v1.9.96.6
This commit is contained in:
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897e084d8d
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@ -6,10 +6,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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connect:true,
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characterSort:{
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mobile:{
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mobile_default:["miheng","taoqian","liuzan","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei"],
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mobile_fire:["re_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","re_pangtong","xin_yuanshao"],
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mobile_forest:['re_zhurong','re_menghuo','re_dongzhuo','re_sunjian','re_caopi'],
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mobile_mountain:['re_dengai','re_jiangwei','re_caiwenji'],
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mobile_default:["miheng","taoqian","liuzan","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding"],
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mobile_others:["re_jikang","old_bulianshi","old_yuanshu","re_wangyun","re_baosanniang"],
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},
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},
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@ -28,29 +25,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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simazhao:["male","wei",3,["xinfu_daigong","xinfu_zhaoxin"],[]],
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wangyuanji:["female","wei",3,["xinfu_qianchong","xinfu_shangjian"],[]],
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pangdegong:["male","qun",3,["xinfu_pingcai","xinfu_pdgyingshi"],[]],
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re_sp_zhugeliang:["male","shu",3,["rehuoji","rekanpo","bazhen"],[]],
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re_xunyu:["male","wei",3,["quhu","rejieming"],[]],
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re_dianwei:["male","wei",4,["reqiangxi"],[]],
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re_yanwen:["male","qun",4,["reshuangxiong"],[]],
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re_pangtong:['male','shu',3,['xinlianhuan','niepan'],[]],
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xin_yuanshao:['male','qun',4,['reluanji','xueyi'],['zhu']],
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old_yuanshu:['male','qun',4,['xinyongsi','yjixi']],
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shenpei:["male","qun","2/3",["shouye","liezhi"],[]],
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re_zhurong:['female','shu',4,['juxiang','relieren']],
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re_menghuo:['male','shu',4,['huoshou','rezaiqi']],
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re_wangyun:['male','qun',3,['relianji','remoucheng']],
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re_dongzhuo:['male','qun',8,['rejiuchi','roulin','benghuai','baonue'],['zhu']],
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re_sunjian:['male','wu',4,['gzyinghun','repolu']],
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re_caopi:['male','wei',3,['rexingshang','refangzhu','songwei'],['zhu']],
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re_dengai:['male','wei',4,['retuntian','zaoxian']],
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re_jiangwei:['male','shu',4,['retiaoxin','zhiji']],
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re_caiwenji:['female','qun',3,['rebeige','duanchang']],
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re_baosanniang:['female','shu',3,['meiyong','rexushen','rezhennan']],
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hujinding:['female','shu','2/6',['renshi','wuyuan','huaizi']],
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},
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characterIntro:{
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shenpei:'审配(?-204年),字正南,魏郡阴安(今河北清丰北)人。为人正直, 袁绍领冀州,审配被委以腹心之任,并总幕府。河北平定,袁绍以审配、逢纪统军事,审配恃其强盛,力主与曹操决战。曾率领弓弩手大破曹军于官渡。官渡战败,审配二子被俘,反因此受谮见疑,幸得逢纪力保。袁绍病死,审配等矫诏立袁尚为嗣,导致兄弟相争,被曹操各个击破。曹操围邺,审配死守数月,终城破被擒,拒不投降,慷慨受死。',
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hujinding:'胡金定,女,传说中关羽之妻。关索之母,配偶关羽,出处《花关索传》和元代《三国志评话》民间传说人物。',
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},
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card:{
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pss_paper:{
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@ -91,6 +77,146 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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characterFilter:{},
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skill:{
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renshi:{
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audio:2,
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trigger:{player:'damageBegin4'},
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forced:true,
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filter:function(event,player){
