jiqi
This commit is contained in:
parent
10ea9313c5
commit
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@ -215,7 +215,12 @@ card.sp={
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return get.color(event.cards[0])=='black';
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},
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content:function(){
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'step 0'
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player.chooseToUse('是否发动【银月枪】?',{name:'sha'}).logSkill='yinyueqiang';
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'step 1'
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if(result.bool){
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game.delay();
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}
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}
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},
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muniu_skill:{
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@ -396,6 +401,7 @@ card.sp={
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check:function(button){
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if(button.link.name=='du') return -2;
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var player=_status.event.player;
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if(button.link.name=='xingjiegoutong'&&player.num('h')>1) return -2;
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if(get.select(get.info(button.link).selectTarget)[1]==-1){
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if(get.type(button.link)=='delay') return -1;
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if(get.type(button.link)=='equip'){
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281
card/swd.js
281
card/swd.js
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@ -1347,6 +1347,243 @@ card.swd={
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},
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},
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skill:{
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_qinglongzhigui:{
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trigger:{player:'phaseDrawBegin'},
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forced:true,
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filter:function(event,player){
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return player.num('h','qinglongzhigui')>0;
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},
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content:function(){
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trigger.num+=2;
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}
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},
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_baishouzhihu:{
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trigger:{player:'discardEnd'},
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direct:true,
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filter:function(event,player){
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return player.num('h','baishouzhihu')>0;
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},
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content:function(){
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"step 0"
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player.chooseTarget([1,1],'是否发动【白兽之琥】?',function(card,player,target){
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if(player==target) return false;
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return target.num('he')>0;
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}).ai=function(target){
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return -ai.get.attitude(player,target);
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};
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"step 1"
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if(result.bool){
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player.logSkill('_baishouzhihu',result.targets);
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player.discardPlayerCard(result.targets[0],'he',true);
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}
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else{
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event.finish();
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}
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},
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},
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_zhuquezhizhang:{
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trigger:{player:'damageEnd'},
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filter:function(event,player){
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return event.source&&event.source.isAlive()&&player.num('h','zhuquezhizhang')>0;
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},
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logTarget:'source',
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check:function(event,player){
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return ai.get.damageEffect(event.source,player,player,'fire')>0;
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},
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content:function(){
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trigger.source.damage('fire');
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game.delay();
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}
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},
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_xuanwuzhihuang:{
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trigger:{source:'damageEnd'},
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forced:true,
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filter:function(event,player){
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return player.num('h','xuanwuzhihuang')>0&&event.num>0&&player.hp<player.maxHp;
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},
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content:function(){
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player.recover(trigger.num);
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}
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},
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_huanglinzhicong:{
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trigger:{player:'phaseBegin'},
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forced:true,
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filter:function(event,player){
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return !player.hujia&&player.num('h','huanglinzhicong')>0;
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},
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content:function(){
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player.changeHujia();
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player.update();
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},
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},
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_cangchizhibi:{
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trigger:{player:'phaseBegin'},
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direct:true,
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filter:function(event,player){
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return player.num('h','cangchizhibi')>0;
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},
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content:function(){
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'step 0'
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player.chooseTarget([1,3],'是否发动【苍螭之璧】?').ai=function(target){
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var att=ai.get.attitude(player,target);
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if(target.isLinked()){
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return att;
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}
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return -att;
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};
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'step 1'
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if(result.bool){
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player.logSkill('_cangchizhibi',result.targets);
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for(var i=0;i<result.targets.length;i++){
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result.targets[i].link();
