fix
This commit is contained in:
parent
3ec93030ae
commit
428c68b698
|
@ -39,7 +39,7 @@ card.mingzhong={
|
|||
event.directresult=he;
|
||||
}
|
||||
else{
|
||||
event.target1.chooseCard('he','将两张牌交给'+get.translation(event.target2),true);
|
||||
event.target1.chooseCard('he','将两张牌交给'+get.translation(event.target2),2,true);
|
||||
}
|
||||
}
|
||||
'step 3'
|
||||
|
@ -47,7 +47,7 @@ card.mingzhong={
|
|||
event.directresult=result.cards;
|
||||
}
|
||||
event.target1.$give(2,event.target2);
|
||||
event.target2.gain(result.cards);
|
||||
event.target2.gain(event.directresult);
|
||||
},
|
||||
ai:{
|
||||
order:2.5,
|
||||
|
|
|
@ -28,9 +28,9 @@ character.hearth={
|
|||
hs_loatheb:['male','wu',5,['fengyin']],
|
||||
hs_trueheart:['female','qun',3,['qianghua']],
|
||||
hs_sainaliusi:['male','wu',4,['chongsheng','yulu']],
|
||||
// hs_lrhonin:['male','wei',2,[]],
|
||||
hs_lrhonin:['male','wei',4,['bingyan','yufa']],
|
||||
hs_bolvar:['male','wei',4,['yuanzheng','byuhuo']],
|
||||
// hs_fuding:['male','wei',2,[]],
|
||||
hs_fuding:['male','wei',4,['shengdun','fbeifa']],
|
||||
hs_xuanzhuanjijia:['male','shu',3,['jixuan']],
|
||||
hs_ysera:['female','wu',4,['chenshui']],
|
||||
hs_alextrasza:['female','shu',5,['fushi']],
|
||||
|
@ -64,6 +64,147 @@ character.hearth={
|
|||
hs_malfurion:['hs_malorne'],
|
||||
},
|
||||
skill:{
|
||||
fbeifa:{
|
||||
trigger:{player:'loseEnd'},
|
||||
filter:function(event,player){
|
||||
if(player.num('h')) return false;
|
||||
if(player.storage.fbeifa>=3) return false;
|
||||
for(var i=0;i<event.cards.length;i++){
|
||||
if(event.cards[i].original=='h') return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【北伐】?',function(card,player,target){
|
||||
return lib.filter.targetEnabled({name:'sha'},player,target);
|
||||
}).ai=function(target){
|
||||
return ai.get.effect(target,{name:'sha'},player);
|
||||
}
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.logSkill('fbeifa');
|
||||
player.useCard({name:'sha'},result.targets,false);
|
||||
player.storage.fbeifa++;
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
expose:0.2,
|
||||
},
|
||||
group:['fbeifa2','fbeifa3'],
|
||||
},
|
||||
fbeifa2:{
|
||||
trigger:{source:'damageAfter'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
filter:function(event){
|
||||
return event.parent.parent.parent.name=='fbeifa';
|
||||
},
|
||||
content:function(){
|
||||
player.draw();
|
||||
}
|
||||
},
|
||||
fbeifa3:{
|
||||
trigger:{global:'phaseBegin'},
|
||||
forced:true,
|
||||
silent:true,
|
||||
popup:false,
|
||||
content:function(){
|
||||
player.storage.fbeifa=0;
|
||||
}
|
||||
},
|
||||
yufa:{
|
||||
trigger:{global:'phaseEnd'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.storage.yufa==event.player;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否发动【驭法】?',function(card,player,target){
|
||||
return target!=trigger.player;
|
||||
}).ai=function(target){
|
||||
return ai.get.attitude(player,target);
