inherit,group,subSkill套娃
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parent
d04957377f
commit
21f66e784b
267
game/game.js
267
game/game.js
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@ -26153,72 +26153,60 @@
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return list;
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},
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addSkillTrigger:function(skill,hidden,triggeronly){
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var info=lib.skill[skill];
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if(!info) return;
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if(typeof info.group=='string'){
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this.addSkillTrigger(info.group,hidden);
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}
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else if(Array.isArray(info.group)){
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for(var i=0;i<info.group.length;i++){
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this.addSkillTrigger(info.group[i],hidden);
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let skills=game.expandSkills([skill]);
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for(let skill of skills){
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let info=lib.skill[skill];
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if(!info){
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console.trace(`Cannot find skill: ${skill}\nPlease check if game.expandSkills is overwritten`);
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continue;
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}
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}
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if(!triggeronly){
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if(info.global&&(!hidden||info.globalSilent)){
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if(typeof info.global=='string'){
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game.addGlobalSkill(info.global,this);
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if(!triggeronly){
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if(info.global&&(!hidden||info.globalSilent)){
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if(typeof info.global=='string'){
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game.addGlobalSkill(info.global,this);
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}
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else{
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for(let j=0;j<info.global.length;j++){
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game.addGlobalSkill(info.global[j],this);
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}
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}
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}
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else{
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for(var j=0;j<info.global.length;j++){
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game.addGlobalSkill(info.global[j],this);
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if(this.initedSkills.contains(skill)) return this;
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this.initedSkills.push(skill);
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if(info.init&&!_status.video) info.init(this,skill);
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}
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if(info.trigger&&this.playerid){
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let playerid=this.playerid;
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let setTrigger=function(i,evt){
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if(i=='global'){
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if(!lib.hook.globaltrigger[evt]){
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lib.hook.globaltrigger[evt]={};
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}
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if(!lib.hook.globaltrigger[evt][playerid]){
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lib.hook.globaltrigger[evt][playerid]=[];
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}
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lib.hook.globaltrigger[evt][playerid].add(skill);
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}
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else{
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let name=playerid+'_'+i+'_'+evt;
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if(!lib.hook[name]) lib.hook[name]=[];
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lib.hook[name].add(skill);
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}
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lib.hookmap[evt]=true;
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}
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for(let i in info.trigger){
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if(typeof info.trigger[i]=='string') setTrigger(i,info.trigger[i]);
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else if(Array.isArray(info.trigger[i])){
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for(let trigger of info.trigger[i]) setTrigger(i,trigger);
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}
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}
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}
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if(this.initedSkills.contains(skill)) return this;
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this.initedSkills.push(skill);
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if(info.init&&!_status.video){
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info.init(this,skill);
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if(info.hookTrigger){
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if(!this._hookTrigger) this._hookTrigger=[];
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this._hookTrigger.add(skill);
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}
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if(_status.event&&_status.event.addTrigger) _status.event.addTrigger(skill,this);
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}
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if(info.trigger&&this.playerid){
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var playerid=this.playerid;
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var setTrigger=function(i,evt){
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if(i=='global'){
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if(!lib.hook.globaltrigger[evt]){
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lib.hook.globaltrigger[evt]={};
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}
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if(!lib.hook.globaltrigger[evt][playerid]){
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lib.hook.globaltrigger[evt][playerid]=[];
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}
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lib.hook.globaltrigger[evt][playerid].add(skill);
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}
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else{
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var name=playerid+'_'+i+'_'+evt;
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if(!lib.hook[name]){
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lib.hook[name]=[];
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}
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lib.hook[name].add(skill);
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}
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lib.hookmap[evt]=true;
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}
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for(var i in info.trigger){
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if(typeof info.trigger[i]=='string'){
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setTrigger(i,info.trigger[i]);
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}
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else if(Array.isArray(info.trigger[i])){
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for(var j=0;j<info.trigger[i].length;j++){
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setTrigger(i,info.trigger[i][j]);
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}
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}
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}
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}
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if(info.hookTrigger){
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if(!this._hookTrigger){
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this._hookTrigger=[];
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}
