This commit is contained in:
parent
6b62c879ea
commit
683ebcbf56
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@ -25,15 +25,9 @@ card.guozhan={
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},
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selectTarget:-1,
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content:function(){
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var evt=_status.event;
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for(var i=0;i<10;i++){
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if(evt&&evt.getParent){
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evt=evt.getParent();
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}
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if(evt.name=='phaseUse'){
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evt.skipped=true;
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break;
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}
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var evt=_status.event.getParent('phaseUse');
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if(evt&&evt.name=='phaseUse'){
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evt.skipped=true;
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}
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target.addSkill('xietianzi');
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},
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15
card/swd.js
15
card/swd.js
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@ -255,7 +255,11 @@ card.swd={
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type:'basic',
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enable:true,
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fullskin:true,
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filterTarget:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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selectTarget:-1,
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modTarget:true,
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content:function(){
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'step 0'
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event.num=3;
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@ -1269,8 +1273,11 @@ card.swd={
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return !target.isTurnedOver()&&target!=player;
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},
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content:function(){
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target.draw(2);
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'step 0'
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target.changeHujia(2);
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target.turnOver();
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'step 1'
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target.addTempSkill('qianxing',{player:'turnOverAfter'});
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},
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ai:{
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order:9,
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@ -4771,7 +4778,7 @@ card.swd={
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yuruyi_ab:'如意',
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yuruyi_info:'你有更高的机率摸到好牌',
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fengyinzhidan:'封印之蛋',
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fengyinzhidan_info:'出牌阶段对任意角色使用,目标随机使用三张非延时锦囊牌(随机指定目标)',
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fengyinzhidan_info:'随机使用三张非延时锦囊牌(随机指定目标)',
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shuchui:'鼠槌',
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shuchui_info:'出牌阶段限一次,你可以指定一名攻击范围内的角色,依次将手牌中的至多3张杀对该角色使用,若杀造成了伤害,你摸一张牌',
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zhiluxiaohu:'指路小狐',
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@ -4919,7 +4926,7 @@ card.swd={
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hslingjian_zhongxinghujia:'重型护甲',
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hslingjian_zhongxinghujia_info:'可用于煅造装备;令一名角色装备一件随机防具,然后随机弃置其一张手牌',
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hslingjian_jinjilengdong:'紧急冷冻',
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hslingjian_jinjilengdong_info:'可用于煅造装备;令一名武将牌正面朝上的其他角色摸两张牌并翻面',
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hslingjian_jinjilengdong_info:'可用于煅造装备;令一名武将牌正面朝上的其他角色获得两点护甲并翻面,然后获得技能潜行直到武将牌翻回正面',
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hslingjian_yinmilichang:'隐秘力场',
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hslingjian_yinmilichang_info:'可用于煅造装备;令一名其他角色获得技能潜行,直到其下一回合开始',
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hslingjian_xingtigaizao:'型体改造',
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@ -170,7 +170,7 @@ card.yunchou={
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var hs=player.get('h');
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for(var i=0;i<hs.length;i++){
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var value=ai.get.value(hs[i]);
