This commit is contained in:
libccy 2016-03-19 00:34:46 +08:00
parent 3ec93030ae
commit 428c68b698
7 changed files with 196 additions and 40 deletions

View File

@ -39,7 +39,7 @@ card.mingzhong={
event.directresult=he;
}
else{
event.target1.chooseCard('he','将两张牌交给'+get.translation(event.target2),true);
event.target1.chooseCard('he','将两张牌交给'+get.translation(event.target2),2,true);
}
}
'step 3'
@ -47,7 +47,7 @@ card.mingzhong={
event.directresult=result.cards;
}
event.target1.$give(2,event.target2);
event.target2.gain(result.cards);
event.target2.gain(event.directresult);
},
ai:{
order:2.5,

View File

@ -28,9 +28,9 @@ character.hearth={
hs_loatheb:['male','wu',5,['fengyin']],
hs_trueheart:['female','qun',3,['qianghua']],
hs_sainaliusi:['male','wu',4,['chongsheng','yulu']],
// hs_lrhonin:['male','wei',2,[]],
hs_lrhonin:['male','wei',4,['bingyan','yufa']],
hs_bolvar:['male','wei',4,['yuanzheng','byuhuo']],
// hs_fuding:['male','wei',2,[]],
hs_fuding:['male','wei',4,['shengdun','fbeifa']],
hs_xuanzhuanjijia:['male','shu',3,['jixuan']],
hs_ysera:['female','wu',4,['chenshui']],
hs_alextrasza:['female','shu',5,['fushi']],
@ -64,6 +64,147 @@ character.hearth={
hs_malfurion:['hs_malorne'],
},
skill:{
fbeifa:{
trigger:{player:'loseEnd'},
filter:function(event,player){
if(player.num('h')) return false;
if(player.storage.fbeifa>=3) return false;
for(var i=0;i<event.cards.length;i++){
if(event.cards[i].original=='h') return true;
}
return false;
},
direct:true,
content:function(){
"step 0"
player.chooseTarget('是否发动【北伐】?',function(card,player,target){
return lib.filter.targetEnabled({name:'sha'},player,target);
}).ai=function(target){
return ai.get.effect(target,{name:'sha'},player);
}
"step 1"
if(result.bool){
player.logSkill('fbeifa');
player.useCard({name:'sha'},result.targets,false);
player.storage.fbeifa++;
}
},
ai:{
expose:0.2,
},
group:['fbeifa2','fbeifa3'],
},
fbeifa2:{
trigger:{source:'damageAfter'},
forced:true,
popup:false,
filter:function(event){
return event.parent.parent.parent.name=='fbeifa';
},
content:function(){
player.draw();
}
},
fbeifa3:{
trigger:{global:'phaseBegin'},
forced:true,
silent:true,
popup:false,
content:function(){
player.storage.fbeifa=0;
}
},
yufa:{
trigger:{global:'phaseEnd'},
direct:true,
filter:function(event,player){
return player.storage.yufa==event.player;
},
content:function(){
'step 0'
player.chooseTarget('是否发动【驭法】?',function(card,player,target){
return target!=trigger.player;
}).ai=function(target){
return ai.get.attitude(player,target);
};
'step 1'
if(result.bool){
player.logSkill('yufa',result.targets);
result.targets[0].gain(game.createCard('chuansongmen'),'gain2');
}
},
group:['yufa2','yufa3'],
ai:{
expose:0.1
}
},
yufa2:{
trigger:{player:'damageEnd'},
filter:function(event,player){
return event.source==_status.currentPhase&&event.source!=player;
},
popup:false,
forced:true,
silent:true,
content:function(){
player.storage.yufa=trigger.source;
}
},
yufa3:{
trigger:{global:'phaseBegin'},
popup:false,
forced:true,
silent:true,
content:function(){
player.storage.yufa=null;
}
},
bingyan:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.num('he')>0;
},
filterTarget:function(card,player,target){
