noname/character/old.js

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JavaScript
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'use strict';
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game.import('character',function(lib,game,ui,get,ai,_status){
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return {
name:'old',
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characterSort:{
old:{
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old_shenhua:["yuji","zhangjiao","old_zhugezhan"],
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old_refresh:["old_zhangfei","old_huatuo"],
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old_yijiang1:["masu","xushu","fazheng","yujin","xin_yujin","old_xusheng","old_lingtong","ol_yujin"],
old_yijiang2:["old_madai","old_zhonghui","old_wangyi","old_guanzhang","ol_liaohua"],
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old_yijiang3:["liru","old_zhuran","ol_zhuran","ol_manchong","ol_guohuai","old_fuhuanghou","old_caochong"],
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old_yijiang4:["old_caozhen","old_chenqun","old_zhuhuan","ol_wuyi"],
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old_yijiang5:["old_caoxiu","old_quancong","old_zhuzhi"],
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old_yijiang67:["ol_xinxianying","ol_zhangrang","ol_liuyu"],
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old_sp:["old_caochun","old_lingju","old_maliang","old_machao","zhangliang","jsp_caoren","ol_guansuo"],
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},
},
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character:{
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old_fuhuanghou:['female','qun',3,['oldzhuikong','oldqiuyuan']],
old_caochong:['male','wei',3,['oldrenxin','oldchengxiang']],
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yuji:['male','qun',3,['old_guhuo'],['forbidai']],
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zhangjiao:['male','qun',3,['leiji','guidao','huangtian'],['zhu']],
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old_zhangfei:['male','shu',4,['paoxiao','retishen']],
old_huatuo:['male','qun',3,['jijiu','chulao']],
jsp_caoren:['male','wei',4,['kuiwei','yanzheng']],
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old_caochun:['male','wei',4,['shanjia']],
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masu:['male','shu',3,['xinzhan','huilei']],
xushu:['male','shu',3,['wuyan','jujian']],
fazheng:['male','shu',3,['enyuan','xuanhuo']],
liru:['male','qun',3,['juece','mieji','fencheng']],
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yujin:['male','wei',4,['yizhong']],
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xin_yujin:['male','wei',4,['jieyue']],
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//lusu:['male','wu',3,['haoshi','dimeng']],
//yuanshao:['male','qun',4,['luanji','xueyi'],['zhu']],
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old_zhonghui:['male','wei',3,['zzhenggong','zquanji','zbaijiang']],
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old_xusheng:['male','wu',4,['pojun']],
old_zhuran:['male','wu',4,['olddanshou']],
old_lingtong:['male','wu',4,['oldxuanfeng']],
old_madai:['male','shu',4,['mashu','oldqianxi']],
old_caoxiu:['male','wei',4,['taoxi']],
old_wangyi:['female','wei',3,['oldzhenlie','oldmiji']],
old_caozhen:['male','wei',4,['sidi']],
old_quancong:['male','wu',4,['zhenshan']],
old_lingju:['female','qun',3,['jieyuan','fenxin_old']],
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old_maliang:['male','shu',3,['xiemu','naman']],
old_chenqun:['male','wei',3,['dingpin','oldfaen']],
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old_zhuhuan:['male','wu',4,['youdi']],
old_zhuzhi:['male','wu',4,['anguo']],
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old_machao:['male','qun',4,['zhuiji','oldcihuai']],
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old_zhugezhan:["male","shu",3,["old_zuilun","old_fuyin"]],
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zhangliang:["male","qun",4,["old_jijun","old_fangtong"]],
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old_guanzhang:['male','shu',4,['old_fuhun']],
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ol_xinxianying:['female','wei',3,['caishi','zhongjian']],
ol_zhangrang:['male','qun',3,['taoluan']],