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if(event.torespond.length){
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if(!_status.event.hasTarget){
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if(hs[i].number>=8&&value<=7) return true;
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if(value<=3) return true;
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}
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@ -180,7 +180,7 @@ card.yunchou={
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}
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}
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return false;
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}).set('source',target);
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}).set('source',target).set('hasTarget',event.torespond.length>0);
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}
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else{
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event.goto(3);
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@ -238,18 +238,21 @@ card.yunchou={
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notarget:true,
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content:function(){
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'step 0'
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event.source=event.getParent(3).source;
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if(!event.source){
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var info=event.getParent(2).youdiinfo||event.getParent(3).youdiinfo;
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if(!info){
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event.finish();
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return;
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}
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var evt=event.getParent(3)._trigger;
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evt.untrigger();
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evt.finish();
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info.evt.untrigger();
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info.evt.finish();
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event.source=info.source;
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event.source.storage.youdishenru=player;
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event.source.addSkill('youdishenru');
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'step 1'
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event.source.chooseToUse({name:'sha'},player,-1,'对'+get.translation(player)+'使用一张杀,或受到一点伤害');
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var next=event.source.chooseToUse({name:'sha'},player,-1,'对'+get.translation(player)+'使用一张杀,或受到一点伤害');
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next.ai2=function(){
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return 1;
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};
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'step 2'
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if(result.bool){
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if(event.source.storage.youdishenru){
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@ -270,7 +273,10 @@ card.yunchou={
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order:1,
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result:{
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player:function(player){
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if(ai.get.attitude(player,_status.event.parent.source)<=0) return 1;
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if(_status.event.parent.youdiinfo&&
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ai.get.attitude(player,_status.event.parent.youdiinfo.source)<=0){
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return 1;
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}
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return 0;
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}
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}
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@ -964,7 +970,10 @@ card.yunchou={
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return player.hasCard('youdishenru');
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},
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content:function(){
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event.source=trigger.player;
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event.youdiinfo={
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source:trigger.player,
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evt:trigger
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};
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player.chooseToUse({name:'youdishenru'},'是否使用诱敌深入?');
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}
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},
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147
character/diy.js
147
character/diy.js
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@ -18,7 +18,7 @@ character.diy={
