parent
1c733888c1
commit
77484a491c
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@ -113,31 +113,33 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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baonu:{
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trigger:{source:'damageEnd',player:'damageEnd'},
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forced:true,
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mark:true,
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audio:2,
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unique:true,
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filter:function(event){
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return event.num>0;
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},
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init:function(player){
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player.storage.baonu=2;
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game.addVideo('storage',player,['baonu',player.storage.baonu]);
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},
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content:function(){
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player.storage.baonu+=trigger.num;
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game.addVideo('storage',player,['baonu',player.storage.baonu]);
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},
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intro:{
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audio:2,
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mark:true,
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marktext:'暴怒',
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init:function(player){
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player.storage.baonu=2;
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player.markSkill('baonu');
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player.syncStorage('baonu');
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},
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trigger:{source:'damageEnd',player:'damageEnd'},
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forced:true,
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filter:function(event){
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return event.num>0;
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},
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content:function(){
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player.storage.baonu+=trigger.num;
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player.markSkill('baonu');
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player.syncStorage('baonu');
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},
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intro:{
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content:'mark'
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},
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ai:{
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},
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ai:{
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combo:'shenfen',
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maixie:true,
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maixie_hp:true
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}
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},
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}
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},
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shenfen:{
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audio:2,
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unique:true,
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@ -152,6 +154,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"step 0"
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player.awakenSkill('shenfen');
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player.storage.baonu-=6;
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player.markSkill('baonu');
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player.syncStorage('baonu');
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event.targets=game.filterPlayer();
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event.targets.remove(player);
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event.targets.sort(lib.sort.seat);
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@ -1214,7 +1218,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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// kuangfeng2_info:'已获得狂风标记',
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kuangfeng3:'狂风',
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kuangfeng_info:'结束阶段,你可以弃掉1枚“星”指定一名角色:直到你的下回合开始,该角色每次受到的火焰伤害+1。',
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baonu:'暴怒',
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baonu:'狂暴',
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baonu_info:'锁定技,游戏开始时,你获得两枚暴怒标记,每当你造成或受到一点伤害,你获得一枚暴怒标记',
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shenfen:'神愤',
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shenfen_info:'限定技,出牌阶段,你可以弃置6枚暴怒标记,对场上所有其他角色造成一点伤害,然后令其弃置4张牌',
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