This commit is contained in:
libccy 2017-11-05 23:22:35 +08:00
parent 6f3c9d1858
commit bd20ede16d
13 changed files with 578 additions and 27 deletions

View File

@ -1357,7 +1357,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
var source=enemies.randomGet();
source.line(player);
source.addExpose(0.1);
player.damage(source);
player.damage(source,'nocard');
player.recover();
}
}

View File

@ -645,15 +645,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
content:function(){
"step 0"
player.chooseCard('选择任意张手牌与星交换',[1,player.countCards('h')]).ai=function(card){
return 1;
player.chooseCard('选择任意张手牌与“星”交换',[1,Math.min(player.countCards('h'),player.storage.qixing.length)]).ai=function(card){
var val=get.value(card);
if(val<0) return 10;
if(player.skipList.contains('phaseUse')){
return val;
}
return -val;
};
"step 1"
if(result.bool){
player.logSkill('qixing');
player.lose(result.cards,ui.special)._triggered=null;
player.storage.qixing=player.storage.qixing.concat(result.cards);
game.addVideo('storage',player,['qixing',get.cardsInfo(player.storage.qixing),'cards']);
player.syncStorage('qixing');
event.num=result.cards.length;
}
else{
@ -661,12 +666,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
"step 2"
player.chooseCardButton(player.storage.qixing,'选择'+event.num+'张牌作为手牌',event.num,true).ai=function(button){
if(player.skipList.contains('phaseUse')&&button.link!='du'){
return -get.value(button.link);
var val=get.value(button.link);
if(val<0) return -10;
if(player.skipList.contains('phaseUse')){
return -val;
}
return get.value(button.link);
return val;
}
if(player==game.me&&_status.auto){
if(player==game.me&&!event.isMine()){
game.delay(0.5);
}
"step 3"
@ -674,7 +681,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
for(var i=0;i<result.links.length;i++){
player.storage.qixing.remove(result.links[i]);
}
game.addVideo('storage',player,['qixing',get.cardsInfo(player.storage.qixing),'cards']);
player.syncStorage('qixing');
if(player==game.me&&_status.auto){
game.delay(0.5);
}

View File

@ -13,7 +13,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
gw_airuiting:['male','wei',4,['kuanglie']],
gw_laduoweide:['male','wei',4,['gwxiaoshou']],
gw_dagong:['male','qun',4,['tianbian']],
gw_dagong:['male','qun',4,['gwtianbian']],
gw_bulanwang:['male','qun',4,['bolang']],
gw_kuite:['male','qun',4,['gwxuezhan']],
@ -1877,7 +1877,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
}
},
tianbian:{
gwtianbian:{
trigger:{player:'phaseUseBegin'},
direct:true,
content:function(){
@ -1906,10 +1906,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
player.chooseControl('选项一','选项二','cancel2',function(){
return choice;
}).set('prompt',get.prompt('tianbian')).set('choiceList',['随机使用一张对全场有正面效果的牌','随机使用一张对全场有负面效果的牌']);
}).set('prompt',get.prompt('gwtianbian')).set('choiceList',['随机使用一张对全场有正面效果的牌','随机使用一张对全场有负面效果的牌']);
'step 1'
if(result.control!='cancel2'){
player.logSkill('tianbian');
player.logSkill('gwtianbian');
var list=[];
for(var i in lib.card){
if(lib.inpile.contains(i)&&
@ -2903,8 +2903,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
yunhuo_info:'锁定技准备阶段若游戏轮数为4的倍数你令所有敌方角色随机弃置一张手牌若没有手牌改为受到一点火焰伤害然后在此回合结束后获得一个额外回合',
yinzhang:'银杖',
yinzhang_info:'出牌阶段限一次你可以弃置一张牌然后从3张随机亮出的银卡法术中选择一张加入手牌',
tianbian:'天变',
tianbian_info:'出牌阶段开始时,你可以选择一项:随机使用一张对全场有正面效果的牌;或随机使用一张对全场有负面效果的牌',
gwtianbian:'天变',
gwtianbian_info:'出牌阶段开始时,你可以选择一项:随机使用一张对全场有正面效果的牌;或随机使用一张对全场有负面效果的牌',
gwxiaoshou:'枭首',
gwxiaoshou_info:'出牌阶段限两次,你可以弃置一张牌对场上体力值最高(或之一)的一名角色造成一点伤害',
kuanglie:'狂猎',

