noname/card/sp.js

630 lines
17 KiB
JavaScript
Raw Normal View History

'use strict';
2016-07-09 15:23:11 +00:00
card.sp={
2016-04-12 07:49:02 +00:00
connect:true,
2015-04-29 03:25:17 +00:00
card:{
2016-07-09 15:23:11 +00:00
yinyueqiang:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-2},
ai:{
basic:{
equipValue:4
}
},
skills:['yinyueqiang']
},
2015-04-29 03:25:17 +00:00
muniu:{
fullskin:true,
type:'equip',
subtype:'equip5',
2017-01-18 03:00:22 +00:00
nomod:true,
2017-01-29 05:26:58 +00:00
onEquip:function(){
player.markSkill('muniu_skill6');
},
onLose:function(){
player.unmarkSkill('muniu_skill6');
2017-02-06 06:56:22 +00:00
if(event.parent.type!='equip'&&card&&card.cards&&card.cards.length){
player.$throw(card.cards,1000);
player.popup('muniu');
game.log(card,'掉落了',card.cards);
while(card.cards.length){
var card2=card.cards.shift();
if(card2.parentNode.id=='special'){
ui.discardPile.appendChild(card2);
}
}
}
2017-01-29 05:26:58 +00:00
},
equipDelay:false,
loseDelay:false,
skills:['muniu_skill','muniu_skill2','muniu_skill6','muniu_skill7'],
2015-04-29 03:25:17 +00:00
ai:{
basic:{
equipValue:function(card){
if(card.card) return 8+card.card.length;
return 8;
}
}
}
2016-07-09 15:23:11 +00:00
},
du:{
type:'basic',
fullskin:true,
ai:{
value:-5,
useful:6,
2017-02-17 02:23:52 +00:00
result:{
player:function(player,target){
if(player.hasSkillTag('usedu')) return 5;
return -1;
}
},
order:7.5
2016-07-10 02:48:45 +00:00
},
enable:true,
2017-01-15 09:55:22 +00:00
modTarget:true,
2016-07-10 02:48:45 +00:00
filterTarget:function(card,player,target){
return target==player;
},
delay:false,
content:function(){},
selectTarget:-1
2016-07-09 15:23:11 +00:00
},
shengdong:{
fullskin:true,
2017-02-09 13:32:31 +00:00
enable:true,
2017-02-05 15:22:29 +00:00
chongzhu:function(){
2017-02-11 14:16:35 +00:00
return game.countPlayer()<=2;
2017-02-05 15:22:29 +00:00
},
2017-02-09 10:51:08 +00:00
singleCard:true,
2016-07-09 15:23:11 +00:00
type:'trick',
selectTarget:2,
multitarget:true,
targetprompt:['交给其一张牌','得两张牌'],
filterTarget:function(card,player,target){
return target!=player;
},
content:function(){
'step 0'
2017-03-27 08:48:22 +00:00
if(!player.countCards('h')){
2016-07-09 15:23:11 +00:00
event.finish();
}
else{
2017-02-09 10:51:08 +00:00
event.target1=target;
event.target2=event.addedTarget;
2016-07-09 15:23:11 +00:00
player.chooseCard('h','将一张手牌交给'+get.translation(event.target1),true);
}
'step 1'
2017-02-09 12:12:24 +00:00
player.$giveAuto(result.cards,event.target1);
2017-01-13 18:51:13 +00:00
event.target1.gain(result.cards,player);
2016-07-09 15:23:11 +00:00
'step 2'
2017-03-27 08:48:22 +00:00
if(!event.target1.countCards('h')){
2016-07-09 15:23:11 +00:00
event.finish();
}
else{
2017-03-27 08:48:22 +00:00
var he=event.target1.getCards('he');
2016-07-09 15:23:11 +00:00
if(he.length<=2){
event.directresult=he;
}
else{
event.target1.chooseCard('he','将两张牌交给'+get.translation(event.target2),2,true);
}
}
'step 3'
if(!event.directresult){
event.directresult=result.cards;
}
2017-02-09 12:12:24 +00:00