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return player.isDamaged()&&event.getParent().name=='sha';
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},
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content:function(){
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'step 0'
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trigger.cancel();
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var cards=trigger.cards.filterInD();
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if(cards.length) player.gain(cards,'gain2');
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'step 1'
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player.loseMaxHp();
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},
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},
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wuyuan:{
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audio:2,
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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return player.countCards('h','sha')>0;
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},
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filterCard:{name:'sha'},
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filterTarget:lib.filter.notMe,
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check:function(card){
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var player=_status.event.player;
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if(get.color(card)=='red'&&game.hasPlayer(function(current){
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return current!=player&¤t.isDamaged()&&get.attitude(player,current)>2;
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})) return 2;
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return 1;
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},
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prepare:'give',
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discard:false,
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content:function(){
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'step 0'
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target.gain(cards,player);
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player.recover();
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'step 1'
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var num=1;
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if(get.color(cards[0])=='black') num++;
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target.draw(num);
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if(num==1) target.recover();
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},
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ai:{
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order:1,
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result:{
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player:function(player,target){
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if(player.isDamaged()) return 1;
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return 0;
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},
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target:function(player,target){
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if(ui.selected.cards.length){
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var num=2;
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if(target.hasSkillTag('nogain')) num=0;
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if(get.color(ui.selected.cards[0])=='red') return num+2
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else return num+1;
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}
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return 1;
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},
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},
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},
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},
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huaizi:{
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mod:{
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maxHandcard:function(player,num){
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return num+player.getDamagedHp();
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},
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},
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audio:2,
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trigger:{player:'phaseDiscardBegin'},
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forced:true,
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firstDo:true,
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filter:function(event,player){
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return player.isDamaged()&&player.countCards('h')>player.hp;
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},
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content:function(){},
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},
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refangquan:{