View File

@ -774,14 +774,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.directindex=result.index;
}
if(event.directindex==1){
event.insert(lib.skill.wylianji.content2,{
event.insert(lib.skill.wylianji.content_use,{
player:player,
target:target,
card:card
})
}
else{
event.insert(lib.skill.wylianji.content3,{
event.insert(lib.skill.wylianji.content_give,{
player:target,
card:card,
targets:game.filterPlayer(function(current){
@ -790,7 +790,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
});
}
},
content2:function(){
content_use:function(){
'step 0'
player.useCard(card,target);
'step 1'
@ -805,7 +805,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
target.line(player);
}
},
content3:function(){
content_give:function(){
'step 0'
var select=get.select(get.info(card).selectTarget);
if(select[1]==-1){

View File

@ -672,6 +672,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
result.targets[0].gain(event.togive,'draw');
result.targets[0].skip('phaseDraw');
result.targets[0].addTempSkill('guijin2',{player:'phaseBegin'});
game.log(result.targets[0],'获得了'+get.cnNumber(event.togive.length)+'张','#g“归烬”牌');
player.line(result.targets[0],'green');
event.goto(1);
}
@ -1505,7 +1506,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
init:function(player){
player.storage.qixia=[];
},
mark:true,
// mark:true,
intro:{
content:function(storage){
if(!storage.length){
@ -1526,7 +1527,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(suit){
player.storage.qixia.add(suit);
player.syncStorage('qixia');
player.updateMarks();
player.markSkill('qixia');
}
},
group:'qixia_phase',
@ -1542,7 +1543,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.insertPhase();
player.storage.qixia.length=0;
player.syncStorage('qixia');
player.updateMarks();
player.unmarkSkill('qixia');
}
}
}

