This commit is contained in:
libccy 2016-09-23 16:50:46 +08:00
parent 282a504269
commit ca0e089bc8
62 changed files with 3622 additions and 3312 deletions

File diff suppressed because it is too large Load Diff

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@ -14,7 +14,7 @@ character.diy={
// diy_dianwei:['male','wei',4,['diyqiangxi']],
diy_huangzhong:['male','shu',4,['liegong','fuli']],
diy_weiyan:['male','shu',4,['diykuanggu']],
diy_zhenji:['female','wei',3,['jiaoxia','yiesheng']],
diy_zhenji:['female','wei',3,['diy_jiaoxia','yiesheng']],
// diy_menghuo:['male','shu',4,['huoshou','zaiqix']],
re_huangyueying:['female','shu',3,['rejizhi','qicai']],
old_zhonghui:['male','wei',3,['zzhenggong','zquanji','zbaijiang']],
@ -23,6 +23,22 @@ character.diy={
yuji:['zuoci']
},
skill:{
diy_jiaoxia:{
audio:['jiaoxia',2],
trigger:{target:'useCardToBegin'},
filter:function(event,player){
return event.card&&get.color(event.card)=='red';
},
frequent:true,
content:function(){
player.draw();
},
ai:{
effect:function(card,player,target){
if(get.color(card)=='red') return [1,1];
},
}
},
zaiqix:{
trigger:{player:'phaseDrawBefore'},
filter:function(event,player){
@ -693,6 +709,8 @@ character.diy={
diyzaiqi:'再起',
batu:'霸图',
zaiqix:'再起',
diy_jiaoxia:'皎霞',
diy_jiaoxia_info:'每当你成为红色牌的目标,你可以摸一张牌',
zaiqix_info:'摸牌阶段若你已受伤你可以放弃摸牌并展示牌堆顶的X+1张牌X为你已损失的体力值其中每有一张♥牌你回复1点体力然后弃掉这些♥牌将其余的牌收入手牌。',
batu_info:'回合结束阶段你可以将手牌数补至XX为现存的势力数',
diyzaiqi_info:'锁定技你摸牌阶段额外摸X张牌X为你已损失的体力值',

