v1.9.50
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d1fb9b6f9f
commit
898fc353a0
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@ -25,6 +25,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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old_lingju:['female','qun',3,['jieyuan','fenxin_old']],
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old_maliang:['male','shu',3,['xiemu','naman']],
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old_chenqun:['male','wei',3,['dingpin','oldfaen']],
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old_zhuhuan:['male','wu',4,['youdi']],
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old_zhuzhi:['male','wu',4,['anguo']],
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},
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characterFilter:{
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old_lingju:function(mode){
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@ -392,6 +394,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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old_lingju:'旧灵雎',
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old_maliang:'旧马良',
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old_chenqun:'旧陈群',
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old_zhuhuan:'旧朱桓',
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old_zhuzhi:'旧朱治',
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oldfaen:'法恩',
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oldfaen_info:'当一名角色翻面或横置后,你可以令其摸一张牌。',
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184
character/sp.js
184
character/sp.js
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@ -111,6 +111,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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quyi:['male','qun',4,['fuqi','jiaozi']],
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liuye:['male','wei',3,['polu','choulve']],
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beimihu:['female','qun',3,['zongkui','guju','baijia']],
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},
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characterIntro:{
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huangfusong:'字义真。安定郡朝那县(今宁夏彭阳)人。于黄巾起义时,以中郎将身份讨伐黄巾,用火攻大破张梁、张宝。[45] 后接替董卓进攻张梁,连胜七阵。掘张角墓,拜左车骑将军、冀州牧,因拒绝贿赂宦官而被免职。[46] 董卓死,王允命其与吕布等共至郿坞抄籍董卓家产、人口,皇甫嵩将坞中所藏良家子女,尽行释放。',
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@ -319,6 +320,175 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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skill:{
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baijia:{
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unique:true,
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ai:{
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combo:'guju'
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},
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trigger:{player:'phaseBegin'},
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forced:true,
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skillAnimation:true,
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animationColor:'epic',
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filter:function(event,player){
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return player.hasSkill('guju')&&player.storage.guju>=7;
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},
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content:function(){
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player.awakenSkill('baijia');
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player.gainMaxHp();
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player.recover();
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var list=game.filterPlayer();
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for(var i=0;i<list.length;i++){
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if(list[i]!=player&&!list[i].hasSkill('zongkui_mark')){
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list[i].addSkill('zongkui_mark');
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player.line(list[i],'green');
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}
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}
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player.removeSkill('guju');
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player.addSkill('bmcanshi');
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}
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},
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bmcanshi:{
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group:['bmcanshi_add','bmcanshi_remove'],
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subSkill:{
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add:{
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trigger:{player:'useCard'},
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filter:function(event,player){
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if(!event.targets||event.targets.length!=1) return false;
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var info=get.info(event.card);
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if(info.multitarget) return false;
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if(info.allowMultiple==false) return false;
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if(info.type=='equip') return false;
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if(info.type=='delay') return false;
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return game.hasPlayer(function(current){
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if(!current.hasSkill('zongkui_mark')) return false;
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return !event.targets.contains(current)&&lib.filter.filterTarget2(event.card,player,current);
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});
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},
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direct:true,
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt2('bmcanshi'),[1,Infinity],function(card,player,target){
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if(!target.hasSkill('zongkui_mark')) return false;
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var trigger=_status.event.getTrigger();
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return !trigger.targets.contains(target)&&lib.filter.filterTarget2(trigger.card,player,target);
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}).set('ai',function(target){
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var player=_status.event.player;
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return get.effect(target,_status.event.getTrigger().card,player,player);
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});
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'step 1'
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if(result.bool){
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if(!event.isMine()&&!_status.connectMode) game.delayx();
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event.targets=result.targets.slice(0);
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for(var i=0;i<event.targets.length;i++){
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event.targets[i].removeSkill('zongkui_mark');
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}