View File

@ -77,7 +77,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xinxianying:['female','wei',3,['zhongjian','caishi']],
wuxian:['female','shu',3,['fumian','daiyan']],
xushi:['female','wu',3,['wengua','fuzhu']],
caojie:['female','qun',3,['shouxi','huimin']],
caojie:['female','qun',3,['shouxi','huimin']],
caiyong:['male','qun',3,['bizhuan','tongbo']],
jikang:['male','wei',3,['qingxian','juexiang']],
// xuezong:['male','wu',3,['jianzheng','zhuandui','tianbian']],
// qinmi:['male','shu',3,['funan','jiexun']],
},
characterIntro:{
huaxiong:'董卓旗下名将,自荐抵抗山东地区反对董卓的诸侯联军于汜水关前,他先后斩杀济北相鲍信之弟鲍忠和孙坚部将祖茂、以及袁术部将俞涉和韩馥手下潘凤等人,最后关东联军派出关羽与之一对一决斗而被杀。',
@ -165,6 +170,488 @@ game.import('character',function(lib,game,ui,get,ai,_status){
liuchen:['liushan'],
},
skill:{
qingxian:{
group:['qingxian_jilie','qingxian_rouhe'],
subSkill:{
rouhe:{
trigger:{player:'recoverEnd'},
direct:true,
content:function(){
'step 0'
player.chooseTarget(get.prompt('qingxian'),function(card,player,target){
return target!=player;
}).set('ai',function(target){
var att=get.attitude(_status.event.player,target);
if(target.isHealthy()&&att>0) return 0;
if(target.hp==1&&att!=0){
if(att>0) return 9;
else return 10;
}
else{
return Math.sqrt(Math.abs(att));
}
}).set('prompt2','当你回复体力后你可以令一名其他角色执行一项失去1点体力随机使用一张装备牌回复1点体力弃置一张装备牌。若其以此法使用或弃置的牌为梅花你回复1点体力');
'step 1'
if(result.bool){
var target=result.targets[0];
player.logSkill('qingxian',target);
event.insert(lib.skill.qingxian.content_choose,{target:target,player:player});
}
}
},
jilie:{
trigger:{player:'damageEnd'},
filter:function(event,player){
return event.source&&event.source.isIn()&&event.source!=player;
},
check:function(event,player){
if(get.attitude(player,event.source)>0&&event.source.isHealthy()){
return false;
}
return true;
},
logTarget:'source',
prompt2:'当你受到伤害后你可以令伤害来源执行一项失去1点体力随机使用一张装备牌回复1点体力弃置一张装备牌。若其以此法使用或弃置的牌为梅花你回复1点体力',
content:function(){
event.insert(lib.skill.qingxian.content_choose,{target:trigger.source,player:player});
}
}
},
content_choose:function(){
'step 0'
var index;
if(get.attitude(player,target)>0){
if(target.isHealthy()){
index=0;
}
else{
index=1;
}
}
else{
if(target.isHealthy()&&target.countCards('e')){
index=1;
}
else{
index=0;
}
}
player.chooseControlList(
['令'+get.translation(target)+'失去1点体力随机使用一张装备牌',
'令'+get.translation(target)+'回复1点体力弃置一张装备牌'],
true,function(event,player){
return _status.event.index;
}).set('index',index);
'step 1'
if(result.index==0){
target.loseHp();
event.card=get.cardPile(function(card){
return get.type(card)=='equip';
});
if(event.card){
target.equip(event.card,true).set('delay',true);
event.goto(3);
}
else{
event.finish();
}
}
else{
target.recover();
if(target.countCards('he',{type:'equip'})){
target.chooseToDiscard('he',true,'弃置一张装备牌',function(card){
return get.type(card)=='equip';
}).set('ai',function(card){
var val=-get.value(card);
if(get.suit(card)=='club'){
val+=_status.event.att*10;
}
return val;
}).set('att',get.sgnAttitude(target,player));
}
else{
event.finish();
}
}
'step 2'
if(result&&result.cards){
event.card=result.cards[0];
}
'step 3'
if(event.card&&get.suit(event.card)=='club'){
player.recover();
}
}
},
juexiang:{
trigger:{player:'dieBegin'},
direct:true,
skillAnimation:true,
animationColor:'thunder',
content:function(){
'step 0'
player.chooseTarget(get.prompt('juexiang'),function(card,player,target){
return target!=player;
}).set('ai',function(target){
return get.attitude(_status.event.player,target)/Math.sqrt(target.hp+1);
});
'step 1'
if(result.bool){
var target=result.targets[0]
player.logSkill('juexiang',target);
target.addSkill(lib.skill.juexiang.derivation.randomGet());
target.addTempSkill('juexiang_club',{player:'phaseBegin'});
}
},
derivation:['juexiang_ji','juexiang_lie','juexiang_rou','juexiang_he'],
subSkill:{
ji:{
mark:true,
nopop:true,
intro:{
content:'info'
},
trigger:{player:'damageEnd'},
filter:function(event,player){
return event.source&&event.source.isIn()&&event.source!=player;
},
check:function(event,player){
return get.attitude(player,event.source)<0;
},
logTarget:'source',
content:function(){
trigger.source.loseHp();
var card=get.cardPile(function(card){
return get.type(card)=='equip';
});
if(card){
trigger.source.equip(card,true).set('delay',true);
