2017-04-14 23:35:56 +00:00
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'use strict';
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2017-04-17 05:18:46 +00:00
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game.import('character',function(lib,game,ui,get,ai,_status){
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2017-04-15 00:25:50 +00:00
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return {
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name:'extra',
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character:{
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2018-08-20 13:07:14 +00:00
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shen_guanyu:['male','shen',5,['wuhun','wushen'],['shu']],
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2019-06-07 03:46:13 +00:00
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shen_zhaoyun:['male','shen',2,['xinjuejing','xinlonghun'],['shu']],
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2017-04-15 00:25:50 +00:00
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shen_zhugeliang:['male','shen',3,['qixing','kuangfeng','dawu'],['shu']],
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shen_lvmeng:['male','shen',3,['shelie','gongxin'],['wu']],
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shen_zhouyu:['male','shen',4,['yeyan','qinyin'],['wu']],
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shen_simayi:['male','shen',4,['renjie','sbaiyin','lianpo'],['wei']],
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shen_caocao:['male','shen',3,['guixin','feiying'],['wei']],
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2018-08-20 05:51:05 +00:00
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shen_lvbu:['male','shen',5,['baonu','wumou','ol_wuqian','ol_shenfen'],['qun']],
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2017-04-15 00:25:50 +00:00
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},
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characterIntro:{
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shen_guanyu:'关羽,字云长。曾水淹七军、擒于禁、斩庞德、威震华夏,吓得曹操差点迁都躲避,但是东吴偷袭荆州,关羽兵败被害。后传说吕蒙因关羽之魂索命而死。',
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shen_lvmeng:'吕蒙,字子明,汝南富陂人,东吴名将,原有“吴下阿蒙”之贬称,后受孙权劝说,奋发读书,最终成就一代名将。',
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shen_zhouyu:'字公瑾,庐江舒县人。东汉末年名将。有姿貌、精音律,江东有“曲有误,周郎顾”之语。周瑜少与孙策交好,后孙策遇刺身亡,孙权继任。周瑜将兵赴丧,以中护军的身份与长史张昭共掌众事,建安十三年(208年),周瑜率东吴军与刘备军联合,在赤壁击败曹操。此战也奠定了三分天下的基础。',
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shen_zhugeliang:'字孔明、号卧龙,汉族,琅琊阳都人,三国时期蜀汉丞相、杰出的政治家、军事家、发明家、文学家。在世时被封为武乡侯,死后追谥忠武侯,后来东晋政权推崇诸葛亮军事才能,特追封他为武兴王。诸葛亮为匡扶蜀汉政权,呕心沥血、鞠躬尽瘁、死而后已。其代表作有《前出师表》、《后出师表》、《诫子书》等。曾发明木牛流马等,并改造连弩,可一弩十矢俱发。于234年在宝鸡五丈原逝世。',
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},
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skill:{
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2018-08-20 05:51:05 +00:00
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ol_shenfen:{
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audio:2,
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enable:'phaseUse',
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filter:function(event,player){
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return player.storage.baonu>=6;
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},
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2018-08-20 16:04:45 +00:00
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usable:1,
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2018-08-20 05:51:05 +00:00
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skillAnimation:true,
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animationColor:'metal',
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content:function(){
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"step 0"
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player.storage.baonu-=6;
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player.syncStorage('baonu');
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player.updateMarks('baonu');
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event.targets=game.filterPlayer();
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event.targets.remove(player);
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event.targets.sort(lib.sort.seat);
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event.targets2=event.targets.slice(0);
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player.line(event.targets,'green');
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"step 1"
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if(event.targets.length){
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event.targets.shift().damage();
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event.redo();
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}
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"step 2"
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if(event.targets2.length){
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var cur=event.targets2.shift();
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if(cur&&cur.countCards('he')){
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2018-08-20 13:07:14 +00:00
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cur.chooseToDiscard('e',true,Infinity);
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cur.chooseToDiscard('h',true,4);
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2018-08-20 05:51:05 +00:00
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}
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event.redo();
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2018-08-20 13:07:14 +00:00
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}
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"step 3"
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2018-08-20 16:04:45 +00:00
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player.turnOver();
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},
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2018-08-20 05:51:05 +00:00
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ai:{
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combo:'baonu',
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order:10,
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result:{
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player:function(player){
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return game.countPlayer(function(current){
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if(current!=player){
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return get.sgn(get.damageEffect(current,player,player));
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}
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});
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}
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}
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}
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},
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ol_wuqian:{
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audio:2,
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enable:'phaseUse',
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derivation:'wushuang',
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filter:function(event,player){
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return player.storage.baonu>=2;
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},
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filterTarget:function(card,player,target){
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2018-08-20 16:04:45 +00:00
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return target!=player&&!target.hasSkill('ol_wuqian_targeted');
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2018-08-20 05:51:05 +00:00
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},
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content:function(){
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player.storage.baonu-=2;
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player.syncStorage('baonu');
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player.updateMarks('baonu');
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player.addTempSkill('wushuang');
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player.storage.ol_wuqian_target=target;
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player.addTempSkill('ol_wuqian_target');
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target.addTempSkill('ol_wuqian_targeted');
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var list=game.filterPlayer();
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for(var i=0;i<list.length;i++){
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list[i].addTempSkill('ol_wuqian_equip');