event.target1.$giveAuto(event.directresult,event.target2);
2017-01-13 18:51:13 +00:00
event.target2.gain(event.directresult,event.target1);
2016-07-09 15:23:11 +00:00
},
ai:{
order:2.5,
value:[4,1],
useful:1,
wuxie:function(){
return 0;
},
result:{
target:function(player,target){
var ok=false;
2017-03-27 08:48:22 +00:00
var hs=player.getCards('h');
2017-02-09 13:32:31 +00:00
if(hs.length<=1) return 0;
2016-07-09 15:23:11 +00:00
for(var i=0;i<hs.length;i++){
if(ai.get.value(hs[i])<=5){
ok=true;
break;
}
}
if(!ok) return 0;
if(ui.selected.targets.length==1) return 2;
2017-03-27 08:48:22 +00:00
if(target.countCards('he')==0) return 0;
2016-07-09 15:23:11 +00:00
if(player.hasFriend()) return -1;
return 0;
}
}
}
},
zengbin:{
fullskin:true,
enable:true,
type:'trick',
filterTarget:true,
content:function(){
'step 0'
target.draw(3);
'step 1'
2017-03-27 09:29:09 +00:00
if(target.countCards('he',{type:'basic'})<target.countCards('he')){
2016-07-09 15:23:11 +00:00
target.chooseToDiscard('弃置一张非基本牌(或取消并弃置两张牌)','he',function(card){
return get.type(card)!='basic';
2016-09-01 15:53:32 +00:00
}).set('ai',function(card){
if(_status.event.goon) return 7-ai.get.value(card);
2017-03-27 09:29:09 +00:00
return 9-ai.get.value(card);
}).set('goon',target.countCards('h',{type:'basic'})>2);
2016-07-09 15:23:11 +00:00
event.more=true;
}
else{
target.chooseToDiscard('he',2,true);
}
'step 2'
if(event.more&&!result.bool){
target.chooseToDiscard('he',2,true);
}
},
ai:{
order:7,
useful:4,
value:10,
2017-02-18 06:36:08 +00:00
tag:{
draw:2
},
2016-07-09 15:23:11 +00:00
result:{
target:function(player,target){
2017-03-27 10:15:30 +00:00
if(target.hasJudge('lebu')) return 0;
2017-03-27 08:48:22 +00:00
return Math.max(1,2-target.countCards('h')/10);
2016-07-09 15:23:11 +00:00
}
}
}
},
caomu:{
fullskin:true,
enable:true,
type:'delay',
filterTarget:function(card,player,target){
return (lib.filter.judge(card,player,target)&&player!=target);
},
judge:function(card){
if(get.suit(card)=='club') return 0;
return -3;
},
effect:function(){
if(result.bool==false){
player.addTempSkill('caomu_skill','phaseAfter');
}
},
ai:{
basic:{
order:1,
useful:1,
value:4.5,
},
result:{
player:function(player,target){
2017-02-11 13:42:46 +00:00
return game.countPlayer(function(current){
if(get.distance(target,current)<=1&&current!=target){
var att=ai.get.attitude(player,current);
2016-07-09 15:23:11 +00:00
if(att>3){
2017-02-11 13:42:46 +00:00
return 1.1;
2016-07-09 15:23:11 +00:00
}
else if(att>0){
2017-02-11 13:42:46 +00:00
return 1;
2016-07-09 15:23:11 +00:00
}
else if(att<-3){
2017-02-11 13:42:46 +00:00
return -1.1;
2016-07-09 15:23:11 +00:00
}
else if(att<0){
2017-02-11 13:42:46 +00:00
return -1;
2016-07-09 15:23:11 +00:00
}
}
2017-02-11 13:42:46 +00:00
});
2016-07-09 15:23:11 +00:00
},
target:-1
},
}
}
2015-04-29 03:25:17 +00:00
},
skill:{
2016-07-09 15:23:11 +00:00
yinyueqiang:{
trigger:{player:['useCard','respondAfter']},
direct:true,
filter:function(event,player){
if(_status.currentPhase==player) return false;
if(!event.cards) return false;
if(event.cards.length!=1) return false;