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audio:2,
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trigger:{player:'phaseUseBefore'},
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filter:function(event,player){
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return player.countCards('h')>0&&!player.hasSkill('fangquan3');
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},
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direct:true,
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content:function(){
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"step 0"
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var fang=player.hp>=2&&player.countCards('h')<=player.hp+1;
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player.chooseBool(get.prompt2('refangquan')).set('ai',function(){
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if(!_status.event.fang) return false;
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return game.hasPlayer(function(target){
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if(target.hasJudge('lebu')||target==player) return false;
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if(get.attitude(player,target)>4){
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return (get.threaten(target)/Math.sqrt(target.hp+1)/Math.sqrt(target.countCards('h')+1)>0);
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}
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return false;
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});
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}).set('fang',fang);
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"step 1"
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if(result.bool){
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player.logSkill('refangquan');
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trigger.cancel();
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player.addSkill('fangquan2');
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player.addTempSkill('refangquan2');
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//player.storage.fangquan=result.targets[0];
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}
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}
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},
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refangquan2:{
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mod:{
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maxHandcard:function(player,num){
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return num+player.getDamagedHp();
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},
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},
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},
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rehunzi:{
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inherit:'hunzi',
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filter:function(event,player){
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return player.hp<=2&&!player.storage.rehunzi;
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},
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},
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rezhijian:{
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inherit:'zhijian',
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group:['rezhijian_use'],
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subfrequent:['use'],
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subSkill:{
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use:{
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audio:'rezhijian',
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trigger:{player:'useCard'},
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frequent:true,
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filter:function(event,player){
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return get.type(event.card)=='equip';
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},
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prompt:'是否发动【直谏】摸一张牌?',
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content:function(){
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player.draw('nodelay');
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},
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},
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},
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},
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rexushen:{
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derivation:['new_rewusheng','xindangxian'],
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audio:'xinfu_xushen',
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@ -1101,9 +1227,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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rejingong:'矜功',
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rejingong_info:'每回合可以用三个随机锦囊中的一个,三个锦囊中有一个是专属锦囊,本回合未造成伤害会失去1点体力。',
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mobile_default:'常规',
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mobile_fire:'界限突破•火',