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}
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},
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subSkill:{
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equip:{
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ai:{
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unequip:true,
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skillTagFilter:function(player,tag,arg){
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if(arg&&arg.target&&arg.target.hasSkill('ol_wuqian_targeted')) return true;
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return false;
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}
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}
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},
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targeted:{},
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target:{
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mark:'character',
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onremove:true,
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intro:{
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content:'获得无双且$防具失效直到回合结束'
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}
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}
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}
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},
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wumou:{
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audio:2,
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trigger:{player:'useCard'},
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forced:true,
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filter:function(event){
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2018-08-20 12:20:05 +00:00
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return get.type(event.card)=='trick';
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2018-08-20 05:51:05 +00:00
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},
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content:function(){
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'step 0'
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if(player.storage.baonu>0){
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2018-08-20 12:20:05 +00:00
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player.chooseControlList([
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'移去一枚【暴怒】标记',
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'失去一点体力'
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]).set('ai',function(event,player){
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if(player.storage.baonu>6) return 0;
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if(player.hp+player.num('h','tao')>3) return 1;
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return 0;
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});
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2018-08-20 05:51:05 +00:00
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}
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else{
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player.loseHp();
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event.finish();
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}
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'step 1'
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2018-08-20 12:20:05 +00:00
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if(result.index==0){
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2018-08-20 05:51:05 +00:00
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player.storage.baonu--;
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player.syncStorage('baonu');
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player.updateMarks('baonu');
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}
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else{
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player.loseHp();
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}
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},
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2018-08-20 12:29:53 +00:00
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ai:{
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effect:{
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player:function(card,player){
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if (get.type(card)=='trick'&&get.value(card)<6){
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return [0,-2];
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}
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}
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}
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}
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2018-08-20 05:51:05 +00:00
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},
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2017-04-15 00:25:50 +00:00
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qinyin:{
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audio:2,
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trigger:{player:'phaseDiscardEnd'},
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direct:true,
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filter:function(event,player){
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return event.cards&&event.cards.length>1
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},
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content:function(){
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"step 0"
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if(typeof event.count!='number'){
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// event.count=trigger.cards.length-1;
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event.count=1;
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}
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var recover=0,lose=0,players=game.filterPlayer();
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for(var i=0;i<players.length;i++){
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if(players[i].hp<players[i].maxHp){
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if(get.attitude(player,players[i])>0){
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if(players[i].hp<2){
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lose--;
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recover+=0.5;
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}
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2015-12-31 02:35:28 +00:00
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lose--;
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2017-04-15 00:25:50 +00:00
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recover++;
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}
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else if(get.attitude(player,players[i])<0){
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if(players[i].hp<2){
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lose++;
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recover-=0.5;
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}
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lose++;
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recover--;
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2015-12-31 02:35:28 +00:00
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}
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}
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2017-04-15 00:25:50 +00:00
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else{
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if(get.attitude(player,players[i])>0){
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lose--;
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}
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else if(get.attitude(player,players[i])<0){
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2015-12-31 02:35:28 +00:00
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lose++;
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}
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2017-02-11 15:40:08 +00:00
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}
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}
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2017-04-15 00:25:50 +00:00
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var prompt=get.prompt('qinyin')+'(剩余'+get.cnNumber(event.count)+'次)';
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player.chooseControl('失去体力','回复体力','cancel2',
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ui.create.dialog(get.prompt('qinyin'),'hidden')).ai=function(){
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if(lose>recover&&lose>0) return 0;