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@ -13,8 +13,8 @@ character.swd={
swd_xuanyuanjianxian:['male','qun',4,['pozhou','huajian']],
swd_chenjingchou:['male','wu',3,['youyin','yihua']],
swd_duguningke:['female','qun',3,['lianji','touxi']],
swd_guyue:['male','wei',3,['tiandao','qinyin','wangchen']],
swd_duguningke:['female','qun',3,['nlianji','touxi']],
swd_guyue:['male','wei',3,['gtiandao','qinyin','wangchen']],
swd_tuobayuer:['female','shu',4,['liuhong','poyue','niepan']],
swd_yuwentuo:['male','shu',4,['wushuang','xielei','kunlunjing']],
swd_yuxiaoxue:['female','wei',3,['huanhun','daixing','yinyue']],
@ -34,7 +34,7 @@ character.swd={
swd_moye:['female','wu',3,['rexue','liuli']],
swd_zhaoyun:['male','shu',4,['longdan','pozhen','tanlin']],
swd_hengai:['female','shu',3,['funiao','ningxian','lingbo']],
swd_hengai:['female','shu',3,['funiao','ningxian','hlingbo']],
swd_duanmeng:['female','shu',4,['jizhan','lieren']],
swd_jiangwu:['male','shu',4,['yijue','dangping']],
swd_tuwei:['male','shu',3,['zhanlu','susheng']],
@ -48,7 +48,7 @@ character.swd={
swd_duopeng:['male','wu',3,['luanji','reyingzi']],
swd_fengtianling:['male','shu',4,['guiyan','jiang']],
swd_huyue:['female','wu',3,['yunshen','fengming']],
swd_huyue:['female','wu',3,['hyunshen','fengming']],
swd_jialanduo:['male','qun',4,['xianyin','mailun']],
swd_rongshuang:['female','wu',3,['suiyan','duanxing']],
swd_zhuoshanzhu:['male','wu',4,['suiyan','wanjun']],
@ -88,7 +88,7 @@ character.swd={
swd_hanluo:['male','qun',5,['hzhenwei']],
swd_fu:['male','qun',5,['yudun','paoxiao']],
swd_linyue:['male','wei',3,['zhenjiu','mazui']],
swd_linyue:['male','wei',3,['zhenjiu','lmazui']],
swd_zidashu:['male','wu',3,['shoulie','hudun']],
swd_maixing:['male','wu',3,['toudan','shending']],
swd_fuyan:['male','qun',4,['lianda']],
@ -143,6 +143,198 @@ character.swd={
swd_luchengxuan:['swd_xiarou'],
},
skill:{
lmazui:{
audio:'mazui',
enable:'phaseUse',
usable:1,
filterCard:{color:'black'},
filterTarget:function(card,player,target){
return !target.hasSkill('lmazui2');
},
check:function(card){
return 6-ai.get.value(card);
},
discard:false,
prepare:function(cards,player,targets){
player.$give(cards,targets[0]);
player.line(targets[0],'green');
},
content:function(){
"step 0"
game.delay();
"step 1"
target.storage.lmazui2=cards[0];
target.addSkill('lmazui2');
game.addVideo('storage',target,['lmazui2',get.cardInfo(target.storage.lmazui2),'card']);
},
ai:{
expose:0.2,
result:{
target:function(player,target){
return -target.hp;
}
},
order:4,
threaten:1.2
}
},
lmazui2:{
trigger:{source:'damageBegin'},
forced:true,
mark:'card',
filter:function(event){
return event.num>0;
},
content:function(){
trigger.num--;
player.addSkill('lmazui3');
player.removeSkill('lmazui2');
},
intro:{
content:'card'
}
},
lmazui3:{
trigger:{source:'damageEnd'},
forced:true,
popup:false,
content:function(){
player.gain(player.storage.lmazui2,'gain2');
game.log(player,'获得了',player.storage.lmazui2);
player.removeSkill('lmazui3');
delete player.storage.lmazui2;
}
},
hyunshen:{
trigger:{player:'respond'},
filter:function(event,player){
return event.card.name=='shan';
},
frequent:true,
init:function(player){
player.storage.hyunshen=0;
},
content:function(){
player.storage.hyunshen++;
player.markSkill('hyunshen');
},
ai:{
effect:{
target:function(card,player,target){
if(get.tag(card,'respondShan')){
var shans=target.num('h','shan');
var hs=target.num('h');
if(shans>1) return [1,1];
if(shans&&hs>2) return [1,1];
if(shans) return [1,0.5];
if(hs>2) return [1,0.3];
if(hs>1) return [1,0.2];
