This commit is contained in:
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16861b3f84
commit
8ee21026da
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@ -306,6 +306,7 @@ card.sp={
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result.targets[0].equip(card);
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player.addTempSkill('muniu_skill6','equipAfter');
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player.$give(card,result.targets[0]);
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player.line(result.targets,'green');
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game.delay();
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}
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},
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@ -70,7 +70,6 @@ character.refresh={
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}
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player.storage.rerende2.push(target);
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target.gain(cards,player);
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game.delay();
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if(typeof player.storage.rerende!='number'){
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player.storage.rerende=0;
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}
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@ -1811,6 +1811,7 @@ character.shenhua={
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ui.selected.cards.length);
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},
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multitarget:true,
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multiline:true,
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content:function(){
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'step 0'
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event.cards0=targets[0].get('h');
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@ -500,7 +500,6 @@ character.standard={
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},
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content:function(){
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target.gain(cards,player);
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game.delay();
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if(typeof player.storage.rende!='number'){
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player.storage.rende=0;
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}
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@ -5338,10 +5338,6 @@ character.yijiang={
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"step 3"
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if(event.bool||result.bool==false){
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player.gainPlayerCard('he',event.target,Math.min(2,event.target.num('he')),true);
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event.target.draw();
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}
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else{
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player.draw();
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}
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},
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ai:{
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@ -6460,6 +6456,20 @@ character.yijiang={
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if(get.tag(card,'damage')) return [1,0,0,-0.7];
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}
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}
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},
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group:'xinenyuan2'
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},
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xinenyuan2:{
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trigger:{player:'gainEnd'},
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filter:function(event,player){
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return event.source&&event.source.isAlive()&&event.source!=player&&event.cards.length>=2;
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},
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logTarget:'source',
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check:function(event,player){
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return ai.get.attitude(player,event.source)>0;
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},
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content:function(){
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trigger.source.draw();
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}
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},
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enyuan:{
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@ -7554,9 +7564,10 @@ character.yijiang={
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jianying:'渐营',
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jianying_info:'每当你于出牌阶段内使用的牌与此阶段你使用的上一张牌点数或花色相同时,你可以摸一张牌',
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xinenyuan:'恩怨',
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xinenyuan_info:'每当你受到1点伤害后,你可以令伤害来源选择一项:交给你一张手牌,或失去1点体力。',
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xinenyuan2:'恩怨',
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xinenyuan_info:'当你获得一名其他角色两张或更多的牌后,你可以令其摸一张牌;当你受到1点伤害后,你可以令伤害来源选择一项:1、将一张手牌交给你;2、失去1点体力',
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xinxuanhuo:'眩惑',
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xinxuanhuo_info:'摸牌阶段开始时,你可以放弃摸牌并选择一名其他角色,改为令其摸两张牌,然后该角色需对其攻击范围内你选择的另一名角色使用一张杀,若其未如此做或其攻击范围内没有使用杀的目标,你获得其两张牌,然后其摸一张牌',
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xinxuanhuo_info:'摸牌阶段开始时,你可以放弃摸牌并选择一名其他角色。若如此做,该角色摸两张牌,然后该角色需对其攻击范围内你选择的另一名角色使用一张【杀】,否则你获得其两张牌',
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fuhun:'父魂',
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fuhun2:'父魂',
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fuhun_info:'你可以将两张手牌当杀使用或打出;出牌阶段,若你以此法使用的杀造成了伤害,你获得技能“武圣”、“咆哮”直到回合结束。',
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25
game/game.js
25
game/game.js
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@ -7329,7 +7329,6 @@
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for(var i=0;i<event.result.links.length;i++){
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cards.push(event.result.links[i]);
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}
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target.lose(cards);
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event.cards=cards;
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var hs=[],oths=[];
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for(var i=0;i<cards.length;i++){
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@ -7347,12 +7346,6 @@
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target.$give(oths,player);
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}
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"step 4"
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if(player==game.me){
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game.delay(2);
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}
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else{
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game.delayx();
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}
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player.gain(event.cards,target);
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},
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showHandcards:function(){
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@ -8049,8 +8042,9 @@
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gain:function(){
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"step 0"
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if(cards){
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event.source=event.source||get.owner(cards[0]);
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if(event.source){
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var owner=get.owner(cards[0]);
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event.source=event.source;
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if(event.source&&event.source==owner){
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event.source.lose(cards,ui.special);
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}
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}
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@ -8564,7 +8558,8 @@
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},
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equip:function(){
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"step 0"
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if(get.owner(card)) get.owner(card).lose(card,ui.special);
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var owner=get.owner(card)
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if(owner) owner.lose(card,ui.special);
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if(card.clone){
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game.broadcast(function(card,player){
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if(card.clone){
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@ -8608,7 +8603,12 @@
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},
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addJudge:function(){
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"step 0"
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if(cards&&get.owner(cards[0])) get.owner(cards[0]).lose(cards);
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if(cards){
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var owner=get.owner(cards[0]);
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if(owner){
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owner.lose(cards);
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}
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}
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"step 1"
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// if(lib.config.background_audio){
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// game.playAudio('effect','judge');
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@ -10544,6 +10544,9 @@
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else if(typeof arguments[i]=='string'){
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next.animate=arguments[i];
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}
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else if(typeof arguments[i]=='boolean'){
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next.delay=arguments[i];
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}
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}
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next.setContent('gain');
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return next;
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