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mobile_forest:'界限突破•林',
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mobile_mountain:'界限突破•山',
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mobile_others:'其他',
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pss:'手势',
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@ -1153,6 +1276,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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rexushen_info:'限定技,出牌阶段,你可以失去X点体力(X为场上男性角色的数量)。若你以此法进入了濒死状态,则当你因一名角色而脱离此濒死状态后,你可以令其获得技能〖武圣〗和〖当先〗。',
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rezhennan:'镇南',
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rezhennan_info:'当你成为其他角色使用的牌的目标后,若此牌的目标数大于该角色的体力值,则你可以弃置一张牌并对其造成1点伤害。',
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hujinding:'胡金定',
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re_liushan:'界刘禅',
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re_sunben:'界孙策',
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re_zhangzhang:'界张昭张纮',
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rehunzi:'魂姿',
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rehunzi_info:'觉醒技,准备阶段,若你的体力值不大于2,你减1点体力上限,并获得技能〖英姿〗和〖英魂〗。',
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zhijian_info:'出牌阶段,你可以将手牌中的一张装备牌置于一名其他角色装备区里(不得替换原装备),然后摸一张牌。当你使用装备牌时,你可以摸一张牌。',
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refangquan:'放权',
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refangquan_info:'你可跳过你的出牌阶段,若如此做,你本回合的手牌上限+X(X为你已损失的体力值),且回合结束时,你可以弃置一张手牌并令一名其他角色进行一个额外的回合。',
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huaizi:'怀子',
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huaizi_info:'锁定技,你的手牌上限+X(X为你已损失的体力值)',
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renshi:'仁释',
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renshi_info:'锁定技,当你受到【杀】的伤害时,若你已受伤,则你防止此伤害并获得此【杀】对应的所有实体牌,然后减1点体力上限。',
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wuyuan:'武缘',
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wuyuan_info:'出牌阶段限一次,你可将一张【杀】交给一名其他角色,然后你回复1点体力。若此【杀】为:红色,其摸一张牌并回复1点体力;黑色,其摸两张牌。',
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}
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};
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});
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@ -4,7 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'old',
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characterSort:{
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old:{
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old_shenhua:["yuji","zhangjiao","old_zhugezhan","old_zhoutai","old_caoren","xiahouyuan","xiaoqiao","huangzhong","weiyan","xuhuang","pangde"],
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old_shenhua:["yuji","zhangjiao","old_zhugezhan"],
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old_refresh:["old_zhangfei","old_huatuo"],
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old_yijiang1:["masu","xushu","fazheng","yujin","xin_yujin","old_xusheng","old_lingtong","ol_yujin"],
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old_yijiang2:["old_madai","old_zhonghui","old_wangyi","old_guanzhang","ol_liaohua"],
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@ -18,16 +18,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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character:{
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old_fuhuanghou:['female','qun',3,['oldzhuikong','oldqiuyuan']],
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old_caochong:['male','wei',3,['oldrenxin','oldchengxiang']],
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xuhuang:['male','wei',4,['gzduanliang']],
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pangde:['male','qun',4,['mashu','mengjin']],
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xiahouyuan:['male','wei',4,['shensu']],
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huangzhong:['male','shu',4,['liegong']],
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weiyan:['male','shu',4,['kuanggu']],
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xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
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yuji:['male','qun',3,['old_guhuo'],['forbidai']],
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zhangjiao:['male','qun',3,['leiji','guidao','huangtian'],['zhu']],
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old_zhoutai:['male','wu',4,['gzbuqu']],
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old_caoren:['male','wei',4,['moon_jushou','jiewei']],
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old_zhangfei:['male','shu',4,['paoxiao','retishen']],
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old_huatuo:['male','qun',3,['jijiu','chulao']],
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jsp_caoren:['male','wei',4,['kuiwei','yanzheng']],
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@ -868,8 +860,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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old_zhugezhan:"旧诸葛瞻",
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zhangliang:'SP张梁',