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ol_yujin:['male','wei',4,['rezhenjun']],
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ol_zhuran:['male','wu',4,['danshou']],
ol_liaohua:['male','shu',4,['dangxian','fuli']],
ol_guansuo:['male','shu',4,['zhengnan','xiefang']],
ol_manchong:['male','wei',3,['yuce','junxing']],
ol_guohuai:['male','wei',4,['jingce']],
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ol_wuyi:['male','shu',4,['benxi']],
ol_liuyu:['male','qun',2,['zongzuo','zhige']],
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},
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characterFilter:{
old_lingju:function(mode){
return mode=='identity';
}
},
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skill:{
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old_fuhun:{
audio:'fuhun',
trigger:{player:'phaseDrawBefore'},
content:function(){
'step 0'
trigger.cancel();
'step 1'
var cards=get.cards(2);
event.cards=cards;
player.showCards(cards);
'step 2'
player.gain(cards,'gain2');
if(get.color(cards[0])!=get.color(cards[1])){
player.addTempSkill('wusheng');
player.addTempSkill('paoxiao');
}
},
},
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"old_guhuo":{
group:["old_guhuo_guess","old_guhuo_respond","old_guhuo_wuxie"],
enable:"chooseToUse",
filter:function (event,player){
if(!player.countCards('h')) return false;
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var list=['sha','tao','shan','jiu','taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman'];
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if(get.mode()=='guozhan'){
list=list.concat(['xietianzi','shuiyanqijunx','lulitongxin','lianjunshengyan','chiling','diaohulishan','yuanjiao','huoshaolianying']);
}
for(var i=0;i<list.length;i++){
if(event.filterCard({name:list[i]},player)) return true;
}
return false;
},
chooseButton:{
dialog:function (){
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var list=[];
for(var i=0;i<lib.inpile.length;i++){
var name=lib.inpile[i];
if(name=='wuxie') continue;
if(name=='sha'){
list.push(['基本','','sha']);
list.push(['基本','','sha','fire']);
list.push(['基本','','sha','thunder']);
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}
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else if(get.type(name)=='trick') list.push(['锦囊','',name]);
else if(get.type(name)=='basic') list.push(['基本','',name]);
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}
return ui.create.dialog('蛊惑',[list,'vcard']);
},
filter:function (button,player){
var evt=_status.event.getParent();
if(evt&&evt.filterCard){
return evt.filterCard({name:button.link[2]},player,evt);
}
return true;
},
backup:function (links,player){
return {
filterCard:true,
selectCard:1,
viewAs:{name:links[0][2],nature:links[0][3]},
}
},
prompt:function (links,player){
return '将一张手牌当'+get.translation(links[0][2])+'使用';
},
},
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ai:{save:true,respondShan:true,respondSha:true},
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},
"old_guhuo_guess":{
audio:'guhuo_guess',
trigger:{
player:"useCardBefore",
},
filter:function (event,player){
return event.skill=="old_guhuo_backup"||event.skill=="old_guhuo_wuxie";
},
forced:true,
direct:true,
priority:15,
content:function (){
'step 0'
player.logSkill('old_guhuo_guess');
player.popup(trigger.card.name,'metal');
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player.lose(trigger.cards,ui.special);
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player.line(trigger.targets,trigger.card.nature);
trigger.line=false;
event.prompt=get.translation(player)+'声明了'+get.translation(trigger.card.name)+',是否质疑?';
event.guessers=game.filterPlayer(function(current){
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return current!=player&&current.hp>0;
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});
event.guessers.sort(lib.sort.seat);
event.ally=[];
event.betray=[];
'step 1'
if(event.guessers.length==0) event.goto(3);
else{
event.guessers[0].chooseControl('质疑','不质疑').set('prompt',event.prompt).set('ai',function(){
if(get.attitude(event.guessers[0],player)>0) return '不质疑';
return Math.random()<0.5?'不质疑':'质疑';
});
}
'step 2'
if(!result.control) result.control='不质疑';
event.guessers[0].chat(result.control);
game.delay();
if(result.control=='不质疑'){
game.log(event.guessers[0],'#g不质疑');
event.ally.push(event.guessers[0]);
}else{
