This commit is contained in:
parent
216383b569
commit
5327d6136f
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@ -216,7 +216,9 @@ card.sp={
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},
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content:function(){
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'step 0'
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player.chooseToUse('是否发动【银月枪】?',{name:'sha'}).logSkill='yinyueqiang';
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var next=player.chooseToUse('是否发动【银月枪】?',{name:'sha'});
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next.logSkill='yinyueqiang';
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next.noButton=true;
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'step 1'
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if(result.bool){
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game.delay();
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14
card/swd.js
14
card/swd.js
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@ -1517,11 +1517,11 @@ card.swd={
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trigger:{player:'phaseEnd'},
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direct:true,
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filter:function(event,player){
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return player.num('he',{suit:'spade'})>0&&player.hp<player.maxHp;
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return player.num('he',{color:'red'})>0&&player.hp<player.maxHp;
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},
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content:function(){
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'step 0'
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var next=player.chooseToDiscard('he',{suit:'spade'},'是否发动【寒晶】?');
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var next=player.chooseToDiscard('he',{color:'red'},'是否发动【寒晶】?');
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next.ai=function(card){
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return 8-ai.get.value(card);
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};
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@ -3602,11 +3602,11 @@ card.swd={
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_xuanwuzhihuang:'玄武之璜',
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xuanwuzhihuang_duanzao:'寒晶',
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xuanwuzhihuang_info:'可用于煅造装备;此牌在你手牌中时,每当你造成伤害,你回复等量的体力',
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xuanwuzhihuang_equip1_info:'回合结束阶段,你可以弃置一张黑桃牌并回复一点体力',
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xuanwuzhihuang_equip2_info:'回合结束阶段,你可以弃置一张黑桃牌并回复一点体力',
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xuanwuzhihuang_equip3_info:'回合结束阶段,你可以弃置一张黑桃牌并回复一点体力',
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xuanwuzhihuang_equip4_info:'回合结束阶段,你可以弃置一张黑桃牌并回复一点体力',
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xuanwuzhihuang_equip5_info:'回合结束阶段,你可以弃置一张黑桃牌并回复一点体力',
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xuanwuzhihuang_equip1_info:'回合结束阶段,你可以弃置一张红色牌并回复一点体力',
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xuanwuzhihuang_equip2_info:'回合结束阶段,你可以弃置一张红色牌并回复一点体力',
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xuanwuzhihuang_equip3_info:'回合结束阶段,你可以弃置一张红色牌并回复一点体力',
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xuanwuzhihuang_equip4_info:'回合结束阶段,你可以弃置一张红色牌并回复一点体力',
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xuanwuzhihuang_equip5_info:'回合结束阶段,你可以弃置一张红色牌并回复一点体力',
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huanglinzhicong:'黄麟之琮',
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_huanglinzhicong:'黄麟之琮',
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huanglinzhicong_duanzao:'玄甲',
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@ -1632,16 +1632,15 @@ character.hearth={
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filter:function(event,player){
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if(event.parent.parent.name=='phaseDraw') return false;
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if(event.parent.name=='fenlie') return false;
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if(player.storage.fenlie>=3) return false;
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if(!event.cards) return false;
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return true;
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},
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usable:2,
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content:function(){
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var cards=[];
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for(var i=0;i<trigger.cards.length;i++){
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cards.push(game.createCard(trigger.cards[i]));
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}
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player.storage.fenlie++;
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player.gain(cards,'draw');
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},
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ai:{
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@ -1652,16 +1651,6 @@ character.hearth={
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}
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}
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}
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},
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group:'fenlie2'
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},
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fenlie2:{
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trigger:{global:'phaseBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.fenlie=0;
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}
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},