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yuji:'旧于吉',
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old_zhoutai:'旧周泰',
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old_caoren:'旧曹仁',
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old_guanzhang:'旧关兴张苞',
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old_zhangfei:'OL张飞',
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old_huatuo:'OL华佗',
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@ -5,7 +5,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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characterSort:{
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refresh:{
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refresh_standard:["re_caocao","re_simayi","re_guojia","re_lidian","re_zhangliao","re_xuzhu","re_xiahoudun","re_zhangfei","re_zhaoyun","re_guanyu","re_machao","re_xushu","re_zhouyu","re_lvmeng","re_ganning","re_luxun","re_daqiao","re_huanggai","re_lvbu","re_gongsunzan","re_huatuo","re_liubei","re_diaochan","re_huangyueying","re_sunquan","re_sunshangxiang","re_zhenji","re_zhugeliang","re_huaxiong"],
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refresh_ol:["re_zhangjiao","xin_yuji","re_zuoci"],
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refresh_feng:['caoren','re_xiahouyuan','re_huangzhong','re_weiyan','re_xiaoqiao','zhoutai','re_zhangjiao','xin_yuji'],
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refresh_huo:["re_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","re_pangtong","xin_yuanshao","re_pangde"],
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refresh_lin:['re_zhurong','re_menghuo','re_dongzhuo','re_sunjian','re_caopi','re_xuhuang'],
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refresh_shan:['re_dengai','re_jiangwei','re_caiwenji','re_sunben','re_liushan','re_zhangzhang','re_zuoci'],
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},
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},
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connect:true,
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@ -43,6 +47,32 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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re_zhangjiao:['male','qun',3,['xinleiji','xinguidao','huangtian'],['zhu']],
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xin_yuji:['male','qun',3,['reguhuo']],
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re_zuoci:['male','qun',3,['rehuashen','rexinsheng']],
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re_xiahouyuan:['male','wei',4,['xinshensu']],
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caoren:['male','wei',4,['xinjushou','xinjiewei']],
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re_huangzhong:['male','shu',4,['xinliegong']],
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re_weiyan:['male','shu',4,['xinkuanggu','qimou']],
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re_xiaoqiao:['female','wu',3,['retianxiang','hongyan']],
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zhoutai:['male','wu',4,['buqu','fenji']],
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re_pangde:['male','qun',4,['mashu','jianchu']],
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re_xuhuang:['male','wei',4,['duanliang','jiezi']],
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re_sp_zhugeliang:["male","shu",3,["rehuoji","rekanpo","bazhen"],[]],
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re_xunyu:["male","wei",3,["quhu","rejieming"],[]],
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re_dianwei:["male","wei",4,["reqiangxi"],[]],
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re_yanwen:["male","qun",4,["reshuangxiong"],[]],
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re_pangtong:['male','shu',3,['xinlianhuan','niepan'],[]],
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xin_yuanshao:['male','qun',4,['reluanji','xueyi'],['zhu']],
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re_zhurong:['female','shu',4,['juxiang','relieren']],
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re_menghuo:['male','shu',4,['huoshou','rezaiqi']],
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re_dongzhuo:['male','qun',8,['rejiuchi','roulin','benghuai','baonue'],['zhu']],
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re_sunjian:['male','wu',4,['gzyinghun','repolu']],
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re_caopi:['male','wei',3,['rexingshang','refangzhu','songwei'],['zhu']],
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re_dengai:['male','wei',4,['retuntian','zaoxian']],
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re_jiangwei:['male','shu',4,['retiaoxin','zhiji']],
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re_caiwenji:['female','qun',3,['rebeige','duanchang']],
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re_liushan:['male','shu',3,['xiangle','refangquan','ruoyu'],['zhu']],
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re_sunben:['male','wu',4,['jiang','rehunzi','zhiba'],['zhu']],
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re_zhangzhang:['male','wu',3,['rezhijian','guzheng']],