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}
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else{
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event.finish();
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}
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'step 2'
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player.logSkill('bmcanshi',event.targets);
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trigger.targets.addArray(event.targets);
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}
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},
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remove:{
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trigger:{target:'useCardToBefore'},
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check:function(event,player){
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return get.attitude(event.player,player)<0&&get.effect(player,event.card,event.player,player)<0;
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},
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logTarget:'player',
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filter:function(event,player){
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if(!event.targets||event.targets.length!=1) return false;
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return event.player.hasSkill('zongkui_mark');
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},
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content:function(){
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trigger.cancel();
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game.delay();
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trigger.player.removeSkill('zongkui_mark');
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}
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}
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}
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},
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guju:{
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init:function(player){
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player.storage.guju=0;
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},
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intro:{
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content:'已因此技能获得#张牌'
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},
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trigger:{global:'damageAfter'},
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forced:true,
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filter:function(event,player){
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return event.player!=player&&event.player.hasSkill('zongkui_mark');
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},
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content:function(){
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player.draw();
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player.storage.guju++;
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player.markSkill('guju');
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},
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ai:{
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combo:'zongkui'
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}
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},
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zongkui:{
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trigger:{player:'phaseBegin'},
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direct:true,
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filter:function(event,player){
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return game.hasPlayer(function(current){
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return current!=player&&!current.hasSkill('zongkui_mark');
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});
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},
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt2('zongkui'),function(card,player,target){
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return target!=player&&!target.hasSkill('zongkui_mark');
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}).set('ai',function(target){
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var num=target.isMinHp()?0.5:(1+Math.random());
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if(get.attitude(_status.event.player,target)<0){
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num+=0.5;
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}
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return num;
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});
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('zongkui',target);
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target.addSkill('zongkui_mark');
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}
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},
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group:'zongkui_round',
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subSkill:{
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mark:{
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mark:true,
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intro:{
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content:'已获得“傀”标记'
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}
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},
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round:{
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trigger:{global:'roundStart'},
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forced:true,
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filter:function(event,player){
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return game.hasPlayer(function(current){
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return current.isMinHp(true);
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});
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},
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content:function(){
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var targets=game.filterPlayer(function(current){
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return current.isMinHp(true);
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});
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if (targets.length==1){
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var target=targets[0];
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player.logSkill('zongkui',target);
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target.addSkill('zongkui_mark');
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}
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}
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}
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},
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ai:{
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combo:'guju',
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threaten:1.4
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}
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},
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zishu:{
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subSkill:{
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discard:{