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nianfu:{
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@ -4055,6 +4044,9 @@ character.hearth={
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selectTarget:-1,
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modTarget:true,
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content:function(){
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'step 0'
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target.chooseToDiscard('he',true);
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'step 1'
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target.draw(2);
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},
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ai:{
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@ -4558,7 +4550,7 @@ character.hearth={
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hsdusu_huoyanhua:'火焰花',
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hsdusu_huoyanhua_info:'对攻击范围内的一名角色造成一点火焰伤害',
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hsdusu_huangxuecao:'皇血草',
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hsdusu_huangxuecao_info:'抽两张牌',
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hsdusu_huangxuecao_info:'弃置一张牌并摸两张牌',
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duxin:'毒心',
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duxin_info:'回合开始和结束阶段,你可以获得一张随机毒素牌',
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hstuteng:'图腾',
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@ -4635,7 +4627,7 @@ character.hearth={
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hhudun:'护盾',
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hhudun_info:'锁定技,回合开始阶段,若你的护甲值小于3,你获得一点护甲',
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fenlie:'分裂',
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fenlie_info:'锁定技,每当你于摸牌阶段外获得卡牌,你获得一张此牌的复制,每回合最多发动三次',
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fenlie_info:'锁定技,每当你于摸牌阶段外获得卡牌,你获得一张此牌的复制,每回合最多发动两次',
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nianfu:'粘附',
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nianfu_info:'出牌阶段限一次,你可以指定一名其他角色,随机弃置其1~2张装备牌',
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shixu:'时序',
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@ -2261,12 +2261,16 @@ character.sp={
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'step 1'
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var choice=event.choice||result.control;
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if(choice=='武器牌'){
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target.discard(event.e1);
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if(event.e1){
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target.discard(event.e1);
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}
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player.draw();
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}
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else{
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player.equip(event.e2);
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target.$give(event.e2,player);
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if(event.e2){
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player.equip(event.e2);
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target.$give(event.e2,player);
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}
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}
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},
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ai:{
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@ -174,6 +174,7 @@ character.xianjian={
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var num=0;
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var num2=0;
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for(var i=0;i<player.storage.leiyu.length;i++){
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if(player.storage.leiyu[i].isDead()) continue;
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var eff=ai.get.effect(player.storage.leiyu[i],{name:'jingleishan',nature:'thunder'},player,player);
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num+=eff;
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if(eff>0){
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@ -186,15 +187,30 @@ character.xianjian={
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return num>0&&num2>=2;
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},
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prompt:function(event,player){
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for(var i=0;i<player.storage.leiyu.length;i++){
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if(player.storage.leiyu[i].isDead()){
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player.storage.leiyu.splice(i--,1);
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}
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}
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return '是否对'+get.translation(player.storage.leiyu)+'发动【雷狱】?'
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},
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filter:function(event,player){
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return player.storage.leiyu&&player.storage.leiyu.length>0;
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if(player.storage.leiyu){
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for(var i=0;i<player.storage.leiyu.length;i++){
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if(player.storage.leiyu[i].isAlive()) return true;
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}
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}
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return false;
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},
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content:function(){
