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ae0031c4d1
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@ -280,8 +280,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger.num++;
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trigger.num++;
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}
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}
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else{
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else{
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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}
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}
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}
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}
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},
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},
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@ -749,8 +748,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return player.hp>0&&event.num>0;
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return player.hp>0&&event.num>0;
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},
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},
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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player.changeHujia(trigger.num);
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player.changeHujia(trigger.num);
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}
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}
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},
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},
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@ -762,8 +760,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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unique:true,
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unique:true,
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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player.addSkill('qianfu2');
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player.addSkill('qianfu2');
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player.hp=1;
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player.hp=1;
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player.update();
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player.update();
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@ -804,8 +801,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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mark:true,
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mark:true,
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forced:true,
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forced:true,
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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},
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},
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ai:{
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ai:{
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nothunder:true,
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nothunder:true,
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@ -822,8 +818,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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forced:true,
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forced:true,
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popup:false,
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popup:false,
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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}
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}
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},
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},
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revive:{
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revive:{
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@ -2577,8 +2572,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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event.cards=get.cards(3);
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event.cards=get.cards(3);
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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player.$draw(event.cards.slice(0));
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player.$draw(event.cards.slice(0));
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for(var i=0;i<event.cards.length;i++){
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for(var i=0;i<event.cards.length;i++){
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if(get.type(event.cards[i])=='equip'){
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if(get.type(event.cards[i])=='equip'){
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@ -4374,8 +4368,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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next.logSkill=['biri',trigger.targets];
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next.logSkill=['biri',trigger.targets];
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"step 1"
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"step 1"
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if(result.bool){
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if(result.bool){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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}
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}
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},
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},
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ai:{
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ai:{
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@ -5271,8 +5264,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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forced:true,
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forced:true,
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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},
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},
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ai:{
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ai:{
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nofire:true,
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nofire:true,
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@ -6025,8 +6017,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"step 1"
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"step 1"
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if(result.bool){
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if(result.bool){
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game.log(trigger.player,'收回了',trigger.cards);
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game.log(trigger.player,'收回了',trigger.cards);
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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game.delay();
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game.delay();
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}
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}
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else{
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else{
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@ -258,8 +258,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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event.cards=get.cards(2);
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event.cards=get.cards(2);
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player.showCards(event.cards);
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player.showCards(event.cards);
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"step 1"
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"step 1"
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@ -348,8 +347,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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forced:true,
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forced:true,
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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},
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},
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ai:{
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ai:{
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nofire:true,
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nofire:true,
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@ -279,8 +279,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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});
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});
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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trigger.player.loseMaxHp(true);
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trigger.player.loseMaxHp(true);
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}
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}
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}
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}
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@ -222,8 +222,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}).set('eff',eff);
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}).set('eff',eff);
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"step 1"
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"step 1"
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if(result.bool==false){
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if(result.bool==false){
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trigger.finish();
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trigger.cancel();
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trigger.untrigger();
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}
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}
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},
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},
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ai:{
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ai:{
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@ -1413,8 +1412,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return event.num>0;
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return event.num>0;
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},
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},
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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trigger.player.recover(trigger.num);
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trigger.player.recover(trigger.num);
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},
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},
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ai:{
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ai:{
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@ -1970,8 +1968,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'damageBefore'},
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trigger:{player:'damageBefore'},
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forced:true,
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forced:true,
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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},
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},
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ai:{
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ai:{
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nofire:true,
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nofire:true,
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@ -401,8 +401,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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player.addTempSkill('reluoyi2',{player:'phaseBefore'});
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player.addTempSkill('reluoyi2',{player:'phaseBefore'});
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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"step 1"
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"step 1"
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event.cards=get.cards(3);
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event.cards=get.cards(3);
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player.showCards(event.cards,'裸衣');
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player.showCards(event.cards,'裸衣');
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@ -1442,8 +1441,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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event.cards=get.cards(4);
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event.cards=get.cards(4);
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player.chooseCardButton(event.cards,2,'选择获得两张牌').set('ai',get.buttonValue);
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player.chooseCardButton(event.cards,2,'选择获得两张牌').set('ai',get.buttonValue);
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"step 1"
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"step 1"
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