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@ -381,6 +551,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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ai:{
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threaten:1.2,
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nogain:1
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},
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group:['zishu_draw','zishu_discard','zishu_discard2','zishu_discard3']
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@ -443,7 +614,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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ai:{
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threaten:1.5
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threaten:1.8
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}
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},
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choulve:{
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@ -9700,7 +9871,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xizhicai:'戏志才',
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quyi:'麹义',
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liuye:'刘晔',
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beimihu:'卑弥呼',
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zongkui:'纵傀',
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zongkui_mark:'纵傀',
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zongkui_mark_bg:'傀',
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zongkui_info:'回合开始时,你可以指定一名未拥有“傀”标记的其他角色,令其获得一枚“傀”标记。每轮游戏开始时,体力值最少且没有“傀”标记的一名其他角色也获得一个“傀”标记。',
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guju:'骨疽',
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guju_info:'锁定技,拥有“傀”标记的角色受到伤害后,你摸一张牌。',
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baijia:'拜假',
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baijia_info:'觉醒技,准备阶段,若你因“骨疽”获得牌不小于7张,则你增加1点体力上限,回复1点体力,然后令所有未拥有“傀”标记的其他角色获得“傀”标记,最后失去技能“骨疽”,并获得技能“蚕食”。',
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bmcanshi:'蚕食',
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bmcanshi_info:'一名角色使用牌指定你为唯一目标时,若其有“傀”标记,你可以取消之,然后其失去“傀”标记;你使用牌仅指定一名角色为目标时,你可以额外指定任意名带有“傀”标记的角色为目标,然后其失去“傀”标记。',
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zishu:'自书',
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zishu_info:'锁定技,你的回合外,你获得的牌均会在当前回合结束后置入弃牌堆;你的回合内,当你不因此技能效果获得牌时,额外摸一张牌。',
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yingyuan:'应援',
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@ -37,7 +37,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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caifuren:['female','qun',3,['qieting','xianzhou']],
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yj_jushou:['male','qun',3,['jianying','shibei']],
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zhangsong:['male','shu',3,['qiangzhi','xiantu']],
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zhuhuan:['male','wu',4,['youdi']],
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zhuhuan:['male','wu',4,['fenli','pingkou']],
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xiahoushi:['female','shu',3,['qiaoshi','yanyu']],
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panzhangmazhong:['male','wu',4,['anjian','duodao']],
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@ -56,7 +56,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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liuchen:['male','shu',4,['zhanjue','qinwang'],['zhu']],
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zhangyi:['male','shu',4,['wurong','shizhi']],
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sunxiu:['male','wu',3,['yanzhu','xingxue','zhaofu'],['zhu']],
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zhuzhi:['male','wu',4,['anguo']],
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zhuzhi:['male','wu',4,['xinanguo']],
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quancong:['male','wu',4,['yaoming']],
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gongsunyuan:['male','qun',4,['huaiyi']],
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guotufengji:['male','qun',3,['jigong','shifei']],
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@ -170,6 +170,170 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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liuchen:['liushan'],
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},
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skill:{
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fenli:{
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group:['fenli_draw','fenli_use','fenli_discard'],
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subSkill:{
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draw:{
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trigger:{player:'phaseDrawBefore'},
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prompt:'是否发动【奋励】跳过摸牌阶段?',
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filter:function(event,player){
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return player.isMaxHandcard();
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},
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check:function(event,player){
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if(player.storage.pingkou) return false;
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return game.hasPlayer(function(current){
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return get.attitude(player,current)<0&¤t.hp==1&&get.damageEffect(current,player,player)>0;
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});
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},
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content:function(){
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trigger.cancel();
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}
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},
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use:{
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trigger:{player:'phaseUseBefore'},
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prompt:'是否发动【奋励】跳过出牌阶段?',
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filter:function(event,player){
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return player.isMaxHp();
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},
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check:function(event,player){
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if(!player.needsToDiscard()||(player.countCards('e')&&player.isMaxEquip())) return true;
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if(player.storage.pingkou) return false;
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return game.hasPlayer(function(current){
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return get.attitude(player,current)<0&¤t.hp==1&&get.damageEffect(current,player,player)>0;
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});
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},
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content:function(){
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trigger.cancel();
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}
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},
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discard:{