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}
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}
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}
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},
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cangchizhibi_equip1:{
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trigger:{player:'phaseEnd'},
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direct:true,
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content:function(){
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'step 0'
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player.chooseTarget('是否发动【灵枢】?').ai=function(target){
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var att=ai.get.attitude(player,target);
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if(target.isLinked()){
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return att;
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}
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return -att;
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};
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'step 1'
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if(result.bool){
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player.logSkill('cangchizhibi_equip1',result.targets);
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result.targets[0].link();
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}
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}
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},
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cangchizhibi_equip2:{
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inherit:'cangchizhibi_equip1'
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},
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cangchizhibi_equip3:{
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inherit:'cangchizhibi_equip1'
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},
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cangchizhibi_equip4:{
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inherit:'cangchizhibi_equip1'
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},
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cangchizhibi_equip5:{
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inherit:'cangchizhibi_equip1'
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},
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huanglinzhicong_equip1:{
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trigger:{player:'phaseEnd'},
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direct:true,
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filter:function(event,player){
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return player.num('he',{color:'black'})>0&&player.hujia==0
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},
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content:function(){
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'step 0'
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var next=player.chooseToDiscard('he',{color:'black'},'是否发动【玄甲】?');
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next.ai=function(card){
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return 8-ai.get.value(card);
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};
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next.logSkill='huanglinzhicong_equip1'
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'step 1'
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if(result.bool){
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player.changeHujia();
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}
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}
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},
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huanglinzhicong_equip2:{
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inherit:'huanglinzhicong_equip1'
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},
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huanglinzhicong_equip3:{
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inherit:'huanglinzhicong_equip1'
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},
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huanglinzhicong_equip4:{
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inherit:'huanglinzhicong_equip1'
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},
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huanglinzhicong_equip5:{
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inherit:'huanglinzhicong_equip1'
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},
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xuanwuzhihuang_equip1:{
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trigger:{player:'phaseEnd'},
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direct:true,
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filter:function(event,player){
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return player.num('he',{suit:'spade'})>0&&player.hp<player.maxHp;
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},
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content:function(){
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'step 0'
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var next=player.chooseToDiscard('he',{suit:'spade'},'是否发动【寒晶】?');
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next.ai=function(card){
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return 8-ai.get.value(card);
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};
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next.logSkill='xuanwuzhihuang_equip1'
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'step 1'
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if(result.bool){
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player.recover();
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}
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}
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},
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xuanwuzhihuang_equip2:{
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inherit:'xuanwuzhihuang_equip1'
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},
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xuanwuzhihuang_equip3:{
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inherit:'xuanwuzhihuang_equip1'
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},
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xuanwuzhihuang_equip4:{
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inherit:'xuanwuzhihuang_equip1'
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},
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xuanwuzhihuang_equip5:{
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inherit:'xuanwuzhihuang_equip1'
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},
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zhuquezhizhang_equip1:{
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trigger:{player:'phaseEnd'},
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direct:true,
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filter:function(event,player){
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return player.num('he',{color:'red'})>0;
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},
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content:function(){
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"step 0"
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player.chooseCardTarget({
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position:'he',
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filterTarget:function(card,player,target){
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return player!=target&&target.hp>=player.hp;
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},
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filterCard:function(card){
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return get.color(card)=='red';
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},
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ai1:function(card){
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return 9-ai.get.value(card);
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},
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ai2:function(target){
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return ai.get.damageEffect(target,player,player,'fire');
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},
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prompt:'是否发动【炽翎】?'