return [1.2,0];
}
}
},
threaten:0.8
},
intro:{
content:'mark'
},
group:'hyunshen2'
},
hyunshen2:{
trigger:{player:'phaseBegin'},
forced:true,
filter:function(event,player){
return player.storage.hyunshen>0;
},
content:function(){
player.draw(player.storage.hyunshen);
player.storage.hyunshen=0;
player.unmarkSkill('hyunshen');
},
mod:{
globalTo:function(from,to,distance){
if(typeof to.storage.hyunshen=='number') return distance+to.storage.hyunshen;
}
}
},
hlingbo:{
audio:['lingbo',2],
trigger:{player:'respond'},
filter:function(event,player){
return event.card.name=='shan';
},
frequent:true,
content:function(){
player.draw(2);
},
ai:{
mingzhi:false,
effect:{
target:function(card,player,target){
if(get.tag(card,'respondShan')){
var shans=target.num('h','shan');
var hs=target.num('h');
if(shans>1) return [0,1];
if(shans&&hs>2) return [0,1];
if(shans) return [0,0];
if(hs>2) return [0,0];
if(hs>1) return [1,0.5];
return [1.5,0];
}
}
},
threaten:0.8
}
},
gtiandao:{
audio:true,
trigger:{global:'judge'},
direct:true,
filter:function(event,player){
return player.num('he')>0;
},
content:function(){
"step 0"
player.chooseCard(get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
get.translation(trigger.player.judging[0])+''+get.prompt('gtiandao'),'he').ai=function(card){
var trigger=_status.event.parent._trigger;
var player=_status.event.player;
var result=trigger.judge(card)-trigger.judge(trigger.player.judging[0]);
var attitude=ai.get.attitude(player,trigger.player);
if(attitude==0||result==0) return 0;
if(attitude>0){
return result;
}
else{
return -result;
}
};
"step 1"
if(result.bool){
player.respond(result.cards,'highlight');
}
else{
event.finish();
}
"step 2"
if(result.bool){
player.logSkill('gtiandao');
player.$gain2(trigger.player.judging[0]);
player.gain(trigger.player.judging[0]);
trigger.player.judging[0]=result.cards[0];
trigger.position.appendChild(result.cards[0]);
game.log(trigger.player,'的判定牌改为',result.cards[0]);
}
"step 3"
game.delay(2);
},
ai:{
tag:{
rejudge:1
},
threaten:1.5
}
},
jinlin:{
enable:'phaseUse',
unique:true,
@ -2755,6 +2947,58 @@ character.swd={
player.removeSkill('touxi2');
}
},
nlianji:{
audio:'lianji',
enable:'phaseUse',
usable:1,
filterTarget:function(card,player,target){
if(player==target) return false;
return target.num('h')>0;
},
selectTarget:2,
multitarget:true,
multiline:true,
filter:function(event,player){
return player.num('h')>0;
},
prepare:function(cards,player,targets){
player.$throw(cards);
player.line(targets);
},
discard:false,
filterCard:true,
check:function(card){
return 6-ai.get.value(card);
},
content:function(){
"step 0"
if(targets[0].num('h')&&targets[1].num('h')){
targets[0].chooseToCompare(targets[1]);
}
else{
event.finish();
}
"step 1"
if(result.bool){
targets[0].gain(cards);
targets[0].$gain2(cards);
targets[1].damage(targets[0]);
}
else{
targets[1].gain(cards);
targets[1].$gain2(cards);
targets[0].damage(targets[1]);
}
},
ai:{
expose:0.3,
threaten:2,
order:9,
result:{
target:-1
}
},
},
lianji2:{
group:['lianji3','lianji4']
},
@ -7804,6 +8048,18 @@ character.swd={
swd_quxian:'屈娴',
swd_xiyan:'犀衍',
lmazui:'麻醉',
lmazui2:'麻醉',
lmazui_info:'出牌阶段限一次,你可以将一张黑色手牌置于一名角色的武将牌上,该角色造成的下一次伤害-1然后获得此牌',
hyunshen:'云身',
hyunshen2:'云身',
hyunshen_info:'每当你打出一张闪,你可以令其他角色与你的距离+1回合开始阶段你将累计的防御距离清零然后摸等量的牌',
hlingbo:'凌波',
hlingbo_info:'每当你使用或打出一张闪,你可以摸两张牌',
gtiandao:'天道',
gtiandao_info:'任意一名角色的判定生效前,你可以打出一张牌替换之',
nlianji:'连计',
nlianji_info:'出牌阶段限一次,你可以选择一张手牌并指定两名角色进行拼点,拼点赢的角色获得此牌,并对没赢的角色造成一点伤害',
fengze:'风泽',
fengze_info:'出牌阶段限一次,你可以将一张黑色牌当作桃园结义使用',
lingyue:'凌月',