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'step 0'
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player.loseHp();
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'step 1'
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for(var i=0;i<player.storage.leiyu.length;i++){
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if(player.storage.leiyu[i].isDead()){
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player.storage.leiyu.splice(i--,1);
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}
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}
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player.storage.leiyu2=true;
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player.storage.leiyu.sort(lib.sort.seat);
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player.useCard({name:'jingleishan',nature:'thunder'},player.storage.leiyu);
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82
game/game.js
82
game/game.js
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@ -4511,6 +4511,12 @@
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window.lib=lib;
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window._status=_status;
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},
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b:function(){
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if(!ui.dialog||!ui.dialog.buttons) return;
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for(var i=0;i<Math.min(arguments.length,ui.dialog.buttons.length);i++){
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ui.dialog.buttons[i].link=arguments[i];
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}
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},
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uy:function(me){
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if(me){
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game.me.useCard({name:'spell_yexinglanghun'},game.me);
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@ -4629,13 +4635,23 @@
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target.update();
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ui.updatehl();
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},
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ge:function(){
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cheat.g('zhuge');
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cheat.g('qilin');
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cheat.g('bagua');
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cheat.g('dilu');
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cheat.g('chitu');
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cheat.g('muniu');
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ge:function(target){
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if(target){
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cheat.gx('zhuge',target);
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cheat.gx('qilin',target);
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cheat.gx('bagua',target);
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cheat.gx('dilu',target);
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cheat.gx('chitu',target);
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cheat.gx('muniu',target);
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}
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else{
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cheat.g('zhuge');
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cheat.g('qilin');
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cheat.g('bagua');
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cheat.g('dilu');
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cheat.g('chitu');
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cheat.g('muniu');
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}
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},
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gj:function(){
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cheat.g('shandian');
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@ -12580,8 +12596,8 @@
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this.node.range.innerHTML='范围: 1';
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}
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break;
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case 'equip3':this.node.range.innerHTML='防御: 1';break;
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case 'equip4':this.node.range.innerHTML='进攻: 1';break;
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case 'equip3':this.node.range.innerHTML='防御: 1';this.node.name2.innerHTML+='+';break;
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case 'equip4':this.node.range.innerHTML='进攻: 1';this.node.name2.innerHTML+='-';break;
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}
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if(_status.connectMode&&!game.online&&lib.cardOL&&!this.cardid){
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this.cardid=get.id();
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@ -18443,6 +18459,7 @@
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if(info.viewAs&&info.viewAsFilter&&info.viewAsFilter(player)==false) enable=false;
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if(!event.isMine()&&event.aiexclude.contains(skills2[i])) enable=false;
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if(info.usable&&get.skillCount(skills2[i])>=info.usable) enable=false;
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if(info.chooseButton&&_status.event.noButton) enable=false;
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}
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if(enable){
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skills.add(skills2[i]);
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@ -19778,6 +19795,43 @@
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if(listen) node.listen(listen);