|
||||
};
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('yufa',result.targets);
|
||||
result.targets[0].gain(game.createCard('chuansongmen'),'gain2');
|
||||
}
|
||||
},
|
||||
group:['yufa2','yufa3'],
|
||||
ai:{
|
||||
expose:0.1
|
||||
}
|
||||
},
|
||||
yufa2:{
|
||||
trigger:{player:'damageEnd'},
|
||||
filter:function(event,player){
|
||||
return event.source==_status.currentPhase&&event.source!=player;
|
||||
},
|
||||
popup:false,
|
||||
forced:true,
|
||||
silent:true,
|
||||
content:function(){
|
||||
player.storage.yufa=trigger.source;
|
||||
}
|
||||
},
|
||||
yufa3:{
|
||||
trigger:{global:'phaseBegin'},
|
||||
popup:false,
|
||||
forced:true,
|
||||
silent:true,
|
||||
content:function(){
|
||||
player.storage.yufa=null;
|
||||
}
|
||||
},
|
||||
bingyan:{
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return player.num('he')>0;
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
if(get.color(card)=='red'){
|
||||
return player.canUse('chiyuxi',target);
|
||||
}
|
||||
else{
|
||||
return player.canUse('jingleishan',target);
|
||||
}
|
||||
},
|
||||
selectTarget:-1,
|
||||
discard:false,
|
||||
delay:false,
|
||||
line:false,
|
||||
filterCard:true,
|
||||
position:'he',
|
||||
log:'notarget',
|
||||
check:function(card){
|
||||
return 6-ai.get.value(card);
|
||||
},
|
||||
multitarget:true,
|
||||
content:function(){
|
||||
if(get.color(cards[0])=='black'){
|
||||
player.useCard({name:'jingleishan'},cards,targets);
|
||||
}
|
||||
else{
|
||||
player.useCard({name:'chiyuxi'},cards,targets);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
order:9.1,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
var card=ui.selected.cards[0];
|
||||
if(card&&get.color(card)=='black'){
|
||||
return ai.get.effect(target,{name:'jingleishan'},player,target);
|
||||
}
|
||||
return ai.get.effect(target,{name:'chiyuxi'},player,target);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
shifa:{
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
forced:true,
|
||||
|
@ -110,7 +251,9 @@ character.hearth={
|
|||
},
|
||||
byuhuo:{
|
||||
unique:true,
|
||||
enable:'chooseToUse',
|
||||
trigger:{player:'dying'},
|
||||
priority:6,
|
||||
forced:true,
|
||||
mark:true,
|
||||
skillAnimation:true,
|
||||
animationColor:'fire',
|
||||
|
@ -118,31 +261,25 @@ character.hearth={
|
|||
player.storage.byuhuo=false;
|
||||
},
|
||||
filter:function(event,player){
|
||||
if(event.type!='dying') return false;
|
||||
if(player!=_status.dying) return false;
|
||||
if(player.hp>0) return false;
|
||||
if(player.storage.byuhuo) return false;
|
||||
return true;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.hp=Math.min(3,player.maxHp);
|
||||
player.discard(player.get('hej'));
|
||||
player.unmarkSkill('yuhuo');
|
||||
player.storage.byuhuo=true;
|
||||
player.removeSkill('yuanzheng');
|
||||
player.addSkill('busi');
|
||||
'step 1'
|
||||