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this._hookTrigger.add(skill);
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}
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if(_status.event&&_status.event.addTrigger) _status.event.addTrigger(skill,this);
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return this;
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},
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addSkillLog:function(skill){
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@ -26506,59 +26494,49 @@
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return this;
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},
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removeSkillTrigger:function(skill,triggeronly){
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var info=lib.skill[skill];
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if(!info) return;
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if(typeof info.group=='string'){
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this.removeSkillTrigger(info.group);
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}
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else if(Array.isArray(info.group)){
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for(var i=0;i<info.group.length;i++){
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this.removeSkillTrigger(info.group[i]);
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let skills=game.expandSkills([skill]);
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for(let skill of skills){
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let info=lib.skill[skill];
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if(!info){
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console.trace(`Cannot find skill: ${skill}\nPlease check if game.expandSkills is overwritten`);
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continue;
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}
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}
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if(!triggeronly) this.initedSkills.remove(skill);
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if(info.trigger){
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var playerid=this.playerid;
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var removeTrigger=function(i,evt){
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if(i=='global'){
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for(var j in lib.hook.globaltrigger){
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if(lib.hook.globaltrigger[j][playerid]){
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lib.hook.globaltrigger[j][playerid].remove(skill);
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if(lib.hook.globaltrigger[j][playerid].length==0){
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delete lib.hook.globaltrigger[j][playerid];
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}
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if(get.is.empty(lib.hook.globaltrigger[j])){
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delete lib.hook.globaltrigger[j];
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if(!triggeronly) this.initedSkills.remove(skill);
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if(info.trigger){
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let playerid=this.playerid;
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let removeTrigger=function(i,evt){
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if(i=='global'){
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for(let j in lib.hook.globaltrigger){
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if(lib.hook.globaltrigger[j][playerid]){
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lib.hook.globaltrigger[j][playerid].remove(skill);
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if(lib.hook.globaltrigger[j][playerid].length==0){
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delete lib.hook.globaltrigger[j][playerid];
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}
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if(get.is.empty(lib.hook.globaltrigger[j])){
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delete lib.hook.globaltrigger[j];
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}
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}
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}
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}
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}
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else{
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var name=playerid+'_'+i+'_'+evt;
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if(lib.hook[name]){
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lib.hook[name].remove(skill);
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if(lib.hook[name].length==0){
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delete lib.hook[name];
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else{
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let name=playerid+'_'+i+'_'+evt;
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if(lib.hook[name]){
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lib.hook[name].remove(skill);
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if(lib.hook[name].length==0) delete lib.hook[name];
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}
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}
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}
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}
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for(var i in info.trigger){
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if(typeof info.trigger[i]=='string'){
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removeTrigger(i,info.trigger[i]);
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}
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else if(Array.isArray(info.trigger[i])){
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for(var j=0;j<info.trigger[i].length;j++){
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removeTrigger(i,info.trigger[i][j]);
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for(let i in info.trigger){
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if(typeof info.trigger[i]=='string') removeTrigger(i,info.trigger[i]);
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else if(Array.isArray(info.trigger[i])){
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for(let trigger of info.trigger[i]) removeTrigger(i,trigger);
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}
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}
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}
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}
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if(info.hookTrigger){
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if(this._hookTrigger){
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this._hookTrigger.remove(skill);
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if(!this._hookTrigger.length){
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delete this._hookTrigger;
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if(info.hookTrigger){
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if(this._hookTrigger){
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this._hookTrigger.remove(skill);
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if(!this._hookTrigger.length) delete this._hookTrigger;
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}
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}
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}
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@ -40194,7 +40172,7 @@
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if(drawDeck&&drawDeck.drawDeck) players[0].draw(num2,drawDeck);
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else players[0].draw(num2);
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},
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finishSkill:(i,sub)=>{
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finishSkill:(i,history)=>{
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const mode=get.mode(),info=lib.skill[i],iInfo=`${i}_info`;
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if(info.alter){
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lib.translate[`${iInfo}_origin`]=lib.translate[iInfo];
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@ -40237,14 +40215,25 @@
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});
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}
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if(info.inherit){
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const skill=lib.skill[info.inherit];
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if(skill) Object.keys(skill).forEach(value=>{