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// diy_menghuo:['male','shu',4,['huoshou','zaiqix']],
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re_huangyueying:['female','shu',3,['rejizhi','qicai']],
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diy_liufu:['male','shu',3,[]],
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diy_liufu:['male','wei',3,['zhucheng','duoqi']],
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diy_xizhenxihong:['male','shu',3,[]],
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diy_liuzan:['male','shu',3,[]],
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diy_zaozhirenjun:['male','shu',3,[]],
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@ -29,6 +29,132 @@ character.diy={
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yuji:['zuoci']
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},
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skill:{
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duoqi:{
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trigger:{global:'discardAfter'},
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filter:function(event,player){
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if(_status.currentPhase==player) return false;
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if(!player.storage.zhucheng||!player.storage.zhucheng.length) return false;
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var evt=event.getParent('phaseUse');
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if(evt&&evt.name=='phaseUse') return true;
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return false;
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},
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direct:true,
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content:function(){
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'step 0'
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var bool=false;
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if(ai.get.attitude(player,trigger.player)<0&&trigger.player.needsToDiscard()){
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bool=true;
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}
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player.chooseCardButton(get.prompt('zhucheng',_status.currentPhase),player.storage.zhucheng).ai=function(button){
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return bool?1:0;
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}
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'step 1'
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if(result.bool){
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player.logSkill('zhucheng',_status.currentPhase);
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player.$throw(result.links[0]);
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player.storage.zhucheng.remove(result.links[0]);
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ui.discardPile.appendChild(result.links[0]);
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player.syncStorage('zhucheng');
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if(player.storage.zhucheng.length==0){
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player.unmarkSkill('zhucheng');
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}
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else{
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player.updateMarks();
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}
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var evt=trigger.getParent('phaseUse');
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if(evt&&evt.name=='phaseUse'){
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evt.skipped=true;
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}
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}
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},
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ai:{
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expose:0.2
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}
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},
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zhucheng:{
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trigger:{player:'phaseEnd'},
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filter:function(event,player){
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return !player.storage.zhucheng||!player.storage.zhucheng.length;
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},
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check:function(event,player){
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if(player.storage.zhucheng&&player.storage.zhucheng.length){
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if(!player.hasShan()) return false;
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if(player.storage.zhucheng.length>=2) return false;
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}
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return true;
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},
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intro:{
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content:'cards'