View File

@ -1,5 +1,5 @@
window.noname_asset_list=[
'1.9.1',
'1.9.2',
'image/background/huangtian_bg.jpg',
'image/background/shengshi_bg.jpg',
'image/background/xueji_bg.jpg',
@ -187,60 +187,6 @@ window.noname_asset_list=[
'image/card/zixin.png',
'image/card/zuzhoumojie.png',
'image/character/baiwuchang.jpg',
'image/character/boss_baiwuchang.jpg',
'image/character/boss_caiwenji.jpg',
'image/character/boss_chi.jpg',
'image/character/boss_chiyuzhuque.jpg',
'image/character/boss_diaochan.jpg',
'image/character/boss_dongzhuo.jpg',
'image/character/boss_duanyuzhongda.jpg',
'image/character/boss_fudibian.jpg',
'image/character/boss_gongshenyueying.jpg',
'image/character/boss_heiwuchang.jpg',
'image/character/boss_huangyueying.jpg',
'image/character/boss_huatuo.jpg',
'image/character/boss_jiarenzidan.jpg',
'image/character/boss_jileibaihu.jpg',
'image/character/boss_juechenmiaocai.jpg',
'image/character/boss_liang.jpg',
'image/character/boss_liedixuande.jpg',
'image/character/boss_lieshiyazi.jpg',
'image/character/boss_lingjiaxuanwu.jpg',
'image/character/boss_liubei.jpg',
'image/character/boss_luocha.jpg',
'image/character/boss_luxun.jpg',
'image/character/boss_lvbu1.jpg',
'image/character/boss_lvbu2.jpg',
'image/character/boss_mamian.jpg',
'image/character/boss_mo.jpg',
'image/character/boss_nianshou.jpg',
'image/character/boss_nianshou_baonu.jpg',
'image/character/boss_nianshou_heti.jpg',
'image/character/boss_nianshou_jingjue.jpg',
'image/character/boss_nianshou_renxing.jpg',
'image/character/boss_nianshou_ruizhi.jpg',
'image/character/boss_niutou.jpg',
'image/character/boss_pangtong.jpg',
'image/character/boss_qiaokuijunyi.jpg',
'image/character/boss_satan.jpg',
'image/character/boss_shihuosuanni.jpg',
'image/character/boss_shuijing.jpg',
'image/character/boss_sunshangxiang.jpg',
'image/character/boss_tianhoukongming.jpg',
'image/character/boss_tuntianchiwen.jpg',
'image/character/boss_wang.jpg',
'image/character/boss_yecha.jpg',
'image/character/boss_yuhuoshiyuan.jpg',
'image/character/boss_yuji.jpg',
'image/character/boss_yunpingqinglong.jpg',
'image/character/boss_zhangchunhua.jpg',
'image/character/boss_zhangjiao.jpg',
'image/character/boss_zhaoyun.jpg',
'image/character/boss_zhenji.jpg',
'image/character/boss_zhouyu.jpg',
'image/character/boss_zhugeliang.jpg',
'image/character/boss_zhuoguiquxie.jpg',
'image/character/boss_zuoci.jpg',
'image/character/bulianshi.jpg',
'image/character/buzhi.jpg',
'image/character/caifuren.jpg',
@ -748,6 +694,44 @@ window.noname_asset_list=[
'image/character/zhuzhi.jpg',
'image/character/zumao.jpg',
'image/character/zuoci.jpg',
'image/mode/boss/character/boss_baiwuchang.jpg',
'image/mode/boss/character/boss_caiwenji.jpg',
'image/mode/boss/character/boss_chi.jpg',
'image/mode/boss/character/boss_diaochan.jpg',
'image/mode/boss/character/boss_dongzhuo.jpg',
'image/mode/boss/character/boss_heiwuchang.jpg',
'image/mode/boss/character/boss_huangyueying.jpg',
'image/mode/boss/character/boss_huatuo.jpg',
'image/mode/boss/character/boss_liang.jpg',