if(player.classList.contains('linked')) player.link();
|
||||
'step 2'
|
||||
if(player.classList.contains('turnedover')) player.turnOver();
|
||||
'step 3'
|
||||
player.loseMaxHp();
|
||||
'step 4'
|
||||
'step 1'
|
||||
player.recover(player.maxHp);
|
||||
'step 2'
|
||||
var targets=game.players.slice(0);
|
||||
targets.remove(player);
|
||||
targets.sort(lib.sort.seat);
|
||||
event.targets=targets;
|
||||
event.num=0;
|
||||
'step 5'
|
||||
'step 3'
|
||||
if(num<event.targets.length){
|
||||
if(event.targets[num].num('hej')){
|
||||
player.gainPlayerCard(event.targets[num],'hej',true);
|
||||
|
@ -152,14 +289,6 @@ character.hearth={
|
|||
}
|
||||
},
|
||||
ai:{
|
||||
skillTagFilter:function(player){
|
||||
if(player.storage.byuhuo) return false;
|
||||
if(player.hp>0) return false;
|
||||
},
|
||||
save:true,
|
||||
result:{
|
||||
player:10
|
||||
},
|
||||
threaten:function(player,target){
|
||||
if(!target.storage.byuhuo) return 0.6;
|
||||
}
|
||||
|
@ -2903,7 +3032,7 @@ character.hearth={
|
|||
hs_sainaliusi:'塞纳留斯',
|
||||
hs_bolvar:'伯瓦尔',
|
||||
hs_lrhonin:'罗宁',
|
||||
hs_fuding:'弗西',
|
||||
hs_fuding:'弗丁',
|
||||
hs_edwin:'艾德温',
|
||||
|
||||
hs_ronghejuren:'熔核巨人',
|
||||
|
@ -2924,6 +3053,12 @@ character.hearth={
|
|||
hs_nate:'纳特',
|
||||
hs_shifazhe:'嗜法者',
|
||||
|
||||
fbeifa:'北伐',
|
||||
fbeifa_info:'每当你失去最后一张手牌,你可以视为使用一张无视距离的杀,若此杀造成伤害,你摸一张牌,每回合最多发动3次',
|
||||
yufa:'驭法',
|
||||
yufa_info:'在任意一名其他角色的回合结束阶段,若你于此回合内受过其伤害,你可以将一张传送门交给除此角色外的任意一名角色',
|
||||
bingyan:'冰焰',
|
||||
bingyan_info:'出牌阶段限一次,你可以将一张红色牌当作炽羽袭,或将一张黑色牌当作惊雷闪使用',
|
||||
hsshenqi:'神器',
|
||||
hsshenqi_morijingxiang:'末日镜像',
|
||||
hsshenqi_morijingxiang_info:'从所有其他角色的区域内各获得1张牌',
|
||||
|
@ -2936,7 +3071,7 @@ character.hearth={
|
|||
yuanzheng:'远征',
|
||||
yuanzheng_info:'每当你对攻击范围外的一名角色使用一张牌,你可以选择一项:摸一张牌,或弃置目标一张牌',
|
||||
byuhuo:'浴火',
|
||||
byuhuo_info:'限定技,当你处于濒死状态时,你可以丢弃你所有的牌和你判定区里的牌,并重置你的武将牌,失去技能远征并获得技能不死,然后失去一点体力上限并回复所有体力,然后从所有其他角色的区域内各获得一张牌。',
|
||||
byuhuo_info:'觉醒技,当你进入濒死状态时,你须失去一点体力上限,回复所有体力,获得技能不死,然后从所有其他角色的区域内各获得一张牌',
|
||||
yulu:'雨露',
|
||||
yulu_info:'出牌阶段限一次,你可以指定至多3名角色各摸两张牌,然后各弃置两张牌',
|
||||
fengyin:'封印',
|
||||
|
|
|
@ -50,8 +50,11 @@ window.characterRank={
|
|||
'swd_xiarou',
|
||||
'hs_xsylvanas',
|
||||
'hs_malygos',
|
||||
'hs_alakir',
|
||||
],
|
||||
a:[
|
||||
'hs_sainaliusi',
|
||||
'hs_lrhonin',
|
||||
'hs_ysera',
|
||||
'yxs_diaochan',
|
||||
'liuzan',
|
||||
|
@ -76,7 +79,6 @@ window.characterRank={
|
|||
'hs_antonidas',
|
||||
'chenlin',
|
||||
'swd_chenjingchou',
|
||||
'hs_alakir',
|
||||
'hs_anduin',
|
||||
'yxs_yangyuhuan',
|
||||
'caoang',
|
||||
|
@ -100,6 +102,7 @@ window.characterRank={
|
|||
],
|
||||
am:[
|
||||
'lifeng',
|
||||
'hs_fuding',
|
||||
'zhugeguo',
|
||||
'sp_caiwenji',
|
||||
'yxs_yingzheng',
|
||||
|
@ -170,6 +173,7 @@ window.characterRank={
|
|||
'swd_xiyan',
|
||||
],
|
||||
bp:[
|
||||
'hs_loatheb',
|
||||
'hs_alextrasza',
|
||||
'hs_xuanzhuanjijia',
|
||||