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},
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content:function(){
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if(player.storage.zhucheng&&player.storage.zhucheng.length){
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player.gain(player.storage.zhucheng,'gain2');
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delete player.storage.zhucheng;
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player.unmarkSkill('zhucheng');
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}
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else{
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var cards=get.cards(Math.max(1,player.maxHp-player.hp));
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player.$gain2(cards);
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player.storage.zhucheng=cards;
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player.markSkill('zhucheng');
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}
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},
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ai:{
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target:function(card,player,target,current){
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if(card.name=='sha'&&player.storage.zhucheng&&player.storage.zhucheng.length){
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if(player.storage.zhucheng.length>=2){
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if(!player.hasFriend()&&player.num('he')-2<player.storage.zhucheng.length) return 'zeroplayertarget';
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return 0.1;
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}
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else{
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var he=player.get('he');
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var sha=false;
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for(var i=0;i<he.length;i++){
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if(he[i]=='sha'&&!sha){
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sha=true;
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}
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else{
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if(ai.get.value(he[i])<=6){
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return [1,0,1,-0.5];
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}
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}
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}
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return 'zeroplayertarget';
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}
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}
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}
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},
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group:'zhucheng2'
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},
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zhucheng2:{
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trigger:{target:'shaBefore'},
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check:function(event,player){
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if(ai.get.attitude(event.player,player)<=0) return true;
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return ai.get.effect(player,event.card,event.player,player)<=0;
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},
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filter:function(event,player){
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return player.storage.zhucheng&&player.storage.zhucheng.length>0;
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},
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content:function(){
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'step 0'
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var bool=false;
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if(ai.get.effect(player,trigger.card,trigger.player,trigger.player)>=0){
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bool=true;
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}
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var num=player.storage.zhucheng.length;
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trigger.player.chooseToDiscard('弃置'+get.cnNumber(num)+'张牌,或令杀无效',num).ai=function(card){
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if(bool){
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return 7-ai.get.value(card);
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}
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return 0;
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}
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'step 1'
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if(!result.bool){
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trigger.untrigger();
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trigger.finish();
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}
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}
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},