if(lib.filter.autoRespondSha.call({player:player})) return false;
return get.color(event.cards[0])=='black';
},
content:function(){
2016-08-10 16:45:56 +00:00
'step 0'
2017-01-15 06:58:39 +00:00
var next=player.chooseToUse(get.prompt('yinyueqiang'),{name:'sha'}).aidelay=true;
2016-08-18 10:51:06 +00:00
next.logSkill='yinyueqiang';
next.noButton=true;
2016-08-10 16:45:56 +00:00
'step 1'
if(result.bool){
game.delay();
}
2016-07-09 15:23:11 +00:00
}
},
2015-04-29 03:25:17 +00:00
muniu_skill:{
enable:'phaseUse',
usable:1,
filterCard:true,
check:function(card){
2016-07-09 15:23:11 +00:00
if(card.name=='du') return 20;
2015-12-07 11:15:35 +00:00
var player=_status.event.player;
2017-03-27 08:48:22 +00:00
var nh=player.countCards('h');
2017-02-15 01:04:48 +00:00
if(!player.needsToDiscard()){
2015-12-07 11:15:35 +00:00
if(nh<3) return 0;
if(nh==3) return 5-ai.get.value(card);
return 7-ai.get.value(card);
}
2015-04-29 03:25:17 +00:00
return 10-ai.get.useful(card);
},
discard:false,
lose:true,
2016-04-04 11:20:05 +00:00
sync:function(muniu){
if(game.online){
return;
}
if(!muniu.cards){
muniu.cards=[];
}
for(var i=0;i<muniu.cards.length;i++){
if(!muniu.cards[i].parentNode||muniu.cards[i].parentNode.id!='special'){
muniu.cards.splice(i--,1);
}
}
game.broadcast(function(muniu,cards){
muniu.cards=cards;
},muniu,muniu.cards);
},
2015-10-04 15:18:34 +00:00
filter:function(event,player){
2017-03-27 08:48:22 +00:00
return player.countCards('h')>0;
2015-10-04 15:18:34 +00:00
},
2015-04-29 03:25:17 +00:00
prepare:function(cards,player){
player.$give(1,player,false);
},
content:function(){
"step 0"
for(var i=0;i<cards.length;i++){
ui.special.appendChild(cards[i]);
}
2017-03-27 09:12:10 +00:00
var muniu=player.getEquip(5);
2015-12-08 13:54:44 +00:00
if(!muniu){
for(var i=0;i<cards.length;i++){
ui.discardPile.appendChild(cards[i]);
}
event.finish();
return;
}
2015-04-29 03:25:17 +00:00
if(muniu.cards==undefined) muniu.cards=[];
muniu.cards.push(cards[0]);
2016-04-04 11:20:05 +00:00
game.broadcast(function(muniu,cards){
muniu.cards=cards;
},muniu,muniu.cards);
2017-02-11 13:42:46 +00:00
var players=game.filterPlayer(function(current){
2017-03-27 09:12:10 +00:00
if(!current.getEquip(5)&&current!=player&&!current.isTurnedOver()&&
2017-02-11 13:42:46 +00:00
ai.get.attitude(player,current)>=3&&ai.get.attitude(current,player)>=3){
return true;
2015-04-29 03:25:17 +00:00
}
2017-02-11 13:42:46 +00:00
});
2015-04-29 03:25:17 +00:00
players.sort(lib.sort.seat);
var choice=players[0];
2016-04-04 11:20:05 +00:00
var next=player.chooseTarget('是否移动木牛流马?',function(card,player,target){
2017-03-27 09:12:10 +00:00
return !target.isMin()&&player!=target&&!target.getEquip(5);
2016-04-04 11:20:05 +00:00
});
next.set('ai',function(target){
return target==_status.event.choice?1:-1;
});
next.set('choice',choice);
2015-04-29 03:25:17 +00:00
"step 1"
if(result.bool){
2017-03-27 09:12:10 +00:00
var card=player.getEquip(5);
2015-04-29 03:25:17 +00:00
result.targets[0].equip(card);
player.$give(card,result.targets[0]);
2017-01-14 06:20:15 +00:00