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});
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"step 1"
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if(result.bool){
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event.target=result.targets[0];
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player.logSkill('zhuquezhizhang_equip1',event.target,'fire');
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player.discard(result.cards);
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}
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else{
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event.finish();
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}
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"step 2"
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if(event.target){
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event.target.damage('fire');
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}
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},
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},
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zhuquezhizhang_equip2:{
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inherit:'zhuquezhizhang_equip1'
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},
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zhuquezhizhang_equip3:{
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inherit:'zhuquezhizhang_equip1'
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},
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zhuquezhizhang_equip4:{
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inherit:'zhuquezhizhang_equip1'
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},
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zhuquezhizhang_equip5:{
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inherit:'zhuquezhizhang_equip1'
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},
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baishouzhihu_equip1:{
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trigger:{player:'phaseEnd'},
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direct:true,
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@ -2543,7 +2780,6 @@ card.swd={
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}
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var str='';
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for(var i=0;i<lingjians.length;i++){
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var color;
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var type=get.type(lingjians[i]);
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if(type=='jiqi'){
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@ -2621,6 +2857,7 @@ card.swd={
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if(lib.card[name]) return name;
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lib.card[name]={};
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lib.card[name].cardimage=equip.name;
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lib.card[name].vanish=true;
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for(var i in lib.card[equip.name]){
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if(i=='ai'){
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lib.card[name][i]={};
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@ -2717,9 +2954,11 @@ card.swd={
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str2=str2.slice(0,str2.length-1);
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}
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for(var i=0;i<cards.length;i++){
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for(var j=1;j<=5;j++){
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lib.translate[cards[i].name+'_equip'+j]=lib.translate[cards[i].name+'_duanzao'];
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}
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var name2=cards[i].name+'_'+get.subtype(equip);
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lib.card[name].skills.add(name2);
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lib.translate[name2]=lib.translate[cards[i].name+'_duanzao'];
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str2+=';'+lib.translate[name2+'_info'];
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}
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lib.translate[name+'_info']=str2;
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@ -3339,6 +3578,7 @@ card.swd={
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jiguan:'机关',
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jiqi:'祭器',
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qinglongzhigui:'青龙之圭',
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_qinglongzhigui:'青龙之圭',
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qinglongzhigui_info:'可用于煅造装备;此牌在你手牌中时,你摸牌阶段摸牌数+2',
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qinglongzhigui_duanzao:'云屏',
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qinglongzhigui_equip1_info:'回合结束阶段,你摸一张牌',
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@ -3347,6 +3587,7 @@ card.swd={
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qinglongzhigui_equip4_info:'回合结束阶段,你摸一张牌',
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qinglongzhigui_equip5_info:'回合结束阶段,你摸一张牌',
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baishouzhihu:'白兽之琥',
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_baishouzhihu:'白兽之琥',
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baishouzhihu_info:'可用于煅造装备;此牌在你手牌中时,每当你弃置卡牌,你可以弃置一名其他角色的一张牌',
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baishouzhihu_duanzao:'风牙',
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baishouzhihu_equip1_info:'回合结束阶段,你可以弃置一名其他角色的一张牌',
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@ -3355,6 +3596,7 @@ card.swd={
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baishouzhihu_equip4_info:'回合结束阶段,你可以弃置一名其他角色的一张牌',
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baishouzhihu_equip5_info:'回合结束阶段,你可以弃置一名其他角色的一张牌',