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if(lose<recover&&recover>0) return 1;
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return 2;
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}
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"step 1"
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if(result.control=='cancel2'){
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event.finish();
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}
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2017-02-11 15:40:08 +00:00
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else{
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2017-04-15 00:25:50 +00:00
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player.logSkill('qinyin');
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event.bool=(result.control=='回复体力');
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event.num=0;
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event.players=game.filterPlayer();
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}
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"step 2"
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if(event.num<event.players.length){
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var target=event.players[event.num];
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if(event.bool){
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target.recover();
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2017-02-11 15:40:08 +00:00
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}
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2017-04-15 00:25:50 +00:00
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else{
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target.loseHp();
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2015-12-31 02:35:28 +00:00
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}
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2017-04-15 00:25:50 +00:00
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event.num++;
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event.redo();
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2015-12-31 02:35:28 +00:00
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}
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2017-04-15 00:25:50 +00:00
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"step 3"
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if(event.count>1){
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event.count--;
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event.goto(0);
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2015-12-31 02:35:28 +00:00
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}
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2017-04-15 00:25:50 +00:00
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},
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ai:{
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expose:0.1,
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threaten:2
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2015-12-31 02:35:28 +00:00
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}
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},
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2017-04-15 00:25:50 +00:00
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lianpo:{
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audio:true,
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trigger:{source:'dieAfter'},
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forced:true,
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filter:function(event,player){
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return !player.hasSkill('lianpo2');
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},
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content:function(){
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player.insertPhase();
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2015-04-29 03:25:17 +00:00
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}
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},
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2017-04-15 00:25:50 +00:00
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baonu:{
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2018-08-20 06:01:24 +00:00
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audio:2,
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mark:true,
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2018-08-20 13:07:14 +00:00
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marktext:'暴',
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2019-06-07 03:46:13 +00:00
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unique:true,
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2018-08-20 06:01:24 +00:00
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init:function(player){
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player.storage.baonu=2;
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player.markSkill('baonu');
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player.syncStorage('baonu');
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},
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trigger:{source:'damageEnd',player:'damageEnd'},
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forced:true,
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filter:function(event){
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2018-08-19 07:59:10 +00:00
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return event.num>0;
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2018-08-20 06:01:24 +00:00
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},
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content:function(){
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player.storage.baonu+=trigger.num;
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player.markSkill('baonu');
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player.syncStorage('baonu');
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},
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intro:{
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2017-04-15 00:25:50 +00:00
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content:'mark'
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2018-08-20 06:01:24 +00:00
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},
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ai:{
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2017-12-31 10:52:23 +00:00
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combo:'shenfen',
|
2017-11-12 10:59:31 +00:00
|
|
|
|
maixie:true,
|
|
|
|
|
maixie_hp:true
|
2018-08-20 06:01:24 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
shenfen:{
|
|
|
|
|
audio:2,
|
2018-03-07 16:47:33 +00:00
|
|
|
|
unique:true,
|
2017-04-15 00:25:50 +00:00
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filter:function(event,player){
|
2018-08-10 09:29:29 +00:00
|
|
|
|
return player.storage.baonu>=6;
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
skillAnimation:true,
|
|
|
|
|
animationColor:'metal',
|
2018-08-10 09:29:29 +00:00
|
|
|
|
limited:true,
|
2017-04-15 00:25:50 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.awakenSkill('shenfen');
|
|
|
|
|
player.storage.baonu-=6;
|
2018-08-19 07:59:10 +00:00
|
|
|
|
player.markSkill('baonu');
|
2018-08-20 12:20:05 +00:00
|
|
|
|
player.syncStorage('baonu');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
event.targets=game.filterPlayer();
|
|
|
|
|
event.targets.remove(player);
|
|
|
|
|
event.targets.sort(lib.sort.seat);
|
|
|
|
|
event.targets2=event.targets.slice(0);
|
|
|
|
|
player.line(event.targets,'green');
|
|
|
|
|
"step 1"
|
|
|
|
|
if(event.targets.length){
|
|
|
|
|
event.targets.shift().damage();
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
if(event.targets2.length){
|
|
|
|
|
var cur=event.targets2.shift();
|
|
|
|
|
if(cur&&cur.countCards('he')){
|
|
|
|
|
cur.chooseToDiscard('he',true,4);
|
|
|
|
|
}
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:10,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player){
|
|
|
|
|
return game.countPlayer(function(current){
|
|
|
|
|
if(current!=player){
|
|
|
|
|
return get.sgn(get.damageEffect(current,player,player));
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
wuqian:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
derivation:'wushuang',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.baonu>=2&&!player.hasSkill('wushuang');
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.baonu-=2;
|
2017-05-18 22:15:32 +00:00
|
|
|
|
player.addTempSkill('wushuang');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:5,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player){
|
|
|
|
|
if(!player.storage.shenfen) return 0;
|
|
|
|