player.line(result.targets,'green');
2015-04-29 03:25:17 +00:00
game.delay();
}
2017-01-29 05:26:58 +00:00
else{
player.updateMarks();
}
2015-04-29 03:25:17 +00:00
},
ai:{
save:true,
respondSha:true,
respondShan:true,
2016-07-01 03:09:23 +00:00
skillTagFilter:function(player,tag){
2017-03-27 09:12:10 +00:00
var muniu=player.getEquip(5);
2016-07-01 03:09:23 +00:00
if(!muniu||!muniu.cards) return false;
for(var i=0;i<muniu.cards.length;i++){
switch(tag){
case 'respondSha':if(muniu.cards[i].name=='sha') return true;break;
case 'respondShan':if(muniu.cards[i].name=='shan') return true;break;
case 'save':{
if(muniu.cards[i].name=='tao'||muniu.cards[i].name=='spell_zhiliaoshui') return true;
if(player==_status.event.dying){
if(muniu.cards[i].name=='jiu'||muniu.cards[i].name=='tianxianjiu') return true;
}
break;
}
}
}
return false;
},
2015-04-29 03:25:17 +00:00
order:1,
expose:0.1,
2015-04-29 03:25:17 +00:00
result:{
player:1
}
}
},
muniu_skill2:{
group:['muniu_skill3','muniu_skill4']
},
muniu_skill3:{
trigger:{player:'chooseToRespondBegin'},
filter:function(event,player){
if(event.responded) return false;
2017-03-27 09:12:10 +00:00
var muniu=player.getEquip(5);
2015-04-29 03:25:17 +00:00
if(!muniu.cards) return false;
2016-04-04 11:20:05 +00:00
lib.skill.muniu_skill.sync(muniu);
2015-04-29 03:25:17 +00:00
for(var i=0;i<muniu.cards.length;i++){
2016-08-28 00:30:25 +00:00
if(event.filterCard(muniu.cards[i],player,event)) return true;
2015-04-29 03:25:17 +00:00
}
return false;
},
direct:true,
content:function(){
"step 0"
2017-03-27 09:12:10 +00:00
player.chooseButton(['木牛流马',player.getEquip(5).cards]).set('filterButton',function(button){
2016-05-07 03:12:04 +00:00
var evt=_status.event.getTrigger();
2016-04-05 05:18:30 +00:00
if(evt&&evt.filterCard){
2016-08-28 00:30:25 +00:00
return evt.filterCard(button.link,_status.event.player,evt);
2016-04-05 05:18:30 +00:00
}
return true;
2016-08-28 00:30:25 +00:00
}).set('ai',function(button){
var evt=_status.event.getTrigger();
if(evt&&evt.ai){
var tmp=_status.event;
_status.event=evt;
var result=evt.ai(button.link,_status.event.player,evt);
_status.event=tmp;
return result;
}
return 1;
2016-04-05 05:18:30 +00:00
});
2015-04-29 03:25:17 +00:00
"step 1"
if(result.bool){
trigger.untrigger();
trigger.responded=true;
2016-04-05 05:18:30 +00:00
trigger.result={bool:true,card:result.links[0]};
2017-03-27 09:12:10 +00:00
var muniu=player.getEquip(5);
2016-04-05 05:18:30 +00:00
muniu.cards.remove(result.links[0]);
lib.skill.muniu_skill.sync(muniu);
2017-01-29 05:26:58 +00:00
player.updateMarks();
2015-04-29 03:25:17 +00:00
}
},
ai:{
order:4,
useful:-1,
value:-1
}
},
muniu_skill4:{
enable:'chooseToUse',
filter:function(event,player){
2017-03-27 09:12:10 +00:00
var muniu=player.getEquip(5);
2015-04-29 03:25:17 +00:00
if(!muniu.cards) return false;
2016-04-04 11:20:05 +00:00
lib.skill.muniu_skill.sync(muniu);
2015-04-29 03:25:17 +00:00
for(var i=0;i<muniu.cards.length;i++){
if(event.filterCard(muniu.cards[i],player)) return true;
}
return false;
},