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trigger:{player:'phaseDiscardBefore'},
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prompt:'是否发动【奋励】跳过弃牌阶段?',
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filter:function(event,player){
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return player.isMaxEquip()&&player.countCards('e');
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},
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content:function(){
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trigger.cancel();
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}
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}
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},
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ai:{
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combo:'pingkou'
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}
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},
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pingkou:{
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group:['pingkou_init','pingkou_count'],
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subSkill:{
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init:{
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trigger:{player:'phaseBegin'},
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silent:true,
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content:function(){
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player.storage.pingkou=0;
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}
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},
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count:{
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trigger:{player:[
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'phaseJudgeCancelled','phaseJudgeSkipped',
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'phaseDrawCancelled','phaseDrawSkipped',
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'phaseUseCancelled','phaseUseSkipped',
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'phaseDiscardCancelled','phaseDiscardSkipped'
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]},
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silent:true,
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content:function(){
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player.storage.pingkou++;
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console.log(event.triggername,trigger.name)
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}
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}
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},
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trigger:{player:'phaseEnd'},
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direct:true,
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filter:function(event,player){
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return player.storage.pingkou>0;
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},
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content:function(){
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'step 0'
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player.chooseTarget([1,player.storage.pingkou],get.prompt2('pingkou'),function(card,player,target){
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return target!=player;
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}).set('ai',function(target){
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var player=_status.event.player;
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return get.damageEffect(target,player,player);
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});
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'step 1'
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if(result.bool){
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player.logSkill('pingkou',result.targets);
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event.targets=result.targets.slice(0).sortBySeat();
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}
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else{
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event.finish();
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}
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'step 2'
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if(event.targets&&event.targets.length){
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event.targets.shift().damage();
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event.redo();
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}
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},
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ai:{
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combo:'fenli',
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effect:{
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target:function(card){
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if(card.name=='lebu'||card.name=='bingliang') return 0.5;
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}
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}
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}
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},
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xinanguo:{
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audio:'anguo',
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enable:'phaseUse',
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usable:1,
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filterTarget:function(card,player,target){
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if(player==target) return false;
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if(player.isMinHandcard()||target.isMinHandcard()) return true;
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if(player.isMinEquip()||target.isMinEquip()) return true;
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if((player.isMinHp()&&player.isDamaged())||(target.isMinHp()&&target.isDamaged())) return true;
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return false;
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},
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content:function(){
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'step 0'
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if(target.isMinHandcard()){
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target.draw();
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event.h=true;
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}
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if(target.isMinHp()&&target.isDamaged()){
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target.recover();
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event.hp=true;
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}
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if(target.isMinEquip()){
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target.equip(game.createCard(get.inpile('equip').randomGet()),true);
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event.e=true;
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}
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'step 1'
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if(!event.h&&player.isMinHandcard()){