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zhuquezhizhang:'朱雀之璋',
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_zhuquezhizhang:'朱雀之璋',
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zhuquezhizhang_info:'可用于煅造装备;此牌在你手牌中时,每当你受到伤害,你对伤害来源造成一点火属性伤害',
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zhuquezhizhang_duanzao:'炽翎',
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zhuquezhizhang_equip1_info:'回合结束阶段,你可以弃置一张红色牌并对一名体力值不小于你的角色造成一点火属性伤害',
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@ -3363,11 +3605,33 @@ card.swd={
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zhuquezhizhang_equip4_info:'回合结束阶段,你可以弃置一张红色牌并对一名体力值不小于你的角色造成一点火属性伤害',
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zhuquezhizhang_equip5_info:'回合结束阶段,你可以弃置一张红色牌并对一名体力值不小于你的角色造成一点火属性伤害',
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xuanwuzhihuang:'玄武之璜',
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xuanwuzhihuang_info:'可用于煅造装备',
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_xuanwuzhihuang:'玄武之璜',
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xuanwuzhihuang_duanzao:'寒晶',
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xuanwuzhihuang_info:'可用于煅造装备;此牌在你手牌中时,每当你造成伤害,你回复等量的体力',
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xuanwuzhihuang_equip1_info:'回合结束阶段,你可以弃置一张黑桃牌并回复一点体力',
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xuanwuzhihuang_equip2_info:'回合结束阶段,你可以弃置一张黑桃牌并回复一点体力',
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xuanwuzhihuang_equip3_info:'回合结束阶段,你可以弃置一张黑桃牌并回复一点体力',
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xuanwuzhihuang_equip4_info:'回合结束阶段,你可以弃置一张黑桃牌并回复一点体力',
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xuanwuzhihuang_equip5_info:'回合结束阶段,你可以弃置一张黑桃牌并回复一点体力',
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huanglinzhicong:'黄麟之琮',
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huanglinzhicong_info:'可用于煅造装备',
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_huanglinzhicong:'黄麟之琮',
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huanglinzhicong_duanzao:'玄甲',
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huanglinzhicong_info:'可用于煅造装备;此牌在你手牌中时,回合开始阶段,若你没有护甲,你获得一点护甲',
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huanglinzhicong_equip1_info:'回合结束阶段,若你没有护甲,你可以弃置一张黑色牌并获得一点护甲',
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huanglinzhicong_equip2_info:'回合结束阶段,若你没有护甲,你可以弃置一张黑色牌并获得一点护甲',
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huanglinzhicong_equip3_info:'回合结束阶段,若你没有护甲,你可以弃置一张黑色牌并获得一点护甲',
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huanglinzhicong_equip4_info:'回合结束阶段,若你没有护甲,你可以弃置一张黑色牌并获得一点护甲',
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huanglinzhicong_equip5_info:'回合结束阶段,若你没有护甲,你可以弃置一张黑色牌并获得一点护甲',
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cangchizhibi:'苍螭之璧',
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cangchizhibi_info:'可煅造装备',
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_cangchizhibi:'苍螭之璧',
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cangchizhibi_duanzao:'灵枢',
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cangchizhibi_info:'可用于煅造装备;此牌在你手牌中时,回合开始阶段,你可以选择至多3名角色横置或重置之',
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cangchizhibi_equip1_info:'回合结束阶段,你可以横置或重置一名角色',
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cangchizhibi_equip2_info:'回合结束阶段,你可以横置或重置一名角色',
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cangchizhibi_equip3_info:'回合结束阶段,你可以横置或重置一名角色',
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cangchizhibi_equip4_info:'回合结束阶段,你可以横置或重置一名角色',
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cangchizhibi_equip5_info:'回合结束阶段,你可以横置或重置一名角色',
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guisheqi:'龟蛇旗',
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guisheqi_info:'出牌阶段对一名角色使用,目标获得一点护甲',
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jiguanfeng:'机关蜂',
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@ -3690,5 +3954,12 @@ card.swd={
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['club',13,'shennongding'],
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['heart',13,'nvwashi'],
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['heart',13,'kongdongyin'],
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['heart',6,'qinglongzhigui'],
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['diamond',6,'zhuquezhizhang'],
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['spade',6,'baishouzhihu'],
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['club',6,'xuanwuzhihuang'],
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['spade',7,'cangchizhibi'],
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['heart',5,'huanglinzhicong'],
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],
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}
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@ -485,7 +485,7 @@ character.gujian={
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trigger:{player:'phaseEnd'},
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direct:true,
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filter:function(event,player){
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return player.maxHp>player.hp;
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return player.maxHp>player.hp&&player.num('he',{color:'red'})>0;
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},
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content:function(){
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"step 0"
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@ -22,6 +22,7 @@ window.noname_update={
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'card/extra.js',
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'card/swd.js',
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'card/standard.js',
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||||
'card/sp.js',
|
||||
'card/hearth.js',
|
||||
'mode/guozhan.js',
|
||||
'mode/identity.js',
|
||||
|
|
Loading…
Reference in New Issue