2015-04-29 03:25:17 +00:00
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|
|
|
character.diy={
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|
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|
|
character:{
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|
// diy_caocao:['male','wei',4,['xicai','diyjianxiong','hujia']],
|
2015-11-26 00:50:57 +00:00
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|
|
// diy_hanlong:['male','wei',4,['siji','ciqiu']],
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|
diy_feishi:['male','shu',3,['shuaiyan','moshou']],
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|
diy_liuyan:['male','shu',3,['juedao','geju']],
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|
|
// diy_luxun:['male','wu',3,['shaoying','zonghuo']],
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|
diy_yuji:['male','qun',3,['diyguhuo','diychanyuan']],
|
2015-04-29 03:25:17 +00:00
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|
|
// diy_zhouyu:['male','wu',3,['jieyan','honglian']],
|
2017-02-04 02:55:04 +00:00
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|
// diy_zhouyu:['male','wu',3,['xiongzi','yaliang']],
|
2015-11-26 00:50:57 +00:00
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|
diy_caiwenji:['female','qun',3,['beige','guihan']],
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|
diy_lukang:['male','wu',4,['luweiyan','qianxun']],
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|
diy_xuhuang:['male','wei',4,['diyduanliang']],
|
2016-05-31 06:54:40 +00:00
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|
// diy_dianwei:['male','wei',4,['diyqiangxi']],
|
2017-01-23 07:04:02 +00:00
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|
// diy_huangzhong:['male','shu',4,['liegong','fuli']],
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|
// diy_weiyan:['male','shu',4,['diykuanggu']],
|
2016-09-23 08:50:46 +00:00
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|
|
diy_zhenji:['female','wei',3,['diy_jiaoxia','yiesheng']],
|
2015-11-26 00:50:57 +00:00
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|
|
// diy_menghuo:['male','shu',4,['huoshou','zaiqix']],
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|
|
re_huangyueying:['female','shu',3,['rejizhi','qicai']],
|
2017-02-04 03:35:16 +00:00
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|
2017-02-04 15:59:46 +00:00
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|
diy_liufu:['male','wei',3,['zhucheng','duoqi']],
|
2017-02-05 12:36:35 +00:00
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|
|
diy_xizhenxihong:['male','shu',4,['fuchou','jinyan']],
|
2017-02-04 17:02:18 +00:00
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|
diy_liuzan:['male','wu',4,['kangyin']],
|
2017-02-05 11:55:50 +00:00
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|
|
diy_zaozhirenjun:['male','wei',3,['liangce','jianbi','juntun']],
|
2017-02-05 05:41:36 +00:00
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|
diy_yangyi:['male','shu',3,['choudu','liduan']],
|
2017-02-05 12:36:35 +00:00
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|
|
diy_tianyu:['male','wei',4,['chezhen','youzhan']],
|
2015-04-29 03:25:17 +00:00
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},
|
2017-02-19 15:45:26 +00:00
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|
characterIntro:{
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|
diy_feishi:'字公举,生卒年不详,益州犍为郡南安县(今四川省乐山市)人。刘璋占据益州时,以费诗为绵竹县县令。刘备进攻刘璋夺取益州,费诗举城而降,后受拜督军从事,转任牂牁郡太守,再为州前部司马。',
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diy_liuyan:'字元海,新兴(今山西忻州北)人,匈奴族,匈奴首领冒顿单于之后[1] ,南匈奴单于于夫罗之孙,左贤王刘豹之子,母呼延氏,十六国时期前赵政权开国皇帝,304年-310年在位。',
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|
diy_lukang:'字幼节,吴郡吴县(今江苏苏州)人。三国时期吴国名将,丞相陆逊次子。',
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diy_liufu:'字元颖,沛国相县(今安徽濉溪县西北)人。东汉末年名守。在汉末避难于淮南,说服袁术将戚寄和秦翊率部投奔曹操,曹操大悦,使司徒辟其为掾属。',
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diy_xizhenxihong:'习珍,襄阳人。三国时蜀汉将领。先主刘备时曾任零陵北部都尉,加裨将军。建安二十四年,关羽率荆州大军攻打樊城,唯有习珍据城不降。被困月余,直到箭尽粮绝,拔剑自刎而死。习宏,生卒年不详,习珍之弟。曾在东吴入侵蜀汉时建议哥哥习珍伪降,约樊胄举兵。习珍死后,弟弟习宏落在东吴,有问必不答,终身不为孙权发一言。',
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diy_zaozhirenjun:'枣祗,生卒年月不详,东汉末年颍川阳翟(今河南省禹州市)人。曾任东阿令、羽林监、屯田都尉、陈留太守等职。任峻(?—204年),字伯达,河南郡中牟县人。曹操每次出征,任峻通常在后方补给军队。后来发生饥荒,枣祗建议实施屯田,任峻被任命为典农中郎将,招募百姓在许下屯田,结果连年丰收,积谷足以装满全部粮仓。',
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diy_yangyi:'字威公,襄阳(今湖北襄阳)人,三国时期蜀汉政治家。最初,为荆州刺史傅群的主簿,后投奔关羽,任为功曹。羽遣其至成都,大受刘备赞赏,擢为尚书。建兴三年(225年)任丞相参军,此后一直跟随诸葛亮战斗。亮卒,他部署安全退军。亮生前定蒋琬继己任,仪仅拜中军师。建兴十三年(235年),因多出怨言,被削职流放至汉嘉郡。但杨仪仍不自省,又上书诽谤,言辞激烈,最后下狱,自杀身亡。',
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diy_tianyu:'字国让,渔阳雍奴(今天津市武清区东北)人。三国时期曹魏将领。初从刘备,因母亲年老回乡,后跟随公孙瓒,公孙瓒败亡,劝说鲜于辅加入曹操。曹操攻略河北时,田豫正式得到曹操任用,历任颖阴、郎陵令、弋阳太守等。',
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},
|
2016-08-28 00:30:25 +00:00
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|
|
perfectPair:{
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|
|
yuji:['zuoci']
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},
|
2015-04-29 03:25:17 +00:00
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skill:{
|
2017-02-05 10:40:30 +00:00
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|
liangce:{
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|
|
enable:'phaseUse',
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|
|
viewAs:{name:'wugu'},
|
2017-02-05 11:55:50 +00:00
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|
|
usable:1,
|
2017-02-05 10:40:30 +00:00
|
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|
|
filterCard:{type:'basic'},
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|
|
filter:function(event,player){
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|
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|
|
return player.num('h',{type:'basic'})>0;
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|
},
|
|
|
|
|
check:function(card){
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|
|
|
|
return 6-ai.get.value(card);
|
2017-02-05 11:55:50 +00:00
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|
|
},
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|
|
group:'liangce2'
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|
},
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|
|
|
liangce2:{
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|
|
trigger:{global:'wuguRemained'},
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|
|
direct:true,
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|
|
filter:function(event){
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|
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|
|
return event.remained.length>0;
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|
|
|
|
},
|
|
|
|
|
content:function(){