}
}
},
lie:{
mark:true,
nopop:true,
intro:{
content:'info'
},
trigger:{player:'recoverEnd'},
direct:true,
content:function(){
'step 0'
player.chooseTarget(get.prompt2('juexiang_lie'),function(card,player,target){
return target!=player;
}).set('ai',function(target){
return -get.attitude(player,target)/(1+target.hp);
});
'step 1'
if(result.bool){
var target=result.targets[0];
player.logSkill('juexiang_lie',target);
target.loseHp();
var card=get.cardPile(function(card){
return get.type(card)=='equip';
});
if(card){
target.equip(card,true).set('delay',true);
}
}
}
},
rou:{
mark:true,
nopop:true,
intro:{
content:'info'
},
trigger:{player:'damageEnd'},
filter:function(event,player){
return event.source&&event.source.isIn()&&event.source!=player;
},
check:function(event,player){
var att=get.attitude(player,event.source);
if(player.isHealthy()){
return att<0;
}
else{
return att>0
}
},
logTarget:'source',
content:function(){
trigger.source.recover();
if(trigger.source.countCards('he',{type:'equip'})){
trigger.source.chooseToDiscard('he',true,'弃置一张装备牌',function(card){
return get.type(card)=='equip';
});
}
}
},
he:{
mark:true,
nopop:true,
intro:{
content:'info'
},
trigger:{player:'recoverEnd'},
direct:true,
content:function(){
'step 0'
player.chooseTarget(get.prompt2('juexiang_he'),function(card,player,target){
return target!=player;
}).set('ai',function(target){
var att=get.attitude(_status.event.player,target);
if(target.isHealthy()&&target.countCards('he')){
return -att;
}
else{
return 10*att/(1+target.hp);
}
});
'step 1'
if(result.bool){
var target=result.targets[0];
player.logSkill('juexiang_he',target);
target.recover();
if(target.countCards('he',{type:'equip'})){
target.chooseToDiscard('he',true,'弃置一张装备牌',function(card){
return get.type(card)=='equip';
});
}
}
}
},
club:{
mark:true,
nopop:true,
intro:{
content:'info'
},
mod:{
targetEnabled:function(card,player,target){
if(get.suit(card)=='club'&&player!=target){
return false;
}
}
}
}
}
},
bizhuan:{
trigger:{player:'useCardAfter',target:'useCardToBegin'},
filter:function(event,player){
if(event.name!='useCard'&&event.player==event.target) return false;
if(player.storage.bizhuan.length>=4) return false;
return get.suit(event.card)=='spade';
},
init:function(player){
player.storage.bizhuan=[];
},
intro:{
content:'cards'
},
frequent:true,
content:function(){
var card=get.cards()[0];
ui.special.appendChild(card);
player.$draw(card);
game.delay();
player.storage.bizhuan.push(card);
player.markSkill('bizhuan');
},
mod:{
maxHandcard:function(player,num){
return num+player.storage.bizhuan.length;
}
}
},
tongbo:{
trigger:{player:'phaseDrawAfter'},
direct:true,
filter:function(event,player){
return player.storage.bizhuan&&player.storage.bizhuan.length&&event.num>0;
},
locked:false,
content:function(){
"step 0"
var four=false;
var nofour=!player.hasFriend();
if(player.storage.bizhuan.length==4){
var suits=['club','spade','heart','diamond'];
var list=player.getCards('h').concat(player.storage.bizhuan);
for(var i=0;i<list.length;i++){
suits.remove(get.suit(list[i]));
if(suits.length==0){
four=true;
break;
}
}
}
var suits2=[];
if(four){
suits2=['club','spade','heart','diamond'];
for(var i=0;i<player.storage.bizhuan.length;i++){
suits2.remove(get.suit(player.storage.bizhuan[i]));
}
}
player.chooseCard('选择任意张手牌与“书”交换',[1,Math.min(player.countCards('h'),player.storage.bizhuan.length)]).set('ai',function(card){
var val=get.value(card);
if(_status.event.four&&!_status.event.nofour){
var suits=_status.event.suits2.slice(0);
for(var i=0;i<ui.selected.cards.length;i++){
suits.remove(get.suit(ui.selected.cards[i]));
}
if(suits.contains(get.suit(card))){
if(val<0) return 10;
return 1;
}
else{
return 0;
}
}
else{
if(val<0) return 10;
if(_status.event.player.skipList.contains('phaseUse')){
return val;
}
return 10-val;
}
}).set('four',four).set('suits2',suits2).set('nofour',nofour);
event.four=four;
event.nofour=nofour;
"step 1"
if(result.bool){
player.logSkill('tongbo');
player.lose(result.cards,ui.special)._triggered=null;
player.storage.bizhuan=player.storage.bizhuan.concat(result.cards);
player.syncStorage('bizhuan');
event.num=result.cards.length;
}
else{
event.finish();
}
"step 2"
var suits2={
heart:0,