if(get.color(card)=='red'){
return player.canUse('chiyuxi',target);
}
else{
return player.canUse('jingleishan',target);
}
},
selectTarget:-1,
discard:false,
delay:false,
line:false,
filterCard:true,
position:'he',
log:'notarget',
check:function(card){
return 6-ai.get.value(card);
},
multitarget:true,
content:function(){
if(get.color(cards[0])=='black'){
player.useCard({name:'jingleishan'},cards,targets);
}
else{
player.useCard({name:'chiyuxi'},cards,targets);
}
},
ai:{
order:9.1,
result:{
target:function(player,target){
var card=ui.selected.cards[0];
if(card&&get.color(card)=='black'){
return ai.get.effect(target,{name:'jingleishan'},player,target);
}
return ai.get.effect(target,{name:'chiyuxi'},player,target);
}
}
}
},
shifa:{
trigger:{player:'phaseUseBegin'},
forced:true,
@ -110,7 +251,9 @@ character.hearth={
},
byuhuo:{
unique:true,
enable:'chooseToUse',
trigger:{player:'dying'},
priority:6,
forced:true,
mark:true,
skillAnimation:true,
animationColor:'fire',
@ -118,31 +261,25 @@ character.hearth={
player.storage.byuhuo=false;
},
filter:function(event,player){
if(event.type!='dying') return false;
if(player!=_status.dying) return false;
if(player.hp>0) return false;
if(player.storage.byuhuo) return false;
return true;
},
content:function(){
'step 0'
player.hp=Math.min(3,player.maxHp);
player.discard(player.get('hej'));
player.unmarkSkill('yuhuo');
player.storage.byuhuo=true;
player.removeSkill('yuanzheng');
player.addSkill('busi');
'step 1'
if(player.classList.contains('linked')) player.link();
'step 2'
if(player.classList.contains('turnedover')) player.turnOver();
'step 3'
player.loseMaxHp();
'step 4'
'step 1'
player.recover(player.maxHp);
'step 2'
var targets=game.players.slice(0);
targets.remove(player);
targets.sort(lib.sort.seat);
event.targets=targets;
event.num=0;
'step 5'
'step 3'
if(num<event.targets.length){
if(event.targets[num].num('hej')){
player.gainPlayerCard(event.targets[num],'hej',true);
@ -152,14 +289,6 @@ character.hearth={
}
},
ai:{
skillTagFilter:function(player){
if(player.storage.byuhuo) return false;
if(player.hp>0) return false;
},
save:true,
result:{
player:10
},
threaten:function(player,target){
if(!target.storage.byuhuo) return 0.6;
}
@ -2903,7 +3032,7 @@ character.hearth={
hs_sainaliusi:'塞纳留斯',
hs_bolvar:'伯瓦尔',
hs_lrhonin:'罗宁',
hs_fuding:'弗西',
hs_fuding:'弗',
hs_edwin:'艾德温',
hs_ronghejuren:'熔核巨人',
@ -2924,6 +3053,12 @@ character.hearth={
hs_nate:'纳特',
hs_shifazhe:'嗜法者',
fbeifa:'北伐',
fbeifa_info:'每当你失去最后一张手牌你可以视为使用一张无视距离的杀若此杀造成伤害你摸一张牌每回合最多发动3次',
yufa:'驭法',
yufa_info:'在任意一名其他角色的回合结束阶段,若你于此回合内受过其伤害,你可以将一张传送门交给除此角色外的任意一名角色',
bingyan:'冰焰',
bingyan_info:'出牌阶段限一次,你可以将一张红色牌当作炽羽袭,或将一张黑色牌当作惊雷闪使用',
hsshenqi:'神器',
hsshenqi_morijingxiang:'末日镜像',
hsshenqi_morijingxiang_info:'从所有其他角色的区域内各获得1张牌',
@ -2936,7 +3071,7 @@ character.hearth={
yuanzheng:'远征',
yuanzheng_info:'每当你对攻击范围外的一名角色使用一张牌,你可以选择一项:摸一张牌,或弃置目标一张牌',
byuhuo:'浴火',
byuhuo_info:'限定技,当你处于濒死状态时,你可以丢弃你所有的牌和你判定区里的牌,并重置你的武将牌,失去技能远征并获得技能不死,然后失去一点体力上限并回复所有体力,然后从所有其他角色的区域内各获得一张牌',
byuhuo_info:'觉醒技,当你进入濒死状态时,你须失去一点体力上限,回复所有体力,获得技能不死,然后从所有其他角色的区域内各获得一张牌',
yulu:'雨露',
yulu_info:'出牌阶段限一次你可以指定至多3名角色各摸两张牌然后各弃置两张牌',
fengyin:'封印',