game.log(event.guessers[0],'#y质疑');
event.betray.push(event.guessers[0]);
}
event.guessers.remove(event.guessers[0]);
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if(event.guessers.length) event.goto(1);
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'step 3'
player.showCards(trigger.cards);
if(event.betray.length){
if(trigger.card.name==trigger.cards[0].name){
if(get.suit(trigger.cards[0])!='heart'){
game.log(player,'使用的','#y'+get.translation(trigger.card.name),'作废了');
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game.cardsDiscard(trigger.cards);
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trigger.cancel();
}
for(var i=0;i<event.betray.length;i++){
event.betray[i].loseHp();
}
}
else{
game.log(player,'使用的','#y'+get.translation(trigger.card.name),'作废了');
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game.cardsDiscard(trigger.cards);
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trigger.cancel();
game.asyncDraw(event.betray);
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if(trigger.name=='useCard'&&trigger.parent) trigger.parent.goto(0);
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}
}
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'step 4'
game.delay();
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},
},
"old_guhuo_respond":{
trigger:{
player:"chooseToRespondBegin",
},
filter:function (event,player){
if(event.responded) return false;
if(!event.filterCard({name:'shan'})&&!event.filterCard({name:'sha'})) return false;
if(!player.countCards('h')) return false;
return true;
},
direct:true,
content:function (){
'step 0'
if(trigger.filterCard({name:'shan'})&&lib.filter.cardRespondable({name:'shan'},player,trigger)) event.name='shan';
else event.name='sha';
player.chooseCard('是否发动【蛊惑】,将一张手牌当做'+get.translation(event.name)+'打出?');
'step 1'
if(result.bool){
player.logSkill('old_guhuo_guess');
player.popup(event.name,'metal');
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player.lose(result.cards,ui.special);
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event.card=result.cards[0];
event.prompt=get.translation(player)+'声明了'+get.translation(event.name)+',是否质疑?';
event.guessers=game.filterPlayer(function(current){
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return current!=player&&current.hp>0;
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});
event.guessers.sort(lib.sort.seat);
event.ally=[];
event.betray=[];
}
else event.finish();
'step 2'
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if(event.guessers.length==0) event.goto(4);
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else{
event.guessers[0].chooseControl('质疑','不质疑').set('prompt',event.prompt).set('ai',function(){
if(get.attitude(event.guessers[0],player)>0) return '不质疑';
return Math.random()<0.5?'不质疑':'质疑';
});
}
'step 3'
if(!result.control) result.control='不质疑';
event.guessers[0].chat(result.control);
game.delay();
if(result.control=='不质疑'){
game.log(event.guessers[0],'#g不质疑');
event.ally.push(event.guessers[0]);
}else{
game.log(event.guessers[0],'#y质疑');
event.betray.push(event.guessers[0]);
}
event.guessers.remove(event.guessers[0]);
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if(event.guessers.length) event.goto(2);
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'step 4'
var bool=true;
player.showCards(event.card);
if(event.betray.length){
if(event.name==event.card.name){
if(get.suit(event.card)!='heart'){
game.log(player,'使用的','#y'+get.translation(event.name),'作废了');
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game.cardsDiscard(event.card);
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bool=false;
}
for(var i=0;i<event.betray.length;i++){
event.betray[i].loseHp();
}
}
else{
game.log(player,'使用的','#y'+get.translation(event.name),'作废了');
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game.cardsDiscard(event.card);
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bool=false;
game.asyncDraw(event.betray);
game.delay();
}
}
if(!bool) event.finish();
'step 5'
trigger.untrigger();
trigger.responded=true;
trigger.result={bool:true,card:{name:event.name},cards:[event.card]};
},
ai:{
order:4,
useful:-1,
value:-1,
},
},
"old_guhuo_wuxie":{
log:false,
silent:true,
popup:false,
enable:"chooseToUse",
filterCard:true,
viewAsFilter:function (player){
return player.countCards('h')>0;
},
viewAs:{
name:"wuxie",
},