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if(info[value]!=undefined) return;
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if(value=='audio'&&(typeof info[value]=='number'||typeof info[value]=='boolean')) info[value]=info.inherit;
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else info[value]=skill[value];
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});
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if(lib.translate[i]==undefined) lib.translate[i]=lib.translate[info.inherit];
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if(lib.translate[iInfo]==undefined) lib.translate[iInfo]=lib.translate[`${info.inherit}_info`];
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var inheritHistory=[];
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while(true){
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if(!info.inherit) break;
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if(inheritHistory.includes(info.inherit)){
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console.trace(`Inherit Error: ${info.inherit} in ${i}'s inherit forms a deadlock`);
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break;
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}
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inheritHistory.push(info.inherit);
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const inheritInfo=lib.skill[info.inherit];
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if(inheritInfo) Object.keys(inheritInfo).forEach(value=>{
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if(info[value]!=undefined) return;
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if(value=='audio'&&(typeof info[value]=='number'||typeof info[value]=='boolean')) info[value]=info.inherit;
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else info[value]=inheritInfo[value];
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});
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if(lib.translate[i]==undefined) lib.translate[i]=lib.translate[info.inherit];
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if(lib.translate[`${i}_info`]==undefined) lib.translate[`${i}_info`]=lib.translate[`${info.inherit}_info`];
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if(!inheritInfo||!inheritInfo.inherit) info.inherit=void 0;
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}
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}
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if(info.limited){
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if(info.mark===undefined) info.mark=true;
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@ -40253,16 +40242,26 @@
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if(info.skillAnimation===undefined) info.skillAnimation=true;
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if(info.init===undefined) info.init=(player,skill)=>player.storage[skill]=false;
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}
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if(info.subSkill&&!sub) Object.keys(info.subSkill).forEach(value=>{
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const iValue=`${i}_${value}`;
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lib.skill[iValue]=info.subSkill[value];
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lib.skill[iValue].sub=true;
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if(info.subSkill[value].name) lib.translate[iValue]=info.subSkill[value].name;
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else lib.translate[iValue]=lib.translate[iValue]||lib.translate[i];
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if(info.subSkill[value].description) lib.translate[`${iValue}_info`]=info.subSkill[value].description;
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if(info.subSkill[value].marktext) lib.translate[`${iValue}_bg`]=info.subSkill[value].marktext;
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game.finishSkill(iValue,true);
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});
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if(info.subSkill){
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let subSkillHistory=Array.isArray(history)?history:[];
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for(let value in info.subSkill){
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if(subSkillHistory.includes(value)){
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console.trace(`SubSkill Error: ${value} in ${i} forms a deadlock`);
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continue;
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}
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let history=subSkillHistory.slice(0);
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history.push(value);
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const iValue=`${i}_${value}`;
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lib.skill[iValue]=info.subSkill[value];
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lib.skill[iValue].sub=true;
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if(info.subSkill[value].name) lib.translate[iValue]=info.subSkill[value].name;
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else lib.translate[iValue]=lib.translate[iValue]||lib.translate[i];
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if(info.subSkill[value].description) lib.translate[`${iValue}_info`]=info.subSkill[value].description;
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if(info.subSkill[value].marktext) lib.translate[`${iValue}_bg`]=info.subSkill[value].marktext;
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game.finishSkill(iValue,history);
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}
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}
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if(info.round){
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const k=`${i}_roundcount`;
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if(typeof info.group=='string') info.group=[info.group,k];
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@ -41165,15 +41164,25 @@
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if(!player.storage.skill_blocker||!player.storage.skill_blocker.length) return out;
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return out.filter(value=>exclude&&exclude.includes(value)||!get.is.blocked(value,player));
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},
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expandSkills:skills=>skills.addArray(skills.reduce((previousValue,currentValue)=>{
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const info=get.info(currentValue);
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if(info){
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if(Array.isArray(info.group)) previousValue.push(...info.group);
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else if(info.group) previousValue.push(info.group);
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expandSkills:(skill,oldHistory)=>{
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let history=[];
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if(oldHistory) history.addArray(oldHistory);
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if(Array.isArray(skill)){
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return skill.reduce((previous,current)=>previous.addArray(game.expandSkills(current,history)),[]);
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}
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else console.log(currentValue);
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return previousValue;
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},[])),
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let info=get.info(skill);
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if(!info){
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console.trace(`Cannot find skill: ${skill}`);
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return history;
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}
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history.add(skill);
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if(info.group){
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let group=Array.isArray(info.group)?info.group:[info.group];
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history.addArray(game.expandSkills([].addArray(group.filter(skill=>!history.includes(skill))),history));
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}
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return history;
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},
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css:style=>Object.keys(style).forEach(value=>{
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let uiStyle=ui.style[value];
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if(!uiStyle){
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