2016-04-05 05:18:30 +00:00
chooseButton:{
dialog:function(event,player){
2017-03-27 09:12:10 +00:00
return ui.create.dialog('木牛流马',player.getEquip(5).cards,'hidden');
2016-04-05 05:18:30 +00:00
},
filter:function(button,player){
var evt=_status.event.getParent();
if(evt&&evt.filterCard){
2016-08-28 00:30:25 +00:00
return evt.filterCard(button.link,player,evt);
2016-04-05 05:18:30 +00:00
}
return true;
},
check:function(button){
2016-07-17 03:28:46 +00:00
if(button.link.name=='du') return -2;
2016-04-04 05:29:08 +00:00
var player=_status.event.player;
2017-03-27 08:48:22 +00:00
if(button.link.name=='xingjiegoutong'&&player.countCards('h')>1) return -2;
2015-05-05 09:23:31 +00:00
if(get.select(get.info(button.link).selectTarget)[1]==-1){
if(get.type(button.link)=='delay') return -1;
if(get.type(button.link)=='equip'){
2017-03-27 09:12:10 +00:00
var current=player.getCards('e',{subtype:get.subtype(button.link)})[0];
if(current&&ai.get.equipValue(current)>=ai.get.equipValue(button.link)) return -1;
return 1;
}
if(get.tag(button.link,'multitarget')) return -1;
if(button.link.name=='huoshaolianying') return -1;
2015-04-29 03:25:17 +00:00
}
2016-04-04 05:29:08 +00:00
if(button.link.name=='jiu'){
if(ai.get.effect(player,{name:'jiu'},player)>0){
return 1;
}
return -1;
}
2015-04-29 03:25:17 +00:00
return 1;
2016-04-05 05:18:30 +00:00
},
backup:function(links,player){
return {
filterCard:function(){return false},
selectCard:-1,
viewAs:links[0],
onuse:function(result,player){
2017-03-27 09:12:10 +00:00
var muniu=player.getEquip(5);
2016-04-05 05:18:30 +00:00
if(muniu&&muniu.cards){
muniu.cards.remove(result.card);
lib.skill.muniu_skill.sync(muniu);
}
2017-01-29 05:26:58 +00:00
player.updateMarks();
2016-04-05 05:18:30 +00:00
}
2015-04-29 03:25:17 +00:00
}
2016-04-05 05:18:30 +00:00
},
prompt:function(links,player){
return '选择'+get.translation(links)+'的目标';
2015-04-29 03:25:17 +00:00
}
},
ai:{
order:4,
result:{
player:function(player){
2017-02-28 04:16:46 +00:00
if(_status.event.dying) return ai.get.attitude(player,_status.event.dying);
2015-04-29 03:25:17 +00:00
return 1;
}
},
useful:-1,
value:-1
}
},
2017-01-29 05:26:58 +00:00
muniu_skill6:{
mark:true,
intro:{
content:function(storage,player){
2017-03-27 09:12:10 +00:00
var muniu=player.getEquip(5);
2017-01-29 05:26:58 +00:00
if(!muniu||!muniu.cards||!muniu.cards.length) return '共有〇张牌';
if(player.isUnderControl(true)){
return get.translation(muniu.cards);
}
else{
return '共有'+get.cnNumber(muniu.cards.length)+'张牌';
}
},
mark:function(dialog,storage,player){
2017-03-27 09:12:10 +00:00
var muniu=player.getEquip(5);
2017-01-29 05:26:58 +00:00
if(!muniu||!muniu.cards||!muniu.cards.length) return '共有〇张牌';
if(player.isUnderControl(true)){
dialog.addAuto(muniu.cards);
}
else{
return '共有'+get.cnNumber(muniu.cards.length)+'张牌';
}
},
markcount:function(storage,player){
2017-03-27 09:12:10 +00:00
var muniu=player.getEquip(5);
2017-01-29 05:26:58 +00:00
if(muniu&&muniu.cards) return muniu.cards.length;
return 0;
}
}
},
2015-04-29 03:25:17 +00:00
muniu_skill7:{
filter:function(){return false},