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|
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|
|
'step 0'
|
|
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|
|
var du=0;
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|
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|
for(var i=0;i<trigger.remained.length;i++){
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|
if(trigger.remained[i].name=='du') du++;
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|
}
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|
var dialog=ui.create.dialog(get.prompt('liangce'),trigger.remained,'hidden');
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|
dialog.classList.add('noselect');
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|
player.chooseTarget(dialog).ai=function(target){
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|
var att=ai.get.attitude(player,target);
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|
|
if(du>=trigger.remained.length/2) return -att;
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|
return att;
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|
}
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|
|
|
|
'step 1'
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|
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|
|
if(result.bool){
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|
|
player.logSkill('liangce',result.targets);
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|
|
result.targets[0].gain(trigger.remained.slice(0),'gain2','log');
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|
trigger.remained.length=0;
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|
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|
|
}
|
2017-02-05 10:40:30 +00:00
|
|
|
|
}
|
|
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|
|
},
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|
|
jianbi:{
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|
trigger:{global:'useCard'},
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|
|
priority:5,
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|
|
filter:function(event,player){
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|
|
if(get.type(event.card)!='trick') return false;
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|
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|
|
if(get.info(event.card).multitarget) return false;
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|
|
if(event.targets.length<2) return false;
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|
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|
|
if(!event.targets.contains(player)) return false;
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|
|
return true;
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|
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|
},
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|
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|
|
direct:true,
|
|
|
|
|
content:function(){
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|
|
|
|
"step 0"
|
|
|
|
|
player.chooseTarget(get.prompt('jianbi'),
|
2017-02-15 01:04:48 +00:00
|
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|
|
[1,Math.max(1,player.maxHp-player.hp)],function(card,player,target){
|
2017-02-05 10:40:30 +00:00
|
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|
|
return _status.event.getTrigger().targets.contains(target);
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|
|
}).set('ai',function(target){
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|
|
var trigger=_status.event.getTrigger();
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|
|
return -ai.get.effect(target,trigger.card,trigger.player,_status.event.player);
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|
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|
});
|
|
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|
|
"step 1"
|
|
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|
|
if(result.bool){
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|
|
event.targets=result.targets;
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|
|
if(event.isMine()){
|
|
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|
|
player.logSkill('jianbi',event.targets);
|
|
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|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
for(var i=0;i<result.targets.length;i++){
|
|
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|
|
trigger.targets.remove(result.targets[i]);
|
|
|
|
|
}
|
|
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|
|
game.delay();
|
|
|
|
|
}
|
2017-02-05 11:55:50 +00:00
|
|
|
|
else{
|
|
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|
|
event.finish();
|
|
|
|
|
}
|
2017-02-05 10:40:30 +00:00
|
|
|
|
"step 2"
|
|
|
|
|
player.logSkill('jianbi',event.targets);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
2017-02-05 12:36:35 +00:00
|
|
|
|
if(get.tag(card,'multineg')){
|
|
|
|
|
return 'zerotarget';
|
|
|
|
|
}
|
2017-02-05 11:55:50 +00:00
|
|
|
|
if(get.tag(card,'multitarget')){
|
|
|
|
|
var info=get.info(card);
|
|
|
|
|
if(info.selectTarget==-1&&!info.multitarget){
|
2017-02-05 12:36:35 +00:00
|
|
|
|
return [1,Math.min(3,1+target.maxHp-target.hp)];
|
2017-02-05 11:55:50 +00:00
|
|
|
|
}
|
2017-02-05 10:40:30 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
juntun:{
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|
|
|
|
enable:'phaseUse',
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|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('he',{type:'equip'})>0;
|
|
|
|
|
},
|
2017-02-05 12:36:35 +00:00
|
|
|
|
position:'he',
|
2017-02-05 10:40:30 +00:00
|
|
|
|
filterCard:{type:'equip'},
|
|
|
|
|
check:function(card){
|
|
|
|
|
var player=_status.event.player;
|
|
|
|
|
var he=player.get('he');
|
|
|
|
|
var subtype=get.subtype(card);
|
|
|
|
|
var value=ai.get.equipValue(card);
|
|
|
|
|
for(var i=0;i<he.length;i++){
|
|
|
|
|
if(he[i]!=card&&get.subtype(he[i])==subtype&&ai.get.equipValue(he[i])>=value){
|
|
|
|
|
return 10;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(!player.needsToDiscard()){
|
|
|
|
|
return 4-ai.get.equipValue(card);
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
player.draw();
|
|
|
|
|
},
|
|
|
|
|
discard:false,
|
2017-02-06 03:27:52 +00:00
|
|
|
|
prompt:'将一张装备牌置入弃牌堆并摸一张牌',
|
2017-02-05 10:40:30 +00:00
|
|
|
|
delay:0.5,
|
|
|
|
|
prepare:function(cards,player){
|
|
|
|
|
player.$throw(cards,1000);
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
basic:{
|
|
|
|
|
order:8.5
|
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
player:1,
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-02-05 05:41:36 +00:00
|
|
|
|