|
var cards=player.getCards('h','sha');
|
|
|
|
|
if(cards.length){
|
|
|
|
|
if(game.hasPlayer(function(current){
|
|
|
|
|
return (player.canUse('sha',current)&&
|
|
|
|
|
get.effect(current,cards[0],player,player)>0&¤t.hasShan());
|
|
|
|
|
})){
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
return 0;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
renjie:{
|
|
|
|
|
audio:true,
|
|
|
|
|
trigger:{player:'damageEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
unique:true,
|
|
|
|
|
group:'renjie2',
|
2017-07-22 13:58:41 +00:00
|
|
|
|
notemp:true,
|
2017-04-15 00:25:50 +00:00
|
|
|
|
mark:true,
|
|
|
|
|
filter:function(event){
|
|
|
|
|
return event.num>0;
|
|
|
|
|
},
|
|
|
|
|
init:function(player){
|
|
|
|
|
player.storage.renjie=0;
|
|
|
|
|
game.addVideo('storage',player,['renjie',player.storage.renjie]);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.renjie+=trigger.num;
|
|
|
|
|
game.addVideo('storage',player,['renjie',player.storage.renjie]);
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'mark'
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
maixie:true,
|
|
|
|
|
maixie_hp:true,
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
2017-05-21 03:13:18 +00:00
|
|
|
|
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(get.tag(card,'damage')){
|
|
|
|
|
if(target.hp==target.maxHp){
|
|
|
|
|
if(!target.hasSkill('jilue')){
|
|
|
|
|
return [0,1];
|
|
|
|
|
}
|
|
|
|
|
return [0.7,1];
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
return 0.7;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
player:function(card,player){
|
|
|
|
|
if(_status.currentPhase!=player) return;
|
2017-05-21 03:13:18 +00:00
|
|
|
|
if(_status.event.name!='chooseToUse'||_status.event.player!=player) return;
|
2017-05-19 05:56:04 +00:00
|
|
|
|
if(get.type(card)=='basic') return;
|
|
|
|
|
if(get.tag(card,'gain')) return;
|
|
|
|
|
if(get.value(card,player,'raw')>=7) return;
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(player.hp<=2) return;
|
|
|
|
|
if(!player.hasSkill('jilue')||player.storage.renjie==0){
|
2017-05-19 05:56:04 +00:00
|
|
|
|
return 'zeroplayertarget';
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
renjie2:{
|
|
|
|
|
audio:true,
|
|
|
|
|
trigger:{player:'phaseDiscardEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event){
|
|
|
|
|
return event.cards&&event.cards.length>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.renjie+=trigger.cards.length;
|
|
|
|
|
game.addVideo('storage',player,['renjie',player.storage.renjie]);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
sbaiyin:{
|
|
|
|
|
skillAnimation:'epic',
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
unique:true,
|
|
|
|
|
audio:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.renjie>=4;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.loseMaxHp();
|
|
|
|
|
player.addSkill('jilue');
|
|
|
|
|
player.awakenSkill('sbaiyin');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
jilue:{
|
|
|
|
|
unique:true,
|
|
|
|
|
group:['jilue_guicai','jilue_fangzhu','jilue_wansha','jilue_zhiheng','jilue_jizhi']
|
|
|
|
|
},
|
|
|
|
|
jilue_guicai:{
|
|
|
|
|
audio:true,
|
|
|
|
|
trigger:{global:'judge'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.countCards('h')>0&&player.storage.renjie>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.chooseCard('是否弃置一枚“忍”,并发动【鬼才】?').ai=function(card){
|
|
|
|
|
var trigger=_status.event.parent._trigger;
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
var result=trigger.judge(card)-trigger.judge(trigger.player.judging[0]);
|
|
|
|
|
var attitude=get.attitude(player,trigger.player);
|
|
|
|
|
if(attitude==0||result==0) return 0;
|
|
|
|
|
if(attitude>0){
|
|
|
|
|
return result-get.value(card)/2;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return -result-get.value(card)/2;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.respond(result.cards,'highlight');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('jilue_guicai');
|
|
|
|
|
player.storage.renjie--;
|
|
|
|
|
player.updateMarks();
|
|
|
|
|
if(trigger.player.judging[0].clone){
|
|
|
|
|
trigger.player.judging[0].clone.delete();
|
|
|
|
|
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-11-23 09:25:15 +00:00
|
|
|
|
trigger.player.judging[0].discard();
|
2017-04-15 00:25:50 +00:00
|
|
|
|
trigger.player.judging[0]=result.cards[0];
|
|
|
|
|
trigger.position.appendChild(result.cards[0]);
|
|
|
|
|
game.log(trigger.player,'的判定牌改为',result.cards[0]);
|
|
|
|
|
game.delay(2);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
tag:{
|
|
|
|
|
rejudge:1,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
jilue_fangzhu:{
|
|
|
|
|
audio:true,
|
|
|
|
|
trigger:{player:'damageEnd'},
|
|
|
|
|
direct:true,
|
|
|
|
|
priority:-1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.renjie>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.chooseTarget('是否弃置一枚“忍”,并发动【放逐】?',function(card,player,target){
|
|
|
|
|
return player!=target
|
|
|
|
|
}).ai=function(target){
|
2017-04-15 01:59:18 +00:00
|
|
|
|
if(target.hasSkillTag('noturn')) return 0;
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(target.isTurnedOver()){
|
|
|
|
|
return get.attitude(player,target)-1;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(player.maxHp-player.hp==1){
|
|
|
|
|
return -get.attitude(player,target)-1;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.storage.renjie--;
|
|
|
|
|
player.updateMarks();
|
|
|
|
|
player.logSkill('jilue_fangzhu',result.targets);
|
|
|
|
|
result.targets[0].draw(player.maxHp-player.hp);
|
|
|
|
|
result.targets[0].turnOver();
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
jilue_wansha:{
|
|
|
|
|
audio:true,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.renjie>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.renjie--;
|
|
|
|
|
player.updateMarks();
|
2017-05-18 22:15:32 +00:00
|
|
|
|
player.addTempSkill('wansha');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
jilue_zhiheng:{
|
|
|
|
|
audio:true,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.renjie>0;
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
|
|
|
|
filterCard:true,
|
|
|
|
|
selectCard:[1,Infinity],
|
|
|
|
|
prompt:'弃置一枚“忍”,然后弃置任意张牌并摸等量的牌',
|
|
|
|
|
check:function(card){return 6-get.value(card)},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.renjie--;
|
|
|
|
|
player.updateMarks();
|
|
|
|
|
player.draw(cards.length);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player){
|
|
|
|
|
var num=0;
|
|
|
|
|
var cards=player.getCards('he');
|
|
|
|
|
for(var i=0;i<cards.length;i++){
|
|
|
|
|
if(get.value(cards[i])<6){
|
|
|
|
|
num++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(cards.length>2) return 1;
|
|
|
|
|
if(cards.length==2&&player.storage.jilue>1);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
threaten:1.5
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
jilue_jizhi:{
|
|
|
|
|
audio:true,
|
|
|
|
|
trigger:{player:'useCard'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return (get.type(event.card)=='trick'&&event.cards[0]&&event.cards[0]==event.card)&&player.storage.renjie>0;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
player.storage.renjie--;
|
|
|
|
|
player.updateMarks();
|
|
|
|
|
player.draw();
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.4
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
wushen:{
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled:function(card,player){
|
|
|
|
|
if(_status.event.skill!='wushen'&&card.name!='sha'&&get.suit(card)=='heart') return false;
|
|
|
|
|
},
|
|
|
|
|
cardUsable:function(card,player){
|
|
|
|
|
if(_status.event.skill!='wushen'&&card.name!='sha'&&get.suit(card)=='heart') return false;
|
|
|
|
|
},
|
|
|
|
|
cardRespondable:function(card,player){
|
|
|
|
|
if(_status.event.skill!='wushen'&&card.name!='sha'&&get.suit(card)=='heart') return false;
|
|
|
|
|
},
|
|
|
|
|
cardSavable:function(card,player){
|
|
|
|
|
if(_status.event.skill!='wushen'&&card.name!='sha'&&get.suit(card)=='heart') return false;
|
|
|
|
|
},
|
|
|
|
|
targetInRange:function(card){
|
|
|
|
|
if(get.suit(card)=='heart'||_status.event.skill=='wushen') return true;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
audio:2,
|
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
filterCard:{suit:'heart'},
|
|
|
|
|
viewAs:{name:'sha'},
|
|
|
|
|
check:function(){return 1},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(get.tag(card,'respondSha')&¤t<0) return 0.6
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
respondSha:true,
|
|
|
|
|
order:4,
|
|
|
|
|
useful:-1,
|
|
|
|
|
value:-1
|
2016-02-01 09:32:18 +00:00
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
wuhun:{
|
2018-08-20 14:19:45 +00:00
|
|
|
|
trigger:{
|
|
|
|
|
player:"damageEnd",
|
2018-08-20 13:07:14 +00:00
|
|
|
|
},
|
2019-06-07 03:46:13 +00:00
|
|
|
|
// alter:true,
|
2018-08-20 13:07:14 +00:00
|
|
|
|
filter:function (event,player){
|
|
|
|
|
if(event.source==undefined) return false
