗影',
anying_info:'限定技,出牌阶段,你可以弃置两张黑色牌,失去技能圣光,并获得技能心刺',
shijie:'视界',
shijie_info:'回合结束阶段,你可以获得一名其他角色的一张手牌,然后该角色摸一张牌',
shengguang:'圣光',
2016-06-08 13:06:42 +00:00
shengguang_info:'出牌阶段限一次,你可以弃置一张红色牌令一名角色回复一点体力',
2015-06-27 16:21:25 +00:00
bingjia:'冰甲',
bingjia2:'冰甲',
2015-08-15 09:10:06 +00:00
bingjia_info:'出牌阶段,若你武将牌上没有牌,你可以将一张手牌背面朝上置于你的武将牌上,当你成为其他角色的与此牌花色相同的牌的目标时,你将此牌置于弃牌堆,并获得一点护甲值',
2015-06-27 16:21:25 +00:00
bianxing:'变形',
2015-08-15 09:10:06 +00:00
bianxing_info:'当一其他角色于回合内使用卡牌指定了惟一的其他目标后,你可以用一张合理的基本牌替代此牌,每名角色的回合限一次',
2015-06-19 15:31:36 +00:00
xianzhi:'先知',
xianzhi_info:'任意一名角色进行判定前,你可以观看牌堆顶的两张牌,并可以将其调换顺序',
2015-09-10 09:35:58 +00:00
mdzhoufu:'缚魂',
mdzhoufu2:'缚魂',
2015-09-03 03:49:14 +00:00
mdzhoufu_info:'出牌阶段,你可以将一张黑色手牌置于一名其他角色的武将牌上,在其判定时以此牌作为判定结果,然后你获得亮出的判定牌',
2015-09-10 09:35:58 +00:00
moying:'诅咒',
2015-09-03 03:49:14 +00:00
moying_info:'锁定技,回合开始阶段,若场上没有闪电且你手牌中有黑桃牌,你将牌堆中的一张闪电置于你的判定区,否则你摸一张牌',
2015-06-27 16:21:25 +00:00
moying_old_info:'每当你造成或受到一次伤害,你可以令伤害目标或来源进行一次判定,若结果为黑色,其流失一点体力',
2015-06-19 15:31:36 +00:00
jingxiang:'镜像',
jingxiang_info:'每当你需要打出卡牌时,你可以观看一名随机角色的手牌并将其视为你的手牌打出',
2016-05-21 00:27:08 +00:00
tuteng:'图腾',
tuteng_info:'出牌阶段,你可以获得一个随机图腾;每当你受到一次伤害,你随机失去一个图腾',
2015-09-22 03:53:35 +00:00
zuling:'祖灵',
2016-05-21 00:27:08 +00:00
zuling_info:'觉醒技回合开始阶段若你拥有至少2个图腾你失去一点体力上限并将图腾描述中的“获得一个随机图腾”改为“获得任意一个图腾”',
2015-06-10 09:10:24 +00:00
tuteng1:'治疗图腾',
2016-05-29 02:40:12 +00:00
tuteng1_info:'回合结束阶段,你回复一点体力',
2015-06-10 09:10:24 +00:00
tuteng2:'灼热图腾',
2016-05-29 02:40:12 +00:00
tuteng2_info:'每当你造成一点伤害,你摸一张牌',
2015-06-10 09:10:24 +00:00
tuteng3:'石爪图腾',
2016-05-29 02:40:12 +00:00
tuteng3_info:'你受到的伤害-1',
2015-06-10 09:10:24 +00:00
tuteng4:'空气之怒图腾',
2016-05-29 02:40:12 +00:00
tuteng4_info:'你的锦囊牌造成的伤害+1',
2015-09-03 03:49:14 +00:00
tuteng5:'法力之潮图腾',
2016-05-29 02:40:12 +00:00
tuteng5_info:'回合结束阶段,你摸一张牌',
2015-09-03 03:49:14 +00:00
tuteng6:'火舌图腾',
2016-05-29 02:40:12 +00:00
tuteng6_info:'你的杀造成的伤害+1',
2015-09-03 03:49:14 +00:00
tuteng7:'活力图腾',
2016-05-29 02:40:12 +00:00
tuteng7_info:'回合结束阶段,你令一名其他角色回复一点体力',
2015-09-22 03:53:35 +00:00
tuteng8:'图腾魔像',
2016-05-29 02:40:12 +00:00
tuteng8_info:'当计算你与其它角色的距离时,始终-1',
2015-06-10 09:10:24 +00:00
tzhenji:'震击',
2015-08-15 09:10:06 +00:00
tzhenji_info:'每当你因弃置而失去黑色牌可对一名角色造成1点雷电伤害并随机弃置其一张牌每回合限发动一次',
2015-06-10 09:10:24 +00:00
fenliu:'分流',
fenliu_info:'出牌阶段限一次你可以失去一点体力并获得3张牌',
hongxi:'虹吸',
hongxi_info:'锁定技,每当有一名角色死亡,你将体力回复至体力上限',
jihuo:'激活',
2016-06-09 15:06:55 +00:00
jihuo_info:'在你的回合结束后,你可以弃置一张手牌并进行一个额外的回合',
2015-06-13 06:53:40 +00:00
jianren:'剑刃',
jianren_info:'出牌阶段限一次,你可以弃置装备区内的武器牌,对所有其他角色造成一点伤害',
mengun:'闷棍',
mengun2:'闷棍',
mengun_info:'每当一名其他角色于回合内使用基本牌,你可以弃置一张与之花色相同的牌令其收回此牌,且在本回合内不能再次使用,每回合限一次',
wlianji:'连击',
wlianji_info:'回合结束阶段,若你本回合使用的卡牌数大于你当前的体力值,你可以摸两张牌',
2015-06-10 09:10:24 +00:00
},
}