choudu:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterCard:true,
|
|
|
|
|
position:'he',
|
2017-02-05 08:48:28 +00:00
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return lib.filter.cardEnabled({name:'diaobingqianjiang'},target);
|
|
|
|
|
},
|
2017-02-05 05:41:36 +00:00
|
|
|
|
check:function(card){
|
2017-02-05 08:48:28 +00:00
|
|
|
|
return 6-ai.get.value(card);
|
2017-02-05 05:41:36 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2017-02-05 15:22:29 +00:00
|
|
|
|
// if(player!=target) player.draw();
|
2017-02-11 15:40:08 +00:00
|
|
|
|
var list=game.filterPlayer();
|
2017-02-05 08:48:28 +00:00
|
|
|
|
get.sortSeat(list,target);
|
|
|
|
|
target.useCard({name:'diaobingqianjiang'},list);
|
2017-02-05 05:41:36 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
2017-02-05 08:48:28 +00:00
|
|
|
|
order:1,
|
2017-02-05 05:41:36 +00:00
|
|
|
|
result:{
|
2017-02-05 08:48:28 +00:00
|
|
|
|
player:function(player,target){
|
|
|
|
|
if(ai.get.attitude(player,target)<=1) return 0;
|
2017-02-11 15:40:08 +00:00
|
|
|
|
return game.countPlayer(function(current){
|
|
|
|
|
return ai.get.effect(current,{name:'diaobingqianjiang'},target,player);
|
|
|
|
|
});
|
2017-02-05 05:41:36 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
liduan:{
|
|
|
|
|
trigger:{global:'gainAfter'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.player==player) return false;
|
|
|
|
|
if(_status.currentPhase==event.player) return false;
|
|
|
|
|
if(event.cards.length!=1) return false;
|
|
|
|
|
return get.type(event.cards[0])=='equip'&&get.position(event.cards[0])=='h';
|
|
|
|
|
},
|
|
|
|
|
logTarget:'player',
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
var att=ai.get.attitude(player,event.player);
|
|
|
|
|
var subtype=get.subtype(event.cards[0]);
|
|
|
|
|
if(att>0){
|
|
|
|
|
if(event.player.num('h')>=player.num('h')+2) return true;
|
|
|
|
|
return event.player.num('e',{subtype:subtype})==0;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return event.player.num('e',{subtype:subtype})>0;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var bool=false;
|
|
|
|
|
var subtype=get.subtype(trigger.cards[0]);
|
|
|
|
|
var current=trigger.player.get('e',subtype[5]);
|
|
|
|
|
var att=ai.get.attitude(trigger.player,player);
|
|
|
|
|
if(current){
|
|
|
|
|
if(att>0){
|
|
|
|
|
bool=true;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(ai.get.equipValue(current)>ai.get.equipValue(trigger.cards[0])){
|
|
|
|
|
bool=true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
trigger.player.chooseCard('立断:将一张手牌交给'+get.translation(player)+',或取消并使用'+get.translation(trigger.cards)).ai=function(card){
|
|
|
|
|
if(bool){
|
|
|
|
|
if(att>0){
|
|
|
|
|
return 8-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return 4-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(att<=0) return -ai.get.value(card);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.gain(result.cards,trigger.player);
|
|
|
|
|
trigger.player.$give(1,player);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
trigger.player.useCard(trigger.cards,trigger.player);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
jinyan:{
|
|
|
|
|
mod:{
|
|
|
|
|
cardEnabled:function(card,player){
|
|
|
|
|
if(_status.event.skill!='jinyan'&&player.hp<=2&&get.type(card,'trick')=='trick'&&get.color(card)=='black') return false;
|
|
|
|
|
},
|
|
|
|
|
cardUsable:function(card,player){
|
|
|
|
|
if(_status.event.skill!='jinyan'&&player.hp<=2&&get.type(card,'trick')=='trick'&&get.color(card)=='black') return false;
|
|
|
|
|
},
|
|
|
|
|
cardRespondable:function(card,player){
|
|
|
|
|
if(_status.event.skill!='jinyan'&&player.hp<=2&&get.type(card,'trick')=='trick'&&get.color(card)=='black') return false;
|
|
|
|
|
},
|
|
|
|
|
cardSavable:function(card,player){
|
|
|
|
|
if(_status.event.skill!='jinyan'&&player.hp<=2&&get.type(card,'trick')=='trick'&&get.color(card)=='black') return false;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
enable:['chooseToUse','chooseToRespond'],
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.type(card,'trick')=='trick'&&get.color(card)=='black';
|
|
|
|
|
},
|
|
|
|
|
viewAsFilter:function(player){
|
|
|
|
|
if(player.hp>2) return false;
|
|
|
|
|
if(!player.hasCard(function(card){
|
|
|
|
|
return get.type(card,'trick')=='trick'&&get.color(card)=='black';
|
|
|
|
|
})) return false;
|
|
|
|
|
},
|
|
|
|
|
viewAs:{name:'sha'},
|
|
|
|
|
prompt:'将一张黑色锦囊牌当作杀使用或打出',
|
|
|
|
|
check:function(){return 1},
|
|
|
|
|
ai:{
|
|
|
|
|
respondSha:true,
|
|
|
|
|
skillTagFilter:function(player){
|
|
|
|
|
if(player.hp>2) return false;
|
|
|
|
|
if(!player.hasCard(function(card){
|
|
|
|
|
return get.type(card,'trick')=='trick'&&get.color(card)=='black';
|
|
|
|
|
})) return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-02-05 03:56:18 +00:00
|
|
|
|
fuchou:{
|
|
|
|
|
trigger:{target:'shaBefore'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('he')>0;
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var bool=false;
|
|
|
|
|
if(!player.hasShan()&&ai.get.effect(player,trigger.card,trigger.player,player)<0){
|
|
|
|
|
bool=true;
|
|
|
|
|
}
|
|
|
|
|
player.chooseCard('he',get.prompt('fuchou',trigger.player)).ai=function(card){
|
|
|
|
|
if(bool){
|
|
|
|
|
if(player.hp<=1){
|
|
|
|
|
if(get.tag(card,'save')) return 0;
|
|
|
|
|
return 8-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
return 6-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
return -ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
trigger.untrigger();
|
|
|
|
|
trigger.finish();
|
|
|
|
|
player.logSkill('fuchou',trigger.player);
|
|
|
|
|
trigger.player.gain(result.cards,player);
|
|
|
|
|
if(get.position(result.cards[0])=='h'){
|
|
|
|
|
player.$give(1,trigger.player);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.$give(result.cards,trigger.player);
|
|
|
|
|
}
|
|
|
|
|
player.storage.fuchou2.add(trigger.player);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
group:'fuchou2'
|
|
|
|
|
},
|
|
|
|
|
fuchou2:{
|
|
|
|
|
init:function(player){
|
|
|
|
|
player.storage.fuchou2=[];
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
trigger:{global:'phaseAfter'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
for(var i=0;i<player.storage.fuchou2.length;i++){
|
|
|
|
|
if(player.storage.fuchou2[i].isAlive()) return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
if(player.storage.fuchou2.length){
|
|
|
|
|
var target=player.storage.fuchou2.shift();
|
|
|
|
|
if(target.isAlive()){
|
|
|
|
|
player.draw();
|
|
|
|
|
if(player.canUse('sha',target,false)&&player.hasSha()){
|
|
|
|
|
player.chooseToUse({name:'sha'},target,-1,'对'+get.translation(target)+'使用一张杀,或失去一点体力');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.loseHp();
|
|
|
|
|
event.redo();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(!result.bool){