|
|
|
|
|
if(!get.is.altered('wuhun')) return false
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function (){
|
|
|
|
|
if(!trigger.source.storage.wuhun_mark){
|
|
|
|
|
trigger.source.storage.wuhun_mark=0;
|
|
|
|
|
}
|
|
|
|
|
trigger.source.storage.wuhun_mark+=trigger.num;
|
|
|
|
|
trigger.source.syncStorage('wuhun_mark');
|
|
|
|
|
trigger.source.markSkill('wuhun_mark');
|
|
|
|
|
},
|
|
|
|
|
global:["wuhun_mark"],
|
|
|
|
|
subSkill:{
|
|
|
|
|
mark:{
|
|
|
|
|
marktext:"魇",
|
|
|
|
|
intro:{
|
|
|
|
|
content:"mark",
|
|
|
|
|
},
|
|
|
|
|
sub:true,
|
|
|
|
|
},
|
|
|
|
|
},
|
2018-08-20 14:19:45 +00:00
|
|
|
|
group:["wuhun2","wuhun4","wuhun5"],
|
|
|
|
|
},
|
2018-08-20 05:51:05 +00:00
|
|
|
|
wuhun2:{
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'dieBegin',
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter:function (event,player){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].storage.wuhun_mark) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function (){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.chooseTarget(true,get.prompt('wuhun2'),function(card,player,target){
|
2018-08-20 06:01:24 +00:00
|
|
|
|
if(player==target) return false;
|
2018-08-20 05:51:05 +00:00
|
|
|
|
if(!target.storage.wuhun_mark) return false;
|
2018-08-20 06:01:24 +00:00
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].storage.wuhun_mark>target.storage.wuhun_mark){
|
|
|
|
|
return false;
|
|
|
|
|
}
|
2018-08-20 05:51:05 +00:00
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}).set('ai',function(target){
|
|
|
|
|
return -ai.get.attitude(_status.event.player,target);
|
|
|
|
|
});
|
|
|
|
|
"step 1"
|
|
|
|
|
player.line(result.targets[0],'fire');
|
|
|
|
|
result.targets[0].addSkill('wuhun3')
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:0.5,
|
|
|
|
|
effect:{
|
|
|
|
|
target:function (card,player,target,current){
|
|
|
|
|
if(get.tag(card,'damage')){
|
|
|
|
|
if(player.hasSkill('jueqing')) return [1,-5];
|
|
|
|
|
var hasfriend=false;
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i]!=target&&ai.get.attitude(game.players[i],target)>=0){
|
|
|
|
|
hasfriend=true;break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(!hasfriend) return;
|
|
|
|
|
if(player.hp>2&&ai.get.attitude(player,target)<=0) return [0,2];
|
|
|
|
|
return [1,0,0,-player.hp];
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
wuhun3:{
|
|
|
|
|
audio:3,
|
|
|
|
|
trigger:{
|
|
|
|
|
global:'dieAfter',
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function (){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.judge(function(card){
|
|
|
|
|
if(card.name=='tao'||card.name=='taoyuan') return 2;
|
|
|
|
|
return -2;
|
|
|
|
|
})
|
|
|
|
|
"step 1"
|
2018-08-20 06:01:24 +00:00
|
|
|
|
if(result.judge==-2){
|
2018-08-20 05:51:05 +00:00
|
|
|
|
player.die();
|
|
|
|
|
}
|
|
|
|
|
player.removeSkill('wuhun3');
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
wuhun4:{
|
|
|
|
|
trigger:{
|
|
|
|
|
player:'dieAfter',
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
content:function (){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].storage.wuhun_mark){
|
|
|
|
|
game.players[i].storage.wuhun_mark=0;
|
|
|
|
|
game.players[i].unmarkSkill('wuhun_mark');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
wuhun5:{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
trigger:{player:'dieBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter:function(event){
|
2018-08-20 13:07:14 +00:00
|
|
|
|
if(event.source!=player&&event.source!=undefined&&!get.is.altered('wuhun')) return true
|
2018-08-20 05:51:05 +00:00
|
|
|
|
return false;
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2018-08-20 05:51:05 +00:00
|
|
|
|
trigger.source.addSkill('wuhun6');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:function(player,target){
|
|
|
|
|
if(target.hp==1) return 0.5;
|
|
|
|
|
},
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(target.hp<=1&&get.tag(card,'damage')){
|
2017-05-21 03:13:18 +00:00
|
|
|
|
if(player.hasSkillTag('jueqing',false,target)) return [1,-5];
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(!target.hasFriend()) return;
|
|
|
|
|
if(player.hp>2&&get.attitude(player,target)<=0) return [0,2];
|
|
|
|
|
return [1,0,0,-player.hp];
|
|
|
|
|
}
|
2017-01-12 14:50:54 +00:00
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2018-08-20 05:51:05 +00:00
|
|
|
|
wuhun6:{
|
2017-04-15 00:25:50 +00:00
|
|
|
|
audio:3,
|
|
|
|
|
trigger:{global:'dieAfter'},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
if(player.hp<Infinity){
|
|
|
|
|
player.loseHp(player.hp);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2018-08-20 05:51:05 +00:00
|
|
|
|
player.removeSkill('wuhun6');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2018-08-20 05:51:05 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
guixin:{
|
|
|
|
|
audio:2,
|
2019-06-07 03:46:13 +00:00
|
|
|
|
// alter:true,
|
2017-04-15 00:25:50 +00:00
|
|
|
|
trigger:{player:'damageEnd'},
|
|
|
|
|
check:function(event,player){
|
2018-08-19 02:17:31 +00:00
|
|
|
|
if(player.isTurnedOver()||event.num>1) return true;
|
2017-04-15 00:25:50 +00:00
|
|
|
|
var num=game.countPlayer(function(current){
|
|
|
|
|
if(current.countCards('he')&¤t!=player&&get.attitude(player,current)<=0){
|
|
|
|
|
return true;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(current.countCards('j')&¤t!=player&&get.attitude(player,current)>0){
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
return num>=2;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
var targets=game.filterPlayer();
|
|
|
|
|
targets.remove(player);
|
|
|
|
|
targets.sort(lib.sort.seat);
|
|
|
|
|
event.targets=targets;
|
2018-08-19 02:17:31 +00:00
|
|
|
|
event.count=trigger.num;
|
|
|
|
|
"step 1"
|
2017-04-15 00:25:50 +00:00
|
|
|
|
event.num=0;
|
|
|
|
|
player.line(targets,'green');
|
2018-08-19 02:17:31 +00:00
|
|
|
|
"step 2"
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(num<event.targets.length){
|
2018-08-19 02:17:31 +00:00
|
|
|
|
if(!get.is.altered('guixin')){
|
|
|
|
|
if(event.targets[num].countGainableCards(player,'hej')){
|
2018-08-20 06:07:29 +00:00
|
|
|
|
player.gainPlayerCard(event.targets[num],true,'hej');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
2018-08-19 02:17:31 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
var hej=event.targets[num].getCards('hej')
|
|
|
|
|
if(hej.length){
|
|
|
|
|
var card=hej.randomGet();
|
|
|
|
|
player.gain(card,event.targets[num]);
|
|
|
|
|
if(get.position(card)=='h'){
|
|
|
|
|
event.targets[num].$giveAuto(card,player);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.targets[num].$give(card,player);
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
event.num++;
|
|
|
|
|
event.redo();
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2018-08-19 02:17:31 +00:00
|
|
|
|
"step 3"
|
2017-04-15 00:25:50 +00:00
|
|
|
|
player.turnOver();
|
2018-08-19 02:17:31 +00:00
|
|
|
|
"step 4"
|
|
|
|
|
event.count--;
|
|
|
|
|
if(event.count){
|
|
|
|
|
player.chooseBool(get.prompt2('guixin'));
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
"step 5"
|
|
|
|
|
if(event.count&&result.bool){
|
|
|
|
|
event.goto(1);
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
ai:{
|
|
|
|
|
maixie:true,
|
|
|
|
|
maixie_hp:true,
|
|
|
|
|
threaten:function(player,target){
|
|
|
|
|
if(target.hp==1) return 2.5;
|
|
|
|
|
return 1;
|
|
|
|
|
},
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
|
|
|
|
if(get.tag(card,'damage')){
|
2017-05-21 03:13:18 +00:00
|
|
|
|
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(target.hp==1) return 0.8;
|
|
|
|
|
if(target.isTurnedOver()) return [0,3];
|
|
|
|
|
var num=game.countPlayer(function(current){
|
|
|
|
|
if(current.countCards('he')&¤t!=player&&get.attitude(player,current)<=0){
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if(current.countCards('j')&¤t!=player&&get.attitude(player,current)>0){
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
if(num>2) return [0,1];
|
|
|
|
|
if(num==2) return [0.5,1];
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
qixing:{
|
|
|
|
|
audio:2,
|
|
|
|
|
unique:true,
|
|
|
|
|
trigger:{global:'gameDrawAfter',player:'phaseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
return player.hp<=1;
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return !player.storage.qixing;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.gain(get.cards(7))._triggered=null;
|
|
|
|
|
"step 1"
|
|
|
|
|
if(player==game.me){
|
|
|
|
|
game.addVideo('delay',null);
|
|
|
|
|
}
|
|
|
|
|
player.chooseCard('选择七张牌作为星',7,true).ai=function(card){
|
|
|
|
|
return get.value(card);
|
|
|
|
|
};
|
|
|
|
|
"step 2"
|
2015-04-29 03:25:17 +00:00
|
|
|
|
player.lose(result.cards,ui.special)._triggered=null;
|
2017-04-15 00:25:50 +00:00
|
|
|
|
player.storage.qixing=result.cards;
|
2015-11-04 01:59:00 +00:00
|
|
|
|
game.addVideo('storage',player,['qixing',get.cardsInfo(player.storage.qixing),'cards']);
