Commit Graph

2766 Commits

Author SHA1 Message Date
Spmario233 9d5b8192dc bugfix 2023-10-09 00:23:56 +08:00
Spmario233 b4f1dabbca
Merge pull request #487 from kuangshen04/PR-Branch
`Array.prototype`更改
2023-10-08 23:13:39 +08:00
kuangshen04 6dcd1d0cfe 1 2023-10-08 15:33:48 +08:00
kuangshen04 98e59a4427 fix 2023-10-08 15:27:41 +08:00
kuangshen04 27ddea0730 去空格,优化addArray,removeArray性能 2023-10-08 15:19:27 +08:00
Spmario233 2a9e2a20a9 修复拼音库bug+markSkillCharacter bug 2023-10-08 14:58:15 +08:00
Spmario233 808f0ee48b
Merge pull request #490 from nofficalfs/PR-Enhancement-SkillAudioFullPath
[Enhancement] 技能的配音文件可以直接给语音地址
2023-10-08 14:48:32 +08:00
Spmario233 381211290b
Merge pull request #486 from BauxiteAl/PR-Branch
让`cardNameLength`可输入字符串牌名直接输出牌名字数
2023-10-08 14:38:25 +08:00
Spmario233 6bce6619fb
Merge pull request #485 from nonameShijian/PR-Branch
自定义提示框执行后额外执行一次lib.placePoppedDialog
2023-10-08 14:38:03 +08:00
Spmario233 a79c064adf
Merge pull request #483 from nofficalfs/PR-Enhancement-ShowMaxhandLimitInNodeintro
[Enhancement] 在武将的`nodeintro`显示武将的手牌上限
2023-10-08 14:37:44 +08:00
Rintim 44ec5e1693
docs: add not-compelete todo. 2023-10-08 13:14:37 +08:00
Rintim c370663f08
perf: direct determination in object filter. 2023-10-08 12:49:46 +08:00
Rintim 3a493a3306
style: fix space. 2023-10-08 03:52:02 +08:00
Rintim fc77521b78
fix: `audioname2` cannot appear in `ui.click.charactercard`. 2023-10-08 03:10:38 +08:00
Rintim 9efa75c49a
feat: skill audio full path supported. 2023-10-08 02:56:12 +08:00
kuangshen04 e0f9e919c7 array.prototype 2023-10-07 23:10:54 +08:00
BauxiteAl 1d4c880157 让cardNameLength可输入字符串牌名直接输出牌名字数 2023-10-07 22:17:38 +08:00
shijian 89158ae2af 自定义提示框执行后额外执行一次lib.placePoppedDialog 2023-10-07 20:12:08 +08:00
Rintim b64b9faf5a
feat(view): show player handcardLimit in nodeintro. 2023-10-07 19:24:43 +08:00
mengxinzxz dd3f1db366
lib.filter.filterTrigger修复无法获取get.info(skill)时报错的bug 2023-10-07 17:09:29 +08:00
Spmario233 d8ffa36703
Merge pull request #479 from nofficalfs/PR-Bug-HasHistoryFilterNotExist
[Bug] 修复`Player#hasHistory`必须携带`filter`才能使用
2023-10-07 12:47:46 +08:00
Spmario233 5af7096471
bugfix (#480)
* fix 关索

* bugfix

* fix some bugs

* 联机选将bug修复
2023-10-07 12:22:43 +08:00
Rintim a8b2128537
fix: `Player#hasHistory` have not to need a filter. 2023-10-06 17:12:14 +08:00
Spmario233 96d7a749c1 v1.10.3.1 metadata 2023-10-06 00:55:17 +08:00
Spmario233 9e3e7e5376 Revert "inherit,group,subSkill套娃"
This reverts commit 21f66e784b.
2023-10-06 00:47:09 +08:00
Spmario233 efac45eaaa Update update.js 2023-10-06 00:26:52 +08:00
Spmario233 f21c9d82ea v1.10.3 2023-10-05 22:30:48 +08:00
Rintim Theopse a212b61c66
Merge branch 'libccy:PR-Branch' into PR-Branch 2023-10-05 20:13:44 +08:00
Rintim e50f757d77
fix announce cache memory collection. 2023-10-05 20:10:06 +08:00
Rintim 608f396d71
add announce cache. 2023-10-05 19:58:41 +08:00
Spmario233 16dc717277
Merge pull request #471 from nofficalfs/PR-Enhancement-Path
[Enhancement] 读取完整的` path-browserify`库
2023-10-05 19:54:01 +08:00
Rintim 6d90b83840
modify announce patch. 2023-10-05 19:43:41 +08:00
Rintim 79bebc147a
make `game.js` load `path.js` instead of `path.min.js`. 2023-10-05 18:21:41 +08:00
Rintim 48f0cd2d15
add `path.js` and remove `path.min.js`. 2023-10-05 18:21:05 +08:00
Spmario233 c0e7d33606
Merge pull request #466 from universe-st/PR-Branch-PSPattern
新增lib.announce库,使用订阅/发布模式,实现扩展间解耦调用。
2023-10-05 14:59:20 +08:00
Tipx-L d67bda46f6 Add `lib.compatibleEdition`. 2023-10-04 23:04:18 -07:00
Tipx-L 882af5c6f9 Import [core-js-bundle](https://github.com/zloirock/core-js). 2023-10-04 23:04:08 -07:00
Spmario233 055ab0af58 Merge branch 'PR-Branch' of https://github.com/libccy/noname into PR-Branch 2023-10-05 13:47:50 +08:00
Spmario233 b9b038a589 给根节点的event添加事件方法 2023-10-05 13:47:48 +08:00
kuangthree 52104973b3 新增lib.announce库,使用订阅/发布模式,实现扩展间解耦调用。 2023-10-05 13:25:28 +08:00
Spmario233 d06c7ac222
Merge pull request #465 from lieren2023/lieren2023-patch-33
资料页试听阵亡配音先改回旧版
2023-10-05 13:11:40 +08:00
lieren2023 9635174f26
资料页试听阵亡配音先改回旧版 2023-10-05 13:07:03 +08:00
Spmario233 560f7965cd
Merge pull request #464 from universe-st/PR-Branch
使用缓存机制,优化了存有大量手牌时,chooseToDiscard的AI的计算速度。增加一个公用的缓存方法
2023-10-05 12:57:23 +08:00
Spmario233 c3608b7ef9 bug fixs 2023-10-05 12:53:01 +08:00
kuangthree 0232fbd7ad fix 2023-10-05 12:46:01 +08:00
kuangthree 592d748099 使用缓存机制,优化了存有大量手牌时,chooseToDiscard的AI的计算速度。增加一个公用的缓存方法 2023-10-05 12:39:23 +08:00
shijian 34bfe5c4d7 少加了一句代码 2023-10-05 01:48:04 +08:00
nonameShijian 4daf9f7c16
Merge branch 'libccy:PR-Branch' into PR-Branch 2023-10-05 01:39:58 +08:00
shijian 3bc4701f89 扩展界面增加阵亡配音功能 2023-10-05 01:38:47 +08:00
shijian c430e63dc3 修改playAudio的onerror 2023-10-05 00:23:17 +08:00