|
|
|
|
|
player.loseHp();
|
|
|
|
|
}
|
|
|
|
|
event.goto(0);
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-02-04 17:02:18 +00:00
|
|
|
|
chezhen:{
|
|
|
|
|
mod:{
|
|
|
|
|
globalFrom:function(from,to,distance){
|
|
|
|
|
if(from.num('e')) return distance-1;
|
|
|
|
|
},
|
|
|
|
|
globalTo:function(from,to,distance){
|
|
|
|
|
if(!to.num('e')) return distance+1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
youzhan:{
|
|
|
|
|
trigger:{global:'shaBefore'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return get.distance(player,event.target)<=1&&player.num('he',{type:'equip'});
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var bool=(ai.get.attitude(player,trigger.player)<0&&ai.get.attitude(player,trigger.target)>0);
|
|
|
|
|
var next=player.chooseToDiscard('he',{type:'equip'},get.prompt('youzhan',trigger.target));
|
|
|
|
|
next.ai=function(card){
|
|
|
|
|
if(bool){
|
|
|
|
|
return 7-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
};
|
|
|
|
|
next.logSkill=['youzhan',trigger.target];
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
event.youdiinfo={
|
|
|
|
|
source:trigger.player,
|
|
|
|
|
evt:trigger
|
|
|
|
|
}
|
|
|
|
|
trigger.target.useCard({name:'youdishenru'});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
kangyin:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return target!=player&&target.num('he')>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.loseHp();
|
|
|
|
|
'step 1'
|
|
|
|
|
player.discardPlayerCard(target,true);
|
|
|
|
|
'step 2'
|
|
|
|
|
if(player.isDamaged()&&result.links&&result.links.length){
|
|
|
|
|
if(get.type(result.links[0])=='basic'){
|
|
|
|
|
player.chooseTarget([1,player.maxHp-player.hp],
|
|
|
|
|
'选择至多'+get.cnNumber(player.maxHp-player.hp)+'名角色各摸一张牌').ai=function(target){
|
|
|
|
|
return ai.get.attitude(player,target);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.storage.kangyin2=player.maxHp-player.hp;
|
|
|
|
|
player.addTempSkill('kangyin2','phaseAfter');
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
'step 3'
|
|
|
|
|
if(result.targets&&result.targets.length){
|
|
|
|
|
result.targets.sort(lib.sort.seat);
|
|
|
|
|
player.line(result.targets,'green');
|
|
|
|
|
game.asyncDraw(result.targets);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:7,
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(player.hp>=4) return -1;
|
|
|
|
|
if(player.hp==3&&!player.needsToDiscard()) return -1;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
kangyin2:{
|
|
|
|
|
mark:true,
|
|
|
|
|
intro:{
|
|
|
|
|
content:'到其他角色的距离-#;使用【杀】的额外目标数上限+#'
|
|
|
|
|
},
|
2017-02-05 03:56:18 +00:00
|
|
|
|
onremove:true,
|
2017-02-04 17:02:18 +00:00
|
|
|
|
mod:{
|
|
|
|
|
globalFrom:function(from,to,distance){
|
|
|
|
|
return distance-from.storage.kangyin2;
|
|
|
|
|
},
|
|
|
|
|
selectTarget:function(card,player,range){
|
|
|
|
|
if(card.name=='sha'&&range[1]!=-1) range[1]+=player.storage.kangyin2;
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
2017-02-04 15:59:46 +00:00
|
|
|
|
duoqi:{
|
|
|
|
|
trigger:{global:'discardAfter'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(_status.currentPhase==player) return false;
|
|
|
|
|
if(!player.storage.zhucheng||!player.storage.zhucheng.length) return false;
|
|
|
|
|
var evt=event.getParent('phaseUse');
|
|
|
|
|
if(evt&&evt.name=='phaseUse') return true;
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
direct:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var bool=false;
|
|
|
|
|
if(ai.get.attitude(player,trigger.player)<0&&trigger.player.needsToDiscard()){
|
|
|
|
|
bool=true;
|
|
|
|
|
}
|
|
|
|
|
player.chooseCardButton(get.prompt('zhucheng',_status.currentPhase),player.storage.zhucheng).ai=function(button){
|
|
|
|
|
return bool?1:0;
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('zhucheng',_status.currentPhase);
|
|
|
|
|
player.$throw(result.links[0]);
|
|
|
|
|
player.storage.zhucheng.remove(result.links[0]);
|
|
|
|
|
ui.discardPile.appendChild(result.links[0]);
|
|
|
|
|
player.syncStorage('zhucheng');
|
|
|
|
|
if(player.storage.zhucheng.length==0){
|
|
|
|
|
player.unmarkSkill('zhucheng');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.updateMarks();
|
|
|
|
|
}
|
|
|
|
|
var evt=trigger.getParent('phaseUse');
|
|
|
|
|
if(evt&&evt.name=='phaseUse'){
|
|
|
|
|
evt.skipped=true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
expose:0.2
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
zhucheng:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return !player.storage.zhucheng||!player.storage.zhucheng.length;
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
if(player.storage.zhucheng&&player.storage.zhucheng.length){
|
|
|
|
|
if(!player.hasShan()) return false;
|
|
|
|
|
if(player.storage.zhucheng.length>=2) return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'cards'
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
if(player.storage.zhucheng&&player.storage.zhucheng.length){
|
|
|
|
|
player.gain(player.storage.zhucheng,'gain2');
|
|
|
|
|
delete player.storage.zhucheng;
|
|
|
|
|
player.unmarkSkill('zhucheng');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
var cards=get.cards(Math.max(1,player.maxHp-player.hp));
|
|
|
|
|
player.$gain2(cards);
|
|
|
|
|
player.storage.zhucheng=cards;
|
|
|
|
|
player.markSkill('zhucheng');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(card.name=='sha'&&player.storage.zhucheng&&player.storage.zhucheng.length){
|
|
|
|
|
if(player.storage.zhucheng.length>=2){
|
|
|
|
|
if(!player.hasFriend()&&player.num('he')-2<player.storage.zhucheng.length) return 'zeroplayertarget';
|
|
|
|
|
return 0.1;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
var he=player.get('he');
|
|
|
|
|
var sha=false;
|
|
|
|
|
for(var i=0;i<he.length;i++){
|
|
|
|
|
if(he[i]=='sha'&&!sha){
|
|
|
|
|
sha=true;
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
if(ai.get.value(he[i])<=6){
|
|
|
|
|
return [1,0,1,-0.5];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 'zeroplayertarget';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
group:'zhucheng2'
|
|
|
|
|
},
|
|
|
|
|
zhucheng2:{
|
|
|
|
|
trigger:{target:'shaBefore'},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
if(ai.get.attitude(event.player,player)<=0) return true;
|
|
|
|
|
return ai.get.effect(player,event.card,event.player,player)<=0;
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.storage.zhucheng&&player.storage.zhucheng.length>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
var bool=false;
|
|
|
|
|
if(ai.get.effect(player,trigger.card,trigger.player,trigger.player)>=0){
|
|
|
|
|
bool=true;
|
|
|
|
|
}
|
|
|
|
|
var num=player.storage.zhucheng.length;
|
|
|
|
|
trigger.player.chooseToDiscard('弃置'+get.cnNumber(num)+'张牌,或令杀无效',num).ai=function(card){