diamond:0,
spade:0,
club:0
};
for(var i=0;i<player.storage.bizhuan.length;i++){
suits2[get.suit(player.storage.bizhuan[i])]++;
}
player.chooseCardButton(player.storage.bizhuan,'选择'+event.num+'张牌作为手牌',event.num,true).set('ai',function(button){
var val=get.value(button.link);
if(_status.event.four||_status.event.nofour){
var suits=get.copy(_status.event.suits2);
for(var i=0;i<ui.selected.buttons.length;i++){
suits[get.suit(ui.selected.buttons[i].link)]--;
}
var num=suits[get.suit(button.link)];
if(_status.event.nofour){
for(var i in suits){
if(suits[i]==0) return val;
}
if(num!=2){
if(val<=0) return 0.01;
return val;
}
else{
return 0;
}
}
else{
if(num>1){
if(val<=0) return 0.01;
return val;
}
else{
return 0;
}
}
}
else{
if(val<0) return -10;
if(_status.event.player.skipList.contains('phaseUse')){
return -val;
}
return val;
}
}).set('four',event.four).set('suits2',suits2).set('nofour',event.nofour);
if(player==game.me&&!event.isMine()){
game.delay(0.5);
}
"step 3"
player.gain(result.links)._triggered=null;
for(var i=0;i<result.links.length;i++){
player.storage.bizhuan.remove(result.links[i]);
}
player.syncStorage('bizhuan');
if(player==game.me&&_status.auto){
game.delay(0.5);
}
"step 4"
suits2=['club','spade','heart','diamond'];
for(var i=0;i<player.storage.bizhuan.length;i++){
suits2.remove(get.suit(player.storage.bizhuan[i]));
}
if(suits2.length>0){
event.finish();
}
"step 5"
event.cards=player.storage.bizhuan.slice(0);
player.storage.bizhuan.length=0;
player.unmarkSkill('bizhuan');
"step 6"
if(event.cards.length>1){
player.chooseCardButton('将所有“书”交给任意名其他角色',true,event.cards,[1,event.cards.length]).set('ai',function(button){
if(ui.selected.buttons.length==0) return 1;
return 0;
});
}
else if(event.cards.length==1){
event._result={links:event.cards.slice(0),bool:true};
}
else{
event.finish();
}
"step 7"
if(result.bool){
for(var i=0;i<result.links.length;i++){
event.cards.remove(result.links[i]);
}
event.togive=result.links.slice(0);
player.chooseTarget('将'+get.translation(result.links)+'交给一名其他角色',true,function(card,player,target){
return target!=player;
}).set('ai',function(target){
var att=get.attitude(_status.event.player,target);
if(_status.event.enemy){
return -att;
}
else if(att>0){
return att/(1+target.countCards('h'));
}
else{
return att/100;
}
}).set('enemy',get.value(event.togive[0])<0);
}
else{
event.finish();
}
"step 8"
if(result.targets.length){
result.targets[0].gain(event.togive,'draw');
player.line(result.targets[0],'green');
game.log(result.targets[0],'获得了'+get.cnNumber(event.togive.length)+'张','#g“书”');
event.goto(6);
}
},
ai:{
combo:'bizhuan'
}
},
shouxi:{
trigger:{target:'shaBefore'},
direct:true,
@ -8212,7 +8699,41 @@ game.import('character',function(lib,game,ui,get,ai,_status){
wuxian:'吴苋',
xushi:'徐氏',
caojie:'曹节',
xuezong:'薛综',
jikang:'嵇康',
qinmi:'秦宓',
caiyong:'蔡邕',
bizhuan:'辟撰',
bizhuan_bg:'书',
bizhuan_info:'当你使用黑桃牌后,或你成为其他角色使用黑桃牌的目标后,你可以将牌堆顶的一张牌置于武将牌上,称为“书”;你至多拥有四张“书”,你每有一张“书” ,手牌上限+1',
tongbo:'通博',
tongbo_info:'摸牌阶段摸牌后,你可以用任意张牌替换等量的“书”,然后若你的“书”包含四种花色,你将所有“书”交给任意名其他角色',
qingxian:'清弦',
qingxian_info:'当你受到伤害/回复体力后,你可以令伤害来源/一名其他角色执行一项失去1点体力随机使用一张装备牌回复1点体力弃置一张装备牌。若其以此法使用或弃置的牌为梅花你回复1点体力',
juexiang:'绝响',
juexiang_info:'当你死亡后,你可以令一名角色随机获得“清弦残谱”其中一个技能,然后直到其下回合开始,其不能被选择为其他角色使用梅花牌的目标',
juexiang_ji:'激弦',
juexiang_ji_info:'当你受到伤害后你可以令伤害来源失去1点体力随机使用一张装备',
juexiang_lie:'烈弦',
juexiang_lie_info:'当你回复体力后你可以令一名其他角色失去1点体力随机使用一张装备',
juexiang_rou:'柔弦',
juexiang_rou_info:'当你受到伤害后你可以令伤害来源回复1点体力弃置一张装备',
juexiang_he:'和弦',
juexiang_he_info:'当你回复体力后你可以令一名其他角色回复1点体力弃置一张装备',
juexiang_club:'绝响',
juexiang_club_bg:'响',
juexiang_club_info:'直到下回合开始,不能被选择为其他角色使用梅花牌的目标',
jianzheng:'谏征',
jianzheng_info:'当一名其他角色使用【杀】指定目标时,若你在其攻击范围内且你不是目标,则你可以将一张手牌置于牌堆顶,取消所有目标,然后若此【杀】不为黑色,你成为目标',
zhuandui:'专对',
zhuandui_info:'当你使用【杀】指定目标/成为【杀】的目标后,你可以与目标角色/此【杀】使用者拼点,若你赢,此杀不能被【闪】响应/对你无效',
tianbian:'天辩',
tianbian_info:'你拼点时可以改为用牌堆顶的一张牌进行拼点当你拼点的牌亮出后若此牌花色为红桃则点数视为K',
funan:'复难',
funan_info:'其他角色使用或打出牌响应你使用的牌时,你可令其获得你使用的牌(其本回合不能使用或打出这张牌),然后你获得其使用或打出的牌',
jiexun:'诫训',
jiexun_info:'结束阶段你可令一名其他角色摸等同于场上方块牌数的牌然后弃置X张牌X为此前该技能发动过的次数。若有角色因此法弃置了所有牌则你失去“诫训”然后你发动“复难”时无须令其获得你使用的牌',
shouxi:'守玺',
shouxi_info:'当你成为【杀】的目标后,你可声明一种未以此法声明过的基本牌或锦囊牌的牌名。若使用者弃置一张你声明的牌,其获得你的一张牌;若否,则此【杀】对你无效',
huimin:'惠民',