View File

@ -50,8 +50,11 @@ window.characterRank={
'swd_xiarou',
'hs_xsylvanas',
'hs_malygos',
'hs_alakir',
],
a:[
'hs_sainaliusi',
'hs_lrhonin',
'hs_ysera',
'yxs_diaochan',
'liuzan',
@ -76,7 +79,6 @@ window.characterRank={
'hs_antonidas',
'chenlin',
'swd_chenjingchou',
'hs_alakir',
'hs_anduin',
'yxs_yangyuhuan',
'caoang',
@ -100,6 +102,7 @@ window.characterRank={
],
am:[
'lifeng',
'hs_fuding',
'zhugeguo',
'sp_caiwenji',
'yxs_yingzheng',
@ -170,6 +173,7 @@ window.characterRank={
'swd_xiyan',
],
bp:[
'hs_loatheb',
'hs_alextrasza',
'hs_xuanzhuanjijia',
'hs_nuoziduomu',

View File

@ -574,6 +574,9 @@ character.sp={
},
xunzhi:{
trigger:{player:'phaseBegin'},
init:function(player){
player.storage.xunzhi=0;
},
filter:function(event,player){
return player.hp!=player.previousSeat.hp&&player.hp!=player.nextSeat.hp;
},
@ -582,18 +585,25 @@ character.sp={
},
content:function(){
player.loseHp();
player.addTempSkill('xunzhi2','phaseAfter');
}
},
xunzhi2:{
player.storage.xunzhi+=2;
},
mark:true,
intro:{
content:function(storage,player){
return '手牌上限+'+player.storage.xunzhi;
}
},
mod:{
maxHandcard:function(player,num){
return num+2;
},
},
if(typeof player.storage.xunzhi=='number'){
return num+player.storage.xunzhi;
}
}
}
},
yawang:{
trigger:{player:'phaseDrawBefore'},
forced:true,
check:function(event,player){
var num=game.countPlayer(function(target){
return target!=player&&target.hp==player.hp;
@ -1129,7 +1139,7 @@ character.sp={
}
}
},
trigger:{player:'phaseEnd'},
trigger:{player:'phaseDiscardBegin'},
direct:true,
filter:function(event,player){
var length=player.storage.xingwu_color.length;

View File

@ -4546,7 +4546,7 @@
}
}
var str='';
if(targets&&targets.length){
if(targets&&targets.length&&info.log!='notarget'){
str+='对<span class="bluetext">'+(targets[0]==player?'自己':get.translation(targets[0]));
for(var i=1;i<targets.length;i++){
str+='、'+(targets[i]==player?'自己':get.translation(targets[i]));
@ -17248,12 +17248,14 @@
node.dataset.color=i;
ui.refresh(node);
node.show();
var transstr='translateY('+((num++)*30)+'px)';
if(lib.config.layout=='phone'){
node.style.transform='scale(1.3) translateY('+((num++)*30)+'px)';
transstr+=' scale(1.3)';
}
else{
node.style.transform='translateY('+((num++)*30)+'px)';
if(lib.isNewLayout()&&this.parentNode.isLinked()){
transstr+=' rotate(90deg)';
}
node.style.transform=transstr;
nodes.push(node);
}
}

View File

@ -621,6 +621,7 @@ margin-bottom: 5px;
transform:scale(0.7);
white-space: nowrap;
z-index: 5;
pointer-events: none;
}
#window>.damage{
transform:scale(2);

View File

@ -69,6 +69,10 @@
.player>.identity{
transform: scale(1.3);
}
.player:not([data-position='0']).linked .identity,
#arena.chess .player.linked .identity{
transform:scale(1.3) rotate(90deg);
}
br.finish_game{
display: inline !important;