|
|
|
|
|
if(bool){
|
|
|
|
|
return 7-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(!result.bool){
|
|
|
|
|
trigger.untrigger();
|
|
|
|
|
trigger.finish();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
2016-09-23 08:50:46 +00:00
|
|
|
|
diy_jiaoxia:{
|
|
|
|
|
audio:['jiaoxia',2],
|
|
|
|
|
trigger:{target:'useCardToBegin'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.card&&get.color(event.card)=='red';
|
|
|
|
|
},
|
|
|
|
|
frequent:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
player.draw();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:function(card,player,target){
|
|
|
|
|
if(get.color(card)=='red') return [1,1];
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
2015-04-29 03:25:17 +00:00
|
|
|
|
zaiqix:{
|
|
|
|
|
trigger:{player:'phaseDrawBefore'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.hp<player.maxHp;
|
|
|
|
|
},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
if(1+player.maxHp-player.hp<2){
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
else if(1+player.maxHp-player.hp==2){
|
|
|
|
|
return player.num('h')>=2;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
trigger.untrigger();
|
|
|
|
|
trigger.finish();
|
|
|
|
|
event.cards=get.cards(player.maxHp-player.hp+1);
|
|
|
|
|
player.showCards(event.cards);
|
|
|
|
|
"step 1"
|
|
|
|
|
var num=0;
|
|
|
|
|
for(var i=0;i<event.cards.length;i++){
|
|
|
|
|
if(get.suit(event.cards[i])=='heart'){
|
|
|
|
|
num++;
|
|
|
|
|
ui.discardPile.appendChild(event.cards[i]);
|
|
|
|
|
event.cards.splice(i--,1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(num){
|
|
|
|
|
player.recover(num);
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
if(event.cards.length){
|
|
|
|
|
player.gain(event.cards);
|
|
|
|
|
player.$gain2(event.cards);
|
|
|
|
|
game.delay();
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:function(player,target){
|
|
|
|
|
if(target.hp==1) return 2;
|
|
|
|
|
if(target.hp==2) return 1.5;
|
|
|
|
|
return 1;
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
batu:{
|
|
|
|
|
trigger:{player:'phaseEnd'},
|
|
|
|
|
frequent:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var list=['wei','shu','wu','qun'];
|
2017-02-11 15:40:08 +00:00
|
|
|
|
var players=game.filterPlayer();
|
|
|
|
|
var num=0;
|
|
|
|
|
for(var i=0;i<players.length&&list.length;i++){
|
|
|
|
|
if(list.contains(players[i].group)){
|
|
|
|
|
list.remove(players[i].group);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
num++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return player.num('h')<num;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var list=['wei','shu','wu','qun'];
|
2017-02-11 15:40:08 +00:00
|
|
|
|
var players=game.filterPlayer();
|
|
|
|
|
var num=0;
|
|
|
|
|
for(var i=0;i<players.length&&list.length;i++){
|
|
|
|
|
if(list.contains(players[i].group)){
|
|
|
|
|
list.remove(players[i].group);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
num++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
player.draw(num-player.num('h'));
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.3
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
diyzaiqi:{
|
|
|
|
|
trigger:{player:'phaseDrawBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.hp<player.maxHp;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num+=player.maxHp-player.hp;
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:function(player,target){
|
|
|
|
|
if(target.hp==1) return 2.5;
|
|
|
|
|
if(target.hp==2) return 1.8;
|
|
|
|
|
return 0.5;
|
|
|
|
|
},
|
|
|
|
|
maixie:true,
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
|
|
|
|
if(get.tag(card,'damage')){
|
|
|
|
|
if(target.hp==target.maxHp) return [0,1];
|
|
|
|
|
}
|
|
|
|
|
if(get.tag(card,'recover')&&player.hp>=player.maxHp-1) return [0,0];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
diykuanggu:{
|
|
|
|
|
trigger:{source:'damageEnd'},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
if(get.distance(trigger.player,player,'attack')>1){
|
|
|
|
|
player.draw(trigger.num);
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
player.recover(trigger.num);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
diyduanliang:{
|
|
|
|
|
group:['diyduanliang1','diyduanliang2'],
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.2
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
diyduanliang1:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
discard:false,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var cards=player.get('he',{color:'black'});
|
|
|
|
|
for(var i=0;i<cards.length;i++){
|
|
|
|
|
var type=get.type(cards[i]);
|
2015-10-20 17:44:00 +00:00
|
|
|
|
if(type=='basic') return true;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
2017-01-14 04:56:52 +00:00
|
|
|
|
prepare:'throw',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
position:'he',
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
if(get.color(card)!='black') return false;
|
|
|
|
|
var type=get.type(card);
|
2015-10-20 17:44:00 +00:00
|
|
|
|
return type=='basic';
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
return lib.filter.filterTarget({name:'bingliang'},player,target);
|
|
|
|
|
},
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 7-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2015-12-27 08:09:12 +00:00
|
|
|
|
player.useCard({name:'bingliang'},target,cards).animate=false;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
player.draw();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
result:{
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
return ai.get.effect(target,{name:'bingliang'},player,target);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
order:9,
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
diyduanliang2:{
|
|
|
|
|
mod:{
|
|
|
|
|
targetInRange:function(card,player,target){
|
|
|
|
|
if(card.name=='bingliang'){
|
|
|
|
|
if(get.distance(player,target)<=2) return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
guihan:{
|
|
|
|
|
unique:true,
|
|
|
|
|
enable:'chooseToUse',
|
|
|
|
|
mark:true,
|
2015-12-30 04:00:49 +00:00
|
|
|
|
skillAnimation:'epic',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
init:function(player){
|
|
|
|
|
player.storage.guihan=false;
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.type!='dying') return false;
|
|
|
|
|
if(player!=_status.dying) return false;
|
|
|
|
|
if(player.storage.guihan) return false;
|
|
|
|
|
return true;
|
|
|
|
|
},
|
|
|
|
|
filterTarget:function(card,player,target){
|
2015-11-26 08:15:28 +00:00
|
|
|
|
return target.sex=='male'&&player!=target;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
2017-01-23 09:28:05 +00:00
|
|
|
|
player.awakenSkill('guihan');
|
2015-04-29 03:25:17 +00:00
|
|
|
|
player.recover();
|
|
|
|
|