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diy_jiaoxia:{
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audio:['jiaoxia',2],
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trigger:{target:'useCardToBegin'},
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@ -477,11 +603,11 @@ character.diy={
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else if(att==0&&trigger.player.num('he')==0){
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bool=1;
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}
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trigger.player.chooseControl('draw_card','discard_card').ai=function(){
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trigger.player.chooseControl(function(){
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return bool;
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};
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}).set('prompt','率言').set('choiceList',['令'+get.translation(player)+'摸一张牌','令'+get.translation(player)+'弃置你一张牌']);
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"step 1"
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if(result.control=='draw_card'){
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if(result.control=='选项一'){
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player.draw();
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event.finish();
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}
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@ -694,6 +820,13 @@ character.diy={
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diy_lukang:'陆抗',
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diy_caiwenji:'蔡昭姬',
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diy_zhenji:'甄宓',
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zhucheng:'筑城',
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zhucheng2:'筑城',
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zhucheng_info:'①结束阶段开始时,若没有“筑”,你可以将牌堆顶的X张牌置于你的武将牌上〔称为“筑”〕(X为你已损失的体力值与1中的较大值),否则你可以获取所有“筑”。②当你成为杀的目标时,若有“筑”,你可以令此杀的使用者弃置X张牌(X为“筑”的数量),否则杀对你无效',
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duoqi:'夺气',
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duoqi_info:'当一名角色于除你之外的角色的出牌阶段内因弃置而失去牌后,你可以将一张“筑”置入弃牌堆,结束此出牌阶段',
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siji:'伺机',
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ciqiu:'刺酋',
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ciqiu2:'刺酋',
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@ -708,8 +841,6 @@ character.diy={
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jieyan:'劫焰',
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honglian:'红莲',
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xiongzi:'雄姿',
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yaliang:'雅量',
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yaliang_info:'每当你对其他角色造成1点伤害后,或受到其他角色造成的1点伤害后,你可与该角色各摸一张牌。',
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luweiyan:'围堰',
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guihan:'归汉',
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diyduanliang:'断粮',
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@ -721,6 +852,8 @@ character.diy={
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batu:'霸图',
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zaiqix:'再起',
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diy_jiaoxia:'皎霞',
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yaliang:'雅量',
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yaliang_info:'每当你对其他角色造成1点伤害后,或受到其他角色造成的1点伤害后,你可与该角色各摸一张牌。',
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diy_jiaoxia_info:'每当你成为红色牌的目标,你可以摸一张牌',
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zaiqix_info:'摸牌阶段,若你已受伤,你可以放弃摸牌并展示牌堆顶的X+1张牌,X为你已损失的体力值,其中每有一张♥牌,你回复1点体力,然后弃掉这些♥牌,将其余的牌收入手牌。',
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batu_info:'回合结束阶段,你可以将手牌数补至X,X为现存的势力数',
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@ -741,7 +874,7 @@ character.diy={
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geju_info:'准备阶段开始时,你可以摸X张牌(X为攻击范围内不含有你的势力数)。',
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siji_info:'弃牌阶段结束后,你可以摸2X张牌(X为你于此阶段内弃置的【杀】的数量)。',
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ciqiu_info:'锁定技,每当你使用【杀】对目标角色造成伤害时,若该角色未受伤,你令此伤害+1;锁定技,每当未受伤的角色因受到你使用【杀】造成的伤害而扣减体力后,若该角色的体力值为0,你令其死亡,然后你失去“刺酋”。 ',
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shuaiyan_info:'每当其他角色于你的回合外回复体力后,你可以令该角色选择一项:1.令你摸一张牌;2.令你弃置其一张牌。 ',
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shuaiyan_info:'每当其他角色于你的回合外回复体力后,你可以令该角色选择一项:1.令你摸一张牌;2.令你弃置其一张牌。',
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moshou_info:'锁定技,你不能成为乐不思蜀和兵粮寸断的目标。',
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xicai_info:'你可以立即获得对你造成伤害的牌',
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diyjianxiong_info:'锁定技,在身份局中,在你回合内死亡的角色均视为反贼,国战中,在你回合内死亡的角色若与你势力相同则随机改为另一个势力',
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@ -16,7 +16,7 @@ character.hearth={
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hs_magni:['male','shu',4,['zhongjia','dunji']],
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hs_liadrin:['female','shu',4,['xueren']],