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
mark:function(dialog,content,player){
|
|
|
|
|
if(content&&content.length){
|
|
|
|
|
if(player==game.me||player.isUnderControl()){
|
|
|
|
|
dialog.addAuto(content);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return '共有'+get.cnNumber(content.length)+'张星';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
content:function(content,player){
|
|
|
|
|
if(content&&content.length){
|
|
|
|
|
if(player==game.me||player.isUnderControl()){
|
|
|
|
|
return get.translation(content);
|
|
|
|
|
}
|
|
|
|
|
return '共有'+get.cnNumber(content.length)+'张星';
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
group:['qixing2'],
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
qixing2:{
|
|
|
|
|
trigger:{player:'phaseDrawAfter'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.qixing&&player.storage.qixing.length;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
2017-11-05 15:22:35 +00:00
|
|
|
|
player.chooseCard('选择任意张手牌与“星”交换',[1,Math.min(player.countCards('h'),player.storage.qixing.length)]).ai=function(card){
|
|
|
|
|
var val=get.value(card);
|
|
|
|
|
if(val<0) return 10;
|
|
|
|
|
if(player.skipList.contains('phaseUse')){
|
|
|
|
|
return val;
|
|
|
|
|
}
|
|
|
|
|
return -val;
|
2017-04-15 00:25:50 +00:00
|
|
|
|
};
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('qixing');
|
|
|
|
|
player.lose(result.cards,ui.special)._triggered=null;
|
|
|
|
|
player.storage.qixing=player.storage.qixing.concat(result.cards);
|
2017-11-05 15:22:35 +00:00
|
|
|
|
player.syncStorage('qixing');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
event.num=result.cards.length;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
"step 2"
|
|
|
|
|
player.chooseCardButton(player.storage.qixing,'选择'+event.num+'张牌作为手牌',event.num,true).ai=function(button){
|
2017-11-05 15:22:35 +00:00
|
|
|
|
var val=get.value(button.link);
|
|
|
|
|
if(val<0) return -10;
|
|
|
|
|
if(player.skipList.contains('phaseUse')){
|
|
|
|
|
return -val;
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
2017-11-05 15:22:35 +00:00
|
|
|
|
return val;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-11-05 15:22:35 +00:00
|
|
|
|
if(player==game.me&&!event.isMine()){
|
2017-04-15 00:25:50 +00:00
|
|
|
|
game.delay(0.5);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
"step 3"
|
|
|
|
|
player.gain(result.links)._triggered=null;
|
|
|
|
|
for(var i=0;i<result.links.length;i++){
|
|
|
|
|
player.storage.qixing.remove(result.links[i]);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-11-05 15:22:35 +00:00
|
|
|
|
player.syncStorage('qixing');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(player==game.me&&_status.auto){
|
|
|
|
|
game.delay(0.5);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
dawu:{
|
|
|
|
|
unique:true,
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
priority:1,
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.qixing&&player.storage.qixing.length;
|
|
|
|
|
},
|
|
|
|
|
audio:2,
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.chooseTarget('选择角色获得大雾标记',
|
|
|
|
|
[1,Math.min(game.countPlayer(),player.storage.qixing.length)]).ai=function(target){
|
|
|
|
|
if(target.isMin()) return 0;
|
|
|
|
|
if(target.hasSkill('biantian2')) return 0;
|
|
|
|
|
var att=get.attitude(player,target);
|
|
|
|
|
if(att>=4){
|
|
|
|
|
if(target.hp==1&&target.maxHp>2) return att;
|
|
|
|
|
if(target.hp==2&&target.maxHp>3&&target.countCards('he')==0) return att*0.7;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
return -1;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var length=result.targets.length;
|
|
|
|
|
for(var i=0;i<length;i++){
|
|
|
|
|
result.targets[i].addSkill('dawu2');
|
|
|
|
|
}
|
|
|
|
|
player.logSkill('dawu',result.targets,'thunder');
|
|
|
|
|
player.chooseCardButton('弃置'+get.cnNumber(length)+'枚星',length,player.storage.qixing,true);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
for(var i=0;i<result.links.length;i++){
|
|
|
|
|
player.storage.qixing.remove(result.links[i]);
|
|
|
|
|
}
|
|
|
|
|
if(player.storage.qixing.length==0){
|
|
|
|
|
player.unmarkSkill('qixing');
|
|
|
|
|
}
|
|
|
|
|
game.addVideo('storage',player,['qixing',get.cardsInfo(player.storage.qixing),'cards']);
|
|
|
|
|
player.discard(result.links);
|
|
|
|
|
},
|
|
|
|
|
group:'dawu3'
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
dawu2:{
|
|
|
|
|
trigger:{player:'damageBefore'},
|
|
|
|
|
filter:function(event){
|
|
|
|
|
if(event.nature!='thunder') return true;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
2017-09-15 07:54:36 +00:00
|
|
|
|
trigger.cancel();
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
nofire:true,
|
|
|
|
|
nodamage:true,
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(get.tag(card,'damage')&&!get.tag(card,'thunderDamage')) return [0,0];
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'已获得大雾标记'
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
dawu3:{
|
|
|
|
|
trigger:{player:['phaseBegin','dieBegin']},
|
|
|
|
|
silent:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
for(var i=0;i<game.players.length;i++){
|
|
|
|
|
if(game.players[i].hasSkill('dawu2')){
|
|
|
|
|
game.players[i].removeSkill('dawu2');
|
|
|
|
|
game.players[i].popup('dawu2');
|
|
|
|
|
}
|
|
|
|
|
if(game.players[i].hasSkill('kuangfeng2')){
|
|
|
|
|
game.players[i].removeSkill('kuangfeng2');
|
|
|
|
|
game.players[i].popup('kuangfeng2');
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
kuangfeng:{
|
|
|
|
|
unique:true,
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.qixing&&player.storage.qixing.length;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.chooseTarget('选择一名角色获得狂风标记').ai=function(target){
|
|
|
|
|
return -1;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var length=result.targets.length;
|
|
|
|
|
for(var i=0;i<length;i++){
|
|
|
|
|
result.targets[i].addSkill('kuangfeng2');
|
2015-05-04 03:17:03 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
player.logSkill('kuangfeng',result.targets,'fire');
|
|
|
|
|
player.chooseCardButton('弃置'+get.cnNumber(length)+'枚星',length,player.storage.qixing,true);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
for(var i=0;i<result.links.length;i++){
|
|
|
|
|
player.storage.qixing.remove(result.links[i]);
|
|
|
|
|
}
|
|
|
|
|
if(player.storage.qixing.length==0){
|
|
|
|
|
player.unmarkSkill('qixing');
|
|
|
|
|
}
|
|
|
|
|
game.addVideo('storage',player,['qixing',get.cardsInfo(player.storage.qixing),'cards']);
|
|
|
|
|
player.discard(result.links);
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
kuangfeng2:{
|
|
|
|
|
trigger:{player:'damageBegin'},
|
|
|
|
|
filter:function(event){
|
|
|
|
|
if(event.nature=='fire') return true;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'已获得大雾标记'
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num++;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(get.tag(card,'fireDamage')) return 1.5;
|
2015-05-04 03:17:03 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
yeyan:{
|
|
|
|
|
unique:true,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
audio:3,
|
|
|
|
|
animationColor:'fire',
|
|
|
|
|
skillAnimation:'legend',
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
var length=ui.selected.cards.length;
|
|
|
|
|
return (length==0||length==4);
|
|
|
|
|
},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
var suit=get.suit(card);
|
|
|
|
|
for(var i=0;i<ui.selected.cards.length;i++){
|
|
|
|
|
if(get.suit(ui.selected.cards[i])==suit) return false;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
return true;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
complexCard:true,
|
2018-08-10 09:29:29 +00:00
|
|
|
|
limited:true,
|
2017-04-15 00:25:50 +00:00
|
|
|
|
selectCard:[0,4],
|
|
|
|
|
line:'fire',
|
|
|
|
|
check:function(){return -1},
|
|
|
|
|
selectTarget:function(){
|
|
|
|
|
if(ui.selected.cards.length==4) return 1;
|
|
|
|
|
if(ui.selected.cards.length==0) return [1,3];
|
|
|
|
|
game.uncheck('target');
|
|
|
|
|
return [1,3];
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
player.awakenSkill('yeyan');
|
|
|
|
|
player.storage.yeyan=true;
|
|
|
|
|
if(cards.length==4){
|
|
|
|
|
player.loseHp(3);
|
2017-11-05 08:19:43 +00:00
|
|
|
|
target.damage('fire',3,'nocard');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
|
|
|
|
else{
|
2017-11-05 08:19:43 +00:00
|
|
|
|
target.damage('fire','nocard');
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:1,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(target.hasSkillTag('nofire')) return 0;
|
|
|
|
|
if(lib.config.mode=='versus') return -1;
|
|
|
|
|
if(player.hasUnknown()) return 0;
|
|
|
|
|
return get.damageEffect(target,player);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-03-14 15:35:47 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
longhun:{
|
|
|
|
|
group:['longhun1','longhun2','longhun3','longhun4'],
|
|
|
|
|
ai:{
|
|
|
|
|
skillTagFilter:function(player,tag){
|
|
|
|
|