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player.draw();
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}
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if(!event.hp&&player.isMinHp()&&player.isDamaged()){
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target.recover();
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}
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if(!event.e&&player.isMinEquip()){
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player.equip(game.createCard(get.inpile('equip').randomGet()),true);
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}
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},
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ai:{
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threaten:1.6,
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order:9,
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result:{
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player:function(player,target){
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if(get.attitude(player,target)<=0){
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if(target.isMinHandcard()||target.isMinEquip()||target.isMinHp()) return -1;
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}
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var num=0;
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if(player.isMinHandcard()||target.isMinHandcard()) num++;
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if(player.isMinEquip()||target.isMinEquip()) num++;
|
||||
if((player.isMinHp()&&player.isDamaged())||(target.isMinHp()&&target.isDamaged())) num+=2.1;
|
||||
return num;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
pindi:{
|
||||
enable:'phaseUse',
|
||||
filterTarget:function(card,player,target){
|
||||
|
@ -9235,6 +9399,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
qinmi:'秦宓',
|
||||
caiyong:'蔡邕',
|
||||
|
||||
fenli:'奋励',
|
||||
fenli_info:'若你的手牌数为全场最多,你可以跳过摸牌阶段;若你的体力值为全场最多,你可以跳过出牌阶段;若你的装备区里有牌且数量为全场最多,你可以跳过弃牌阶段。',
|
||||
pingkou:'平寇',
|
||||
pingkou_info:'回合结束时,你可以对至多X名其他角色各造成1点伤害(X为你本回合跳过的阶段数)。',
|
||||
xinanguo:'安国',
|
||||
xinanguo_info:'出牌阶段限一次,你可以选择一名其他角色,若其手牌数为全场最少,其摸一张牌;体力值为全场最低,回复1点体力;装备区内牌数为全场最少,随机使用一张装备牌。然后若该角色有未执行的效果且你满足条件,你执行之。',
|
||||
pindi:'品第',
|
||||
pindi_info:'出牌阶段,你可以弃置一张牌并选择一名其他角色(不能弃置相同类型牌且不能指定相同的角色),然后令其执行一项:摸X张牌;弃置X张牌(X为本回合此技能发动次数)。若其已受伤,你须横置自身。',
|
||||
funan_jiexun:'诫训',
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'1.9.49.1',
|
||||
'1.9.50',
|
||||
'audio/background/music_danji.mp3',
|
||||
'audio/background/music_default.mp3',
|
||||
'audio/background/music_diaochan.mp3',
|
||||
|
@ -1509,6 +1509,7 @@ window.noname_asset_list=[
|
|||
'image/card/ziyangdan.png',
|
||||
'image/card/zong.png',
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/beimihu.jpg',
|
||||
'image/character/bulianshi.jpg',
|
||||
'image/character/buzhi.jpg',
|
||||
'image/character/caifuren.jpg',
|
||||
|
@ -1876,7 +1877,9 @@ window.noname_asset_list=[
|
|||
'image/character/old_xusheng.jpg',
|
||||
'image/character/old_yuanshu.jpg',
|
||||
'image/character/old_zhonghui.jpg',
|
||||
'image/character/old_zhuhuan.jpg',
|
||||
'image/character/old_zhuran.jpg',
|
||||
'image/character/old_zhuzhi.jpg',
|
||||
'image/character/ow_ana.jpg',
|
||||
'image/character/ow_banzang.jpg',
|
||||
'image/character/ow_baolei.jpg',
|
||||
|
|
|
@ -77,6 +77,14 @@ get(path.dirname(__dirname),function(){
|
|||
apply('changeLog',updates.changeLog);
|
||||
updatelist+=',';
|
||||
}
|
||||
if(updates.players){
|
||||
apply('players',updates.players);
|
||||
updatelist+=',';
|
||||
}
|
||||
if(updates.cards){
|
||||
apply('cards',updates.cards);
|
||||
updatelist+=',';
|
||||
}
|
||||
var changes = stdout.split('\n');
|
||||
for(var i=0;i<changes.length;i++){
|
||||
var extname=path.extname(changes[i]);
|
||||
|
@ -89,4 +97,4 @@ get(path.dirname(__dirname),function(){
|
|||
console.log('updated update.js');
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
|
32
game/game.js
32
game/game.js
|
@ -8473,7 +8473,7 @@
|
|||
mode.remove('brawl');
|
||||
var banned=['yxs_luzhishen','zhenji','shen_guanyu','shen_caocao','zhurong',
|
||||
'daqiao','lingcao','liuzan','lusu','luxun','yanwen','zhouyu','ns_wangyue','gw_yenaifa',
|
||||
'zhuzhi','old_caozhen','guojia','simayi','sp_pangde','swd_kangnalishi','hs_siwangzhiyi'];
|
||||
'old_caozhen','guojia','simayi','sp_pangde','swd_kangnalishi','hs_siwangzhiyi'];
|
||||
var bannedcards=['zengbin','huoshan','hongshui','guiyoujie','fengyinzhidan','sifeizhenmian'];
|
||||
for(var i=0;i<mode.length;i++){
|
||||
game.saveConfig(mode[i]+'_banned',banned);
|
||||
|
@ -18184,6 +18184,32 @@
|
|||
}
|
||||
return true;
|
||||
},
|
||||
isMaxEquip:function(equal){
|
||||
var nh=this.countCards('e');
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i].isOut()||game.players[i]==this) continue;
|
||||
if(equal){
|
||||
if(game.players[i].countCards('e')>=nh) return false;
|
||||
}
|
||||
else{
|
||||
if(game.players[i].countCards('e')>nh) return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
},
|
||||
isMinEquip:function(equal){
|
||||
var nh=this.countCards('e');
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i].isOut()||game.players[i]==this) continue;
|
||||
if(equal){
|
||||
if(game.players[i].countCards('e')<=nh) return false;
|
||||
}
|
||||
else{
|
||||
if(game.players[i].countCards('e')<nh) return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
},
|
||||
isLinked:function(){
|
||||
if(get.is.linked2(this)){
|
||||
return this.classList.contains('linked2');
|
||||
|
@ -21324,6 +21350,10 @@
|
|||
return (lib.filter.targetEnabled(card,player,target)&&
|
||||
lib.filter.targetInRange(card,player,target));
|
||||
},
|
||||
filterTarget2:function(card,player,target){
|
||||
return (lib.filter.targetEnabled2(card,player,target)&&
|
||||
lib.filter.targetInRange(card,player,target));
|
||||
},
|
||||
notMe:function(card,player,target){
|
||||
return player!=target;
|
||||
},
|
||||
|
|
|
@ -1,10 +1,24 @@
|
|||
window.noname_update={
|
||||
version:'1.9.49.3',
|
||||
version:'1.9.50',
|
||||
update:'1.9.49.2',
|
||||
changeLog:[
|
||||
'GitLab镜像(替换Coding)'
|
||||
'GitLab镜像(替换Coding)',
|
||||
'iPhone X优化',
|
||||
'卑弥呼、朱治、朱桓'
|
||||
],
|
||||
players:[
|
||||
'beimihu',
|
||||
'zhuran',
|
||||
'zhuzhi'
|
||||
],
|
||||
files:[
|
||||
'game/game.js'
|
||||
'character/old.js',
|
||||
'character/sp.js',
|
||||
'character/yijiang.js',
|
||||
'game/asset.js',
|
||||
'game/directory.js',
|
||||
'game/game.js',
|
||||
'game/update.js',
|
||||
'layout/default/layout.css'
|
||||
]
|
||||
};
|
||||
};
|
Binary file not shown.
After Width: | Height: | Size: 32 KiB |
Binary file not shown.
After Width: | Height: | Size: 48 KiB |
Binary file not shown.
After Width: | Height: | Size: 57 KiB |
|
@ -2,7 +2,7 @@
|
|||
<meta charset="UTF-8">
|
||||
<meta name="format-detection" content="telephone=no">
|
||||
<meta name="apple-mobile-web-app-capable" content="yes">
|
||||
<meta name="viewport" content="user-scalable=no">
|
||||
<meta name="viewport" content="user-scalable=no, viewport-fit=cover">
|
||||
<title>无名杀</title>
|
||||
<script src="game/update.js"></script>
|
||||
<script src="game/config.js"></script>
|
||||
|
|
|
@ -1342,6 +1342,7 @@ div:not(.handcards)>.card>.info>span,
|
|||
top: 69px;
|
||||
}
|
||||
.buttons.smallzoom {
|
||||
display: block;
|
||||
zoom: 0.65
|
||||
}
|
||||
.buttons .card.button>.name {
|
||||
|
|
Loading…
Reference in New Issue