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hs_morgl:['male','wu',3,['s_tuteng']],
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hs_khadgar:['male','shu',3,['midian','jinzhou']],
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hs_khadgar:['male','shu',3,['midian','fuwen','jinzhou']],
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hs_tyrande:['female','wei',3,['yuelu','xingluo']],
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hs_neptulon:['male','wu',4,['liechao','qingliu']],
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@ -98,6 +98,21 @@ character.hearth={
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hs_malfurion:['hs_malorne'],
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},
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skill:{
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fuwen:{
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trigger:{player:'phaseDiscardEnd'},
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frequent:true,
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filter:function(event,player){
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if(event.cards){
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for(var i=0;i<event.cards.length;i++){
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if(get.type(event.cards[i],'trick')=='trick') return true;
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}
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}
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return false;
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},
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content:function(){
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player.changeHujia();
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},
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},
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jinzhou:{
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trigger:{player:'phaseEnd'},
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direct:true,
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@ -135,14 +150,14 @@ character.hearth={
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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return player.num('h',{type:'trick'})>0;
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return player.num('h',{type:['trick','delay']})>0;
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},
|
||||
filterCard:{type:'trick'},
|
||||
filterCard:{type:['trick','delay']},
|
||||
check:function(card){
|
||||
return 10-ai.get.value(card);
|
||||
},
|
||||
content:function(){
|
||||
var list=get.inpile('trick');
|
||||
var list=get.inpile('trick','trick');
|
||||
var list2=[];
|
||||
for(var i=0;i<3;i++){
|
||||
list2.push(game.createCard(list.randomGet()));
|
||||
|
@ -1374,11 +1389,7 @@ character.hearth={
|
|||
if(num<1){
|
||||
num=1;
|
||||
}
|
||||
var list=['hslingjian_zhongxinghujia','hslingjian_xuanfengzhiren','hslingjian_yinmilichang',
|
||||
'hslingjian_shengxiuhaojiao','hslingjian_xingtigaizao','hslingjian_shijianhuisu'];
|
||||
// if(get.mode()=='stone'){
|
||||
// list.remove('hslingjian_jinjilengdong');
|
||||
// }
|
||||
var list=get.typeCard('hslingjian');
|
||||
var cards=[];
|
||||
while(num--){
|
||||
cards.push(game.createCard(list.randomGet()));
|
||||
|
@ -5541,10 +5552,12 @@ character.hearth={
|
|||
hs_tyrande:'泰兰德',
|
||||
hs_fenjie:'芬杰',
|
||||
|
||||
fuwen:'符文',
|
||||
fuwen_info:'若你弃牌阶段弃置了锦囊牌,你可以获得一点护甲',
|
||||
jinzhou:'禁咒',
|
||||
jinzhou_info:'回合结束阶段,若你手牌中有黑桃牌,你可以令一名其他角色的非锁定技失效直到其下一回合结束',
|
||||
midian:'秘典',
|
||||
midian_info:'出牌阶段限一次,你可以弃置一张非延时锦囊牌,然后获得三张随机的非延时锦囊牌',
|
||||
midian_info:'出牌阶段限一次,你可以弃置一张锦囊牌,然后随机获得三张锦囊牌',
|
||||
yuelu:'月露',
|
||||
yuelu_info:'在一名角色的濒死阶段,你可以弃置一张黑色牌令其回复一点体力并获得一点护甲',
|
||||
xingluo:'星落',
|
||||
|
@ -5616,7 +5629,7 @@ character.hearth={
|
|||
zengli:'赠礼',
|
||||
zengli_info:'出牌阶段限一次,你指定一名其他角色与你各装备一把武器',
|
||||
xiubu:'修补',
|
||||
xiubu_info:'每当你装备一把未强化的武器,你可以获得数量等同于武器攻击范围的随机零件(冰冻零件除外)',
|
||||
xiubu_info:'每当你装备一把未强化的武器,你可以获得数量等同于武器攻击范围的随机零件',
|
||||
mobao:'魔爆',
|
||||
mobao_info:'出牌阶段限一次,你可以弃置至多三张黑色牌,然后对所有于上轮对你造成过伤害的角色造成等同于你弃牌数的雷电伤害',
|
||||
xianji:'献祭',
|
||||
|
|
|
@ -61,6 +61,8 @@ window.characterRank={
|
|||
'gjqt_ouyangshaogong',
|
||||
],
|
||||
a:[
|
||||
'hs_khadgar',
|
||||
'hs_tyrande',
|
||||
'pal_muchanglan',
|
||||
'hs_aya',
|
||||
'ow_heiying',
|
||||
|
|
148
game/config.js
148
game/config.js
|
@ -44,154 +44,6 @@ window.config={
|
|||
image_background_filter:['default','blur','gray','sepia','invert','saturate','contrast','hue','brightness'],
|
||||
background_music:['music_default','music_diaochan','music_shezhan','music_danji','music_random','music_off']
|
||||
},
|
||||
translate:{
|
||||
character_play_config:'技能卡牌',
|
||||
soldier_play_config:'士兵模式',
|
||||
strategy_play_config:'尔虞我诈',
|
||||
wuxing_play_config:'五行生克',
|
||||
|
||||
sanguozhi:'三国志',
|
||||
online:'OL',
|
||||
background_music_config:'背景音乐',
|
||||
background_audio_config:'游戏音效',
|
||||
background_speak_config:'人物配音',
|
||||
background_ogg_config:'补全配音',
|
||||
music_default:'默认',
|
||||
music_diaochan:'貂蝉',
|
||||
music_danji:'单骑',
|
||||
music_shezhan:'舌战',
|
||||
music_nizhan:'逆战',
|
||||