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return node;
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},
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node:function(){
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var tagName,innerHTML,position,position2,style,divposition,listen;
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for(var i=0;i<arguments.length;i++){
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if(typeof arguments[i]=='string'){
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if(typeof tagName=='string'){
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innerHTML=arguments[i];
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}
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else{
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tagName=arguments[i];
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}
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}
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else if(get.objtype(arguments[i])=='div'||
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get.objtype(arguments[i])=='table'||
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get.objtype(arguments[i])=='tr'||
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get.objtype(arguments[i])=='td'||
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get.objtype(arguments[i])=='body') position=arguments[i];
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else if(typeof arguments[i]=='number') position2=arguments[i];
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else if(get.itemtype(arguments[i])=='divposition') divposition=arguments[i];
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else if(typeof arguments[i]=='object') style=arguments[i];
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else if(typeof arguments[i]=='function') listen=arguments[i];
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}
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if(tagName==undefined) tagName='div';
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var node=document.createElement(tagName);
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if(position){
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if(typeof position2=='number'&&position.childNodes.length>position2){
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position.insertBefore(node,position.childNodes[position2]);
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}
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else{
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position.appendChild(node);
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}
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}
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if(style) HTMLDivElement.prototype.css.call(node,style);
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if(divposition) HTMLDivElement.prototype.setPosition.call(node,divposition);
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if(innerHTML) node.innerHTML=innerHTML;
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if(listen) node.onclick=listen;
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return node;
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},
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chat:function(){
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var chat=ui.create.system('聊天',null,true);
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ui.chatButton=chat;
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@ -29425,6 +29479,11 @@
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}
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if(game.online){
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game.send('auto');
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}
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else if(_status.connectMode){
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game.broadcastAll(function(player){
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player.setNickname(player.nickname+' - 托管');
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},game.me);
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}
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}
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else{
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@ -29435,6 +29494,11 @@
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if(game.online){
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game.send('unauto');
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}
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else if(_status.connectMode){
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game.broadcastAll(function(player){
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player.setNickname(player.nickname);
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},game.me);
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}
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}
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},
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443
mode/brawl.js
443
mode/brawl.js
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@ -18,6 +18,7 @@ mode.brawl={
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var clickCapt=function(){
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var active=this.parentNode.querySelector('.active');
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if(active){
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if(active==this) return;
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for(var i=0;i<active.nodes.length;i++){
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active.nodes[i].remove();
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if(active.nodes[i].showcaseinterval){
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@ -37,6 +38,8 @@ mode.brawl={