check:function(card){
if(card.name=='wuxie') return 1000;
return 0;
},
prompt:"将一张手牌当无懈可击使用",
threaten:1.2,
},
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old_zuilun:{
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audio:'xinfu_zuilun',
subSkill:{
e:{},
h:{},
},
enable:"phaseUse",
usable:2,
filterTarget:function (card,player,target){
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if(player==target) return false;
var pos='he';
if(player.hasSkill('old_zuilun_h')) pos='e';
if(player.hasSkill('old_zuilun_e')) pos='h';
return target.countGainableCards(player,pos)>0;
},
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content:function (){
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'step 0'
var pos='he';
if(player.hasSkill('old_zuilun_h')) pos='e';
if(player.hasSkill('old_zuilun_e')) pos='h';
player.gainPlayerCard(target,pos,true);
'step 1'
if(result.bool&&result.cards&&result.cards.length){
target.draw();
var pos=result.cards[0].original;
if(pos=='h'||pos=='e') player.addTempSkill('old_zuilun_'+pos,'phaseUseAfter');
}
},
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ai:{
order:7,
result:{
target:-1,
},
},
},
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old_fuyin:{
mod:{
targetEnabled:function(card,player,target){
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if((card.name=='juedou'||card.name=='sha'||card.name=='huogong')&&player!=target&&player.countCards('h')>=target.countCards('h')&&target.isEmpty(2)) return false;
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},
},
},
"old_jijun":{
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marktext:"方",
audio:"xinfu_jijun",
intro:{
content:"cards",
},
enable:"phaseUse",
filterCard:true,
selectCard:[1,Infinity],
filter:function (event,player){
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return player.countCards('h')>0;
},
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check:function (card){
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var player=_status.event.player;
if(player.storage.old_jijun&&(36-player.storage.old_jijun.length)<=player.countCards('h')) return 1;
return 5-get.value(card);
},
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discard:false,
lose:false,
content:function (){
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player.lose(cards,ui.special,'toStorage');
player.$give(cards,player);
if(!player.storage.old_jijun) player.storage.old_jijun=[];
player.storage.old_jijun.addArray(cards);
player.markSkill('old_jijun');
},
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ai:{order:1,result:{player:1}},
},
"old_fangtong":{
trigger:{
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player:"phaseJieshuBegin",
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},
audio:"xinfu_fangtong",
forced:true,
skillAnimation:true,
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animationColor:'metal',
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filter:function (event,player){
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return (player.storage.old_jijun&&player.storage.old_jijun.length>35);
},
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content:function (){
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var bool=false;
if(player==game.me) bool=true;
else switch(get.mode()){
case 'identity':{
game.showIdentity();
var id1=player.identity;
var id2=game.me.identity;
if(['zhu','zhong','mingzhong'].contains(id1)){
if(['zhu','zhong','mingzhong'].contains(id2)) bool=true;
break;
}
else if(id1=='fan'){
if(id2=='fan') bool=true;
break;
}
break;
}
case 'guozhan':{
if(game.me.isFriendOf(player)) bool=true;
break;
}
case 'versus':{
if(player.side==game.me.side) bool=true;
break;
}
case 'boss':{
if(player.side==game.me.side) bool=true;
break;
}
default:{}
}
game.over(bool);
},
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},
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oldanxu:{
enable:'phaseUse',
usable:1,
multitarget:true,
audio:2,
filterTarget:function(card,player,target){
if(player==target) return false;
var num=target.countCards('h');
if(ui.selected.targets.length){
return num<ui.selected.targets[0].countCards('h');
}
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(num>players[i].countCards('h')) return true;
}
return false;
},
selectTarget:2,
content:function(){
'step 0'
var gainner,giver;