music_yaoshan:'榣山',
|
||||
music_jingshui:'静水',
|
||||
music_xingnian:'星念',
|
||||
music_random:'随机',
|
||||
music_off:'关闭',
|
||||
blur:'模糊',
|
||||
gray:'黑白',
|
||||
sepia:'褪色',
|
||||
invert:'反色',
|
||||
saturate:'饱和',
|
||||
contrast:'对比',
|
||||
hue:'偏色',
|
||||
brightness:'高亮',
|
||||
white:'白色',
|
||||
woodden:'木纹',
|
||||
music:'音乐',
|
||||
simple:'简约',
|
||||
newlayout:'新版',
|
||||
jeans:'牛仔',
|
||||
metro:'极简',
|
||||
glass:'玻璃',
|
||||
paper:'宣纸',
|
||||
dock:'蓝白',
|
||||
block:'线条',
|
||||
round:'圆形',
|
||||
huangyueying_bg:'逐墨',
|
||||
huangtian_bg:'黄天',
|
||||
zhulian_bg:'璧合',
|
||||
xueji_bg:'雪霁',
|
||||
haian_bg:'海岸',
|
||||
paper_bg:'木纹',
|
||||
yinxiang_bg:'印象',
|
||||
september_bg:'九月',
|
||||
zhanhuo_bg:'战火',
|
||||
zhulin_bg:'竹林',
|
||||
lvyin_bg:'绿茵',
|
||||
chunhui_bg:'春晖',
|
||||
grape_bg:'葡萄',
|
||||
grass_bg:'芳草',
|
||||
leaf_bg:'新叶',
|
||||
space_bg:'空间',
|
||||
round_dybg:'圆环',
|
||||
none:'无',
|
||||
|
||||
cheat_config:'控制台命令',
|
||||
paused_config:'暂停背景',
|
||||
change_choice_config:'开启换将卡',
|
||||
free_choose_config:'开启自由选将',
|
||||
change_card_config:'开启手气卡',
|
||||
change_identity_config:'自由选择身份',
|
||||
swap_config:'死亡后换人',
|
||||
revive_config:'开启复活',
|
||||
auto_skill_config:'自动发动常用技能',
|
||||
auto_confirm_config:'自动确认',
|
||||
wuxie_self_config:'不无懈自己',
|
||||
enable_drag_config:'启用拖拽',
|
||||
hover_all_config:'悬停显示信息',
|
||||
hover_handcard_config:'悬停手牌显示信息',
|
||||
duration_config:'AI出牌间隔',
|
||||
hoveration_config:'悬停时间',
|
||||
theme_config:'主题',
|
||||
layout_config:'布局',
|
||||
mode_config:'游戏模式',
|
||||
player_number_config:'游戏人数',
|
||||
battle_number_config:'参战人数',
|
||||
difficulty_config:'AI对人类态度',
|
||||
initshow_draw_config:'首亮摸牌',
|
||||
ai_strategy_config:'内奸策略',
|
||||
ai_identity_config:'身份预知',
|
||||
keep_max_hp_config:'锁定体力上限',
|
||||
dierestart_config:'死亡后显示重来',
|
||||
ban_weak_config:'屏蔽弱将',
|
||||
easy:'友好',
|
||||
normal:'一般',
|
||||
hard:'仇视',
|
||||
double_character_config:'双将模式',
|
||||
auto_identity_config:'自动显示身份',
|
||||
double_hp_config:'双将体力上限',
|
||||
zuidazhi:'最大',
|
||||
zuixiaozhi:'最小',
|
||||
pingjun:'平均',
|
||||
hejiansan:'相加',
|
||||
zonghe:'总和',
|
||||
xiangcheng:'相乘',
|
||||
|
||||
image_character_config:'角色头像',
|
||||
image_background_config:'游戏背景',
|
||||
image_background_filter_config:'背景效果',
|
||||
|
||||
config_menu_config:'选项菜单',
|
||||
show_playerids_config:'显示身份按钮',
|
||||
show_replay_config:'显示重来按钮',
|
||||
show_pause_config:'显示暂停按钮',
|
||||
show_wuxie_config:'显示不询问无懈',
|
||||
show_wuxie_self_config:'显示不无懈自己',
|
||||
show_discardpile_config:'暂停时显示弃牌堆',
|
||||
only_fullskin_config:'隐藏非全身皮肤',
|
||||
hide_card_image_config:'隐藏卡牌背景图',
|
||||
show_auto_config:'显示托管按钮',
|
||||
show_volumn_config:'显示音量按钮',
|
||||
show_name_config:'显示角色名称',
|
||||
ui_zoom_config:'界面缩放',
|
||||
no_ios_zoom_config:'禁止触屏缩放',
|
||||
show_stat_config:'显示战斗统计',
|
||||
show_scrollbar_config:'显示滚动条',
|
||||
mousewheel_config:'滚轮控制手牌',
|
||||
handcard_scroll_config:'手牌自动滚动',
|
||||
touchscreen_config:'触屏模式',
|
||||
fold_card_config:'折叠手牌',
|
||||
threed_card_config:'立体手牌',
|
||||
blur_ui_config:'模糊效果',
|
||||
vertical_scroll_config:'纵向滚动手牌',
|
||||
animation_config:'游戏特效',
|
||||
right_sidebar_config:'侧栏靠右',
|
||||
title_config:'标题栏显示信息',
|
||||
intro_config:'信息符号',
|
||||
right_click_config:'右键功能',
|
||||
right_info_config:'右键显示信息',
|
||||
long_info_config:'长按显示信息',
|
||||
sort_config:'手牌分类',
|
||||
reverse_sort_config:'相反排序',
|
||||
strict_sort_config:'严格排序',
|
||||
save_progress_config:'自动保存',
|
||||
enhance_zhu_config:'加强主公',
|
||||
suit_sort:'颜色',
|
||||
number_sort:'点数',
|
||||
type_sort:'类型',
|
||||
pause:'暂停',
|
||||
config:'选项',
|
||||
auto:'托管'
|
||||
},
|
||||
|
||||
game:'sgs',
|
||||
duration:500,
|
||||
|
|
10
game/game.js
10
game/game.js
|
@ -6037,6 +6037,10 @@
|
|||
_lianhuan2:'连环',
|
||||
qianxing:'潜行',
|
||||
fengyin:'封印',
|
||||
|
||||
pause:'暂停',
|
||||
config:'选项',
|
||||
auto:'托管'
|
||||
},
|
||||
element:{
|
||||
content:{
|
||||
|
@ -14489,12 +14493,13 @@
|
|||
if(!parent) return {};
|
||||
if(typeof level=='number'){
|
||||
for(var i=1;i<level;i++){
|
||||
if(!parent) return {};
|
||||
parent=parent.parent;
|
||||
if(!parent) return {};
|
||||
}
|
||||
}
|
||||
else if(typeof level=='string'){
|
||||
for(var i=0;i<20;i++){
|
||||
if(!parent) return {};
|
||||
if(parent.name==level) return parent;
|
||||
parent=parent.parent;
|
||||
}
|
||||
|
@ -15383,7 +15388,7 @@
|
|||
zhuSkill:{},
|
||||
fengyin:{
|
||||
init:function(player,skill){
|
||||
var skills=player.get('s');
|
||||
var skills=player.get('s',true,false);
|
||||
for(var i=0;i<skills.length;i++){
|
||||
if(get.is.locked(skills[i])){
|
||||
skills.splice(i--,1);
|
||||
|
@ -15394,6 +15399,7 @@
|
|||
onremove:function(player,skill){
|
||||
player.enableSkill(skill);
|
||||
},
|
||||
locked:true,
|
||||
mark:true,
|
||||
intro:{
|
||||
content:function(storage,player,skill){
|
||||
|
|
|
@ -16,7 +16,7 @@ window.noname_update={
|
|||
'card/guozhan.js',
|
||||
// 'card/sp.js',
|
||||
'card/yunchou.js',
|
||||
// 'character/rank.js',
|
||||
'character/rank.js',
|
||||
// 'character/extra.js',
|
||||
'character/ow.js',
|
||||
'character/hearth.js',
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 31 KiB |
Loading…
Reference in New Issue