player.storage.guihan=true;
|
|
|
|
|
"step 1"
|
|
|
|
|
player.draw(2);
|
|
|
|
|
"step 2"
|
|
|
|
|
target.recover();
|
|
|
|
|
"step 3"
|
|
|
|
|
target.draw(2);
|
|
|
|
|
// if(lib.config.mode=='identity'){
|
|
|
|
|
// player.node.identity.style.backgroundColor=get.translation('weiColor');
|
|
|
|
|
// player.group='wei';
|
|
|
|
|
// }
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
2015-05-04 03:17:03 +00:00
|
|
|
|
skillTagFilter:function(player){
|
|
|
|
|
if(player.storage.guihan) return false;
|
2015-06-27 16:21:25 +00:00
|
|
|
|
if(player.hp>0) return false;
|
2015-05-04 03:17:03 +00:00
|
|
|
|
},
|
2015-04-29 03:25:17 +00:00
|
|
|
|
save:true,
|
|
|
|
|
result:{
|
|
|
|
|
player:4,
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(target.hp==target.maxHp) return 2;
|
|
|
|
|
return 4;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
threaten:function(player,target){
|
|
|
|
|
if(!target.storage.guihan) return 0.8;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
intro:{
|
|
|
|
|
content:'limited'
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
luweiyan:{
|
|
|
|
|
enable:'chooseToUse',
|
|
|
|
|
filterCard:{type:'equip'},
|
|
|
|
|
position:'he',
|
2016-09-21 09:31:21 +00:00
|
|
|
|
filter:function(event,player){
|
2017-02-14 10:22:09 +00:00
|
|
|
|
return player.num('he',{type:'equip'})>0;
|
2016-09-21 09:31:21 +00:00
|
|
|
|
},
|
2015-04-29 03:25:17 +00:00
|
|
|
|
viewAs:{name:'shuiyanqijun'},
|
|
|
|
|
prompt:'将一张装备牌当水淹七军使用',
|
|
|
|
|
check:function(card){return 8-ai.get.equipValue(card)},
|
2017-02-14 10:22:09 +00:00
|
|
|
|
group:'luweiyan2'
|
|
|
|
|
},
|
|
|
|
|
luweiyan2:{
|
|
|
|
|
trigger:{player:'useCardAfter'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.skill!='luweiyan') return false;
|
|
|
|
|
for(var i=0;i<event.targets.length;i++){
|
|
|
|
|
if(player.canUse('sha',event.targets[i])){
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
'step 0'
|
|
|
|
|
player.chooseTarget('是否视为使用一张杀?',function(card,player,target){
|
|
|
|
|
return trigger.targets.contains(target)&&player.canUse('sha',target,false);
|
|
|
|
|
}).ai=function(target){
|
|
|
|
|
return ai.get.effect(target,{name:'sha'},player,player);
|
|
|
|
|
}
|
|
|
|
|
'step 1'
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.useCard({name:'sha'},result.targets,false);
|
|
|
|
|
}
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
yaliang:{
|
|
|
|
|
inherit:'wangxi'
|
|
|
|
|
},
|
|
|
|
|
xiongzi:{
|
|
|
|
|
trigger:{player:'phaseDrawBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num+=1+Math.floor(player.num('e')/2);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
honglian:{
|
|
|
|
|
trigger:{player:'damageEnd'},
|
|
|
|
|
check:function(event,player){
|
|
|
|
|
return ai.get.attitude(player,event.player)<0;
|
|
|
|
|
},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.source&&event.source!=player&&event.source.num('he',{color:'red'})>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.source.discard(trigger.source.get('he',{color:'red'}));
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
expose:0.1,
|
|
|
|
|
result:{
|
|
|
|
|
threaten:0.8,
|
|
|
|
|
target:function(card,player,target){
|
|
|
|
|
if(get.tag(card,'damage')&&ai.get.attitude(target,player)<0){
|
|
|
|
|
return [1,0,0,-player.num('he',{color:'red'})];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
diyguhuo:{
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.num('hej')>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
player.draw(2);
|
|
|
|
|
"step 1"
|
2017-02-09 06:55:39 +00:00
|
|
|
|
next=player.discardPlayerCard(player,'hej',2,true);
|
|
|
|
|
next.ai=function(button){
|
|
|
|
|
if(get.position(button.link)=='j') return 10;
|
|
|
|
|
return -ai.get.value(button.link);
|
|
|
|
|
};
|
|
|
|
|
next.filterButton=function(button){
|
|
|
|
|
return lib.filter.cardDiscardable(button.link,player);
|
|
|
|
|
}
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card){
|
2016-02-14 09:04:31 +00:00
|
|
|
|
if(get.type(card)=='delay') return [0,0.5];
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
diychanyuan:{
|
|
|
|
|
trigger:{player:'dieBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event){
|
|
|
|
|
return event.source!=undefined;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
2015-04-29 10:02:31 +00:00
|
|
|
|
trigger.source.loseMaxHp(true);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:function(player,target){
|
|
|
|
|
if(target.hp==1) return 0.2;
|
|
|
|
|
},
|
|
|
|
|
result:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(target.hp<=1&&get.tag(card,'damage')){
|
2016-08-12 08:26:31 +00:00
|
|
|
|
if(player.hasSkill('jueqing')) return [1,-5];
|
2015-04-29 10:02:31 +00:00
|
|
|
|
return [1,0,0,-2];
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
zonghuo:{
|
|
|
|
|
trigger:{source:'damageBefore'},
|
|
|
|
|
direct:true,
|
|
|
|
|
priority:10,
|
|
|
|
|
filter:function(event){
|
|
|
|
|
return event.nature!='fire';
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
2016-09-20 05:06:35 +00:00
|
|
|
|
player.chooseToDiscard(get.prompt('zonghuo')).ai=function(card){
|
2015-04-29 03:25:17 +00:00
|
|
|
|
var att=ai.get.attitude(player,trigger.player);
|
|
|
|
|
if(trigger.player.hasSkillTag('nofire')){
|
|
|
|
|
if(att>0) return 8-ai.get.value(card);
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
if(att<0){
|
|
|
|
|
return 7-ai.get.value(card);
|
|
|
|
|
}
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
player.logSkill('zonghuo',trigger.player,'fire');
|
|
|
|
|
trigger.nature='fire';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shaoying:{
|
|
|
|
|
trigger:{source:'damageAfter'},
|
|
|
|
|
direct:true,
|
|
|
|
|
filter:function(event){
|
|
|
|
|
return event.nature=='fire';
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
2016-09-20 05:06:35 +00:00
|
|
|
|
player.chooseTarget(get.prompt('shaoying'),function(card,player,target){
|
2015-04-29 03:25:17 +00:00
|
|
|
|
return get.distance(trigger.player,target)<=1&&trigger.player!=target;
|
|
|
|
|
}).ai=function(target){
|
|
|
|
|
return ai.get.damageEffect(target,player,player,'fire');
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
if(result.bool){
|
|
|
|
|
var card=get.cards()[0];
|
|
|
|
|
ui.discardPile.appendChild(card);
|
|
|
|
|
player.showCards(card);
|
|
|
|
|
event.bool=get.color(card)=='red';
|
|
|
|
|
event.target=result.targets[0];
|
|
|
|
|
player.logSkill('shaoying',event.target,false);
|
|
|
|
|
trigger.player.line(event.target,'fire');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
"step 2"
|
|
|
|
|
if(event.bool){
|
|
|
|
|
event.target.damage('fire');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tiangong:{
|
|
|
|
|
group:['tiangong2'],
|
|
|
|
|
trigger:{player:'damageBefore'},
|
|
|
|
|
filter:function(event){
|
|
|
|
|