if(targets[0].countCards('h')<targets[1].countCards('h')){
gainner=targets[0];
giver=targets[1];
}
else{
gainner=targets[1];
giver=targets[0];
}
gainner.gainPlayerCard(giver,'h',true).set('visible',true);
'step 1'
if(result.bool&&result.links.length&&get.suit(result.links[0])!='spade'){
player.draw();
}
},
ai:{
order:10.5,
threaten:2,
result:{
target:function(player,target){
var num=target.countCards('h');
var att=get.attitude(player,target);
if(ui.selected.targets.length==0){
if(att>0) return -1;
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
var num2=players[i].countCards('h');
var att2=get.attitude(player,players[i]);
if(att2>=0&&num2<num) return -1;
}
return 0;
}
else{
return 1;
}
},
player:0.1
}
}
},
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oldfaen:{
audio:'faen',
trigger:{global:['turnOverAfter','linkAfter']},
filter:function(event,player){
if(event.name=='link') return event.player.isLinked();
return true;
},
check:function(event,player){
return get.attitude(player,event.player)>0;
},
logTarget:'player',
content:function(){
trigger.player.draw();
},
ai:{
expose:0.2
}
},
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zhenshan:{
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trigger:{player:'chooseToRespondBegin'},
filter:function(event,player){
if(event.responded) return false;
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if(!event.filterCard({name:'shan'},player,event)&&!event.filterCard({name:'sha'},player,event)) return false;
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if(player.hasSkill('zhenshan2')) return false;
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var nh=player.countCards('h');
return game.hasPlayer(function(current){
return current!=player&&current.countCards('h')<nh;
});
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},
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direct:true,
content:function(){
"step 0"
player.chooseTarget(get.prompt('zhenshan'),function(card,player,target){
return target.countCards('h')<player.countCards('h');
}).set('ai',function(target){
return get.attitude(player,target)
});
"step 1"
if(result.bool){
trigger.untrigger();
trigger.responded=true;
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if(trigger.filterCard({name:'shan'})){
trigger.result={bool:true,card:{name:'shan'}}
}
else{
trigger.result={bool:true,card:{name:'sha'}}
}
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player.logSkill('zhenshan',result.targets);
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player.addTempSkill('zhenshan2');
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player.swapHandcards(result.targets[0]);
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}
},
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group:'zhenshan_use'
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},
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zhenshan2:{},
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zhenshan_use:{
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enable:'chooseToUse',
filter:function(event,player){
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if(player.hasSkill('zhenshan2')) return false;
var nh=player.countCards('h');
if(!game.hasPlayer(function(current){
return current!=player&&current.countCards('h')<nh;
})){
return false;
}
return event.filterCard({name:'sha'},player,event)||
event.filterCard({name:'jiu'},player,event)||
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event.filterCard({name:'tao'},player,event)||
event.filterCard({name:'shan'},player,event);
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},
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chooseButton:{
dialog:function(event,player){
var list=[];
if(event.filterCard({name:'sha'},player,event)){
list.push(['基本','','sha']);
list.push(['基本','','sha','fire']);
list.push(['基本','','sha','thunder']);
}
if(event.filterCard({name:'tao'},player,event)){
list.push(['基本','','tao']);
}
if(event.filterCard({name:'jiu'},player,event)){
list.push(['基本','','jiu']);
}
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if(event.filterCard({name:'shan'},player,event)){
list.push(['基本','','shan']);
}
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return ui.create.dialog('振赡',[list,'vcard'],'hidden');
},
check:function(button){
var player=_status.event.player;
var card={name:button.link[2],nature:button.link[3]};