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},
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characterIntro:{
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re_gongsunzan:'群雄之一。出身贵族,因母地位卑贱,只当了郡中小吏。他貌美,声音洪亮,机智善辩。后随卢植于缑氏山中读书,粗通经传。',
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||||
|
@ -53,6 +83,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return mode=='identity'||mode=='single';
|
||||
}
|
||||
},
|
||||
perfectPair:{
|
||||
sunben:['zhouyu','taishici','daqiao'],
|
||||
},
|
||||
skill:{
|
||||
rehuashen:{
|
||||
mode:['identity','single'],
|
||||
|
@ -4031,7 +4064,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
rexinsheng:'新生',
|
||||
rexinsheng_info:'当你受到1点伤害后,你可以获得一张新的化身牌。',
|
||||
refresh_standard:'界限突破·标',
|
||||
refresh_ol:'界限突破OL',
|
||||
refresh_feng:'界限突破·风',
|
||||
refresh_huo:'界限突破·火',
|
||||
refresh_lin:'界限突破·林',
|
||||
refresh_shan:'界限突破·山',
|
||||
},
|
||||
};
|
||||
});
|
||||
|
|
|
@ -6,21 +6,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
connectBanned:['zuoci'],
|
||||
characterSort:{
|
||||
shenhua:{
|
||||
shenhua_feng:['caoren','re_xiahouyuan','re_huangzhong','re_weiyan','re_xiaoqiao','zhoutai','sp_zhangjiao','re_yuji'],
|
||||
shenhua_huo:['dianwei','xunyu','pangtong','sp_zhugeliang','taishici','yanwen','re_yuanshao','re_pangde'],
|
||||
shenhua_lin:['caopi','re_xuhuang','menghuo','zhurong','re_lusu','sunjian','dongzhuo','jiaxu'],
|
||||
shenhua_feng:["sp_zhangjiao","re_yuji","old_zhoutai","old_caoren","xiahouyuan","xiaoqiao","huangzhong","weiyan"],
|
||||
shenhua_huo:['dianwei','xunyu','pangtong','sp_zhugeliang','taishici','yanwen','re_yuanshao','pangde'],
|
||||
shenhua_lin:['caopi','xuhuang','menghuo','zhurong','re_lusu','sunjian','dongzhuo','jiaxu'],
|
||||
shenhua_shan:['dengai','zhanghe','liushan','jiangwei','zhangzhang','sunce','caiwenji','zuoci'],
|
||||
shenhua_yin:['wangji','kuailiangkuaiyue','yanyan','wangping','sunliang','luji','xuyou','yl_luzhi'],
|
||||
shenhua_lei:['haozhao','guanqiujian','chendao','zhugezhan','lukang','zhoufei','zhangxiu','yl_yuanshu'],
|
||||
},
|
||||
},
|
||||
character:{
|
||||
re_xiahouyuan:['male','wei',4,['xinshensu']],
|
||||
caoren:['male','wei',4,['xinjushou','xinjiewei']],
|
||||
re_huangzhong:['male','shu',4,['xinliegong']],
|
||||
re_weiyan:['male','shu',4,['xinkuanggu','qimou']],
|
||||
re_xiaoqiao:['female','wu',3,['retianxiang','hongyan']],
|
||||
zhoutai:['male','wu',4,['buqu','fenji']],
|
||||
old_zhoutai:['male','wu',4,['gzbuqu']],
|
||||
old_caoren:['male','wei',4,['moon_jushou','jiewei']],
|
||||
xuhuang:['male','wei',4,['gzduanliang']],
|
||||
pangde:['male','qun',4,['mashu','mengjin']],
|
||||
xiahouyuan:['male','wei',4,['shensu']],
|
||||
huangzhong:['male','shu',4,['liegong']],
|
||||
weiyan:['male','shu',4,['kuanggu']],
|
||||
xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
|
||||
sp_zhangjiao:['male','qun',3,['releiji','guidao','huangtian'],['zhu']],
|
||||
re_yuji:["male","qun",3,["xinfu_guhuo"],["forbidai"]],
|
||||
// yuji:['male','qun',3,['guhuo']],
|
||||
|
@ -33,12 +35,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
taishici:['male','wu',4,['tianyi']],
|
||||
yanwen:['male','qun',4,['shuangxiong']],
|
||||
re_yuanshao:['male','qun',4,['luanji','xueyi'],['zhu']],
|
||||
re_pangde:['male','qun',4,['mashu','jianchu']],
|
||||
|
||||
menghuo:['male','shu',4,['huoshou','zaiqixx']],
|
||||
zhurong:['female','shu',4,['juxiang','lieren']],
|
||||
caopi:['male','wei',3,['xingshang','fangzhu','songwei'],['zhu']],
|
||||
re_xuhuang:['male','wei',4,['duanliang','jiezi']],
|
||||
re_lusu:['male','wu',3,['haoshi','dimeng']],
|
||||
sunjian:['male','wu',4,['gzyinghun']],
|
||||
dongzhuo:['male','qun',8,['jiuchi','roulin','benghuai','baonue'],['zhu']],
|
||||
|
@ -2532,6 +2532,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
xiangle:{
|
||||
audio:2,
|
||||
audioname:['re_liushan'],
|
||||
trigger:{target:'useCardToTargeted'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
|
@ -2650,6 +2651,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
skillAnimation:true,
|
||||
animationColor:'fire',
|
||||
audio:2,
|
||||
audioname:['re_liushan'],
|
||||
unique:true,
|
||||
juexingji:true,
|
||||
zhuSkill:true,
|
||||
|
@ -2663,9 +2665,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return player.isMinHp();
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.storage.ruoyu=true;
|
||||
player.maxHp++;
|
||||
player.update();
|
||||
player.gainMaxHp();
|
||||
'step 1'
|
||||
player.recover();
|
||||
if(player.hasSkill('ruoyu')){
|
||||
player.addSkill('jijiang');
|
||||
|
@ -3033,7 +3036,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
jiang:{
|
||||
audio:2,
|
||||
audioname:['sp_lvmeng'],
|
||||
audioname:['sp_lvmeng','re_sunben'],
|
||||
trigger:{
|
||||
player:'useCardToPlayered',
|
||||
target:'useCardToTargeted',
|
||||
|
@ -3066,7 +3069,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
unique:true,
|
||||
trigger:{player:'phaseZhunbeiBegin'},
|
||||
filter:function(event,player){
|
||||
return player.hp==1&&!player.storage.hunzi;
|
||||
return player.hp<=1&&!player.storage.hunzi;
|
||||
},
|
||||
forced:true,
|
||||
//priority:3,
|
||||
|
@ -3075,8 +3078,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.addSkill('reyingzi');
