From ec8a717df3286dd3e17ff8adefb34582159ea5ee Mon Sep 17 00:00:00 2001 From: libccy Date: Fri, 15 Sep 2017 15:58:04 +0800 Subject: [PATCH] 4 --- character/hearth.js | 27 +++++++++------------------ character/jiange.js | 6 ++---- character/old.js | 3 +-- character/ow.js | 9 +++------ character/refresh.js | 6 ++---- 5 files changed, 17 insertions(+), 34 deletions(-) diff --git a/character/hearth.js b/character/hearth.js index a82283b16..a1b4f72f6 100644 --- a/character/hearth.js +++ b/character/hearth.js @@ -280,8 +280,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ trigger.num++; } else{ - trigger.untrigger(); - trigger.finish(); + trigger.cancel(); } } }, @@ -749,8 +748,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ return player.hp>0&&event.num>0; }, content:function(){ - trigger.untrigger(); - trigger.finish(); + trigger.cancel(); player.changeHujia(trigger.num); } }, @@ -762,8 +760,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, unique:true, content:function(){ - trigger.untrigger(); - trigger.finish(); + trigger.cancel(); player.addSkill('qianfu2'); player.hp=1; player.update(); @@ -804,8 +801,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ mark:true, forced:true, content:function(){ - trigger.untrigger(); - trigger.finish(); + trigger.cancel(); }, ai:{ nothunder:true, @@ -822,8 +818,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ forced:true, popup:false, content:function(){ - trigger.untrigger(); - trigger.finish(); + trigger.cancel(); } }, revive:{ @@ -2577,8 +2572,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ content:function(){ 'step 0' event.cards=get.cards(3); - trigger.untrigger(); - trigger.finish(); + trigger.cancel(); player.$draw(event.cards.slice(0)); for(var i=0;i0; }, content:function(){ - trigger.untrigger(); - trigger.finish(); + trigger.cancel(); trigger.player.recover(trigger.num); }, ai:{ @@ -1970,8 +1968,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ trigger:{player:'damageBefore'}, forced:true, content:function(){ - trigger.untrigger(); - trigger.finish(); + trigger.cancel(); }, ai:{ nofire:true, diff --git a/character/refresh.js b/character/refresh.js index 173541651..5905bc8d8 100644 --- a/character/refresh.js +++ b/character/refresh.js @@ -401,8 +401,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ content:function(){ "step 0" player.addTempSkill('reluoyi2',{player:'phaseBefore'}); - trigger.untrigger(); - trigger.finish(); + trigger.cancel(); "step 1" event.cards=get.cards(3); player.showCards(event.cards,'裸衣'); @@ -1442,8 +1441,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, content:function(){ "step 0" - trigger.untrigger(); - trigger.finish(); + trigger.cancel(); event.cards=get.cards(4); player.chooseCardButton(event.cards,2,'选择获得两张牌').set('ai',get.buttonValue); "step 1"