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if(card.name=='jiu') return 0;
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if(game.hasPlayer(function(current){
return player.canUse(card,current)&&get.effect(current,card,player,player)>0;
})){
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if(card.name=='sha'){
if(card.nature=='fire') return 2.95;
else if(card.nature=='fire') return 2.92;
else return 2.9;
}
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else if(card.name=='tao'||card.name=='shan'){
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return 4;
}
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}
return 0;
},
backup:function(links,player){
return {
filterCard:function(){return false},
viewAs:{name:links[0][2],nature:links[0][3]},
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selectCard:-1,
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popname:true,
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log:false,
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precontent:function(){
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'step 0'
player.chooseTarget('选择交换手牌的目标',function(card,player,target){
return target.countCards('h')<player.countCards('h')
},true).ai=function(target){
return get.attitude(player,target);
}
player.addTempSkill('zhenshan2');
'step 1'
if(result.bool){
player.logSkill('zhenshan',result.targets);
player.swapHandcards(result.targets[0]);
}
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},
}
},
prompt:function(links,player){
return '选择'+get.translation(links[0][3]||'')+get.translation(links[0][2])+'的目标';
}
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},
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ai:{
order:function(){
var player=_status.event.player;
var event=_status.event;
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var nh=player.countCards('h');
if(game.hasPlayer(function(current){
return get.attitude(player,current)>0&&current.countCards('h')<nh;
})){
if(event.type=='dying'){
if(event.filterCard({name:'tao'},player,event)){
return 0.5;
}
}
else{
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if(event.filterCard({name:'tao'},player,event)||event.filterCard({name:'shan'},player,event)){
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return 4;
}
if(event.filterCard({name:'sha'},player,event)){
return 2.9;
}
}
}
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return 0;
},
save:true,
respondSha:true,
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respondShan:true,
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skillTagFilter:function(player,tag,arg){
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if(player.hasSkill('zhenshan2')) return false;
var nh=player.countCards('h');
return game.hasPlayer(function(current){
return current!=player&&current.countCards('h')<nh;
});
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},
result:{
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player:function(player){
if(_status.event.type=='dying'){
return get.attitude(player,_status.event.dying);
}
else{
return 1;
}
}
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}
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}
},
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oldzhenlie:{
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audio:'zhenlie',
trigger:{player:'judge'},
check:function(event,player){
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return event.judge(player.judging[0])<0;
},
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content:function(){
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var card=get.cards()[0];
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player.$throw(card);
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card.clone.classList.add('thrownhighlight');
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if(trigger.player.judging[0].clone){
trigger.player.judging[0].clone.classList.remove('thrownhighlight');
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
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}
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trigger.player.judging[0].discard();
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trigger.player.judging[0]=card;
trigger.position.appendChild(card);
game.log(trigger.player,'的判定牌改为',card);
game.delay(2);