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showcase.action(showcase._showcased?false:true);
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showcase._showcased=true;
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}
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if(this._nostart) start.style.display='none';
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else start.style.display='';
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game.save('currentBrawl',this.link);
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}
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var createNode=function(name){
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@ -68,17 +71,12 @@ mode.brawl={
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showcase
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];
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node.link=name;
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node._nostart=info.nostart;
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if(lib.storage.currentBrawl==name){
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clickCapt.call(node);
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}
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return node;
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}
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for(var i in lib.brawl){
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createNode(i);
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}
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if(!lib.storage.currentBrawl){
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clickCapt.call(packnode.firstChild);
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}
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var start=ui.create.div('.menubutton.round.highlight','斗',dialog.content,function(){
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var active=packnode.querySelector('.active');
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if(active){
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@ -122,6 +120,12 @@ mode.brawl={
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start.style.fontSize='72px';
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start.style.zIndex=3;
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start.style.transition='all 0s';
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for(var i in lib.brawl){
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createNode(i);
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}
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if(!lib.storage.currentBrawl){
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clickCapt.call(packnode.firstChild);
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}
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},
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brawl:{
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duzhansanguo:{
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@ -215,7 +219,7 @@ mode.brawl={
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card.style.transform='scale(0.9)';
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}
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else{
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card=ui.create.card();
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card=ui.create.card(null,null,true);
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}
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card.style.opacity=0;
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card.style.position='absolute';
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@ -348,11 +352,11 @@ mode.brawl={
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}
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num2++;
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switch(num++){
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case 0:dx=-150;dy=0;break;
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case 1:dx=-120;dy=100;break;
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case 0:dx=-180;dy=0;break;
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case 1:dx=-140;dy=100;break;
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case 2:dx=0;dy=155;break;
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case 3:dx=120;dy=100;break;
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case 4:dx=150;dy=0;break;
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case 3:dx=140;dy=100;break;
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case 4:dx=180;dy=0;break;
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}
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if(num>=5){
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num=0;
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|
@ -594,6 +598,8 @@ mode.brawl={
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card.node.hp.remove();
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node.nodes.push(card);
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card.style.position='absolute';
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card.style.zIndex=2;
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card.style.transition='all 2s';
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var rand1=Math.round(Math.random()*100);
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var rand2=Math.round(Math.random()*100);
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var rand3=Math.round(Math.random()*40)-20;
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|
@ -601,7 +607,26 @@ mode.brawl={
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card.style.top='calc('+rand2+'% - '+(rand2*1.8)+'px)';
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card.style.transform='scale(0.8) rotate('+rand3+'deg)';
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node.appendChild(card);
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ui.refresh(card);