'hs_nuoziduomu',
|
||||
|
|
|
@ -574,6 +574,9 @@ character.sp={
|
|||
},
|
||||
xunzhi:{
|
||||
trigger:{player:'phaseBegin'},
|
||||
init:function(player){
|
||||
player.storage.xunzhi=0;
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.hp!=player.previousSeat.hp&&player.hp!=player.nextSeat.hp;
|
||||
},
|
||||
|
@ -582,18 +585,25 @@ character.sp={
|
|||
},
|
||||
content:function(){
|
||||
player.loseHp();
|
||||
player.addTempSkill('xunzhi2','phaseAfter');
|
||||
}
|
||||
},
|
||||
xunzhi2:{
|
||||
player.storage.xunzhi+=2;
|
||||
},
|
||||
mark:true,
|
||||
intro:{
|
||||
content:function(storage,player){
|
||||
return '手牌上限+'+player.storage.xunzhi;
|
||||
}
|
||||
},
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
return num+2;
|
||||
},
|
||||
},
|
||||
if(typeof player.storage.xunzhi=='number'){
|
||||
return num+player.storage.xunzhi;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
yawang:{
|
||||
trigger:{player:'phaseDrawBefore'},
|
||||
forced:true,
|
||||
check:function(event,player){
|
||||
var num=game.countPlayer(function(target){
|
||||
return target!=player&&target.hp==player.hp;
|
||||
|
@ -1129,7 +1139,7 @@ character.sp={
|
|||
}
|
||||
}
|
||||
},
|
||||
trigger:{player:'phaseEnd'},
|
||||
trigger:{player:'phaseDiscardBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
var length=player.storage.xingwu_color.length;
|
||||
|
|
10
game/game.js
10
game/game.js
|
@ -4546,7 +4546,7 @@
|
|||
}
|
||||
}
|
||||
var str='';
|
||||
if(targets&&targets.length){
|
||||
if(targets&&targets.length&&info.log!='notarget'){
|
||||
str+='对<span class="bluetext">'+(targets[0]==player?'自己':get.translation(targets[0]));
|
||||
for(var i=1;i<targets.length;i++){
|
||||
str+='、'+(targets[i]==player?'自己':get.translation(targets[i]));
|
||||
|
@ -17248,12 +17248,14 @@
|
|||
node.dataset.color=i;
|
||||
ui.refresh(node);
|
||||
node.show();
|
||||
var transstr='translateY('+((num++)*30)+'px)';
|
||||
if(lib.config.layout=='phone'){
|
||||
node.style.transform='scale(1.3) translateY('+((num++)*30)+'px)';
|
||||
transstr+=' scale(1.3)';
|
||||
}
|
||||
else{
|
||||
node.style.transform='translateY('+((num++)*30)+'px)';
|
||||
if(lib.isNewLayout()&&this.parentNode.isLinked()){
|
||||
transstr+=' rotate(90deg)';
|
||||
}
|
||||
node.style.transform=transstr;
|
||||
nodes.push(node);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -621,6 +621,7 @@ margin-bottom: 5px;
|
|||
transform:scale(0.7);
|
||||
white-space: nowrap;
|
||||
z-index: 5;
|
||||
pointer-events: none;
|
||||
}
|
||||
#window>.damage{
|
||||
transform:scale(2);
|
||||
|
|
|
@ -69,6 +69,10 @@
|
|||
.player>.identity{
|
||||
transform: scale(1.3);
|
||||
}
|
||||
.player:not([data-position='0']).linked .identity,
|
||||
#arena.chess .player.linked .identity{
|
||||
transform:scale(1.3) rotate(90deg);
|
||||
}
|
||||
|
||||
br.finish_game{
|
||||
display: inline !important;
|
||||
|
|
Loading…
Reference in New Issue