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},
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},
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oldmiji:{
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trigger:{player:['phaseZhunbeiBegin','phaseJieshuBegin']},
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filter:function(event,player){
return player.isDamaged();
},
content:function(){
'step 0'
player.judge(function(card){
return get.color(card)=='black'?1:-1;
});
'step 1'
if(result.bool&&player.maxHp>player.hp){
var cards=get.cards(player.maxHp-player.hp);
event.cards=cards;
var dialog=ui.create.dialog('选择获得卡牌的目标',cards,'hidden');
dialog.classList.add('noselect');
player.chooseTarget(true,dialog).ai=function(target){
return get.attitude(player,target)/Math.sqrt(1+target.countCards('h'));
}
}
else{
event.finish();
}
'step 2'
player.line(result.targets);
result.targets[0].gain(event.cards,'draw');
},
ai:{
effect:{
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target:function(card,player,target){
if(get.tag(card,'recover')&&target.hp==target.maxHp-1) return [0,0];
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if(target.hasFriend()){
if((get.tag(card,'damage')==1||get.tag(card,'loseHp'))&&target.hp==target.maxHp) return [0,1];
}
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}
},
threaten:function(player,target){
if(target.hp==1) return 3;
if(target.hp==2) return 2;
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return 1;
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},
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}
},
shiyong:{
audio:2,
trigger:{player:'damageEnd'},
forced:true,
check:function(){
return false;
},
filter:function(event,player){
return event.card&&event.card.name=='sha'&&(get.color(event.card)=='red'||event.source.hasSkill('jiu'));
},
content:function(){
player.loseMaxHp();
}
},
oldqianxi:{
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trigger:{source:'damageBegin2'},
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check:function(event,player){
var att=get.attitude(player,event.player);
if(event.player.hp==event.player.maxHp) return att<0;
if(event.player.hp==event.player.maxHp-1&&
(event.player.maxHp<=3||event.player.hasSkillTag('maixie'))) return att<0;
return att>0;
},
filter:function(event,player){
return event.card&&event.card.name=='sha'&&get.distance(player,event.player)<=1;
},
logTarget:'player',
content:function(){
'step 0'
player.judge(function(card){
return get.suit(card)!='heart'?1:-1;
});
'step 1'
if(result.bool){
trigger.cancel();
trigger.player.loseMaxHp(true);
}
}
},
oldxuanfeng:{
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audio:'xuanfeng',
trigger:{player:'loseEnd'},
direct:true,
filter:function(event,player){
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for(var i=0;i<event.cards.length;i++){
if(event.cards[i].original=='e') return true;
}
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return false;
},
content:function(){
"step 0"
player.chooseTarget(get.prompt('xuanfeng'),function(card,player,target){
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if(target==player) return false;
return get.distance(player,target)<=1||player.canUse('sha',target,false);
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}).set('ai',function(target){
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if(get.distance(player,target)<=1){
return get.damageEffect(target,player,player)*2;
}
else{
return get.effect(target,{name:'sha'},player,player);
}
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});
"step 1"
if(result.bool){
player.logSkill('xuanfeng',result.targets);
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var target=result.targets[0];
var distance=get.distance(player,target);
if(distance<=1&&player.canUse('sha',target,false)){
player.chooseControl('出杀','造成伤害').ai=function(){
return '造成伤害';
}
event.target=target;
}
else if(distance<=1){
target.damage();
event.finish();
}
else{
player.useCard({name:'sha'},target,false).animate=false;
game.delay();
event.finish();
}
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}
else{
event.finish();
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}
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"step 2"
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var target=event.target;