hiddenCard:function(player,name){
2017-03-27 09:12:10 +00:00
var muniu=player.getEquip(5);
2015-04-29 03:25:17 +00:00
if(!muniu.cards) return false;
2016-04-04 11:20:05 +00:00
lib.skill.muniu_skill.sync(muniu);
2015-04-29 03:25:17 +00:00
for(var i=0;i<muniu.cards.length;i++){
if(muniu.cards[i].name==name) return true;
}
return false;
},
},
2016-07-09 15:23:11 +00:00
_du:{
trigger:{player:['useCardAfter','respondAfter','discardAfter']},
popup:false,
forced:true,
filter:function(event,player){
2017-02-17 02:23:52 +00:00
if(player.hasSkillTag('nodu')) return false;
2016-07-09 15:23:11 +00:00
if(event.cards){
for(var i=0;i<event.cards.length;i++){
if(event.cards[i].name=='du'&&event.cards[i].original!='j') return true;
}
}
return false;
},
content:function(){
2016-07-12 01:52:41 +00:00
var num=0;
for(var i=0;i<trigger.cards.length;i++){
if(trigger.cards[i].name=='du'&&trigger.cards[i].original!='j') num++;
}
2016-07-09 15:23:11 +00:00
player.popup('毒','wood');
2016-07-12 01:52:41 +00:00
player.loseHp(num);
2016-07-09 15:23:11 +00:00
},
},
caomu_skill:{
unique:true,
trigger:{player:'phaseDrawBegin'},
forced:true,
popup:false,
silent:true,
content:function(){
trigger.num--;
},
group:'caomu_skill2'
},
caomu_skill2:{
trigger:{player:'phaseDrawAfter'},
forced:true,
popup:false,
silent:true,
content:function(){
var targets=game.filterPlayer(function(current){
return get.distance(player,current)<=1&&player!=current;
});
if(targets.length){
game.asyncDraw(targets);
}
}
}
2015-04-29 03:25:17 +00:00
},
translate:{
2016-07-09 15:23:11 +00:00
yinyueqiang:'银月枪',
yinyueqiang_info:'你的回合外,每当你使用或打出了一张黑色手牌(若为使用则在它结算之前),你可以立即对你攻击范围内的任意一名角色使用一张【杀】',
2015-04-29 03:25:17 +00:00
muniu:'木牛流马',
muniu_bg:'牛',
muniu_skill:'木牛',
muniu_skill2:'流马',
muniu_skill3:'流马',
muniu_skill4:'流马',
2017-01-29 05:26:58 +00:00
muniu_skill6:'木牛流马',
muniu_skill6_bg:'辎',
2016-04-05 05:18:30 +00:00
muniu_skill4_backup:'流马',
2015-04-29 03:25:17 +00:00
muniu_info:'出牌阶段限一次,你可以将一张手牌扣置于你装备区里的【木牛流马】下,若如此做,你可以将此装备移动到一名其他角色的装备区里;你可以将此装备牌下的牌如手牌般使用或打出。',
muniu_skill_info:'出牌阶段限一次,你可以将一张手牌扣置于你装备区里的【木牛流马】下,若如此做,你可以将此装备移动到一名其他角色的装备区里;你可以将此装备牌下的牌如手牌般使用或打出。',
2016-07-09 15:23:11 +00:00
du:'毒',
du_info:'当你因使用、打出或弃置而失去此牌时,你失去一点体力',
shengdong:'声东击西',
2017-02-09 10:51:08 +00:00
shengdong_info:'出牌阶段对一名其他角色使用。你交给目标角色一张手牌若如此做其将两张牌交给另一名由你选择的其他角色不足则全给存活角色不超过2时可重铸',
2016-07-09 15:23:11 +00:00
zengbin:'增兵减灶',
zengbin_info:'出牌阶段对一名角色使用。目标角色摸三张牌然后选择一项1.弃置一张非基本牌2.弃置两张牌',
caomu:'草木皆兵',
caomu_info:'出牌阶段对一名其他角色使用。将【草木皆兵】放置于该角色的判定区里若判定结果不为梅花摸牌阶段目标角色少摸一张牌摸牌阶段结束时与其距离为1的角色各摸一张牌',
2015-04-29 03:25:17 +00:00
},
list:[
2016-07-09 15:23:11 +00:00
['spade',1,'caomu'],
['club',3,'caomu'],
['heart',12,'shengdong',],
['club',9,'shengdong'],
['spade',9,'shengdong'],
['diamond',4,'zengbin'],
['heart',6,'zengbin'],
['spade',7,'zengbin'],
['spade',3,'du'],
['spade',9,'du'],
['club',3,'du'],
['club',9,'du'],
['diamond',5,'du'],
['diamond',9,'du'],
2015-04-29 03:25:17 +00:00
["diamond",5,'muniu'],
2016-07-09 15:23:11 +00:00
["diamond",12,'yinyueqiang'],
2015-04-29 03:25:17 +00:00
],
}