switch(tag){
|
|
|
|
|
case 'respondSha':{
|
|
|
|
|
if(player.countCards('he',{suit:'diamond'})<Math.max(1,player.hp)) return false;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 'respondShan':{
|
|
|
|
|
if(player.countCards('he',{suit:'club'})<Math.max(1,player.hp)) return false;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 'save':{
|
|
|
|
|
if(player.countCards('he',{suit:'heart'})<Math.max(1,player.hp)) return false;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
maixie:true,
|
|
|
|
|
save:true,
|
|
|
|
|
respondSha:true,
|
|
|
|
|
respondShan:true,
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
|
|
|
|
if(get.tag(card,'recover')&&target.hp>=1) return [0,0];
|
|
|
|
|
if(!target.hasFriend()) return;
|
|
|
|
|
if((get.tag(card,'damage')==1||get.tag(card,'loseHp'))&&target.hp>1) return [0,1];
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
threaten:function(player,target){
|
|
|
|
|
if(target.hp==1) return 2;
|
|
|
|
|
return 0.5;
|
|
|
|
|
},
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
longhun1:{
|
|
|
|
|
audio:true,
|
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
prompt:function(){
|
|
|
|
|
return '将'+get.cnNumber(Math.max(1,_status.event.player.hp))+'张红桃牌当作桃使用';
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
|
|
|
|
check:function(card,event){
|
|
|
|
|
if(_status.event.player.hp>1) return 0;
|
|
|
|
|
return 10-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
selectCard:function(){
|
|
|
|
|
return Math.max(1,_status.event.player.hp);
|
|
|
|
|
},
|
|
|
|
|
viewAs:{name:'tao'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.countCards('he',{suit:'heart'})>=player.hp;
|
|
|
|
|
},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.suit(card)=='heart';
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
longhun2:{
|
|
|
|
|
audio:true,
|
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
prompt:function(){
|
|
|
|
|
return '将'+get.cnNumber(Math.max(1,_status.event.player.hp))+'张方片当作火杀使用或打出';
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
|
|
|
|
check:function(card,event){
|
|
|
|
|
if(_status.event.player.hp>1) return 0;
|
|
|
|
|
return 10-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
selectCard:function(){
|
|
|
|
|
return Math.max(1,_status.event.player.hp);
|
|
|
|
|
},
|
|
|
|
|
viewAs:{name:'sha',nature:'fire'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.countCards('he',{suit:'diamond'})>=player.hp;
|
|
|
|
|
},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.suit(card)=='diamond';
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
longhun3:{
|
|
|
|
|
audio:true,
|
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
prompt:function(){
|
|
|
|
|
return '将'+get.cnNumber(Math.max(1,_status.event.player.hp))+'张黑桃牌当作无懈可击使用';
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
|
|
|
|
check:function(card,event){
|
|
|
|
|
if(_status.event.player.hp>1) return 0;
|
|
|
|
|
return 7-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
selectCard:function(){
|
|
|
|
|
return Math.max(1,_status.event.player.hp);
|
|
|
|
|
},
|
|
|
|
|
viewAs:{name:'wuxie'},
|
|
|
|
|
viewAsFilter:function(player){
|
|
|
|
|
return player.countCards('he',{suit:'spade'})>=player.hp;
|
|
|
|
|
},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.suit(card)=='spade';
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
longhun4:{
|
|
|
|
|
audio:true,
|
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
prompt:function(){
|
|
|
|
|
return '将'+get.cnNumber(Math.max(1,_status.event.player.hp))+'张梅花牌当作闪打出';
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
|
|
|
|
check:function(card,event){
|
|
|
|
|
if(_status.event.player.hp>1) return 0;
|
|
|
|
|
return 10-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
selectCard:function(){
|
|
|
|
|
return Math.max(1,_status.event.player.hp);
|
|
|
|
|
},
|
|
|
|
|
viewAs:{name:'shan'},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.suit(card)=='club';
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
juejing:{
|
|
|
|
|
mod:{
|
|
|
|
|
maxHandcard:function(player,num){
|
|
|
|
|
return 2+num;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
audio:true,
|
|
|
|
|
trigger:{player:'phaseDrawBegin'},
|
|
|
|
|
priority:-5,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.hp<player.maxHp;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num=2+player.maxHp-player.hp;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2019-06-07 03:46:13 +00:00
|
|
|
|
xinlonghun:{
|
|
|
|
|
group:['xinlonghun1','xinlonghun2','xinlonghun3','xinlonghun4','xinlonghun_num','xinlonghun_discard'],
|
|
|
|
|
ai:{
|
|
|
|
|
skillTagFilter:function(player,tag){
|
|
|
|
|
switch(tag){
|
|
|
|
|
case 'respondSha':{
|
|
|
|
|
if(player.countCards('he',{suit:'diamond'})==0) return false;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 'respondShan':{
|
|
|
|
|
if(player.countCards('he',{suit:'club'})==0) return false;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 'save':{
|
|
|
|
|
if(player.countCards('he',{suit:'heart'})==0) return false;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
save:true,
|
|
|
|
|
respondSha:true,
|
|
|
|
|
respondShan:true,
|
|
|
|
|
threaten:1.8
|
|
|
|
|
},
|
|
|
|
|
subSkill:{
|
|
|
|
|
num:{
|
|
|
|
|
trigger:{source:['damageBegin','recoverBegin']},
|
|
|
|
|
forced:true,
|
|
|
|
|
popup:false,
|
|
|
|
|
filter:function(event){
|
|
|
|
|
var evt=event.getParent();
|
|
|
|
|
return (evt.skill=='xinlonghun1'||evt.skill=='xinlonghun2')&&evt.cards&&evt.cards.length==2;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num++;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
discard:{
|
|
|
|
|
trigger:{player:['useCardAfter','respondAfter']},
|
|
|
|
|
forced:true,
|
|
|
|
|
logTarget:function(){
|
|
|
|
|
return _status.currentPhase;
|
|
|
|
|
},
|
|
|
|
|
autodelay:function(event){
|
|
|
|
|
return event.name=='respond'?0.5:false;
|
|
|
|
|
},
|
|
|
|
|
filter:function(evt){
|
|
|
|
|
return (evt.skill=='xinlonghun3'||evt.skill=='xinlonghun4')&&
|
|
|
|
|
evt.cards&&evt.cards.length==2&&_status.currentPhase.countDiscardableCards('he');
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.discardPlayerCard(_status.currentPhase,'he',true);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
xinlonghun1:{
|
|
|
|
|
audio:true,
|
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
prompt:function(){
|
|
|
|
|
return '将至多两张红桃牌当作桃使用';
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
|
|
|
|
check:function(card,event){
|
|
|
|
|
if(ui.selected.cards.length) return 0;
|
|
|
|
|
return 10-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
selectCard:[1,2],
|
|
|
|
|
viewAs:{name:'tao'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.countCards('he',{suit:'heart'})>0;
|
|
|
|
|
},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.suit(card)=='heart';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
xinlonghun2:{
|
|
|
|
|
audio:true,
|
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
prompt:function(){
|
|
|
|
|
return '将至多两张方片牌当作火杀使用或打出';
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
|
|
|
|
check:function(card,event){
|
|
|
|
|
if(ui.selected.cards.length) return 0;
|
|
|
|
|
return 10-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
selectCard:[1,2],
|
|
|
|
|
viewAs:{name:'sha',nature:'fire'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.countCards('he',{suit:'diamond'})>0;
|
|
|
|
|
},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.suit(card)=='diamond';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
xinlonghun3:{
|
|
|
|
|
audio:true,
|
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
prompt:function(){
|
|
|
|
|
return '将至多两张黑桃牌当作无懈可击使用';
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
|
|
|
|
check:function(card,event){
|
|
|
|
|
if(ui.selected.cards.length) return 0;
|
|
|
|
|
return 7-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
selectCard:[1,2],
|
|
|
|
|
viewAs:{name:'wuxie'},
|
|
|
|
|
viewAsFilter:function(player){
|
|
|
|
|
return player.countCards('he',{suit:'spade'})>0;
|
|
|
|
|
},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.suit(card)=='spade';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
xinlonghun4:{
|
|
|
|
|
audio:true,
|
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
prompt:function(){
|
|
|
|
|
return '将至多两张梅花牌当作闪打出';
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
|
|
|
|
check:function(card,event){
|
|
|
|
|
if(ui.selected.cards.length) return 0;
|
|
|
|
|
return 10-get.value(card);
|
|
|
|
|
},
|
|
|
|
|
selectCard:[1,2],
|
|
|
|
|
viewAs:{name:'shan'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.countCards('he',{suit:'club'})>0;
|
|
|
|
|
},
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.suit(card)=='club';
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
xinjuejing:{
|
|
|
|
|
mod:{
|
|
|
|
|
maxHandcard:function(player,num){
|
|
|
|
|
return 2+num;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