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if(result.control=='出杀'){
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player.useCard({name:'sha'},target,false).animate=false;
game.delay();
}
else{
target.damage();
}
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},
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ai:{
effect:{
target:function(card,player,target,current){
if(get.type(card)=='equip') return [1,3];
}
},
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reverseEquip:true,
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noe:true
}
},
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},
translate:{
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old_yuanshu:'手杀袁术',
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old_xusheng:'旧徐盛',
old_lingtong:'旧凌统',
old_zhuran:'旧朱然',
old_madai:'旧马岱',
old_caoxiu:'旧曹休',
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old_huaxiong:'华雄',
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old_wangyi:'旧王异',
old_caozhen:'旧曹真',
2017-11-30 09:41:46 +00:00
old_quancong:'旧全琮',
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old_lingju:'旧灵雎',
2018-04-22 17:59:02 +00:00
old_maliang:'旧马良',
old_chenqun:'旧陈群',
2018-06-12 07:06:21 +00:00
old_zhuhuan:'旧朱桓',
old_zhuzhi:'旧朱治',
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old_machao:'☆SP马超',
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old_zhugezhan:"旧诸葛瞻",
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zhangliang:'SP张梁',
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yuji:'旧于吉',
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old_guanzhang:'旧关兴张苞',
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old_zhangfei:'OL张飞',
old_huatuo:'OL华佗',
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jsp_caoren:'☆SP曹仁',
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ol_xinxianying:'OL辛宪英',
ol_zhangrang:'OL张让',
ol_yujin:'镇军于禁',
ol_liaohua:'OL廖化',
ol_zhuran:'OL朱然',
ol_guansuo:'OL关索',
ol_manchong:'OL满宠',
ol_guohuai:'OL郭淮',
2019-10-24 04:55:01 +00:00
ol_wuyi:'OL吴懿',
ol_liuyu:'OL刘虞',
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old_fuhuanghou:'旧伏皇后',
old_caochong:'旧曹冲',
2017-01-23 07:04:02 +00:00
2019-09-20 15:19:26 +00:00
old_fuhun:'父魂',
old_fuhun_info:'摸牌阶段开始时,你可以放弃摸牌,改为从牌堆顶亮出两张牌并获得之,若亮出的牌颜色不同,你获得技能“武圣”、“咆哮”,直到回合结束。',
2019-08-13 04:42:32 +00:00
"old_guhuo":"蛊惑",
"old_guhuo_info":"你可以说出任何一种基本牌或普通锦囊牌并正面朝下使用或打出一张手牌。体力值不为0的其他角色依次选择是否质疑。若无角色质疑则该牌按你所述之牌结算。若有角色质疑则亮出验明若为真质疑者各失去1点体力若为假质疑者各摸一张牌。无论真假弃置被质疑的牌。仅当被质疑的牌为红桃花色且为真时该牌仍然可以进行结算。",
"old_guhuo_guess":"蛊惑",
"old_guhuo_wuxie":"蛊惑",
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"old_jijun":"集军",
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"old_jijun_info":"出牌阶段,你可以将任意张手牌置于你的武将牌上。(均称为“方”)",
"old_fangtong":"方统",
"old_fangtong_info":"锁定技结束阶段若你的“方”的数目大于等于36则你所在的游戏阵营直接取得游戏胜利。",
2019-06-13 12:51:34 +00:00
old_zuilun:"罪论",
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old_zuilun_info:"出牌阶段,你可以获得一名其他角色的一张牌(手牌、装备区各一次),然后该角色摸一张牌。",
2019-06-13 12:51:34 +00:00
old_fuyin:"父荫",
old_fuyin_info:"锁定技,若你的装备区内没有防具牌,手牌数大于或等于你的其他角色不能使用【杀】、【决斗】或【火攻】指定你为目标",
2019-06-07 03:46:13 +00:00
oldanxu:'安恤',
oldanxu_info:'出牌阶段限一次,你可以选择手牌数不相等的两名其他角色,令其中手牌少的角色获得手牌多的角色的一张手牌并展示之,然后若此牌不为黑桃,你摸一张牌。',
2018-04-22 17:59:02 +00:00
oldfaen:'法恩',
oldfaen_info:'当一名角色翻面或横置后,你可以令其摸一张牌。',
2018-04-17 07:32:43 +00:00
zhenshan:'振赡',
zhenshan_use:'振赡',
zhenshan_use_backup:'振赡',
zhenshan_info:'每名角色的回合限一次,每当你需要使用或打出一张基本牌时,你可以与一名手牌数少于你的角色交换手牌。若如此做,视为你使用或打出了此牌',
zhenshan_use_info:'每名角色的回合限一次,每当你需要使用或打出一张基本牌时,你可以与一名手牌数少于你的角色交换手牌。若如此做,视为你使用或打出了此牌',
oldzhenlie:'贞烈',
oldzhenlie_info:'在你的判定牌生效前,你可以亮出牌堆顶的一张牌代替之',
oldmiji:'秘计',
oldmiji_info:'准备/结束阶段开始时若你已受伤你可以判定若判定结果为黑色你观看牌堆顶的X张牌X为你已损失的体力值然后将这些牌交给一名角色',
shiyong:'恃勇',
shiyong_info:'锁定技当你受到一次红色【杀】或【酒】【杀】造成的伤害后须减1点体力上限',
oldqianxi:'潜袭',
oldqianxi_info:'当你使用【杀】对距离为1的目标角色造成伤害时你可以进行一次判定若判定结果不为红桃你防止此伤害令其减1点体力上限',
oldxuanfeng:'旋风',
oldxuanfeng_info:'每当你失去一次装备区里的牌时你可以执行下列两项中的一项1.视为对任意一名其他角色使用一张【杀】此【杀】不计入每回合的使用限制2.对与你距离1以内的一名其他角色造成一点伤害',
2019-08-23 15:03:21 +00:00
old_shenhua:'神话再临',
2019-09-20 15:19:26 +00:00
old_refresh:'界限突破',
2019-10-19 11:18:56 +00:00
old_yijiang1:'一将成名2011',
old_yijiang2:'一将成名2012',
old_yijiang3:'一将成名2013',
old_yijiang4:'一将成名2014',
old_yijiang5:'一将成名2015',
old_yijiang67:'原创设计',
2019-08-23 15:03:21 +00:00
old_sp:'SP',
2018-04-17 07:32:43 +00:00
}
2017-04-15 00:25:50 +00:00
};
2017-04-14 23:35:56 +00:00
});