This commit is contained in:
libccy 2017-05-19 17:45:10 +08:00
parent f388d62d02
commit c643a7c522
1 changed files with 0 additions and 32 deletions

View File

@ -217,8 +217,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.storage.anwugu2=3; player.storage.anwugu2=3;
}, },
trigger:{player:'phaseAfter'}, trigger:{player:'phaseAfter'},
forced:true,
popup:false,
silent:true, silent:true,
onremove:true, onremove:true,
content:function(){ content:function(){
@ -323,8 +321,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
subSkill:{ subSkill:{
mark:{ mark:{
trigger:{global:'roundStart'}, trigger:{global:'roundStart'},
forced:true,
popup:false,
silent:true, silent:true,
content:function(){ content:function(){
if(2-(game.roundNumber-player.storage.linghuo)>0){ if(2-(game.roundNumber-player.storage.linghuo)>0){
@ -467,8 +463,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
subSkill:{ subSkill:{
mark:{ mark:{
trigger:{global:'roundStart'}, trigger:{global:'roundStart'},
forced:true,
popup:false,
silent:true, silent:true,
content:function(){ content:function(){
if(3-(game.roundNumber-player.storage.guijin)>0){ if(3-(game.roundNumber-player.storage.guijin)>0){
@ -546,8 +540,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
subSkill:{ subSkill:{
mark:{ mark:{
trigger:{global:'roundStart'}, trigger:{global:'roundStart'},
forced:true,
popup:false,
silent:true, silent:true,
content:function(){ content:function(){
if(4-(game.roundNumber-player.storage.chengxin)>0){ if(4-(game.roundNumber-player.storage.chengxin)>0){
@ -870,8 +862,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
filter:function(event,player){ filter:function(event,player){
return get.type(event.card)=='jiguan'; return get.type(event.card)=='jiguan';
}, },
forced:true,
popup:false,
silent:true, silent:true,
content:function(){ content:function(){
player.storage.yujia++; player.storage.yujia++;
@ -929,8 +919,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
filter:function(event,player){ filter:function(event,player){
return get.type(event.card)=='jiguan'&&!player.hasSkill('yanshi2'); return get.type(event.card)=='jiguan'&&!player.hasSkill('yanshi2');
}, },
forced:true,
popup:false,
silent:true, silent:true,
content:function(){ content:function(){
player.storage.yanshi++; player.storage.yanshi++;
@ -1156,8 +1144,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
end:{ end:{
trigger:{source:'damageEnd'}, trigger:{source:'damageEnd'},
priority:9, priority:9,
forced:true,
popup:false,
silent:true, silent:true,
content:function(){ content:function(){
var evt=_status.event.getParent('ywuhun'); var evt=_status.event.getParent('ywuhun');
@ -1461,8 +1447,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
qixia:{ qixia:{
trigger:{player:['useCardAfter','respondAfter']}, trigger:{player:['useCardAfter','respondAfter']},
forced:true,
popup:false,
silent:true, silent:true,
init:function(player){ init:function(player){
player.storage.qixia=[]; player.storage.qixia=[];
@ -2118,8 +2102,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
danqing_count:{ danqing_count:{
trigger:{player:'useCard'}, trigger:{player:'useCard'},
forced:true,
popup:false,
silent:true, silent:true,
content:function(){ content:function(){
var suit=get.suit(trigger.card); var suit=get.suit(trigger.card);
@ -2361,8 +2343,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
zhangmu_ai:{ zhangmu_ai:{
trigger:{player:'loseAfter'}, trigger:{player:'loseAfter'},
forced:true,
popup:false,
silent:true, silent:true,
filter:function(event,player){ filter:function(event,player){
return player.countCards('h','shan')==0; return player.countCards('h','shan')==0;
@ -2424,8 +2404,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
leiyu2:{ leiyu2:{
trigger:{player:'phaseUseBegin'}, trigger:{player:'phaseUseBegin'},
forced:true,
popup:false,
silent:true, silent:true,
content:function(){ content:function(){
player.storage.leiyu=[]; player.storage.leiyu=[];
@ -2445,8 +2423,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
leiyu4:{ leiyu4:{
trigger:{player:'useCardToBegin'}, trigger:{player:'useCardToBegin'},
forced:true,
popup:false,
silent:true, silent:true,
filter:function(event,player){ filter:function(event,player){
return _status.currentPhase==player&&Array.isArray(player.storage.leiyu)&&event.target&&event.target!=player; return _status.currentPhase==player&&Array.isArray(player.storage.leiyu)&&event.target&&event.target!=player;
@ -3143,8 +3119,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
wangyou2:{ wangyou2:{
trigger:{global:'damageEnd'}, trigger:{global:'damageEnd'},
forced:true,
popup:false,
silent:true, silent:true,
filter:function(event){ filter:function(event){
return event.player.isAlive(); return event.player.isAlive();
@ -3371,8 +3345,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
xshuangren2:{ xshuangren2:{
trigger:{player:'dieBegin'}, trigger:{player:'dieBegin'},
forced:true,
popup:false,
silent:true, silent:true,
filter:function(event,player){ filter:function(event,player){
return player.storage.xshuangren?true:false; return player.storage.xshuangren?true:false;
@ -3645,8 +3617,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
zhuyue2:{ zhuyue2:{
trigger:{player:'phaseUseEnd'}, trigger:{player:'phaseUseEnd'},
forced:true,
popup:false,
silent:true, silent:true,
content:function(){ content:function(){
player.storage.zhuyue.length=0; player.storage.zhuyue.length=0;
@ -3885,8 +3855,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
zhimeng3:{ zhimeng3:{
trigger:{player:['phaseBegin','dieBegin']}, trigger:{player:['phaseBegin','dieBegin']},
forced:true,
popup:false,
silent:true, silent:true,
content:function(){ content:function(){
"step 0" "step 0"