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};
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var list2=['qilin','dawan','zhuahuang'];
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var func2=function(){
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var card=game.createCard(list2.shift());
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node.nodes.push(card);
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card.style.position='absolute';
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card.style.zIndex=2;
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card.style.transition='all 2s';
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var rand1=Math.round(Math.random()*100);
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var rand2=Math.round(Math.random()*100);
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var rand3=Math.round(Math.random()*40)-20;
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card.style.left='calc('+rand1+'% - '+rand1+'px)';
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card.style.top='calc('+rand2+'% - '+rand2+'px)';
|
||||
card.style.transform='rotate('+rand3+'deg)';
|
||||
node.appendChild(card);
|
||||
ui.refresh(card);
|
||||
};
|
||||
|
||||
if(init){
|
||||
node.nodes=[];
|
||||
}
|
||||
|
@ -610,9 +635,36 @@ mode.brawl={
|
|||
node.nodes.shift().remove();
|
||||
}
|
||||
}
|
||||
for(var i=0;i<8;i++){
|
||||
for(var i=0;i<5;i++){
|
||||
func();
|
||||
}
|
||||
for(var i=0;i<3;i++){
|
||||
func2();
|
||||
func();
|
||||
}
|
||||
var func3=function(){
|
||||
for(var i=0;i<node.nodes.length;i++){
|
||||
var card=node.nodes[i];
|
||||
if(card.classList.contains('player')){
|
||||
var rand1=Math.round(Math.random()*100);
|
||||
var rand2=Math.round(Math.random()*100);
|
||||
var rand3=Math.round(Math.random()*40)-20;
|
||||
card.style.left='calc('+rand1+'% - '+(rand1*1.5)+'px)';
|
||||
card.style.top='calc('+rand2+'% - '+(rand2*1.8)+'px)';
|
||||
card.style.transform='scale(0.8) rotate('+rand3+'deg)';
|
||||
}
|
||||
else{
|
||||
var rand1=Math.round(Math.random()*100);
|
||||
var rand2=Math.round(Math.random()*100);
|
||||
var rand3=Math.round(Math.random()*40)-20;
|
||||
card.style.left='calc('+rand1+'% - '+rand1+'px)';
|
||||
card.style.top='calc('+rand2+'% - '+rand2+'px)';
|
||||
card.style.transform='rotate('+rand3+'deg)';
|
||||
}
|
||||
}
|
||||
}
|
||||
func3();
|
||||
node.showcaseinterval=setInterval(func3,5000);
|
||||
},
|
||||
content:{
|
||||
cardPile:function(list){
|
||||
|
@ -650,7 +702,9 @@ mode.brawl={
|
|||
return ['re_caocao'];
|
||||
}
|
||||
else{
|
||||
return _status.brawl.list.randomGets(1);
|
||||
_status.brawl.list.randomSort();
|
||||
return _status.brawl.list;
|
||||
// return _status.brawl.list.randomGets(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -757,7 +811,368 @@ mode.brawl={
|
|||
// '玩家在选将时可从6-8张的武将牌里选择两张武将牌,一张面向大家可见(加入游戏),另一张是隐藏面孔(暗置)',
|
||||
// '选择的两张武将牌需满足以下至少两个条件:1.性别相同;2.体力上限相同;3.技能数量相同',
|
||||
// '每名玩家在其回合开始或回合结束时,可以选择将自己的武将牌弃置,然后使用暗置的武将牌进行剩余的游戏'
|
||||
// ]
|
||||
// ],
|
||||
// content:{
|
||||
// submode:'two',
|
||||
// chooseCharacterNum:2,
|
||||
// chooseCharacterAfter:function(){
|
||||
//
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
scene:{
|
||||
name:'自创场景',
|
||||
mode:'identity',
|
||||
intro:'场景名称:<input name="scenename" type="text" style="width:120px"><br>场景说明:<input name="sceneintro" type="text" style="width:120px">',
|
||||
content:{
|
||||
submode:'normal'
|
||||
},
|
||||
nostart:true,
|
||||
showcase:function(init){
|
||||
if(init){
|
||||
this.style.transition='all 0s';
|
||||
this.style.height=(this.offsetHeight-10)+'px';
|
||||
this.style.overflow='scroll';
|
||||
lib.setScroll(this);
|
||||
this.style.paddingTop='10px';
|
||||
var style={marginLeft:'3px',marginRight:'3px'};
|
||||
var style2={position:'relative',display:'block',left:0,top:0,marginBottom:'6px',padding:0,width:'100%'};
|
||||
var line1=ui.create.div(style2,this);
|
||||
var current=null;
|
||||
var addCharacter=ui.create.node('button','添加角色',line1,function(){
|
||||
line1.style.display='none';
|
||||
line7.style.display='none';
|
||||
line2.style.display='block';
|
||||
line2_t.style.display='block';
|
||||
line3.style.display='block';
|
||||
line4.style.display='block';
|
||||
line5.style.display='block';
|
||||
line6_h.style.display='block';
|
||||
line6_e.style.display='block';
|
||||
line6_j.style.display='block';
|
||||
capt1.style.display='block';
|
||||
capt2.style.display='block';
|
||||
if(line6_h.childElementCount) capt_h.style.display='block';
|
||||
if(line6_e.childElementCount) capt_e.style.display='block';
|
||||
if(line6_j.childElementCount) capt_j.style.display='block';
|
||||
},style);
|
||||
var editPile=ui.create.node('button','编辑牌堆',line1,function(){
|
||||
console.log(1);
|
||||
},style);
|
||||
var saveButton=ui.create.node('button','保存',line1,function(){
|
||||
console.log(1);
|
||||
},style);
|
||||
|
||||
var capt1=ui.create.div(style2,'','角色信息',this);
|
||||
var line2=ui.create.div(style2,this);
|
||||
line2.style.display='none';
|
||||
var identity=ui.create.selectlist([['zhu','主公'],['zhong','忠臣'],['nei','内奸'],['fan','反贼']],'zhu',line2);
|
||||
identity.style.marginLeft='3px';
|
||||
identity.style.marginRight='3px';
|
||||
var position=ui.create.selectlist([['1','一号位'],['2','二号位'],['3','三号位'],['4','四号位'],['5','五号位'],['6','六号位'],['7','七号位'],['8','八号位']],'1',line2);
|
||||
position.style.marginLeft='3px';
|
||||
position.style.marginRight='3px';
|
||||
var line2_t=ui.create.div(style2,this);
|
||||
line2_t.style.display='none';
|
||||
ui.create.node('span','体力:',line2_t);
|
||||
var hp=ui.create.node('input',line2_t,{width:'40px'});
|
||||
hp.type='text';
|
||||
ui.create.node('span','体力上限:',line2_t,{marginLeft:'20px'});
|
||||
var maxHp=ui.create.node('input',line2_t,{width:'40px'});
|
||||
maxHp.type='text';
|
||||
|
||||
var list=[];
|
||||
for(var i in lib.character){
|
||||
list.push([i,lib.translate[i]]);
|
||||
}
|
||||
|
||||
list.sort(function(a,b){
|
||||
a=a[0];b=b[0];
|
||||