if(event.nature=='thunder') return true;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.untrigger();
|
|
|
|
|
trigger.finish();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target,current){
|
|
|
|
|
if(card.name=='tiesuo') return 0;
|
|
|
|
|
if(get.tag(card,'thunderDamage')) return 0;
|
|
|
|
|
}
|
2015-09-03 03:49:14 +00:00
|
|
|
|
},
|
|
|
|
|
threaten:0.5
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
tiangong2:{
|
|
|
|
|
trigger:{source:'damageAfter'},
|
|
|
|
|
filter:function(event){
|
|
|
|
|
if(event.nature=='thunder') return true;
|
|
|
|
|
},
|
|
|
|
|
forced:true,
|
2015-05-12 15:10:35 +00:00
|
|
|
|
popup:false,
|
|
|
|
|
priority:1,
|
2015-04-29 03:25:17 +00:00
|
|
|
|
content:function(){
|
|
|
|
|
player.draw();
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
xicai:{
|
|
|
|
|
inherit:'jianxiong'
|
|
|
|
|
},
|
|
|
|
|
diyjianxiong:{
|
|
|
|
|
mode:['identity'],
|
|
|
|
|
trigger:{global:'dieBefore'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player!=game.zhu&&_status.currentPhase==player;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.player.identity='fan';
|
|
|
|
|
trigger.player.setIdentity('fan');
|
|
|
|
|
trigger.player.identityShown=true;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
shuaiyan:{
|
|
|
|
|
trigger:{global:'recoverAfter'},
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return event.player!=player&&_status.currentPhase!=player;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
var att=ai.get.attitude(trigger.player,player);
|
|
|
|
|
var bool=0;
|
|
|
|
|
if(att<0){
|
|
|
|
|
if(trigger.player.num('e')==0&&trigger.player.num('h')>2) bool=1;
|
|
|
|
|
else if(trigger.player.num('he')==0) bool=1;
|
|
|
|
|
}
|
|
|
|
|
else if(att==0&&trigger.player.num('he')==0){
|
|
|
|
|
bool=1;
|
|
|
|
|
}
|
2017-02-04 15:59:46 +00:00
|
|
|
|
trigger.player.chooseControl(function(){
|
2015-04-29 03:25:17 +00:00
|
|
|
|
return bool;
|
2017-02-04 15:59:46 +00:00
|
|
|
|
}).set('prompt','率言').set('choiceList',['令'+get.translation(player)+'摸一张牌','令'+get.translation(player)+'弃置你一张牌']);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
"step 1"
|
2017-02-04 15:59:46 +00:00
|
|
|
|
if(result.control=='选项一'){
|
2015-04-29 03:25:17 +00:00
|
|
|
|
player.draw();
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
|
|
|
|
else if(trigger.player.num('he')){
|
|
|
|
|
player.discardPlayerCard(trigger.player,true,'he');
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
event.finish();
|
|
|
|
|
}
|
2015-11-07 00:01:37 +00:00
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
threaten:1.2
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
moshou:{
|
|
|
|
|
mod:{
|
|
|
|
|
targetEnabled:function(card,player,target,now){
|
|
|
|
|
if(card.name=='bingliang'||card.name=='lebu') return false;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
siji:{
|
|
|
|
|
trigger:{player:'phaseDiscardEnd'},
|
|
|
|
|
frequent:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
if(event.cards){
|
|
|
|
|
for(var i=0;i<event.cards.length;i++){
|
|
|
|
|
if(event.cards[i].name=='sha') return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var num=0;
|
|
|
|
|
for(var i=0;i<trigger.cards.length;i++){
|
|
|
|
|
if(trigger.cards[i].name=='sha') num++;
|
|
|
|
|
}
|
|
|
|
|
player.draw(2*num);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ciqiu:{
|
|
|
|
|
unique:true,
|
|
|
|
|
trigger:{source:'damageBegin'},
|
|
|
|
|
forced:true,
|
|
|
|
|
filter:function(event,player){
|
2016-01-07 09:29:44 +00:00
|
|
|
|
return event.card&&event.card.name=='sha'&&event.player.hp==event.player.maxHp&&event.notLink();
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.num++;
|
|
|
|
|
player.addTempSkill('ciqiu3','damageAfter');
|
|
|
|
|
},
|
|
|
|
|
group:['ciqiu2']
|
|
|
|
|
},
|
|
|
|
|
ciqiu2:{
|
|
|
|
|
trigger:{source:'damage'},
|
|
|
|
|
filter:function(event,player){
|
2016-08-12 08:26:31 +00:00
|
|
|
|
return player.hasSkill('ciqiu3')&&event.player.hp<=0;
|
2015-04-29 03:25:17 +00:00
|
|
|
|
},
|
|
|
|
|
forced:true,
|
|
|
|
|
content:function(){
|
|
|
|
|
trigger.player.die(trigger);
|
|
|
|
|
player.removeSkill('ciqiu');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
ciqiu3:{},
|
|
|
|
|
juedao:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
return player.isLinked()==false;
|
|
|
|
|
},
|
|
|
|
|
filterCard:true,
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 6-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
if(player.isLinked()==false) player.link();
|
|
|
|
|
},
|
|
|
|
|
ai:{
|
|
|
|
|
order:2,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player){
|
|
|
|
|
if(player.isLinked()) return 0;
|
|
|
|
|
return 1;
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
effect:{
|
|
|
|
|
target:function(card,player,target){
|
|
|
|
|
if(card.name=='tiesuo'){
|
|
|
|
|
if(target.isLinked()){
|
|
|
|
|
return [0,-0.5];
|
|
|
|
|
}
|
|
|
|
|
else{
|
|
|
|
|
return [0,0.5];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
mod:{
|
|
|
|
|
globalFrom:function(from,to,distance){
|
|
|
|
|
if(from.isLinked()) return distance+1;
|
|
|
|
|
},
|
|
|
|
|
globalTo:function(from,to,distance){
|
|
|
|
|
if(to.isLinked()) return distance+1;
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
geju:{
|
|
|
|
|
trigger:{player:'phaseBegin'},
|
|
|
|
|
frequent:true,
|
|
|
|
|
filter:function(event,player){
|
|
|
|
|
var list=[];
|
2017-02-11 15:40:08 +00:00
|
|
|
|
var players=game.filterPlayer();
|
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
if(player!=players[i]) list.add(players[i].group);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
list.remove('unknown');
|
2017-02-11 15:40:08 +00:00
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
if(players[i]!=player){
|
|
|
|
|
if(lib.filter.targetInRange({name:'sha'},players[i],player)){
|
|
|
|
|
list.remove(players[i].group);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return list.length>0;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
var list=[];
|
2017-02-11 15:40:08 +00:00
|
|
|
|
var players=game.filterPlayer();
|
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
if(player!=players[i]) list.add(players[i].group);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
list.remove('unknown');
|
2017-02-11 15:40:08 +00:00
|
|
|
|
for(var i=0;i<players.length;i++){
|
|
|
|
|
if(players[i]!=player){
|
|
|
|
|
if(lib.filter.targetInRange({name:'sha'},players[i],player)){
|
|
|
|
|
list.remove(players[i].group);
|
2015-04-29 03:25:17 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if(list.length>0) player.draw(list.length);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
diyqiangxi:{
|
|
|
|
|
enable:'phaseUse',
|
|
|
|
|
usable:1,
|
|
|
|
|
filterCard:function(card){
|
|
|
|
|
return get.subtype(card)=='equip1';