|
||||
player.addSkill('gzyinghun');
|
||||
game.log(player,'获得了技能','#g【英姿】和【英魂】')
|
||||
player.awakenSkill('hunzi');
|
||||
player.storage.hunzi=true;
|
||||
player.awakenSkill(event.name);
|
||||
player.storage[event.name]=true;
|
||||
},
|
||||
ai:{
|
||||
threaten:function(player,target){
|
||||
|
@ -3125,7 +3128,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
usable:1,
|
||||
content:function(){
|
||||
"step 0"
|
||||
if(target.storage.hunzi){
|
||||
if(target.storage.hunzi||target.storage.rehunzi){
|
||||
target.chooseControl('拒绝','不拒绝').set('prompt','是否拒绝制霸拼点?').set('choice',get.attitude(target,player)<=0);
|
||||
}
|
||||
else{
|
||||
|
@ -3232,6 +3235,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
guzheng:{
|
||||
audio:2,
|
||||
audioname:['re_zhangzhang'],
|
||||
// unique:true,
|
||||
// gainable:true,
|
||||
group:["guzheng_count"],
|
||||
|
@ -4618,7 +4622,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
mod:{
|
||||
cardSavable:function(card,player){
|
||||
if(!_status.currentPhase) return;
|
||||
if(_status.currentPhase.hasSkill('wansha')&&_status.currentPhase!=player){
|
||||
if(_status.currentPhase.isAlive()&&_status.currentPhase.hasSkill('wansha')&&_status.currentPhase!=player){
|
||||
if(card.name=='tao'&&!player.isDying()) return false;
|
||||
}
|
||||
},
|
||||
cardEnabled:function(card,player){
|
||||
if(!_status.currentPhase) return;
|
||||
if(_status.currentPhase.isAlive()&&_status.currentPhase.hasSkill('wansha')&&_status.currentPhase!=player){
|
||||
if(card.name=='tao'&&!player.isDying()) return false;
|
||||
}
|
||||
}
|
||||
|
@ -4693,7 +4703,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
viewAs:{name:'wuxie'},
|
||||
prompt:'将一张黑色手牌当无懈可击使用',
|
||||
check:function(card){return 8-get.value(card)},
|
||||
check:function(card){
|
||||
var tri=_status.event.getTrigger();
|
||||
if(tri&&tri.card&&tri.card.name=='chiling') return -1;
|
||||
return 8-get.value(card)
|
||||
},
|
||||
threaten:1.2
|
||||
},
|
||||
lianhuan:{
|
||||
|
@ -6734,10 +6748,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
xueyi_info:'主公技,锁定技,场上每有一名其他群雄角色存活,你的手牌上限便+2。',
|
||||
mengjin_info:'当你使用的【杀】被【闪】抵消时,你可以弃置目标角色的一张牌。',
|
||||
|
||||
re_xiahouyuan:'夏侯渊',
|
||||
re_huangzhong:'黄忠',
|
||||
re_weiyan:'魏延',
|
||||
re_xiaoqiao:'小乔',
|
||||
re_xiahouyuan:'界夏侯渊',
|
||||
re_huangzhong:'界黄忠',
|
||||
re_weiyan:'界魏延',
|
||||
re_xiaoqiao:'界小乔',
|
||||
|
||||
gz_xiahouyuan:'夏侯渊',
|
||||
gz_huangzhong:'黄忠',
|
||||
|
@ -6745,17 +6759,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
gz_xiaoqiao:'小乔',
|
||||
gz_xuhuang:'徐晃',
|
||||
gz_pangde:'庞德',
|
||||
gz_caoren:'曹仁',
|
||||
gz_zhoutai:'周泰',
|
||||
|
||||
xuhuang:'旧徐晃',
|
||||
pangde:'旧庞德',
|
||||
xiahouyuan:'旧夏侯渊',
|
||||
caoren:'曹仁',
|
||||
huangzhong:'旧黄忠',
|
||||
old_zhoutai:'周泰',
|
||||
old_caoren:'曹仁',
|
||||
xuhuang:'徐晃',
|
||||
pangde:'庞德',
|
||||
xiahouyuan:'夏侯渊',
|
||||
caoren:'界曹仁',
|
||||
huangzhong:'黄忠',
|
||||
sp_zhangjiao:'张角',
|
||||
weiyan:'旧魏延',
|
||||
xiaoqiao:'旧小乔',
|
||||
zhoutai:'周泰',
|
||||
zhangjiao:'旧张角',
|
||||
weiyan:'魏延',
|
||||
xiaoqiao:'小乔',
|
||||
zhoutai:'界周泰',
|
||||
zhangjiao:'张角',
|
||||
yuji:'于吉',
|
||||
shensu:'神速',
|
||||
shensu1:'神速',
|
||||
|
|
|
@ -21,7 +21,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
character:{
|
||||
puyuan:['male','shu',3,['pytianjiang','pyzhuren'],['unseen']],
|
||||
puyuan:['male','shu',3,['pytianjiang','pyzhuren']],
|
||||
xinpi:['male','wei',3,['xpchijie','yinju']],
|
||||
lisu:['male','qun',2,['lslixun','lskuizhu']],
|
||||
zhangwen:['male','wu',3,['songshu','sibian']],
|
||||
|
@ -997,7 +997,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
'step 1'
|
||||
delete _status.lslixun;
|
||||
if(!result.bool){
|
||||
player.chooseToDiscard(true,'h',player.storage.lslixun).ai=lib.skill.qiangxi.check;
|
||||
player.chooseToDiscard([1,player.storage.lslixun],'h').ai=lib.skill.qiangxi.check;
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
|
@ -3778,6 +3778,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
trigger:{player:'useCardAfter'},
|
||||
direct:true,
|
||||
onremove:function(player,skill){
|
||||
delete player.storage[skill];
|
||||
},
|
||||
filter:function(event,player){
|
||||
if(_status.currentPhase!=player) return false;
|
||||
if(player.storage.yingyuan&&player.storage.yingyuan.contains(event.card.name)){
|
||||
|
@ -8631,7 +8634,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{target:'useCardToTargeted'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.countCards('h');
|
||||
return event.card.name=='sha'&&player.countCards('h');
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
@ -14303,7 +14306,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sp_longzhou:"同舟共济",
|
||||
sp_zizouqi:"自走棋",
|
||||
sp_sbfm:'上兵伐谋',
|
||||
sp_shengun:'未命名分组',
|
||||
sp_shengun:'三国奇人传',
|
||||
sp_zhongdan:"忠胆英杰",
|
||||
sp_star:"☆SP系列",
|
||||
sp_guozhan:"国战",
|
||||
|
|
|
@ -1484,7 +1484,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return get.attitude(player,target)<0?-999:-3;
|
||||
}
|
||||
else{
|
||||
return target.countCards('h');
|
||||
return target.countCards('h')+1;
|
||||
}
|
||||
},
|
||||
},
|
||||
|
|
Loading…
Reference in New Issue