var aa=a,bb=b;
|
||||
if(aa.indexOf('_')!=-1){
|
||||
aa=aa.slice(aa.indexOf('_')+1);
|
||||
}
|
||||
if(bb.indexOf('_')!=-1){
|
||||
bb=bb.slice(bb.indexOf('_')+1);
|
||||
}
|
||||
if(aa!=bb){
|
||||
return aa>bb?1:-1;
|
||||
}
|
||||
return a>b?1:-1;
|
||||
});
|
||||
list.unshift(['random','随机主将']);
|
||||
var name1=ui.create.selectlist(list,list[0],line2);
|
||||
name1.style.marginLeft='3px';
|
||||
name1.style.marginRight='3px';
|
||||
name1.style.maxWidth='80px';
|
||||
list[0][1]='随机副将';
|
||||
list.unshift(['none','无副将']);
|
||||
var name2=ui.create.selectlist(list,list[0],line2);
|
||||
name2.style.marginLeft='3px';
|
||||
name2.style.marginRight='3px';
|
||||
name2.style.maxWidth='80px';
|
||||
|
||||
var capt2=ui.create.div(style2,'','添加卡牌',this);
|
||||
var line3=ui.create.div(style2,this);
|
||||
line3.style.display='none';
|
||||
capt1.style.display='none';
|
||||
capt2.style.display='none';
|
||||
|
||||
var line5=ui.create.div(style2,this);
|
||||
line5.style.display='none';
|
||||
var pileaddlist=[];
|
||||
for(var i=0;i<lib.config.cards.length;i++){
|
||||
if(!lib.cardPack[lib.config.cards[i]]) continue;
|
||||
for(var j=0;j<lib.cardPack[lib.config.cards[i]].length;j++){
|
||||
var cname=lib.cardPack[lib.config.cards[i]][j];
|
||||
pileaddlist.push([cname,get.translation(cname)]);
|
||||
if(cname=='sha'){
|
||||
pileaddlist.push(['huosha','火杀']);
|
||||
pileaddlist.push(['leisha','雷杀']);
|
||||
}
|
||||
}
|
||||
}
|
||||
for(var i in lib.cardPack){
|
||||
if(lib.config.all.cards.contains(i)) continue;
|
||||
for(var j=0;j<lib.cardPack[i].length;j++){
|
||||
var cname=lib.cardPack[i][j];
|
||||
pileaddlist.push([cname,get.translation(cname)]);
|
||||
}
|
||||
}
|
||||
pileaddlist.unshift(['random',['随机卡牌']])
|
||||
var cardpileaddname=ui.create.selectlist(pileaddlist,null,line3);
|
||||
cardpileaddname.style.marginLeft='3px';
|
||||
cardpileaddname.style.marginRight='3px';
|
||||
cardpileaddname.style.maxWidth='80px';
|
||||
var cardpileaddsuit=ui.create.selectlist([
|
||||
['random','随机花色'],
|
||||
['heart','红桃'],
|
||||
['diamond','方片'],
|
||||
['club','梅花'],
|
||||
['spade','黑桃'],
|
||||
],null,line3);
|
||||
cardpileaddsuit.style.marginLeft='3px';
|
||||
cardpileaddsuit.style.marginRight='3px';
|
||||
var cardpileaddnumber=ui.create.selectlist([
|
||||
['random','随机点数'],1,2,3,4,5,6,7,8,9,10,11,12,13
|
||||
],null,line3);
|
||||
cardpileaddnumber.style.marginLeft='3px';
|
||||
cardpileaddnumber.style.marginRight='3px';
|
||||
var cc_h=ui.create.node('button','加入手牌',line5,function(){
|
||||
var card=ui.create.card(null,'noclick',true);
|
||||
card.style.zoom=0.6;
|
||||
var name=cardpileaddname.value;
|
||||
var suit=cardpileaddsuit.value;
|
||||
var number=parseInt(cardpileaddnumber.value);
|
||||
var name2=name;
|
||||
var suit2=suit;
|
||||
var number2=number;
|
||||
if(name2=='random') name2='sha';
|
||||
if(suit2=='random') suit2='?';
|
||||
if(!number2){
|
||||
number='random';
|
||||
number2='?';
|
||||
}
|
||||
card.init([suit2,number2,name2]);
|
||||
card.name=name;
|
||||
card.suit=suit;
|
||||
card.number=number;
|
||||
if(name=='random'){
|
||||
card.node.name.innerHTML=get.verticalStr('随机卡牌');
|
||||
}
|
||||
card.listen(function(){
|
||||
this.remove();
|
||||
if(!line6_h.childElementCount) capt_h.style.display='none';
|
||||
});
|
||||
line6_h.appendChild(card);
|
||||
capt_h.style.display='block';
|
||||
});
|
||||
var cc_e=ui.create.node('button','加入装备',line5,function(){
|
||||
if(get.type(cardpileaddname.value)!='equip') return;
|
||||
var subtype=get.subtype(cardpileaddname.value);
|
||||
for(var i=0;i<line6_e.childElementCount;i++){
|
||||
if(get.subtype(line6_e.childNodes[i].name)==subtype){
|
||||
line6_e.childNodes[i].remove();break;
|
||||
}
|
||||
}
|
||||
var card=ui.create.card(null,'noclick',true);
|
||||
card.style.zoom=0.6;
|
||||
var name=cardpileaddname.value;
|
||||
var suit=cardpileaddsuit.value;
|
||||
var number=parseInt(cardpileaddnumber.value);
|
||||
var name2=name;
|
||||
var suit2=suit;
|
||||
var number2=number;
|
||||
if(name2=='random') name2='sha';
|
||||
if(suit2=='random') suit2='?';
|
||||
if(!number2){
|
||||
number='random';
|
||||
number2='?';
|
||||
}
|
||||
card.init([suit2,number2,name2]);
|
||||
card.name=name;
|
||||
card.suit=suit;
|
||||
card.number=number;
|
||||
if(name=='random'){
|
||||
card.node.name.innerHTML=get.verticalStr('随机卡牌');
|
||||
}
|
||||
card.listen(function(){
|
||||
this.remove();
|
||||
if(!line6_e.childElementCount) capt_e.style.display='none';
|
||||
});
|
||||
line6_e.appendChild(card);
|
||||
capt_e.style.display='block';
|
||||
});
|
||||
var cc_j=ui.create.node('button','加入判定',line5,function(){
|
||||
if(get.type(cardpileaddname.value)!='delay') return;
|
||||
for(var i=0;i<line6_j.childElementCount;i++){
|
||||
if(line6_j.childNodes[i].name==cardpileaddname.value){
|
||||
line6_j.childNodes[i].remove();break;
|
||||
}
|
||||
}
|
||||
var card=ui.create.card(null,'noclick',true);
|
||||
card.style.zoom=0.6;
|
||||
var name=cardpileaddname.value;
|
||||
var suit=cardpileaddsuit.value;
|
||||
var number=parseInt(cardpileaddnumber.value);
|
||||
var name2=name;
|
||||
var suit2=suit;
|
||||
var number2=number;
|
||||
if(name2=='random') name2='sha';
|
||||
if(suit2=='random') suit2='?';
|
||||
if(!number2){
|
||||
number='random';
|
||||
number2='?';
|
||||
}
|
||||
card.init([suit2,number2,name2]);
|
||||
card.name=name;
|
||||
card.suit=suit;
|
||||
card.number=number;
|
||||
if(name=='random'){
|
||||
card.node.name.innerHTML=get.verticalStr('随机卡牌');
|
||||
}
|
||||
card.listen(function(){
|
||||
this.remove();
|
||||
if(!line6_j.childElementCount) capt_j.style.display='none';
|
||||
});
|
||||
line6_j.appendChild(card);
|
||||
capt_j.style.display='block';
|
||||
});
|
||||
cc_h.style.marginLeft='3px';
|
||||
cc_h.style.marginRight='3px';
|
||||
cc_e.style.marginLeft='3px';
|
||||
cc_e.style.marginRight='3px';
|
||||
cc_j.style.marginLeft='3px';
|
||||
cc_j.style.marginRight='3px';
|
||||
|
||||
var capt_h=ui.create.div(style2,'','手牌区',this);