|
|
|
|
|
},
|
|
|
|
|
selectCard:[0,1],
|
|
|
|
|
filterTarget:function(card,player,target){
|
|
|
|
|
if(player==target) return false;
|
|
|
|
|
return get.distance(player,target,'attack')<=1;
|
|
|
|
|
},
|
|
|
|
|
content:function(){
|
|
|
|
|
"step 0"
|
|
|
|
|
if(cards.length==0){
|
|
|
|
|
player.loseHp();
|
|
|
|
|
}
|
|
|
|
|
"step 1"
|
|
|
|
|
target.damage();
|
|
|
|
|
"step 2"
|
|
|
|
|
if(target.isAlive()&&target.num('he')){
|
|
|
|
|
player.discardPlayerCard(target);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
check:function(card){
|
|
|
|
|
return 10-ai.get.value(card);
|
|
|
|
|
},
|
|
|
|
|
position:'he',
|
|
|
|
|
ai:{
|
|
|
|
|
order:8,
|
|
|
|
|
result:{
|
|
|
|
|
player:function(player,target){
|
|
|
|
|
if(ui.selected.cards.length) return 0;
|
|
|
|
|
if(player.hp>=target.hp) return -0.9;
|
|
|
|
|
if(player.hp<=2) return -10;
|
|
|
|
|
return -2;
|
|
|
|
|
},
|
|
|
|
|
target:function(player,target){
|
|
|
|
|
if(player.hp<=1) return 0;
|
|
|
|
|
return ai.get.damageEffect(target,player);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
threaten:1.3
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
translate:{
|
2017-02-04 03:35:16 +00:00
|
|
|
|
diy_liufu:'刘馥',
|
|
|
|
|
diy_xizhenxihong:'习珍习宏',
|
|
|
|
|
diy_liuzan:'留赞',
|
|
|
|
|
diy_zaozhirenjun:'枣祗任峻',
|
|
|
|
|
diy_yangyi:'杨仪',
|
|
|
|
|
diy_tianyu:'田豫',
|
|
|
|
|
|
2016-03-22 17:40:16 +00:00
|
|
|
|
// diy_caocao:'曹操',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
diy_menghuo:'孟获',
|
2015-12-06 15:23:47 +00:00
|
|
|
|
diy_huangzhong:'黄汉升',
|
|
|
|
|
diy_xuhuang:'徐公明',
|
|
|
|
|
diy_dianwei:'新典韦',
|
|
|
|
|
diy_weiyan:'魏文长',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
xicai:'惜才',
|
|
|
|
|
diyjianxiong:'奸雄',
|
|
|
|
|
diy_feishi:'费诗',
|
|
|
|
|
shuaiyan:'率言',
|
|
|
|
|
moshou:'墨守',
|
|
|
|
|
diy_hanlong:'韩龙',
|
|
|
|
|
diy_luxun:'陆伯言',
|
|
|
|
|
diy_yuji:'于吉',
|
|
|
|
|
diy_zhouyu:'周公瑾',
|
|
|
|
|
diy_lukang:'陆抗',
|
|
|
|
|
diy_caiwenji:'蔡昭姬',
|
2015-12-06 15:23:47 +00:00
|
|
|
|
diy_zhenji:'甄宓',
|
2017-02-04 15:59:46 +00:00
|
|
|
|
|
2017-02-05 10:40:30 +00:00
|
|
|
|
liangce:'粮策',
|
|
|
|
|
liangce_info:'①出牌阶段限一次,你可以将一张基本牌当【五谷丰登】使用。②当因执行【五谷丰登】的效果而亮出的牌因效果执行完毕而置入弃牌堆后,你可以选择一名角色,令该角色获取之',
|
|
|
|
|
jianbi:'坚壁',
|
2017-02-15 01:04:48 +00:00
|
|
|
|
jianbi_info:'当你成为锦囊牌的目标时,若此牌的目标包括其他角色,你可以令此牌对1至X个目标无效(X为你已损失的体力值且至少为1)',
|
2017-02-05 10:40:30 +00:00
|
|
|
|
juntun:'军屯',
|
|
|
|
|
juntun_info:'出牌阶段,你可以重铸装备牌',
|
2017-02-05 05:41:36 +00:00
|
|
|
|
choudu:'筹度',
|
2017-02-05 08:48:28 +00:00
|
|
|
|
choudu_info:'出牌阶段限一次,你可以弃置一张牌,并指定一名角色视为其使用一张调兵遣将',
|
2017-02-05 05:41:36 +00:00
|
|
|
|
liduan:'立断',
|
|
|
|
|
liduan_info:'当一名其他角色于其回合外获得牌后,若其此次获得的牌数为1且为装备牌(无论是否可见),你可以令该角色选择一项:1.使用此牌;2.将一张手牌交给你',
|
2017-02-05 03:56:18 +00:00
|
|
|
|
fuchou:'负仇',
|
|
|
|
|
fuchou2:'负仇',
|
|
|
|
|
fuchou_info:'当你成为【杀】的目标时,你可以将一张牌交给此【杀】的使用者,令此【杀】对你无效且你到其的距离于当前回合内视为1,若如此做,此回合的结束阶段开始时,其令你摸一张牌,然后你需对其使用【杀】,否则失去1点体力',
|
|
|
|
|
jinyan:'噤言',
|
|
|
|
|
jinyan_info:'锁定技。若你的体力值不大于2,你的黑色锦囊牌视为【杀】',
|
2017-02-04 17:02:18 +00:00
|
|
|
|
chezhen:'车阵',
|
2017-02-06 12:33:40 +00:00
|
|
|
|
chezhen_info:'锁定技。若你的装备区里:没有牌,你的防御距离+1;有牌,你的进攻距离+1',
|
2017-02-04 17:02:18 +00:00
|
|
|
|
youzhan:'诱战',
|
|
|
|
|
youzhan_info:'当以你距离不大于1的角色为目标的【杀】的使用结算开始时,你可以弃置一张装备牌,令该角色视为使用【诱敌深入】',
|
|
|
|
|
kangyin:'亢音',
|
|
|
|
|
kangyin2:'亢音',
|
2017-02-06 12:33:40 +00:00
|
|
|
|
kangyin_info:'出牌阶段限一次,你可以失去1点体力并选择一名其他角色,弃置该角色的一张牌。若此牌:为基本牌,你可以令一至X名角色各摸一张牌;不为基本牌,于此回合内:你的进攻距离+X,且你使用杀的额外目标数上限+X。(X为你已损失的体力值)',
|
2017-02-04 15:59:46 +00:00
|
|
|
|
zhucheng:'筑城',
|
|
|
|
|
zhucheng2:'筑城',
|
|
|
|
|
zhucheng_info:'①结束阶段开始时,若没有“筑”,你可以将牌堆顶的X张牌置于你的武将牌上〔称为“筑”〕(X为你已损失的体力值与1中的较大值),否则你可以获取所有“筑”。②当你成为杀的目标时,若有“筑”,你可以令此杀的使用者弃置X张牌(X为“筑”的数量),否则杀对你无效',
|
|
|
|
|
duoqi:'夺气',
|
2017-02-06 03:27:52 +00:00
|
|
|
|
duoqi_info:'当一名角色于除你之外的角色的出牌阶段内因弃置而失去牌后,你可以移去一张“筑”,并结束此出牌阶段',
|
2017-02-04 15:59:46 +00:00
|
|
|
|
|
2015-04-29 03:25:17 +00:00
|
|
|
|
siji:'伺机',
|
|
|
|
|
ciqiu:'刺酋',
|
|
|
|
|
ciqiu2:'刺酋',
|
|
|
|
|
ciqiu3:'刺酋',
|
|
|
|
|
diy_liuyan:'刘焉',
|
|
|
|
|
juedao:'绝道',
|
|
|
|
|
geju:'割据',
|
|
|
|
|
shaoying:'烧营',
|
|
|
|
|
zonghuo:'纵火',
|
|
|
|
|
diychanyuan:'缠怨',
|
|
|
|
|
diyguhuo:'蛊惑',
|
|
|
|
|
jieyan:'劫焰',
|
|
|
|
|
honglian:'红莲',
|
|
|
|
|
xiongzi:'雄姿',
|
|
|
|
|
luweiyan:'围堰',
|
|
|
|
|
guihan:'归汉',
|
|
|
|
|
diyduanliang:'断粮',
|
|
|
|
|
diyduanliang1:'断粮',
|
|
|
|
|
diyduanliang2:'断粮',
|
|
|
|
|
diyqiangxi:'强袭',
|
|
|
|
|
diykuanggu:'狂骨',
|
|
|
|
|
diyzaiqi:'再起',
|
|
|
|
|
batu:'霸图',
|
|
|
|
|
zaiqix:'再起',
|
2016-09-23 08:50:46 +00:00
|
|
|
|
diy_jiaoxia:'皎霞',
|
2017-02-04 15:59:46 +00:00
|
|
|
|
yaliang:'雅量',
|
|
|
|
|
yaliang_info:'每当你对其他角色造成1点伤害后,或受到其他角色造成的1点伤害后,你可与该角色各摸一张牌。',
|
2016-09-23 08:50:46 +00:00
|
|
|
|
diy_jiaoxia_info:'每当你成为红色牌的目标,你可以摸一张牌',
|
2017-02-06 03:27:52 +00:00
|
|
|
|
zaiqix_info:'摸牌阶段,若你已受伤,你可以改为展示牌堆顶的X+1张牌,X为你已损失的体力值,其中每有一张♥牌,你回复1点体力,然后弃掉这些♥牌,将其余的牌收入手牌。',
|
|
|
|
|
batu_info:'结束阶段,你可以将手牌数补至X,X为现存的势力数',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
diyzaiqi_info:'锁定技,你摸牌阶段额外摸X张牌,X为你已损失的体力值',
|
|
|
|
|
diykuanggu_info:'锁定技,每当你造成一点伤害,你在其攻击范围内,你回复一点体力,否则你摸一张牌',
|
|
|
|
|
diyqiangxi_info:'出牌阶段,你可以自减一点体力或弃一张武器牌,然后你对你攻击范围内的一名角色造成一点伤害并弃置其一张牌,每回合限一次。',
|
2015-10-20 17:44:00 +00:00
|
|
|
|
diyduanliang_info:'出牌阶段限一次,你可以将一张黑色的基本牌当兵粮寸断对一名角色使用,然后摸一张牌。你的兵粮寸断可以指定距离2以内的角色作为目标',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
guihan_info:'限定技,当你进入濒死状态时,可以指定一名男性角色与其各回复一点体力并摸两张牌',
|
2017-02-14 10:22:09 +00:00
|
|
|
|
luweiyan_info:'你可以将一张装备牌当作水攻使用;结算后你可以视为对其中一个目标使用一张不计入出杀次数的杀',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
xiongzi_info:'锁定技,你于摸牌阶段额外摸X+1张牌,X为你装备区牌数的一半,向下取整',
|
|
|
|
|
honglian_info:'每当你受到来自其他角色的伤害,可以弃置伤害来源的所有红色牌',
|
|
|
|
|
jieyan_info:'出牌阶段限一次,你可以弃置一张红色手牌令场上所有角色受到一点火焰伤害',
|
2017-02-06 03:27:52 +00:00
|
|
|
|
diyguhuo_info:'锁定技,准备阶段,你摸两张牌,然后弃置区域内的两张牌',
|
2015-04-29 10:02:31 +00:00
|
|
|
|
diychanyuan_info:'锁定技,杀死你的角色失去一点体力上限',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
zonghuo_info:'你可弃置一张牌将你即将造成的伤害变为火焰伤害',
|
|
|
|
|
shaoying_info:'每当你造成一次火焰伤害,可指定距离受伤害角色1以内的另一名角色,并展示牌堆顶的一张牌,若此牌为红色,该角色受到一点火焰伤害',
|
2017-02-06 12:28:57 +00:00
|
|
|
|
juedao_info:'出牌阶段,你可以弃置一张手牌,横置你的武将牌;锁定技,若你处于连环状态,你进攻距离-1、防御距离+1。',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
geju_info:'准备阶段开始时,你可以摸X张牌(X为攻击范围内不含有你的势力数)。',
|
|
|
|
|
siji_info:'弃牌阶段结束后,你可以摸2X张牌(X为你于此阶段内弃置的【杀】的数量)。',
|
|
|
|
|
ciqiu_info:'锁定技,每当你使用【杀】对目标角色造成伤害时,若该角色未受伤,你令此伤害+1;锁定技,每当未受伤的角色因受到你使用【杀】造成的伤害而扣减体力后,若该角色的体力值为0,你令其死亡,然后你失去“刺酋”。 ',
|
2017-02-04 15:59:46 +00:00
|
|
|
|
shuaiyan_info:'每当其他角色于你的回合外回复体力后,你可以令该角色选择一项:1.令你摸一张牌;2.令你弃置其一张牌。',
|
2015-04-29 03:25:17 +00:00
|
|
|
|
moshou_info:'锁定技,你不能成为乐不思蜀和兵粮寸断的目标。',
|
|
|
|
|
xicai_info:'你可以立即获得对你造成伤害的牌',
|
|
|
|
|
diyjianxiong_info:'锁定技,在身份局中,在你回合内死亡的角色均视为反贼,国战中,在你回合内死亡的角色若与你势力相同则随机改为另一个势力',
|
|
|
|
|
},
|
|
|
|
|
}
|