audio:true,
|
|
|
|
|
trigger:{player:['dyingBegin','dyingAfter']},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.draw();
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
shelie:{
|
|
|
|
|
audio:2,
|
|
|
|
|
trigger:{player:'phaseDrawBefore'},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
2017-09-15 07:54:36 +00:00
|
|
|
|
trigger.cancel();
|
2017-04-15 00:25:50 +00:00
|
|
|
|
"step 1"
|
|
|
|
|
event.cards=get.cards(5);
|
|
|
|
|
if(event.isMine()==false){
|
|
|
|
|
event.dialog=ui.create.dialog('涉猎',event.cards);
|
|
|
|
|
game.delay(2);
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
if(event.dialog) event.dialog.close();
|
|
|
|
|
var dialog=ui.create.dialog('涉猎',event.cards);
|
2017-05-07 07:22:55 +00:00
|
|
|
|
player.chooseButton([0,5],dialog,true).set('ai',function(button){
|
2017-05-07 16:19:05 +00:00
|
|
|
|
return get.value(button.link);
|
2017-05-07 07:22:55 +00:00
|
|
|
|
}).filterButton=function(button){
|
2017-04-15 00:25:50 +00:00
|
|
|
|
for(var i=0;i<ui.selected.buttons.length;i++){
|
|
|
|
|
if(get.suit(button.link)==get.suit(ui.selected.buttons[i].link)) return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
"step 3"
|
|
|
|
|
var cards2=[];
|
|
|
|
|
for(var i=0;i<result.buttons.length;i++){
|
|
|
|
|
cards2.push(result.buttons[i].link);
|
|
|
|
|
cards.remove(result.buttons[i].link);
|
|
|
|
|
}
|
|
|
|
|
player.gain(cards2,'log');
|
|
|
|
|
if(cards2.length) player.$gain2(cards2);
|
|
|
|
|
for(var i=0;i<cards.length;i++){
|
2017-11-23 09:25:15 +00:00
|
|
|
|
cards[i].discard();
|
2017-04-15 00:25:50 +00:00
|
|
|
|
}
|
|
|
|
|
game.delay(2);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.2
|
2016-04-19 03:16:11 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
gongxin:{
|
|
|
|
|
audio:2,
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player&&target.countCards('h');
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
event.videoId=lib.status.videoId++;
|
|
|
|
|
var cards=target.getCards('h');
|
|
|
|
|
if(player.isOnline2()){
|
|
|
|
|
player.send(function(cards,id){
|
|
|
|
|
ui.create.dialog('攻心',cards).videoId=id;
|
|
|
|
|
},cards,event.videoId);
|
|
|
|
|
}
|
|
|
|
|
event.dialog=ui.create.dialog('攻心',cards);
|
|
|
|
|
event.dialog.videoId=event.videoId;
|
|
|
|
|
if(!event.isMine()){
|
|
|
|
|
event.dialog.style.display='none';
|
|
|
|
|
}
|
|
|
|
|
player.chooseButton().set('filterButton',function(button){
|
|
|
|
|
return get.suit(button.link)=='heart';
|
|
|
|
|
}).set('dialog',event.videoId);
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
event.card=result.links[0];
|
|
|
|
|
var func=function(card,id){
|
|
|
|
|
var dialog=get.idDialog(id);
|
|
|
|
|
if(dialog){
|
|
|
|
|
for(var i=0;i<dialog.buttons.length;i++){
|
|
|
|
|
if(dialog.buttons[i].link==card){
|
|
|
|
|
dialog.buttons[i].classList.add('selectedx');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
dialog.buttons[i].classList.add('unselectable');
|
|
|
|
|
}
|
2016-04-19 03:16:11 +00:00
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
if(player.isOnline2()){
|
|
|
|
|
player.send(func,event.card,event.videoId);
|
|
|
|
|
}
|
|
|
|
|
else if(event.isMine()){
|
|
|
|
|
func(event.card,event.videoId);
|
|
|
|
|
}
|
|
|
|
|
player.chooseControl('gongxin_discard','gongxin_top');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
else{
|
|
|
|
|
if(player.isOnline2()){
|
|
|
|
|
player.send('closeDialog',event.videoId);
|
|
|
|
|
}
|
|
|
|
|
event.dialog.close();
|
|
|
|
|
event.finish();
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
"step 2"
|
2016-04-19 03:16:11 +00:00
|
|
|
|
if(player.isOnline2()){
|
|
|
|
|
player.send('closeDialog',event.videoId);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2016-04-19 03:16:11 +00:00
|
|
|
|
event.dialog.close();
|
2017-04-15 00:25:50 +00:00
|
|
|
|
var card=event.card;
|
|
|
|
|
if(result.control=='gongxin_top'){
|
|
|
|
|
target.lose(card);
|
|
|
|
|
player.showCards(card,'置于牌堆顶');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
target.discard(card);
|
|
|
|
|
event.finish();
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
"step 3"
|
|
|
|
|
event.card.fix();
|
|
|
|
|
ui.cardPile.insertBefore(event.card,ui.cardPile.firstChild);
|
|
|
|
|
game.log(player,'将',event.card,'置于牌堆顶');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
2017-04-15 00:25:50 +00:00
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.5,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
return -target.countCards('h');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
order:10,
|
|
|
|
|
expose:0.4,
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
translate:{
|
|
|
|
|
shen_zhaoyun:'神赵云',
|
|
|
|
|
shen_guanyu:'神关羽',
|
|
|
|
|
shen_lvmeng:'神吕蒙',
|
|
|
|
|
shen_simayi:'神司马懿',
|
|
|
|
|
shen_caocao:'神曹操',
|
|
|
|
|
shen_zhugeliang:'神诸葛亮',
|
|
|
|
|
shen_zhouyu:'神周瑜',
|
|
|
|
|
shen_lvbu:'神吕布',
|
2019-06-07 03:46:13 +00:00
|
|
|
|
xinjuejing:'绝境',
|
|
|
|
|
xinjuejing_info:'锁定技,你的手牌上限+2;当你进入或脱离濒死状态时,你摸一张牌',
|
|
|
|
|
xinlonghun:'龙魂',
|
|
|
|
|
xinlonghun1:'龙魂♥︎',
|
|
|
|
|
xinlonghun2:'龙魂♦︎',
|
|
|
|
|
xinlonghun3:'龙魂♠︎',
|
|
|
|
|
xinlonghun4:'龙魂♣︎',
|
|
|
|
|
xinlonghun_info:'你可以将同花色的X张牌按下列规则使用或打出:红桃当【桃】,方块当具火焰伤害的【杀】,梅花当【闪】,黑桃当【无懈可击】。若你以此法使用了两张红色牌,则此牌回复值或伤害值+1。若你以此法使用了两乡长黑色牌,则你弃置当前回合角色一张牌',
|
2017-04-15 00:25:50 +00:00
|
|
|
|
longhun:'龙魂',
|
|
|
|
|
longhun1:'龙魂♥︎',
|
|
|
|
|
longhun2:'龙魂♦︎',
|
|
|
|
|
longhun3:'龙魂♠︎',
|
|
|
|
|
longhun4:'龙魂♣︎',
|
|
|
|
|
juejing:'绝境',
|
|
|
|
|
longhun_info:'你可以将同花色的X张牌按下列规则使用或打出:红桃当【桃】,方块当具火焰伤害的【杀】,梅花当【闪】,黑桃当【无懈可击】(X为你当前的体力值且至少为1)',
|
|
|
|
|
juejing_info:'锁定技,摸牌阶段,你摸牌的数量改为你已损失的体力值+2;你的手牌上限+2。',
|
|
|
|
|
wushen:'武神',
|
|
|
|
|
wushen_info:'锁定技,你的红桃手牌视为杀;锁定技,你使用红桃杀时无距离限制。',
|
|
|
|
|
wuhun:'武魂',
|
|
|
|
|
wuhun2:'武魂',
|
2018-08-20 05:51:05 +00:00
|
|
|
|
wuhun3:'武魂',
|
|
|
|
|
wuhun_info_alter:'锁定技,当你受到1点伤害后,你令伤害来源获得1枚“梦魇”标记;当你死亡时,你令拥有最多“梦魇”标记的一名其他角色判定,若结果不为【桃】或【桃园结义】,则该角色死亡。',
|
|
|
|
|
wuhun_info:'锁定技,杀死你的角色立即进入濒死状态',
|
2017-04-15 00:25:50 +00:00
|
|
|
|
shelie:'涉猎',
|
|
|
|
|
gongxin:'攻心',
|
|
|
|
|
gongxin_discard:'弃置',
|
|
|
|
|
gongxin_top:'牌堆顶',
|
|
|
|
|
renjie:'忍戒',
|
|
|
|
|
renjie2:'忍戒',
|
|
|
|
|
renjie_info:'锁定技,每当你受到一次伤害后,你获得等同于你受到的伤害数量的“忍”标记;锁定技,每当你于弃牌阶段内因你的弃置而失去手牌时,你获得等同于你失去的手牌数量的“忍”标记。',
|
|
|
|
|
sbaiyin:'拜印',
|
|
|
|
|
sbaiyin_info:'觉醒技,准备阶段开始时,若你拥有的“忍”标记枚数不小于4,你减1点体力上限,然后获得“极略”',
|
|
|
|
|
jilue:'极略',
|
|
|
|
|
jilue_info:'每当一名角色的判定牌生效前,若你有手牌,你可以弃1枚“忍”标记发动“鬼才”;每当你受到伤害后,你可以弃1枚“忍”标记,发动“放逐”;每当你使用锦囊牌时,你可以弃1枚“忍”标记,发动“集智”;出牌阶段限一次,若你有牌,你可以弃1枚“忍”标记,发动“制衡”;出牌阶段,你可以弃1枚“忍”标记,执行“完杀”的效果,直到回合结束。',
|
|
|
|
|
jilue_guicai:'鬼才',
|
|
|
|
|
jilue_fangzhu:'放逐',
|
|
|
|
|
jilue_wansha:'完杀',
|
|
|
|
|
jilue_zhiheng:'制衡',
|
|
|
|
|
jilue_jizhi:'集智',
|
|
|
|
|
lianpo:'连破',
|
|
|
|
|
lianpo2:'连破',
|
|
|
|
|
lianpo_info:'若你在一回合内杀死了至少一名角色,此回合结束后,你可以进行一个额外的回合。',
|
|
|
|
|
guixin:'归心',
|
|
|
|
|
qinyin:'琴音',
|
|
|
|
|
yeyan:'业炎',
|
|
|
|
|
shelie_info:'摸牌阶段,你可以改为从牌堆顶亮出五张牌,你获得不同花色的牌各一张',
|
|
|
|
|
gongxin_info:'出牌阶段,你可以观看一名其他角色的手牌,并可以展示其中一张红桃牌,然后将其弃置或置于牌堆顶,每阶段限一次。',
|
2018-08-19 02:17:31 +00:00
|
|
|
|
guixin_info:'当你受到1点伤害后,你可以获得每名其他角色区域里的一张牌,然后你翻面',
|
|
|
|
|
guixin_info_alter:'当你受到1点伤害后,你可以随机获得每名其他角色区域里的一张牌,然后你翻面',
|
2017-04-15 00:25:50 +00:00
|
|
|
|
qinyin_info:'弃牌阶段结束时,若你于此阶段内弃置过你的至少两张手牌,则你可以选择一项:1. 所有角色各回复1点体力;2. 所有角色各失去1点体力。',
|
|
|
|
|
// qinyin_info:'每当你于弃牌阶段内因你的弃置而失去第X张手牌时(X至少为2),你可以选择一项:1.令所有角色各回复1点体力;2.令所有角色各失去1点体力。每阶段限一次。',
|
|
|
|
|
yeyan_info:'限定技,出牌阶段,你可以对一至三名角色造成至多共3点火焰伤害(你可以任意分配每名目标角色受到的伤害点数),若你将对一名角色分配2点或更多的火焰伤害,你须先弃置四张不同花色的手牌再失去3点体力。',
|
|
|
|
|
qixing:'七星',
|
|
|
|
|
qixing_bg:'星',
|
|
|
|
|
qixing2:'七星',
|
|
|
|
|
qixing3:'七星',
|
|
|
|
|
qixing_info:'游戏开始前,共发你11张牌,选4张作为手牌,其余的面朝下置于一旁(移出游戏),称之为“星”。每当你于摸牌阶段摸牌后,可用任意数量的手牌等量交换这些“星”。',
|
|
|
|
|
dawu:'大雾',
|
|
|
|
|
dawu2_bg:'雾',
|
|
|
|
|
dawu2:'大雾',
|
|
|
|
|
dawu3:'大雾',
|
|
|
|
|
// dawu2_info:'已获得大雾标记',
|
|
|
|
|
dawu_info:'结束阶段,你可以弃掉X枚“星”指定X名角色:直到你的下回合开始,防止他们受到的除雷电伤害外的一切伤害。',
|
|
|
|
|
kuangfeng:'狂风',
|
|
|
|
|
kuangfeng2:'狂风',
|
|
|
|
|
kuangfeng2_bg:'风',
|
|
|
|
|
// kuangfeng2_info:'已获得狂风标记',
|
|
|
|
|
kuangfeng3:'狂风',
|
|
|
|
|
kuangfeng_info:'结束阶段,你可以弃掉1枚“星”指定一名角色:直到你的下回合开始,该角色每次受到的火焰伤害+1。',
|
2018-08-20 05:51:05 +00:00
|
|
|
|
baonu:'狂暴',
|
|
|
|
|
baonu_bg:'暴',
|
2018-08-20 13:07:14 +00:00
|
|
|
|
baonu_info:'锁定技,游戏开始时,你获得两枚“暴怒”标记,;锁定技,每当你造成/受到1点伤害后,你获得1枚“暴怒”标记。',
|
2017-04-15 00:25:50 +00:00
|
|
|
|
shenfen:'神愤',
|
|
|
|
|
shenfen_info:'限定技,出牌阶段,你可以弃置6枚暴怒标记,对场上所有其他角色造成一点伤害,然后令其弃置4张牌',
|
|
|
|
|
wuqian:'无前',
|
|
|
|
|
wuqian_info:'出牌阶段,你可以弃置两枚暴怒标记并获得技能【无双】直到回合结束',
|
2018-08-20 05:51:05 +00:00
|
|
|
|
wumou:'无谋',
|
|
|
|
|
wumou_info:'锁定技,每当你使用非延时类锦囊牌选择目标后,你选择一项:1.弃1枚“暴怒”标记;2.失去1点体力。',
|
|
|
|
|
ol_wuqian:'无前',
|
|
|
|
|
ol_wuqian_info:'出牌阶段,你可以弃2枚“暴怒”标记并选择一名其他角色,你视为拥有技能“无双”并令其防具无效,直到回合结束。',
|
|
|
|
|
ol_shenfen:'神愤',
|
|
|
|
|
ol_shenfen_info:'出牌阶段,你可以弃6枚“暴怒”标记并选择所有其他角色,对这些角色各造成1点伤害,然后这些角色先各弃置其装备区里的牌,再各弃置四张手牌,最后你将你的武将牌翻面。每阶段限一次。',
|
2017-04-15 00:25:50 +00:00
|
|
|
|
},
|
|
|
|
|
};
|
2017-04-14 23:35:56 +00:00
|
|
|
|
});
|