|
||||
var line6_h=ui.create.div(style2,this);
|
||||
var capt_e=ui.create.div(style2,'','装备区',this);
|
||||
var line6_e=ui.create.div(style2,this);
|
||||
var capt_j=ui.create.div(style2,'','判定区',this);
|
||||
var line6_j=ui.create.div(style2,this);
|
||||
line6_j.style.marginBottom='10px';
|
||||
capt_h.style.display='none';
|
||||
capt_e.style.display='none';
|
||||
capt_j.style.display='none';
|
||||
|
||||
var line4=ui.create.div(style2,this);
|
||||
line4.style.display='none';
|
||||
var resetCharacter=function(){
|
||||
line1.style.display='block';
|
||||
line7.style.display='block';
|
||||
line2.style.display='none';
|
||||
line2_t.style.display='none';
|
||||
line3.style.display='none';
|
||||
line4.style.display='none';
|
||||
line5.style.display='none';
|
||||
line6_h.style.display='none';
|
||||
line6_e.style.display='none';
|
||||
line6_j.style.display='none';
|
||||
capt1.style.display='none';
|
||||
capt2.style.display='none';
|
||||
capt_h.style.display='none';
|
||||
capt_e.style.display='none';
|
||||
capt_j.style.display='none';
|
||||
|
||||
name1.value='random';
|
||||
name2.value='none';
|
||||
identity.value='zhu';
|
||||
position.value='1';
|
||||
hp.value='';
|
||||
maxHp.value='';
|
||||
line6_h.innerHTML='';
|
||||
line6_e.innerHTML='';
|
||||
line6_j.innerHTML='';
|
||||
cardpileaddname.value='random';
|
||||
cardpileaddsuit.value='random';
|
||||
cardpileaddnumber.value='random';
|
||||
};
|
||||
ui.create.node('button','确定',line4,style,function(){
|
||||
var info={
|
||||
name:name1.value,
|
||||
name2:name2.value,
|
||||
identity:identity.value,
|
||||
position:position.value,
|
||||
hp:hp.value,
|
||||
maxHp:maxHp.value,
|
||||
handcards:[],
|
||||
equips:[],
|
||||
judges:[]
|
||||
};
|
||||
for(var i=0;i<line6_h.childElementCount;i++){
|
||||
info.handcards.push([line6_h.childNodes[i].name,line6_h.childNodes[i].suit,line6_h.childNodes[i].number]);
|
||||
}
|
||||
for(var i=0;i<line6_e.childElementCount;i++){
|
||||
info.equips.push([line6_e.childNodes[i].name,line6_e.childNodes[i].suit,line6_e.childNodes[i].number]);
|
||||
}
|
||||
for(var i=0;i<line6_j.childElementCount;i++){
|
||||
info.judges.push([line6_j.childNodes[i].name,line6_j.childNodes[i].suit,line6_j.childNodes[i].number]);
|
||||
}
|
||||
var player=ui.create.player();
|
||||
var name=info.name,name3=info.name2;
|
||||
if(name=='random'){
|
||||
name='re_caocao';
|
||||
}
|
||||
if(name3!='none'){
|
||||
if(name3=='random'){
|
||||
name3='liubei';
|
||||
}
|
||||
player.init(name,name3);
|
||||
if(info.name2=='random'){
|
||||
player.node.name2.innerHTML=get.verticalStr('随机副将');
|
||||
}
|
||||
}
|
||||
else{
|
||||
player.init(name);
|
||||
}
|
||||
if(info.name=='random'){
|
||||
player.node.name.innerHTML=get.verticalStr('随机主将');
|
||||
}
|
||||
if(info.maxHp){
|
||||
player.maxHp=info.maxHp;
|
||||
}
|
||||
if(info.hp){
|
||||
player.hp=Math.min(info.hp,player.maxHp);
|
||||
}
|
||||
for(var i=0;i<info.handcards.length;i++){
|
||||
player.node.handcards.appendChild(ui.create.card());
|
||||
}
|
||||
player.update();
|
||||
player.style.zoom=0.6;
|
||||
player.style.position='relative';
|
||||
player.style.left=0;
|
||||
player.style.top=0;
|
||||
player.style.margin='8px';
|
||||
player.node.marks.remove();
|
||||
line7.appendChild(player);
|
||||
resetCharacter();
|
||||
});
|
||||
ui.create.node('button','取消',line4,style,resetCharacter);
|
||||
var line7=ui.create.div(style2,this);
|
||||
line7.style.marginTop='12px';
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -84,7 +84,6 @@ mode.chess={
|
|||
lib.config.game_speed='vfast';
|
||||
_status.auto=true;
|
||||
setTimeout(function(){
|
||||
console.log(get.translation(game.players));
|
||||
ui.updatehl();
|
||||
},500);
|
||||
ui.auto.classList.add('glow');
|
||||
|
@ -1240,6 +1239,7 @@ mode.chess={
|
|||
event.swapNow=true;
|
||||
}
|
||||
'step 1'
|
||||
game.uncheck();
|
||||
var player=game.addChessPlayer(event.playername,event.enemy);
|
||||
game.log(player,'加入游戏');
|
||||
player.chessFocus();
|
||||
|
|
|
@ -249,6 +249,7 @@ mode.versus={
|
|||
else{
|
||||
var firstAct;
|
||||
if(lib.storage.zhu){
|
||||
_status.currentSide=true;
|
||||
firstAct=(_status.currentSide==game.me.side)?game.friendZhu:game.enemyZhu;
|
||||
}
|
||||
else{
|
||||
|
@ -309,7 +310,6 @@ mode.versus={
|
|||
lib.setPopped(_status.enemyCount,game.versusHoverEnemy);
|
||||
|
||||
if(lib.storage.zhu){
|
||||
_status.currentSide=true;
|
||||
game.versusPhaseLoop(firstAct);
|
||||
}
|
||||
else{
|
||||
|
@ -2493,6 +2493,7 @@ mode.versus={
|
|||
event.character=list[Math.floor(Math.random()*list.length)];
|
||||
}
|
||||
"step 1"
|
||||
game.uncheck();
|
||||
_status.friend.remove(event.character);
|
||||
_status.enemy.remove(event.character);
|
||||
source.revive(null,false);
|
||||
|
@ -2507,6 +2508,16 @@ mode.versus={
|
|||
source.node.identity.dataset.color=get.translation(source.side+'Color');
|
||||
source.draw(4);
|
||||
_status.event.parent.parent.parent.untrigger(false,source);
|
||||
var evt=_status.event.parent.parent.parent;
|
||||
for(var i=0;i<100;i++){
|
||||
evt=evt.parent;
|
||||
if(evt.player==source){
|
||||
evt.finish();
|
||||
}
|
||||
if(evt.name=='phase'){
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(lib.storage.single_control&&lib.storage.control_all){
|
||||
game.onSwapControl();
|
||||
}
|
||||
|
@ -2585,12 +2596,14 @@ mode.versus={
|
|||
if(ui.confirm) ui.confirm.close();
|
||||
delete event.player;
|
||||
game.resume();
|
||||
game.uncheck();
|
||||
}
|
||||
event.switchToAuto=function(){
|
||||
event.result=_status.friend.randomGet();
|
||||
event.dialog.close();
|
||||
if(ui.confirm) ui.confirm.close();
|
||||
delete event.player;
|
||||
game.uncheck();
|
||||
};
|
||||
game.check();
|
||||
game.pause();
|
||||
|
@ -2603,6 +2616,7 @@ mode.versus={
|
|||
}
|
||||
}
|
||||
'step 2'
|
||||
game.uncheck();
|
||||
if(!event.directresult){
|
||||
if(event.resultOL){
|
||||
event.directresult=event.resultOL[source.playerid];
|
||||
|
|
Loading…
Reference in New Issue