'image/mode/boss/character/boss_liubei.jpg',
'image/mode/boss/character/boss_luocha.jpg',
'image/mode/boss/character/boss_luxun.jpg',
'image/mode/boss/character/boss_lvbu1.jpg',
'image/mode/boss/character/boss_lvbu2.jpg',
'image/mode/boss/character/boss_mamian.jpg',
'image/mode/boss/character/boss_mo.jpg',
'image/mode/boss/character/boss_nianshou.jpg',
'image/mode/boss/character/boss_nianshou_baonu.jpg',
'image/mode/boss/character/boss_nianshou_heti.jpg',
'image/mode/boss/character/boss_nianshou_jingjue.jpg',
'image/mode/boss/character/boss_nianshou_renxing.jpg',
'image/mode/boss/character/boss_nianshou_ruizhi.jpg',
'image/mode/boss/character/boss_niutou.jpg',
'image/mode/boss/character/boss_pangtong.jpg',
'image/mode/boss/character/boss_satan.jpg',
'image/mode/boss/character/boss_shuijing.jpg',
'image/mode/boss/character/boss_sunshangxiang.jpg',
'image/mode/boss/character/boss_wang.jpg',
'image/mode/boss/character/boss_yecha.jpg',
'image/mode/boss/character/boss_yuji.jpg',
'image/mode/boss/character/boss_zhangchunhua.jpg',
'image/mode/boss/character/boss_zhangjiao.jpg',
'image/mode/boss/character/boss_zhaoyun.jpg',
'image/mode/boss/character/boss_zhenji.jpg',
'image/mode/boss/character/boss_zhouyu.jpg',
'image/mode/boss/character/boss_zhugeliang.jpg',
'image/mode/boss/character/boss_zhuoguiquxie.jpg',
'image/mode/boss/character/boss_zuoci.jpg',
'image/mode/chess/difficulty/leader_easy.jpg',
'image/mode/chess/difficulty/leader_hard.jpg',
'image/mode/chess/difficulty/leader_medium.jpg',
@ -1088,6 +1072,22 @@ window.noname_asset_list=[
'image/mode/stone/card/spell_ziyang.jpg',
'image/mode/stone/card/spell_zuozhandongyuan.jpg',
'image/mode/stone/card/spell_zuzhou.jpg',
'image/mode/versus/character/boss_chiyuzhuque.jpg',
'image/mode/versus/character/boss_duanyuzhongda.jpg',
'image/mode/versus/character/boss_fudibian.jpg',
'image/mode/versus/character/boss_gongshenyueying.jpg',
'image/mode/versus/character/boss_jiarenzidan.jpg',
'image/mode/versus/character/boss_jileibaihu.jpg',
'image/mode/versus/character/boss_juechenmiaocai.jpg',
'image/mode/versus/character/boss_liedixuande.jpg',
'image/mode/versus/character/boss_lieshiyazi.jpg',
'image/mode/versus/character/boss_lingjiaxuanwu.jpg',
'image/mode/versus/character/boss_qiaokuijunyi.jpg',
'image/mode/versus/character/boss_shihuosuanni.jpg',
'image/mode/versus/character/boss_tianhoukongming.jpg',
'image/mode/versus/character/boss_tuntianchiwen.jpg',
'image/mode/versus/character/boss_yuhuoshiyuan.jpg',
'image/mode/versus/character/boss_yunpingqinglong.jpg',
'image/splash/boss.jpg',
'image/splash/chess.jpg',
'image/splash/guozhan.jpg',

View File

@ -7,7 +7,6 @@ window.noname_source_list=[
'card/swd.js',
'card/yunchou.js',
'card/zhenfa.js',
'character/boss.js',
'character/diy.js',
'character/extra.js',
'character/gujian.js',

View File

@ -21,3 +21,8 @@ window.noname_update={
// 'card/swd.js',
// 'game/package.js',
// 'game/asset.js',
// 'character/diy.js',
// 'character/swd.js',
// 'mode/boss.js',
// 'mode/versus.js',

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