View File

@ -1,5 +1,5 @@
window.noname_asset_list=[
'1.9.39',
'1.9.40',
'image/background/huangtian_bg.jpg',
'image/background/ol_bg.jpg',
'image/background/september_bg.jpg',
@ -305,6 +305,7 @@ window.noname_asset_list=[
'image/character/buzhi.jpg',
'image/character/caifuren.jpg',
'image/character/caiwenji.jpg',
'image/character/caiyong.jpg',
'image/character/caoang.jpg',
'image/character/caocao.jpg',
'image/character/caochong.jpg',
@ -560,6 +561,7 @@ window.noname_asset_list=[
'image/character/jiangwei.jpg',
'image/character/jianyong.jpg',
'image/character/jiaxu.jpg',
'image/character/jikang.jpg',
'image/character/jiling.jpg',
'image/character/jsp_guanyu.jpg',
'image/character/jsp_huangyueying.jpg',
@ -681,6 +683,7 @@ window.noname_asset_list=[
'image/character/pangde.jpg',
'image/character/pangtong.jpg',
'image/character/panzhangmazhong.jpg',
'image/character/qinmi.jpg',
'image/character/quancong.jpg',
'image/character/quyi.jpg',
'image/character/re_caocao.jpg',
@ -862,6 +865,7 @@ window.noname_asset_list=[
'image/character/xin_yujin.jpg',
'image/character/xinxianying.jpg',
'image/character/xizhicai.jpg',
'image/character/xuezong.jpg',
'image/character/xuhuang.jpg',
'image/character/xunyou.jpg',
'image/character/xunyu.jpg',

View File

@ -9254,6 +9254,9 @@
if(typeof info.prompt2=='function'){
next.prompt2=info.prompt2(trigger,player);
}
else if(typeof info.prompt2=='string'){
next.prompt2=info.prompt2;
}
else if(info.prompt2!=false&&lib.translate[event.skill+'_info']){
next.prompt2=lib.translate[event.skill+'_info'];
}
@ -12888,6 +12891,9 @@
if(info.equipDelay!='false') game.delayx();
}
delete player.equiping;
if(event.delay){
game.delayx();
}
},
addJudge:function(){
"step 0"
@ -19474,6 +19480,11 @@
}
}
else{
if(typeof key!='string'){
console.log('warning: using non-string object as event key');
console.log(key,value);
console.log(_status.event);
}
this[key]=value;
this._set.push([key,value]);
}
@ -41931,6 +41942,10 @@
if(!info) return 0;
if(info.ai){
if(info.ai.halfneg) return 0;
if(typeof info.ai.combo=='string'&&_status.event.player&&
!_status.event.player.hasSkill(info.ai.combo)){
return 0;
}
if(info.ai.neg) return -1;
}
return 1;
@ -43029,6 +43044,9 @@
}
return '未发动';
}
case 'info':{
return lib.translate[skill+'_info'];
}
case 'cardCount':{
if(typeof content=='object'&&typeof content.length=='number'){
return '共有'+get.cnNumber(content.length)+'张牌';

View File

@ -3,9 +3,9 @@ window.noname_update={
// update:'1.9.38.1',
changeLog:[
'原7武将、新张宝',
'诸侯伐董、神之试炼',
'武将称号',
'bug修复(父魂、截辎、穿心、先辅、魔箭、鹰扬、闪袭、伏骑、机关牌)'
// '诸侯伐董、神之试炼',
// '武将称号',
'bug修复'
],
files:[
// 'game/game.js',

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